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-   -   Luthier PLEASE install the bail out animation (http://forum.fulqrumpublishing.com/showthread.php?t=25841)

Plt Off JRB Meaker 09-03-2011 04:11 PM

Luthier PLEASE install the bail out animation
 
Luthier.........I know this bail out sequence was cut from the final version of COD before release ,because of worries that our pc's would'nt be able to cope with it,but now after all the optimization,please,please can we have it installed at some stage in the future.

I think it would add so much to the immersion,it's superb,and a darn waste being left out,as no other sim has anything remotely close to this.

http://www.youtube.com/watch?v=yPEbzwWk90I

fireflyerz 09-03-2011 04:31 PM

+1

JG52Krupi 09-03-2011 04:34 PM

+1,000,000

Strike 09-03-2011 04:57 PM

+1

burlaff 09-03-2011 05:04 PM

+ 1 more than you can ever say

satchenko 09-03-2011 05:21 PM

Sticky please!!!!

Qpassa 09-03-2011 05:25 PM

+1

SG1_Lud 09-03-2011 05:37 PM

+2 (me and my cat)

Mysticpuma 09-03-2011 05:45 PM

+1

jcenzano 09-03-2011 06:08 PM

+1

Das Attorney 09-03-2011 06:15 PM

+ ∞

but only after stuttering, dx11, main issues etc lol

pupo162 09-03-2011 06:55 PM

-1

i cant handle it :(

ok... jsut give it to them :grin:

Robotic Pope 09-03-2011 07:10 PM

Its an animation for when you will be able to get out on the ground right? Its not for bailing out surely, it would look silly if you bailed out upsidedown lol.

skouras 09-03-2011 07:27 PM

hell yeah
maybe thats the big suprise that won't tell us :-D

Gourmand 09-03-2011 07:33 PM

+1

lbuchele 09-03-2011 07:33 PM

Quote:

Originally Posted by Robotic Pope (Post 330546)
Its an animation for when you will be able to get out on the ground right? Its not for bailing out surely, it would look silly if you bailed out upsidedown lol.

I agree with you.It's unlikely that someone could stand up against the strong airflow during a bailout that way IMHO
But is perfect for exiting the plane after a sortie.
Seeing the pilot opening the hood preparing to bailing out would be great,though.

Robotic Pope 09-03-2011 07:38 PM

Quote:

Originally Posted by lbuchele (Post 330554)
I agree with you.It's unlikely that someone could stand up against the strong airflow during a bailout that way IMHO
But is perfect for exiting the plane after a sortie.
Seeing the pilot opening the hood preparing to bailing out would be great,though.

Yes, I'm sure this is just one of a number of different plane exit animations for different circumstances including upsidedown bailouts.

Zappatime 09-03-2011 07:39 PM

luthier 31/3/2011 said: (in answer to 'what happened to the pilot bail-out animation')

We had to optimize our pilots a lot to make the game playable. The downside of them not causing serious FPS issues is that they are currently unable to play complex animations like that.

We have about a gazillion aircrew animations gathering dust because of this, and we do plan to work them back in once more pressing issues are addressed.

skouras 09-03-2011 07:56 PM

Quote:

Originally Posted by Zappatime (Post 330558)
luthier 31/3/2011 said: (in answer to 'what happened to the pilot bail-out animation')

We had to optimize our pilots a lot to make the game playable. The downside of them not causing serious FPS issues is that they are currently unable to play complex animations like that.

We have about a gazillion aircrew animations gathering dust because of this, and we do plan to work them back in once more pressing issues are addressed.

excellent :-D

Franboy01 09-03-2011 08:48 PM

+1 :)

Bryan21cag 09-03-2011 08:59 PM

this animation always looks awesome to me no matter how many times i see it :) hope there are more where this one came from. would love to see one for mission complete landed untouched, mission complete barely made it home etc. :) This was one of my favorite little things about CFS. I loved it when i came back with a P47 full of holes, and when I killed the engine my pilot would walk a few steps from the plane and then turn and look at it like "holy $%&$ how the hell did you hold together" lol it was a bit of a reward for nursing that lumbering bird back to base :)

Birdflu 09-03-2011 09:00 PM

+1

hiro 09-03-2011 09:27 PM

This will work

∞ x ∞ :Þ

Quote:

Originally Posted by luthier (Post 328585)
in answer to what happened to the pilot bail-out animation:

We had to optimize our pilots a lot to make the game playable. The downside of them not causing serious FPS issues is that they are currently unable to play complex animations like that.

