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Brakes
Muhahahah,
anything else to say? 100% each time i push that button? once again: muhahahahaaahah, very realistic....... EDIT: you got it nevertheless |
English, do you speak it?
Oh you mean brakes. assign it to an axis, like the toe brakes on some rudder pedals. No, it's not realistic using a key stroke. Of course it isn't. |
What Titus said.
I do believe however that the brakes work differently in different aircraft. In a 109 I can gently apply brakes after touchdown. In a Spitfire the brakes show either 0% or 100%. I am going to verify this though. |
op is talking about the break button that shows when in a server.
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As it stands you can brake with some very fast taps on the button but it really needs to have an option to work like it did in 1946. |
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O_Smiladon |
I thought the Spit and Hurri had its brake lever in the spade grip, but that doesn't seem to move when I press the rudder axis I have for brakes.
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Know your enemy. |
I don't have toe brakes (yet). Old Il-2 did it good, why not use the same system (gradually increasing strength when pressed)?
Now the brake key causes me to totemize the plane every time I forget not to use it :) |
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Have you pressed the keyboard key to use your rudder? You would be surprised (muhahahahaaahah) or maybe have the usual experience. If you are using keys of the keyboard you have to live with this constraint. The brakes work extremely well and the simulation has even accomodated for: - Brakes on an axis (progressive) - Differential brakes (different brake pressure on the left or right wheel) If you do not have enough joysticks to correctly use the brakes, blame yourself and not the game. If you have a second or third joystic, just add it to your computer and allocate these axis to it! (a word of advice: when on the X or Y axis of a joystick, this means that when centered, the brakes are set at 50% (the middle of the joystick axis). Thus, to take off, you have to pull/push the joystick in order to have 0% brake pressure). As a temporary solution, as long as you do not have a joystick axis to allocate, you could press and release the keyboard key in quick succession, this should slow down your plane without the nose tipping over due to excessive braking. ~S~ |
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Since CloD allow (like WoP and another sim's) change the axis behavior with button, I assign brakes to Y axis + space bar. Since axis zeroed in 50% (due stick springs) I set 50% of deadzone to avoid start or land plane with 50% o braking. Work OK in many planes, with proportional braking force when pull stick (with pressed space bar), but not in Spit, in this s always 0 or 100%. What is missing? Sokol1 |
Hey, that is a great idea Sokol.
I will keep it for the day it is needed! (I solved my axes needs having one SW2FFB, one X45 and two throttle quadrants) ~S~ |
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In RL are a proportional pneumatic system controlled by bicycle type lever (1) in control column. Differential brake (right or left wheel only) are controlled by valve (2) linked (3) to rudder bar: http://img842.imageshack.us/img842/3227/spitdrw011.jpg Quote:
How the system correctly work in A2A Spitfire (2:14): http://www.youtube.com/watch?v=WsgEi...ailpage#t=134s Even in old IL-2 Spitfire brake work as describe (real IL-2 use the same system). I think that in CloD this system are broken or not implemented, since you get only "parking brakes" - in both, or right/left wheel (differential). No proportional brake. Same for Hurricane. Sokol1 |
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