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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   BETA PATCH v1.06.17582 - May 05, 2012 (http://forum.fulqrumpublishing.com/showthread.php?t=31759)

BlackSix 05-05-2012 04:27 PM

BETA PATCH v1.06.17582 - May 05, 2012
 
Good day everyone!

The patch is ready! What we have today is a DX10-only alpha. DX9 support is specifically removed. If you are running DX9, do not apply the patch!

The main purpose of the alpha is to find and squash any remaining or new bugs, especially crash bugs. The most common of the infamous launcher crashes have been fixed, but a few very hard to catch bugs remain. On average, a full day of flying causes about 0.8 crashes, and our internal testing has not yet provided the crash logs needed to zero in on the issue.

Download (International Version):
http://www.airwarfare.com/sow/index....tid=13&cid=334
http://senect.com/hadal/files/il-2_c...2COD_17582.rar
http://oron.com/2nht5gp5h2c8
(211,021,781 bytes)

Download (Russian Version):
http://airwarfare.com/sow/index.php?...tid=13&cid=335
http://oron.com/mzi00hqcijj4
http://www.sendspace.com/file/t1xf9j
http://dl.dropbox.com/u/52278195/IL2...ru.rar.torrent
http://marine-air-group.ru/downloads...D_17582_ru.rar

(211,104,479 bytes)

Please enable logging in your conf.ini (Log=1). If the game crashes, send us your log as well as any crash dump files created in the cppdump folder in the main game installation. Email everything to ishevchenko@1cpublishing.eu

So! Get testing. Get reporting. Make sure your logging is enabled, and send us your crashlogs!

Installation Instructions:
Just extract to your
[Program Files]\Steam\steamapps\common\il-2 sturmovik cliffs of dover
And play!
Version number is 1.06.17582

We don’t have a complete readme at this time, but a rough list of changes is below.

Known Issues

Not fully optimized: grass, clouds, and trees. Clouds cause constant FPS drop; grass and trees cause hick-ups. A few extra days of work for this, a few days for grass, few days for clouds, we felt that we could start open testing the patch without waiting for these changes.
Texture cache failing to draw higher-res textures on close-up objects with lower settings on below-recommended video cards.
Weathering textures on aircraft appear shiny in shadows.
No damage decals on aircraft from small-caliber hits.
The hit flash effects are temporarily turned off.
Far and medium distance clouds are temporarily turned off.
Text in dialogue windows in the mission builder may appear bugged with other dialogue windows underneath.
The front line in mission builder and minimap is drawn incorrectly.

Changes and Improvements

Performance

We've performed a huge amount of work improving both average and minimum FPS in the game. Most recommended-spec machine will see a roughly double average FPS and a significant reduction in the micro-freezes that had previously plagued the game. Their frequency, duration, and overall FPS impact will be greatly reduced or completely redone.

Some of the changes include:

• Completely rewritten render pipeline, which reduced CPU load;
• Rewritten texture manager, reducing stutter when loading new textures;
• Moved landscape geometry generator to its own CPU core, reducing stutters;
• Optimized tree code, reducing stutters when moving across landscape or rotating camera;
• Moved grass generator to its own CPU core, decreasing stutters during low-level flight;
• Moved all building and vehicle damage models to be pre-loaded, rather than dynamically loaded when they are destroyed. This increased mission loading times and memory usage, and reduced stutters when blowing things up;
• Improved multithreading in many other aspects of the code, improving minimal FPS on most multicore machines.

Flight Model

We've performed a tremendous amount of work testing and improving flight models in the game, as well as improving various aircraft engines. We used actual pilot's notes and flight testing data during the process (thank you Sean!). Unfortunately some deeply-set limitations in the engine code do not allow us to minimize the margin of error at altitudes about 7 km (21,000 ft) where most aircraft begin to perform worse than their real-life counterparts. Fixing this requires more extensive code rework and will therefore only appear with the upcoming sequel. However at lower altitudes most flyables will perform much closer to real life. We also have to note that some aircraft, most notably Spitfire Mk.II, had better performance than the real thing. Others, especially their engines, had reduced performance. We've addressed these serious issues and made our planes fly much closer to the real thing.

