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-   -   4-12 wish list (Merged) (http://forum.fulqrumpublishing.com/showthread.php?t=29249)

stugumby 01-21-2012 04:58 AM

4-12 wish list (Merged)
 
1. P-51 ordnance tweaks and remove the fin fillet from the -5. need the rockets on the later -20 series, perhaps as a loadout option? -5 thru -30?
2. Mosquito now has rockets, should it be able to carry mixed loads, such as rockets and bombs at the same time?
3. Hawk-P40 series upgrades with new wings and a P-40N.
4. B-25 upgrades with a dedicated PBJ with rockets/torpedo/depth charge options, even the multi gun strafers.
5. Hud upgrade with Tas and a bomb bay door key setting.
6. Make some of the torpedo planes flyable, TBF may be off limits but Kate,Jill etc.
7. Tropical Hurricanes and tropical filters for the Bf 109s as needed.
8. Ordnance upgrade for FM-2.
9. Me-210/410 flyable
10. Beaufighter variants or upgrade the ordnance on existing model.
11. Send me a bunch of money so I can go to computer school and help to do some of these things!!

Fergal69 01-21-2012 06:42 AM

As UP3 isn't compatable with 4.11, I too would like a flyable official release of the me410

Also possibly;
ME110 night fighter
BV141
FW189
HE219
ME262 night fighter

_RAAF_Smouch 01-21-2012 11:12 AM

+1 on the Beaufighter. Rear gunner should be made available.

Map of the Darwin area.

And also agree on the P40N.

_1SMV_Gitano 01-21-2012 02:23 PM

Quote:

Originally Posted by stugumby (Post 382579)
[...]tropical filters for the Bf 109s as needed.
[...]

- install 4.11;
- go to QMB and select MTO map;
- select any Bf 109 from E to G-6;
- hit fly;
- enjoy...

;)

[URU]BlackFox 01-21-2012 04:49 PM

Tested the filters and they work fine. Great improvement, nothing to envy from the modded versions of the game in that department really.

Are flight models modified from normal 109s to suit Tropical variants?

_1SMV_Gitano 01-21-2012 05:10 PM

Quote:

Originally Posted by [URU]BlackFox (Post 382791)
Tested the filters and they work fine. Great improvement, nothing to envy from the modded versions of the game in that department really.

Are flight models modified from normal 109s to suit Tropical variants?

No, it's just a visual improvement. AFAIK, there is little info on the effect of the filter all over the flight envelope.

Florinm352 01-21-2012 05:39 PM

Make the 109s look and sound right, PLEASE!

maxim42 01-21-2012 06:42 PM

My wishes to 4.12m version:

-Widescreen support
-Better resolution of grass runway and other grass plates (if possible)
-Cosmetic thing: You may try to add propeller sound (which you can hear in external view on the left or right side of plane) to cockpit view (now the sounds, especialy in BF-109 are a little bit weak).
-New standard cockpits in BF-109 (which are propably worst of all planes). Cockpits don't have animations of trim, flaps, and quality is weak.
-of course new flyable planes would be great (new Pe-8 is more than best!!!)

Greetings!

JG26_EZ 01-21-2012 07:55 PM

I know it's not an extraordinary request, but a "damage profile" for the stationary objects "Light" numbers 1 to 4 would be very nice to see.

An example of why...
If we add lights to a hangar (hanging from the ceiling) and that hangar gets destroyed, the lights remain floating in the air.

IvanK 01-21-2012 09:10 PM

Quote:

Originally Posted by _RAAF_Smouch (Post 382664)
+1 on the Beaufighter. Rear gunner should be made available.

Map of the Darwin area.

And also agree on the P40N.

Navigator in the rear pit rather than rear gunner :) few RAAF beaufighters were ever equipped with a rear gun... . In the MK21 series I think I have only ever found 2 images of MK21's with a rear gun (both of these new build machines over Melbourne straight off the factory floor).

I agree it would be nice to have the rear pit plus occupant.

76.IAP-Blackbird 01-21-2012 09:25 PM

@ Team Daidalos

can you pls tell us something about those overbended P-40 wings, they are there since the beginning. Many like those birds and I fly them also very often, but those over bended wings looks ... terrible.

You have access to the core files, so could you pls fix it?! Maybe some new P-40 versions?

jameson 01-22-2012 02:18 AM

Can the 109g6 have it's missing 50-60 kph added in the next patch? So that 1.3 ata @2600rpm =530kph at sea level? At the moment at those settings properly trimmed gets 460kph. Dive to achieve 530 or more at those settings level out, trim, and plane loses speed to 460kph. Finland pilots said there was little difference between G2 and G6 in flight, G6 just had better weapons...

Asheshouse 01-22-2012 08:49 AM

More functionality for ships.

Working catapult on Tirpitz to use with Arado floatplane.
Animated catapult trolley?
"Land" by taxing to crane position and engaging chocks?

Facility in FMB to create convoy/fleet groups and plot single waypoints for the group.

Introduction of basic AI for ship v aircraft.
Ships to deviate from plotted course to avoid obstructions, like wrecked ships.
Ship response to air attack, course changing, torpedo avoidance, etc

Ship v Ship AI not so important.

ilmavoimat 01-22-2012 11:37 AM

Does this ring any bells with the wizards at TD?

http://www.ju88.equitatura.de/ju88c6.htm

If so any way of bringing it into 4.12?

Zorin 01-22-2012 11:55 AM

Quote:

Originally Posted by ilmavoimat (Post 383093)
Does this ring any bells with the wizards at TD?

http://www.ju88.equitatura.de/ju88c6.htm

If so any way of bringing it into 4.12?

Second that.

With the new 88s we got lately it should be easy to at least put out the late version with better defensive armament and the field mod version with the 20mm in the lower cockpit glassing.

