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-   -   Friday, September 28 - Patch...First Impressions (http://forum.fulqrumpublishing.com/showthread.php?t=34619)

smink1701 09-28-2012 03:27 PM

Friday, September 28 - Patch...First Impressions
 
Won't be able to install for several hours so would love to hear some initial impressions.

GraveyardJimmy 09-28-2012 03:31 PM

Just jumped in to look at Su-26:

http://cloud.steampowered.com/ugc/57...C621CEB8ED715/


http://cloud.steampowered.com/ugc/57...ADD15A1C7CF0D/

http://cloud.steampowered.com/ugc/57...C45D47E9DEFFE/

Is there a way to reduce image size when linked to on the board? These are quite large (sorry).

It also comes with battle camo!

JG52Uther 09-28-2012 03:33 PM

The acrobatic guys are going to love that!

Baron 09-28-2012 03:41 PM

I cant get the guns to work.:rolleyes:

Continu0 09-28-2012 03:47 PM

I can see high-level clouds there, right?

GraveyardJimmy 09-28-2012 03:50 PM

Quote:

Originally Posted by Baron (Post 464488)
I cant get the guns to work.:rolleyes:

Me neither- I think it is the same problem where you need to set it up in the FMB first. (like having no bombs in the blenheim). I was dismayed that the he-111s were getting away from me but looking at the cruise speed of the su-26 it seems realistic, especially with me at the engine.

On a positive note, stutters seem reduced and the game seems more smooth and sharper over London, even when the fps is a bit lower (say 40) the game feels smooth rather than juddery but this could be down to the new Nvidia drivers. The cockpit of the hurricane seems sharper too.

Quote:

Originally Posted by Continu0 (Post 464497)
I can see high-level clouds there, right?

I think some clouds are back, noticed them over London but cant say 100% if this is just the local ones. There are cirrus type ones above.

senseispcc 09-28-2012 03:55 PM

.
I did apply the patch with and without the previous patch 1.08 and cache cleaning or game integrity check and always same result steam launch game and black screen then back to steam! I only see the first yellow aircraft in the reticle then back to steam and no logs.txt file at all I tried many times.

:cool::confused::rolleyes:

It is a SLI problem and without it the patch work!!! strange!

Continu0 09-28-2012 03:57 PM

btw., how is it performancewise?

GraveyardJimmy 09-28-2012 03:57 PM

Quote:

Originally Posted by senseispcc (Post 464508)
.
I did apply the patch with and without the previous patch 1.08 and cache cleaning or game integrity check and always same result steam launch game and black screen then back to steam! I only see the first yellow aircraft in the reticle then back to steam and no logs.txt file at all I tried many times.

:cool::confused::rolleyes:

I took these steps:

Revert to steam version, start up and load mission then quit.
Delete cache.
Extract patch to temporary folder
Copy files over making sure they are all in the right areas.
Restart CoD.

This worked fine and got it up and running. Make sure you dont have any VOIP (mumble, teamspeak) overlays running as they crash the game for me.

senseispcc 09-28-2012 03:58 PM

Quote:

Originally Posted by GraveyardJimmy (Post 464513)
I took these steps:

Revert to steam version, start up and load mission then quit.
Delete cache.
Extract patch to temporary folder
Copy files over making sure they are all in the right areas.
Restart CoD.

This worked fine and got it up and running. Make sure you dont have any VOIP (mumble, teamspeak) overlays running as they crash the game for me.

Done same result...
I shall try to download the patch again but very little hope!

It is a SLI problem and without it it works !!! Strange but true!

GraveyardJimmy 09-28-2012 03:58 PM

Quote:

Originally Posted by Continu0 (Post 464512)
btw., how is it performancewise?

I have:
E8400 3ghz,
4gb ddr2 ram,
GTX460 1Gb
Windows 7

I got most things to high some to medium. Not original textures. I get 60fps over the sea and with aircraft over London (with clouds and AAA) I was getting 35-40 but it felt smoother than before- less stuttering it seemed but I dont know if this is placebo effect :D

GraveyardJimmy 09-28-2012 04:00 PM

Quote:

Originally Posted by senseispcc (Post 464516)
Done same result...

I have it running as admin if that makes a difference. I am on win 7 x64 too so not sure what else to suggest.

=XIII=Shea 09-28-2012 04:01 PM

Hopefully the performance is alot better:rolleyes:,alos who do you cache cleaning or game integrity?

MadTommy 09-28-2012 04:03 PM

There are no clouds when Medium clouds is selected. Max cloud cover possible in quick mission.

As seem below.

http://www.djow.co.uk/bitsbobs/il2/L...0-24-large.jpg

http://www.djow.co.uk/bitsbobs/il2/L...3-17-large.jpg

GraveyardJimmy 09-28-2012 04:06 PM

Quote:

Originally Posted by MadTommy (Post 464525)
In quick mission the Spitfire IIa is now variable pitch, i.e either 0% or 100% not fixed speed as it should.

There are no clouds when Medium clouds is selected. Max cloud cover possible in quick mission.

I am 100% sure I saw clouds in London quick mission, fluffy ones near to my a/c. Can you check that mission maybe? I will check again when I can get back to the game.

MadTommy 09-28-2012 04:15 PM

Quote:

Originally Posted by GraveyardJimmy (Post 464528)
I am 100% sure I saw clouds in London quick mission, fluffy ones near to my a/c. Can you check that mission maybe? I will check again when I can get back to the game.

You are correct, weird.

Images above were Free Flight over England, with Medium clouds set.. no clouds.

Images Below are from sightseeing over London, with Medium Clouds set...
http://www.djow.co.uk/bitsbobs/il2/L...2-27-large.jpg
http://www.djow.co.uk/bitsbobs/il2/L...9-18-large.jpg
http://www.djow.co.uk/bitsbobs/il2/L...9-32-large.jpg

Very odd.

Kupsised 09-28-2012 04:17 PM

Overall, things seem pretty good. I've been able to run it on high settings stutter-free (until the beta patch before last), and it's back to being stutter free again.

I know a lot of people are going to moan about it, but the Su-26 and its wonder weapons are brilliant fun (I still haven't manged to hit anything with the PIP so I can't figure out what it does, but the others are fun. The kickback on the PIP is so huge it swings the plane round 90 degrees and you can't even see where you shot, let alone whether you hit or not). As someone said though, the only way to change the loadout is through the FMB which is a bugger, but otherwise, great fun!

jf1981 09-28-2012 04:22 PM

How's Spit Mk I and II today compared to 109 and to reality ?
Do we have 350 TAS at 18'000 ft (260 IAS) with 6.25 boost Mk I ?

