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-   -   New War Thunder: World of Planes footage from the Pacific (http://forum.fulqrumpublishing.com/showthread.php?t=31819)

Mysticpuma 05-06-2012 08:46 PM

New War Thunder: World of Planes footage from the Pacific
 
http://youtu.be/pXIExBJX0o8

Cheers, MP

Ali Fish 05-06-2012 10:46 PM

looks relatively pretty so far. if f2p can give me a really good flight fix it`ll be the first f2p i may splash a little cash on if it requires that to have the fun. we`ll see...

ElAurens 05-07-2012 02:55 AM

Buffalos operating off carriers during a major fleet action covering a landing?

Why can no one ever get the Pacific Theater done correctly?

BadAim 05-07-2012 04:42 AM

My guess is that's not the point of this game........

Feathered_IV 05-07-2012 05:13 AM

Never mind the FM's and map sizes. They certainly do seem to have superior art direction.

kestrel79 05-07-2012 06:29 AM

Looks great. Graphics are pretty and it will run smooth most likely. That's a big plus. I wonder how the "full real" servers are though...in the other new video posted this week I noticed a lot of bullets sawing airframes in half very easily...I hope that was on a relaxed realism mode or something.

DroopSnoot 05-07-2012 06:42 AM

Looks great for what it is, I'm looking forward to this game. Gonna get it for sure.

Feathered_IV 05-07-2012 08:11 AM

Starting it off with the Mitsubishi F1M2 and A5M4 really grabs me by the goolies. Two of my all time favourites.

von Pilsner 05-07-2012 09:39 AM

Looks nice, hope it's not too arcade-ish (but I fear it will be).

159th_Jester 05-07-2012 09:49 AM

Is this the one from Gaijin?

If so according to an interview on SimHQ you've got to gain experience points yo unlock upgrades for your plane and other such silliness.

No thanks.

Link to SimHQ interview

outer beacon 05-07-2012 10:19 AM

Link to SimHQ interview

Quote:

Erik: Will pilots be able to experience the fight from inside a cockpit? If so, will the gauges be accurate?

Anton: The game will feature the third-person camera view as the main one. Besides, players will be able to switch to a sniper mode that will in some way resemble the cockpit view, but it will be used to increase the accuracy of fire, not just to show how operating of the plane looks like from inside of the cabin. Although there won’t be a cockpit view, the user interface (UI) will have a universal set of essential cockpit flight instruments: a combined display for horizon and turn indicators, airspeed indicator, radio and barometric altimeter, etc.
I don't think this is a 'sim'..

BGs_Ricky 05-07-2012 10:29 AM

That interview is about World of Warplanes, which is not the same game as War Thunder.

World of Warplanes is gonna be much more arcade, no doubt.

FS~Phat 05-07-2012 10:33 AM

Your talking about 2 different games by 2 different developers.

World of warplanes by Wargaming.net

World of planes by Gaijin

Gaijins take is a slightly dumbed down sim with accessibility for arcade type players and sim players alike, set in a MMO type world. (this video was of this game)

The one that Outerbeacon is referring to is all arcade MMO with absolutely no simulation aspects.

I'm personally really looking forward to seeing Gaijins war thunder - world of planes!

159th_Jester 05-07-2012 10:55 AM

Ah ok. Thanks for setting that straight for me guys. Sorry for any confusion.

Luftwaffepilot 05-07-2012 10:59 AM

Looks like a rock solid flight sim -x (arcade value) experience. x will most likely be bigger than in CloD but I'm pretty sure they won't mess this up like Maddox Games. Before I waste my money on an 1C product again that isn't playable to be money's worth, I'll give Gaijin a try.

ATAG_Snapper 05-07-2012 12:33 PM

Certain aspects of the graphics seemed impressive - the terrain/vegetation, the heavy ocean swells, etc. The aircraft and crew looked good from certain angles, too. The overhead close-ups of the landing craft looked a little weird -- as if they were floating above the water, but with spray coming off the hulls. Framerates looked very smooth.

