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[MOW:Vietnam]New missions
Update :
currently includes seven missions: http://img823.imageshack.us/img823/1169/vnmmenu7.jpg the first mission got helicopter & and few tanks and many troops (in relation to original MOW:V). You play on the U.S side , fighting against endless wave of Vietcong infantry trying to capture a hill you defend ,and a enemy base to take down in other part of the map as well . this mission was built on a slightly modified version of the original first map in the Vietcong campaign . In the second mission you play on the US side , assisting and leading assault on a village ,and dealing with other sort of nasty surprises . If you always wondered if it's a good idea to use a flamethrower as a weapon in the jungle ,this mission is for you... third mission is a defensive map ,once again you play on the U.S side, this time defending a base which is under heavy attack . fourth mission starts with a river patrol but turns into a raid on a village and later on big river fight . other missions : (read in page 9 and above of this thread) (and new user interface) here's the download links for the new version (V07) : http://www.datafilehost.com/download-b1955731.html here's the read me : 1. Extract inside MOW:Vietnam main folder . (or drag the mods folder to MOW:Vietnam main folder .) 2.open C:\Documents and setting\%USERNAME%\My Documents\My Games\men of war:vietnam \profiles\player backup and move the options.set file to other folder,and then replace it with the options.set file that came in the zip . 3.open MOW:V go to select campaign and start playing. If you all ready installed previous version of this mod, repeat step one and confirm overwrite previous files in the mod folder. older versions: V05 http://www.datafilehost.com/download-a5b5c0cb.html http://www.mediafire.com/?ktdpj59u6apu0x9 V04 http://www.datafilehost.com/download-226bc757.html http://www.mediafire.com/?tjtvjqgta4yuc21 V03 http://www.datafilehost.com/download-b0f767bc.html http://www.mediafire.com/?ra1ltabh1ioy4et v02 http://www.datafilehost.com/download-d69cf0ca.html http://www.mediafire.com/?d1svl3kgyslavgw v01 http://www.mediafire.com/?xy0xbcp9d0rciab |
Thanks for the efforts but the link doesn't work.
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Not sure why the link is not working for you ,it opens fine
for me , anyone else had this problem ? but anyway here's a alternative link for download : http://www.datafilehost.com/download-7766d50b.html |
Nice job!!!! You made a SP mission and got around the "No Mod" for MoWV! You must of gotten the Editor to work. This is going to be fun! Thanks!!!!:grin:
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Just speechless....freakin AWESOME! Men of Peace....you are my hero! You virtually saved this game for me. I was all excited and following this game til release, after I got it I played for 1 hour and havent really touched since. I was expecting Assault Squad in a Vietnam setting and was extremely upset and regretted my purchase. This mission of yours shows what can be done and I am digging this game now! The mission was like the firefights I was hoping for.
Here is a squad I sent down to the right flank, check out Joe Badass raising hell with the 60 http://img850.imageshack.us/img850/2...0920170100.jpg The costly aftermath at the hill after the initial push downward. http://img32.imageshack.us/img32/5348/110920170201.jpg If you find time to make more missions, I will surely play them. I managed to get the GEM editor to fire up but I have some issues and cant load the Vietnam maps. I can load Vietnam soldiers etc. just not maps. After you guys that have got it working settle in, maybe you could help us out by uploading something that is straightforward so we can get it working as well. Anyway, thanks a ton, Great Job!:grin: |
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original MOW:V missions ,that's why i rushed to release this with only one map , I'm glad you enjoined it ,and thank you very much for the feedback . Quote:
radical changes to the map ,hopefully it will be ready in a few days . Quote:
what method you used ? importing MOW:V assets to MOW/AS folder/editor, or importing the editor to the MOW:V folder ? |
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you cant find what ? not sure i understand you .
you need to find the options.set file in the player folder (or your active profile name, if you use any other) back it up and move to other folder, then move the options.set from the rar to replace the original one . the mods folder goes in the MOW:V main folder, and that's it . |
I ment I can't get the mod folder to show up ingame :S
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I will take a shot at helping Raz. Replace the options.set file in your Documents with the one provided with the mission. Copy the folder "Mods" into your Men of War Vietnam folder. You dont have a "mods" tab in MOWV like in Assault squad, the mission will show up in the campaign menu at the bottom called "The Smell of Napalm".
