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Anyone noticed a difference in damage model latest Beta?
Hi All,
Flying the latest Beta for Red, I'm getting the feeling that there is a change in either: the damage model, bullet kinetic energy or a possible bug introduced. Reason: I'm finding it much more difficult to either explode or tear the wings of the Ju-88's or DO-17's. Even the 110's take a lickin' and keep on tickin' moresoe than before. Ie., with the same convergence settings and loadouts, and aiming at the precise locations wherein bomber wings used to break off or explosions occur - I have been unable to replicate so far. They appear now to take a great deal more punishment and eventually break formation and try to return to base. If I recall history, this is more realistic in that the .303's shot the crap out of the crews inside and eventually beat the bomber into submission rather than outright breaking apart as in cannon shells. Just curious as I see no specific mention in the readme about those types of changes. Cheers |
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if this is true, I think this is good. Heavy Bomber were too sensitive to damage.
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109 fuel tanks no longer consist of wet paper bags. :grin:
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As I usually get shot down online, therefore I also noticed a different damage-model in the spitfire.
Other systems now get damaged than the ones that were "normal" before (in a standard-getting-shot-down-situation). As much as i can judge, it is an improvement... |
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This is very good... it was so stupid before with wings flying off he111s. Glad they fixed this glaring fault.
Also, pilot kills are easier... which is good as it was very hard to kill pilot of 109 before, despite 3000 rounds per minute raking the entire plane. |
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I hadn't noticed this - will have to check it out. |
Ground Targets are heavier now too. I need more bullets than before
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The fuel tanks on109 dont seem to explode anymore, instead catching fire killing the pilot
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The invinciole spit is back, I have been rammed twice now and the spit has flown off undamaged...?!?!?!
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Your aircraft was in mine when I had crash landed, I blew up u didn't.
How do I know this, well not only was part of your aircraft in mine but the spit cannot make a 109 pop like that with only bullets... |
Talking tosh mate never touched you. Will have to test tonight
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You have to agree that even if you only shot me a smoking crater and only part of my engine cover remaining is very odd. |
Seem to able to shoot the engines off of Ju-88s with alarming frequency since the latest patch, even shot both engines off one Ju-88 at the same time. I don't recall the motors being quite so reluctant to remain with the air frame prior to 1.9.
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Just a thought... |
On my screen i fired, pulled up then about 1-2 seconds later you blew up. I heard it behind me after i flew past. Will go on a vulchin spree tonight to see if planes that are on fire on thedeck blow up or not. Gonna piss off some blues tonigjt i think.
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I know from clunking into enemy AI bombers because I didn't pull up quickly enough that the Spits have a collision model, forcing me to bail from a one-winged aircraft. The AI bomber that I struck usually continues on without apparent damage -- which is expected because I was the faster (per ram damage modelling IIRC). |
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@Krupi. There's been many times where I've collided with a 109 and he's been fine and I've gone in. Just crappy DM's mate. |
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Where you were aiming, loadout, convergence settings? |
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