EJGr.Ost_Caspar 01-22-2012 12:04 PM

Quote:

Originally Posted by 76.IAP-Blackbird (Post 382912)
@ Team Daidalos

can you pls tell us something about those overbended P-40 wings, they are there since the beginning. Many like those birds and I fly them also very often, but those over bended wings looks ... terrible.

This is currently in rework. Not sure if it will be in 4.12.
We think, a P-40N would also be a good addition, but thats not decided yet.

Pursuivant 01-22-2012 01:02 PM

Historically, U.S. bombers had safety circuits which prevented guns in turrets from being fired if they were aimed so that they would hit the aircraft. I'd imagine that other countries had similar devices. It would be nice if IL2 could model this. Currently, in IL2 top turret gunners can shoot the tail off their own airplane!

Hunden 01-22-2012 07:14 PM

Team Daidalos would it be possible to fix the flashing black box that we see in the 3 screen perfect mode setting, if so thank you.......... if not thank you anyways.

redarrows2006 01-22-2012 08:19 PM

Can we have the Blackburn skua and the Blackburn rock in 4.12?

Fighterace 01-23-2012 10:39 AM

Quote:

Originally Posted by EJGr.Ost_Caspar (Post 383097)
This is currently in rework. Not sure if it will be in 4.12.
We think, a P-40N would also be a good addition, but thats not decided yet.

Woohoo...cant wait to see the WIP pics of it :)

SPITACE 01-23-2012 11:32 AM

i like to see some Tropical Hurricanes with the 40mm cannons the mk IID i think [the can opener] in the sim :-P plus new cockpits for the p47 and bf109s

slm 01-23-2012 08:29 PM

Currently if an online map has an air base in top part of the map and you want to select that base, you first have to make message window (or whatever it is called) smaller so that it doesn't overlap with the base. Could there be some better solution to this? That maybe you could show/hide this message window with a keypress, like you can do with map?

Would be much faster to do it like this than change window height back and forth with mouse. Or is such better trick in the game already? :)

_RAAF_Smouch 01-23-2012 09:00 PM

If it has been mentioned feel free to ignore this then.

What about a Sea Hurricane variant?

Luno13 01-24-2012 03:13 AM

Sea Hurricane would be cool. Working catapults from modified merchants would be cooler :cool:

I don't know about the other players here, but I've always had a funny feeling about our He-111 cockpit. Despite the green-house canopy, visibility isn't great, and it's surprisingly hard to land.

I've compared our cockpit to that Clod and photos, and I think there are some real differences. The pilot's viewpoint seems to be too high (so that the instrument panel obscures a lot), and the control yoke seems to be too large.

What are your ideas? I'm not asking for a complete rebuild, but maybe editing camera position and scaling of objects?

http://relojdeavion.es/IMAGENES/M109...20junghans.jpg

http://i984.photobucket.com/albums/a...-10-50-130.jpg

http://www.aviationartstore.com/imag...11_Cockpit.jpg

I don't own CLOD, so I took some screen-captures from Youtube:

http://i984.photobucket.com/albums/a...-46-45-362.jpg

http://i984.photobucket.com/albums/a...-45-48-916.jpg

Compared to Il-2:

http://i984.photobucket.com/albums/a...k/grab0005.jpg

Again, I'm not worried about "quality". I can live with the old model and textures...However, it certainly seems that forward visibility in this bird is severely hampered.

Just something for your consideration. ;)

JG26_EZ 01-25-2012 03:30 PM

Good point Luno..

I always get into the nose gunner position to land when flying a He111

Made this from the pics that you posted above.
(give it a second, and it'll start to change)

http://img.photobucket.com/albums/v3...nkelVision.gif

Aardvark892 01-28-2012 07:38 AM

FMB Nationality/Squadron picker?
 
2 Attachment(s)
TD, thanks for all the work you've already put into IL2.

May I request some way of picking nationalities in the FMB that doesn't mean scolling through the whole list? For example, when placing static aircraft, you can choose the color and the specific country. However, when placing non-static aircraft, you can only choose the color, and then have to scroll thru the whole list of squadrons to get to the country you wish. That is quite time consuming and frustrating. If you could add the country picker to active aircraft, that would be quite useful!

The pictures in this post show both the static aircraft nat'l chooser and the active aircraft nat'l chooser.

Thank you!

Aardvark892

RegRag1977 01-28-2012 04:01 PM

TY TD for 4.11!
 
My requests:

New pit textures for P47, Bf109. Bf109 view should be reduced by the presence of the dessicant patch (low right corner of the windshield) and by adding the missing metal cover on top of the panzer galland hood (late BFs).

New gunsight position (higher) for P47 earlies and P51B/C

New cowling for Fw190A: at the moment the antons just don't look right: the frontal part of the cowling is way too wide open, and doesn't not look like a Fw190A at all.

Better aux fuel tank for LW would be nice too...

New wings for P40

removing filet on early P51D

Better detailed and colored gunsights would add immersion without costing too much in performance?

New real fov for larger screen

New hit effect for canon shells: there should be no more 3 sec lasting orange yellow fireball but a flash effect when a shell hits. Also 50 cals should produce thin smoke puffs when they hit a target.

P-38L 01-28-2012 04:27 PM

To make it perfect
 
Hello Team

Thank you again for your new update 4.11. What a beautiful job.

I have been waiting every day to see the Rearm/Refuel/Repair option. Can it be possible?

Since we have more TrackIR options it is possible to be able to move the head out of the cockpit? Why? for taxiing purposes.

What about to put vehicles moving along a square or circle or randomize area? Like the new feature of AI airplanes. That way you in FMB don't have to draw all the movement that you want with vehicles. This idea is for having a "living city", aswell animals in a farm.

Thank you.

