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BoBII discussion thread
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Just thought I should add that there are options. BoB2 has better AI, better comms, and a much better campaign system and single missions which are leaps and bounds over CloD. So with this in mind, you advocate that this should have all been available at release? Interesting. Please could this post not be removed, as I feel it is useful for anyone who has never played BoB2. In terms of gameplay, it's the best Battle of Britain game on the market at the moment. |
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Anyway I don't understand the purpose of speaking about BoB II in this thread. Cheers, Ins. |
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On a brighter note, I'm now really stoked about BoM and I hope it will rekindle my interest in the series and hook me just as IL-2 did 10 years ago!:) |
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BoB II like BoB I is not what I and many others would consider a bench mark flight sim.. In 2005 Shockwave took Rowan's 2001 BoB I code and basically upgraded the graphics engine and REMOVED what little online play it had! But don't take my word for it! i.e. Quote:
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As for the offline play and AI.. All I can say is IT BETTER BE GOOD! in light of the fact that there is NO ONLINE play! It's too bad Shockwave had this late 1990s mentality in 2005. Granted in the 90s online was in it infancy (read exception to the rule unless a pay-to-play sim) but that mind set had long gone the way of the dinosaur by 2005! Where the emphases switched from AI and offline campaigns to smooth online multiplayer coops and campaigns. I know I know I know.. You want both! And in a perfect world where nobody grows old, money grows on trees, people work for free and the market has no influence on the products you produce.. we could have both.. but here in the real world there is only so much time and money and the market demands online play over offline campaigns. Which explains why CoD and so many other flight sims have pushed offline play to the back burner. |
Come on Aces, your blanket approach to dousing even the most moderate and constructive criticism of the game is really tiring. You seem to have a stone-wall, not-an-inch mentality regarding acknowledging ANY aspects of CoD that could be improved. This is despite the devs themselves making an appeal for advice on improving the AI.
Philip and others have made good points about specific features (AI, campaign) in BOB 2 that in their opinion could be useful for CoD's future development. And instead of acknowledging that you muddy the water again by finding other aspects of BOB 2 to criticise. I don't see how you can believe you are advancing the future of CoD or BoM by having such a closed minded attitude. Just to be clear - no-one is saying that BOB 2 is better in every aspect or more advanced than CoD, or that they necessarily prefer playing it in 2012 so all those criticisms are attacking the wrong issue. The point is that in some specific aspects it is very good. And those specific areas are ones that many people, including apparently the devs, feel that CoD needs to be improved. |
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But as I pointed out, you have to look at both sides of the coin in every case to be fair For example I think this line is very telling.. Quote:
Again, sorry if that 'approach' gets in the way of your 'approach' |
Just a factual point as i personally have both sims on my h/d and each has it's good and bad points.
There is a patch being worked on in BoB 11 and a re write of the campaigns in progress. BoB11 is an old engine and worked on by volunteers for nothing so really can't be compared to a modern brand new program with a professional team of full time developers. I don't see why BoB 11 is being dragged into this,having both is a win/win situation. |
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IMHO it would not be fair to compare BoB II's graphics to CoD graphics.. But I think it is 'ok' to compare BoB II's AI and campaign to CoDs! Note I said 'ok' not 'fair'. Why? Because something happened years ago.. online game play.. Since than there has been more and more 'resources' (time & money) devoted to online play than offline play. Some big game makers have enough 'resources' to do both.. But as we all know flight sims have limited 'resources' realitive to other games.. Thus they have to focus on the market demands.. And the sad truth of that is more people care about online gameplay against other human pilots than offline AI and campaigns I miss the games like SWOTL and RB where the offline campaign pulled you in and made you feel apart of what was going on.. But to be honest, if I had to choose between the two I would pick online play over offline play wrt flight sims. Note I said if I had to choose, that is based on me knowing flight sims makers have limited 'resources'. It would be great to have both, but clearly that is not the case Thus long story short.. It is not fair to compare BoB II's AI and Offline to CoD for the reasons I noted above.. Which is not to say that I think BoB II's AI is better, just pointing out that it is not fair IMHO to compare a flight sim who focus is on OFFLINE play such that they didn't even include ONLINE play to CoD who's focus, like so many modern sims, is on ONLINE play Just my 2 cents |
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But it really does not mater if he did say that, because the truth (nay FACT) of the mater is prior to ONLINE play.. Game makers had no choice but to put ALL of thier focus into OFFLINE play.. Where as today game makers have to SPLIT thier focus between OFFLINE and ONLINE play.. Which for flight sims means they have to SPLIT thier 'resorces' (time & money) to do BOTH.. And since the market demands ONLINE plany over OFFLINE play you can 'be sure' the spilt is not 50 50 ;) |
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All the links I provided are realitive to the 2005 Shockwave Productions, Inc. (currently known as A2A simulaton) release of BoB II.. Not the work done by modders since that date |
What is the split would you say ACE?
