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Modified AI in the Quick Missions
From this thread: http://forum.1cpublishing.eu/showthread.php?t=31111 someone mentioned that you can change the AI settings to reduce the AI snap-rolls and their short attention span.
I went through all the quick missions and modified the AI according to the instructions here: http://www.bobgamehub.blogspot.com/2...-of-dover.html I did not set every plane exactly the same (I put the general values I used below) and tried to follow the suggestions for the bombers as well. I only tested a couple of dogfights so it's certainly not perfect and it's probably got some errors (if you get better results or find errors just post them here and I will add it to the archive). There are install instructions in the zip file (by default I set it up to work with JSGME for ease of testing/use, but it's simple to install by hand as well - just back up your originals!!!) Here are the values I used (as of v0.5): ACE 1 Skill 0.93 0.21 0.96 0.95 0.84 1 1 0.63 VETERAN 0.7 Skill 0.73 0.21 0.92 0.85 0.74 1 0.95 0.63 AVERAGE 0.3 Skill 0.32 0.21 0.87 0.75 0.74 0.95 0.90 0.53 ROOKIE 0 Skill 0.30 0.21 0.78 0.70 0.64 0.85 0.85 0.43 Bombers Skill xx.x xx.x xx.x 0.30-0.70 0.74 1 0.95 0.93 Ground Attack Skill xx.x xx.x xx.x xx.x 0.74 0.95 0.95 0.75 The following Quick missions are included: 006 - Dogfight - Even.mis 007 - Dogfight - Even - Low Level.mis 008 - Dogfight - Advantage Axis.mis 009 - Dogfight - Advantage Allies.mis 010 - Bomber Intercept - Channel.mis 011 - Bomber Intercept - Channel - Low Level.mis 012 - Bomber Intercept - Hawkindge.mis 013 - Bomber Intercept - London.mis 014 - Bomber Intercept - Calais.mis 015 - Free Hunt.mis 016 - Aerial Battle - Dover.mis 017 - Aerial Battle - Calais.mis 018 - Airfield Attack - Manston.mis 020 - British Attack - Airfield.mis 021 - British Attack - Column.mis 022 - British Attack - Bridge.mis 023 - German Attack - Airfield.mis 024 - German Attack - Column.mis 025 - German Attack - Bridge.mis Changes: v0.5 - Lowered the ADVANCED FLYING for all planes to 22 in an attempt to reduce the snap-roll behavior and slightly modified the TACTICS, BRAVERY, and DISCIPLINE values for all aircraft. v0.4 - Changed bomber AI gunner values per trademe900's suggestion. v0.3 - Started over with new files using different (fixed) values. v0.2 - Fixed error in directory structure, modified BRAVERY values. v0.1 - Original Release Current version: Quick Missions - Modified AI v0.6.zip Previous version: Quick Missions - Modified AI v0.5.zip |
That is a great piece of work...very very well done. :grin:
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Awesome work. This is fantastic to have just even a band-aid to put on the AI for the time being. Using these skill sliders they are already so much better and fun to fight with.
One thing that is very important to remember is to set the bomber gunnery skills very low- the opposite from the fighters that need a high setting. This way you are able to dive through large formations with speed as tracers fly all over the sky and not be hit by impossible sniper shots, which is according to documentation and general consensus how it should be. Also the discipline slider is a very potent tool to stop the behavior of blindly heading on to engage a bomber formation as a mass of enemy fighters charges straight at you. |
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[QUOTE=von Pilsner;409993]From this thread: http://forum.1cpublishing.eu/showthread.php?t=31111 someone mentioned that you can change the AI settings to reduce the AI snap-rolls and their short attention span.
I went through all the quick missions and modified the AI according to the instructions here: http://www.bobgamehub.blogspot.com/2...-of-dover.html This sounds great...just to be clear, what 40 missions are these? Are they the stock QM and SM's that come with the game? |
Does anyone find that the tactics slider effects the F16 snap rolls at all?
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I will edit the original post to be more specific. :D Quote:
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Great buddy!!!
Now we have working AIs. It was often frustrating in single missions what kind of manouvers the bombers were flying. It was more STAR WARS. Great and thank you!!!! LC |
Thank you!
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Nice work! Looking forward to giving your AI adjustments a run. :)
EDIT: Just had a quick blast on the Free Hunt Quick mission.... ACHTUNG offline Luftwaffe pilots! England is no longer being defended by dribbling imbeciles. :D Nice work. |
Many thanks!
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Great thanks :grin:
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While the AI shooting, awareness and aggressiveness are much better im still seeing the F16 barrel rolls.
Anyone else seeing this? |
Be warned, if you do a Verify Integrity of Cache in Steam the mission files will be replaced for the ones with the old AI.
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I give a try, thank you!
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Thanks for this!!!
Question...when you load files do they just update the existing missions or add new modifyed ones on top of the existing QMs and SMs? |
They update them, though i only got them to work when i put them in here...