Lagarto 01-28-2012 07:01 PM

Quote:

Originally Posted by RegRag1977 (Post 385606)
removing filet on early P51D

most early P-51Ds were retrofitted with filets, and very few flew without them

dFrog 01-28-2012 07:56 PM

Quote:

Originally Posted by Lagarto (Post 385689)
most early P-51Ds were retrofitted with filets, and very few flew without them

Yes, they were. But this could be a sort of a "cosmetic change". Just take a B or C fin filet and add it to D-5. For a visual difference. It will take a 1 minute of work...

II/JG54_Emil 01-28-2012 10:23 PM

Engine sounds from the original engines would be great.

CoolHand1970 01-29-2012 12:55 AM

Thanks to your team for all their great work.

Have to agree on new sounds.

A flyable P-61 Black Widow would make this the best flight sim ever. ;)

Better effects... Smoke and flames...

Luno13 01-29-2012 02:08 AM

Since you seems to be new, I'll go ahead and say it (this horse has been beaten to death :) )

Daidalos Team and 1C are contractually obliged to not include any hardware that was designed by Northrup-Grumman or any company it bought over the years.

This means no P-61, no Avengers, no further US battleships, and no further Wildcat and Hellcat variants, etc, etc, etc.

It's unfortunate, but there's nothing that can be done about it at this point except to try mods. It looks like World of Planes which will come out fairly soon will have an Avenger at least, but that game, produced by the guys who made Wings of Prey, is likely to have simpler physics, flight-model and damage-model than Il-2. (Pick your poison ;) )

CoolHand1970 01-29-2012 04:16 PM

My bad, somewhere in the back of my mind, I knew this. I am not new to the game, just recently reinstalled after a few years. Trying to catch up on the latest and enjoying the sim very much. Don't know why I ever removed it...:) S!

Fall_Pink? 01-29-2012 05:40 PM

Hmm, what about propellor pitch, rpm and radiator position? Is it possible to have those on screen just like the speedbar? Is that also possible for 4.12?

Or am I missing something and is something like this already present in 4.10/11?

Rgs,
FP

WTE_Galway 01-30-2012 02:33 AM

Quote:

Originally Posted by dFrog (Post 385715)
Yes, they were. But this could be a sort of a "cosmetic change".

But it wasn't a cosmetic change, the changes had structural benefits but also made the P51D inherently more stable.

If you change the look you have to change the FM.

K_Freddie 01-30-2012 04:05 PM

I thought of something to irritate those who're having problems with obtaining max speed with 4.11

With regard to CEM, how about adding reduced engine power after running too rich for extended periods - IOW having to land and replace the plugs.

So realistically... you'll overheat with too lean, and underpower with too rich.
:cool:

EAF331 Starfire 01-30-2012 04:11 PM

Thanks for all the lovely work that you have done. It is amazing.

Feeling a bit humbled I have the following idears in mind:

A server ability to fill each side according to a ratio.
Like 2:1, 4:1, etc.


The TBD-1 as flyable.
A flyable Lancaster (or non-flyable)
A B-17 (E or G) as flyable


The ability to stagger aircrafts in 3 rows on the carriers. There was a picture somewhere in one of the othere threads.

Use of catapult on the CVE.

Giving us the ability to se outside aircraft when we have landed was brilliant.


Making certain random historic 'bugs' on the Ki 84. I have some papers documenting them.
Armour plating was often mission on the aircraft due to lack of material. Topspeed and accelleration was often beneith the offical numbers due to poor workmanship.

I would like overheating in accordance with official Pilot notes

:-)

Lagarto 02-02-2012 05:47 PM

Is there any chance that you introduce support for a true widescreen aspect without cropping edges?

RegRag1977 02-03-2012 09:34 AM

Quote:

Originally Posted by Lagarto (Post 387258)
Is there any chance that you introduce support for a true widescreen aspect without cropping edges?

+1

T}{OR 02-03-2012 10:19 AM

All in one patch to be installed over 4.07. I don't know why is this being overlooked with every patch that comes out.

Fighterace 02-05-2012 11:23 AM

I'd like to see the Me-410
Late model Focke Wulf Dora's (D-11, D-13, D-14/15)
Spitfire XVI

DD_crash 02-05-2012 01:12 PM

+1 for the wide screen :)

zakkandrachoff 02-05-2012 03:40 PM

put trees in all maps please. ODESSA suks

better and more complete KICK MISSION BUILDER with more groups of planes, maps, stiuations, etc

Gabelschwanz Teufel 02-05-2012 07:10 PM

Quote:

Originally Posted by DD_crash (Post 388090)
+1 for the wide screen :)

+2. If there was built in widescreen support I wouldn't need any "mods" at all.

Ra'Kaan 02-05-2012 07:39 PM

Quote:

Originally Posted by DD_crash (Post 388090)
+1 for the wide screen :)

Ditto

JG27_PapaFly 02-06-2012 07:52 AM

Please remove the sonar completely. Many folks still use it, turning the volume really loud on their headsets in order to hear nearby planes. Risking ear damage for a game is not cool. Even without headsets, one can still hear other planes when they are real near.

If it's an engine issue, i'd opt for a drastic measure, like disabling ALL sounds not coming from one's own plane when in cockpit view.

With 6DOF everyone's ability to scan the sky for bandits has improved, let's get rid of the sonar.

shauncm 02-06-2012 12:21 PM

Quote:

Originally Posted by JG27_PapaFly (Post 388287)

If it's an engine issue, i'd opt for a drastic measure, like disabling ALL sounds not coming from one's own plane when in cockpit view.

i dissagree. seriously, you want to be gliding with a dead engine and have a p47 come past at full throttle within 10 meters of you...SILENTLY!!!...

these wernt car engines on a highway, they didnt have mufflers, they were loud.

i think the jg27 guys fly fw190s...if you want to aproach silently:

1) dive with your engine idled, pitch to maximum feather.
2) try matching your revs to the doppler equivelent of the enemy planes revs.