Partial List:

G.50
Temperature models of the engine were wrong due to incorrect data. The engine could not get up to required power at all altitudes. We've also added +100 boost for WEP mode.

Spitfire Mk.II
The aircraft's speed performance was too good at all altitudes, sometimes 60 mph better than the real thing.

Spitfire Mk.I
Fixed the top speed dip above 18,000 ft.

Hurricane Mk.I
Speed performance was also too good at all altitudes, similar to the Spit II.

Blenheim Mk.IV
Had many problems with the engine model. The engine overheated at normal RPM, the plane could not get up to stated airspeed at all altitudes. Maximum allowed airspeed was too great, and the plane could get up to 560 mph in a dive. A huge amount of work was performed to improve the plane's FM and bring it up to speed.


Artificial Intelligence

Partial list:

• Fixed some non-working orders, removed others from the list. There are no more orders available to the player that the AI does not follow.
• Added a request for available targets;
• Turned off friendly fire for ground battles (improving FPS);
• Added the ability to query current waypoint for scripts;
• Told AI pilots not to commit ritual suicide when their leader crash-lands;
• Fixed out of turn take offs for AI pilots;

Sound

Partial list:

Fixed two-engine flanger;
Added detailed engine malfunction sounds;
Added MG-34 and Bren Mk.II machine gun sounds;
Added many other sounds: bomb whistle, bomb hit, atmospheric ambient, cockpit ambient, and many more;
Improved and added engine sounds. For example, the Merlin family contains MerlinIII-RG-Hurricane, MerlinIII-RG-Spitfire, MerlinXII, and Merlin_III which all sound differently under various RPM conditions

Have a great weekend!

Thanks for All, who made the mirrors for this patch!


pupo162 05-05-2012 04:27 PM

Uraaaaaaaaaaaaaaah

Dano 05-05-2012 04:27 PM

Paatchh!!!!!!!!!!!!!!!!!!!!!!!!!!

JG52Uther 05-05-2012 04:27 PM

Fantastic!!

GraveyardJimmy 05-05-2012 04:28 PM

Wow, was not expecting the patch! Good job team!

Do we need to delete cache files?

Basha 05-05-2012 04:28 PM

Cheers :)

Tree_UK 05-05-2012 04:29 PM

Are we there yet?? Yay we are!! :grin:

NSU 05-05-2012 04:29 PM

yesssss

=AN=Apache 05-05-2012 04:29 PM

Thanks God



Thank you B6

Voidhunger 05-05-2012 04:29 PM

thanks!

Das Attorney 05-05-2012 04:30 PM

Damn I have to go out to a jam in 20 minutes!

Thanks for the ongoing development, will look forward to test :)

easyhomewin 05-05-2012 04:30 PM

praise be to jesus.......or in this case Black 6:cool:

Flanker35M 05-05-2012 04:31 PM

S!

Thank You and have a nice weekend!

SirAthlon 05-05-2012 04:32 PM

I'm happy :grin:

THX Black6 and MG

Rumcajs 05-05-2012 04:32 PM

I was just about to launch ROF. Thanks i don't need to.

alado 05-05-2012 04:32 PM

my heart, my heart argggggggggggggggggg ............................................

Bloblast 05-05-2012 04:32 PM

Thanks great!

wolfhound338 05-05-2012 04:33 PM

This is truly a great day. Thanks for the hard work. :)

SlipBall 05-05-2012 04:34 PM

Thanks team!..................:grin:

FG28_Kodiak 05-05-2012 04:34 PM

Great!!!

kevchenco 05-05-2012 04:34 PM

fantastic guys thanks alot

TUSA/TX-Gunslinger 05-05-2012 04:34 PM

:)

thanks!!!!

Aer9o 05-05-2012 04:34 PM

Thank you man!

Insuber 05-05-2012 04:35 PM

Yeeeeeehaw!

albx 05-05-2012 04:36 PM

Thankkkkkkkkk youuuuuuuuuuu :grin:

Madfish 05-05-2012 04:36 PM

HOLY CRAP! :-P

Downloading now!

Thanks for putting it up - I didn't expect it at all to be honest.

JG5_emil 05-05-2012 04:37 PM

YAY!

Thanks

ATAG_Septic 05-05-2012 04:37 PM

Thank-you Black6 and the team.

