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BETA PATCH v1.06.17582 - May 05, 2012
Good day everyone!
The patch is ready! What we have today is a DX10-only alpha. DX9 support is specifically removed. If you are running DX9, do not apply the patch! The main purpose of the alpha is to find and squash any remaining or new bugs, especially crash bugs. The most common of the infamous launcher crashes have been fixed, but a few very hard to catch bugs remain. On average, a full day of flying causes about 0.8 crashes, and our internal testing has not yet provided the crash logs needed to zero in on the issue. Download (International Version): http://www.airwarfare.com/sow/index....tid=13&cid=334 http://senect.com/hadal/files/il-2_c...2COD_17582.rar http://oron.com/2nht5gp5h2c8 (211,021,781 bytes) Download (Russian Version): http://airwarfare.com/sow/index.php?...tid=13&cid=335 http://oron.com/mzi00hqcijj4 http://www.sendspace.com/file/t1xf9j http://dl.dropbox.com/u/52278195/IL2...ru.rar.torrent http://marine-air-group.ru/downloads...D_17582_ru.rar (211,104,479 bytes) Please enable logging in your conf.ini (Log=1). If the game crashes, send us your log as well as any crash dump files created in the cppdump folder in the main game installation. Email everything to ishevchenko@1cpublishing.eu So! Get testing. Get reporting. Make sure your logging is enabled, and send us your crashlogs! Installation Instructions: Just extract to your [Program Files]\Steam\steamapps\common\il-2 sturmovik cliffs of dover And play! Version number is 1.06.17582 We don’t have a complete readme at this time, but a rough list of changes is below. Known Issues • Not fully optimized: grass, clouds, and trees. Clouds cause constant FPS drop; grass and trees cause hick-ups. A few extra days of work for this, a few days for grass, few days for clouds, we felt that we could start open testing the patch without waiting for these changes. • Texture cache failing to draw higher-res textures on close-up objects with lower settings on below-recommended video cards. • Weathering textures on aircraft appear shiny in shadows. • No damage decals on aircraft from small-caliber hits. • The hit flash effects are temporarily turned off. • Far and medium distance clouds are temporarily turned off. • Text in dialogue windows in the mission builder may appear bugged with other dialogue windows underneath. • The front line in mission builder and minimap is drawn incorrectly. Changes and Improvements Performance We've performed a huge amount of work improving both average and minimum FPS in the game. Most recommended-spec machine will see a roughly double average FPS and a significant reduction in the micro-freezes that had previously plagued the game. Their frequency, duration, and overall FPS impact will be greatly reduced or completely redone. Some of the changes include: • Completely rewritten render pipeline, which reduced CPU load; • Rewritten texture manager, reducing stutter when loading new textures; • Moved landscape geometry generator to its own CPU core, reducing stutters; • Optimized tree code, reducing stutters when moving across landscape or rotating camera; • Moved grass generator to its own CPU core, decreasing stutters during low-level flight; • Moved all building and vehicle damage models to be pre-loaded, rather than dynamically loaded when they are destroyed. This increased mission loading times and memory usage, and reduced stutters when blowing things up; • Improved multithreading in many other aspects of the code, improving minimal FPS on most multicore machines. Flight Model We've performed a tremendous amount of work testing and improving flight models in the game, as well as improving various aircraft engines. We used actual pilot's notes and flight testing data during the process (thank you Sean!). Unfortunately some deeply-set limitations in the engine code do not allow us to minimize the margin of error at altitudes about 7 km (21,000 ft) where most aircraft begin to perform worse than their real-life counterparts. Fixing this requires more extensive code rework and will therefore only appear with the upcoming sequel. However at lower altitudes most flyables will perform much closer to real life. We also have to note that some aircraft, most notably Spitfire Mk.II, had better performance than the real thing. Others, especially their engines, had reduced performance. We've addressed these serious issues and made our planes fly much closer to the real thing. Partial List: G.50 Temperature models of the engine were wrong due to incorrect data. The engine could not get up to required power at all altitudes. We've also added +100 boost for WEP mode. Spitfire Mk.II The aircraft's speed performance was too good at all altitudes, sometimes 60 mph better than the real thing. Spitfire Mk.I Fixed the top speed dip above 18,000 ft. Hurricane Mk.I Speed