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-   -   Anyone noticed a difference in damage model latest Beta? (http://forum.fulqrumpublishing.com/showthread.php?t=34694)

Catseye 10-01-2012 05:57 PM

Anyone noticed a difference in damage model latest Beta?
 
Hi All,
Flying the latest Beta for Red, I'm getting the feeling that there is a change in either: the damage model, bullet kinetic energy or a possible bug introduced.

Reason: I'm finding it much more difficult to either explode or tear the wings of the Ju-88's or DO-17's. Even the 110's take a lickin' and keep on tickin' moresoe than before. Ie., with the same convergence settings and loadouts, and aiming at the precise locations wherein bomber wings used to break off or explosions occur - I have been unable to replicate so far.

They appear now to take a great deal more punishment and eventually break formation and try to return to base. If I recall history, this is more realistic in that the .303's shot the crap out of the crews inside and eventually beat the bomber into submission rather than outright breaking apart as in cannon shells.

Just curious as I see no specific mention in the readme about those types of changes.

Cheers

JG52Krupi 10-01-2012 06:02 PM

See below :D

http://forum.1cpublishing.eu/showpos...8&postcount=96

GraveyardJimmy 10-01-2012 06:42 PM

Quote:

Originally Posted by JG52Krupi (Post 465884)

I think he's talking about the large ground fuel storage tanks there, not aircraft fuel tanks. You used to be able to hit them once and a fireball come up.

TomcatViP 10-01-2012 06:47 PM

if this is true, I think this is good. Heavy Bomber were too sensitive to damage.

notafinger! 10-01-2012 06:54 PM

109 fuel tanks no longer consist of wet paper bags. :grin:

Catseye 10-01-2012 06:56 PM

Quote:

Originally Posted by JG52Krupi (Post 465884)

Bomber fuel tanks Krupi - not storage fuel tanks.

Continu0 10-01-2012 07:05 PM

As I usually get shot down online, therefore I also noticed a different damage-model in the spitfire.

Other systems now get damaged than the ones that were "normal" before (in a standard-getting-shot-down-situation).

As much as i can judge, it is an improvement...

JG52Krupi 10-01-2012 08:13 PM

Quote:

Originally Posted by Catseye (Post 465898)
Bomber fuel tanks Krupi - not storage fuel tanks.

Whoops sorry..

trademe900 10-01-2012 08:39 PM

This is very good... it was so stupid before with wings flying off he111s. Glad they fixed this glaring fault.

Also, pilot kills are easier... which is good as it was very hard to kill pilot of 109 before, despite 3000 rounds per minute raking the entire plane.

Catseye 10-01-2012 08:40 PM

Quote:

Originally Posted by JG52Krupi (Post 465925)
Whoops sorry..

Np. :grin:

Catseye 10-01-2012 08:41 PM

Quote:

Originally Posted by trademe900 (Post 465933)
Also, pilot kills are easier... which is good as it was very hard to kill pilot of 109 before, despite 3000 rounds per minute raking the entire plane.

Interesting!
I hadn't noticed this - will have to check it out.

Martin77 10-02-2012 11:18 AM

Ground Targets are heavier now too. I need more bullets than before

macro 10-02-2012 11:47 AM

The fuel tanks on109 dont seem to explode anymore, instead catching fire killing the pilot

JG52Krupi 10-02-2012 11:56 AM

The invinciole spit is back, I have been rammed twice now and the spit has flown off undamaged...?!?!?!

macro 10-02-2012 11:59 AM

Quote:

Originally Posted by JG52Krupi (Post 466135)
The invinciole spit is back, I have been rammed twice now and the spit has flown off undamaged...?!?!?!

Like i supposadly did last night when i shot you and didnt ram?

JG52Krupi 10-02-2012 12:03 PM

Your aircraft was in mine when I had crash landed, I blew up u didn't.

How do I know this, well not only was part of your aircraft in mine but the spit cannot make a 109 pop like that with only bullets...

macro 10-02-2012 12:18 PM

Talking tosh mate never touched you. Will have to test tonight

JG52Krupi 10-02-2012 12:21 PM

Quote:

Originally Posted by macro (Post 466141)
Talking tosh mate never touched you. Will have to test tonight

Just stating what I saw mate, but yes let's test this properly tonight :D

You have to agree that even if you only shot me a smoking crater and only part of my engine cover remaining is very odd.

Ploughman 10-02-2012 01:51 PM

Seem to able to shoot the engines off of Ju-88s with alarming frequency since the latest patch, even shot both engines off one Ju-88 at the same time. I don't recall the motors being quite so reluctant to remain with the air frame prior to 1.9.

SiThSpAwN 10-02-2012 01:56 PM

Quote:

Originally Posted by JG52Krupi (Post 466142)
Just stating what I saw mate, but yes let's test this properly tonight :D

You have to agree that even if you only shot me a smoking crater and only part of my engine cover remaining is very odd.

Could it have been a lag issue thing, where one client sees one thing and the other sees something different? His plane didnt take any damage because in fact on his end he did not hit you... seen it in other online sims/games.

Just a thought...

macro 10-02-2012 02:06 PM

On my screen i fired, pulled up then about 1-2 seconds later you blew up. I heard it behind me after i flew past. Will go on a vulchin spree tonight to see if planes that are on fire on thedeck blow up or not. Gonna piss off some blues tonigjt i think.

macro 10-02-2012 02:07 PM

Quote:

Originally Posted by SiThSpAwN (Post 466192)
Could it have been a lag issue thing, where one client sees one thing and the other sees something different? His plane didnt take any damage because in fact on his end he did not hit you... seen it in other online sims/games.

Just a thought...

Could have.

ATAG_Snapper 10-02-2012 02:44 PM

Quote:

Originally Posted by SiThSpAwN (Post 466192)
Could it have been a lag issue thing, where one client sees one thing and the other sees something different? His plane didnt take any damage because in fact on his end he did not hit you... seen it in other online sims/games.

Just a thought...

That's what I was thinking, too. When you have two experienced, scrupulously honest, veteran players who each adamantly know what they saw & experienced.....then you know that, in essence, both are right. A third party effect is the culprit, ie lag, warping, or something similar.

I know from clunking into enemy AI bombers because I didn't pull up quickly enough that the Spits have a collision model, forcing me to bail from a one-winged aircraft. The AI bomber that I struck usually continues on without apparent damage -- which is expected because I was the faster (per ram damage modelling IIRC).

Osprey 10-02-2012 03:39 PM

Quote:

Originally Posted by notafinger! (Post 465897)
109 fuel tanks no longer consist of wet paper bags. :grin:

Not that it made a difference.........


@Krupi. There's been many times where I've collided with a 109 and he's been fine and I've gone in. Just crappy DM's mate.

JG52Krupi 10-02-2012 03:57 PM

Quote:

Originally Posted by Osprey (Post 466241)
Not that it made a difference.........


@Krupi. There's been many times where I've collided with a 109 and he's been fine and I've gone in. Just crappy DM's mate.

Fair enough :D

Catseye 10-02-2012 04:01 PM

Quote:

Originally Posted by Ploughman (Post 466186)
Seem to able to shoot the engines off of Ju-88s with alarming frequency since the latest patch, even shot both engines off one Ju-88 at the same time. I don't recall the motors being quite so reluctant to remain with the air frame prior to 1.9.

Tell a little more about this.
Where you were aiming, loadout, convergence settings?


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