We have about a gazillion aircrew animations gathering dust because of this, and we do plan to work them back in once more pressing issues are addressed.


Robotic Pope 09-03-2011 09:30 PM

I'd love to see an injured pilot bailout animation with win/fail outcomes. The more you are injured the less likley you will manage to get out lol

Deutz 09-03-2011 09:34 PM

+ 2

Rattlehead 09-03-2011 09:35 PM

Quote:

Originally Posted by Zappatime (Post 330558)

We have about a gazillion aircrew animations gathering dust because of this, and we do plan to work them back in once more pressing issues are addressed.

I was actually wondering about that a while back. It would add immeasurably to the immersiveness if we could actually have animated soldiers, pilots, ground crew etc.
Okay, the soldiers is probably pushing it...;)

rakinroll 09-03-2011 09:35 PM

Yes please.

Zappatime 09-03-2011 10:48 PM

yeah and a gazillion = a lot :mrgreen:

At the moment we get the pilot looking around (a little!) but the crew around him are like manikins.

I always remembered Luthier saying that about all that animation work they'd had to leave out, it stuck in my mind as a real disappointment, so now that fps is well up on the original release I really do hope we'll see the crews etc as they always intended.

I hope he wasn't exaggerating:rolleyes:

jimbop 09-04-2011 01:27 AM

Quote:

Originally Posted by Robotic Pope (Post 330606)
I'd love to see an injured pilot bailout animation with win/fail outcomes. The more you are injured the less likley you will manage to get out lol

+1, good idea. I don't really care about the animations but the win/fail probability based on injury would be a strong addition.

ATAG_Snapper 09-04-2011 02:22 AM

+2. (Me and my Spit-flyin' dog, Riley)

SG1_Lud 09-04-2011 02:52 AM

Quote:

Originally Posted by Snapper (Post 330672)
+2. (Me and my Spit-flyin' dog, Riley)

whoops then we need also a dog bailing out animation for Riley :D

cheers snapper!

ATAG_Snapper 09-04-2011 03:28 AM

Quote:

Originally Posted by LUD (Post 330674)
whoops then we need also a dog bailing out animation for Riley :D

cheers snapper!

Now THAT'S a priority! Think anyone would mind if the patch was held up a week or two to hammer that out? LOL

Cheers, LUD! :)

Madfish 09-04-2011 03:50 AM

-1

The animation is realistic but always the same which in turn makes it unrealistic again. Nice for the first time but just awkward if you see it many times.

Much rather I'd like to see SDK's so the community can start modding. We may end up with much more than just one single animation for something that I usually never see because I'm already hitting re-fly. :p

That doesn't mean I wouldn't like to see it - but I'd rather have great sounds and the SDK's available, which would have a much bigger effect.

jamesdietz 09-04-2011 05:09 AM

Amen Brudda!

esmiol 09-04-2011 05:56 AM

+1

machoo 09-04-2011 06:23 AM

We need ragdoll physics baby.

whoarmongar 09-04-2011 07:37 AM

I dont want or need this bailout animation. "control e, whoosh" is good enough for me.
I play Arma2OA a lot and this game uses a lot of animation for performing tasks and its not good, whilst animation is running you cant stop it or kill the animated person/object until the anim has finished. Also climbing out onto the wing and jumping is not realistic, from what I have read pilots would just jump/ fall directly from the cockpit, Once you have decided to jump getting out as fast as possible was the objective, you certainly wouldnt go for a little wing walk on your burning falling aircraft before jumping.