ATAG_Dutch 09-28-2012 04:28 PM

C'mon Tommy mate, spill the beans. How is the overheating in the Spits????

Can't download yet. :(

MadTommy 09-28-2012 04:33 PM

Spit IIa @ 8,000 ft the most i could get out of her was 250mph IAS with 9lb boost.

i'm not sure how this compares to the previous patch tbh.

Quote:

Originally Posted by ATAG_Dutch (Post 464550)
C'mon Tommy mate, spill the beans. How is the overheating in the Spits????

Can't download yet. :(

Ok.. i'll burn her up... testing now. :)

fruitbat 09-28-2012 04:40 PM

First impressions.....

like it.:cool:

MadTommy 09-28-2012 04:47 PM

Quote:

Originally Posted by ATAG_Dutch (Post 464550)
C'mon Tommy mate, spill the beans. How is the overheating in the Spits????

Can't download yet. :(

Ok.. 1st off i'm not the best tester of how things should work. as i so confused about how they are meant to work compared to how they do work in game.

But the Spit IIa is still easy to overheat. Couple of minutes climbing with 2,800rpm , 9lbs boost and she started rattling and over heated.

I was also able to pull hard out of a 400mph IAS dive with ease without loosing any parts.. not sure if that is right.

Clouds: Still pretty crap.. they spawn around your plane like you are a cloud generator.

ATAG_Dutch 09-28-2012 04:51 PM

Quote:

Originally Posted by MadTommy (Post 464569)
Ok.. 1st off i'm not the best tester of how things should work. as i so confused about how they are meant to work compared to how they do work in game.

But the Spit IIa is still easy to overheat. Couple of minutes climbing with 2,800rpm , 9lbs boost and she started rattling and over heated.

I was also able to pull hard out of a 400mph IAS dive with ease without loosing any parts.. not sure if that is right.

Recommended settings for climb are 2600rpm at 6.25lbs Boost at 185mph up to 12,000ft. This wasn't possible in last patch. You'd overheat at 10,000. You should be able to pull out of a 450mph dive without losing bits, but just use trimmer to pull out. :)

This download situation is driving me crackers. I'm just sitting here waiting for a decent mirror. Bum.

pstyle 09-28-2012 04:53 PM

Quote:

Originally Posted by ATAG_Dutch (Post 464571)
This download situation is driving me crackers. I'm just sitting here waiting for a decent mirror.

I hear you buddy.. I rushed home from work...

JG52Uther 09-28-2012 05:01 PM

Mirrors are being posted...

bolox 09-28-2012 05:02 PM

1st impressions:-
high clouds are back:grin:
clouds I'd previously set to be no icing seem to cause some icing up now- needs more testing:grin:
109 slat animation at ~200kph
Custom skins applied to wingman 3+4 in fmb fail to apply- are default skinned instead
Su26 gauges appear 'low res'

back to testing:)

ATAG_Snapper 09-28-2012 05:03 PM

Quote:

Originally Posted by MadTommy (Post 464569)
Ok.. 1st off i'm not the best tester of how things should work. as i so confused about how they are meant to work compared to how they do work in game.

But the Spit IIa is still easy to overheat. Couple of minutes climbing with 2,800rpm , 9lbs boost and she started rattling and over heated.

I was also able to pull hard out of a 400mph IAS dive with ease without loosing any parts.. not sure if that is right.

Clouds: Still pretty crap.. they spawn around your plane like you are a cloud generator.

The Spit 2a should be able to handle this climbout without overheating:

http://www.pbase.com/daverilstone/image/146345653.jpg

In the last 1.08 beta the Spitfire 2a burned out at EXACTLY 10 angels doing this climb (9lbs boost, 2850 rpms, 185 mph). The A2A Spitfire 2a had no problem up to over 26 angels:

https://vimeo.com/49806991

I'll be testing this Release Candidate and hopefully the devs have corrected this.

MadTommy 09-28-2012 05:43 PM

Quote:

Originally Posted by ATAG_Snapper (Post 464581)
The Spit 2a should be able to handle this climbout without overheating:..........

I just tried this and was getting some really odd things happening.

Climbing at 7lb boost, 2,850rpm, IAS ~155, rad half open.

Temp gauges all within limits when at 17,000ft my rpm started fluctuating wildly, causing cockpit shake. I was unable to control my rpm. :confused:

oil = 85, water = 100.

Changing fuel mixture did not help.

I don't know what was going on.

Only way i could stop the shaking was sub 2,100 rpm & sub 4 lb boost.. managed to get to 19,000ft but could not maintain a climb..

ATAG_Dutch 09-28-2012 05:45 PM

Quite true Snapper, I was posting Ia figs in my excitement.

Which is now more pronounced after an initial offline dogfight in the Ia 100oct.

Looking good. Looking very good. So far. :D

Thanks for the Mirror, Tommy. ;)

fruitbat 09-28-2012 06:04 PM

So whos going to do a shark skin for the su26, so i can have a shark with lasers coming out of its head..........;)

Continu0 09-28-2012 06:13 PM

First Impression:

+Very good Light-Changes. Some life is back. Didn´t test sunrises/sets
+Cloud Shadows look nice (but somehow my plane gets overshadowed above clouds, can that be?)

-Less FPS, especially over industrial areas like Dunkirk

ATAG_Snapper 09-28-2012 06:25 PM

Quote:

Originally Posted by MadTommy (Post 464606)
I just tried this and was getting some really odd things happening.

Climbing at 7lb boost, 2,850rpm, IAS ~155, rad half open.

Temp gauges all within limits when at 17,000ft my rpm started fluctuating wildly, causing cockpit shake. I was unable to control my rpm. :confused:

oil = 85, water = 100.

Changing fuel mixture did not help.

I don't know what was going on.

Only way i could stop the shaking was sub 2,100 rpm & sub 4 lb boost.. managed to get to 19,000ft but could not maintain a climb..

+1

Very similar initial results for 2a at 9 lbs/2850 rpms/50% rad -- opened to 100% as oil reached 97/glycol 120, speed 185 mph IAS. Reached 19,600 with fluctuating rpms & boost -- could not climb above 20K: aborted climb. Engine undamaged - flew normally at lower alt.

