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Effect for next update...
That's can be in the next 2 updates:
Craters http://www.sas1946.com/main/index.ph...c,25569.0.html Water http://www.sas1946.com/main/index.ph...15180.216.html Light http://www.sas1946.com/main/index.ph...c,14789.0.html 2048 pixels http://dispersalfield.ru/main/index....pic,705.0.html LowerParticuleEffect Important to add this in the next update. I'm sure you can download the mod and put them has an update. http://www.sas1946.com/main/index.ph...c,20628.0.html In this link you can watch video for each update. video of all effect in one. http://www.youtube.com/watch?v=F405G...hannel&list=UL |
I would like to see some other bullet effects... in real ww2 footages the 50cal looks very different as in the game. I like the gunsmoke from your video @nic727
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Very Nice!
These effects are really great. I'll bet that even my ex-wife would like them...well maybe not... But I like them!
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Another video I found :
http://www.youtube.com/watch?v=5U5YIPOLDl8 In the video you can see blur effect (because the pilot is tired???) at 5:55 3D smoke at 6:42 3D crater model http://data.imagup.com/10/1153355063.png Bonus video : Submarine simulation in Il2 1946 http://www.youtube.com/watch?v=pJfy42RpIWU But you need OpenGl water=2 and higher what I don't have :( |
This is awsome! Why TD and SAS guys don't shake their hands?
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I don't know. If they do that, it can be a great update :)
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I'm wary of most mods, but I gotta admit, these smoke effects are mighty impressive. What's the cost in performance?
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The blur in the first video is a post process cinematic effect that is over done and utterly unnecessary. Any pilot that had vision that blurry would have been pulled from active duty.
As to the submarine sequence... Absurd. No submarine that was attacking an enemy task force would be actively pinging its sonar. It would give away their presence to the enemy escorts. Someone has seen too many Hollywood movies about the war and thinks that's how a simulator should be. :rolleyes: |
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I think that might only be just a video someone threw together, with periscope and water splash "filters" added for effect.
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You are quite mixing up different mods here.
Most interesting one is indeed the 'lower particle effects' mod, which is seen in the last video. It is aimed to be less hardware intensive. But we won't just "download a mod and release it as update'. |
Some really nice effects there. Would love to see something similar integrated into the main game.
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+1
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The low particle effects may be a good option for many that arent running a great PC. But the others there like Gurners effects would probably just outright kill lesser machines! I like it though. |
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WOW! That smoke is awesome :eek:
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:o
But for people like me when you install mods it's don't work, it can be great to add new effect in-games. |
Ya but that just means your doing something wrong.
Lots of help out there to get them working. |
http://www.youtube.com/watch?v=e_RBy9ThTwA
and the nice water splash effect : http://www.youtube.com/v/2aL9kbw-tuk&hl=es_ES&fs=1&hd=1 You can find this here http://ultrapack.il2war.com/index.php/topic,2691 and you can add the sand effect when rolling on the taxiway. I'm sure it can be in an update... I HOPE :eek: |
Excellent !! Bravo !!!
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Sadly after going to the link....the MOD files have been removed from mediafire (Pack 1 and Pack 2) so those effects are not available :( Shame as they look brilliant and if I'm right work with UP3 RC4? Anyone got the packs they can link to? Love the gunfire...looks superb! Cheers, MP |
Most of the best if those have been integrated into gurners effects 4.3 over at SAS. It also has options to make ground smoke visible from up to 50 km. Very nice indeed.
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Just luv the ground explosion and smoke effects. Would really add to the immersion effect ingame to have those (or something very similar) smoke clouds.
At present the effects of ground attack are rather sterile. |
Hi CWMV, I am running UP3 RC4. Does Gurners 4.3 work with that? Also could you possibly post a linl to Gurners thread please?
Cheers, MP |
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Will post link after work, in an hour or so. |
Hello all, in order to avoid any misunderstanding or discussions gone wrong, DT is currently cooperating with the author of the above shown effects. We are trying to support him on programming levels to enhance the effects even further. We will communicate it in our development update when it is ready. So yes, DT plans to enhance the visual effects in the future.
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Just about when I was utterly bored with IL-2 and about to move on for good, this happens! :cool:
Big cheers for TD! |
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Seriously, the effects that are shown in the video are really just brilliant. Anything that TD can do to incorporate them is really very much appreciated.
I realise that the Poly count or particle count can cause issues and working through them is challenging but just adding a touch of 'candy' to the effects would help the immersion incredibly. Really looking forward to seeing the updates, cheers, MP |
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Well, the best one would be that it'll be in 4.12, but I won't be mean :D |
It could be nice for directX user to have water like Rise of Flight did in the latest update.
http://www.youtube.com/watch?feature...&v=2M_yn6M8tLw " New Water Rendering Techniques We have already showed you a picture of new water rendering techniques that we created specifically for sea maps. Judging by the reaction on the forums, you liked our work, even at this early stage. It inspires and helps us to solve such complex problems, but the image does not convey the dynamic part of the concept of "sea". And today we show a short video in which a familiar ROF barge is put in the new water. This video will help you form an impression about the technology itself. Of course, you will have many questions and we will prepare a separate more detailed story for a blog with answers, videos and pictures in the future. Until then we answer the most important question - yes, we were able to make this technology work on the mid-range PCs. Current tests by our core test team prove this is true. We really wanted to do this to not only be revolutionary and beautiful, but above all, make it accessible to most users with average personal computers. " |
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I wonder how many polys that G2 modpit contains?