Hope it helps |
Very nice mod, Men Of Peace. I managed to get it working in any game: MOW, MOWAS and MOWV, but the problem is the editor:
I can start it up all normal and load your map, but I don't have any new units in it and I can't load the mission for your map; I put the "vnewmission" folder inside both MOW and MOWAS "mods" folder and it works just fine, but there's no new units in the editor. Did I do something wrong ( Force10 I see that your editor has units, but you can't load new maps, did you copy just the "vnewmission" folder or something else?) Anyways, GREAT Mod, I enjoyed it very much, GREAT job guys cause it solved the MOWV mod question ;) |
Would you be so generous and sent me your packed editor for Men of War Vietnam because I can not create it myself. All the time I get errors
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Thanks ,glad you enjoined . Quote:
to open it in MOW or AS without importing the proper files from the V pak files then what you describe will happen ,the editor will open the map without all the assets it cant find . Quote:
editor , we are mixing two different things here . Quote:
in the sticky page , I imported all the V assets manually to the MOW folder/editor from the game.pak and the e1/e2/e3.pak's and the texture pak,and on top of that you need to edit some def files of some models and make other changes in the MOW files , and to make it short I'll need to send you the whole MOW folder for that , man i should have made notes, while i was doing it , it's not that complicated but it's too many details to remember off hand . anyways.... here is a preview of the map I'm working on for the second mission , it's the second map in the viet campaign but heavily modified . http://img842.imageshack.us/img842/6686/mowvnm2b.jpg |
Man O' War: I used the method on the sticky, and I was referring to being able to create my own missions by loading the stock maps. I never tried to load Men of Peace's mission in the editor.
Men of Peace: New map is looking good! I know you kinda pushed out the first map quick and its great. If there was one negative point about it, its that there are tons of units and it pushes my machine to the limit. My machine isnt exactly a new screamer: i7 920@ 3.5ghz 6 gig 1600mhz corsair Overclocked HD6970 2 gig I average around the mid 30's with everything at max and thats not bad. I guess I am wondering if your future maps will have even more units on the field at once? Might be hard for most folks to run unless they have a bleeding edge rig. I dont know the GEM editor very well but maybe have more units spawn after some have had a chance to die? Anyway, we appreciate your efforts! |
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I have the opposite problem, I was thinking of tweaking the delay time to make the Enemy AI come out faster. Looking forward to your new mission Men Of Peace. I like the name too "Men Of Peace". |
On the regular stock missions my FPS is a solid 60 with v-sync on. I just meant Men of Peace's mission has so much action it chugs at certain times. Too much action isn't a bad thing, just hard to run.
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http://i931.photobucket.com/albums/ad158/foto707/10.jpg I just don't understand why my Rig gets low fps and still smooth running games. I remember trying to play a SHoWW2 mod on my old Rig, that was like a slide show. |
You just made my day Men of Peace (we gunna call you mop from now on :P)
very nice work :) |
Great new map, Men Of Peace!! I can't wait to play it! :grin:
Anyway, about the editor... I have been able to make some progress: I copied the files from the MOWV "resource" file (Copied everything except the game.pak file) and paste it to the mod "resource" file and now in the editor I can see the new units and vehicles but I can't even select them and the skin of the new units is black and white squares AND I cannot use any of the weapons... Any help would be appreciated, thanks. :) |
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to include in future maps some epic battles with very large numbers of units , my rig is about the same as yours just not overclocked and it runs smoothly much larger battles ,maybe tune the setting down a bit ? Quote:
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Thanks man, the new map is all most finished ,now I'm working on the mission itself . Quote:
black&white squares means you didn't imported the needed files from the textures pak ,cannot use weapons means you didn't imported the needed files from the game.pak (assuming you already imported the models). |
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Can you please tell me which files are needed from the game.pak file? I know it's probably boring and such, but I would appreciate it very much... :) And what about the vehicles? I can use only a few of them: GAZ Jeep, Williys Jeep, M24 Chaffe tank and IL-2 Airplane... :confused: I will try to get a few pictures to show you... :-P |
Men Of Peace thank you very much, but no more need for you to try and help me! :)
I found the answer here: http://forum.1cpublishing.eu/showthread.php?t=26322, in spray_n_pray's post! :) But I will be glad to play ALL of your missions cause they are freakin' awesome!! Thanks again for all of your help to help me make the editor work! :grin: PS: Does anyone know how to take off with the helicopter? Cause when I land with it and then try to take off it flies on the ground :confused: |
To: Men Of Peace
Hey Men Of Peace!