performance was also too good at all altitudes, similar to the Spit II. Blenheim Mk.IV Had many problems with the engine model. The engine overheated at normal RPM, the plane could not get up to stated airspeed at all altitudes. Maximum allowed airspeed was too great, and the plane could get up to 560 mph in a dive. A huge amount of work was performed to improve the plane's FM and bring it up to speed. Artificial Intelligence Partial list: • Fixed some non-working orders, removed others from the list. There are no more orders available to the player that the AI does not follow. • Added a request for available targets; • Turned off friendly fire for ground battles (improving FPS); • Added the ability to query current waypoint for scripts; • Told AI pilots not to commit ritual suicide when their leader crash-lands; • Fixed out of turn take offs for AI pilots; Sound Partial list: • Fixed two-engine flanger; • Added detailed engine malfunction sounds; • Added MG-34 and Bren Mk.II machine gun sounds; • Added many other sounds: bomb whistle, bomb hit, atmospheric ambient, cockpit ambient, and many more; • Improved and added engine sounds. For example, the Merlin family contains MerlinIII-RG-Hurricane, MerlinIII-RG-Spitfire, MerlinXII, and Merlin_III which all sound differently under various RPM conditions Have a great weekend! Thanks for All, who made the mirrors for this patch! |
Uraaaaaaaaaaaaaaah
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Paatchh!!!!!!!!!!!!!!!!!!!!!!!!!!
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Fantastic!!
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Wow, was not expecting the patch! Good job team!
Do we need to delete cache files? |
Cheers :)
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Are we there yet?? Yay we are!! :grin:
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yesssss
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Thanks God
Thank you B6 |
thanks!
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Damn I have to go out to a jam in 20 minutes!
Thanks for the ongoing development, will look forward to test :) |
praise be to jesus.......or in this case Black 6:cool:
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S!
Thank You and have a nice weekend! |
I'm happy :grin:
THX Black6 and MG |
I was just about to launch ROF. Thanks i don't need to.
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my heart, my heart argggggggggggggggggg ............................................
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Thanks great!
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This is truly a great day. Thanks for the hard work. :)
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Thanks team!..................:grin:
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Great!!!
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fantastic guys thanks alot
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:)
thanks!!!! |
Thank you man!
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Yeeeeeehaw!
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Thankkkkkkkkk youuuuuuuuuuu :grin:
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HOLY CRAP! :-P
Downloading now! Thanks for putting it up - I didn't expect it at all to be honest. |
YAY!
Thanks |
Thank-you Black6 and the team.
Septic. |
Thanks a bunch
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great, at last
now going testing... |
Thank you for your hard work team, now go home and enjoy your weekend!
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Yaaaaaaaaaaaayyyyyy!
Now let the whining begin. LOL Vertigo |
Thanks!
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Thank you!
Thank you all!
Movement is life. Salutes. |
Download...
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A big thank you is great.
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Downloading this nice surprise now. :-P Can't wait to see what AI commands are working now.
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Sure I won the Lottery & the Mariners will win today,the sun came out in Seattle,I became a grandfather etc et al...but this is the best news of the day!!!
http://i34.photobucket.com/albums/d1...o1_r7_1280.jpg Wooopey!!!!!! ( sorry about portrait...size not my fault!!) |
gracias thks
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This is a most welcome surprise. Thank you devs for your dedication.
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Merci !
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Graciasss !!
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Thank you BlackSix and the IL-2 team for getting this released. I don't mean to seem negative but are we going to be waiting for 1.7 for ground controlled vehiciles and then work will focus on Battle of Moscow? I am just curious and thanks yet again for all of your hard work.