Septic.

louisv 05-05-2012 04:39 PM

Thanks a bunch

Jatta Raso 05-05-2012 04:39 PM

great, at last

now going testing...

ATAG_Keller 05-05-2012 04:39 PM

Thank you for your hard work team, now go home and enjoy your weekend!

Sven 05-05-2012 04:40 PM

http://www.youtube.com/watch?v=suY06PVK_bI

Alaarm!

Patch dead ahead!

capt vertigo 05-05-2012 04:40 PM

Yaaaaaaaaaaaayyyyyy!

Now let the whining begin. LOL

Vertigo

TR47 05-05-2012 04:41 PM

Thanks!

Majo 05-05-2012 04:42 PM

Thank you!
 
Thank you all!

Movement is life.

Salutes.

Kodoss 05-05-2012 04:42 PM

Download...

E.F.Hartmann 05-05-2012 04:42 PM

A big thank you is great.

tintifaxl 05-05-2012 04:43 PM

Downloading this nice surprise now. :-P Can't wait to see what AI commands are working now.

jamesdietz 05-05-2012 04:45 PM

Sure I won the Lottery & the Mariners will win today,the sun came out in Seattle,I became a grandfather etc et al...but this is the best news of the day!!!

http://i34.photobucket.com/albums/d1...o1_r7_1280.jpg
Wooopey!!!!!!
( sorry about portrait...size not my fault!!)

Fer912 05-05-2012 04:45 PM

gracias thks

FFCW_Urizen 05-05-2012 04:45 PM

THANK YOU http://www.smiliemania.de/php/sg/sho...=1845068-0.png

Lurker_71 05-05-2012 04:46 PM

This is a most welcome surprise. Thank you devs for your dedication.

BlackSix 05-05-2012 04:46 PM

Quote:

Originally Posted by Sven (Post 419485)

It's the best video for today))

Manu22 05-05-2012 04:46 PM

Merci !

zoyyo 05-05-2012 04:48 PM

Graciasss !!

Stealth_Eagle 05-05-2012 04:49 PM

Thank you BlackSix and the IL-2 team for getting this released. I don't mean to seem negative but are we going to be waiting for 1.7 for ground controlled vehiciles and then work will focus on Battle of Moscow? I am just curious and thanks yet again for all of your hard work.

susw 05-05-2012 04:49 PM

Waiting...complete!

5./JG27.Farber 05-05-2012 04:49 PM

Quote:

Originally Posted by sven (Post 419485)

+1 :-p

Dano 05-05-2012 04:50 PM

Quote:

Originally Posted by Stealth_Eagle (Post 419505)
Thank you BlackSix and the IL-2 team for getting this released. I don't mean to seem negative but are we going to be waiting for 1.7 for ground controlled vehiciles and then work will focus on Battle of Moscow? I am just curious and thanks yet again for all of your hard work.

They have not yet announced what form or when ground controlled vehicles will be added so I would not expect then anytime soon.

Vulcanel 05-05-2012 04:51 PM

Thanks B6. Testing.

Regards.

Bokononist 05-05-2012 04:51 PM

Cheers team, look forward to testing this....

jayrc 05-05-2012 04:51 PM

Thank you:grin:

kendo65 05-05-2012 04:52 PM

Hallelujah!

You might have waited until after the Cup Final though ;) just joking

Thanks B6, Luthier and everyone.

ATAG_Bliss 05-05-2012 04:52 PM

Awesome :D :D :D

Who's ready for formation flying with the heavies? ;)

JG52Krupi 05-05-2012 04:55 PM

Quote:

Originally Posted by ATAG_Bliss (Post 419516)
Awesome :D :D :D

Who's ready for formation flying with the heavies? ;)

Oh me me me me!

I haven't crashed into a team mate while attempting a formation flight in so long I am having withdrawal symptoms...

RCAF_FB_Orville 05-05-2012 04:55 PM

Thanks kindly, off to test. It lives! :)

=XIII=Shea 05-05-2012 04:57 PM

Would it be possible to have a torrent?
cheers BS and the team

Stealth_Eagle 05-05-2012 04:58 PM

Quote:

Originally Posted by Dano (Post 419510)
They have not yet announced what form or when ground controlled vehicles will be added so I would not expect then anytime soon.

