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New War Thunder: World of Planes footage from the Pacific
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looks relatively pretty so far. if f2p can give me a really good flight fix it`ll be the first f2p i may splash a little cash on if it requires that to have the fun. we`ll see...
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Buffalos operating off carriers during a major fleet action covering a landing?
Why can no one ever get the Pacific Theater done correctly? |
My guess is that's not the point of this game........
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Never mind the FM's and map sizes. They certainly do seem to have superior art direction.
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Looks great. Graphics are pretty and it will run smooth most likely. That's a big plus. I wonder how the "full real" servers are though...in the other new video posted this week I noticed a lot of bullets sawing airframes in half very easily...I hope that was on a relaxed realism mode or something.
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Looks great for what it is, I'm looking forward to this game. Gonna get it for sure.
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Starting it off with the Mitsubishi F1M2 and A5M4 really grabs me by the goolies. Two of my all time favourites.
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Looks nice, hope it's not too arcade-ish (but I fear it will be).
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Is this the one from Gaijin?
If so according to an interview on SimHQ you've got to gain experience points yo unlock upgrades for your plane and other such silliness. No thanks. Link to SimHQ interview |
Link to SimHQ interview
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That interview is about World of Warplanes, which is not the same game as War Thunder.
World of Warplanes is gonna be much more arcade, no doubt. |
Your talking about 2 different games by 2 different developers.
World of warplanes by Wargaming.net World of planes by Gaijin Gaijins take is a slightly dumbed down sim with accessibility for arcade type players and sim players alike, set in a MMO type world. (this video was of this game) The one that Outerbeacon is referring to is all arcade MMO with absolutely no simulation aspects. I'm personally really looking forward to seeing Gaijins war thunder - world of planes! |
Ah ok. Thanks for setting that straight for me guys. Sorry for any confusion.
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Looks like a rock solid flight sim -x (arcade value) experience. x will most likely be bigger than in CloD but I'm pretty sure they won't mess this up like Maddox Games. Before I waste my money on an 1C product again that isn't playable to be money's worth, I'll give Gaijin a try.
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Certain aspects of the graphics seemed impressive - the terrain/vegetation, the heavy ocean swells, etc. The aircraft and crew looked good from certain angles, too. The overhead close-ups of the landing craft looked a little weird -- as if they were floating above the water, but with spray coming off the hulls. Framerates looked very smooth.
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I think also once out it will be merged at some point with world of tanks too
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Yup slightly confusing.... World of Warplanes = World of Tanks War Thunder: World of Planes = Wings of Prey World of Warplanes = very very arcadish World of Planes = varying degrees of arcade and sim options to choose from |
The telescopic sights at 5:52 look very nice.
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Gamer type air combat simulators won't satisfy our il2 and COD users..
Major considerations - realistic Flight and damage modeling, competent AI, programmable mission builder tool are just some of the basic critical requirements. I suspect none of the above are properly applied in this game. But you can probably use your console and console controller to play it, which will be attractive to some users. Yes, it has nice graphics and the water looks excellent. |
Everyone's got to start somewhere and if we can get console gamers interested in WW2 aviation, it could bring 'new blood' into the full simulation arena?
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ive played War Thunder: World of Planes beta and i can say most definately that this game is super super arcade fly by mouse controls pay to win, sub par graphics, sub par sound and shouldnt even be on anyones radar who frequents the simulation genre of games...
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Awesome first post bro
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The thing that's for sure is that you should not be trusted. MAC |
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+1 I agree with this statement. Miss information for sure. |
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If you'd like to experiment with the AI in CloD there are ways of making the AI planes behave better, but it's not perfect yet. Feel free to experiment with the skill values and post the results and I will incorporate it into the next version of the AI utility. I like Gaijin games too (I own WoP and Apache), but I suspect Nearmiss' assessment was not that far off of the truth... Still waiting on the promised mission builder for WoP. ;) |
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Now maybe its not at the level of DCS or IL2 sims, but it certainly not as bad as you might think... alot of interesting features, some not listed here yet... |
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I would love for a final on COD, then I can scrap this not so current computer. As it is, I have delayed to upgrade my system while waiting... like so many others are doing. The best AI performance has been achieved in the BOB II WOV. It lacks a current graphics environment and mission builder, but if you want an excellent flying experience it is the foremost AI achievement I've experienced. You hit the nail on the head, because I enjoy the offline experience and misison building. Never cared much for a constant diet of furrballs. |
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I am not a gamer type player. I have CHproducts and other serious interfaces for doing the IL2 and BOB II WOV. A console type game will never interest me. I will upgrade my system when I am confident the COD is viable for my expectations. The devs will get there, so in the meanwhile I do what I enjoy on my terms. I'm not going to whine and complain about my expectations for COD or any other air combat sim. I accept what is available and do with it as I can for best experience. The Gaijin software has all been console gamer oriented or what some call arcade. WHen someone reviews a Gaijin and it focuses on a competent air combat experience then I will look into it. |
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'Il2 Sturmovik - Birds of Prey' for consoles and later transported to PC as Wings of Prey. The interesting thing is that Gaigin developed their GFX engine and married it to Maddox Games Il2 reasonably well. 'Birds of Steel' for consoles was the next obvious choice given that the Pacific theatre was already part of the Il2 series.
I read that Oleg was very keen to see Il2 re-worked for a wider audience which probably explains why those two titles were dumbed down regards their FM and DM. Maybe not for me but best of luck to them! |
Damn my NDA:s with both games discussed... ;)
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