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-   -   CoD X Files (http://forum.fulqrumpublishing.com/showthread.php?t=28928)

Insuber 01-06-2012 07:21 PM

CoD X Files
 
I wonder why in the first famous leaked video the mirror seems to work allright:

[video=youtube;VMFFQGryWhk]http://www.youtube.com/watch?v=VMFFQGryWhk[/video]

And clouds are better too.

A huge plot, believe me :-)

JG52Krupi 01-06-2012 07:23 PM

Looks like I am not the only one thats keeping an eye on the sukhoi forum right ;)

Insuber 01-06-2012 07:25 PM

Right mate ... I'm planning to study Russian, btw ;-)

kestrel79 01-06-2012 08:33 PM

I remember when this came out. I was blown away. What happened to all those nice clouds? And the backlit lighting of the sun on the clouds? What happened to that smooth fps? I really hope this stuff makes it into the add on.

If they ever need more cash for this sim Oleg or Luthier should publish a book on the making of this sim. A "behind the music" of IL2 Cliffs of Dover. I would pay for it :)

JG52Krupi 01-06-2012 08:37 PM

Quote:

Originally Posted by kestrel79 (Post 376934)
I remember when this came out. I was blown away. What happened to all those nice clouds? And the backlit lighting of the sun on the clouds? What happened to that smooth fps? I really hope this stuff makes it into the add on.

If they ever need more cash for this sim Oleg or Luthier should publish a book on the making of this sim. A "behind the music" of IL2 Cliffs of Dover. I would pay for it :)

They have announced it mate, it comes with the BoM special edition :-P

Jumo211 01-06-2012 09:14 PM

Isn't in that video the older OpenGL game engine which they later on
scrapped in favor of DirectX ? :mad:
I believe the switch from already OpenGL steady progress to DirectX
proved to be much more difficult than anticipated .
Pretty smooth video play there going on :(

pupo162 01-06-2012 09:26 PM

Quote:

Originally Posted by Jumo211 (Post 376958)
Isn't in that video the older OpenGL game engine which they later on
scrapped in favor of DirectX ? :mad:
I believe the switch from already OpenGL steady progress to DirectX
proved to be much more difficult than anticipated .
Pretty smooth video play there going on :(

im not sure about what you saying. im preatty sure DX10 and DX11 were anounced preatty ealry on the development. no links


on another hand now i see hwo they fooled me to buy the game :rolleyes:

CaptainDoggles 01-06-2012 09:39 PM

No problem guys, it's just 60 dollars to get the actual product they fooled us into buying.

Tree_UK 01-06-2012 10:11 PM

Yes I remember quite clearly saying at the time that the videos we were shown were ever so slightly 'faked' especially the Youseff one just before release which showed the game running wonderfully smooth. Luthier even put a post up saying that it was not faked - and then we got the game!! lol :grin::grin: Needless to say no one believed me.

Ctrl E 01-06-2012 10:15 PM

I was thinking about this the other day. the clouds are spectacular.

what the hell happened?

LoBiSoMeM 01-06-2012 10:36 PM

Quote:

Originally Posted by Ctrl E (Post 376967)
I was thinking about this the other day. the clouds are spectacular.

what the hell happened?

Oleg bail out. ;)

sorak 01-06-2012 10:44 PM

Not that hard to figure out if you THINK about it...

This is alpha beta shots you are seeing.. Which means not everything in game was working. Why do you think all the shots are over nothing but water on most shots.. Doesnt have to do any work for detail on the land or anything so you were able to enable all the nice clouds and mirrors effects ect. To add all that in at the same time with the complete game was to hard on the CPU's and had to disable or degrade some of the effects.

Blackdog_kt 01-06-2012 11:01 PM

Bingo. That's ONE aircraft over sea on an alpha version of the sim, maybe the map is not even the size we currently have.

I think they've got a lot of stuff like that tucked away for when the core engine is better optimized and PCs get faster.

Just like it was with the original IL2, enhanced water and crews on AA guns were there pretty early on according to an interview by Oleg Maddox, but it took years until they told us "hey guys, you can go into conf.ini and set water=3 to get nice looking rivers and stuff", because initially no PC could run it.

