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So.. what next?
What will happen with the new patch apart from fine tuning of graphics and mechanics?
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what do you expect to see..
it is almost 1 year from the day that they release the game and the only thing that i saw was new colours new sounds[he is a hero] and we were lucky to see the E4 personally i believe that will see new progress of the sounds and the colours more optimized and after 5-6 months we will get new patch hopefully with a proper optimization and AA Radios etc.... |
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sorry Krupi
my mistake |
I'm guessing - all the present planes that are now AI made flyable + a few ones from the BoB ( esp British Royal Navy planes & ships,) that have been left out...better FPS rates for us all...I hope Radios that work...Bomb loding that works ( mine doesn't seem to...)
I've already read somewhere that the Eastern Front was being seriously considered , but this was before the lack-luster release 7 months ago... Don't get me wrong- I love the game & I know it took Rise of Flight nearly two years to really get rolling-so really just hope Uisoft will stay commited to this sim! |
Nothing so "etheric" ( ;) ) as new planes. Simply put right now CloD needs (apart from bugfixing and not necessarily in that order):
1.) A few warships - destroyers, E-Boats, submarines etc 2.) More variety among the civil ships. 3.) Static "area" targets that can be actually targeted. 4.) Working radio commands 5.) working Radar 6.) AI that actually has intelligence ;) Oh and for the finishing touch it needs a dynamic campaign á la Red Baron II. |
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As in ...
1.) Useful for offline players as well. 2.) Working in conjunction with the Ground Control AI. 3.) Working with the historical margins of error (read something about 300%?). 4.) Radar stations - just like all static targets - must be damagable ... right now the engine is not capable of assessing damage done to non-actors. ;) |
2012: Fully functional AA
2013: Different types of weather (that won't bring even NASA's computers to their knees) 2014: Fully functional comms 2083: Good A.I 2525: "In the year 2525 if man is....ooops!" Some kind of campaign generator :grin: ooops! sorry! missed one patch: 2143: Pilot hat for the italian pilot model |
I do hope we get some more flyable planes.. Im itching to fly something new!
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(one good thing it has for me that CloD is still not as it should be. I have more time to play other games) :grin: |
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Then, as was alluded to in previous discussions from the man himself, we might find ourselves in the western desert.. then you would have your Kittyhawks and 109F's to play with, not to mention the Italian crates that would be needed. :grin: |
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so isses :) |
What about crew being able to physically move inside the plane? Id like to see gunners move into diff positions, eg belly gunner taking the top gunner seat when the other guy buys it!
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Merlin engines that sound like.......Merlin engines!
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Maybe not in that order. Most important for me would be DCG, AI and radio commands. |
Afrika map/109F
That is all...lol |
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The campaigns now available in which a patrol goes out hoping to run into the Germans really happened after the BoB, when the RAF started flying over France and the Low Countries. binky9 |
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:grin: |
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Next major addition should be the implementation of the finished AI squadron commands and general AI improvements I guess. We know they are being worked on by a dedicated developer but its a complicated task that will take time.
Apparently alot of work is still being done on the engine in both the graphics and simulation side. Simulation side the flight model is being adjusted, with ground-handling being the first step which we have in beta now. They're also working on a new rendering engine which should bring some major performance gains for the majority. Apparently once this work is finished we'll see the introduction of a tree collision model and possibly the re-enabling of alot of currently disabled features such as the realistic cloud model and weather simulation. |
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radio comms, CEM fixes, including RAF prop issues, get current aircraft performing at historical performance levels, and last of all stability!
when we have these we can move on to extras, personally i would love to see the Do-17, and Beaufighter flyable out of the present planeset. Craig |
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1. Working airbase sirens 2. FMB/scripting documentation - promised over 6 montyhs ago in the original game documention manual (no-one knows what some of the *.cpp scripts do) 3. Dynamic weather (it was promised in the game promo's) But hey, we should all be grateful the dev's are apparently working on 3D technology which will only be accessible by very few users. |
S!
STUTTER FREE!!! in the game when your computor spec is way a head game spec, So you can run 100% smooth when you crank up the graphics in game! Lets get this right first and the do the rest..ie new planes and what not O_Smiladon |
I wish blenheim behaved the way it is supposed to above 10k fts + I miss flyable wimpy.
And St. Paul's Cathedral in London. It makes this game pure sh... Well, seriously... |
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You wont catch me in a 109 when the 'stan's in game |
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