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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   WOW!... 1C has delivered!!! (http://forum.fulqrumpublishing.com/showthread.php?t=33633)

Aer9o 08-04-2012 01:06 PM

WOW!... 1C has delivered!!!
 
Better, much better, finally I see something of real value here! graphical bugs in 109 sorted, better fps, less stutter . I have a new build 3930k oc at 4,75 GHz with a 680 GTX , I get better performance that on my old I920 with a 480GTX...hope they keep on this "road":) for the future as well! PS: and pls fix those flickering shadows!!!:(

Baron 08-04-2012 01:31 PM

Im not sure but flickering shadows can have something to do with your Texture Filtering settings in your graphics card control panel.


I know IL2 Sturmovik had them to but cant remember what i did to get rid of them. Im not sure on this either but i seem to recall it was a NVidia card thing much like the rings on the water thingy in Il2.

Tavingon 08-04-2012 01:38 PM

Still lags like hell for me with dust ect, this really needs looking at.

Dano 08-04-2012 01:45 PM

Quote:

Originally Posted by Tavingon (Post 451365)
Still lags like hell for me with dust ect, this really needs looking at.

You're not alone there.

ATAG_Dutch 08-04-2012 03:30 PM

Quote:

Originally Posted by Tavingon (Post 451365)
Still lags like hell for me with dust ect, this really needs looking at.

Isn't this kind of thing the reason why they told us to turn effects down to medium?
I'm about to try this out after probs with flak bursts on 'very high' so I'll edit in a few minutes.

Aer9o 08-04-2012 03:31 PM

Quote:

Originally Posted by Tavingon (Post 451365)
Still lags like hell for me with dust ect, this really needs looking at.

I agree it is a massive drop in fps with smoke effects. I do not think is an easy one to fix , other sims suffer from this one also!

Dano 08-04-2012 03:44 PM

Quote:

Originally Posted by ATAG_Dutch (Post 451413)
Isn't this kind of thing the reason why they told us to turn effects down to medium?
I'm about to try this out after probs with flak bursts on 'very high' so I'll edit in a few minutes.

Maybe I'm wrong but I don't recall it being so bad early on and there are plenty of other games out there that do not suffer in such an extreme way, it really isn't something that should cause such an issue.

GOA_Potenz 08-04-2012 05:31 PM

Smoke particles has been a pain in the arse in every sim, I remember when we were working on the plutonium effects patch for 1946, smokes particles was terrible problem to get the right balance between quality and performance

Flanker35M 08-04-2012 06:47 PM

S!

Just imagine North Africa with the tremendous dust clouds coming on take-off..:rolleyes:

ATAG_Dutch 08-04-2012 07:05 PM

Effects to medium made a big difference, also turning buildings detail down a bit for flying low over towns, such as Ramsgate after takeoff.

So everything on very high, except effects and building detail on medium, no ssao or aa, but the CSAA in nvidia smoothing the jaggies and results are fine.

See sig for pc spec.

trademe900 08-04-2012 07:45 PM

Don't understand why you guys complain about frame rates, it's no big deal at all. Just turn the bloody slider down one. Just a bit of dust.

Dano 08-04-2012 08:22 PM

Quote:

Originally Posted by trademe900 (Post 451492)
Don't understand why you guys complain about frame rates, it's no big deal at all. Just turn the bloody slider down one. Just a bit of dust.

It's not just the dust that is affected, tracers and canopies look awful on medium.

SlipBall 08-04-2012 08:47 PM

Quote:

Originally Posted by Dano (Post 451369)
You're not alone there.


You may need a 2GB card I think:)

Tavingon 08-04-2012 09:05 PM

I will honestly get one when CLOD's complete and sequal out.. hopefulyl more planes also on the way.

Dano 08-04-2012 09:24 PM

Quote:

Originally Posted by SlipBall (Post 451504)
You may need a 2GB card I think:)


Rubbish, I could load a very memory light mission and I'd still see significant fps drops when the particle system kicks in, it's a rendering issue not memory.

Ataros 08-04-2012 10:24 PM

Quote:

Originally Posted by Dano (Post 451512)
not memory.

But video memory. It is not related to a mission, but only to texture and effects quality.

Too high settings for given hardware = reason for poor performance.
I have 2GB vram and always had effects on medium in 1680x1050. As well as land shading and some other settings. Always solved stutters and low FPS for me.