Well, we'll see how it goes :grin:

E69_vencejo 01-06-2012 11:03 PM

Quote:

Originally Posted by kestrel79 (Post 376934)
I remember when this came out. I was blown away. What happened to all those nice clouds? And the backlit lighting of the sun on the clouds? What happened to that smooth fps? I really hope this stuff makes it into the add on.

If they ever need more cash for this sim Oleg or Luthier should publish a book on the making of this sim. A "behind the music" of IL2 Cliffs of Dover. I would pay for it :)

Quote:

Originally Posted by Ctrl E (Post 376967)
I was thinking about this the other day. the clouds are spectacular.

what the hell happened?

What about... ALL?
I do not write in English, let alone in Russian, but I'll try.
Where is the version 1?
Where are all the effects it had in earlier versions?
Is this what you mean by "optimization"?
Let friends, since the first version we lost many features.
This is very sad. I hope what I saw in the early versions, not what I see now.
Is this team will be able to understand what they have in hand?

I doubt.

Blackdog_kt 01-07-2012 12:37 AM

Like i said, it was the same thing with the first series guys.

I'm not saying there's no room for optimization, because there clearly is and they have work to do. There's no denying that if we want to be objective and impartial.

On the other hand, the previous series had a sound strategy in terms of features that are processing power hogs: "don't show it to the end user until most PCs out there can run it".

What we have now is a reverse situation. We've seen a lot of the cool stuff, but our PCs can't handle it. So, it's either complaints about low performance when the features remain, or complaints about removed features when the performance is increased :-P

Let's be realistic and admit that even after the optimizations are done, something will have to give ;)

By this time next year we'll probably be able to run them, so let's work with what we have and focus on improving playability in the meantime: stability, performance, getting an SDK and missions/scripting guide out there, correcting errors in aircraft modeling (FM/DM and systems).

If i can fly and fight in interesting scenarios within a stable environment, i can wait some more months for the clouds and the water. If i have the clouds and water but can't fly a simple mission, well, you can imagine :grin:

Tree_UK 01-07-2012 08:29 AM

The videos before release were all very misleading, see my sig.

philip.ed 01-07-2012 12:00 PM

I must say, I miss these cockpits and lighting: it looks so atmospheric. I can't see why they had to change the cockpit graphics and lighting. It looked so perfect here.

Flanker35M 01-07-2012 12:37 PM

S!

What struck me most in that "leaked" video is that it had very good performance with those clouds and lighting on them is very nice.

Tree_UK 01-07-2012 12:42 PM

Quote:

Originally Posted by Flanker35M (Post 377102)
S!

What struck me most in that "leaked" video is that it had very good performance with those clouds and lighting on them is very nice.

Thats because it was faked, the story about Youseff posting up footage from his beta copy and betraying Oleg and Luthier was fictional in order to show the game running superb, the whole deception worked very well and there was much rejoicing on this forum, I was one of only a few who saw through it. Obviously when the game was released the community soom realised that the performance in the 'leaked' beta could not be achieved.

philip.ed 01-07-2012 12:42 PM

Let's hope the upcoming 'graphics rewrite' hasn't dumbed down the graphics even further...

Foo'bar 01-07-2012 02:50 PM

Quote:

Originally Posted by Jumo211 (Post 376958)
Isn't in that video the older OpenGL game engine which they later on scrapped in favor of DirectX ? :mad:
I believe the switch from already OpenGL steady progress to DirectX
proved to be much more difficult than anticipated .
Pretty smooth video play there going on :(

This is how baseless rumours are born :rolleyes:

They've never spoken about or promised any OpenGL support.

Blackdog_kt 01-07-2012 02:54 PM

Quote:

Originally Posted by Tree_UK (Post 377104)
Thats because it was faked, the story about Youseff posting up footage from his beta copy and betraying Oleg and Luthier was fictional in order to show the game running superb, the whole deception worked very well and there was much rejoicing on this forum, I was one of only a few who saw through it. Obviously when the game was released the community soom realised that the performance in the 'leaked' beta could not be achieved.

