![]() |
June 24, 2011 - v1.02.14821 Release Patch
It should be available for auto-update from steam in a few hours.
Unfortunately two major things we cut out of the beta version of the patch did not make it into this release. Distant 2D clouds continue to conflict with NVidia SLI. The old Il-2 co-op style plane/position selection GUI also needs more work. These changes will be released shortly. As a bit of consolation, the patch now contains the Bf.109 E-1 Here's the readme. The current patch contains the following changes: GENERAL * Added Bf. 109 E-1; * Added a Minensuchboot 1935 German warship; * Added crewmen models to various ships; * Improved damage system for radars and other large objects; * Improved in-mission map, added some simple navigator tools. AIRCRAFT VISUALS * Reworked Spitfire visuals; * Minor changes to Spitfire hatch damage; * Fixed graphical issues in BR. 20 radioman's cabin; * Added machine gun belt animation to BR. 20's ventral gun. Shells now slide off 2nd tray opening when there are around 60 left; * Minor changes to Blenheim Mk. I; * Minor changes to D.H. 82 pilot's cockpit. AIRCRAFT INTERNALS * Ammo clip counters will not reset when a gun runs out of ammunition; * Planes will no longer accept inappropriately named damages from user-made strategy modules and scripts (i.e. damage to 2nd engine on single-engine aircraft); * Weapon slot definitions now accept overriding a gun's rate of fire, allowing special configurations and synching guns; * Finalized routines for fixed loop radio compass. AIRCRAFT PHYSICS & A.I. * D.B. 600x - equipped craft (Bf. 109 & 110) now start parked with propellor pitch set to fine; * Flak fragments now have more destructive effect; * Removed rate of fire variation off Bf. 109's and G.50's synchronized nose guns; * Will not attempt to reload a gun that has run out of ammunition. This will show correct animations and ammo counter readings on aircraft affected; * Force feedback will no longer produce gun shake when guns run out of ammunition; * Adjusted deceleration of detached aircraft chunks; * Pilot's radio compass in BR. 20 M is now operational, and works in fixed loop mode; * AI pilots can now leave combat when their morale is low, such as when suffering losses or losing leader; * AI pilots can now give chase to enemy cowards trying to escape; * Improved and expanded orders menu MULTIPLAYER * Redesigned the multiplayer and plane / player selection GUI; * Added new graphical emoticons (smileys) to pre-game chat. Smileys do not show up when playing the actual game; * Fixed "not found UC0" issue when connecting to a server; * Engine RPM will no longer drop when you change position to gunner/bombardier while flying as a pilot on multi-seat aircraft; * Game now properly displays Friends-only servers in server search; * Enabled joining multiplayer servers from steam and not just from the in-game server search; * Spawn areas now properly switch sides when airfields are captured; * Improved script spawning for ground objects. |
thx for the Patch
you fix the static objects zoffset problem? see here: http://forum.1cpublishing.eu/showthr...=23960&page=10 |
Nice one, thnx
|
Spaziba guys!
|
Luthier, please tell me you fixed the multiplayer sound issue that 99% of us are still struggling with!!
Regarding SLI, there is still no profile within the latest drivers. |
Quote:
We are redoing our sound from scratch. It will take several months. |
Quote:
|
Quote:
|
Quote:
I have never had a problem with internal but yesterday external sounds went :confused: Edit: seriously getting pissed off with my iPhone changing ever other word I type.... |
Thank you Luthier and team :)
|
Quote:
Unfortunately your assessment is wrong, and there is no stable sound version to revert to. The issue isn't with the code, it's with the person writing it. Now that it's been corrected, the best - and only - way to solve it is to do what we are doing now. |
Thanks for the new patch and content.