Sea level run: 270 IAS 9 lbs/3000/35% rad
280 IAS 11 lbs/3000/35% rad

Doing a quick test of 1a 100 pctane

Jaws2002 09-28-2012 07:45 PM

Quote:

Originally Posted by Continu0 (Post 464624)
First Impression:


+Cloud Shadows look nice (but somehow my plane gets overshadowed above clouds, can that be?)

This bug was present since day one.
I won't be able to test it for a few days. I managed to make a nice crispy Asus/Intel barbeque. :lol:

I got the Mobo. Waiting on CPU.

MB_Avro_UK 09-28-2012 07:45 PM

Sssspitfire IIa
 
Say no more,Squire...

http://i885.photobucket.com/albums/a...9-28_00003.jpg


Best Regards,
MB_Avro

GraveyardJimmy 09-28-2012 08:09 PM

Quote:

Originally Posted by MB_Avro_UK (Post 464702)
Say no more,Squire...

-snip-


Best Regards,
MB_Avro

Its funny, if I didn't know it was the LoD pop-in that bright stripe looks like rays of sun shining down on the houses. Shame its just the textures loading.

mazex 09-28-2012 08:10 PM

Some fast first impressions:

The actual FPS is a bit lower, but it feels like it is a lot higher ;) Flying at high settings below Tower bridge is around 50 fps but it's completely stutter free... It has been like that before but it just feels better now. The effect is more obvious in the attack bombers over London mission. Stays at 55-60 fps all the time even when blasting away at short range with debris flying (and hits being shown). You can still empty all eight guns at a bomber spraying both engines and fuselage without downing them though ;)

The prop effect now feels as i should - a slight haze and when changing rpm some "disturbances" in the haze are seen etc. Before on my 120Hz monitor I saw way too many blades and "flickering" that was REALLY annoying.

They have done something with the "clarity" of things... The Hurricane cockpit is extremely "sharp" looking now... And in my glass half full world everything looks sharper in the landscape etc...

The sounds feel even better - but they where awesome before too... Can put the finger on it but the Merlin sounds even better? No other game is even close as we all know...

I can still down a He-111 in my Spit by cutting his wings with mine without damage to my trusty titanium Spit ;)

It seems harder to overheat the Spit 1 and Hurricane at least? And the Spit 1 seemed to accelerate better?

Summary after 30 minutes of stick time - it really feels like a solid patch! No real bugs accept that collision detection problem with easily cutting the wing of one of those bombers withstood all my bullets hitting it with just two gunners killed and some smoke from one engine (and half lowered landing gear that looks so nice).

EDIT: And almost forgot that the German gunners seem to hit me less often? Or is it that I have flow RoF lately where you get oil smear over you goggles just by looking at a rear seat gunner? ;)

klem 09-28-2012 08:20 PM

[QUOTE=GraveyardJimmy;464477].....................
Is there a way to reduce image size when linked to on the board? These are quite large (sorry).

..................QUOTE]


If you mean can you easily resize the screenshots Google "Image Resize" and get the windows utility from Microsoft downloads. It gives you several choices of resize and creates resized copies of the files you highlight or the entire folder if you wish.

planespotter 09-28-2012 08:29 PM

Damage decals?

senseispcc 09-28-2012 08:57 PM

.
Because of the big problem with the SLI I have a big (very big) loss of fps and stuter is back every minute or so in a combat situation, this patch is a step backward.
Plus the problems with the idle throttle of the Spitfire MKIa, MKIa 100oct, MKIIa and with starting the cold engines of the Hurricanes and Spifire MKI, MKIIa. Now I shall try some long flights to see the temperature menagement...
Clouds are still only visible at short distances.
Small calibre damages are not visible.
Damages flying pieces are strangely square and regular.
I do not pilot the German planes but I hope all is OK with them. ;)

SlipBall 09-28-2012 08:59 PM

There are 80 pilots on ATAG right now...heres hoping the net code was worked on, and has helped :cool:

bisher 09-28-2012 09:36 PM

Hey Slippers, can I call you Slippers......ah yes I suppose not, right O.

I kid

Seriously though yes I look forward to doing a surprise attack on Snapper my ATAG friend and his other friends

pstyle 09-28-2012 09:50 PM

very difficult to operate red aircraft above 19k ft. you need to keep rpm at maximum, and lower boost sequentially until almost as a standstill.
Highest I could get 1a100 to was 22,500ft.
Highest I could get 2a to was 19k ft.

Hurricane takes about 20 minutes to start. Needs water temp at 45 degrees. (can they not just spawn already warmed up?)

ATAG_Keller 09-28-2012 10:10 PM

Quote:

Originally Posted by SlipBall (Post 464741)
There are 80 pilots on ATAG right now...heres hoping the net code was worked on, and has helped :cool:

I was on the server earlier with 77 players, and as usual I had a ping of ~32ms.

Planes were warping all over the place, one second their behind you, then beside you, then behind you again. I think > 40 players on a server is still too much for the netcode.

Robert 09-28-2012 10:12 PM

Quote:

Originally Posted by GraveyardJimmy (Post 464723)
Its funny, if I didn't know it was the LoD pop-in that bright stripe looks like rays of sun shining down on the houses. Shame its just the textures loading.

Regarding the level of detail: As point of clarity I don't have either CoD or RoF installed on my PC. Too poor of a PC to play or be any help in diagnosing issues, but when I did have RoF installed I was getting the same sort of LoD issues with the trees and towns. Is this a program issue or are PC's still not strong enough? Is the LoD the same for every one or is it different dependant on PC specs. Will someone with an I5 and 6GB of RAM and a medium card experience more exagerated level of detail problems than someone with an I9, 12 GB of RAM and a top end video card?

I'd expect LoD problems on my machine and did experience them when I had CoD installed. I still enjoyed the thrill of the flight, though. :D

SlipBall 09-28-2012 10:20 PM

Quote:

Originally Posted by bisher (Post 464754)
Hey Slippers, can I call you Slippers......ah yes I suppose not, right O.

I kid

Seriously though yes I look forward to doing a surprise attack on Snapper my ATAG friend and his other friends

OK...and watch out for Snapper I have seen paw prints on the trigger.

Quote:

Originally Posted by ATAG_Keller (Post 464769)
I was on the server earlier with 77 players, and as usual I had a ping of ~32ms.

Planes were warping all over the place, one second their behind you, then beside you, then behind you again. I think > 40 players on a server is still too much for the netcode.


That is very disappointing, I wish Luthier would try the server when it is busy.

major_setback 09-28-2012 10:35 PM

Quote:

Quote:

Originally Posted by SlipBall (Post 464741)

There are 80 pilots on ATAG right now...

