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Dynamic stall discussion
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From my understanding a dynamic stall is when the Wing (Airfoil) changes Angle of attack so dramatically that the leading edge creates turbulent, fast moving airflows (Vortex's) which travel over the top of the wing created an increased lower pressure momentarily increasing lift cooeficient but once the vortex has passed the wing incurs a normal stall where there is not enough airflow over the airfoil to generate lift.
So essentially a delayed stall, and IMO this effect would even really be that noticeble. This is precisely why the Bf-109 has leading edge slats, aswell as the Me-262. It slows the airspeed and reduces/delays the effects of a stall by reducing pressure and turbulent airflow at the leading edge. ... I don't see why they can't disclose any information about the sequel or it's compatibility with BoB, it's seriously seems quite childish. It's not like it's a National secret or matter of security, nobody is out to get their ideas for a WW2 Battle of Moscow Combat Flight Simulator. |
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So it appears that an accelerated and dynamic stall share the following 1) load factor > 1g 2) stalls at higher speeds than normal stall speed (1g LF) And what sets them apart is simply the rate of change in the AoA.. Which is probably why they call it dynamic? But both will stall at the same critical AoA.. Just the dynamic will experience a brief increase in lift just before the stall.. due to the vortex movement. So the question is how brief is brief? Are we talking tens of seconds or tens of Millie seconds? If the later, than it is not worth adding the additional math to simulate the brief increase in lift because it will go un-noticed to the sim pilot. That is to say, in the real world an instrumented plane under test might notice (log the data) the Millie second spike of increased lift.. But the human won't.. So no need to simulate it IMHO. |
Given the normal airspeed over at wing in a stall, if this is accelerated, then that probably means it twice as fast, enough to generate lift, the duration would be so short, and definitely, as a fighter pilot trying to survive, it's the last thing I'm worrying about. Just don't stall! ;)
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Dynamic stall. Three things must be understood:
- If you pull the stick, you can not raise nose of the machine, but the tail press. This is an important thing, though normal flight conditions, do not even notice the difference (if you start climb with huge speed, the air flow AoA remain in small angle, no matter what is the a/c climb angle). - If a large mass, high-speed flying, it will be great inertia. - If the angle of the wing is above the critical value, it will stall. Speed may depend on how much value, and when, but it certainly happens. http://www.youtube.com/watch?v=xW63S...eature=related Now imagine what happens when a high speed, sudden you pull hard on the stick. The tail pushed down, but the inertia does not allow the aircraft to rise immediately. The wing angle of attack instant above the critical value, and it will stall. That's the dynamic stall. High speed, high G. The best example of a dynamic stall: Pugachev's Cobra http://www.youtube.com/watch?v=1EpJ3KoUNmI |
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Dynamic stall is a violent phenomenon, leading to a huge loss of speed / energy. Just for sake of simplicity: pull strongly the stick at high speed in real life, even in straight flight, and you will stall. In this game you can pull strongly the stick at high speed, and your plane climbs. The flight envelope is false. So: big need to simulate the dynamic stall, in my educated opinion. Cheers! |
Aircraft can do loops and depending on how much energy and or power and or altitude you have on hand you can do multiple loops one after the other as long as your angle of attack does not exceed the stall angle. (ie you still have to fly the aircraft within it's flight envelope)
I expect this would effect the 'going vertical' manuvers where the pilot just yanks back on the stick and expects all their aircrafts energy to be converted to height or violent break turns. I found (what i thought) reasonable description of a dynamic stall at http://psasir.upm.edu.my/3610/1/An_E..._Inception.pdf Quote:
cheers! |
I'm no aerodynamicist but here's an explanation of Static, Dynamic and Accelerated stalls
http://www.futurecam.com/stalls.html Yes, its written about parachuting but the principles should be the same: angle of attack; rate of change of angle of attack; the added effect of increased G loading. Whether CoD models Dynamic and Accelerated stalls I'm not sure. I'd be surprised and disappointed if it doesn't. I guess we'd need some a/c data to test against to find out. |
I have a question...
