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Friday, September 28 - Patch...First Impressions
Won't be able to install for several hours so would love to hear some initial impressions.
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Just jumped in to look at Su-26:
http://cloud.steampowered.com/ugc/57...C621CEB8ED715/ http://cloud.steampowered.com/ugc/57...ADD15A1C7CF0D/ http://cloud.steampowered.com/ugc/57...C45D47E9DEFFE/ Is there a way to reduce image size when linked to on the board? These are quite large (sorry). It also comes with battle camo! |
The acrobatic guys are going to love that!
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I cant get the guns to work.:rolleyes:
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I can see high-level clouds there, right?
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On a positive note, stutters seem reduced and the game seems more smooth and sharper over London, even when the fps is a bit lower (say 40) the game feels smooth rather than juddery but this could be down to the new Nvidia drivers. The cockpit of the hurricane seems sharper too. Quote:
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I did apply the patch with and without the previous patch 1.08 and cache cleaning or game integrity check and always same result steam launch game and black screen then back to steam! I only see the first yellow aircraft in the reticle then back to steam and no logs.txt file at all I tried many times. :cool::confused::rolleyes: It is a SLI problem and without it the patch work!!! strange! |
btw., how is it performancewise?
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Revert to steam version, start up and load mission then quit. Delete cache. Extract patch to temporary folder Copy files over making sure they are all in the right areas. Restart CoD. This worked fine and got it up and running. Make sure you dont have any VOIP (mumble, teamspeak) overlays running as they crash the game for me. |
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I shall try to download the patch again but very little hope! It is a SLI problem and without it it works !!! Strange but true! |
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E8400 3ghz, 4gb ddr2 ram, GTX460 1Gb Windows 7 I got most things to high some to medium. Not original textures. I get 60fps over the sea and with aircraft over London (with clouds and AAA) I was getting 35-40 but it felt smoother than before- less stuttering it seemed but I dont know if this is placebo effect :D |
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Hopefully the performance is alot better:rolleyes:,alos who do you cache cleaning or game integrity?
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There are no clouds when Medium clouds is selected. Max cloud cover possible in quick mission.
As seem below. http://www.djow.co.uk/bitsbobs/il2/L...0-24-large.jpg http://www.djow.co.uk/bitsbobs/il2/L...3-17-large.jpg |
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Images above were Free Flight over England, with Medium clouds set.. no clouds. Images Below are from sightseeing over London, with Medium Clouds set... http://www.djow.co.uk/bitsbobs/il2/L...2-27-large.jpg http://www.djow.co.uk/bitsbobs/il2/L...9-18-large.jpg http://www.djow.co.uk/bitsbobs/il2/L...9-32-large.jpg Very odd. |
Overall, things seem pretty good. I've been able to run it on high settings stutter-free (until the beta patch before last), and it's back to being stutter free again.
I know a lot of people are going to moan about it, but the Su-26 and its wonder weapons are brilliant fun (I still haven't manged to hit anything with the PIP so I can't figure out what it does, but the others are fun. The kickback on the PIP is so huge it swings the plane round 90 degrees and you can't even see where you shot, let alone whether you hit or not). As someone said though, the only way to change the loadout is through the FMB which is a bugger, but otherwise, great fun! |
How's Spit Mk I and II today compared to 109 and to reality ?
Do we have 350 TAS at 18'000 ft (260 IAS) with 6.25 boost Mk I ? |
C'mon Tommy mate, spill the beans. How is the overheating in the Spits????
Can't download yet. :( |
Spit IIa @ 8,000 ft the most i could get out of her was 250mph IAS with 9lb boost.
i'm not sure how this compares to the previous patch tbh. Quote:
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First impressions.....
like it.:cool: |
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But the Spit IIa is still easy to overheat. Couple of minutes climbing with 2,800rpm , 9lbs boost and she started rattling and over heated. I was also able to pull hard out of a 400mph IAS dive with ease without loosing any parts.. not sure if that is right. Clouds: Still pretty crap.. they spawn around your plane like you are a cloud generator. |
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This download situation is driving me crackers. I'm just sitting here waiting for a decent mirror. Bum. |
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Mirrors are being posted...
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1st impressions:-
high clouds are back:grin: clouds I'd previously set to be no icing seem to cause some icing up now- needs more testing:grin: 109 slat animation at ~200kph Custom skins applied to wingman 3+4 in fmb fail to apply- are default skinned instead Su26 gauges appear 'low res' back to testing:) |
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http://www.pbase.com/daverilstone/image/146345653.jpg In the last 1.08 beta the Spitfire 2a burned out at EXACTLY 10 angels doing this climb (9lbs boost, 2850 rpms, 185 mph). The A2A Spitfire 2a had no problem up to over 26 angels: https://vimeo.com/49806991 I'll be testing this Release Candidate and hopefully the devs have corrected this. |
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Climbing at 7lb boost, 2,850rpm, IAS ~155, rad half open. Temp gauges all within limits when at 17,000ft my rpm started fluctuating wildly, causing cockpit shake. I was unable to control my rpm. :confused: oil = 85, water = 100. Changing fuel mixture did not help. I don't know what was going on. Only way i could stop the shaking was sub 2,100 rpm & sub 4 lb boost.. managed to get to 19,000ft but could not maintain a climb.. |
Quite true Snapper, I was posting Ia figs in my excitement.