It's easy to make them pretty if you throw the specs out the window. |
Perfect work !!! I very much look forward to 4.12m !!
Visual Effects Overhaul Update 12 WIP visual effects for IL2 Sturmovik 1946 [youtube]DNFBjJDlSOo[/youtube] |
Me gusta!
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Sensational
This is truly sensational and is going to be really great. Truly one of the most beautiful/realistic effects i have ever seen, and i tried many.
The very good point is that there's a very good harmony between all effects, smoke, hit effects, explosions, fire... Wow! And it has a really "natural" looking, very beautiful... My question: is this mod what we will really have for IL2 1946 stock, right? It looks too good to be true... |
I'm worried about the frame rate hit that this may cause. If it can be implemented without causing big dips in FPS, then I'm all for it. This performance will be critical online.
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I am running a fairly crap computer from 2009, and I mean it was fairly crap then. Dual core AMD @ 2.5ghz, 3 GB RAM, nVidia 9800GT 512MB, and I run these effects just fine. I have to say I think most people will be able to run these just fine these days.
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Visual Effects Overhaul Update 14
WIP visual effects for IL2 Sturmovik 1946 [youtube]aepjrXD7OQU[/youtube] |
me likes. :grin:
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Nice! Just... i would maybe shorten the tracers a bit.
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I'd be interested to see what a burning bomber looks like? I see lots of smoking debris, but what happens when an engine becomes a 'smoker'?
Looks great so-far and something that I wish had been there from day one ;) Cheers, MP |
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http://www.youtube.com/watch?v=hwL04...hannel&list=UL |
So, what is the frame rate hit, really?
I cannot believe that with that much partical effect being rendered all over that it is not seriously degrading frame rates. You could see it in the P-38 sequence. Too much smoke frome the ship stacks as well, those are not coal burners. |
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I don't alway like to be the skeptic, honestly.
Those effects are very, very, nice, be sure. It's just that I've been "had" before with this or that effects or texture mod. I really hope it works, but I also hope there will be a switch to have standard effects if it doesn't. |
A switch would be great for sure. No idea if that's possible.
I know the TD guys and the focus is definitely on the high quality. If there is a FPS impact (and it'd be surprising if there weren't)... I imagine it will be relatively small. What kind of system are you working with? Unless it's minimum spec I think it'll be quite alright. I hope so anyways. |
I'm running the game on a small laptop with integrated Intel HD Graphics and run the game at 30 fps to 50 fps. I think with these effects I will drop to 25-45 fps... These effects are low fps drop.
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Very happy to hear about the future effects update. :)
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Effects look great.... IL2 sure is proving to have long "legs"!
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http://www.youtube.com/watch?v=HZ3A3...hannel&list=UL
I found that, but it's not for 4.11 You can do something for 4.12 too for the water : http://www.sas1946.com/main/index.php?topic=15180.0 Little off topic : cockpit for B17 http://www.sas1946.com/main/index.php/topic,2547.0.html cockpit for B29 http://www.sas1946.com/main/index.php/topic,7114.0.html 2048 pixels texture (can be in a switch) http://dispersalfield.ru/main/index....pic,705.0.html battle of France (to add) http://allaircraftsimulations.com/fo...p?f=126&t=6440 Battle britain map (to add for people who don't have Cliffs of dover - maybe for 4.14m) http://352ndfg.com/vb/content.php?213 Tunisia map : http://www.sas1946.com/main/index.php/topic,5250.0.html ---http://www.youtube.com/watch?v=Qwwt5AEpVjw&feature=channel&list=UL Norway battle : http://www.sas1946.com/main/index.ph....html#msg37233 Desert texture : http://www.sas1946.com/main/index.php/topic,7458.0.html MTO map retextured : http://www.sas1946.com/main/index.ph...c,14304.0.html Palau map : http://www.sas1946.com/main/index.php/topic,6146.0.html Bonus : http://www.sas1946.com/main/index.ph...,12124.24.html Clouds : http://www.sas1946.com/main/index.ph...html#msg197691 PS: Is it possible to have nice plane texture like that : http://i1146.photobucket.com/albums/...g?t=1340023635 |
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These are really nice 30mm impacts!
http://www.youtube.com/watch?v=Ux2XG...1&feature=plcp Edit: Real footage for comparison - http://www.youtube.com/watch?v=cU6OK1zSxKg |
Yeah nice video. you just need to fixe your post.
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Ah, yes, now it should be fixed :)
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that tracers are awesome!