I know but I'll remain hopeful since I think I'll be able to bring in some new people to join just for the tanks and such. One day, we'll have combined ops on a scale and realism like no other before this.

A musical piece that I am reminded of by all these posts. Try listening to it while you read it: http://www.youtube.com/watch?v=YknqU...e_gdata_player

jibo 05-05-2012 04:58 PM

it's a good day to fly

outer beacon 05-05-2012 04:59 PM

Quote:

Originally Posted by =XIII=Shea (Post 419520)
Would it be possible to have a torrent?
cheers BS and the team

+1

Mags 05-05-2012 04:59 PM

Thanks for your dedication, Team!

Downloading...

ACE-OF-ACES 05-05-2012 04:59 PM

Quote:

Originally Posted by BlackSix (Post 419449)
The patch is ready!

Can't be! There are several threads here stating it will be at least 2 to 6 months from now! ;)

Tree_UK 05-05-2012 05:01 PM

First patch report, er, well my FPS as actually got worse :-(, building pop up still there and shimmers. Certainly not double the FPS that was expected unless i have done something drastically wrong. :(

Force10 05-05-2012 05:01 PM

Quote:

Originally Posted by ACE-OF-ACES (Post 419526)
Can't be! There are several threads here stating it will be at least 2 to 6 months from now! ;)


And the winner of the first sarcastic/negative post in the patch release goes to....Ace of Aces! We knew he had it in him!

Baron 05-05-2012 05:02 PM

Just in time to test my new 27" monitor that i got yesterday. :)

Stealth_Eagle 05-05-2012 05:04 PM

Quote:

Originally Posted by Tree_UK (Post 419530)
First patch report, er, well my FPS as actually got worse :-(, building pop up still there and shimmers. Certainly not double the FPS that was expected unless i have done something drastically wrong. :(

Perhaps video settings are the problem. Try that and see if it works.

Tree_UK 05-05-2012 05:05 PM

Quote:

Originally Posted by Stealth_Eagle (Post 419536)
Perhaps video settings are the problem. Try that and see if it works.

I have left all the settings as they were before, I will wait to see if others have noticed a difference before messing about with settings etc. :(

{dz} 05-05-2012 05:06 PM

thank you :)
look forward to testing patch

droz 05-05-2012 05:06 PM

FIRE AND BRIMSTONE FALL FROM THE SKY!!!

j/k

w00t!!!!! Excited. Now we need a faster transfer location.

Stirwenn 05-05-2012 05:10 PM

Empty your cache folder can help

Plt Off JRB Meaker 05-05-2012 05:11 PM

http://img152.imageshack.us/img152/9828/terrythomas.jpg


''Damned good show old man!''

vranac 05-05-2012 05:11 PM

Thank you :-)

Stealth_Eagle 05-05-2012 05:12 PM

Quote:

Originally Posted by Tree_UK (Post 419537)
I have left all the settings as they were before, I will wait to see if others have noticed a difference before messing about with settings etc. :(

If I remember correctly, the settings are defaulted with each update since I know that difficulty settings were reset in another patch so just open the video settings just to be sure. Ok?

flyingblind 05-05-2012 05:12 PM

Never thought I would harmonize with Tree but my fps are also unchanged also cloud shadows are missing. No panic yet though. :-) Oh and thanks for the patch, I am sure it will be fine.

AKA_Scorp 05-05-2012 05:12 PM

Great news, thanks.

addman 05-05-2012 05:12 PM

Quote:

Originally Posted by Tree_UK (Post 419530)
First patch report, er, well my FPS as actually got worse :-(, building pop up still there and shimmers. Certainly not double the FPS that was expected unless i have done something drastically wrong. :(

Read the patch notes again Tree, you have to turn off trees, grass and clouds to enjoy the game in all its glory.:-P

BlackSix 05-05-2012 05:15 PM

Quote:

Originally Posted by Tree_UK (Post 419530)
First patch report, er, well my FPS as actually got worse :-(, building pop up still there and shimmers. Certainly not double the FPS that was expected unless i have done something drastically wrong. :(

We didn't promise to fix building pop up and shimmers in this patch

klem 05-05-2012 05:16 PM

Mirror Sites anyone please?