I was wondering now that i have the editor working if I can give you some ideas, maps, etc. :?: Of course, I will understand if you don't want me to do that. :) (I'm also using the singleplayer MOW:V maps, but I will try to create a few of my own, and I will gladly accept all of your ideas and try to get them to work if you don't have the time and/or don't want to make 'em :grin:) |
Update :
The second mission is up . In the second mission you play on the US side , assisting and leading assault on a village ,and dealing with other sort of nasty surprises . If you always wondered if it's a good idea to use a flamethrower as a weapon in the jungle ,play this mission and find out ! hope you enjoy . here's the download link for the new version : http://www.datafilehost.com/download-d69cf0ca.html or http://www.mediafire.com/?d1svl3kgyslavgw here's the read me : 1. Extract inside MOW:Vietnam main folder . (or drag the mods folder to MOW:Vietnam main folder .) 2.open C:\Documents and setting\%USERNAME%\My Documents\My Games\men of war:vietnam \profiles\player backup and move the options.set file to other folder,and then replace it with the options.set file that came in the zip . 3.open MOW:V go to select campaign and start playing. If you all ready installed previous version of this mod, repeat step one and confirm overwrite previous files in the mod folder. ************************************************** ***** man o war ,glad to hear that you found the answers and it works for you, feel free to send me ideas but dont get offend if i dont use them . you probably found that by now but you press space on direct control to take off , i think you should definitely make some missions/maps of your own and release them ,variety is a good thing ,you have experience with the gem editor ? you made missions in the past ? |
I did everything twice to make sure including deleting the old mod folder first, but I am still seeing the same mission " Smell of Napalm" that you did last time. Can you double check that the old mission isnt inside your new rar file? I'm pretty sure I did everything properly. Looking forward to playing it!
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should be able to see the old mission (final stand) and below it the new mission (killing fields) . |
Final Stand was the only mission listed after clicking on the campaign. I hope it's not a deal where you have to complete the first mission for the second one to show up because that first mission is rough! I did get it to show up by deleting the first mission in the resource folder and renaming the folder like the first mission. I guess we will see if others have any issues getting it to show up. Thanks!
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"where you have to complete the first mission for the second one to show up", of course you can go around it like you did, or the more conventional way by editing the game_progress.set . |
Completed the first mission. Good game, just the helicopter is difficult to be controled. :)
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for the helicopters . Quote:
here are some screen shots from the second mission : http://img97.imageshack.us/img97/7054/mowvnmmap2a.jpg http://img4.imageshack.us/img4/4654/mowvnmmap2b.jpg http://img36.imageshack.us/img36/5144/mowvnmmap2c.jpg http://img64.imageshack.us/img64/4009/mowvnmmap2d.jpg http://img707.imageshack.us/img707/2332/mowvnmmap2e.jpg |
I have almost done a new mission, but i have problems with helicopters . I created 3 heli i set up all (air state, waypoint, actor state, air attack etc) when they arrive on field 2 of them crash immidiatly(without reason) the third begins to spin and doesn't attack anything. Something strange I set up AI control for heli but when they arrive i can control them in air!