Regarding the absence of sound for multiplayer, as this is a significant flaw in a game meant for retail will it cause any further delays in the US release date? |
Quote:
Thank you luthier and your team for the continued hard work! |
"in-mission map, added some simple navigator tools"
this work only in flight, can you add this Tool in the Briefing room too? so the player can make his flight plan in the Briefing room. |
Quote:
|
Ahh..a nice 'testing' weekend :cool:
|
Quote:
|
I'm curious if you fixed the loadout menus for singleplayer?
|
Quote:
|
Looking good - can't wait for the patch to hit Steam :)
Thank you for your continued work and effort, and have a nice weekend as people test this stuff out! |
Thanks Luthier. It's pretty clear that you have a huge mess on your hands and not near enough resources to fix it. We have half a game here but the half we have is really amazing.:)
|
hey luthier!may you can give a comment about the ubi logo which drops fps dramatically on at least some pcs?wonder how that is possible?
....i wonder if the explosions are back with the official patch. |
Don't know if it is just me or not. But the beta patch wont allow me to reduce the fuel load the slider doesn't work now.
But at any rate...LOL AI pilots can now give chase to enemy cowards trying to escape!!! NICE!!! |
Quote:
ouch! Understood. Luthier you are the most qualified to judge the situation and the best decision, but I'd say please, give us understandable explanations like this and you will get all our support. The silence is not always the best option. With this explanation you gave, I am willing to go back to the game and continue supporting it. Before, i was seriousy considering to give up- Thanks you very much and keep on. PS: Thanks to Tree_Uk too. |
Quote:
Greetz Allons! |
Quote:
|
Quote:
|
Thanks for being honest. However i wonder why we get the E-1 instead of the E-4?
Also i wonder why you talk about SLI. At least for me (and i tried every single setting) there is no working SLI. I get it to produce more FPS but at the same time lots of flickering in watertextures. Winger |
All I saw of the Beta patch was the disappearance of vehicles and AA gunner in 'The Black Death' track, thought 'FFS' and left it alone.
Hope the retail is an improvement. |
well, perhaps they plan to give the E-4 the newer canopy, headarmour and a automatic propeller system - that is more work than 'just' change the weapons in the already existing E-3............
anyway, if its true that the mineshells(MG-FF/M) are already in gamecode, i am wondering why the 110C-4/-7 dont get it - they deserve it , otherwise they are no Mark 4 and 7 ! |
It's not mentioned in the release notes so I suspect it is not fixed yet ... will there ever be a fix for the Spitfire IA? I mean the 3d model is clearly a Rotol CSP but it only has 2 pitch positions like the DH propeller.
|
Nice release notes, especially another plane :)
I'm hoping the wait for the sounds is worth it. Thanks for the continued work. |
They can't really be saying the multiplayer sound bug will take 'several months' to fix surely?
|
So have the loadouts and skins been fixed?
The sound bug is such a let down though Luthier as it is just killing MP for me and lots of others...whats the point in playing with no sound? how about giving the ok for 3rd party sound packs for now? Also where is the new forum community guy? |
Quote:
Keep the good work! |
I know its 2 months away ...but better FPS Pleeeze???
|
Quote:
|
Out of 33 bugfixes in this release I was aware of 3 of them but know of 33 others not mentioned and, according to forummembers, more acute.
I can only hope that they know what they're doing when they prioritize "Fixed graphical issues in BR. 20 radioman's cabin;" before any of the things mentioned in the buglist thread. |
Quote:
Wonder if Insuber's thread has been seen yet? |
Quote:
EDIT: Still no Spitfire 1/1a Fm changes? For shame. |
Nice job, thanks and most important, we get our regular feedback as promised! The later is most appreciated! :)
THANKS ~S~ Quote:
@the Sound Bug guys: Did anybody manage to re-produce this sound bug guys??? Sorry I do not have it and can not help there because it is very hard to fix a bug is you do not have a way to re-produce it (and even more difficult to fix it...). PS. I WANT MY SLI USE3RENDERS=1 + MY CENTERED BF109 GUNSIGHT! :D |
You have to wonder if the dev team have even bothered to check the bug threads and most wanted fixes.