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Ground and Water Hits
WIP visual effects for calibres machine gun - large cannon
[youtube]naxpBjO9UfM[/youtube] Perfect !!!! |
Nice, i can imagine myself emptying whole magazines to the ground just to see these nice effects :)
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Ground and Water Hits 2
[youtube]XhQqWuvVFLA[/youtube] WIP visual effects for IL2 Sturmovik 1946 |
would be even cooler if the particles would just last a little longer...
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ricochetting rounds
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[youtube]EoISTrG3TWQ[/youtube]
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WIP visual effects for IL2 Sturmovik - ground explosions
[youtube]RaVpMdlZARo[/youtube] |
Wow, so damn near perfect.
I wonder, and I know Im going out on a limb here, if secondary explosions will be detailed? |
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However the effects are still amazing and while I don't know how AP on water should look in real life, those are still millions better than the tiny default IL-2 splashes for Ju-87G. |
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did you see that : http://www.sas1946.com/main/index.ph...c,23714.0.html
It look awesome. 3D water better than water=4 :D Just hope it will work in DirectX(because openGL doesn't work on my laptop)... Hope it will come in a patch. http://www.youtube.com/watch?v=moZNunWyhRQ http://i697.photobucket.com/albums/v...1217-44-34.jpg that can be done in DirectX 9.0 http://www.youtube.com/watch?v=tYesJtyVzFU http://www.youtube.com/watch?v=TGGa4PJ0z1M |
IL2 doesn't support DirectX. When you run it in that mode it just wraps OpenGL for compatibility. So adding any feature that uses DirectX is unlikely.
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Is it possible for ricochets to be modeled or is it not possible with the engine?
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About the only time I've heard of richocheting bullets intentionally being used to attack foes is when bullets are "skipped" off water or hard ground so that they "bounce" into the side of a lightly armored boat or the underside of an armored vehicle. Since there are lots of variables you have to get just right (angle of attack, compressibility of the surface, bullet drop) and whatnot, it's probably more of a shooter's legend than a valid attack technique (unlike skip bombing, which is modeled in the game and which was regularly used during WW2). |
Even if its not doable in terms of modeling damage from a ricochet it would still be a great visual enhancement which is more what i was leaning towords.
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I thought ricochet are already in the game? Might be a mod, but since I have seen ricochet in IL-2 it's definitely possible.
Also as far as I know the tanks damage model might not be the most detailed but there are different armor values for the front, back, sides and top. |
Very nice effect.
Anyone use ENBseries? Actually there is a converter to add dx9 effect to dx8 games (i.e. GTA), but (i think) need to be correctely configured to work in IL2. |
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OMG, did you see that :
http://www.sas1946.com/main/index.ph...c,31058.0.html http://i1217.photobucket.com/albums/...pse2b18377.jpg http://i1217.photobucket.com/albums/...psaafbb4df.jpg http://www.sas1946.com/main/index.ph...c,31028.0.html http://www.sas1946.com/main/index.ph...c,18405.0.html http://www.sas1946.com/main/index.ph...c,23714.0.html :) |
Might be OK offline, but I'm guessing that would put my frame rates in the trash bin and my computer in the hospital.
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I have tried some of the earlier cloud mods in the past on my mod install.
Can't use 'em. Pretty to just fly around sight seeing, but if combat is part of the plan they are just too heavy of a load. |
Do you think it could be possible to add some kind of grass.
Not like that : http://www.youtube.com/watch?v=9BY-lLSiYbc, but in 2D and just appear in a small area around your plane. and have this water in an update : http://www.sas1946.com/main/index.ph...c,23714.0.html and retexture the 2D water and ground texture :) |
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Kinda negates the excellent work on the AI we've seen of late. |
Interesting, I did not know that.
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Well I will add that this is based on the observations of many offline players, nothing official from TD on the issue of course.
Nik-why grass? |
It would make sense that the line-of-sight of the AI is checked against a primitive(sphere/cube) or a 2D rectangle at the location of the cloud, which is independent of the texture.
Using the actual cloud shapes would require some type of raytracing and is very performance intensive. |
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Amazing effects!IL2 on steroids!
I'd really like if they incorporate,since it saves you from all the troubles that might (and sometimes,will) happen when you install one or more mods. Still waiting for TD to finish IL2 to get into this mysterious world. |
Comparison of 4.12m and the Orginial Low Particles/Low FPS mods (What's your thought?)
Hi, I just re-watch this video http://www.youtube.com/watch?v=2AUwv0qIZIc and you can see that the smoke from the plane is longer and is more black than the 4.12m version who look like green-brown. You can see that the fire have some red flames in it (2:10) and in the 4.12m video, the flame is like the normal flame (white and yellow) and is in circle. It could be nice to have better flamme like this photoshoped flamme : http://img39.imageshack.us/img39/2144/ju52flamming.jpg What do you think? PS: I found that too http://www.youtube.com/watch?v=Xtu1mUegW1M |
I think we cant really comment on it until we see it in 4.12
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Smoke Effects on Ground
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That looks so real, I love it. Will that be implemented in 4.12.1? I mean, a computer that can handle ClOD will play with it. :eek: |
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The Il-2 works just as Clod for me, at least above Berlin |
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But is this an actually existing mod or WIP? |
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