TD cannot be responsible for irisponsible behaviour of a few, and shouldnt be asked to create 'stealth planes' to aid in sneaky tactics.

JG27_PapaFly 02-06-2012 01:37 PM

Quote:

Originally Posted by shauncm (Post 388333)
you want to be gliding with a dead engine and have a p47 come past at full throttle within 10 meters

Sorry shauncm, didn't know you're such a gliding fan. 99% of us actually have their enigne on most of the time.

Quote:

Originally Posted by shauncm (Post 388333)
1) dive with your engine idled, pitch to maximum feather.

Thanks for the headsup, been doing exactly that for 6 years. However, it's not at all realistic.

If the game engine does not allow removal of the sonar, developers could eliminate all sounds not being produced by one's plane (read: sounds from nearby planes), as long as the plane's engine is on. If you're into gliding and your engine is off, outside sounds should be enabled.
How does that sound?

Seriously guys, sitting in a plane with a roaring 1000+ hp engine, with a headset on to exclude some of the noise and understand radio transmissions, pilots shouldn't be able to hear any sounds from nearby planes. I'm asking for a basic feature that should have been part of the game from day one. Quite possible the sonar was a feature introduced to make succesful surprize attacks less probable and thus help sell the game. Yet, most pilots shot down in ww2 never saw the plane that attacked them.

T}{OR 02-06-2012 01:57 PM

TBH, as much as you hate the sonar it is debatable that one can not hear a plane flying near by. Yes, not 1 km away (sonar). But close near by - see above posts.

shauncm 02-06-2012 04:27 PM

i dont know if the game engine could handle it, but flying through propwash and tip vortexes would make things interesting...

FrankB 02-06-2012 05:27 PM

I would appreciate several input device profiles.

My default throttle quadrant would be mapped to standard
1st lever - throttle
2nd lever - prop. pitch
3rd lever - mixture

however for bombers I would like to have profile like
1st lever - throttle for left engine(s)
2nd lever - throttle for right engine(s)
3rd lever - combined prop. pitch for all engines

and maybe for german planes with auto prop. pitch I would use the spare axis for e.g. trim...

T}{OR 02-06-2012 06:02 PM

Quote:

Originally Posted by FrankB (Post 388390)
I would appreciate several input device profiles.

My default throttle quadrant would be mapped to standard
1st lever - throttle
2nd lever - prop. pitch
3rd lever - mixture

however for bombers I would like to have profile like
1st lever - throttle for left engine(s)
2nd lever - throttle for right engine(s)
3rd lever - combined prop. pitch for all engines

and maybe for german planes with auto prop. pitch I would use the spare axis for e.g. trim...

Enable smart axis feature in conf.ini:

[rts]
UseSmartAxis=1



The mixture HOTAS option is missing though.


There is a prop pitch HOTAS option. Just select all engines again after firing them up and it will work for all.

FrankB 02-06-2012 06:34 PM

Quote:

Originally Posted by T}{OR (Post 388395)
Enable smart axis feature in conf.ini:

[rts]
UseSmartAxis=1

Thanks T}{OR, but my issue is not with assigning these functions to the axes, but to have these assignments saved and be able to switch between them without manually remapping.

In one mission I am fighter, so I want my fighter profile (one throttle). In the next one I would like to try some bombing in IL4, so I would like to switch to the bomber profile (left and right throttles) without manually remapping.
Of course I could have one throttle to control both engines, but that is so uncool...

Pursuivant 02-06-2012 06:36 PM

Quote:

Originally Posted by T}{OR (Post 388352)
TBH, as much as you hate the sonar it is debatable that one can not hear a plane flying near by.

It seems to me that with the engines running and pilot helmet on, you'd have trouble hearing anything BUT your engine, your radio and perhaps nearby explosions. Engine noise from other planes would blend in with the noise of your plane.

So, the simple thing to do is just have one set of sounds you can hear with the engine running and one set you can hear when the engine is off.

Alternately, have an server option that allows the host to control sound levels.

fruitbat 02-06-2012 06:46 PM

Quote:

Originally Posted by FrankB (Post 388400)
Thanks T}{OR, but my issue is not with assigning these functions to the axes, but to have these assignments saved and be able to switch between them without manually remapping.

In one mission I am fighter, so I want my fighter profile (one throttle). In the next one I would like to try some bombing in IL4, so I would like to switch to the bomber profile (left and right throttles) without manually remapping.
Of course I could have one throttle to control both engines, but that is so uncool...

You can create different pilots which you can select depending on what mission you are flying, and these will have there relevant settings saved to them, just select on the main game screen, so you can a have a fighter pilot profile and a bomber pilot profile,

http://i7.photobucket.com/albums/y29...1/grab0031.jpg

Also slightly different, you can also have different responses for you joystick and different axis by doing this,

from the arming screen,

http://i7.photobucket.com/albums/y29...1/grab0030.jpg

you can then select 1 out of 4 possible,

http://i7.photobucket.com/albums/y29...1/grab0029.jpg

FrankB 02-06-2012 07:46 PM

Quote:

Originally Posted by fruitbat (Post 388405)
You can create different pilots which you can select depending on what mission you are flying, and these will have there relevant settings saved to them, just select on the main game screen, so you can a have a fighter pilot profile and a bomber pilot profile,

Ah, interesting trick, but it will work only offline, no? (Which is not a problem for me since I am mainly offliner, but thinking ahead...)

Quote:

Originally Posted by fruitbat (Post 388405)
Also slightly different, you can also have different responses for you joystick and different axis by doing this,
from the arming screen, you can then select 1 out of 4 possible,

This is in fact what inspired my question - the possibility to adjust "just" the curves seemed somehow incomplete when it was marketed as a tool to switch between fighter and bomber profiles.