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Did you put in the enemies tags or mids under the air attack command or you left it blank ? about the spinning , have you tested it in MOW: Vietnam ? because i noticed in the editor helicopters do that spinning thing ,but in the game it doesn't . (and it got to do with the def file , i had previous version of the def file which it didn't do that ,but since i did a new "cleaner" version of the def file the helicopters somehow got the planes properties inside the editor so they never stop moving. but since it's working fine in the game it doesn't bother me too much. as for the two that crash on the way , you sure no one shots them ? they have enough fuel? they dont hit anything? or that you didn't accidentally changed their heights somewhere through a command . never happened to me that they changed heights and crashed without reason . Quote:
option for you to interfere , make it a different player . |
Ok tnx . I undestood the crash reason ( 2 were too close so they hit eachother) In the enemy I put player 1 so maybe it's generic. I will try as you say in game .
Another question . Example task: attack and put not operatable a gun. I attack with infantry and kill crew, but i have a trigger that commands near enemies to board the empty gun so enemies keep coming and board it. I want to stop enemy boarding but after a period ( example 40 seconds) . So if the gun stay without crew for 40 seconds the trigger ("board gun") stops working. Question : which trigger to put a timer to "stop boarding" ? it isn't "delay" (I have already tried ) . I'm trying "timer" but i don't know how to write it. |
Well there are many ways to do it , but the one i can
think about off the top of my head is : add a event condition to your "board gun" trigger for example, create board_gun1_on event ,then add in some earlier trigger a event command that will set this event to on. so you will have on your trigger conditions: 1.entities (check if the gun is inhabited or not) 2.event (checks if the new event you created is on or not) on the commands tab : board (vehicle tag ,enemy entity tag, zone) delay 40 if /entities (another check after 40 seconds to see if the gun is inhabited.) event (-) board_gun1_on (turn off the event, so the conditions of the trigger wont be meet) and that's about it ,of course you can add more checks and do it in other ways but this works as well , the only downside is that it counts to 40 after the gun is not inhabited and then if someone replace the gunner place and you kill him ,the timer keep counting , so if you kill him exactly when it's reaches 0 it will turn the trigger off, so that's why additional check will help if you insist on the precession . |
Tnx I will try as suggested.
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Completed the second level. Very good! Sometimes there is a bug occured - The enemy infantry reinforcements never stop coming out, in the meantime my friend units all retreat to the village. This looks like an endless game that never stops until my units are dead.
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Update :
Third mission is up , this time a defensive mission . the main task is to defend the base for 50 minutes, you get 120+ soldiers and plenty of heavy weapons to play with while defending the base from endless waves of attacks . oh, and a new interface as well . http://img534.imageshack.us/img534/1...issions03c.jpg http://img838.imageshack.us/img838/4...issions03b.jpg download links : http://www.datafilehost.com/download-b0f767bc.html Or http://www.mediafire.com/?ra1ltabh1ioy4et |
Just finished the second mission, loved the ambush. Great Job!!! I really like endless waves of enemy, Tet should be a BLAST! Thanks!:grin::grin:
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I have been trying to get this to work for me, is there any way that you could put up a picture on how to or place the extrated files?
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Just tested your 3rd mission for awhile.....Awesome! When I thought of a MOW game in Vietnam this is what I pictured. Firebase's being overrun etc.
GREAT JOB! |
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to the ambush spot in time, or if you sent a helicopter instead of infantry , or if you had set the ambush too far from the friendly units , then the enemies may "lay low", and when there is no action the friendlies going back to the village ,and you are left to deal with those endless waves alone (not endless,I'll give you a tip , if you notice, the enemies back up is divided to 2 separate squads , you need 50 dead bodies on the ground from each of the squads to finish the ambush ,if you use helicopter, chances are you are blasting the corpses thus making it endless indeed,which is not a bad thing for the replayability value) . Quote:
extract the file inside ,cut the mods folder , and paste it in your man of war Vietnam folder ,that's it . then you only need to replace the options.set , like the readme file mentions ,and open mow:v go to select campaign screen and click the smell of napalm campaign , note ,you'll see only the first mission on the list,you need to finish the first one for the second one to show up like in the original campaigns. |
Completed the third level! Really good!