90% of the release notes look like fluffing to me. |
Quote:
|
Quote:
There is always room for optimisations, I'd like the 20% fps I lost in the last few patches back too please. |
Quote:
|
Thanks Luthier for the new patch. So this weekend there is enough testing to do.
Cant wait and see what positive improvements we have. Hopefully there is more positive than negative for me. Cheers |
Quote:
|
Thanks!
|
Oh dear..
What a useless patch..just as I expected too and none of the important stuff fixed but at least we have a new radioman position.. Deary me and now we have a 109 with 4xmg's but without the spit being sorted, oh this game just gets better and better as I can't see any server mods allowing the spitII to enter battle..more one sided servers then |
Quote:
I remember when I first got IL2, my PC could barely run it at all, and I didn't even attempt to use "perfect" settings. Back then everyone was excited because they knew that if the game was causing their systems to strain back then, that it had major future potential. |
"There is always room for optimisations, I'd like the 20% fps I lost in the last few patches back too please.
__________________ i5 2500k - Asus P8P67Pro - 8GB DDR3 - Geforce Ti 560 1GB 270.61 Drivers - Xonar DG - W7 X64 SP1 Reply With Quote" People are funny! I have the same VGA, less RAM (4 GB), less CPU power (Phenom x4 3.4GHz) and have fluid gameplay and better FPS in every pacth released... People don't know how to use computers. Some people need ASAP to buy a console to play games. Boring. |
Quote:
Yes, because a 20% fps drop between patches was my fault for not knowing how to use a computer... :rolleyes: |
thank you for the patch, Luthier & team! Have a nice weekend :)
|
My last post was misread. I wrote: "Did anybody manage to re-produce this sound bug guys?" I do not ask who has it. Because if you do not know why one has it (and another not), it is difficult to find quick fixes.
Unless if you scrap everything and restart from scratch, which is what 1C is doing... As far as the hardware is concerned, IL2 was always a nice market: You pay fifty EUR for the game and fifteen thousand for the HW you need to buy afterwards... When I started IL2 we had 640x480 and details set to low. Took 2 years to start getting real graphics cards (ATI 9800XT) and increase settings and resolutions and 24fps was the ultimate gaming machine. With this game everybody complains why he has less than 30fps at 1900x with all settings maxed out....because your graphics cards are new therefore you should! Sorry it does not work this way... This game will be played with max settings after two or three generations of graphic cards touched the market. You asked (at least I hope the ones complaining also did) for a flight sim with depth and eye candy. Well, here it is. And the price to pay as well. If you want to fly nice landscapes with good fps, buy HAWX 2 it is excellent and works with the current GPUs. If on the other side you want a flight simulation with a lot of ground work then..... The only thing that I fail to grasp is how these poor SW developers make money when the ratio game vs hardware is so overwhelmingly disproportionate... ~S~ |
Quote:
want my 20% back as well |
Quote:
|
Quote:
^ seems as if i were right :lol: |
yeah,...i guess everybody who has problems with this sim needs a console now! :)
|
Thanks for the update.