Quote:

Originally Posted by bisher (Post 464754)

Hey Slippers, can I call you Slippers?.....


Well, you have 2 choices. You could either call SlipBall 'Slippers', or 'B****'!
:-)

MadTommy 09-28-2012 10:43 PM

Quote:

Originally Posted by ATAG_Keller (Post 464769)
I was on the server earlier with 77 players, and as usual I had a ping of ~32ms.

Planes were warping all over the place, one second their behind you, then beside you, then behind you again. I think > 40 players on a server is still too much for the netcode.

yeah had the same thing... had a friend slice my wing off and he didn't even see me or take any damage. We joked his wing would fall off in a few minutes when the netcode caught up.

Catseye 09-28-2012 11:08 PM

Quote:

Originally Posted by MadTommy (Post 464606)
I just tried this and was getting some really odd things happening.

Climbing at 7lb boost, 2,850rpm, IAS ~155, rad half open.

Temp gauges all within limits when at 17,000ft my rpm started fluctuating wildly, causing cockpit shake. I was unable to control my rpm. :confused:

oil = 85, water = 100.

Changing fuel mixture did not help.

I don't know what was going on.

Only way i could stop the shaking was sub 2,100 rpm & sub 4 lb boost.. managed to get to 19,000ft but could not maintain a climb..

I can confirm this.

ATAG_Snapper 09-28-2012 11:19 PM

Quote:

Originally Posted by MadTommy (Post 464780)
yeah had the same thing... had a friend slice my wing off and he didn't even see me or take any damage. We joked his wing would fall off in a few minutes when the netcode caught up.

Well, I was the "douchebag" that killed your gunner.....was that Epoch? (The friendly gunner in your Blennie that was waving to me just as I pressed the FIRE button?). I just came off one dogfight up higher and heard Ekko and Dutch say "they were with a twin engine over the ships". I thought I made a BEAUTIFUL stern attack on you with Dutch and Ekko strangely flying benignly to either side of you......

You should have heard them chortle when they read your chat message! Geez, this was just after I used the patch YOU so kindly mirrored for us.

In penance I'm eating an entire all-dressed pizza tonight and won't stop 'til I drop -- I feel that badly.

Seriously - sorry mate!

ATAG_Snapper 09-28-2012 11:26 PM

Quote:

Originally Posted by bisher (Post 464754)

Seriously though yes I look forward to doing a surprise attack on Snapper my ATAG friend and his other friends

Hey Bish, how are ya! It'd be great to see you online, even if you're flying for The Dark Side. ;)

I'll be watching my six more than ever, now!!!!! :)

MadTommy 09-28-2012 11:33 PM

Quote:

Originally Posted by ATAG_Snapper (Post 464795)
Well, I was the "douchebag" that killed your gunner.....was that Epoch? (The friendly gunner in your Blennie that was waving to me just as I pressed the FIRE button?). I just came off one dogfight up higher and heard Ekko and Dutch say "they were with a twin engine over the ships". I thought I made a BEAUTIFUL stern attack on you with Dutch and Ekko strangely flying benignly to either side of you......

You should have heard them chortle when they read your chat message! Geez, this was just after I used the patch YOU so kindly mirrored for us.

In penance I'm eating an entire all-dressed pizza tonight and won't stop 'til I drop -- I feel that badly.

Seriously - sorry mate!

lol No worries.. i was flying escort in Spit with another mate (cp) when you came between us and let rip on epoch's blenheim... we were a little surprised!

arthursmedley 09-28-2012 11:53 PM

First quick impressions; some slight loss of fps overall but not a problem as the game seems smoother than ever before. Low flying, I mean really low flying over land is now a joy. On my Dual-Core/Geforce 460 system performance low down and performance high up now seem pretty equal. Clouds still giving some performance hit though.

Had a quick spin around the ATAG server in my beloved E4, didn't see any opposition but came up upon two a.i. bombers by spotting dots in the far distance. These dots DID NOT disappear or swim in and out of resolution but got larger and soon they revealed the identifiable shapes of Dorniers!!!! Is it just wishful thinking or have they got the LoDs sorted?

If they can give us another quick fix for the starting probs of the Hurri and Spit then this could be another two steps forward without the stumble backwards. For me, this is now two pleasing patches in a row.

Oh yeah; SU26? Hmmm...a little disappointing. Could do with some polishing to get it to the standard of the Spits, Hurris and 109's in this game. Laser weapons? Really!? ZZZZZZZZZZZzzzzzzzzzzzzzzzz.

Jugdriver 09-29-2012 05:35 AM

The Good

Visually sharper
This is the first build where I can turn on the grass and not have massive stutters.
Like a lot of people my FPS are down, BUT now there are no large FPS swings that were causing stutters before.
Clouds have shadows
The Spit 1a Oct and IIa are now quite competitive
No more ghosts (hopefully)

The Bad

Many RAF fighters are very difficult to start
Exhaust effects are too bright now (looks like night time effects in the day reflecting off the fuselage)
You can see the Cloud shadows on your aircraft when you fly above the clouds
You can see ground object dots thru the clouds again.

All in all I am giving this patch a thumbs up, smooth out the starting, RPM bugs and small visual issues and make it official.

JD
AKA_MattE

klem 09-29-2012 08:21 AM

Quote:

Originally Posted by ATAG_Snapper (Post 464795)
Well, I was the "douchebag" that killed your gunner.....was that Epoch? (The friendly gunner in your Blennie that was waving to me just as I pressed the FIRE button?). I just came off one dogfight up higher and heard Ekko and Dutch say "they were with a twin engine over the ships". I thought I made a BEAUTIFUL stern attack on you with Dutch and Ekko strangely flying benignly to either side of you......

You should have heard them chortle when they read your chat message! Geez, this was just after I used the patch YOU so kindly mirrored for us.

In penance I'm eating an entire all-dressed pizza tonight and won't stop 'til I drop -- I feel that badly.

Seriously - sorry mate!

Thank goodness for that, I thought it might have been me! I attacked a trailing Ju88 behind that formation of about 7 of them. What was a Blennie doing imitating a fighter anyway? It has enough problems imitating a bomber! ;)

pstyle 09-29-2012 09:17 AM

Red aircraft performance at 17kft and above needs attention.
They are borderline unflyable at those attitudes due to;
1. engine shudder
2. automatically cycling prop pitch

Keeping throttle and propr at 100% (full fine) helps a little, but results in quick temperature gains.

