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Friday Update, April 6, 2012
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Good day everyone!
The patch is still laggy at times. Last week’s problems are harder to crack than expected. Particle and effects-related problems are still there. We’ll be working over the weekend to make sure the patch is ready ASAP because, we know, come on! Today’s update meanwhile shows off some new ground vehicles made for the sequel as well as the screenshots of WIP Russian villages. The landscape is being built by an external team and they are extremely excited about hearing your feedback. Constructive, if at all possible, but I know, come on. Hope this will keep you busy over the weekend! Have a great weekend! |
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Russian villages part 1:
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Russian villages part 2:
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Russian villages part 3:
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wow the detail is amazing! Thanks for the update B6
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I like them. Honestly.
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Great Job!
Waiting forward for the patch, for the B.o.M, for the N.A.T.O, for Spanish Civil War, for, for, for... |
nice Easter egg pictures :)
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Looking great, thanks for sharing!
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Wow, looking good (I like the grass texture). Reminds me of one of the Red Orchestra 2 maps in a good way- like flying over the area played in other games.
Thanks for the update! |
Whaaat!? Update? :D Cool :)
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Many thanks for update!
@ALL While we are waiting for the patch please register and vote for your favourite bugs at IL2bugtracker: http://www.il2bugtracker.com/project...ues?query_id=1 You can add new bug reports and feature requests to it too. Luthier commented on some issues there. How-to and discussion of the bugtracker is here http://forum.1cpublishing.eu/showthread.php?t=30906 |
Wow just superb work with the fences. Whoever did those deserves a pat on the back and a raise...
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If everything looks like that last shot from the air, though, it will be absolutely stunning. I can see my tracers chewing through those rows of shacks... Thanks for the update!! Good stuff. I'm sad to hear of anyone having to work over the weekend, but since previous statements from the team have said y'all only do that when it's crunch time for a release that makes me hopefull we'll have one soon. |
They look pretty good to me. Hope the last fix goes well as it sounds like you think it is nearly there.
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nice thanks
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Thanks for the update. I haven't expected that we will get one today. :grin:
The landscape looks great! :) |
No patch? Pictures, yet again, of the sequel???
THAT'S IT! I'm uninstalling..... :D Only joking :D Those are some great pics, B6! Lovely detailed work there and it looks like the sequel is going to be great. :) Glad to hear the patch is coming along nicely, even if the particles are still playing up! I am sure I speak for the community (Well... the reasonable members anyway) when I say it is really appreciated that you guys are going to be busy working on the patch this weekend. As I have said a few times before..... Good times ahead! :) On a side note: When are people going to get it into their skulls that the Eastern front is being built with the same engine as CloD and, therefore, no fixed CloD.... no Eastern front? I sometimes have to wonder how people who have no grasp of that concept have the ability to even get their planes in the air...... or switch their PCs on..... :D |
Thanks BlackSix, sad to hear of the issues surrounding particle effects, very frustrating for everybody, even more so to those who are attempting to fix the problem.
New village stuff looks good to me, but I've no idea what a Russian village should look like so I'm unqualified in the extreme :) Anyway, keep plugging away please, it is very much appreciated from me. |
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I like the screenshots, good work. I hope the patch issues will be resolved soon, but you know better than us how important it is.
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http://www.gifs.net/Animation11/Crea...Mr_Burns_3.gif |
Hoping for the patch for CoD soon. At this point thats all I am interested in. If I see a picture of a flyable He123 for the sequel I will get more exited.
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Great looking pics.
We may have patch even in weekend ;) |
Hello BlackSix.
Promising, nice landscape, good job! Would be nice to hear more the gorund units. For example, how much destroyable the environment? For example, a tank passes through the wooden fence, or bounce off from it? The trees. Will be collision-model of the trees? And the soldiers... will be AI soldiers (on foot)? How can we use the tanks? Where can you create them? There will be "barrack" object, or you can create automatically in the larger cities and airfields? Will be possible to using engineer vehicles? Supply, repair-vehicles? The airplane crash, or fly home, there is no such problem. But you can repair, refuel, rearm the tanks on the field. (of course this is subject to conditions). Any solution to this? And finally, how many (which type) vehicles will be driveable? 1-5-10/ side? (or all of them? :) ) ps. needless to deny, the intelligence services revealed the true purpose of the driveable tanks feature: http://upload.wikimedia.org/wikipedi...AntonovA40.jpg We see the VVS conspiracy!! :grin: ;) |
the only thing that could be a good one is that they hired someone external to make some stuff.