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But don't get hung up on the split number.. The point to take away from all this is we know there is a split.. How much it is not as important as knowing there is one.. Which brings us back to square one Do you think it is fair to compare the AI and OFFLINE Campain of a game that only focuses on OFFLINE to a game that trys to do both OFFLINE and ONLINE? Personally I think not.. Unless the comparison is to say.. See how much better CoD's AI and OFFLINE Campain could be if CoD dropped ONLINE support and only focuesed on OFFLINE play But as I allready noted.. The market drives these calls more than we would like to admit.. And todays market is more interested in ONLINE gamming than OFFLINE.. It is too bad really.. Because I can remember the detail of the OFFLINE campains in Red Barron.. The way you would progress threw the war.. And made you feel like you were having an effect on events.. For example, if you did good.. An enmy ace would 'challange' you to a duel! As in meet me in grid such and such at high noon.. Stuff like that really made pulled you into what was going on.. Where as todays OFFLINE campains.. in most games.. Enh.. They don't really draw you in like that anymore IMHO.. I have not tried RoF offline yet, I hear it has alot of that kind of stuff going on. |
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It's just logic. Answer these questions: 1. Is COD currently perfect? 2. If not, which aspects would you like to see improved? It seems in your world that anyone answering 'no' to the first question gets labelled as one of the 'glass half empty' crowd. |
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Why aren't they comparable? I am struggling to see why you believe a 6-7 year old game with a brilliant offline experience cannot be compared to a game released in 2011 which, as the developers expressed, would be the greatest sim in all departments: offline included. Up until release we were led to believe the AI would be something special: it would have it's own character. We were even told it would feel fear. In six years, technology comes a long way. BoB2 does have mutiplayer. It's just not a multiplayer game. There is nothing about CloD that means it can't rival Bob2, so your argument that the two are incomparable is negateable. It has no substance. As others have said to, the origins of both sims are in no way similar. CloD is supported by paid developers. Bob2 is supported by unpaid community members, and has been for a very long time. But it doesn't matter. At the end of the day, offline games and online games are NOT mutually exclusive. They can happily exist together. There is no reason to suggest that CloD can't equal BoB2. Even if we focus on BoB2's single-player missions, the developers had every opportunity to ensure that each mission they created was as close to historical events (of that particular day) as possible. They had every opportunity to make the AI perfect. They had every opporunity to ensure all the skins were correct. They had every opporunity to create a dynamic campaign, or to enable the game to run smoothly with large numbers of A/C, or to create an immersive comms system. The fact that they failed and that CloD's main selling point is the online experience does not automatically negate any comparisons to mainly offline games. No, no. In fact, the fact that it failed when it should have achieved makes the comparisons all the more successful. It gives CloD a benchmark to reach. I can't see why you think the two aren't comparable. Your logic is illogical. In this instance, Oleg's advocation that offline is important ultimately shows that your argument is considerably weak. Kendo is absolutely right. No one is saying that X is better than Y. We are saying that one is better in certain areas and that the other can look to improve on these departments. The history of the games makes no difference. At the end of the day, CloD should have a brilliant offline experience and it doesn't. Bob2 does and will contain my passion for the period. I would love CLoD to achieve, and I believe it can, and consequently I suggest it take a leaf out of BoB2's book. don't bring online into this, I can't see why that had to be brought up. It's totally irrelevent to the argument: especially when the argument relates to a six year old game. Technology has come a long way in six years. BoB2 just chose to focus on offline gaming. It could have branched out online, but chose not to. It is as simple as that. |
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It is not a fair comparison.. Because BoB II is an OFFLINE only game.. The point being one would 'expect' a game that puts all their resources into OFFLINE play (developing the AI and a campaign) to have better OFFLINE play than a game that has to SPLIT their resources to provide both OFFLINE and ONLINE capabilities |
How about comparing CloD to il21946, a 10 year old game, where the offline is much much better?