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thanks man keep it up
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be exactly where the original options.set was . the path should be : C:\Documents and setting\%YOURUSERNAME%\My Documents\My Games\men of war:vietnam \profiles\player(or your active profile if you are using different one) Quote:
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Men of Peace, I posted some screenshots of your mission at SimHq, giving you full credit of course! Here's the link:
http://simhq.com/forum/ubbthreads.ph...ml#Post3403014 |
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maybe add a link to this thread or to the download link (although to this thread is better because the download links change every time i upload new version) if it's ok with that forum rules of course. Quote:
placed something in the wrong location probably , the main mow:v folder that you need to put the mods folder in, is the same folder where the vietnam.exe is located . |
Great work! How can i add fog of war to missions?
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thanks man , as for how to add fog of war and other borders
to your missions in the editor read this topic here : http://digitalmindsoft.eu/forums/sho...php?9312-Lines it starts with a question about something related and the last few posts addressing the how to add fog(s) in the editor . |
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In addition, I'd like to see a Command & Conquer: Red Alert mod based on Men of War. Hope Guys like you and SpeedWolf, ugopierini, etc can make them in near future. |
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I tried this, but it doesn't work, i think there's more to add in triggers to make fog work. I'm studying usa mission 4 (with sniper at the beginning) ,but i don't understand which triggers part is the right one. |
Hey Men of Peace, I just made this vid with your third SP mission "Dead by Dawn". It's Unlisited but if it's OK with you I would like to make it Public. Here is the vid,
http://www.youtube.com/watch?v=dKCpU4O4LtY |
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what are you trying to do exactly ? Quote:
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Thanks!
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to hide in f3 entity mode ,and scroll down till you find the "discovered" tab , turn it off , then you wont see that enemy in the mini map or the game ,but you need to make a trigger to make it visible again , with whatever condition ,and then entity state command that turns the discovered back to on . |
Just played the second part of "Dead by Dawn". Awesome!!!
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Men of Peace tnx for your help , my mission should be ready . Can i make a file compatible with your mission mod? ( my mission should be vmod4 ). Maybe it needs a bit testing to correct minor errors. It's my first mission work ...
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If you want to make your mission compatible with my missions, upload all the files somewhere and send me the download link in private,I'll test it a bit , maybe fix and add stuff ,correct spelling errors etc . (only with your approval of course) and then I'll add it to my next release which should be ready in a few more days as well . |
Men of peace . I sent you a private message. Good test.
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Thanks for releasing these mods, I will check them out this weekend!
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I'll start with the positive , your mission idea is good , insane battle, hundreds of soldiers for both sides,and the classic reinforcements implementation is something people will like and enjoy for sure . but ,there are some problems . first of all, the objectives/tasks order and the talking timing are all messed up ,not clear when to do what and in which order . second thing , the endless spawn loop at the base ,that's a game breaker, after a hour game i had like 60 enemy btr's and hundreds of soldiers if not thousands of enemy soldiers clogged up at base, my reinforcements points over ,one side of the base blocked with 80 btr's and the other side blocked by 3 or 4 AA guns with endless supply of troops to replace the dead crews ,i spent half hour on one killing it's crew over and over and over,just to see if the nightmare will end,it didn't...the rest of the base surrounded by fence and since you didn't supplied AT grenades or explosives or vehicles, i couldn't attack the base from any side beside those 2 overly guarded points. my cpu heated up and the mission turned into unplayable lag fest where i didn't even had the slightest chance to win. about the map itself ,it's the first map from the viet campaign again ,i already made a version of that map ,third time the same map is getting a bit boring . another small thing, the base pointers , you forgot to turn them off . not critical but annoying to see them all the time. so i suggest you get back to work , fix the problems,make some changes to the map itself and send it for a test again . i hope you wont take my criticism too hard , it's great for a first mission, just need a bit more work before release imo . |
Yes you are right with objective and talking . I'm still learning how to use them in editor. You are right with unlimited spawn at the base. I need to decide if i want to limit spawns number or to put a bigger delay command (now it's only 60s).