For them I should say that the houses are pretty. Not that i care so much about something that i will see only in useless footages or flying fast and low level over there. I wonder if it would be possible to hire also programmers to fix other stuff more than the graphic major issue, the list is huge and until now nothing changed, with the excuse of the graphic engine. |
i love the details of the window frames, shutters and the gable, pic 3-1 and 3-2.
Thanks for the update, thumbs up :-P |
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An update today is a welcome surprise :)
And I guess the patch is close from that wording, still let's see shall we. ~S~ |
Thank you dev team! The villages look really nice and very much like the ones that I have seen east and northeast from St. Petersburg. (I have never been to Moscow) Only the public sauna and and the post office (painted blue) seem to missing:)
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The rendering of the trees into the distance was very convincing.
Thanks!!! |
Frankly I lost hope of an update in the near future ...
I believe this patch will only be released when it is launched on the Russian front so thank you for reporting the WIP |
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Looks good! keep up the good work guys, im really looking forward for the patch and the BoM.
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Pictures look very good, thanks for the update.
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The Russian village looks excellent. Very believable. The fences are a really nice touch - give the impression of gardens and help to integrate the individual buildings into the landscape so that they don't seem like they were just thrown onto the map.
Some other nice details too...but brings to mind a question...will that be representative of the level of detail available over the whole map at standard settings when we are flying over it? If so, please ask the external team to consider bringing their magic to the England map when they get the chance. :) Thanks for the update and good luck in pulling the last items of the patch together this weekend. Fingers crossed. P.S. - I'm serious about the England map! :) |
nice, apart from the trees which need a little variety.
@ Blacksix, Luthier and team: Just one thing that bothers me. You must have been aware of the fact, that it's the particle system causing many stutters almost for a year now? People have told you on and on and on right from the beginning. And then you come here one week ago and speak of it as if you only just recognized that it's those naughty particle system? :rolleyes: |
Well I think it looks great and the village sits very naturally in the surrounding landscape.
Love the detail like the stacks of wood in the shelters, the wells and hay sheds. Grass looks great too. Well done to the team. Really looking forward to the sequel. Keep up the great work guys.....good things come to those who wait. |
That village looks very much like the only russian villages I have seen in Russian movies like "Idi i smotri"... The problem is that is looks so good that one starts comparing it with villages like the ones in "Red Orchestra 2", which only has levels the size of the scrapyard behind the hangars at one of the airbases in this game that covers thousands of times larger areas...
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I got the itch to fly over the channel real bad lately, so I am always awiting these updates with great aticipation. Take all the time you need. Listen to hardcore fans not trolls. We are a team, the community and the developers so just stick to your guns because there are a lot of us that appretiate you and your work.
Now for some constructive criticism. The village layout is great as well as the trees and bushes around them. I know that villages in easter europe look like that, sorrounded by grass and trees, like parts of forests. The walls and roofs look amazing as well.So do the tree trunks. Great stuff very life like and detailistic. THe negative things are, well the things that could use some work is that the tall grass is too spiky and ruff around the edges. The windows seem kind of small and blurry, like they're not actually a part of the buildings. The grass looks a bit like a carpet aaaaand have you considered gravel roads or muddy roads for the season. Well there it is constructive criticism. If you stay the course this game is gonna be the new benchmark in the industry. I love you Russian ethousiasts because you are keeping the aviation dream alive. |
Pity that patch progress is difficult, succes with it!
The landscape and houses look great, like from a history book. B6 I was wondering if there will be tree collision model soon for CLOD? Thanks. |
Beautiful detail on the villages :) Congrats to the external team!! Bravo!! :) I didn't think I'd see an update today,Very nice surprise,Thank You and have a wonderful Easter/Holiday.
Cheers :) |
No worries!
Don't rush it. Take your time. I rather have it done properly than rushed.
We have waited one year, we can wait another one. |
Great job, thanks for the update
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BlackSix, the skin resolution of the buildings seem to be way higher than I know from last specifications. Were there any changes with building specifications (poly count, skin size) since last time?
Kuzma told me to skin buildings with approx. 20 pixels per meter. Your today's buildings look to me at least the double resolution. |
Thank you for the update. Outstanding job your developers are doing.
