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Spawn Points - Default and Airfield
I know how to make spawn points both using the on map points and the airfield place you own points...
Is there some special way of doing this or are some airfields just fluffed because sometimes spawning uses my points and other times just uses the default ones... Does anyone know all the peculiarities of spawns and would you please care to explain? Many thanks. |
I am trying to put spawnareas (for MP) or airgroup waypoint (in SP) closer to the center of my airfield or sometimes on the side closer to my airfield. But I am not sure if it works 100%.
The devs said they fixed explosions in hangars and no we can use built-in airfields without problems. |
Its deffinatley NOT the case that we can use defaults spawns now... Ive been map testing spawns this weekend. Cant find any rhyme or reason to them.
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Heres the post I originally saw:
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Either Im missing a step or its not working... :? Also found this post: http://forum.1cpublishing.eu/showthr...wn+points+area |
~S~
I have theme new spawning points and runways created on half of the airfields for map I shared ealier, I ment to send You that last week I am sorry, I am really busy at the moment...sweet childhood of my 7months old son :).... I'll do it tommorrow mate just will send You whole thing, have no acces to PC now... |
On our server maps we were using the old method, use the default spawns and block any bad ones but after reading Snafu's post about creating your own we changed them all to airfield points.
It was working ok or so we thought, so to lighten the load I removed some of the blocking objects and low and behold were back on the default spawns!? The aifield points seem to work "sometimes" but not always with no rhyme or reason to them. It seems the only stable way is to use blocking objects and default spawns for garenteed certainty... O well back to the FMB! |
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E.g. on Steppe map I saw yesterday bombers spawn near small fighter hangars, not inside of them. If it is not fixed somewhere please make a screenshot and let me know the name of an airfield. I will inform naryv at sukoi.ru . |
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Hi Faber,
It used to work with the custom made spawnpoints, but I reworked an airfield this weekend and experienced the same, that the old, not-blocked spawnpoints of the build-in airfield were used instead of the custom made ones. I havent´t looked further into it this weekend, but maybe that is not working as it used to anymore with the new patches. |
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(recent beta) |
Ok, so I have to go back and try again. Just put my new spawnpoints around the original and tried... the dedi put me back on the original ons. Maybe I have to block them.
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You can block spawnpoints with the runway object. So if you custom runway is over the default spawnpoints they are not available anymore. Same with the selfmade spawnpoints. They must not be covered by runway.
If all your spawnpoints are blocked by objects (even near objects like crate too close) or used by a player who just spawned, the next plane will be spawned along the circle with the direction ot the centre of you airfield. So you can artifically create a half circle of spawnpoints, by blocking your default spawnpoints wiht a wide runway and putting the centre of the spawn are cirecle in a way, that only a curve of the cirle lies outside the runway object. Nowr you planes should spawn along this curve (reaching beyond the runway box). Like this old picture: 1. pic: the square box of the object airfield blocks the spawnpoints and the centre of the spawnarea is totally covered by the airfield box. Now the circle is adjusted that it just touches the box at the border. All planes now spawn along the border, where the circle touches the box border. http://schwaan.info/Snafu/CoD/FMB/gu...reespawn2.jpeg 2.pic: looks like this below http://schwaan.info/Snafu/CoD/FMB/gu...reespawn1.jpeg |
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Did you mean like this Snafu? We dont spawn on the points...
http://i1020.photobucket.com/albums/...liffsspawn.png The points are within the radius its just the zoom level bug... |
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http://i1020.photobucket.com/albums/...ffsspawn-1.png Highlighted this one for clearness... http://i1020.photobucket.com/albums/...iffsspawn2.png |
Yes more or less, that is what I call free spawn, without any spawnpoints. Would look like this on your field:
http://www.schwaan.info/Snafu/CoD/FM...rangement1.bmp http://www.schwaan.info/Snafu/CoD/FM...rangement2.bmp Code:
[PARTS] BUT NOTE THIS IS NOT SUITABLE FOR AI TO TAKE OFF OR LAND! THEY JUST GO CRAZY! ;) |
OK thanks everyone!
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It worked...
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I've been playing around customising Croydon airfield (it isn't congigured very historically accurately). Been able to construct runway, taxi-points & spawn points OK. Spline roads can be used to make taxiways, dirt roads etc. I'm trying to figure out a way to mask over the existing grass runways (they are alligned historically incorrectly). Tried masking with spline roads of various types without sucess. Anyone got an idea how to mask over the hard-coded grass runway texture?
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Do spline roads work in a dedi server environment now? Just wondering if anyone has tested since the last official patch.
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Speaking of AI / spawns, does anyone have issues with them not taking off? They spawn where they should with engines running but don't move a bit. They're not set to idle. This happens regardless of whether they are spawned parked or directly on the runway. They act like union members on a wage strike and to think that I paid full price for this game.
Note, I only have this issue if I spawn them within a dedicated server environment. If I run the mission directly from the FMB they take off just fine. This happens on two airfields - Hawkinge and Manston. Aircraft type also has no effect on thier reluctance to get airborne. I'm using the latest official patch. Cheers Gromic |
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