To open other ways throught the base i put a green berret squad which arrives when you need it, they are full of c4 and dynamite ;). For the map you are right ,but now i think it's too late. I decided to use this map before your mission exit. I can change it a bit but not the main features . (The small base, the bridge, the village). The pointers were my intention. They blink until guns are crewed, so you know when AA are disabled. Tnx for your work ! |
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every 60 secs is ridiculous , especially when they spawn on the other side of the map from where you start ,so by the the time you reach the area you have 50 btr's mowing your soldiers from miles afar,that's not fun man ,not to mention it's killing the cpu. because the spawn goes on and on and on even if your soldiers are not even close . make it so the back up arrives only after the base was attacked or when the player is actually inside the base . and make it spawn only if the previous spawn have died , or limit it by number of active btr's for example if there are more then 5 inhabited btr's it will stop the spawn . you can do all sort of stuff , but a auto spawn that got nothing to do with the player actions that just goes on forever ,is not a smart mission design . Quote:
change the rest of how the map looks. you know what ,fix the mission ,I'll change the map if you want after you'll finish . Quote:
turn it off , most people will realize what they need to do ,even if it wont blink forever . and if you need any help with anything dont hesitate to ask . |
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I did make a few missions, but I only played them in the editor as I didn't know how to put them in the game... (those missions are now gone as I had to reinstall the game and I didn't keep my saves) About the helicopter: I know how to take off, but there are a few problems with the editor: the helicopter flies like an airplane (it doesn't take off vertically) and you can't land it (eg. I'm flying it in direct control, press space and it just appears on the ground in a blink and it won't stop moving. If i cancel direct control, it just moves in circles very fast...) The 2nd problem is that the special soldiers (John Merril, Carl Dillan, etc.) have no names in the bottom left corner of the screen; it's just their picture and it doesn't write "John Merril" or some other guy... The 3rd problem is that all soldiers have no breed; It says: desc/human/singleplayer/etc... I think I'm gonna need your help with the editor once again... :( Also, I started making a new map, I'm still working on it but when it's done i'll get a few pics here... :) Sorry for the long reply but I was out of town for a while... |
Ok but now i have a new problem. After the village battle something odd happens: men who patrol the base and those wounded stand up and don't move also if attacked. I'm looking for the trigger error.
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Update ,fourth mission is up .
it's called : In The Belly Of The Snake . This time you play as...surprise surprise ,U.S forces , the mission starts with a quiet river patrol : http://img695.imageshack.us/img695/879/movnm4e.jpg But not long after things get a bit messier and back up being called : http://img804.imageshack.us/img804/3779/movnm4b.jpg and of course the bigger guns : http://img249.imageshack.us/img249/8703/movnm4a.jpg the mission ends with a big river fight . Download links: http://www.datafilehost.com/download-226bc757.html Or http://www.mediafire.com/?tjtvjqgta4yuc21 hope you enjoy . |
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like planes , there might be a fix for that in the future , but not at the moment ,but inside the game it works fine ,and that's the important thing , so you create in the editor and test and play in the game ,it's less convenient then what we used to ,but at least it works . same goes for your second and third problem , if it works in the editor , i mean if the hero is there and working,you just dont see his portrait,if the breeds are there just not displayed correctly in the editor , (if they are not there at all you forgot to import the files from the game.pak) then when you'll test it back in game all the missing details wont be missing . spray and pray made excellent explanation on his web site ,check it out . Quote:
you've mistakenly set them to stand. |
I have finished the first mission "Final Stand", it was awesome but I'm not able to run the second mission "Killing Fields".
When I press the "spacebar" to continue, the screen went blank and I press again, it close the whole program. Anyone have this error? I love this mod and please help. |
I have finished the first mission "Final Stand", it was awesome but I am not able to load the second mission "Killing Fields".