Take your time and get these shutters fixed. Releasing an update before its ready is not an update. Stay the course. You're doing a fantastic job!!! |
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They are working on weekend, i think it means we are really close to betapatch release :)
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P.S. - can't wait to storm the barn.. |
The WIP is very impressive and thanks for an update, but I just feel a little empty that once-again we see the marketing of "The Sequel" when really it would be great to hear what is actually going to appear in the original CloD that so-many purchased in a broken state?
Honestly, I am willing this game to be fixed. Currently I am still enjoying the original 1946, and waiting for the big patch, but is it true that it is just an FPS fix or will there be actual interface, gameplay, AI changes? Currently everything we are reading is about the next thing we will have to buy? Could we just have an update saying that the original will be fixed before the Sequel is released or will it contain all the fixes we currently hope for in a patch? I'm so impressed by the detail in CloD, but please, throw us some news about what you are going to include in the next patch for those who aren't going to be buying a sequel if the original software is abandoned! Cheers, MP |
Hmmmmmmm
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Thanks for all the hard work BlackSix and do you think you can get any sort of update on the controlling the other things like tanks because I have some friends who would be willing to get this for the tanks possibly. :grin: |
What on earth is the point of providing updates for a game that hasn't yet been officially announced? What, really, is the point? Why not just say nothing as that would be less insulting.
I can't wait until CLOD is fixed but if the cost is delay while BoM gets developed then the developers really don't understand some of those that want CLOD to work. Hood |
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Thanks for the Friday update; it is one of the highlights of my week!
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P.S. B6 and team we're totally excited and looking forward to the Moscow theater and cannot wait to buy it. It will be one I will add to my collection and it will make a fantastic gift.
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Tank you B6.
Screenshots look great! Cant wait to lurk around in a IL2! Quote:
And how many times do they have to explain that the development of the sequel does not delays the patch? Its been stated so many times in so many ways and still some dont understandit. And they also want CLOD working perfect. |
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Thanks!
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Thanks for the update....nice screens...As for the particle problem...an option would be to take it out ...patch us and reintroduce it later when solved... did not mention the tracers, roundels, decals etc. are we to assume that is fixed?
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Cheers B6. Sounds very positive! and almost there!?:razz:
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I like the Russian villages screens but I have a question that I would like explained by the developers. The buildings in the villages look very good but why do the buildings in the other screens look like there has been an earth quake and are about to fall over??. Check the windows and wall aliagnments in the screen shots.
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U still dont know how to make good textures. Thats nice.
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Thanks for the update Blacksix, hoping the team has some luck with the particle effects problem currently holding the patch up.
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Every week some other "unexpected" pictures... WOW, great job !!
Looking forward for next week with new eastereggs. Have a nice Easter weekend ! |
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If the patch is purely graphical then development of BoM has delayed fixing CLOD. Smooth gameplay is only part of the picture. And for those that say "wait for BoM it'll fix everything" they're missing the point. I paid for a working game and I get lovely pictures about something that is a long way off. Woopee. Yes this is a stuck record but it's also a complaint. I trust the developers to get it right, but by god they haven't a clue about PR. Hood |
Those pics look like they're from men of war. Thanks for update.
G.C. |
What's the difference from when we were being shown COD (storm of war) screenshots through it's 6 years development and being shown screens of the 'sequel'?
nobody appart from the most avid conspiracists have used the phrase "wait for BoM it'll fix everything", while the rest of us have grasped the basic fact that COD is being patched. |
Hi Black Six thanks for the update.
Sounds like the particle problem is a real pain in the butt ,thanks to those working the weekend to sort this. I remember from earlier updates a patch for the GFX would be released for testing first ,this was to be done to avoid burying any GFX issues with other work. Once confirmed ok another would be released with all the work that has been done already by other team members on FM,MB etc etc. You have said before there are some team members whose areas of speciality are not related to the bugs etc in CLod so are working on BoM. I thought to mention this as newer members to the forum might not be aware of these posts. The detail in the screenies for BoM look quite impressive,perhaps they could put some hedgerows in CLoD:grin: |
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And you expect social skills??? :D |
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I'm afraid it's you, not the devs, who really doesn't understand. The patch is in progress and will be with us very soon. The devs want this thing fixed as badly as we do. They know future sales are dependent on the performance of the current product and since both CloD and sequel share the same engine, we will all benefit from the BoM work whether we buy the sequel or not. Plenty to be cheerful about from my perspective. |
We have no idea what or if anything is being fixed after the "performance" patch.