Which is now more pronounced after an initial offline dogfight in the Ia 100oct. Looking good. Looking very good. So far. :D Thanks for the Mirror, Tommy. ;) |
So whos going to do a shark skin for the su26, so i can have a shark with lasers coming out of its head..........;)
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First Impression:
+Very good Light-Changes. Some life is back. Didn´t test sunrises/sets +Cloud Shadows look nice (but somehow my plane gets overshadowed above clouds, can that be?) -Less FPS, especially over industrial areas like Dunkirk |
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Very similar initial results for 2a at 9 lbs/2850 rpms/50% rad -- opened to 100% as oil reached 97/glycol 120, speed 185 mph IAS. Reached 19,600 with fluctuating rpms & boost -- could not climb above 20K: aborted climb. Engine undamaged - flew normally at lower alt. Sea level run: 270 IAS 9 lbs/3000/35% rad 280 IAS 11 lbs/3000/35% rad Doing a quick test of 1a 100 pctane |
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I won't be able to test it for a few days. I managed to make a nice crispy Asus/Intel barbeque. :lol: I got the Mobo. Waiting on CPU. |
Sssspitfire IIa
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Some fast first impressions:
The actual FPS is a bit lower, but it feels like it is a lot higher ;) Flying at high settings below Tower bridge is around 50 fps but it's completely stutter free... It has been like that before but it just feels better now. The effect is more obvious in the attack bombers over London mission. Stays at 55-60 fps all the time even when blasting away at short range with debris flying (and hits being shown). You can still empty all eight guns at a bomber spraying both engines and fuselage without downing them though ;) The prop effect now feels as i should - a slight haze and when changing rpm some "disturbances" in the haze are seen etc. Before on my 120Hz monitor I saw way too many blades and "flickering" that was REALLY annoying. They have done something with the "clarity" of things... The Hurricane cockpit is extremely "sharp" looking now... And in my glass half full world everything looks sharper in the landscape etc... The sounds feel even better - but they where awesome before too... Can put the finger on it but the Merlin sounds even better? No other game is even close as we all know... I can still down a He-111 in my Spit by cutting his wings with mine without damage to my trusty titanium Spit ;) It seems harder to overheat the Spit 1 and Hurricane at least? And the Spit 1 seemed to accelerate better? Summary after 30 minutes of stick time - it really feels like a solid patch! No real bugs accept that collision detection problem with easily cutting the wing of one of those bombers withstood all my bullets hitting it with just two gunners killed and some smoke from one engine (and half lowered landing gear that looks so nice). EDIT: And almost forgot that the German gunners seem to hit me less often? Or is it that I have flow RoF lately where you get oil smear over you goggles just by looking at a rear seat gunner? ;) |
[QUOTE=GraveyardJimmy;464477].....................
Is there a way to reduce image size when linked to on the board? These are quite large (sorry). ..................QUOTE] If you mean can you easily resize the screenshots Google "Image Resize" and get the windows utility from Microsoft downloads. It gives you several choices of resize and creates resized copies of the files you highlight or the entire folder if you wish. |
Damage decals?
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Because of the big problem with the SLI I have a big (very big) loss of fps and stuter is back every minute or so in a combat situation, this patch is a step backward. Plus the problems with the idle throttle of the Spitfire MKIa, MKIa 100oct, MKIIa and with starting the cold engines of the Hurricanes and Spifire MKI, MKIIa. Now I shall try some long flights to see the temperature menagement... Clouds are still only visible at short distances. Small calibre damages are not visible. Damages flying pieces are strangely square and regular. I do not pilot the German planes but I hope all is OK with them. ;) |
There are 80 pilots on ATAG right now...heres hoping the net code was worked on, and has helped :cool:
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Hey Slippers, can I call you Slippers......ah yes I suppose not, right O.
I kid Seriously though yes I look forward to doing a surprise attack on Snapper my ATAG friend and his other friends |
very difficult to operate red aircraft above 19k ft. you need to keep rpm at maximum, and lower boost sequentially until almost as a standstill.