Devastat 08-04-2012 10:25 PM

So this is it, is the game finally finished?? If I update to the new beta, will the enemy planes finally try to shoot me down in single mission dogfights?

Zappatime 08-04-2012 11:03 PM

Quote:

Originally Posted by GOA_Potenz (Post 451451)
Smoke particles has been a pain in the arse in every sim, I remember when we were working on the plutonium effects patch for 1946, smokes particles was terrible problem to get the right balance between quality and performance

I remember your early versions and how your enhanced smoke effects hit frame rates, but in fairly quick succession and no doubt after much hard work each version improved and you ended up with brilliant smoke and particle effects with very little hit on fps ( compared with what you started with) - its that sort of improvement I'm sure everyone expected MG to achieve, but its not happened yet. I still marvel at what you 3 achieved with the 4.09 effects mods, so much so, its the reason it still gets plenty of play on my pc. Pity youre not able to work your magic on COD's smoke particle issues.

Dano 08-04-2012 11:12 PM

Quote:

Originally Posted by Ataros (Post 451524)
But video memory. It is not related to a mission, but only to texture and effects quality.

Too high settings for given hardware = reason for poor performance.
I have 2GB vram and always had effects on medium in 1680x1050. As well as land shading and some other settings. Always solved stutters and low FPS for me.

Sigh...

flyingblind 08-04-2012 11:17 PM

Quote:

Originally Posted by Devastat (Post 451525)
So this is it, is the game finally finished?? If I update to the new beta, will the enemy planes finally try to shoot me down in single mission dogfights?


Nobody is saying the game is finished. It will always be WIP just like the original IL2. This is just a good step towards sorting out the major issues that stopped many from getting acceptable performance and is still a beta. I am sure there is plenty more to come from the developers.

Devastat 08-04-2012 11:31 PM

Quote:

Originally Posted by flyingblind (Post 451540)
Nobody is saying the game is finished. It will always be WIP just like the original IL2. This is just a good step towards sorting out the major issues that stopped many from getting acceptable performance and is still a beta. I am sure there is plenty more to come from the developers.

Has the enemy AI improved? Will the enemy hunt me down on single mission dogfights? In previous versions they just used to fly away.

Dano 08-04-2012 11:32 PM

Right, here we go so you can quit moaning about memory...

A simple quick mission with the ROTOL Hurricane at Tangmere, CEM off so I can get it rolling fast, view was swapped out to F8 and left at default level of zoom which enables a nice big cloud of dust to be kicked up and prove my point.

Left hand set of arrows, GFX options set to 1680x1050, everything maxed apart from SSAO and Epilepsy Fliter, you can clearly see that memory useage is held just under my cards available memory, the big dip in fps is when the dust kicks up properly and you can also see there is no significant change in memory useage even though there is still memory available.

Right hand set of arrows is the same senario, only I've dropped to lowest resolution available and turned everything to minimum apart from effects, again, no significant increase in memory useage even though I still have some 500mb+ free but a significant 50% drop in fps when the dust kicks up.

It is clearly a render issue and not memory related.

https://dl.dropbox.com/u/7721109/dust.jpg

And even more compelling, fps up above 400 with vsync turned off with everything except effects set to lowest, you can clearly see the major impact the take off dust has to performance with no regard to memory useage.

https://dl.dropbox.com/u/7721109/dust2.jpg

Obviously it could always be an issue with my drivers or driver setup but I cannot get onboard with it being a memory issue whatsoever.

SQB 08-05-2012 12:20 AM

Dano, this... I... wow. That's pretty compelling evidence!

Skoshi Tiger 08-05-2012 12:56 AM

Quote:

Originally Posted by Dano (Post 451547)
Right, here we go so you can quit moaning about memory...

A simple quick mission with the ROTOL Hurricane at Tangmere, CEM off so I can get it rolling fast, view was swapped out to F8 and left at default level of zoom which enables a nice big cloud of dust to be kicked up and prove my point.

Left hand set of arrows, GFX options set to 1680x1050, everything maxed apart from SSAO and Epilepsy Fliter, you can clearly see that memory useage is held just under my cards available memory, the big dip in fps is when the dust kicks up properly and you can also see there is no significant change in memory useage even though there is still memory available.