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AMD dual core 5400+ 6gb ram GTX460se Win 7 ultimate microsoft SWFF2 joystick trackir |
Some of us have an 'idea', presumably after the 'performance' patch they will work on the remaining bugs, which is pretty much what they have said.
see post below for the evidence I was looking for |
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Can I remind you what Luthier told us after the previous patch: "And here’s where we are in terms of plans. We obviously remain hard at work on the series. We will continue to improve the game up until the eventual release of its sequel. Our main priorities now are: 1. Physics and FM. This means plane behavior in the air, brand new landing gear model on the ground, collision modeling including tree collision (if performance allows), and improved vehicle physics. 2. AI. Currently working on everyone’s favorite controls flutter and AI wingman behavior. Also working on improving radio comms, getting your crew to be more verbose on the intercom, and lots of other changes. Coupled with #1, this should give us quite a dramatic change in how air combat looks and feels. 3. Performance. We are in final stages of testing a thorough overhaul of the game’s graphic engine. It won’t look any different but it will be much more streamlined. It’s too early to say what the FPS increase will be in the final version, but it shouldn’t be less than 50%. 4. Sound. The sound in the v15950 is considered a beta. We will continue to improve existing sound, and to add new ones to the aircraft and to the world around them. 5. SDK. As promised earlier, still planning to release a map-making SDK in the near future. More details will be released when we are ready for them. I won’t put an ETA on any specific feature at this point. We will go through the same general process as before: internal testing first, then open external testing, and then finally the release. Generally, releases should follow at about the same pace as they have with the current patch." That pretty well tells us what is being worked on doesn't it? Sounds to me like a planned series of patches right up until the sequel is released. No mention of having to wait for the sequel for further updates. Following the list of improvements being worked on, Luthier tells us how the improvements will be released. He wouldn't talk about open external testing if all this stuff was being saved for the sequel would he? Notice also how he used the plural - "releases". Big clue there. |
Some great detail is contained the shots there B6, excellent detail in fact, but are they done in the original graphics engine, the new one or some other?
If done in the original, well and good - we know what's what there - let the WIP progress If, done in some other - no comment - let the WIP progress but, if, they're done in the new engine.... I'm apprehensive that the same same LOD problems will exist, as far as yellow tinted landscape and neon green forests go. The forests are nowhere near mottled enough and long shots, for distance, look far to sterile. |
What I love about these village shots is the variety of buildings and the attention to detail. Anyone notice the axe propped up against the wood pile?
Look at the different types of fence and the way they're not all uniform - broken rails and missing sections etc. Love the outdoor toilet.:grin: All looks very convincing to me. |
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Still, that was a long time ago Oct...I look forward to the Fri update to hear what's new with Clod. Some news on AI or comms would be welcomed, no matter how small. |
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The bar is set another notch higher at every update. |
they must be very close to this patch if there working this weekend.
Wish 1C team good luck this weekend and "get'er done" |
Sometimes i wish the moderators of the 777 forum would take over here for a time. :D :D :D
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You are completely wrong if you think future sales are dependent on the performance of the current product - soon it'll be less than £10 and the vast majority of the fan base have already bought it. The future of this series depends on BoM, but that in turn depends on fixing everything that is so very wrong with the engine. The only CLOD update there has been for the last two months is that "We are working on the graphics engine and it'll be fixed "soon"". What about the other issues? That counts as partially patched for me. And despite my frustrations I'm actually positive and have faith that there will finally be a product worth playing. Announce BoM then shove the pretty pictures in another thread so people can drool over an expansion they won't see for at least another year. Hood |
Uggh, Always get here too late for the devs to possibly read.
