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Compare with "this" with this
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Nice. Still can't get over the core game being free now. Never saw that coming. :cool:
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I think we should stop comparing CoD with Rise of Flight. Anything that can be compared has already been compared and it's already getting to the "beating a dead horse" routine.
I don't think it's fair to either sim really. All that will end up happening is a degeneration into the same sort of fanboi wars we used to see between F4 and LOMAC, and all that will end up doing is creating unwarranted polarisation is what is afterall a small niche market. |
If RoF's dev's make a WWII version,than i'd like to compare...if CloD doesn't improve enough there is a gap!
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We have two great sims and we should compare them as long as we don't split our already tiny community. |
yadda yadda...beat a dead horse.
I purchased RoF on the day it was released.. it was a mess, clearly a Beta, had numerous problems & issues. 2 years latter it is a gem. I hope CloD has a similar path. |
I have both on my SSD and both have their merits. I bought the Bristol fighter (I think it was the first plastic kit plane I made?) but I haven't had a chance to fly it yet due too having fun with COD!
Cheers! |
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I don`t see a problem. Besides seeing a vague ROF thread from time to time it`s good to have some competition. Such is a human nature that lack of if makes people lazy. So if CloD can look up to ROF in some aspects then let it be so.
Although at all times we should point out, that ROF has two years of after-release development because apparently some people find it suitable to bash CloD with ROF and that not good for any of those titles. If I ever was to post a ROF thread, I`s say : look what Rise of Flight has become after a longish wait. We will see CloD being polished in the same way through the coming months. Optimism is good and yet rational. |
personally for me there are no competition between ROF and COD. ROF is a sim of WW1 plane and COD WW2 plane.
if you want go on on this line... why not compare to lock on or DCS A10? and like lot of people said... i bought myself ROF in his release... .and it was really a piece of crap! now it is a good sim but need too a good machine to get high graphic conf. but personally i play more often to il2 1946 than ROF. because i'm not a fan of WW1. and pay for each thing that dev add is not my cup of thea neither! exept that ROF had default too... for me his damage system is not good compared even to il2 first of name. but if i want to make a post aboutr it...i fgo to rise of flight forum...not here just to troll... please... stop comparing what is not comparable. if i was an modo i will delete all this kind of post! |
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For the same reason I don`t play DCS type sims, I can`t yet manage to do the advanced CEM well. Really hard to operate it if you don`t have a spare axis. |
I got RoF's free, unlimited demo installed and started up the beta dynamic campaign. It's nice but to be honest, i haven't fired it up more than twice, flying a total of 5-6 sorties in two days.
It looks cool but i have a feeling i'm flying in an artist's drawing and for some reason i get the idea it's a bit shallow, like something's missing, and its engine severely limited. CoD has more content right out of the box and a lot of tools and features to experiment with, so i spend more time on that despite the bugs because there's more to explore. For me the biggest thing for the future is that you can't currently get a realistic amount of ground objects in RoF without bogging the sim down, but it's possible in CoD. A guy on SimHQ forums was building a map template to be used for mission building, what he did was just add objects in the FMB to populate the map but he added a whole lot of them. Covering both sides of the channel with road blocks in villages, static objects, functional flak batteries and so on, then saving the mission without adding any aircraft to keep it as a template. He did a few test runs and said that despite having hundreds upon hundreds of objects, when he took a Tiger Moth for a short flight over his map the mission not only loaded, but it was also performing the same as when flying a QMB mission on an unpopulated map. I think a reviewer in SimHQ said it best when he said that RoF is not for flying in WWI, but it's perfect for flying the WWI aircraft: the difference is in the amount of environment and AI/static objects and units it can comfortably load, RoF uses most of its resources for aircraft vs aircraft combat and then has invisible guns firing flak over the trenches. |
It looks good but I don't know how much fun it is really to fly a plane with less horsepower than my car.
On a side note, I installed DCS Black Shark on my PC again last night and was quite surprised to see how dated it looked compared to Clod, and I can't run Clod on full detail. (I can on Black Shark.) Maybe it's not a fair comparison (Black Shark came out a while back) but it did make me appreciate Clod all over again. Maybe DCS A-10 would be a fairer comparison, but I don't own that yet. |
That's a nice clip, but it's quite heavily post-processed as are biltongbru's for Cliffs.