/me is going to create another user after so many years spent with John Doe.

fruitbat 02-06-2012 07:55 PM

Quote:

Originally Posted by FrankB (Post 388415)
Ah, interesting trick, but it will work only offline, no? (Which is not a problem for me since I am mainly offliner, but thinking ahead...)

No it will work online as well, you'll just have select the relevant pilot before joining the co-op etc....

Of course if you were in the middle of a dogfight mission you'd have to disconnect and reconnect, but that's no big problem unless your a score whore8-)

Luno13 02-06-2012 10:24 PM

Hi DT,

I noticed that the Il-2 multiplayer feature saves a list of the IP's of servers that the user has joined. Would it be possible to allow the user to enter a name or comment to help remind him which IP goes to which server?

I use Hyperlobby, but because I'm also using a markings replacement program (to get Hakaristi and swastikas), the game starts up and simply goes to the home screen, and I have to join the game manually from there (but the server IP is loaded in the drop-down list).

It would also be useful if hyperlobby ever went down (as it has before).

EDIT - would it be possible for the game to remember gun convergences for each aircraft, or at least, aircraft type? I typically only use 100-150 for early war fighters, 200 for mid-late war fighters, and 1000m for ground attack aircraft (Il-2 and Ju-87 etc). It can be annoying when I've forgotten to change convergence and end up having my AP cannon rounds crossing each other at 100m instead of busting a tank ;) I guess there are bigger issues, but it would be a nice feature.

nic727 02-09-2012 12:24 AM

4.12m wishlist
 
I want perfect water
I read a post from 2009-2010 that Il2 1946 requested OpenGL 2.0 and I have OpenGL 2.1, but an Intel HD graphics (PS: It can't be the cause, because I run the game very smoothly).

1. Can you do another graphic card support in the option for Intel HD graphics (not 2000/3000 just normal card) to have perfect setting?
2. You can use this for directX 9.0 or 9.1 for wave support http://software.intel.com/swfinder/prod ... n-sdk.aspx
http://www.youtube.com/watch?feature=pl ... AV6LTBlp5A

----------------------------------------------------------------------
WISHLIST

Graphic
- Perfect setting for DirectX
- water=4 from Carmaster
- smoke shadow for DirectX
- Intel HD graphics support for the game
- Antialiasing option in the game
- More option in the option menu (in-game) instead to go into conf.ini
- Forest with seperated trees like COD (need optimization) or just HD trees for forest
- 3rdeye smoke-fire effect
- Realistic cloud
- New texture 4096x4096 pixels (sorry for russian http://---http://dispersalfield.ru/m...m1&topic=705.0)
- New ground texture for all default map --- http://allaircraftsimulations.com/fo...2&hilit=desert
- Moving trees with the wind
- 3D crater decal
- New smoke from crashed plane
- Better effect (smoke, explosion, etc.)
- Try to have grass (lol)
- self shadowing + cockpit shadow
- New real historical roads and railway

- New maps
- Desert online and Sand of time from Redko --- http://www.sas1946.com/main/index.php/topic,7458.0.html
- Tunisia from Redko ---- http://ultrapack.il2war.com/index.php?topic=3838.0
- Great Britain with campain
- France
- Hawaii/Pearl Harbor from porto72 http://www.youtube.com/watch?v=kSWKCXnIQKc -- download link for you daidalosTeam : http://www.mediafire.com/file/jgt2onmii1n/map.zip
- Retextured Iwo Jima -- http://allaircraftsimulations.com/fo...o+Jima#p344228

- New planes
- Do-17
- TBFM Avenger
- TBD Devastator
- SB2C Helldiver
- B-17
- More fyable torpedos : B5N and/or B6N

- New object
- USS Enterprise
- IJN Battleship Yamato
- Wide screen support and more that 4 controllers
- tail warning radar.(for : P-38,P-47,P-51...)


Gameplay
- changeable places of plane spawning on carriers
- Possible respawn in coop mission (take place of AI planes in the list)
- Possibility to have an option under 'Ground control' to rearm/repair/refuel at base with a little animation or not (Multiplayers only) When you do that, you learn your points too, because you land.
- propwash
- Better ship AI, (avoid sunken ships, minor evasive maneuvers as in COD)
- Ship convoys, or task forces.
- An object that generates panicked people when doing low level passes. -- civilian and/or civilian vehicles
- Level Autopilot for Bf110.
- More AI commands: Two options for the AI Bombers / Bombdropping Planes:
1) "Stay in Formation / On Flightpass", so that when the leader gets damages they do not all follow him down to the deck or off to who knows where.
2) "Bomb drop only", so that planes that are capable of strafing won't strafe but go home, after they dropped their bombs, instead.
And also a new AI option for Flighters in FMB:
3) "Target Priority" do define if they should rather engage the Bombers or the escort.
4) The option to set Formations in FMB (this needs to be bound to the waypoints rather than the squad so that you can make planes change formation in some situations)



Other
- correct markings for USAAF fighters/bombers for ETO and PTO
- swastikas on German planes (I know, but it's historical and there is no film, plane model/replica, or even sim without them)
- New map for mission builder
- Creating airport in mission builder + deleting default map trees ot put the airport Instead to put stationnary ship and have trees in the airporté
- Better AI
- Beaufighter backseat
- stepdown for bombers when flying in formation
- Adding killmark on your planes (campain only or if it's possible multiplayer too)
- Recover the project of having an observer over enemy targets, so that it triggers artillery fire over enemy positions. This single thing, could add more possibilities to the game experience than 10 new planes! More so if it is also applied to ship artillery.
- MegaPatch 4.12m for the people who have 4.07m

HundertneunGustav 02-09-2012 04:59 AM

what is your graphics chipset?
what have you tried to get perfect water?

instead of requesting THEM to GIVE you something - what have you tried to get it yourself in the first place?