When I pressed the "space bar" to continue, I have an error message. Anyone have this problem? I love this mod, please help. |
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did anyone else had this problem with the last release (V04) ? *in the meanwhile as a work around , go to : C:\Documents and setting\%USERNAME%\My Documents\My Games\men of war:vietnam \profiles\player (if you use other profile go to the active profile folder) open the file game_progress.set with a text editor(back up the file before in case you mess things up) find the code : {"single/vnewmissions/vmod2:0" and add below it : {completed} then save and exit . (you can see how it's done in the file itself with missions you all ready finished,just imitate how it was done in previous missions ) anyway,that should open up the third mission in the game for you . |
Men of peace i sent you a pm,with updated mission link.
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much much better ugopierini , good work .
so what about the map ? you want me to change it up a bit ? (only map not the mission and not the mission main locations) let me know, I'll release it in the next release . I'll add in the read me file the name of each mission and who made it , so everyone will get credit (everyone at the moment is me and you but everyone are welcome to contribute,we can make this community project). last thing , why did you added the AT grenades files ? they are all ready in the game . |
I'll think about map modifications . What's your idea?
I added AT grenades from the new Assault squad patch (Better icons). |
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http://www.wtj.com/articles/xray/ This request is made by the Vietnam War Living History Group, We would like to thank you for the missions, that you have created and would love for you to continue your work, most of us have already finished the all of the single player missions that came with the game and would love to have more challenges, it is because of you guys that we still play this awsome game. Thank you guys Maj Scott MACV HQ |
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My apologise as I'm not able to post a screen shot. However, below are the error message. eSurface::FromDXTexture: _texture can't be NULL (esurface.cpp, 276) ---------------------------------------------------------------- >>>>>>> main >>>>>> mp.thread_single.exec >>>>>mp.thread_single.exec.prc >>>> thread.exec >>> renderThread:onExecute >> render.scr > render.tgt |
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because like i said people all ready played this map on the original campaign, and on a slightly modified version of it in my first mission . anything goes , maybe to change the path of the river a bit (not the bridge area) shave a few hills here ,add a few hills there ,make the village a village and not 2 houses,change roads locations etc. Quote:
Thank you very much maj scott , the Ir Drang valley is a mission i might be interested in doing in the future , however at the moment I'm working on the Battle on Hill 937 ,aka Hamburger Hill . and after that I'm going to make The Battle of An Lộc , maybe after that I'll make the IA DRANG 1965 defense of landing zone X-RAY , thanks for the link,and the idea. Quote:
video drivers or DirectX , also it seems you are the only one that reported this problem so far , and that increase the chances that the problem is on your end . ------------------------ If anyone else had this problem,please let me know . |
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Nice mission Men Of Peace! I really enyojed playing it! I just wish I could've played the 2nd and 3rd mission... The 2nd one just crashes... and the 3rd one doesn't show up at all :(
Anyways... I've been making good progress on the map, I just need 1 simple favour from you: can you tell me about the triggers that allowed you in the last russian mission to blow up those arty guns? You place a c4 in it and an icon appears to blow up the gun? Well, I was actually thinking of making like a mini-campaign of 3 missions; The first one (pictures) is gonna be played at night. Your convoy gets ambushed and your team are the only survivors. Then HQ gives you a top secret mission:CLASSIFIED and there are more mysteries to come as you try to destroy the enemy secret underground facility... The 2nd one would be underground and it's gonna take a while to be built and all that but basically you are gonna try to destroy the weapons and prototypes and that.... The 3rd one will be in the morning; you get outside, you try to defend yourselves aginst an entire enemy army while waiting for evacuation... So, what do you think? :grin: |
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you tried the last version (v4) ? try to delete the previous mod folder and drag the newer one from the v04 rar and see if there is any difference . what version of the game do you have ? if anyone else had this problem let me know ... to open the third mission try this work around : go to : C:\Documents and setting\%USERNAME%\My Documents\My Games\men of war:vietnam \profiles\player (if you use other profile go to the active profile folder) open the file game_progress.set with a text editor(back up the file before in case you mess things up) find the code : {"single/vnewmissions/vmod2:0" and add below it : {completed} then save and exit . (you can see how it's done in the file itself with missions you all ready finished,just imitate how it was done in previous missions ) Quote:
let you know when/if. Quote:
to add new models to the game ? |
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what version of the game you have ? special/steam ? this question goes to Man o' war as well . i might over did the details in that map ,it's real heavy compared to the rest of the maps , what computer rigs you 2 have ? trying to understand the cause of this , as far as i know most people didn't had problems running it . |
Yay!!!