Also, the mixture is pointless... at no altitude does changing the mixture result in any improved performance. leaning the mixture results in engine coughing at all altitudes.

Kwiatek 09-29-2012 09:21 AM

So its looks that FM and engine power settings are still screw up mostly in British fighters :(

So still nonsense to play these game

epoch 09-29-2012 11:04 AM

Quote:

Originally Posted by MadTommy (Post 464801)
lol No worries.. i was flying escort in Spit with another mate (cp) when you came between us and let rip on epoch's blenheim... we were a little surprised!

A little surprised is an understatement, since my AI gunners didn't say a thing!

Perhaps the Devs can add a "Skipper - friendly douchebag ay 6 o'clock" AI radio call :P

Only joking - all in good fun. :D

zapatista 09-29-2012 11:23 AM

Quote:

Originally Posted by Kwiatek (Post 464896)
So its looks that FM and engine power settings are still screw up mostly in British fighters :(

So still nonsense to play these game

Kwaitek,

be more specific !

you have all the figures and data for what should be the airspeed and performance at various altitudes, record your findings it in the new patch again and then compare it to the previous date in the older patch (3 altitude levels, with and without boost etc)

then give some specific numbers in the bug thread (or first discuss it with other users in a separate thread, and then post your conclusions (with data numbers) in the bug thread

that is the only way to make this issue be resolved or improved :)

ATAG_Snapper 09-29-2012 11:35 AM

Quote:

Originally Posted by epoch (Post 464920)
A little surprised is an understatement, since my AI gunners didn't say a thing!

Perhaps the Devs can add a "Skipper - friendly douchebag ay 6 o'clock" AI radio call :P

Only joking - all in good fun. :D

Well, you looked "unfriendly" to me -- downright menacing, in fact! :-P

Not to worry, my mates were still giving me a hard time about it late into the night......LOL

banned 09-29-2012 11:38 AM

Still a bit disappointed that the AI still commit suicide when you land. Multiplayer is cool though. They need to release the update through Steam now.

MadTommy 09-29-2012 11:57 AM

Quote:

Originally Posted by banned (Post 464932)
They need to release the update through Steam now.

No no no.. once that happens we are left with what we have until the supposed sequel.

There is room for significant improvements in this patch. Its good but not ready.

CKY_86 09-29-2012 12:36 PM

Could a kind fellow post some pics or the S-26's weapons?

Trumper 09-29-2012 12:42 PM

Quote:

Originally Posted by MadTommy (Post 464940)
No no no.. once that happens we are left with what we have until the supposed sequel.

There is room for significant improvements in this patch. Its good but not ready.

Well said,don't let them disappear until it is fixed.

ATAG_Snapper 09-29-2012 12:49 PM

Quote:

Originally Posted by MadTommy (Post 464940)
No no no.. once that happens we are left with what we have until the supposed sequel.

There is room for significant improvements in this patch. Its good but not ready.

+1

Lots of "hotfixes" required before this beta Release Candidate goes retail via Steam.

senseispcc 09-29-2012 02:00 PM

.
+2

A lot of corrections and not all details:!:

Tree_UK 09-29-2012 02:13 PM

Do the ships still float in the air?

pstyle 09-29-2012 02:27 PM

Quote:

Originally Posted by Tree_UK (Post 464992)
Do the ships still float in the air?

I've not seen any doing this at all... fingers crossed

ATAG_Snapper 09-29-2012 03:09 PM

One thing that puzzles me is, do the devs actually FLY their own sim? I'm dead serious on this, and not being facetious whatsoever. My reasoning?

1) First thing I did after installing the new beta patch was to run some quick (VERY quick) tests on the Spitfire 2a and 1a 100 octane. Went into Quick Mission, selected Cross Country Flight.....and took off and climbed. Easy peasy. In this case I noted it took 20% throttle to start both aircraft. Take off roll at 9 lbs/6.25 lbs (full throttle resp), 3000 rpms, 100% rad (full open). On wheels up I held to level flight, coarsening pitch to 2850 rpms and closing rad to 50%. Watching oil & glycol temps, increased climb to maintain 185 mph IAS. All fine temps-wise, maintaining this combat climbout. At 18K feet (2a)/22K feet (1a 100 octane) the engine began sputtering, losing power, with rpms jumping wildly between 2400 and 3000. No damage reported in Damage Window; temps OK (ie oil < 95, glycol < 110 for both aircraft). The only way to smooth the engine vibrations and get partial climbing power back was to go Fine Pitch -- 300O rpms, but temps climbed with rad fully opened. Aborted climb, engine resumed normal operation below 16K feet with no apparent damage.

Each test here took about 10 minutes, but clearly no dev has done this, otherwise why wasn't it fixed OR reported in the readme? Sloppy.

2) I didn't do any tests on the Hurricanes. But how long would it take a dev to jump in the cockpit and discover the wretched thing wouldn't start? (Especially when the same problem had occurred in beta 1.07 and fixed in beta 1.08 ). Again, sloppy.

I'm baffled by the testing protocols, or rather, the lack thereof. If such ridiculously simple performance issues such as these are missed, how on earth are more complex issues dealt with?

Tree_UK 09-29-2012 03:31 PM

Quote:

Originally Posted by ATAG_Snapper (Post 465019)
One thing that puzzles me is, do the devs actually FLY their own sim? I'm dead serious on this, and not being facetious whatsoever. My reasoning?

1) First thing I did after installing the new beta patch was to run some quick (VERY quick) tests on the Spitfire 2a and 1a 100 octane. Went into Quick Mission, selected Cross Country Flight.....and took off and climbed. Easy peasy. In this case I noted it took 20% throttle to start both aircraft. Take off roll at 9 lbs/6.25 lbs (full throttle resp), 3000 rpms, 100% rad (full open). On wheels up I held to level flight, coarsening pitch to 2850 rpms and closing rad to 50%. Watching oil & glycol temps, increased climb to maintain 185 mph IAS. All fine temps-wise, maintaining this combat climbout. At 18K feet (2a)/22K feet (1a 100 octane) the engine began sputtering, losing power, with rpms jumping wildly between 2400 and 3000. No damage reported in Damage Window; temps OK (ie oil < 95, glycol < 110 for both aircraft). The only way to smooth the engine vibrations and get partial climbing power back was to go Fine Pitch -- 300O rpms, but temps climbed with rad fully opened. Aborted climb, engine resumed normal operation below 16K feet with no apparent damage.