And: please, dont tell us your Machine is, like, 8 years old and its a Laptop...?

nic727 02-09-2012 01:06 PM

Quote:

Originally Posted by HundertneunGustav (Post 389028)
what is your graphics chipset?
what have you tried to get perfect water?

instead of requesting THEM to GIVE you something - what have you tried to get it yourself in the first place?

And: please, dont tell us your Machine is, like, 8 years old and its a Laptop...?

I try everything:

1. I Updated my graphics driver and chipset, change the conf.ini but it did nothing to the game (it did not returning to default conf.ini because I did 'Read Only'.
I tried to install mods, but it didn't work or it change the language of my game.
2. I have installer my game in C: in a created folder called Il2 1946.
3. I have OpenGL 2.1 and it suppose to work but I can't put perfect setting, the cloud have some line in them like paper cloud (It just do that when playing but not in the INTRO MOVIE and RECORDED MOVIE from DaidalosTeam.) and the ground just flash each pixel...

The only idea I ahve is to put DirectX perfect mod with the water I post. It's working for DirectX 9.0 too...
I think it can be easy to put smoke shadow in DirectX too.


-------------

Other idea,
- put 3rdeye smoke mod in another patch to have realistic smoke :o
- put Antialiasing option in the game
- Put new water texture from Carmaster (SAS forum) Water=4 with foam, etc.
- New torpedo trails from AllaircraftSimulation
- put new map like new desert online texture from ROKO, great britain (with campain), africa (with campain), tunisia from ROKO, etc.

PS: I can post the link if you want...


--------------
NEW IDEA FOR PERFECT SETTING (NEED HELP TOO):

1. When I installed Il2 1946 in Windows 7 64 bits, I jsut put all the file in a new folder and extract there. After, I copied Il2fb.exe in my new folder to launch the game. Each time I start the game, the Disc start to run, but I don't know if the only thing I can do to run the game is to install the game in another folder or playing by the disc, but it's impossible.
2. TeamDaidalos can test Intel HD grpahics to optimize the game for this graphic card. NO? It's easy no, just buy an Intel HD graphics or a laptop like me (Inspiron 15r N5010) and developp a little bit a version of the game on this card and after, jsut put the same patch for all (not 1 patch for Intel and 1 patch for other lol).

HOSTIL 02-09-2012 02:52 PM

I wish more maps to use with Full Mission Builder. For example: France, UK, UK Channel, Spain,...

Cordially,

pupo162 02-09-2012 03:34 PM

wide screen!

thsi is the only pain in the arse this game still has.

look for SANS FOV changer for inspiration

Alien 02-09-2012 03:39 PM

English Channel areas are banned because of Cliffs of Dover.

I'd like to have even better AI, correct markings for USAAF fighters/bombers for ETO and PTO, swastikas on German planes (I know, but it's historical and there is no film, plane model/replica, or even sim without them), Do 17 (<3), changeable places of plane spawning on carriers, the same DM for static and ordinary planes and finally some better effects (It's 2012, not 2001 anymore!).
Pleeeeaaaase.

FenbeiduO 02-09-2012 03:52 PM

SB2C! usnavy late time divebomber

USS Enterprise

IJN Yamamoto

tail warning radar.(for : P-38,P-47,P-51...)

Shardur 02-09-2012 05:40 PM

Quote:

Originally Posted by FenbeiduO (Post 389134)
...
IJN Yamamoto
...

Yamamoto was the famous Japanese Admiral, I think you might mean the IJN Battleship Yamato?

DD_crash 02-09-2012 06:41 PM

Wide screen support and more that 4 controllers :)

nic727 02-09-2012 06:57 PM

I will try to make this thread up to date all day in my fisrt post.

swiss 02-10-2012 12:27 AM

Are you raaaids long lost brother?

Pips 02-10-2012 12:46 AM

Personally I would like to see more flyable torpedo planes; they are such great fun to use. A B5N and/or a B6N would be top of my list, followed by the TBF Avenger and/or the TBD Devastator. Other than the Devastator all were surprisingly versatile, and would add greatly to Pacific campaigns.

Oh and thanks for adding rockets to the armory of the Mosquito. Much more versatile (and realistic) now. :) But you left off the same for the P-51! :shock: Well, perhaps in 4.12.

_RAAF_Firestorm 02-10-2012 02:11 AM

Beaufighter backseat anyone?

IvanK 02-10-2012 03:00 AM

I am still pushing for it Firestorm

P-38L 02-10-2012 03:49 AM

More action
 
Hello Team

I think one of the updates that could be implemented is the possibility to have Rearm/Refuel/Rearm option. In fact, this will add more realism to the simulator. :rolleyes:

What abou to develop the Curtiss SB2C Helldiver? ;)

Thank you.

FenbeiduO 02-10-2012 07:12 AM

Quote:

Originally Posted by Shardur (Post 389149)
Yamamoto was the famous Japanese Admiral, I think you might mean the IJN Battleship Yamato?

I'm sorry.I was so agitated:rolleyes:

HundertneunGustav 02-10-2012 07:47 AM

Quote:

Originally Posted by nic727 (Post 389100)
I try everything:

1. I Updated my graphics driver and chipset, change the conf.ini but it did nothing to the game (it did not returning to default conf.ini because I did 'Read Only'.
I tried to install mods, but it didn't work or it change the language of my game.
2. I have installer my game in C: in a created folder called Il2 1946.
3. I have OpenGL 2.1 and it suppose to work but I can't put perfect setting, the cloud have some line in them like paper cloud (It just do that when playing but not in the INTRO MOVIE and RECORDED MOVIE from DaidalosTeam.) and the ground just flash each pixel...

The only idea I ahve is to put DirectX perfect mod with the water I post. It's working for DirectX 9.0 too...
I think it can be easy to put smoke shadow in DirectX too.