I was actually thinking you could have someone planting sone "virtual bombs" in your game code. There are a lot of bugs in this game that just don't make sense.:confused: I know you guys had to fire some people some time ago. That could be an explanation. :( At least we know there will be a new sound engine and that's very good news. Sound is one of the big disapointments of this game.:( Good luck anyway. I hope you guys can get it all solved. |
Performance
Quote:
Can you please clarify one item for me / others? You have not mentioned any performance issues that you are working on aside from the "comparitively minor" ones you spoke of in your previous post. Can you please confirm that you are aware that some of us are having major performance issues since last patch and that these are being worked on? Since last patch ive had the following problems for the first time: Huge FPS drop Stutters No AA I don't mind if these are being addressed but from reading your past posts it seems that you are unaware of these issues. I actually spoke to you last time in the forum and posted my specs and you said I should be seeing no problems at all but I havent been able to play since the last official patch. Please just give me a sign that you are aware of these items and that they are being addressed? My game was flawless before the last official patch.:confused: -Thanks, Gollum. |
Quote:
|
Quote:
Who care sound in fly sim, thanx so we have new ships. You should give this http://www.elkaschool.pl/rumia/i/akt...luchoniemi.jpg You should give info so u selling not finished not beta tested product this is just cheating SHAME UBI SHAME MADOX GAME. U can be sure if any of my mates will ask me is worth to buy i will say him yeap for several month. THANX AGAIN TO MADE THE BEST SIM EVER .............. BEST BUG SIM!!! ps.sorry 4 my english but im frustrated Good luck |
Quote:
I ran the original IL2 on a celeron laptop with 256meg RAM and onboard graphics. Not with perfect settings as you say, but at least it was smooth. My pc is an 'average to good' consumer pc and the game runs badly over land however it's set up in-game, with the GPU set to app controlled or high performance. London makes me wonder if the epilepsy filter was for the frame rate and stutters, not the normal strobe effects of props etc. Believe me I wish I felt differently, but I'm losing patience. Nor will I pay for more hardware until I'm confident that everything has been done to optimise the software, i.e. 2-3 months as per Luthier's roadmap.:-P |
Quote:
I bought this sim at the release. Was unplayable in my old rig (Phenom x4, ATI 4850). Patch after patch performance was improved contantly. But this improvements need some work to be made by the final user: the final user need to READ FORUM TOPICS! If people can do simple things like don't screw the conf.ini, clear cache after/before patching and (don't know why but works sometimes) get rid of UBI logo, the game will be fluid, at least in a quadcore with 4GB of ram and one 560ti 1GB (my new VGA). People with better hardware than that that still talking crap about performance decrease after patch need to buy consoles. They will be more happy! I have great performance, tiny stutters like IL-2 1946, great visuals, AA working after get rid of UBI logo... All ok, and the major bugs remaining we all know: sound, gameplay issues, etc. They will be solved by steps. I'm tired of all this crap: peole pretending that 1C was screwing the sim more after each patch: it's a lie. The patching is going ok. But people need to understand that this sim was delivered in beta stage, witha lot of bug, things to be developed, etc. And need some time reading forums to make some minor tweaks. Put only blame devs are easier. That's why I say: go buy consoles! |
Quote:
|
Quote:
|
Thanks for the patch, keep going at it ;)
I'm also hoping you get some spare time to address some gameplay issues found on certain bombers for the next patch (Ju88 gyrocompass not moving, reversed top turret controls in the Br.20, etc) if you haven't already done so. I'm off to download and test the new patch :cool: |
Quote:
Yeh, because I've not tried that before :rolleyes: Please get over yourself and quit assuming that just because you have not had a performance drop that everybody else is lying or incompetent if they report one. |
Quote:
|
erm...
is anyone actually downloading the patch as of yet? |
Quote:
|
Quote:
yes each patch has its improvements,...but i had better performance before the last official patch, and thats a fact. |
Quote:
|
Quote:
You will suffer patch after patch, because your VGA lacks power to run this sim. |
E-1 :grin::grin::grin::grin::grin::grin::grin:
|
i know that i have weak hardware.
and i dont complain to not be able to run with high video settings.i never did all im saying is that with the same settings i had much better performance before the last official patch |
Gentlemen, please let's avoid bringing things down to a personal level, it gives a bad taste to a community which invests a lot of time to search for things and find solutions and shares so that people can profit from each other.
I also took the 20% on a non-serious note, my performance has improved probably less from "code improvements" than solutions I read in this forum. As far as performance is concerned you can see my performance at 3840x in my posts http://forum.1cpublishing.eu/showthread.php?t=23199 together with some tips regaridng optimising performance, unfortunately I see that it is people with ATI cards complaining so it may be ATI related , sorry I can not provide better assistance as I use NV. ~S~ |
Quote:
Here's a black death benchmark; Frames, Time (ms), Min, Max, Avg 5240, 216129, 7, 52, 24.245 Medium settings plus grass, shadows, roads. AA off, epi off, v-synch off, ssao off. Cache cleared, ubi logo deleted. All CCC settings to Application Controlled / performance / high performance. Although this doesn't look too bad, visually the whole thing jerks along over land shots, and smooths out when looking at water or sky. |
Any FM changes? Tuesday review some people spoke about this, but it is not in the list.