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Waiting...complete!
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Thanks B6. Testing.
Regards. |
Cheers team, look forward to testing this....
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Thank you:grin:
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Hallelujah!
You might have waited until after the Cup Final though ;) just joking Thanks B6, Luthier and everyone. |
Awesome :D :D :D
Who's ready for formation flying with the heavies? ;) |
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I haven't crashed into a team mate while attempting a formation flight in so long I am having withdrawal symptoms... |
Thanks kindly, off to test. It lives! :)
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Would it be possible to have a torrent?
cheers BS and the team |
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A musical piece that I am reminded of by all these posts. Try listening to it while you read it: http://www.youtube.com/watch?v=YknqU...e_gdata_player |
it's a good day to fly
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Thanks for your dedication, Team!
Downloading... |
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First patch report, er, well my FPS as actually got worse :-(, building pop up still there and shimmers. Certainly not double the FPS that was expected unless i have done something drastically wrong. :(
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And the winner of the first sarcastic/negative post in the patch release goes to....Ace of Aces! We knew he had it in him! |
Just in time to test my new 27" monitor that i got yesterday. :)
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thank you :)
look forward to testing patch |
FIRE AND BRIMSTONE FALL FROM THE SKY!!!
j/k w00t!!!!! Excited. Now we need a faster transfer location. |
Empty your cache folder can help
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Thank you :-)
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Never thought I would harmonize with Tree but my fps are also unchanged also cloud shadows are missing. No panic yet though. :-) Oh and thanks for the patch, I am sure it will be fine.
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Great news, thanks.
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Mirror Sites anyone please?
Its telling me I have to wait 2 hours for a slow download :( |
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holy ****!! i can't believe it!!!!!
SPASIBA!!! |
Awsome, and naturally im out on the town having a beer with my pals... Thank you for finally getting it done and I hope you too can enjoy a beer tonight!
/mazex |
@B6, Luthier, Devs: Thank you for the beta. Enjoy your holidays!
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so i gave it a quick go..... huge FPS increase... and i was able to put all the settings as high as they go.
dunno if its just me, but the AI runs into each other a lot now... i did a S turn in a 109 and my wingman smashed right into me taking off my engine cowling (without damaging the engine) and the tip of my right wing, and my plane still flew fairly well, considering... so then i told them to spread apart, and the two other AI ran into eachother cause they both broke the same way when i told them to spread... but the AI commands do work |
My download failed at 87%, now I'm informed that " You have to wait 1 hour, 39 minutes and 29 seconds" for the next download to be available. :eek:
Great. Why can't they get the patches on a decent site? I'm not paying for the quick download. I'll just watch the rest of the footy then lol. :rolleyes: Really slow, too (156kb/sec).....and I have a 30mb download speed. Any good mirrors pls? |
I will upload also:)
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Thank you! We love you!
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Thanks very much chaps. :)
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~S~ & THX !
-crossing my fingers.. Have a nice holliday ! |
(Monty Burns impression on) Excellent. :cool:
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Only had a few minutes to run black death but average fps up to the end of the runway bombing went from 26 to 45 on high.
Not bad so far. |
Wierd, i extract the rar.file to cliffs of dover folder but when i start the game via steam its still the old version number 1.05......?
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Bo'Selecta. thx b6.
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How to empty cache
Can someone remind us of the procedure to empty the cache? Specifically, does the shaders folder need to be emptied or deleted?
Thank you- |
Well emptied all my cache, and im sorry to say that I have no performance increase, if anything my FPS as dropped, dust particles on landing bring my GTX680 card to its knees. Still thanks for the effort , but I cannot for the life of me see where the dev's got a 50% performance increase from.
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The shaders folder needs to remain, just delete its content and the other files in the cache folder. But don't delete the cache folder.
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incredible !!!!
thanks !!! |
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S!
Shaders folder can be removed, game creates a new one. |
Great patch
thank you i will have fun!!!:-p |
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