Highest I could get 1a100 to was 22,500ft. Highest I could get 2a to was 19k ft. Hurricane takes about 20 minutes to start. Needs water temp at 45 degrees. (can they not just spawn already warmed up?) |
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Planes were warping all over the place, one second their behind you, then beside you, then behind you again. I think > 40 players on a server is still too much for the netcode. |
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I'd expect LoD problems on my machine and did experience them when I had CoD installed. I still enjoyed the thrill of the flight, though. :D |
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That is very disappointing, I wish Luthier would try the server when it is busy. |
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:-) |
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You should have heard them chortle when they read your chat message! Geez, this was just after I used the patch YOU so kindly mirrored for us. In penance I'm eating an entire all-dressed pizza tonight and won't stop 'til I drop -- I feel that badly. Seriously - sorry mate! |
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I'll be watching my six more than ever, now!!!!! :) |
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First quick impressions; some slight loss of fps overall but not a problem as the game seems smoother than ever before. Low flying, I mean really low flying over land is now a joy. On my Dual-Core/Geforce 460 system performance low down and performance high up now seem pretty equal. Clouds still giving some performance hit though.
Had a quick spin around the ATAG server in my beloved E4, didn't see any opposition but came up upon two a.i. bombers by spotting dots in the far distance. These dots DID NOT disappear or swim in and out of resolution but got larger and soon they revealed the identifiable shapes of Dorniers!!!! Is it just wishful thinking or have they got the LoDs sorted? If they can give us another quick fix for the starting probs of the Hurri and Spit then this could be another two steps forward without the stumble backwards. For me, this is now two pleasing patches in a row. Oh yeah; SU26? Hmmm...a little disappointing. Could do with some polishing to get it to the standard of the Spits, Hurris and 109's in this game. Laser weapons? Really!? ZZZZZZZZZZZzzzzzzzzzzzzzzzz. |
The Good
Visually sharper This is the first build where I can turn on the grass and not have massive stutters. Like a lot of people my FPS are down, BUT now there are no large FPS swings that were causing stutters before. Clouds have shadows The Spit 1a Oct and IIa are now quite competitive No more ghosts (hopefully) The Bad Many RAF fighters are very difficult to start Exhaust effects are too bright now (looks like night time effects in the day reflecting off the fuselage) You can see the Cloud shadows on your aircraft when you fly above the clouds You can see ground object dots thru the clouds again. All in all I am giving this patch a thumbs up, smooth out the starting, RPM bugs and small visual issues and make it official. JD AKA_MattE |
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Red aircraft performance at 17kft and above needs attention.
They are borderline unflyable at those attitudes due to; 1. engine shudder 2. automatically cycling prop pitch Keeping throttle and propr at 100% (full fine) helps a little, but results in quick temperature gains. Also, the mixture is pointless... at no altitude does changing the mixture result in any improved performance. leaning the mixture results in engine coughing at all altitudes. |
So its looks that FM and engine power settings are still screw up mostly in British fighters :(
So still nonsense to play these game |
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Perhaps the Devs can add a "Skipper - friendly douchebag ay 6 o'clock" AI radio call :P Only joking - all in good fun. :D |
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be more specific ! you have all the figures and data for what should be the airspeed and performance at various altitudes, record your findings it in the new patch again and then compare it to the previous date in the older patch (3 altitude levels, with and without boost etc) then give some specific numbers in the bug thread (or first discuss it with other users in a separate thread, and then post your conclusions (with data numbers) in the bug thread that is the only way to make this issue be resolved or improved :) |
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Not to worry, my mates were still giving me a hard time about it late into the night......LOL |
Still a bit disappointed that the AI still commit suicide when you land. Multiplayer is cool though. They need to release the update through Steam now.
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There is room for significant improvements in this patch. Its good but not ready. |
Could a kind fellow post some pics or the S-26's weapons?
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Lots of "hotfixes" required before this beta Release Candidate goes retail via Steam. |
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+2 A lot of corrections and not all details:!: |
Do the ships still float in the air?
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One thing that puzzles me is, do the devs actually FLY their own sim? I'm dead serious on this, and not being facetious whatsoever. My reasoning?