DroopSnoot 05-07-2012 12:42 PM

I think also once out it will be merged at some point with world of tanks too

JG52Krupi 05-07-2012 12:45 PM

Quote:

Originally Posted by DroopSnoot (Post 421048)
I think also once out it will be merged at some point with world of tanks too

Wrong game thats world of warplanes... how many times lol

SiThSpAwN 05-07-2012 01:42 PM

Quote:

Originally Posted by JG52Krupi (Post 421051)
Wrong game thats world of warplanes... how many times lol


Yup slightly confusing....

World of Warplanes = World of Tanks
War Thunder: World of Planes = Wings of Prey

World of Warplanes = very very arcadish
World of Planes = varying degrees of arcade and sim options to choose from

Feathered_IV 05-08-2012 12:47 AM

The telescopic sights at 5:52 look very nice.

nearmiss 05-08-2012 06:05 AM

Gamer type air combat simulators won't satisfy our il2 and COD users..

Major considerations - realistic Flight and damage modeling, competent AI, programmable mission builder tool are just some of the basic critical requirements.

I suspect none of the above are properly applied in this game.

But you can probably use your console and console controller to play it, which will be attractive to some users.

Yes, it has nice graphics and the water looks excellent.

Mysticpuma 05-08-2012 06:42 AM

Everyone's got to start somewhere and if we can get console gamers interested in WW2 aviation, it could bring 'new blood' into the full simulation arena?

;

nekranomakon 05-08-2012 08:47 AM

ive played War Thunder: World of Planes beta and i can say most definately that this game is super super arcade fly by mouse controls pay to win, sub par graphics, sub par sound and shouldnt even be on anyones radar who frequents the simulation genre of games...

Feathered_IV 05-08-2012 09:54 AM

Awesome first post bro

carguy_ 05-08-2012 10:10 AM

Quote:

Originally Posted by nearmiss (Post 421690)
Gamer type air combat simulators won't satisfy our il2 and COD users..

As a matter of fact it so happens that some virtual pilots exceed above others with the rising of difficulty (realism) factor.

MACADEMIC 05-08-2012 10:24 AM

Quote:

Originally Posted by nekranomakon (Post 421733)
ive played War Thunder: World of Planes beta and i can say most definately that this game is super super arcade fly by mouse controls pay to win, sub par graphics, sub par sound and shouldnt even be on anyones radar who frequents the simulation genre of games...

Well, there's only one thing for sure here, whoever you are. You are either breaking your NDA by blurting out these comments here, or you haven't played the Beta.
The thing that's for sure is that you should not be trusted.

MAC

SiThSpAwN 05-08-2012 12:33 PM

Quote:

Originally Posted by MACADEMIC (Post 421789)
Well, there's only one thing for sure here, whoever you are. You are either breaking your NDA by blurting out these comments here, or you haven't played the Beta.
The thing that's for sure is that you should not be trusted.

MAC


+1 I agree with this statement. Miss information for sure.

OutlawBlues 05-08-2012 12:48 PM

Quote:

Originally Posted by nearmiss (Post 421690)
Gamer type air combat simulators won't satisfy our il2 and COD users..

Major considerations - realistic Flight and damage modeling, competent AI, programmable mission builder tool are just some of the basic critical requirements.

I suspect none of the above are properly applied in this game.

But you can probably use your console and console controller to play it, which will be attractive to some users.

Yes, it has nice graphics and the water looks excellent.

LOL, I would'nt be bragin on CLOD especially for competent AI, it's the worst I've ever seen in a flight sim. How does yours work for you?:-P

von Pilsner 05-08-2012 05:03 PM

Quote:

Originally Posted by OutlawBlues (Post 421874)
LOL, I would'nt be bragin on CLOD especially for competent AI, it's the worst I've ever seen in a flight sim. How does yours work for you?:-P

Much better now... :D

If you'd like to experiment with the AI in CloD there are ways of making the AI planes behave better, but it's not perfect yet. Feel free to experiment with the skill values and post the results and I will incorporate it into the next version of the AI utility.

I like Gaijin games too (I own WoP and Apache), but I suspect Nearmiss' assessment was not that far off of the truth...