RoF doesn't look as good as that on my PC at any rate. The Bristol Fighter is a superb bit of kit though, went online with it the other night with my brother as rear gunner, communicating on skype, and had a real hoot! I also have DCS A-10, and the landscape and water graphics do look dated to me. Not much better than Il2 in fact, if at all. It's also hellishly complex to simply get off the ground and fire a weapon! I think it's quite healthy to discuss other game/sims on this forum and don't consider them to be 'in competition' as such. Flight sim fans will more than likely have more than one on their hard drives. I have five, seven if you count modded versions. So where's the harm? Thanks for posting the clip! |
people keep talking about 777 doing a ww2 sim but no one mentions the I16 you see ALL the time in ROF ...:grin:
S! |
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It has been explained why the I-16 is there. The hangar is suppose to look like a Aviation museum and RoF is of course the WWI section. The I-16 stands in the WWII section. Has nothing to do with 777 implying a WWII sim is on the way. And yes, the vid looks cool but it doesnt looke even close to that on my pc, and i have an up to date one. Personally i find alot of the textures, especially in the cockpit to be quite "poor" or "bland". Not slagging RoF but they are 2 different eras etc, etc, etc. |
starting an Rof thread here is like starting a ManU Thread on a ManCity Forum.
I can only say: I bought ROF 2 Month after release and it was a bit of a mess. But in no way it was in a condition like CLOD is. I don't know why people here keep saying this. oh wait ... yes: this is a City forum. Get over it people. Someone else did a better Job with another sim. IL2 is not untouchable and has to compete other sims nowadays. That said: competition is good for us simmers and the market. Edit: oh one more thing. Q6600 @2,4 GHz Oced to 3,2. GF: 460 Gt 4 GB of Ram. ROF nearly maxed out at 1920 x 1200 4x Anti Aliasing. View Range (of forests and objects) set to medium (tht's like max before 1.019). Saying that CLOD could come anywhere near this eyecandy with a system like mine or ROF wouldn't be able to look TOP on a system like mine, is either ignoring the truth or pure and simple frustrated rof bashing. TRUTH & FACT |
Before we get into dead horse beating, did ANYNE who is saying "See, See, Compare it to this!" actually play, or try to play RoF when it was actually released A YEAR AGO????
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*Yawn*
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"Compare with "this" with this"
What? |
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People like me, really disappointed with CoD, should have simple to quit with CoD, because we'll never have the BoB we were waiting for. If you don't like CoD, stay with RoF, and say bye bye to CoD.
Don't waste anymore your time here. |
This is a fine sim but they are struggling. CoD wooed away Valery Kornilov their sound master. That is a red flag. And I have been reading that in no uncertain terms if things do not turn around for them there could be further organizational changes to lean up the operation.
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Yours or anyone elses by making worthless posts!
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RoF/CoD comparisons are realy nonsense and i cant see them anymore !
Both games have their flaws. But one have to keep in mind that RoF is now released since 2 years....... I personaly compare CoD ~4months after its release to the status of IL2 after its release in 2001 +4 months. And there CoD is lacking in playability a lot for ME . But everyone enjoys other parts of games - so everyone has his own opinion. And that is absolutly corret :) |
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1. 200 HP invalids chair against 700 HP Porsche Carrera. 2. A game that will look pretty old once the new game its compared to got all its features and also 2 years of more development. Hhheeee. Dont get it wrong. Just messing:P Both are good games. Winger |
I reckon a 200 HP invalid chair would accelerate faster than the Porche.
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So say we put a 200 HP engine in an invalid chair. Lets say the engine from a BMW S1000RR, with suitable transmission and tyres and fairing with its small frontage and low weight it would eat that fat Porche for breakfast. cornering would be another issue tho.
But in a straight drag race my monies on the invalid chair. The BMW will do a 1/4 mile in about 9.5 secs Not sure about the Porsche, seen a 911GTS2 do it in 10.9. |
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Cheese |
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Care to supply a source for that information? |
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http://farm7.static.flickr.com/6035/...fa044a3c76.jpg |
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thnx for the FYI i just got rof a few weeks ago and thought it was funny to see an I16 in the showroom. compareing CLOD to ROF is like comparing a king tiger to a sherman:shock:...one is massive and powerful but keeps breaking down and the other is half the size and strength but runs real well :) S! |
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By your logic Maddox Games must have already gone out of business since their founder is now working elsewhere. |
There is no logic sir. I only believe what my eyes tell me. Not what anonymous people post.