However I would like to see animation used for getting into and out off your aircraft before and after missions, being able to run around in first person on the ground and get into and out of vehicles must be a long term goal for this sim.

Doc_uk 09-04-2011 07:51 AM

+1:)

Mr Greezy 09-04-2011 08:01 AM

Wait...am I missing something? The game is optimized now?

Hrrrmmm.

Gourmand 09-04-2011 08:03 AM

when we landed, we are not any possibility to bail out...
it's bad for a safe landed, but it's very very bad for a sea landing ( we sink with the plane )...
We need this type of animation for safe landing ( just a check if the wing is not cut ;) )

ATAG_Snapper 09-04-2011 10:11 AM

Quote:

Originally Posted by cheesehawk (Post 330708)
If you have a Riley bail out animation, then I insist on a rag-doll, head-shotted Riley corpse falling lifelessly out of the cockpit animation too! ;) With appropriate bounce height after impact with the ground below.

Whatever turns you on, Cheesehawk.

shane 09-04-2011 10:22 AM

+1

Strike 09-04-2011 10:30 AM

http://www.youtube.com/watch?v=MgWWIDNzM78

sorak 09-04-2011 10:38 AM

Quote:

Originally Posted by Robotic Pope (Post 330606)
I'd love to see an injured pilot bailout animation with win/fail outcomes. The more you are injured the less likley you will manage to get out lol

Sometimes falling into the Prop would be awesome.. Arms and legs flying off.. in super slow motion.

Pluto 09-04-2011 11:28 AM

... Huahaahaaahaa !!!
 
Quote:

Originally Posted by sorak (Post 330763)
Sometimes falling into the Prop would be awesome.. Arms and legs flying off.. in super slow motion.

... I was considering to write something like that but I was hesitating.
I didnt want to be taken for a sadistic pervert.
! LOL !
But I was rather thinking of another situation: a pilot bailing out while the pervert in the plane behind him is still shooting at him. Imagine what an effect some cal.50 bullets or a 20mm shell can do to a human body...
:twisted:
It would definitely add some "realism" to the "game".

I can imagine, some peoples reaction who have really experenced the airwar at that time, who maybe have a live experience of how a flakshell blows away their wingmans head and stuff like that every day.
They would probably only shake their heads about what kind of "games" we like.
:roll:

But apart from that, the animation shown is great!
:grin:

vtrelut 09-04-2011 11:39 AM

+ 1 to restore the animation in the game; thanks in advance!

Norseman 09-04-2011 11:50 AM

sry guys.. looks like some nervous new pilot
groundtraining how to bail..
-would prioritize possibility of escaping the craft
after ditching or a bad emergency landing.
Tired of drowning or burning here..lol
~S~:)

furbs 09-04-2011 12:13 PM

reverse it and we have a great scramble start!

ATAG_Snapper 09-04-2011 01:01 PM

Quote:

Originally Posted by furbs (Post 330781)
reverse it and we have a great scramble start!

Great thought, Furbs! Could have that as a selectable feature in FMB, along with other scramble-related personnel animations. If only to add some immersion to otherwise rather sterile airfields.

Fergal69 09-04-2011 01:04 PM

another +1 (+1 for the cat also)

Why go to the trouble of showing the bail out sequence to wet our appitite if it's not going to be used?

ATAG_Snapper 09-04-2011 01:15 PM

Quote:

Originally Posted by whoarmongar (Post 330716)
I dont want or need this bailout animation. "control e, whoosh" is good enough for me.
I play Arma2OA a lot and this game uses a lot of animation for performing tasks and its not good, whilst animation is running you cant stop it or kill the animated person/object until the anim has finished. Also climbing out onto the wing and jumping is not realistic, from what I have read pilots would just jump/ fall directly from the cockpit, Once you have decided to jump getting out as fast as possible was the objective, you certainly wouldnt go for a little wing walk on your burning falling aircraft before jumping.

However I would like to see animation used for getting into and out off your aircraft before and after missions, being able to run around in first person on the ground and get into and out of vehicles must be a long term goal for this sim.

