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WOW!... 1C has delivered!!!
Better, much better, finally I see something of real value here! graphical bugs in 109 sorted, better fps, less stutter . I have a new build 3930k oc at 4,75 GHz with a 680 GTX , I get better performance that on my old I920 with a 480GTX...hope they keep on this "road":) for the future as well! PS: and pls fix those flickering shadows!!!:(
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Im not sure but flickering shadows can have something to do with your Texture Filtering settings in your graphics card control panel.
I know IL2 Sturmovik had them to but cant remember what i did to get rid of them. Im not sure on this either but i seem to recall it was a NVidia card thing much like the rings on the water thingy in Il2. |
Still lags like hell for me with dust ect, this really needs looking at.
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I'm about to try this out after probs with flak bursts on 'very high' so I'll edit in a few minutes. |
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Smoke particles has been a pain in the arse in every sim, I remember when we were working on the plutonium effects patch for 1946, smokes particles was terrible problem to get the right balance between quality and performance
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S!
Just imagine North Africa with the tremendous dust clouds coming on take-off..:rolleyes: |
Effects to medium made a big difference, also turning buildings detail down a bit for flying low over towns, such as Ramsgate after takeoff.
So everything on very high, except effects and building detail on medium, no ssao or aa, but the CSAA in nvidia smoothing the jaggies and results are fine. See sig for pc spec. |
Don't understand why you guys complain about frame rates, it's no big deal at all. Just turn the bloody slider down one. Just a bit of dust.
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You may need a 2GB card I think:) |
I will honestly get one when CLOD's complete and sequal out.. hopefulyl more planes also on the way.
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Rubbish, I could load a very memory light mission and I'd still see significant fps drops when the particle system kicks in, it's a rendering issue not memory. |
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Too high settings for given hardware = reason for poor performance. I have 2GB vram and always had effects on medium in 1680x1050. As well as land shading and some other settings. Always solved stutters and low FPS for me. |
So this is it, is the game finally finished?? If I update to the new beta, will the enemy planes finally try to shoot me down in single mission dogfights?
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Nobody is saying the game is finished. It will always be WIP just like the original IL2. This is just a good step towards sorting out the major issues that stopped many from getting acceptable performance and is still a beta. I am sure there is plenty more to come from the developers. |
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Right, here we go so you can quit moaning about memory...
A simple quick mission with the ROTOL Hurricane at Tangmere, CEM off so I can get it rolling fast, view was swapped out to F8 and left at default level of zoom which enables a nice big cloud of dust to be kicked up and prove my point. Left hand set of arrows, GFX options set to 1680x1050, everything maxed apart from SSAO and Epilepsy Fliter, you can clearly see that memory useage is held just under my cards available memory, the big dip in fps is when the dust kicks up properly and you can also see there is no significant change in memory useage even though there is still memory available. Right hand set of arrows is the same senario, only I've dropped to lowest resolution available and turned everything to minimum apart from effects, again, no significant increase in memory useage even though I still have some 500mb+ free but a significant 50% drop in fps when the dust kicks up. It is clearly a render issue and not memory related. https://dl.dropbox.com/u/7721109/dust.jpg And even more compelling, fps up above 400 with vsync turned off with everything except effects set to lowest, you can clearly see the major impact the take off dust has to performance with no regard to memory useage. https://dl.dropbox.com/u/7721109/dust2.jpg Obviously it could always be an issue with my drivers or driver setup but I cannot get onboard with it being a memory issue whatsoever. |
Dano, this... I... wow. That's pretty compelling evidence!
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Maybe you should post your data there and discusss. It's unusual that both of you have such different results. http://forum.1cpublishing.eu/showthread.php?t=33540 |
S!
Quick and dirty solution to dust, devs should just reduce the amount or get rid of it. No-one will miss it as it just eats away your FPS. |
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I really hope all the grafics engine recoding is finished by now and the devs get to work on the sim aspect of CloD. |
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Excellent.
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Yes Big improvement!!!
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That stuff was turned off for trouble shooting, not to improve fps! The easiest explanation is not always the correct one. |
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The current flight model in terms of stall, spin, flutter and so on needs some tuning but is one of the best available I've seen. That's the first stone along with awesome huge maps. |
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Spit AI is pretty smooth now, 109 ai are just a touch jerky - but its worlds better compared to the current steam version CLoD. |
I really don't care about AI. Online is where it's at. Human competition is so much better in every way that once you have played online you would never go back to flying offline.
I don't play CLOD or ROF offline cause I just don't get that feeling you get when you are fighting a human opponent that you know is really good pilot. The fear of getting shot down and humiliated and the triumphant moment when you shoot a human pilot down and you know he is good pilot. And you know you were lucky to survive that fight. I just came back to CLOD after leaving disappointed. The lastest patch really impressed me. |
Ah, come on, in a discussion about AI an argument that "AI does not matter" does not score ;) It's like discussing merits of different bikes and then coming up with a an argument "hey I dont like bikes, cars are better" ;)
AI is crucial imo as online is about sport and furballs; atmoshpere, history etc need offline. |
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