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The 777 guys also seem to know how to run a business and are clever with their marketing. I'd never buy a WWI sim because I'm not interested. I got the free demo, started playing a bit and I've now bought 5 planes.... what happened? :grin: Now I'm reading up about WWI aircraft etc. I think 1C has become a little complacent because there is no real WWII competitor in this market. As for the Bristol, I was going to post that they were easy meat for my DR1 as I'd knocked down a few. Then my young career was cut short by the rear gunner of a Bristol offering me 'a light'. I don't smoke but he 'lit me up' anyway.... :( |
Well said xnomad.
My point exactly, no need for me to say any more. |
Here what's going on.
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Sensible use of resources, me thinks.
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the two development teams are far away from the "RoF vs CoD flamewars" that from time to time appear in the forums !
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Both teams have some very talented members and since they're both Rusiian, both based in Moscow and both working on simulators based on propeller driven aircraft it would be fantastic to see them help each other out if and when the need and opportunity arrises. Certainly competition is good for any commercial enterprise. But in a market as small as this one friendly competition is the way to go. Cut throat competition (as seen in many bigger markets) would only spell the end of combat flight simulators as a genre. |
What get's me most is not performance or bugs but design (all software has bugs and always will).
Only now that I've played with ROF's misson editor do I understand what 1C are trying to do with the FMB, because ROF's editor is designed for gamers to do something complex, and the FMB is for programmers to do something (they think) simple. I really do think 1C have just no idea how to make a game. They're great at sims, and I'm sure Clod will be a great sim, but will it be a great game? It would only have taken a little understanding of human behaviour to change the game dynamics, for example just one tree in a thousand with a hit box will keep people from flying through trees. It doesn't have to be each and every tree with a perfect hit model for each and every leaf. 777 seem to have the insight that it only takes one tree in a thousand with a hit box. I bet 1C are feverishly looking for ways to give each and every branch a hit box 'cos that's more "real", even though it would kill the game. And then, after six years of development, the new trees will have the leaves on upside down, but that's a whole different story..... |
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I installed the demo, completed 5-6 sorties in the dynamic campaign during the span of two afternoons and haven't touched it since because it gives me the same feeling CoD gives to others: "A,B and C are so good that it's a real shame they implemented X,Y and Z the way they did, it spoils the overall feeling". In other words, it's personal opinion and there's nothing to get over. ;) If i wanted to make an objective comparison instead of a subjective one i would rate RoF better for the short term due to having overcome its first two years of troubles and being a stable piece of software, while rating CoD the better choice for the long run due to the amount of extra objects it includes and how many of them it can support in a mission. Even today in its current, bugged state, if CoD runs on your PC you can create missions with hundreds of objects and no noticeable drop of performance, but you can't do the same in RoF no matter if it runs maxed out on a medium spec PC. CoD's problem is inconsistency of performance first and foremost (for example, i run it fine on two year old hardware, others struggle with current high-end PCs), not the lack of it across all platforms. |
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RoF editor allows creation of scripted mission while working with high level components visually. Mission creation requires creation of mission graph: placing various elements (objects, triggers, etc.) and interconnecting them with links, whose are used for signaling and control flow. It is like those business flow charts.
Good side: it is easy to learn such scripting for people, who don't know much about programming. Bad side: it is very hard to read such "scripts" when mission gets big - you get a mess of overlapping lines and symbols. If someone is into creating very complex missions (i.e. with thousands of elements) for RoF, it is good idea to write a wrapper in preferred programming language and generate RoF missions by code. Visual design is good thing, but only when you can see what you want. :) |
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The ROF editor is one of the most initially intimidating pieces of software I've ever seen!
It's very flexible once you've mastered the basics, but as mentioned , it can become very confusing in a complex mission (especially where a lot of action takes place in a small area). I've made a couple of missions with it and find that the easiest (and sometimes only) way to do it without causing yourself to have the already mentioned nervous breakdown, is to create each element of the mission seperately then copy and paste the individual elements into the complete mission file. Even so, the final stages of linking all those seperate elements together can be time consuming and frustrating if something goes wrong. Rolling saves are a definite must! |
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