Great news everyone!
The patch with Editor will come soon!! http://forum.1cpublishing.eu/showthread.php?t=27005 |
any way to skip the 2nd mission? my client keeps crashing, i think there's too many units on screen or something.
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the second mission , if it's not too hard let me know if you get the same error as thomas91 mentioned few posts above yours: (eSurface::FromDXTexture: _texture can't be NULL (esurface.cpp, 276) I'm trying to figure what the problem is but the only 2 persons that reported the second mission crash were pretty shy on giving me details about their game versions (steam or not special or not etc) cpu, ram ,exact error messages or anything else that might help me identify the problem , now you are the third person with that problem , which is really weird cause for most people it does work it seems . |
Update ,the new release is up .
This time 2 new missions ,the first one by me : Hamburger Hill massive battle, involving several Infantry battalions attacking a well fortified hill ,in this mission you can recruit your allies . http://img825.imageshack.us/img825/2168/vnm6a.jpg http://img204.imageshack.us/img204/1294/vnm6c.jpg http://img651.imageshack.us/img651/4969/vnm6b.jpg http://img850.imageshack.us/img850/9089/vnm6e.jpg this is the heaviest map i did so far in this mod , hope people would be able to run it without problems . the second mission is called : Crime Scene and it's the debut mission contribution to this mod by ugopierini . (sorry man ,didn't had time to rework the map ) Download links: http://www.datafilehost.com/download-a5b5c0cb.html Or http://www.mediafire.com/?ktdpj59u6apu0x9 Enjoy . (and let me know if there are any problems) |
Looks Awesome!
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Thanks kane .
and since it's a new page I'll quote my previous post so people wont have to go back to the previous page to see what you are talking about : Quote:
ugopierini , if you want to add a short description and screen shots of your mission now would be a good time . |
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{"single/vnewmissions/vmod1:0" It only shows the 1st mission i completed, not the others http://img37.imageshack.us/img37/1278/111tn.jpg This is with your latest, hill 937, download |
I need help
Thanks for the extra missions. I just start the first one. after destory the base on the other side of the river. There is no new mission and the VC keep attacting the hill. I even push the AA gun and motor back to the hill to defend it. Did I miss something, please help.
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Pigeon,try to add this code to the game_progress.set file and
see if the other missions opened up in the game for you . Code:
{"single/vnewmissions/vmod1:0" file is located in the post above yours . let me know if it works please . (dont forget to back up the original file before) and can anyone confirm that the last release worked without problem for them ? |
Just started both missions. Working great. I only played a couple minutes, but had no problems. I did notice a couple Enemy soldiers were blue, that was the first two that you encounter and that was in "Crime Scene". I can't wait to give them my full attention! Thanks for the Hard Work!
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Ok I will try to add descriction and screenshots soon. kane1 for blue you mean completly blue (without a proper texture)? Men of peace no prob for the map if i have time i will add something by myself. Tnx.
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Yes that's right(just 2 guys), other then that plays great. Good Job!!
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"Crime Scene" is a multi task mission where you have to conquer mainly a village and a base. It's an experiment cos i tried to make a more reactive enemy so you will see vc counterattack, retrat to reorganize and re-board abandoned mgs and things like that. Have fun.
http://img207.imageshack.us/img207/5...1017094600.jpg http://img255.imageshack.us/img255/3...1017094800.jpg http://img812.imageshack.us/img812/3...0922000700.jpg You will control many men but be careful a direct attack will easily became a carnage for you! |
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Yeah there are 2 blue soldiers in that mission ,but like you said it's only 2 guys so ,nothing major. ugopierini ,You plan to make more missions ? |
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