I am led to belive that does online too.....:rolleyes: |
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And debatable! ;) |
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admittedly version 1.00 wasn't so hot. |
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My personal fav feature re the ai is ai rear gunners no longer being able to fire under heavy g load, will be a revelation, not to mention hiding in clouds etc. Did you see this vid, at 4:10 http://www.youtube.com/watch?v=NcvrC...layer_embedded watch how the ai attacks, mmmmmmmmmmmmmm |
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Does he own the COD or IL2? In fact, he never gives any information that would infer he has either. Has anyone ever read any of his postings that were a actual discussion of using either? This is off topic forums and this topic for discussion is fine here. |
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AoA: you are wrong. Bob2 does have online. Albeit the system is extremely poor, but it does work. It does exactly what it says on the tin. Take a look at the A2A website if you like. The two are comparable because CloD is leaps and bounds over BoB2 in terms of technology. It could be as good as it offline easily, so why isn't it? It was in development for longer, probably has a larger team behind it with more resources and more community support, so there is no credible reason why it isn't as good. The point is, I want CLoD to be as good as BoB2 offline. I love the latter game, but it is old and CloD could be a worthy successor. The two are not mutually exclusive; i can enjoy them equally, but because of this I can compare them equally. CloD has an online and offline experience. So does Bob2. For someone who gets as literal as you, there is your answer. No one is holding Bob2 as the benchmark of flight-sims. You go way too far in analyses for them to warrant any intelligent attention. |
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A2A simulations BoB Maybe it is some hack/mod that was added later? Because Rowan did release the original BoB I code to the world prior to going out of business.. And that is the code Shockwave started with when they made BoB II. But as one of the quotes I provided stated, Shockwave decided to remove the online capabilities because they were unable to fix the bugs in the original Rowan BoB I code.. Which brings us back to that recourses thing.. They put all their focus in OFFLINE such that they were unable to fix the ONLINE aspects |
Sorry, I should have been more specific. The A2A forum is the place to check out: http://a2asimulations.com/forum/viewforum.php?f=10
The website itself clearly states that the game is developed now by the dedicated freeware BDG group. And the multiplayer works exactly as it is talked about on the forums. It's not the focus of the game in anyway, but needless to say it exists. http://a2asimulations.com/forum/view...p?f=10&t=22630 I understand why you feel the two are incomparable, but they are the only two aviation sims that focus on the BoB. With that in mind, it is a worthwhile assessment for offline players. Clearly for onliners, the introduction of CloD is brilliant, and many may have seen it as a progression from modded Il-2 online. BoB2 was never developed as an online sim. It's aimed at a minority of simmers. That doesn't mean it can't be compared to CloD: the latter uses technology such that it could run with all of Bob2's offline features if it was developed enough (or, perhaps, if it was opened to community groups). |
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A post developer mod and not part of the A2A product for sale. Thus all my orginal statments still stand And this even highlights my statments.. That the focus was on OFFLINE such that it took them years after the inital release to include (mod/hack) ONLINE into the game.. And even after all that time and effort it is still 'funky' ONLINE play.. Which only shows how much effort (amout of resorses) is required to get ONLINE in at release time and done right.. Like CoD has done. |
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Trying yes, working on improving yes, done, lol. |
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Which is what I 'belive' you are refering to? Yes? Because when I say include ONLINE I mean all the stuff (math) that goes into syncing up the 3D world on each persons machine.. That is to say once your flying.. Until 1C came out with IL-2.. most if not all online flight sims had serious issues with 'warping'.. I know I konow you still see it from time to time in IL-2 and CoD.. and most of those that you do see are due to discos of players.. A good example of which I speak is the DCS flight sims.. If you have ever been sitting on the flight line and seen a Black Shark helo.. or F15 that was parked next to you suddenly WARP out of visual range.. That is what I am refering too.. And it happens quite often in DCS stuff.. That kind of warping use to be the 'norm' in online flight simming prior to 1C's IL-2.. I don't know what kind of net code 1C came up with.. but it is the best I have seen thus far for flight sims.. RoF is the 1st recent sim I have seen that even comes close Long story short, not the interface you go threw to start flying.. There are issues with that in CoD that some don't like.. I am talking about the actul ONLINE flying aspect |
While that is what i am mainly referring to, it IS an integral part of the whole online system, yes/no?