This video was leaked by a member of the dev team, not a beta tester. If you want to keep barking up the same tree, at least do your homework mate :-P

ACE-OF-ACES 01-07-2012 03:18 PM

Quote:

Originally Posted by sorak (Post 376973)
Not that hard to figure out if you THINK about it...

This is alpha beta shots you are seeing.. Which means not everything in game was working. Why do you think all the shots are over nothing but water on most shots.. Doesnt have to do any work for detail on the land or anything so you were able to enable all the nice clouds and mirrors effects ect. To add all that in at the same time with the complete game was to hard on the CPU's and had to disable or degrade some of the effects.

+1

Tree_UK 01-07-2012 03:18 PM

Quote:

Originally Posted by Blackdog_kt (Post 377135)
This video was leaked by a member of the dev team, not a beta tester. If you want to keep barking up the same tree, at least do your homework mate :-P

I wasn't referring to this video, like i clearly stated the 'video by Youseff from the beta'. Barking resumed.

Tree_UK 01-07-2012 03:26 PM

Today we reached a new high, 9 Moderators on for 18 forum members. :grin:

ACE-OF-ACES 01-07-2012 03:31 PM

Paranoia

bongodriver 01-07-2012 03:34 PM

Quote:

Originally Posted by Tree_UK (Post 377138)
I wasn't referring to this video, like i clearly stated the 'video by Youseff from the beta'. Barking resumed.

Tree barking.......

http://www.youtube.com/watch?v=B72fbXDQ7Lg

ACE-OF-ACES 01-07-2012 03:35 PM

rotfl

Tree_UK 01-07-2012 03:39 PM

Quote:

Originally Posted by bongodriver (Post 377144)

lol brilliant :grin::grin::grin::grin:

Stiboo 01-07-2012 03:40 PM

I think it's a good idea to think back to the original IL2...

It was 4 years before I had a PC that could run IL2 maxed out...

and it was about 5 or 6 years before I completed building my first IL2 Campaign...

There is plenty of time to save COD yet !

It's just very annoying that everytime I play COD I get frustrated at all the faults...and everytime I load up IL2 UP3 it seems very outdated and old...what to do ?!

...

GOA_Potenz 01-07-2012 03:55 PM

Quote:

Originally Posted by Stiboo (Post 377148)
!

It's just very annoying that everytime I play COD I get frustrated at all the faults...and everytime I load up IL2 UP3 it seems very outdated and old...what to do ?!

...

Rise of Flight, that's what i do while CloD is optimized

Jaws2002 01-07-2012 04:11 PM

Quote:

Originally Posted by cheesehawk (Post 376999)
Where did our beautiful water reflections go? They haven't been optimizing the code, but pulling out stuff that made the game nice to get down to where the game could run...

When I was posting about this after the last beta, people were making fun of me. The game was incredibly dombed down when it comes to looks. Go install the first beta for this patch and try it out. It's amazing how much we lost with this new graphics, yet people sait it looks better because it now has haze.:rolleyes:

The problem is that this newer engine runs worse than before and it can't render none of the things that made te original release beautiful.
Now instead of the nice advanced lighting effects, we got just some cheap HDR.

This game did look stuning. They made it look exactly like the old IL2. This is not what i would call optimising a game. More like destroying it.

Jaws2002 01-07-2012 04:18 PM

Here's a simple comparation between the first beta for this patch and the latest install:

official version:

http://img.photobucket.com/albums/v2...enshot1538.jpg

older version:

http://img.photobucket.com/albums/v2...enshot1517.jpg

new, improved version :rolleyes::
http://img.photobucket.com/albums/v2...eenshot550.jpg


Older version:

http://img.photobucket.com/albums/v2...enshot2180.jpg


They just turned a masterpiece in total garbage.

Jaws2002 01-07-2012 04:30 PM

Ah BTW, where did that beautiful sunset go? Go ahead fly at dawn or dusk with this last version of the game. Try to recreate this:

http://img.photobucket.com/albums/v2...926_232456.jpg

http://img.photobucket.com/albums/v2...nshot42808.jpg

http://img.photobucket.com/albums/v2...shot255760.jpg

http://img.photobucket.com/albums/v2...shot309449.jpg

http://img.photobucket.com/albums/v2...shot314321.jpg

http://img.photobucket.com/albums/v2...shot393473.jpg

bongodriver 01-07-2012 04:30 PM

and you guys qualify these claims despite the fact the new engine is still being reworked and is awaiting a major patch.........