Is there any word on DX11 being implemented in the new graphics engine? |
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Im gonna try this one more time and hope it will sink in. Originally Posted by Sutts. Can I remind you what Luthier told us after the previous patch: "And here’s where we are in terms of plans. We obviously remain hard at work on the series. We will continue to improve the game up until the eventual release of its sequel. Our main priorities now are: 1. Physics and FM. This means plane behavior in the air, brand new landing gear model on the ground, collision modeling including tree collision (if performance allows), and improved vehicle physics. 2. AI. Currently working on everyone’s favorite controls flutter and AI wingman behavior. Also working on improving radio comms, getting your crew to be more verbose on the intercom, and lots of other changes. Coupled with #1, this should give us quite a dramatic change in how air combat looks and feels. 3. Performance. We are in final stages of testing a thorough overhaul of the game’s graphic engine. It won’t look any different but it will be much more streamlined. It’s too early to say what the FPS increase will be in the final version, but it shouldn’t be less than 50%. 4. Sound. The sound in the v15950 is considered a beta. We will continue to improve existing sound, and to add new ones to the aircraft and to the world around them. 5. SDK. As promised earlier, still planning to release a map-making SDK in the near future. More details will be released when we are ready for them. I won’t put an ETA on any specific feature at this point. We will go through the same general process as before: internal testing first, then open external testing, and then finally the release. Generally, releases should follow at about the same pace as they have with the current patch." That pretty well tells us what is being worked on doesn't it? Sounds to me like a planned series of patches right up until the sequel is released. No mention of having to wait for the sequel for further updates. Following the list of improvements being worked on, Luthier tells us how the improvements will be released. He wouldn't talk about open external testing if all this stuff was being saved for the sequel would he? Notice also how he used the plural - "releases". Big clue there. So recap, they are working on: Performance. (This is what they are working and informing on at the present time. In fact, they gave us a status report about it in this very friday update) Physics and FM. Sound AI. SDK. What else is there? Or is it that you want Luthier to repeat this every friday to make you feel better? |
are the buildings in the village destructible and can burning, if i drop my full bomb load in the village? or they made of steel or kevlar instead of wood?
looks like we should fight on deck now, to enjoy all the nice details :rolleyes: |
An unexpected update, thanks for that and for the good news that the patch is coming asap!
~S~ |
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I'll make this nice and simple. We both know what we've been told. We both know when we were told it. Save for information about the graphics there has been no meaningful update about the other issues. Pretty pictures of Russian pictures (and they do look pretty) are meaningless. Hood ps no need to reply as there'll be no common ground except our faith that the game will one day be worthy. |
Just a reminder
This work has been done and will be implemented once the GFX patch has been tested fully.
17-02-12 Quote from Black Six Not only are we fine-tuning plane performance, we’re making some very deep changes to the underlying core of our physics code. We are completely rewriting collision and landing gear, while also making other elements of the flight model more complete and precise. Control surface behavior and reaction has been significantly improved. Refined transverse velocity calculations in relation to aircraft performance. Made it possible to calculate different transverse velocity at different points along the wing. Improved pylon and loadout FM calculations. Added many new features to allow FM calculation needed in future sequels. Many of these changes have also entailed completely rewriting existing code. And this is by no means a complete list! We will probably get detailed info when the relevant patches are released . It seems a bit pointless to give any further detail now as any work done on the beta gfx patch after its release may mean going over what is ready to go in the patch after that. |
Save your breath, bird dog, most people here only read and understand what is fitting their agenda.
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Any chance there could be an end to the us vs them crap around here? These update threads are rendered nearly useless week after week by both side's "agendas". Give it a rest for God's sake.
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Thanks for the update!
One of biggest immersion killers for me is flying through a sterile landscape. After seeing the level of detail shown in the Screen shots I can't wait for the sequel. Bring it on! Happy Easter to one and all. Thanks to the development team for their on going effort and the update! |
Throw a few cows and chickens in, along with top heavy milking maid and I'll be real happy....................maybe
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External Team doing a great job
BlackSix, the village looks very authentic, wth high attention to detail. Wood piles in the sheds, drinking wells. Rusty Iron roofed houses, more 'well to do' houses with carved patterns in the wooden exterior. The Russian orthodox church in the background. Picket fences, back yards, wood piles etc etc - well done to the external team.
You can easily see how the Russian village people 'scorched' their villages, during the German advance, by burning them down, with everything made of wood. Looking forward to some more pics soon. DFLion |
Well, I can already build something very similar in IL-2 today. Infact, I did a while ago.
http://i205.photobucket.com/albums/b...ankvillage.jpg Not saying they haven't done a good job, but the guys who made the Slovakia map did the same for no money. Better get into FMB and see for youselves. Detailed houses, fences, sheds, stacks of wood and hay and what not. All already in IL-2 1946. So I am sorry to say it, but I am not impressed. |
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