Its like a car, the engine under the hood can be 1000hp, but if you haven't the key, you'll be having no fun..... That said i do get your point, But I still maintain that using the phrase 'done and done right' somewhat premature. But i am patient. |
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One of the links I provided stated BoB II was not considered 'playable' untill after a year past the release date Which is the case for most games these days.. Sadly the general public seems to forget how long it took some games to become what they became |
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But you can add me to the il2 1946 users who is finally getting things fixed he's waited for, for 10 years, so i am well aware of how long it takes for games to mature. Hence why i said i was patient, and fill my flying time with Il2 and RoF and DCS until CloD's ready for prime time, in my eyes, and not what other people say is fine. RoF is a good example of this, for the first year and a half, i thought it stank, but its matured into something rather good, if you don't cut your nose of to spite your face like so many over its business model. |
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Sadly, for CoD, this CoD forum, and any future CoD products the 'general public' types are not capable of that level of patients |
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I could not even stand to play it until they fixxed the dot disapearing stuff a few patches back.. Now I think RoF has one of the finest graphics engines going.. On that note, I posted once or twice about the issue in the RoF forums some six months after release.. Some told me the 'fix' was to use the zoom.. Which was more of a work around than fix.. What I did NOT do is post there each and every week asking when it woudl be fixxed, or bashing the sim for it not being fixxed. I simply put the sim on the self for a year and check in from time to time.. Bought a few planes even though I didn't play it much (ie saw a good thing wanted to support it) than when the fixed the dot disapearing thing I played and play it quite often.. nash and sop and I even made a few cool videos that nash posted on his youtube site.. It is a very good sim imho |
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But I don't see what relevence any of this has to do with comparing CloD's offline experience to BoB2. If Oleg and co had chosen to make CloD online only, then fair enough, but the fact is they haven't, and we were previously told that CloD's AI, comms system etc would be in a league of their own. Well they're not, sadly. BoB2, however, excels in these areas and has a campaign which has now only been equalled by ROF (albeit being buggy initally). As a simmer, I am happy to have a lot of choice, but I compare each sim together because they are all developed towards the same goal: realism. The resourced used for offline play don't even impact on the offline experience. If the technology and engine BoB2 used was as efficient as Il-2's was, there is every reason to consider an online system being created as good as Il-2's. It just isn't capable of that. What this does show, however, is that olf technology can be tuned and optimized to achieve something incredible. CloD is new technology! It is capable of achieving what BoB2 has for the offline user easily! I didn't expect CloD to actually achieve what Oleg said it would, but I KNOW that it can. And BoB2 (along with Il-2) is worthy comparison for what it should aim towards. |
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By that I mean it is a beta; much like any of the BETA patches released for CloD. It is not official, and is in no way answerable to the product, but is produced from an official source.
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You are getting good experience and learning about air combat sims. If you want to improve your chit chat skills hang on the forums and do your chit chat experimenting on some of these guys... they deserve it. |
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The sole criteria in that discussion was whether the AI in BOB II is any good. Either it is or it isn't. Details about how long it took BOB II to get to that point, whether the production process that created it was in-house or mod, or the exact proportion of developer effort directed at online compared to offline is irrelevant to the above point. Those questions along with the 'fairness' question would be relevant if the discussion was about WHY COD's AI might be viewed as less devleoped than BOB's, or as a defense of the situation, but once again you are seeing attacks on COD where they don't exist and defending in your usual kneejerk manner. Your approach is the same here as it has been on other threads: 1. If you can't deny the opinion (BOB AI good) then broaden the debate so that you can criticise something ('yes, but they didn't have to worry about online') 2. Turn it into a 'rally to the flag' defense against the evil 'glass half empty' brigade. 3. Resort to some ridiculous caricature of other's points of view by resorting to stupidity such as: "Even the BoB II that some hold up as the BENCH MARK of flight sims" |
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I brought BoB2 up to show that there were areas in CloD which meet stiff competition (if one wishes to use that word). Competition alludes to an idea that the two are competing with eachother: they are not. The point of the matter is to show that CLoD is no offline holy grail. I will play Bob2 whilst I wait for CloD to provide a better offline experience, but I will happily push the offline issues to the developers in order to hope for an improved experience. If CloD ends up having the best AI, comms, campaign system, skin system etc in any aerial simulation it will be a win-win situation for an offline user like me. I can still fire up sims like Bob2 and enjoy them, and at the same time have the option to play a sim like CloD which is graphically brilliant (in most areas) and has an incredible DM system. Kendo is 100% right. I don't understand the psychology you are using, Aces, to make me believe that I created this topic to bash CloD and simulataneously suggest that BoB2 is the benchmark of all flight-sims. That is so wrong. For the record as well, Luthier himself disagrees that complaining is a waste of time. He said that, without complaints, Il-2 would never have gotten to where it was, and neither would CloD. I myself sent Oleg and Luthier pages of documents on RAF flight clothing (which don't seem to have been used to their full potential) to assist in the creation of the sim. Having Oleg contact me for this info stemmed from a complaint I made about the in-game pilots. So that disproves both of you completely. |
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Sensible move Addman. I'm out too.
Like trying to nail jelly to the ceiling. |
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Just wanted to point out Aces that with your last reply you are now claiming that you know better than Philip.ed what was going through his head when he posted about BOB II. That's either deranged or just a little bit arrogant wouldn't you say? Ok, now I'm out. |
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Well looks like this thread is going nowhere, so...
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