Tree_UK 01-07-2012 04:34 PM

Quote:

Originally Posted by bongodriver (Post 377173)
and you guys qualify these claims despite the fact the new engine is still being reworked and is awaiting a major patch.........

Well its before and after, not to difficult to work out.

Jaws2002 01-07-2012 04:38 PM

Quote:

Originally Posted by bongodriver (Post 377173)
and you guys qualify these claims despite the fact the new engine is still being reworked and is awaiting a major patch.........

We were already told by the developers that the game is going to look the same as now. :-x

Foo'bar 01-07-2012 04:45 PM

Quote:

Originally Posted by Jaws2002 (Post 377167)
Here's a simple comparation between the first beta for this patch and the latest install:

They just turned a masterpiece in total garbage.

You're really think that the older version screenshots looking better? :rolleyes:

addman 01-07-2012 04:51 PM

I have to say those before and after screenshots are very subjective to ones taste. Technically, maybe the before shots with the water reflections and all are more advanced but I don't like all that "bling glitter", I actually prefer the latest ones with the more greenish matte looking sea (reminds me very much of how the sea looked when going fishing with my dad on the Swedish west coast as a kid, very greenish kind of sea). So technically maybe they've toned it down for performance reasons (?) but artistically I actually prefer the current version. There are two sides to this, technical and artistic IMO.

bongodriver 01-07-2012 04:52 PM

Quote:

Originally Posted by Jaws2002 (Post 377177)
We were already told by the developers that the game is going to look the same as now. :-x

The oppinion on which screens look better is going to be subjective, but claiming the new ones look like garbage is laughable....clearly the ramblings of yet another of the 'COD broke my heart and I'm going to make sure the world knows how I feel' gang.

bongodriver 01-07-2012 05:00 PM

I see reflections in both sets......which specific reflections are you talking about? the glint from the pilots eyes?

Jaws2002 01-07-2012 06:32 PM

Quote:

Originally Posted by addman (Post 377182)
I actually prefer the latest ones with the more greenish matte looking sea (reminds me very much of how the sea looked when going fishing with my dad on the Swedish west coast as a kid, very greenish kind of sea). So technically maybe they've toned it down for performance reasons (?) but artistically I actually prefer the current version. There are two sides to this, technical and artistic IMO.


I know very well how the seea looks. I worked at sea for five years on cruise ships.
The light and sky collor is part of how the sea water looks. The collor of the sky reflects in the water. Under cloudy sky the water looks greenish, under blue sunny sky the sea looks blue. This effect was very well captured by the last lighting engine. Now it looks the same, suny or not.

Here are two shots from the older version with clouds and without:

under cloudy sky:

http://img.photobucket.com/albums/v2...423_134303.jpg

Sunny sky:

http://img.photobucket.com/albums/v2...enshot1517.jpg

bongodriver 01-07-2012 06:51 PM

2 thirds of the earth is covered in it....we all know what it looks like.

Jumo211 01-07-2012 06:57 PM

Quote:

Originally Posted by Foo'bar (Post 377132)
This is how baseless rumours are born :rolleyes:

They've never spoken about or promised any OpenGL support.

Did I say anywhere in my post that they promised OpenGL support ?
what are you talking about ? rumors ? didn't they create CloD based on OpenGL
for quite some time before switching to DirectX ? No ?
whatever dude :rolleyes:
I am not new around , sorry , you've picked up the wrong guy .

recoilfx 01-07-2012 11:15 PM

Jaws, the latest version looks much better imo. i think it's also been polled before and more ppl prefer the new lighting.

Edit: Found the poll: http://forum.1cpublishing.eu/showthr...ght=color+poll

Jaws2002 01-08-2012 12:46 AM

Quote:

Originally Posted by recoilfx (Post 377284)
Jaws, the latest version looks much better imo. i think it's also been polled before and more ppl prefer the new lighting.