Each test here took about 10 minutes, but clearly no dev has done this, otherwise why wasn't it fixed OR reported in the readme? Sloppy.

2) I didn't do any tests on the Hurricanes. But how long would it take a dev to jump in the cockpit and discover the wretched thing wouldn't start? (Especially when the same problem had occurred in beta 1.07 and fixed in beta 1.08 ). Again, sloppy.

I'm baffled by the testing protocols, or rather, the lack thereof. If such ridiculously simple performance issues such as these are missed, how on earth are more complex issues dealt with?

I have been asking this very same question for a long time, but I always get shouted down.

Tree_UK 09-29-2012 03:32 PM

Can you now hear that your aircraft has taken damage?

jamesdietz 09-29-2012 03:33 PM

Mirror still no-go....
http://i34.photobucket.com/albums/d1...o1_r7_1280.jpg

RedToo 09-29-2012 03:33 PM

Quote:

Originally Posted by ATAG_Snapper (Post 465019)
One thing that puzzles me is, do the devs actually FLY their own sim? I'm dead serious on this, and not being facetious whatsoever. My reasoning?

1) First thing I did after installing the new beta patch was to run some quick (VERY quick) tests on the Spitfire 2a and 1a 100 octane. Went into Quick Mission, selected Cross Country Flight.....and took off and climbed. Easy peasy. In this case I noted it took 20% throttle to start both aircraft. Take off roll at 9 lbs/6.25 lbs (full throttle resp), 3000 rpms, 100% rad (full open). On wheels up I held to level flight, coarsening pitch to 2850 rpms and closing rad to 50%. Watching oil & glycol temps, increased climb to maintain 185 mph IAS. All fine temps-wise, maintaining this combat climbout. At 18K feet (2a)/22K feet (1a 100 octane) the engine began sputtering, losing power, with rpms jumping wildly between 2400 and 3000. No damage reported in Damage Window; temps OK (ie oil < 95, glycol < 110 for both aircraft). The only way to smooth the engine vibrations and get partial climbing power back was to go Fine Pitch -- 300O rpms, but temps climbed with rad fully opened. Aborted climb, engine resumed normal operation below 16K feet with no apparent damage.

Each test here took about 10 minutes, but clearly no dev has done this, otherwise why wasn't it fixed OR reported in the readme? Sloppy.

2) I didn't do any tests on the Hurricanes. But how long would it take a dev to jump in the cockpit and discover the wretched thing wouldn't start? (Especially when the same problem had occurred in beta 1.07 and fixed in beta 1.08 ). Again, sloppy.

I'm baffled by the testing protocols, or rather, the lack thereof. If such ridiculously simple performance issues such as these are missed, how on earth are more complex issues dealt with?

+1

RedToo.

Stirwenn 09-29-2012 03:44 PM

+10 unfortunately but usual casual till 18 months...

steppie 09-29-2012 03:44 PM

for me the new patch works well

I have been reading about some of the problem that some people are have and i dont have them.

I test the spit IIA today and manage to get to an altitude of 25300 feet.
I had no over heating in the climb using 2900 rpm to about 16000 feet then drop it to 2300 rpm and keep the climb to 25300.
yes the indicated airspeed drop as low as 130 mph but this is expected as the higher you get the lower the air density and a drop in the indicated air speed is expected.

what i did find is when you get above 17000 feet drop your rpm to between 2200 & 2400 rpm and trim your rate of climb to try and keep an indicated air of about 150 mph in the climb, the climb rate above 17000 feet is slow and this is to be expected.
also make small change to the rpm to keep them in control.
as for mixture I don't change.

klem 09-29-2012 03:48 PM

Quote:

Originally Posted by MadTommy (Post 464940)
No no no.. once that happens we are left with what we have until the supposed sequel.

There is room for significant improvements in this patch. Its good but not ready.

Absolutely. Last chance. Especially for the unnique CoD aspects (some others will be fixed by sequel.... "it says here")

Put some convincing CoD test data together guys, not just "Its better but I think its too slow/fast/etc".

klem 09-29-2012 03:52 PM

Quote:

Originally Posted by steppie (Post 465039)
for me the new patch works well

I have been reading about some of the problem that some people are have and i dont have them.

I test the spit IIA today and manage to get to an altitude of 25300 feet.
I had no over heating in the climb using 2900 rpm to about 16000 feet then drop it to 2300 rpm and keep the climb to 25300.
yes the indicated airspeed drop as low as 130 mph but this is expected as the higher you get the lower the air density and a drop in the indicated air speed is expected.

what i did find is when you get above 17000 feet drop your rpm to between 2200 & 2400 rpm and trim your rate of climb to try and keep an indicated air of about 150 mph in the climb, the climb rate above 17000 feet is slow and this is to be expected.
also make small change to the rpm to keep them in control.
as for mixture I don't change.

How does that compare with this:
http://www.spitfireperformance.com/spitfire-II.html

Boost figures??

epoch 09-29-2012 03:54 PM

Quote:

Originally Posted by Tree_UK (Post 465026)
Can you now hear that your aircraft has taken damage?

Not that I could tell. When my Blenheim was fiendishly riddled with lead by ATAG_Snapper last night the only sounds I heard was the laughing coming from my 2 Spitire escorts on Teamspeak. I heard no impact or firing sounds. The first I knew about it was the screen going red (whereupon it was difficult to read the red damage text).

Insuber 09-29-2012 03:56 PM

Are the "quick flashes" of the bullet impacts on the enemy a/c back?

ATAG_Snapper 09-29-2012 04:11 PM

Quote:

Originally Posted by epoch (Post 465051)
Not that I could tell. When my Blenheim was fiendishly riddled with lead by ATAG_Snapper last night the only sounds I heard was the laughing coming from my 2 Spitire escorts on Teamspeak. I heard no impact or firing sounds. The first I knew about it was the screen going red (whereupon it was difficult to read the red damage text).

Well, to put a positive spin on the friendly shooting thing....I thought my marksmanship was quite good...... ;)

Kupsised 09-29-2012 04:34 PM

Quote:

Originally Posted by Tree_UK (Post 465026)
Can you now hear that your aircraft has taken damage?

I've not had time to try anything other than the Su26 yet, but in that, yes you definately can. Machinegun fire makes a loud, nasty bang when it hits you now. I was so used to it being quiet or non-existant that the first few times getting hit I thought I'd taken serious damage.

epoch 09-29-2012 05:10 PM

Quote:

Originally Posted by ATAG_Snapper (Post 465058)
Well, to put a positive spin on the friendly shooting thing....I thought my marksmanship was quite good...... ;)

It sure was of the highest standard!