Right hand set of arrows is the same senario, only I've dropped to lowest resolution available and turned everything to minimum apart from effects, again, no significant increase in memory useage even though I still have some 500mb+ free but a significant 50% drop in fps when the dust kicks up.

It is clearly a render issue and not memory related.

And even more compelling, fps up above 400 with vsync turned off with everything except effects set to lowest, you can clearly see the major impact the take off dust has to performance with no regard to memory useage.

Obviously it could always be an issue with my drivers or driver setup but I cannot get onboard with it being a memory issue whatsoever.

So how do you reconcile your results with the data on the following link?

Maybe you should post your data there and discusss. It's unusual that both of you have such different results.
http://forum.1cpublishing.eu/showthread.php?t=33540

Flanker35M 08-05-2012 05:28 AM

S!

Quick and dirty solution to dust, devs should just reduce the amount or get rid of it. No-one will miss it as it just eats away your FPS.

priller26 08-05-2012 06:04 AM

Quote:

Originally Posted by Dano (Post 451369)
You're not alone there.

Wow..was hoping that would have been fixed in the particle effects...ohh well.

Dano 08-05-2012 08:45 AM

Quote:

Originally Posted by Skoshi Tiger (Post 451577)
So how do you reconcile your results with the data on the following link?

Maybe you should post your data there and discusss. It's unusual that both of you have such different results.
http://forum.1cpublishing.eu/showthread.php?t=33540

Testing different things is why, he tested memory usage and having not run into any issues with limited memory I was not, I have merely tested to prove that the severe fps slowdown with dust at take off is NOT memory related to make people quit whining about me needing more memory to solve it. I may need a different card, I may need different drivers, I may need a different driver setup but I can say for certain that I do not need more memory to solve the issue.

Tavingon 08-05-2012 10:16 AM

Quote:

Originally Posted by Flanker35M (Post 451634)
S!

Quick and dirty solution to dust, devs should just reduce the amount or get rid of it. No-one will miss it as it just eats away your FPS.

I agree 100%, there should be a dust quantity in graphics settings or something, some of us want good effects but couldn't care less about dust:cool:

addman 08-05-2012 01:39 PM

Quote:

Originally Posted by Tavingon (Post 451676)
I agree 100%, there should be a dust quantity in graphics settings or something, some of us want good effects but couldn't care less about dust:cool:

That's a good idea actually, a "particle effects" settings option.

flyingblind 08-05-2012 02:49 PM

Quote:

Originally Posted by Devastat (Post 451546)
Has the enemy AI improved? Will the enemy hunt me down on single mission dogfights? In previous versions they just used to fly away.

I don't think AI behavior has been changed and it is something people have been asking for. There have been posts setting out how AI can be greatly improved by changing stock settings. But I remember when I first started playing Forgotten Battles how unnerving it was when the enemy icons on the map would all begin converging on me from every side.

tintifaxl 08-05-2012 05:59 PM

Quote:

Originally Posted by flyingblind (Post 451761)
I don't think AI behavior has been changed and it is something people have been asking for. There have been posts setting out how AI can be greatly improved by changing stock settings. But I remember when I first started playing Forgotten Battles how unnerving it was when the enemy icons on the map would all begin converging on me from every side.

I was shocked to see that CloD's AI is worse than IL2:1946 even pre 4.11 (where TD did a tremedous job improving the AI).

I really hope all the grafics engine recoding is finished by now and the devs get to work on the sim aspect of CloD.

Borsch 08-05-2012 06:20 PM

Quote:

Originally Posted by flyingblind (Post 451761)
I don't think AI behavior has been changed and it is something people have been asking for. There have been posts setting out how AI can be greatly improved by changing stock settings. But I remember when I first started playing Forgotten Battles how unnerving it was when the enemy icons on the map would all begin converging on me from every side.