-------------

Other idea,
- put 3rdeye smoke mod in another patch to have realistic smoke :o
- put Antialiasing option in the game
- Put new water texture from Carmaster (SAS forum) Water=4 with foam, etc.
- New torpedo trails from AllaircraftSimulation
- put new map like new desert online texture from ROKO, great britain (with campain), africa (with campain), tunisia from ROKO, etc.

PS: I can post the link if you want...


--------------
NEW IDEA FOR PERFECT SETTING (NEED HELP TOO):

1. When I installed Il2 1946 in Windows 7 64 bits, I jsut put all the file in a new folder and extract there. After, I copied Il2fb.exe in my new folder to launch the game. Each time I start the game, the Disc start to run, but I don't know if the only thing I can do to run the game is to install the game in another folder or playing by the disc, but it's impossible.
2. TeamDaidalos can test Intel HD grpahics to optimize the game for this graphic card. NO? It's easy no, just buy an Intel HD graphics or a laptop like me (Inspiron 15r N5010) and developp a little bit a version of the game on this card and after, jsut put the same patch for all (not 1 patch for Intel and 1 patch for other lol).

Dell Inspiron 15R-N5010
Ausstattung / Datenblatt
Dell Inspiron 15R-N5010Notebook: Dell Inspiron 15R-N5010 (Inspiron 15 Serie)
Prozessor: Intel Core 2 Duo SU7300
Grafikkarte: ATI Mobility Radeon HD 4330
Bildschirm: 15.6 Zoll, 16:9, 1366x768 Pixel, spiegelnd: ja
Gewicht: 2.6kg
Preis: 600 Euro

no, your machine can not run perfect water. Try with Water=3 as a last shot. some people have gotten that to run on NEW ATI cards.
and not with the "newest" drivers. the "newest" drivers have caused trouble.
http://www.sas1946.com/main/index.ph...c,16872.0.html
yours defnitely is not NEW, its a "light" version of a mid-range card thats about 2.5 years old.

Get a new Nvidia Card.
Or keep wishing for the next 5 years.
those are your choices, and those only.

_1SMV_Gitano 02-10-2012 09:29 AM

Quote:

Originally Posted by nic727 (Post 389003)
I want perfect water

Have you tried to enable Perfect water within the conf.ini file? If not, please search for the HardwareShaders=0 string under the [Render_OpenGL] section and put HardwareShaders=1. I do not remember if it works also for the DirectX.

T}{OR 02-10-2012 11:54 AM

Here are mine:
  • all-in-one 4.12 patch for 4.07
  • self shadowing (not necessary in cockpit)
  • propwash
  • stepdown for bombers when flying in formation

FC99 02-10-2012 12:57 PM

Quote:

Originally Posted by T}{OR (Post 389413)
Here are mine:
  • all-in-one 4.12 patch for 4.07
  • self shadowing (not necessary in cockpit)
  • propwash
  • stepdown for bombers when flying in formation

-Mega patch would be huge, I don't think we will make it.
-Not likely, this game is too old , it's better to improve it in other areas IMO.
-Not simple to make it realistic and easy on PC.
-Prepare the material with bombers formations and attack patterns. Ground attacking will get some attention in 4.12

T}{OR 02-10-2012 01:19 PM

Quote:

Originally Posted by FC99 (Post 389433)
-Not likely, this game is too old , it's better to improve it in other areas IMO.
-Not simple to make it realistic and easy on PC.

That was a very long shot on my account. I just had to get it out. :)


Quote:

Originally Posted by FC99 (Post 389433)
-Mega patch would be huge, I don't think we will make it.
-Prepare the material with bombers formations and attack patterns. Ground attacking will get some attention in 4.12

-There are files overwritten with every patch right? And vast majority of people uses torrents nowadays. Even if you don't do it, M4T has one huge download, i.e. is doing the job for you IMHO.
-A huge chunk of is is already written down in my manual in the signature. What is missing are complex USAAF formations, from basic 12 ship combat boxes to simple 18/21 ship formations with out step downs (staggering inside elements) to Javelin Down and full 18 ship combat box formation, like this: VIDEO GALLERY / Historic Footage

Even if a map maker builds this kind of formation, there is no group cohesion or AI. In best scenario it will work until the formation reaches a turning point / waypoint. If TD would really like to pursue this matter, I am willing to help / share my materials.

uradme 02-10-2012 02:34 PM

I would like to have an option of adding kill marks on your plane

HundertneunGustav 02-10-2012 02:38 PM

MSpaint... Photoshop... anything.

Pursuivant 02-10-2012 03:29 PM

Quote:

Originally Posted by HundertneunGustav (Post 389494)
MSpaint... Photoshop... anything.

There was a program put out a few years ago which allowed you to edit your skins to add various kill markings. It might still be available on Mission4Today.

But, yeah, if you've got the right clip art, any graphics editor which can handle .bmp files will work.

I'd put in a plea for a tweak to the GUI which changes the kill markings on the "scoreboard" you see at the end of your mission based on the nationality of the plane you shot down and the air force you're flying for.

SPITACE 02-10-2012 04:02 PM

it will be great to see the Beaufighter backseat in the sim with the rear gun.:-P

RPS69 02-10-2012 06:17 PM

1) Better ship AI, (avoid sunken ships, minor evasive maneuvers as in COD)

2) Ship convoys, or task forces.

3) Selectable Explosive cargo for when destroying those ships they blow up, instead of just sinking slowly.

4) An object that generates panicked people when doing low level passes. (there was an AAA mod, that have this implemented, but for some reason it was abandoned) like when strafing vehicles columns.

5) Recover the project of having an observer over enemy targets, so that it triggers artillery fire over enemy positions. This single thing, could add more possibilities to the game experience than 10 new planes! More so if it is also applied to ship artillery.