Quote:

Originally Posted by Kupsised (Post 465064)
I've not had time to try anything other than the Su26 yet, but in that, yes you definately can. Machinegun fire makes a loud, nasty bang when it hits you now. I was so used to it being quiet or non-existant that the first few times getting hit I thought I'd taken serious damage.

Hmm I guess the hit sound issue may be plane specific? I definitely heard nothing last night. I was also shot down in a Blenheim over Oye Plage - I don't recall hearing any hit sounds then either.

Kupsised 09-29-2012 05:33 PM

Quote:

Originally Posted by epoch (Post 465073)
Hmm I guess the hit sound issue may be plane specific? I definitely heard nothing last night. I was also shot down in a Blenheim over Oye Plage - I don't recall hearing any hit sounds then either.

I was thinking the same thing when you said that. I'll go an give it a try in a different AC (Blenheim makes most sense) then report back in a few minutes.

EDIT: Weird, I just went up in a Blenheim against Hurricanes (to make sure it was machinegun fire I was hearing and not cannon) and still got the very loud banging hit sounds. This was all offline though, so maybe it could be the difference between online and offline? Again, I'll try and do a test and trawl around on ATAG begging people to come and shoot me down :P

Chivas 09-29-2012 05:37 PM

Quote:

Originally Posted by AT AG_Snapper (Post 465019)
One thing that puzzles me is, do the devs actually FLY their own sim? I'm dead serious on this, and not being facetious whatsoever. My reasoning?

1) First thing I did after installing the new beta patch was to run some quick (VERY quick) tests on the Spitfire 2a and 1a 100 octane. Went into Quick Mission, selected Cross Country Flight.....and took off and climbed. Easy peasy. In this case I noted it took 20% throttle to start both aircraft. Take off roll at 9 lbs/6.25 lbs (full throttle resp), 3000 rpms, 100% rad (full open). On wheels up I held to level flight, coarsening pitch to 2850 rpms and closing rad to 50%. Watching oil & glycol temps, increased climb to maintain 185 mph IAS. All fine temps-wise, maintaining this combat climbout. At 18K feet (2a)/22K feet (1a 100 octane) the engine began sputtering, losing power, with rpms jumping wildly between 2400 and 3000. No damage reported in Damage Window; temps OK (ie oil < 95, glycol < 110 for both aircraft). The only way to smooth the engine vibrations and get partial climbing power back was to go Fine Pitch -- 300O rpms, but temps climbed with rad fully opened. Aborted climb, engine resumed normal operation below 16K feet with no apparent damage.

Each test here took about 10 minutes, but clearly no dev has done this, otherwise why wasn't it fixed OR reported in the readme? Sloppy.

2) I didn't do any tests on the Hurricanes. But how long would it take a dev to jump in the cockpit and discover the wretched thing wouldn't start? (Especially when the same problem had occurred in beta 1.07 and fixed in beta 1.08 ). Again, sloppy.

I'm baffled by the testing protocols, or rather, the lack thereof. If such ridiculously simple performance issues such as these are missed, how on earth are more complex issues dealt with?

I'm not on COD's staff to see how and what priorities they gave their testing staff. Contrary to some schools of thought, I don't think its possible they aren't doing alot of testing. Thankfully the devs are intelligent enough to use the expertise in the forums to find issues, especially with the engine management changes they appear to have made. They would have to be clairvoyant to list the issues found by the community in the read me. ;)

bw_wolverine 09-29-2012 05:44 PM

Quote:

Originally Posted by ATAG_Snapper (Post 465019)
One thing that puzzles me is, do the devs actually FLY their own sim? I'm dead serious on this, and not being facetious whatsoever. My reasoning?

1) First thing I did after installing the new beta patch was to run some quick (VERY quick) tests on the Spitfire 2a and 1a 100 octane. Went into Quick Mission, selected Cross Country Flight.....and took off and climbed. Easy peasy. In this case I noted it took 20% throttle to start both aircraft. Take off roll at 9 lbs/6.25 lbs (full throttle resp), 3000 rpms, 100% rad (full open). On wheels up I held to level flight, coarsening pitch to 2850 rpms and closing rad to 50%. Watching oil & glycol temps, increased climb to maintain 185 mph IAS. All fine temps-wise, maintaining this combat climbout. At 18K feet (2a)/22K feet (1a 100 octane) the engine began sputtering, losing power, with rpms jumping wildly between 2400 and 3000. No damage reported in Damage Window; temps OK (ie oil < 95, glycol < 110 for both aircraft). The only way to smooth the engine vibrations and get partial climbing power back was to go Fine Pitch -- 300O rpms, but temps climbed with rad fully opened. Aborted climb, engine resumed normal operation below 16K feet with no apparent damage.

Each test here took about 10 minutes, but clearly no dev has done this, otherwise why wasn't it fixed OR reported in the readme? Sloppy.

2) I didn't do any tests on the Hurricanes. But how long would it take a dev to jump in the cockpit and discover the wretched thing wouldn't start? (Especially when the same problem had occurred in beta 1.07 and fixed in beta 1.08 ). Again, sloppy.

I'm baffled by the testing protocols, or rather, the lack thereof. If such ridiculously simple performance issues such as these are missed, how on earth are more complex issues dealt with?

+1 from me too, Snap.

The only explanation I can come up with is that they're just not bothering to test because they're so busy with the other stuff for the sequel. They're coding what they think'll fix it and throwing it into the beta patches. Then we get the patches and test them and see what sticks and what breaks.

There's no reason a patch that prevents half of one side's aircraft from starting engines for 9-15 minutes should have ever reached beta status let alone Release Candidate status.

Bounder! 09-29-2012 05:56 PM

Quote:

Originally Posted by ATAG_Snapper (Post 465019)
At 18K feet (2a)/22K feet (1a 100 octane) the engine began sputtering, losing power, with rpms jumping wildly between 2400 and 3000. No damage reported in Damage Window; temps OK (ie oil < 95, glycol < 110 for both aircraft). The only way to smooth the engine vibrations and get partial climbing power back was to go Fine Pitch -- 300O rpms, but temps climbed with rad fully opened. Aborted climb, engine resumed normal operation below 16K feet with no apparent damage.

