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Amazing free tool lets you make 3D models from any photos. New gaming tool?
I was amazed by this. This new free tool called 123D Catch allows you to make 3D models from any series of photos (12 or more).
I was waiting for a tool like this to come along. It allows you to make 3D models of buildings, people, even aircraft, I presume!! As well as any equipment you find and can take photos of. I thought it would take 20 years for this technology to become available. Now it is here for free! videos http://www.youtube.com/watch?v=IQcef...83326FFD767A1C Related videos: http://www.youtube.com/watch?v=byqFZ...=plpp_play_all Free tool: http://www.123dapp.com/catch . |
Very interesting, shame you have to make an account....I hate that, but I do like the look of the program.
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Anyone tried it ?Any feedback?Looks amazing!
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Looks very cool indeed.
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WoW. Great model of a pub!!
http://www.youtube.com/watch?v=FDsk8NdPVKs stove http://www.youtube.com/watch?v=VmM0WX0ha_A Car modelled from photos http://www.youtube.com/watch?v=0Jfvx54czBU Building http://www.youtube.com/watch?v=GIVL_jDXZ1Q A building, made from photos http://www.youtube.com/watch?v=nUgjunLrqS8 Room with furniture made with this tool http://www.youtube.com/watch?v=Qij3d...eature=related Little girl lying down: http://www.youtube.com/watch?v=J23gW...eature=related Arch http://www.youtube.com/watch?v=ZzEbfsksnoQ others http://www.youtube.com/watch?v=f1ZEo...feature=fvwrel http://www.youtube.com/watch?v=Uc-IDNbPmKo http://www.youtube.com/watch?v=ixkQumdlQ-0 There are videos on Youtube showing how to reduce poly count and convert the models for use in 3D editors so that it would be possible for them to be used in games. Sorry for posting so many links. But it is such a striking tool with so many possible uses. |
Another nice building model
http://www.youtube.com/watch?v=kFnixiqnEwk One of the intersting things is that you can make models using old (WWII) photos, as long as you have different angles of view!! |
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Well its ok for a bit of presentation or fun with your photo albums etc....
Photo Strata 3D on Mac has been out a while now. A complete shadow free stable 3D render would be impossible from photos in an outside environment, buildings and general landscaping so any importing would look strange with any in game modelling unless they were used in low level LOD's that might save some time in object creation. Looks like fun. Just found this from M$ http://www.youtube.com/watch?v=EXjhx...eature=related . |
I think it's more than just a toy.
It simplifies model making. Or will do in the future when it has been refined. Ammo box http://www.youtube.com/watch?v=MaCeqkAjZlA |
The models created by these kind of programs are far too "messy" for use in games.
Modelling real time assets requires a certain kind of 'style' in the way the shapes are made that computers are currently quite bad at. Computers don't currently understand what parts of a shape are important, where symmetry should be or how to align contours. These things are important when modelling for games, but require an imagination and understanding that computers currently lack. These technologies are far more useful in video or film. |
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Might help with complex shapes, or for parts that are time consuming... dunno, I will give it a try at some point I am sure.... |
The messyness of the moddels would depend on how well the photographic images were, and on how well they were taken.
The benefit is that with enough good photos the model-making is automatically done. Even lighting on the subject is preferable, but lots of models we see in games have less than perfect skins. I'm sure this kind of technology will be of use to the gaming world before too long. Natural lighting doesn't have to be a problem: http://www.youtube.com/watch?v=CzGxVdlyuPM |
3D model made from the various frames of a movie:
http://www.youtube.com/watch?NR=1&v=...ture=endscreen Here's a perfectly 'clean' model of a simple object. Of the sort that would be well suited for gaming. http://www.youtube.com/watch?v=TnmvQWOdrEM |
It's a cool program, it will be good to see how far it develops.
The problem with the meshes is that they contain waaaay too many polys to be used in games. Someone use the term 'messy', yep, pretty much. Sure you can dumb them down a tad, but all in all you would be best just creating the model from decent references in the first place - if your intention is to create models for games. Also, it's not your PC doing the calculations (of course). You upload your pic so the render farm can do it's thing. Otherwise your poor EleventyEighth Gen Intel/AMD hybrid processor would burn a whole through to the centre of the earth! Still. It's fun to show the kids. |
Well, the benefit is that you get a photographic texture that perfectly matches the mesh...which can be reduced without any problems. IT would take a little time, but building something from scratch would take more time.
300 photos of a building (or museum exhibit) could be taken in half an hour to an hour, producing a very high fidelity mesh, without any additional effort. You couldn't achieve that in such a short time using traditional modelling methods. And again, it won't be messy if you carefully photograph the subject in reasonable lighting. Look at the videos. |
no good for me who wants animated, resource lean models
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http://www.youtube.com/watch?v=IcqLEIE8MBk Can be optimized much better and easier than something from photos, and is also a lot more detailed. |
Spies eat your heart out! Thats pretty crazy technology.
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There is no doubt that it can not touch something like what iRacing does with their tracks, that is a given. But it is pretty cool, and who knows where it will go. My question is will you get better results the more pictures you take, and the better the lighting is, etc... |
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That is a million miles away from 'clean'! Not in the least suited to gaming either. It's a messy model and textures straight from photographs need to be heavily edited if they are to be used in a game. |
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If you want a worn bench that people will view from a distance - it is perfect. |
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