Edit: Found the poll: http://forum.1cpublishing.eu/showthr...ght=color+poll

The poll is about landscape not not lighting. The only thing they should have "fixed", from the looks point of view, was the landscape. Actually only the colors of some of the fields, and maybe add a bit of haze and the game was perfect.
Flight simmers are also a bit stange when it comes to colors. We watched too many black and white ww2 documentaries and i see a lot of guys that actually want to see the game look like a ww2 black and white guncamera clip.

Go and fly a bit at dusk or dawn in the new version, then come back here and tell me the collors look anything like the real world.
Where did the natural orange sunset go? Now the so called "golden hour" so much liked by photographers, turned into a dark murky grey world.

Jaws2002 01-08-2012 01:36 AM

Here's a quick comparation between the sun rise in new and old versions.

New version:

http://img.photobucket.com/albums/v2...enshot2165.jpg

http://img.photobucket.com/albums/v2...enshot5979.jpg

Older version:

http://img.photobucket.com/albums/v2...enshot7344.jpg

http://img.photobucket.com/albums/v2...enshot8860.jpg

http://img.photobucket.com/albums/v2...107_202855.jpg

As you can see they replaced advanced lighting engine with some cheap grey HDR.

recoilfx 01-08-2012 05:22 AM

Jaws, I am not sure what you mean by landscape color vs lighting. The colors/lighting system is responsible for how the textures will look on the screen.

AFAIK, textures weren't changed, and people overwhelmingly voted for the new lighting algorithm.

You could argue about dawn/dusk being less dramatic (which I agree with you), or that oceans should be more blue and reflective (seems like people don't really care either way), but it's definitely not garbage compare to the old version.

There are definitely issues with CloD(my personal pet peeve is the glare) and if I remembered correctly, the devs are still 'tweaking' the colors. Send Luthier your comparisons, maybe they'll take notice.

adonys 01-08-2012 05:50 AM

performance problems are no excuse to dumb down a the graphic engine, offering additional graphics settings was all that was needed.

yet, this discussion is pointless at this stage, friends. we have to wait for the new graphic engine, and see (no matter what they've said, it won't look the same) first, then we can start talking about graphics..

kendo65 01-08-2012 04:46 PM

Quote:

Originally Posted by Jumo211 (Post 376958)
Isn't in that video the older OpenGL game engine which they later on
scrapped in favor of DirectX ? :mad:
I believe the switch from already OpenGL steady progress to DirectX
proved to be much more difficult than anticipated .
Pretty smooth video play there going on :(

You are right on this. Initial development in COD was done using Open GL. I remember Luthier / Oleg confirming the change to Direct X very late in development, and probably a considerable time after it had already happened.

I think we'll never know either the reasons for the change or what the effect was in terms of lost development time and disruption.

(though I don't think that the video shown is actually using the Open GL version of the game. It is visible though on the giveaway DVD that came with il-2 1946. All I'll say, to indulge a past bugbear of mine (! :rolleyes:) is 'HEDGEROWS' )

Jumo211 01-08-2012 06:44 PM

Cheers, Kendo65 http://i888.photobucket.com/albums/a...tos/drinks.gif

http://i888.photobucket.com/albums/a...photos/BoB.gif

http://i888.photobucket.com/albums/a...s/highfive.jpg

Liz Lemon 01-08-2012 10:35 PM

Quote:

Originally Posted by Jaws2002 (Post 377306)
As you can see they replaced advanced lighting engine with some cheap grey HDR.


They didn't replace the lightning engine with HDR. Its been there since the beginning of the game. All that was changed is how that HDR is used (and some other thigns...)

FS~Phat 01-09-2012 03:45 AM

I like the new lighting but one thing I would really like is if they could work on general aircraft visibility. Hopefully the new engine will be better in this regard. Not just the transition from dot to silhouette either, aircraft are almost impossible to sight if they are viewed from above against the landscape at any angle. From war footage and my time flying in commercial airlines, I can say planes should be easier to identify and track against the landscape.

I hate these kind of comparisons, because the game engine is completely different, but I think if they could emulate the aircraft visibility of wings of prey, maybe toned down a little to make it a little harder it would be ideal.


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