Its telling me I have to wait 2 hours for a slow download :(

nearmiss 05-05-2012 05:17 PM

http://www.youtube.com/watch?v=8lmsMSQDVPM

stephan87 05-05-2012 05:19 PM

holy ****!! i can't believe it!!!!!


SPASIBA!!!

mazex 05-05-2012 05:19 PM

Awsome, and naturally im out on the town having a beer with my pals... Thank you for finally getting it done and I hope you too can enjoy a beer tonight!

/mazex

41Sqn_Banks 05-05-2012 05:19 PM

@B6, Luthier, Devs: Thank you for the beta. Enjoy your holidays!

Madfish 05-05-2012 05:20 PM

Quote:

Originally Posted by klem (Post 419559)
Mirror Sites anyone please?

Its telling me I have to wait 2 hours for a slow download :(

I'll upload it to my webspace. I have a slow connection though so it may take 40 mins. I'll post the link when it's up though.

AKA_Tenn 05-05-2012 05:21 PM

so i gave it a quick go..... huge FPS increase... and i was able to put all the settings as high as they go.

dunno if its just me, but the AI runs into each other a lot now... i did a S turn in a 109 and my wingman smashed right into me taking off my engine cowling (without damaging the engine) and the tip of my right wing, and my plane still flew fairly well, considering... so then i told them to spread apart, and the two other AI ran into eachother cause they both broke the same way when i told them to spread... but the AI commands do work

RCAF_FB_Orville 05-05-2012 05:22 PM

My download failed at 87%, now I'm informed that " You have to wait 1 hour, 39 minutes and 29 seconds" for the next download to be available. :eek:

Great. Why can't they get the patches on a decent site? I'm not paying for the quick download. I'll just watch the rest of the footy then lol. :rolleyes:

Really slow, too (156kb/sec).....and I have a 30mb download speed.

Any good mirrors pls?

=XIII=Shea 05-05-2012 05:23 PM

I will upload also:)

SG1_Gunkan 05-05-2012 05:23 PM

Thank you! We love you!

RCAF_FB_Orville 05-05-2012 05:25 PM

Thanks very much chaps. :)

Norseman 05-05-2012 05:29 PM

~S~ & THX !
-crossing my fingers..
Have a nice holliday !

AndyJWest 05-05-2012 05:29 PM

(Monty Burns impression on) Excellent. :cool:

Luftrofl 05-05-2012 05:32 PM

Only had a few minutes to run black death but average fps up to the end of the runway bombing went from 26 to 45 on high.

Not bad so far.

Baron 05-05-2012 05:33 PM

Wierd, i extract the rar.file to cliffs of dover folder but when i start the game via steam its still the old version number 1.05......?

BRIGGBOY 05-05-2012 05:35 PM

Bo'Selecta. thx b6.

chris455 05-05-2012 05:35 PM

How to empty cache
 
Can someone remind us of the procedure to empty the cache? Specifically, does the shaders folder need to be emptied or deleted?
Thank you-

Tree_UK 05-05-2012 05:35 PM

Well emptied all my cache, and im sorry to say that I have no performance increase, if anything my FPS as dropped, dust particles on landing bring my GTX680 card to its knees. Still thanks for the effort , but I cannot for the life of me see where the dev's got a 50% performance increase from.

csThor 05-05-2012 05:36 PM

The shaders folder needs to remain, just delete its content and the other files in the cache folder. But don't delete the cache folder.

Gourmand 05-05-2012 05:38 PM

incredible !!!!
thanks !!!

simast 05-05-2012 05:39 PM

Quote:

Originally Posted by Tree_UK (Post 419589)
Well emptied all my cache, and im sorry to say that I have no performance increase, if anything my FPS as dropped, dust particles on landing bring my GTX680 card to its knees. Still thanks for the effort , but I cannot for the life of me see where the dev's got a 50% performance increase from.

Same results here - no FPS increase at all and I would have to go as far as to say it got worse (I have even disabled trees and grass).

Flanker35M 05-05-2012 05:41 PM

S!

Shaders folder can be removed, game creates a new one.

LcSummers 05-05-2012 05:43 PM

Great patch


thank you

i will have fun!!!:-p


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