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Luthier PLEASE install the bail out animation
Luthier.........I know this bail out sequence was cut from the final version of COD before release ,because of worries that our pc's would'nt be able to cope with it,but now after all the optimization,please,please can we have it installed at some stage in the future.
I think it would add so much to the immersion,it's superb,and a darn waste being left out,as no other sim has anything remotely close to this. http://www.youtube.com/watch?v=yPEbzwWk90I |
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+1,000,000
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+1
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+ 1 more than you can ever say
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Sticky please!!!!
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+1
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+2 (me and my cat)
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+1
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+1
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+ ∞
but only after stuttering, dx11, main issues etc lol |
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i cant handle it :( ok... jsut give it to them :grin: |
Its an animation for when you will be able to get out on the ground right? Its not for bailing out surely, it would look silly if you bailed out upsidedown lol.
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hell yeah
maybe thats the big suprise that won't tell us :-D |
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But is perfect for exiting the plane after a sortie. Seeing the pilot opening the hood preparing to bailing out would be great,though. |
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luthier 31/3/2011 said: (in answer to 'what happened to the pilot bail-out animation')
We had to optimize our pilots a lot to make the game playable. The downside of them not causing serious FPS issues is that they are currently unable to play complex animations like that. We have about a gazillion aircrew animations gathering dust because of this, and we do plan to work them back in once more pressing issues are addressed. |
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+1 :)
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this animation always looks awesome to me no matter how many times i see it :) hope there are more where this one came from. would love to see one for mission complete landed untouched, mission complete barely made it home etc. :) This was one of my favorite little things about CFS. I loved it when i came back with a P47 full of holes, and when I killed the engine my pilot would walk a few steps from the plane and then turn and look at it like "holy $%&$ how the hell did you hold together" lol it was a bit of a reward for nursing that lumbering bird back to base :)
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+1
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This will work
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I'd love to see an injured pilot bailout animation with win/fail outcomes. The more you are injured the less likley you will manage to get out lol
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+ 2
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Okay, the soldiers is probably pushing it...;) |
Yes please.
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yeah and a gazillion = a lot :mrgreen:
At the moment we get the pilot looking around (a little!) but the crew around him are like manikins. I always remembered Luthier saying that about all that animation work they'd had to leave out, it stuck in my mind as a real disappointment, so now that fps is well up on the original release I really do hope we'll see the crews etc as they always intended. I hope he wasn't exaggerating:rolleyes: |
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+2. (Me and my Spit-flyin' dog, Riley)
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cheers snapper! |
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Cheers, LUD! :) |
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The animation is realistic but always the same which in turn makes it unrealistic again. Nice for the first time but just awkward if you see it many times. Much rather I'd like to see SDK's so the community can start modding. We may end up with much more than just one single animation for something that I usually never see because I'm already hitting re-fly. :p That doesn't mean I wouldn't like to see it - but I'd rather have great sounds and the SDK's available, which would have a much bigger effect. |
Amen Brudda!
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+1
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We need ragdoll physics baby.
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I dont want or need this bailout animation. "control e, whoosh" is good enough for me.
I play Arma2OA a lot and this game uses a lot of animation for performing tasks and its not good, whilst animation is running you cant stop it or kill the animated person/object until the anim has finished. Also climbing out onto the wing and jumping is not realistic, from what I have read pilots would just jump/ fall directly from the cockpit, Once you have decided to jump getting out as fast as possible was the objective, you certainly wouldnt go for a little wing walk on your burning falling aircraft before jumping. However I would like to see animation used for getting into and out off your aircraft before and after missions, being able to run around in first person on the ground and get into and out of vehicles must be a long term goal for this sim. |
+1:)
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Wait...am I missing something? The game is optimized now?
Hrrrmmm. |
when we landed, we are not any possibility to bail out...
it's bad for a safe landed, but it's very very bad for a sea landing ( we sink with the plane )... We need this type of animation for safe landing ( just a check if the wing is not cut ;) ) |
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+1
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... Huahaahaaahaa !!!
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I didnt want to be taken for a sadistic pervert. ! LOL ! But I was rather thinking of another situation: a pilot bailing out while the pervert in the plane behind him is still shooting at him. Imagine what an effect some cal.50 bullets or a 20mm shell can do to a human body... :twisted: It would definitely add some "realism" to the "game". I can imagine, some peoples reaction who have really experenced the airwar at that time, who maybe have a live experience of how a flakshell blows away their wingmans head and stuff like that every day. They would probably only shake their heads about what kind of "games" we like. :roll: But apart from that, the animation shown is great! :grin: |
+ 1 to restore the animation in the game; thanks in advance!
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sry guys.. looks like some nervous new pilot
groundtraining how to bail.. -would prioritize possibility of escaping the craft after ditching or a bad emergency landing. Tired of drowning or burning here..lol ~S~:) |
reverse it and we have a great scramble start!
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another +1 (+1 for the cat also)
Why go to the trouble of showing the bail out sequence to wet our appitite if it's not going to be used? |
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The crew animations need to be run via Euphoria, which creates realistic movement without any motion capture/canned animation routines, such a clever bit of software, used to brilliant effect in GTA IV, makes human motion so lifelike, no idea how it could be incorporated but seems to have a relatively low demand on cpu, surprisingly.
http://www.naturalmotion.com/euphoria |
Wow, dunno how it works, but the motion generated is incredibly lifelike. I have no experience with FPS's or console games -- is this lifelike motion fairly prevalent in these sims/games?
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Well its like ragdoll physics with intelligence is the best way I can describe it, I just think its bloody clever, it makes for very realistic movement on a body when affected by an external force or fall, it may be beyond what COD can incorporate - I dont know, but when it comes to giving a feel for real living people nothing does it better. If a pilot bailed out under Euphoria's physics system it would likely be different everytime being affected by the speed, angle and position of the aircraft at that very moment - exactly what people here have been wishing for. Same would apply to ground crew and vehicle crews, particularly during a raid for instance and the force of explosions.
Just imagine what a dose of realism that would give, just crew bailouts and parachute landings would be enough.......one day maybe ;) |
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Have a look at this:
http://youtu.be/lW9Akjbl2QU?t=8m1s (sorry don't know how to embed) its from Theater of War (Storm of War seems to close for coincidence, probably been discussed long ago) as you probably all know this was developed by Maddox games, and I think shares a lot of the same ground models. Never played it, but always admired the simple animations it had. The part that I am directing you to is the loading the cannon animation, as with bailing animation this could be applied elsewhere in the game re using the same animations from TOW. Just my thoughts |
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juste for infos. TOW was made with the engine of il2 sturmovik ;)
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one plus
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I need an animation of me on the potty before a sortie! ...Dicky tummy, and all that! Sorry chaps!... thats the trouble with bombers!:mrgreen:
But, yes! We want it all!!!:-D |
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big up +1again.
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Never mind the animation, I'd like to be able to get out of a ditched aircraft even if I'm 20 feet below the surface. At the moment you just go down with it.
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+1[/quote]
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+3.5
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O n e + ;-)
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