Documents/1Csoftclub/CLOD/mission/Quick The OP might want to update the readme. |
That's where I put them.
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Great!
Please!!! Blacksix or Ilya, just pack these in the next patch, and modify the AI code according to below: Code:
if (aiPilot.EvenThinkingAboutFullDeflectionInstantRoll == true) |
Dont forget guys, there are AI changes in this weeks patch and they may be more in the future. So with that in mind it maybe best to save your old missions to see what effect the new patch has had.
;) |
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thanks, definately spiced up the quick missions for my CloD withdrawal needs :P
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Is it just the advanced flying that effects the f16 snap rolls?
What does tactics slider do does anyone know? |
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I am new to this sim - but not to IL2 - and frankly have held off getting deeper into it yet as I decided to just wait for the patch first - so I have not had to wait quite as long as many of you - but I am really looking forward to it after reading about it here. I hope all goes as planned for all of you and it is mostly what you all wanted. My big decision will be whether to try the beta, or just wait for the final to be pushed out via Steam as I do not have previous flying to compare it to. |
It almost makes me more annoyed! Credible AI behaviour is (more or less) built into the game and yet it was shipped with the Star Wars behaviour and the Barrel roll behaviour, etc, etc, because someone on the development team couldn't be bothered to spend an afternoon going through the quick missions to modify the sliders or (even better) spell it all out in the documentation (what documentation, I hear you ask...! And I thought the manual was actually well-written and amusing!).
I dunno. It's almost like they were deliberately trying to mar or sabotage their own achievement. [Personally, I love the game, the graphics, the "sensation of flight", but like so many, me and my 40-odd squad-mates have given up on it until the game runs better and the co-op missions BECOME DOABLE - and by "doable", I don't mean that someone with a PhD in Rocket Science can program in co-op behaviour with "Scripts" (= algebra or differential equations for all of us in Tangmere Pilots. We've got lawyers and estate agents and teachers, but no "hackerz" to help us out). We're all crossing our fingers for the patch, because WE ALL REALLY REALLY REALLY WANT TO FLY IN THE CLOD SKIES!] PS. I'm not apologising for the capital letters. So there. |
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Ha! Maybe, but whoever it was did a bloody good job...
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Thanks for these updated missions Von Pilsner. I recently reinstalled COD and they're making the offline playing much better. Still haven't been online, waiting to see if the patch sorts that out before venturing onto a server. Cheers man :) |
How do I get the individual .mis files without using JSGME? Any chance of just getting the files themselves in a .rar or zip?
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Von Pilsner, is it only the "bob" folder i have to put in the COD JSGME folder, to get it work? Or with the other JSGME file also?
It doesn't work so far here when "bob" is enabled in JSGME... in my quick missions, all have desapeared... |
Tested today! Superb, had a lot of fun! Thanks for your work!
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Many thanks for this mod. The quick missions are much improved and far more challenging.
Cheers.:cool: |
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Try putting the .mis files directly into: '\il-2 sturmovik cliffs of dover\parts\bob\mission\Quick\' |
Yeah,this is a great Mod,what I did was just let your mod replace the original files required in the 'quick'mission folder that require the much needed AI behaviour attention,it all works a treat.
This way you retain the pics in the menu. Should I require to go back(which I don't),to the COD originals I have made a back up copy,plus you can always rebuild the game itself,as someone has posted earlier by clicking on 'Verify Integrity of Cache' in Steam. Simples...........thanks very much Mr Pilsner,top job sir. |
Thanks for all the encouragement everyone... :D
I decided to dust off the old compiler and put the modifications into a program that will make the modifications to the mission file automatically (it makes backups too:)). AITweak thread is here: http://forum.1cpublishing.eu/showthread.php?t=31573 |
Sounds very interesting! :grin:
Though, is there a way to uninstall it? Just in case... |
It is just and .exe and a .bat file, just delete them to uninstall... :D
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Can Mods move this to the FMB section so it's easier to find?
Thanks, Eagle |
Just as a word of encouragement, i just flew a offline quick mission and had my first believable dogfight with a AI spit!
No F-16 rolls and the blighter was performing some rolling scissors with me beautifully, trying to get home when damaged but still fighting back when attacked. Very well done indeed! |
Definite improvement thanks!
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Hehe...........of course,without realising it,the poor AI in COD has made better virtual pilots of us:lol:
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Where do I put these files and do they delete the original ones? Should i save the originals? Also, if a new patch comes out will these files be overridden by new patch and cause problems? Should I put back the originals before any new patch?:confused:
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:D |
I appear to have mucked this up. I downloaded the compressed files and then extracted (couldn't work out how to copy them) to IC softclub blah blah "mission" and then when this didn't work to Program files (x86) and then to where my other clod directory is to be found and into "quick" but again nothing happened. Also, when you look under Quick Missions when playing single player there are no new duplicate missions in evidence.
Anyone able to tell me what I'm doing wrong? |
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