|
Quote:
I'm sorry but like many others I have supported CoD hard since its release, even to the derision of some of my friends, but this prediction is utterly depressing. The only significant changes in this patch that affect fundamental playability are............. well, none. Nothing in this patch addresses matters that fundamentally prevented the game being played on a sensible level and without sound the game cannot be played sensibly. To say that the sound will take several months to fix will prevent you releasing into the USA or anywhere else until then. They would crucify you and probably consign CoD to the commercial dustbin. I cannot think of a single fault that is damaging CoD more than this fundamental fault. Surely you are not placing this problem into the lap of just one man for several months? Surely you have consigned this large scale sub-project to a team, perhaps including third party support as MG have done in the past? |
Thanks to the whole CloD team for the hard work. There is still a long way to go but keep it up and one day this sim will be legendary.
|
Quote:
|
Thanks Luthier for the update ! Keep up the good job updating the game ! I know that things takes time hopefully others will realize this too !
|
Its hard to know what to believe anymore, we are getting the same deception as we got during the deveolpment stage, lots of flannel and untruth's, frankly I think its shameful. We get a patch today that really does very little to fix the most crucial issues and how long will we have to wait now before we get any communication from luthier or the fictional new community manager? Still at least after six years in development they finally realsied that the coder wasn't quite up to the task, so things are looking up.
|
Patch for Patches sake - NO real progress......
I'm patient, I've waited, I've NOT moaned but this patch looks like an insult!! This game is NOT fit for purpose. It's an insult. SAD SAD SAD:(
|
Sorry guys, but this thread is spawning posts by victims of "doomsday syndrome" aka "The sky is falling!". It makes me chuckle and shake my head to both sides a few times seeing that the patch hasn't even been released, yet you're cluttering it with failmail and rants.
I won't comment on the game until I've tested the latest patch, once it's been fully released (2D clouds etc.). At least there's a hint that there will be a new patch in the near future. Perhaps the next major patch we get will be around the end of July, but maybe then they have hired a sound coder/programmer to write a basic sound engine from the bottom up, way more powerful than the one already ingame. I remember a while back the studio had troubles with somebody in the team leaking videos before the game was released. I seem to remember this had rough consequences for the individual. Perhaps this is the soundguy? Maybe he got fired. I dunno and I won't speculate. Besides I fully understand they're not open to talk about personell and internal matters. Either way, like many have said before, some people here needs to seriously chug down an ocean of patience, because this thing IS going to take time :) As long as it gets to the end station, I'm happy! |
Quote:
|
Quote:
|
Cheers Ladies and Gents for the ongoing work
|
Quote:
|
Quote:
|
Downloading now.
|
Think my game is updating now.
|
Steam is downloading the patch now. USA:grin:
|
In this new patch (the beta) I have better FPS, less stutters, my Spitfire shines, I have better MP stability...
Why in HELL people keep saying that this new patch "do nothing"? Get a life, please... I'll post a video recorded with FRAPS during gameplay, no recorded track, so people can see how this sim was improved! Just waiting the uploading to YT. Sick people... Some keep talking about bugs to be solved and are BLIND to great achievements in stability and performance! |
Update done ! Gonna take a look !
|
Downloading now!!:-P
Its quite big 177MB |
Quote:
I have 3 Major performance issues that were non existant before the last official patch. I used to run the bitch on high, had zero stutters, more FPS then I knew what to do with, and my AA worked. Now, just the opposite and theres no mention of this in the to do list.... Thats why im worried.:( |
Quote:
Doesn't that have something to do with it? |
So there's no FM fixes, no sound fix (everything's better than no sound ffs) but you give us a bloody warship and an E-1?
Got to be kidding, seriously. |
All times are GMT. The time now is 11:52 PM. |
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.