1) First thing I did after installing the new beta patch was to run some quick (VERY quick) tests on the Spitfire 2a and 1a 100 octane. Went into Quick Mission, selected Cross Country Flight.....and took off and climbed. Easy peasy. In this case I noted it took 20% throttle to start both aircraft. Take off roll at 9 lbs/6.25 lbs (full throttle resp), 3000 rpms, 100% rad (full open). On wheels up I held to level flight, coarsening pitch to 2850 rpms and closing rad to 50%. Watching oil & glycol temps, increased climb to maintain 185 mph IAS. All fine temps-wise, maintaining this combat climbout. At 18K feet (2a)/22K feet (1a 100 octane) the engine began sputtering, losing power, with rpms jumping wildly between 2400 and 3000. No damage reported in Damage Window; temps OK (ie oil < 95, glycol < 110 for both aircraft). The only way to smooth the engine vibrations and get partial climbing power back was to go Fine Pitch -- 300O rpms, but temps climbed with rad fully opened. Aborted climb, engine resumed normal operation below 16K feet with no apparent damage. Each test here took about 10 minutes, but clearly no dev has done this, otherwise why wasn't it fixed OR reported in the readme? Sloppy. 2) I didn't do any tests on the Hurricanes. But how long would it take a dev to jump in the cockpit and discover the wretched thing wouldn't start? (Especially when the same problem had occurred in beta 1.07 and fixed in beta 1.08 ). Again, sloppy. I'm baffled by the testing protocols, or rather, the lack thereof. If such ridiculously simple performance issues such as these are missed, how on earth are more complex issues dealt with? |
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Can you now hear that your aircraft has taken damage?
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Mirror still no-go....
http://i34.photobucket.com/albums/d1...o1_r7_1280.jpg |
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RedToo. |
+10 unfortunately but usual casual till 18 months...
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for me the new patch works well
I have been reading about some of the problem that some people are have and i dont have them. I test the spit IIA today and manage to get to an altitude of 25300 feet. I had no over heating in the climb using 2900 rpm to about 16000 feet then drop it to 2300 rpm and keep the climb to 25300. yes the indicated airspeed drop as low as 130 mph but this is expected as the higher you get the lower the air density and a drop in the indicated air speed is expected. what i did find is when you get above 17000 feet drop your rpm to between 2200 & 2400 rpm and trim your rate of climb to try and keep an indicated air of about 150 mph in the climb, the climb rate above 17000 feet is slow and this is to be expected. also make small change to the rpm to keep them in control. as for mixture I don't change. |
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Put some convincing CoD test data together guys, not just "Its better but I think its too slow/fast/etc". |
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http://www.spitfireperformance.com/spitfire-II.html Boost figures?? |
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Are the "quick flashes" of the bullet impacts on the enemy a/c back?
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EDIT: Weird, I just went up in a Blenheim against Hurricanes (to make sure it was machinegun fire I was hearing and not cannon) and still got the very loud banging hit sounds. This was all offline though, so maybe it could be the difference between online and offline? Again, I'll try and do a test and trawl around on ATAG begging people to come and shoot me down :P |
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The only explanation I can come up with is that they're just not bothering to test because they're so busy with the other stuff for the sequel. They're coding what they think'll fix it and throwing it into the beta patches. Then we get the patches and test them and see what sticks and what breaks. There's no reason a patch that prevents half of one side's aircraft from starting engines for 9-15 minutes should have ever reached beta status let alone Release Candidate status. |
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I've not tested the 2a yet but the 1a 100 Octane, depending on where I take off from I hit a wall - air start at Eastchurch it was ~18K and ground start from Manston it was ~20K - where the rpms jump wildly. I managed to punch through it by using high rpms (low rpm didn't help, nor did changing mixture). Above his wall you can stabilise the rpms a little but the climb rate drops off massively. I had no damage, engine temps were normal and dropping back down resulted in return of normal engine power. I repeated this from these two airfields with the same results each time. |
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letting some of these glaring errors into the patch shows those elements simply have not been tested in-house the good news however is that there are many important fixes in that latest RC patch as well, which have had extensive work and effort (and testing). for ex, overall improvements in the new gfx engine etc... (see other posts listing them). very frustrating however to have these red side plane startup issues |
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i had trouble getting above 25000 feet but looking the fig in climb trial, apart from the RPM after 16000 feet everything look similar. The boost drop like they did in the trail to about the same figure. |
Another step back
sea level:
Spit 1a 100 octane, 260mph/280mph full boost. Hurricane 100 octane 255mph/275mph full boost. Still hot hand grenades, still slow as hell, still the hurricane that turns like a jumbo jet; as for the so-called research they have been doing... outright lies. 109 rudder and spit roll is only good thing. Given up, looks like we will just have to make do. So disappointed as this is essentially the final patch. |
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I will have to roll back to the previous version if I want to use the thing. Last years stutters are back and performance has dropped by another 10%. I fear for the future of this company.
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Shame Luthier . Really shame :(
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:rolleyes:
It is the final patch, but it is still being worked on. I think I'll pop over to the Rise Of Flight forum and spread gloom and dismay at their 'unfinished' product.(As is done here by the resident whiners). There are long-standing issues with Rise of Flight, but I take their sim as a whole and enjoy it. Best Regards, MB_Avro |
If we have SU-26 with laser and the other space weapons, this does mean they have time and resources to spend in their work.
So is good...... |
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Too obvious a troll "fanboy".
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I guess I was right to wait for the official patch. I dont have as much patents as some of you. lol
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