Lagarto 02-10-2012 06:19 PM

IMHO roads are the ugliest feature of the game’s landscape, made of straight, oddly zigzagging sections. Is there any chance to make them look like real-life roads?

swiss 02-10-2012 09:49 PM

Level Autopilot for Bf110.

nic727 02-11-2012 01:54 AM

Bug in 4.11m with hotfix (just for me?)

- When moving the mouse, it's zoom-in or out automaticly, but I don't want that... When I am the gunner, it's annoying
- Bombs are very strange. When I drop bombs, I know that It need to be arm but how? It's have to hit the ground with the front of the bomb? I tried, but I have to be at about 400 m or higher

K_Freddie 02-11-2012 07:31 AM

Quote:

- Add a rule in multiplayers that you can just takeoff on the runway (more realistic gameplay)
Not realisitic.. as during scramble season some did use the taxiway (or any long enough stretch) to take off.
I think the ability for the game to determine who rammed who, accompanied by a 5 minute death-kick rule would help here - If you crash on taxiway during take off you're outa there.

Shardur 02-11-2012 08:28 AM

Two options for the AI Bombers / Bombdropping Planes:
1) "Stay in Formation / On Flightpass", so that when the leader gets damages they do not all follow him down to the deck or off to who knows where.

2) "Bomb drop only", so that planes that are capable of strafing won't strafe but go home, after they dropped their bombs, instead.


And also a new AI option for Flighters in FMB:
3) "Target Priority" do define if they should rather engage the Bombers or the escort.


and finally:
4) The option to set Formations in FMB (this needs to be bound to the waypoints rather than the squad so that you can make planes change formation in some situations)

T}{OR 02-11-2012 09:20 AM

Quote:

Originally Posted by nic727 (Post 389683)
- Bombs are very strange. When I drop bombs, I know that It need to be arm but how? It's have to hit the ground with the front of the bomb? I tried, but I have to be at about 400 m or higher

Care to explain a bit more?

Korn 02-11-2012 11:38 AM

Quote:

Originally Posted by T}{OR (Post 389451)
-There are files overwritten with every patch right? And vast majority of people uses torrents nowadays. Even if you don't do it, M4T has one huge download, i.e. is doing the job for you IMHO.

The only file of significant size being overwritten from patch to patch is files.sfs (which is around 30MB). So the combined size of patches (from '46 dvd you need 4.09m + 4.10m + 4.11m) would be around 2GB. It's not that is hard to put them together (i can probably do it in 1 minute + archiving time) but there's just not much reason reason to. Especially with the mega patch already available on mission4today.com.

swiss 02-11-2012 01:40 PM

ZFR3 for Hs129B-3

nic727 02-11-2012 05:15 PM

Quote:

Originally Posted by T}{OR (Post 389748)
Care to explain a bit more?

When I take a spitfire (exemple), I take 2 bombs 250lbs, before the patch, I was able to drop my bombs just when I respawn, but it's ok that they remove the explosion for that, but when I am in the air and I want to drop my bombs, I have to be at 400m in diving for the bombs explode. I can't do tactic bombing like skipbombing, etc.

Luno13 02-11-2012 05:20 PM

What fuse setting have you selected?

IceFire 02-11-2012 05:25 PM

Quote:

Originally Posted by nic727 (Post 389892)
When I take a spitfire (exemple), I take 2 bombs 250lbs, before the patch, I was able to drop my bombs just when I respawn, but it's ok that they remove the explosion for that, but when I am in the air and I want to drop my bombs, I have to be at 400m in diving for the bombs explode. I can't do tactic bombing like skipbombing, etc.

Luno is right... if you have realistic bomb fuses on in 4.11 the settings are much different. You have different types of bomb fuses and some are better than others for things like skip bombing and low level attacks. Others are better and more damaging when dropped from higher altitude with an instant contact explosion.

If you are skip bombing fly the run at 100 meters (generally) and at high speed with the low level fuse and a minimal delay (4.0 seconds is usually the lowest). The bombs need a moment to arm which is why you fly at 100 meters rather than 5 meters... but the low level setting will arm them fairly quickly and then the delay timer allows you to escape while the bombs impact the side of the ship and sink just beneath the waterline before exploding.

nic727 02-11-2012 06:07 PM

Quote:

Originally Posted by IceFire (Post 389898)
Luno is right... if you have realistic bomb fuses on in 4.11 the settings are much different. You have different types of bomb fuses and some are better than others for things like skip bombing and low level attacks. Others are better and more damaging when dropped from higher altitude with an instant contact explosion.

If you are skip bombing fly the run at 100 meters (generally) and at high speed with the low level fuse and a minimal delay (4.0 seconds is usually the lowest). The bombs need a moment to arm which is why you fly at 100 meters rather than 5 meters... but the low level setting will arm them fairly quickly and then the delay timer allows you to escape while the bombs impact the side of the ship and sink just beneath the waterline before exploding.

I think that me, I can't change the bomb fuze, just the time that it will explode, but I have to arm the bombs with another control, or not?

anikollag 02-11-2012 06:17 PM

My wish: Whatever you do DT, keep updating il2. Everything you do for this game sound perfect for me! I just can't belive this game have such a long life! Thanks in advance!

Juri_JS 02-11-2012 07:29 PM

Some time ago I had heard rumors that DT might update the map textures. Is it true?
The ugly textures of most stock maps are the main reason I am using mods. Better map textures would be an enormous improvement.

Lagarto 02-11-2012 10:51 PM

1 Attachment(s)
Quote:

Originally Posted by Juri_JS (Post 389936)
Some time ago I had heard rumors that DT might update the map textures. Is it true?
The ugly textures of most stock maps are the main reason I am using mods. Better map textures would be an enormous improvement.

+1

Also, some seasonal variety would be great, for example the Gulf of Finland map with the so-called patchy winter (early spring, see the attached picture).


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