You raise some good points I hadn't considered. If they made pilot bail out animations selectable (including server-selectable for online play) then obviously the choice could be made. Personally, I draw the line at paddling a one-man dinghy back to shore.......

Zappatime 09-04-2011 02:25 PM

The crew animations need to be run via Euphoria, which creates realistic movement without any motion capture/canned animation routines, such a clever bit of software, used to brilliant effect in GTA IV, makes human motion so lifelike, no idea how it could be incorporated but seems to have a relatively low demand on cpu, surprisingly.

http://www.naturalmotion.com/euphoria

ATAG_Snapper 09-04-2011 03:43 PM

Wow, dunno how it works, but the motion generated is incredibly lifelike. I have no experience with FPS's or console games -- is this lifelike motion fairly prevalent in these sims/games?

Zappatime 09-04-2011 04:01 PM

Well its like ragdoll physics with intelligence is the best way I can describe it, I just think its bloody clever, it makes for very realistic movement on a body when affected by an external force or fall, it may be beyond what COD can incorporate - I dont know, but when it comes to giving a feel for real living people nothing does it better. If a pilot bailed out under Euphoria's physics system it would likely be different everytime being affected by the speed, angle and position of the aircraft at that very moment - exactly what people here have been wishing for. Same would apply to ground crew and vehicle crews, particularly during a raid for instance and the force of explosions.

Just imagine what a dose of realism that would give, just crew bailouts and parachute landings would be enough.......one day maybe ;)

Cataplasma 09-04-2011 04:22 PM

+1

SUP_Trok 09-04-2011 04:34 PM

+ 1

gflinch 09-04-2011 10:00 PM

Have a look at this:

http://youtu.be/lW9Akjbl2QU?t=8m1s (sorry don't know how to embed)

its from Theater of War (Storm of War seems to close for coincidence, probably been discussed long ago) as you probably all know this was developed by Maddox games, and I think shares a lot of the same ground models. Never played it, but always admired the simple animations it had. The part that I am directing you to is the loading the cannon animation, as with bailing animation this could be applied elsewhere in the game re using the same animations from TOW.

Just my thoughts

satchenko 09-04-2011 10:05 PM

+1

esmiol 09-05-2011 12:00 AM

juste for infos. TOW was made with the engine of il2 sturmovik ;)

smink1701 09-05-2011 12:50 AM

one plus

retrojet 09-05-2011 01:16 AM

I need an animation of me on the potty before a sortie! ...Dicky tummy, and all that! Sorry chaps!... thats the trouble with bombers!:mrgreen:

But, yes! We want it all!!!:-D

rompiche 09-05-2011 06:57 AM

+1

fireflyerz 09-05-2011 08:07 AM

big up +1again.

klem 09-05-2011 08:11 AM

Never mind the animation, I'd like to be able to get out of a ditched aircraft even if I'm 20 feet below the surface. At the moment you just go down with it.

sorak 09-05-2011 08:38 AM

Quote:

Originally Posted by Pluto (Post 330771)
... I was considering to write something like that but I was hesitating.
I didnt want to be taken for a sadistic pervert.
! LOL !
But I was rather thinking of another situation: a pilot bailing out while the pervert in the plane behind him is still shooting at him. Imagine what an effect some cal.50 bullets or a 20mm shell can do to a human body...
:twisted:
It would definitely add some "realism" to the "game".

I can imagine, some peoples reaction who have really experenced the airwar at that time, who maybe have a live experience of how a flakshell blows away their wingmans head and stuff like that every day.
They would probably only shake their heads about what kind of "games" we like.
:roll:

But apart from that, the animation shown is great!
:grin:

hehee... I love gore in games. I wish this game had more like what we talking about.. Dont worry your not alone..

Shagrathss 09-05-2011 09:02 AM

+1

Bloblast 09-05-2011 10:33 AM

+1[/quote]

DoolittleRaider 09-05-2011 08:23 PM

+3.5

Figura 09-06-2011 05:39 AM

O n e + ;-)


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