Is a dynamic stall the same thing as what the British refered to as a 'high speed stall'? |
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After reading the Spitfire MKI manual, I was doing a few stalls. From 250mph I was pulling back on the stick into the climb before stalling at about 160mph, drops a wing violently and then enters a spin. Unfortuately it's hard to work oput if this is due to a dynamic stall or an accelerated stall. If we knew what G's we were pulling be able to calculate the stall speed. If that corresponded to the stall speed in the test, then that would indicate a accelerated stall and not a dynamic stall, Or we could ask a question to the developers (which Insubar already has) and wait for a response. :) Cheers! |
at 2 g's its about 1.4 times the static stall speed, I seem to recall the formula having something to do with the square root of the G's
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Back on *this* topic: as anyone hopefully understands now, and as some clever guy pointed out already few posts above, the lack of Dynamic Stall in this sim allows one to convert all his kinetic energy (speed) into positional energy (height), at any AoA (Angle of Attack) and speed. This of course is based on my own essays, mostly on 109, Spit and Hurricane, and I will be glad to be proven wrong. This is why I called out this subject as "very important" with respect to the FM. Cheers, Insuber |
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No A High speed stall is the same as an accelerated stall. i.e. A stall occurring at greater than 1G therefore at a faster speed than the 1G stall ... but occurring at the same AOA. If your 1G Stall speed is say 100Kmh your 4G stall speed would be 200kmh (1G Stall speed X SQR of the Load Factor). A Dynamic stall is another condition that involves Stall AOA and rate of change of AOA. |
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Best answer to this thread, just published by BlackSix:
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Advanced Topics in Aerodynamics Where it defines a dynamics stall as.. Quote:
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It highlights that the difference between a acc stall and a dynamic stall as being the rate of change in AoA.. And makes note of the 'brief' increase lift (lift overshoot) due to the high rate of change in AoA.. The point I think some are missing is the critical AoA must be reached in both cases to stall.. Just that the dynamic has a brief overshoot past that point with a brief increase in lift.. Thus if CoD is not stalling now due to large/fast stick movements.. Than it is not simulating acc stall either.. Or as I noted the stick force input is limited to such a low value that you can not move the elevator far or fast enough to cause it to happen.. To be honest, I dont fly like that (jerk the stick) so I have not noticed the acc stall missing if it is missing Thanks for the link Tiger |
Dyn Stall =
A stall that has its root in a dynamic phenomena. A stall is essentially linear : the AOA increase (or the speed decrease at a given aoa). In the dyn stall the flow ard the wing is disturbed briefly inducing non linear effect The source can be mechanical (aileron reversing), aerodynamic (temp vortex) or thermal (critical temp inducing critical external pressure change - eg turbulences) An example will be the rotor blade turning around it's axis. The blade AoA hve to be raised when the blade travel backward in order to compensate for the loss of speed and equilibrate the lift generated by the rotor. At certain speed the AoA variation can be critical to the airflow generating vortex on top of the blade that prevent the normal airflow circulation. The flow is separated at a higher than normal speed and the blade is stalled (generating a high amount of drag). But this has more to do in the FM thread, no ? ;) An example here in a short vid http://www.aerobuzz.fr/spip.php?article866 PS: all the ppl that hve some sort of knowledge were among the "ignorants" before. |
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Regarding the topic, I've found the issue of , I've asked the question to B6 and I've got my answer. And I'm happy that someone learned some lil' bits of aerodynamics in the process. |
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S! |
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ACE, I think that being in a forum you must be more straightforward and direct, rhetoric questions and elliptic thesis get easily misinterpreted. I thought indeed that you ignored a simple concept such as the now famous DS, and denying the need to add it to the FM. Moreover I thought erroneously that you were trolling around trying to hijack the discussion and confuse B6. I'm glad to discover that you are the finest and deepest expert of aerodynamics of this forum. S!
Cheers, Ins |
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