This ^^

I've not tested the 2a yet but the 1a 100 Octane, depending on where I take off from I hit a wall - air start at Eastchurch it was ~18K and ground start from Manston it was ~20K - where the rpms jump wildly. I managed to punch through it by using high rpms (low rpm didn't help, nor did changing mixture). Above his wall you can stabilise the rpms a little but the climb rate drops off massively. I had no damage, engine temps were normal and dropping back down resulted in return of normal engine power. I repeated this from these two airfields with the same results each time.

zapatista 09-29-2012 06:10 PM

Quote:

Originally Posted by bw_wolverine (Post 465092)
+1 from me too, Snap.

The only explanation I can come up with is that they're just not bothering to test *everything* because they're so busy with the other stuff for the sequel. They're coding what they think'll fix it and throwing *other partially untested fixes* into the beta patches. Then we get the patches and test them and see what sticks and what breaks.

There's no reason a patch that prevents half of one side's aircraft from starting engines for 9-15 minutes should have ever reached beta status let alone Release Candidate status.

regretfully i think i have to agree with you :( (subject to my bold edits being added)

letting some of these glaring errors into the patch shows those elements simply have not been tested in-house

the good news however is that there are many important fixes in that latest RC patch as well, which have had extensive work and effort (and testing). for ex, overall improvements in the new gfx engine etc... (see other posts listing them). very frustrating however to have these red side plane startup issues

Kupsised 09-29-2012 06:12 PM

Quote:

Originally Posted by Kupsised (Post 465085)
I was thinking the same thing when you said that. I'll go an give it a try in a different AC (Blenheim makes most sense) then report back in a few minutes.

EDIT: Weird, I just went up in a Blenheim against Hurricanes (to make sure it was machinegun fire I was hearing and not cannon) and still got the very loud banging hit sounds. This was all offline though, so maybe it could be the difference between online and offline? Again, I'll try and do a test and trawl around on ATAG begging people to come and shoot me down :P

Right, sussed it. Just went on ATAG and got shot up by a G-50 (so it was definately machinegun fire too) and absolutely no hit sounds. So, yes they are working offline, but not online. I'll post it to the bugs thread.

ATAG_Snapper 09-29-2012 06:16 PM

Quote:

Originally Posted by Chivas (Post 465088)
I'm not on COD's staff to see how and what priorities they gave their testing staff. Contrary to some schools of thought, I don't think its possible they aren't doing alot of testing. Thankfully the devs are intelligent enough to use the expertise in the forums to find issues, especially with the engine management changes they appear to have made. They would have to be clairvoyant to list the issues found by the community in the read me. ;)

Agree. I tend to think that they have 100K's of lines of code to wade through, adjust, whatever it is code developers do. They no doubt have in depth testing of the codes, etc., that is all internal within the software. To me, it's sort've like brilliant meteorologists using cutting edge instrumentation to evaluate weather patterns, shifting weather systems, global and local trends, etc. etc. etc.....but forgetting to look out the window when they release their weather forecast! :P

steppie 09-29-2012 11:00 PM

Quote:

Originally Posted by klem (Post 465049)
How does that compare with this:
http://www.spitfireperformance.com/spitfire-II.html

Boost figures??

hi Klem
i had trouble getting above 25000 feet but looking the fig in climb trial, apart from the RPM after 16000 feet everything look similar.
The boost drop like they did in the trail to about the same figure.

trademe900 09-30-2012 12:02 AM

Another step back
 
sea level:

Spit 1a 100 octane, 260mph/280mph full boost.

Hurricane 100 octane 255mph/275mph full boost.

Still hot hand grenades, still slow as hell, still the hurricane that turns like a jumbo jet; as for the so-called research they have been doing... outright lies.

109 rudder and spit roll is only good thing.

Given up, looks like we will just have to make do. So disappointed as this is essentially the final patch.

NZtyphoon 09-30-2012 12:11 AM

Quote:

Originally Posted by trademe900 (Post 465200)
sea level:

Spit 1a 100 octane, 260mph/280mph full boost.

Hurricane 100 octane 255mph/275mph full boost.

Still hot hand grenades, still slow as hell, still the hurricane that turns like a jumbo jet; as for the so-called research they have been doing... outright lies.

109 rudder and spit roll is only good thing.

Given up, looks like we will just have to make do. So disappointed as this is essentially the final patch.

*Sigh!* This game is being pulled from my computer and I'm not buying any more IL2 derivatives simply to find that they are as buggy and messed up as this one, DESPITE all the contributions from players!

Feathered_IV 09-30-2012 12:12 AM

I will have to roll back to the previous version if I want to use the thing. Last years stutters are back and performance has dropped by another 10%. I fear for the future of this company.

Kwiatek 09-30-2012 08:25 AM

Shame Luthier . Really shame :(

MB_Avro_UK 09-30-2012 09:40 AM

:rolleyes:

It is the final patch, but it is still being worked on.

I think I'll pop over to the Rise Of Flight forum and spread gloom and dismay at their 'unfinished' product.(As is done here by the resident whiners).

There are long-standing issues with Rise of Flight, but I take their sim as a whole and enjoy it.

Best Regards,
MB_Avro

150GCT_Veltro 09-30-2012 10:01 AM

If we have SU-26 with laser and the other space weapons, this does mean they have time and resources to spend in their work.

So is good......

yobnaf 09-30-2012 10:13 AM

Quote:

Originally Posted by trademe900 (Post 465200)
sea level:

Spit 1a 100 octane, 260mph/280mph full boost.

Hurricane 100 octane 255mph/275mph full boost.

Still hot hand grenades, still slow as hell, still the hurricane that turns like a jumbo jet; as for the so-called research they have been doing... outright lies.

109 rudder and spit roll is only good thing.

Given up, looks like we will just have to make do. So disappointed as this is essentially the final patch.

May be you should learn how to handle and fly the planes correctly? The devs have done a nice job for this great sim

Osprey 09-30-2012 10:23 AM

Too obvious a troll "fanboy".

JV44Priller 09-30-2012 10:30 AM

I guess I was right to wait for the official patch. I dont have as much patents as some of you. lol

jimbop 09-30-2012 10:32 AM

Quote:

Originally Posted by Osprey (Post 465332)
Too obvious a troll "fanboy".

Yes but he's quite amusing in an irritating sort of way! I wonder who it is...

kristorf 09-30-2012 11:20 AM

Quote:

Originally Posted by yobnaf (Post 465327)
May be you should learn how to handle and fly the planes correctly? The devs have done a nice job for this great sim

"Please Sir, bend over so I can kiss you.........................."


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