Still waiting on the promised mission builder for WoP. ;)

SiThSpAwN 05-08-2012 05:12 PM

Quote:

Originally Posted by nearmiss (Post 421690)
Gamer type air combat simulators won't satisfy our il2 and COD users..

Major considerations - realistic Flight and damage modeling, competent AI, programmable mission builder tool are just some of the basic critical requirements.

I suspect none of the above are properly applied in this game.

But you can probably use your console and console controller to play it, which will be attractive to some users.

Yes, it has nice graphics and the water looks excellent.

You might be surprised... http://warthunder.com/en/game/features

Now maybe its not at the level of DCS or IL2 sims, but it certainly not as bad as you might think... alot of interesting features, some not listed here yet...

nearmiss 05-08-2012 07:47 PM

Quote:

Originally Posted by OutlawBlues (Post 421874)
LOL, I would'nt be bragin on CLOD especially for competent AI, it's the worst I've ever seen in a flight sim. How does yours work for you?:-P

I still do the IL2 with MODs, and BOB II WOV. I run the COD occasionally, but my system just doesn't work well enough to enjoy it.

I would love for a final on COD, then I can scrap this not so current computer. As it is, I have delayed to upgrade my system while waiting... like so many others are doing.

The best AI performance has been achieved in the BOB II WOV. It lacks a current graphics environment and mission builder, but if you want an excellent flying experience it is the foremost AI achievement I've experienced.

You hit the nail on the head, because I enjoy the offline experience and misison building. Never cared much for a constant diet of furrballs.

nearmiss 05-08-2012 07:56 PM

Quote:

Originally Posted by SiThSpAwN (Post 422017)
You might be surprised... http://warthunder.com/en/game/features

Now maybe its not at the level of DCS or IL2 sims, but it certainly not as bad as you might think... alot of interesting features, some not listed here yet...

The items I mentioned that are needed... I need for my enjoyment of air combat sim.

I am not a gamer type player. I have CHproducts and other serious interfaces for doing the IL2 and BOB II WOV. A console type game will never interest me.

I will upgrade my system when I am confident the COD is viable for my expectations. The devs will get there, so in the meanwhile I do what I enjoy on my terms. I'm not going to whine and complain about my expectations for COD or any other air combat sim. I accept what is available and do with it as I can for best experience.

The Gaijin software has all been console gamer oriented or what some call arcade. WHen someone reviews a Gaijin and it focuses on a competent air combat experience then I will look into it.

SiThSpAwN 05-08-2012 08:04 PM

Quote:

Originally Posted by nearmiss (Post 422160)
The items I mentioned that are needed... I need for my enjoyment of air combat sim.

I am not a gamer type player. I have CHproducts and other serious interfaces for doing the IL2 and BOB II WOV. A console type game will never interest me.

I will upgrade my system when I am confident the COD is viable for my expectations. The devs will get there, so in the meanwhile I do what I enjoy on my terms. I'm not going to whine and complain about my expectations for COD or any other air combat sim. I accept what is available and do with it as I can for best experience.

The Gaijin software has all been console gamer oriented or what some call arcade. WHen someone reviews a Gaijin and it focuses on a competent air combat experience then I will look into it.

I think they have taken some turns for the better when it comes to the sim crowd. As I said, they are not going for DCS/IL2 level Sim, BUT its better than you might think, if IL2 is sorted out before this game comes out I probably wont have alot of time for it, if IL2 is still struggling, I can see some hours spent here for sure... I wish I could say more but I cant :)

SEE 05-08-2012 08:13 PM

'Il2 Sturmovik - Birds of Prey' for consoles and later transported to PC as Wings of Prey. The interesting thing is that Gaigin developed their GFX engine and married it to Maddox Games Il2 reasonably well. 'Birds of Steel' for consoles was the next obvious choice given that the Pacific theatre was already part of the Il2 series.

I read that Oleg was very keen to see Il2 re-worked for a wider audience which probably explains why those two titles were dumbed down regards their FM and DM. Maybe not for me but best of luck to them!

mazex 05-08-2012 09:08 PM

Damn my NDA:s with both games discussed... ;)


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