Ai WAS changed;) Bombers no longer fly like fighters, stupid roll rates fixed, comms implemented, etc

flyingblind 08-05-2012 06:45 PM

Excellent.

bob63 08-06-2012 01:03 AM

Yes Big improvement!!!

salmo 08-06-2012 10:22 AM

Quote:

Originally Posted by Aer9o (Post 451353)
Better, much better, finally I see something of real value here! graphical bugs in 109 sorted, better fps, less stutter . I have a new build 3930k oc at 4,75 GHz with a 680 GTX , I get better performance that on my old I920 with a 480GTX...hope they keep on this "road":) for the future as well! PS: and pls fix those flickering shadows!!!:(

You must be new here right? fps has improved largely because many game features have been turned off or dumbed down. Disabled or dumbed down: No cloud rendering beyond middle distance, no upper level clouds, no weather (heavier clouds/rain etc) rendering, mid-distance shadows now only render as a darkened blurr only becoming sharp at close distance.

robtek 08-06-2012 10:46 AM

Quote:

Originally Posted by salmo (Post 452014)
You must be new here right? fps has improved largely because many game features have been turned off or dumbed down. Disabled or dumbed down: No cloud rendering beyond middle distance, no upper level clouds, no weather (heavier clouds/rain etc) rendering, mid-distance shadows now only render as a darkened blurr only becoming sharp at close distance.

Do you really believe that the improvements are only the result of omissions and reduced effects?
That stuff was turned off for trouble shooting, not to improve fps!
The easiest explanation is not always the correct one.

jf1981 08-06-2012 11:21 AM

Quote:

Originally Posted by robtek (Post 452020)
Do you really believe that the improvements are only the result of omissions and reduced effects?
That stuff was turned off for trouble shooting, not to improve fps!
The easiest explanation is not always the correct one.

It surely indeed increased performances too but we would like both all effects and graphics enhancements back and improved performances, plus aircrafts tuned rightly, weather also, and finally, wing tip lights, wingtip smokes, no crash to desktop at all, no framerate anymore beyond what's normal for modern hardware, enhanced and balanced damage model, there is a lack in certain types of ground objects too, and by the way, the mouse view lags, so do the control surfaces, and new aircrafts should be available, certainly ground types in British side are missing.

The current flight model in terms of stall, spin, flutter and so on needs some tuning but is one of the best available I've seen.
That's the first stone along with awesome huge maps.

smink1701 08-06-2012 04:47 PM

Quote:

Originally Posted by tintifaxl (Post 451812)
I was shocked to see that CloD's AI is worse than IL2:1946 even pre 4.11 (where TD did a tremedous job improving the AI).

I really hope all the grafics engine recoding is finished by now and the devs get to work on the sim aspect of CloD.

I think they have improved AI but it still has a ways to go to be as good as IL2 or ROF. It is better but AI still acts a little robotic at times and at times the plane's movement seems a bit jerkey that screams "Game." I can fly ROF and while it's far from perfect, I feel like I'm dogfighting with men, not a machine.

Borsch 08-07-2012 01:33 AM

Quote:

Originally Posted by smink1701 (Post 452113)
I think they have improved AI but it still has a ways to go to be as good as IL2 or ROF. It is better but AI still acts a little robotic at times and at times the plane's movement seems a bit jerkey that screams "Game." I can fly ROF and while it's far from perfect, I feel like I'm dogfighting with men, not a machine.

Please, Rof is a tremendous sim, but AI is pretty pathetic there. Yes it does fly "honest" FM, but its dumb beyond belief. RoF ai is all about spiralling to the ground level and then just keep circling in one direction. Its almost funny, just how one dimensional it is -whether it flies an agile Dr1 or speed demon Spad - it does the same thing ALWAYS. Yes, current clod ai is better (on balance) imo - at least it will mix and match a few different tactics.

Spit AI is pretty smooth now, 109 ai are just a touch jerky - but its worlds better compared to the current steam version CLoD.

justme262 08-07-2012 09:50 AM

I really don't care about AI. Online is where it's at. Human competition is so much better in every way that once you have played online you would never go back to flying offline.
I don't play CLOD or ROF offline cause I just don't get that feeling you get when you are fighting a human opponent that you know is really good pilot. The fear of getting shot down and humiliated and the triumphant moment when you shoot a human pilot down and you know he is good pilot. And you know you were lucky to survive that fight.
I just came back to CLOD after leaving disappointed. The lastest patch really impressed me.

Borsch 08-07-2012 10:11 AM

Ah, come on, in a discussion about AI an argument that "AI does not matter" does not score ;) It's like discussing merits of different bikes and then coming up with a an argument "hey I dont like bikes, cars are better" ;)

AI is crucial imo as online is about sport and furballs; atmoshpere, history etc need offline.


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