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-   -   BONFIRE: Testing ... only testing info here plz (http://forum.fulqrumpublishing.com/showthread.php?t=229944)

raknefne 03-18-2017 02:57 PM

BONFIRE: Testing ... only testing info here plz
 
The first person is testing a pre-version of our mod. It's Eucrysty. We have some adjustments before testing with more people.

eucrysty 03-19-2017 05:57 AM

Hello everyone,
I already sent my first impressions to raknefne .Game is rebuild and new ,is like a new version of King's Bounty . Since all is random you have the possibility to test a whole bunch of creatures , created only in hylfire and bonfire , also some new items.


I found another minor error in text : "happends "


https://s24.postimg.org/xn4cwqc5x/KB...5_10_43_64.jpg










And a bug with devils fish in water from map Fefne , you cannot click on them to join you even if it shows you that they will join you. It s a bug with their position i think .The idea of them having a blast in the sea and they are swiming is great :) i like it.



https://s24.postimg.org/4yw078zdh/KB...9_16_32_07.jpg












What i loved most are the sounds :) There is a catapult troop in the first island that when it chases you it talks like .... SMIGEL from Lord of the rings :)) all the enemies that are chasing you have some phrases with different voices . LOVE THE IDEA ! is like the best idea in this mod :)

eucrysty 03-19-2017 06:06 AM

Also in the cellars the rewards are not properly fixed in the available AREA.They are randomly positioned . As you can see in the screenshot there are in space :) so it is impossible to collect them and just waisted my money in upgrading this cellar because just 1 crystal and 60 gold was available to collect in the cellar . other 4 rewards were in the space .Also in first island i find this when something to collect is in the rocks near the water ...



https://s24.postimg.org/vqlndo57p/KB...8_46_53_07.jpg


Also in first island i find this when something to collect is in the rocks near the water ...


https://s16.postimg.org/prqa5mk6t/KB...9_05_29_30.jpg


The most annoying thing is that whenever you enter a cave or map or get out it will zoom in so you have to zoomout every time . If you could implement to remember your zoom settings would be awesome .

eucrysty 03-19-2017 06:54 AM

I found bug with Skillix .It supposed to teach you 6 skills , but because only 5 can fit in the dialog , one is missing . In my case is Heroism

https://s27.postimg.org/lsfe5bznn/KB...9_52_49_84.jpg

eucrysty 03-19-2017 07:13 AM

Another wrong positioned collectible crystal

https://s1.postimg.org/fhyfki3cv/KBW...0_12_41_18.jpg


The volcano does damage to itself ... so he kills himself after 1-2 rains :) it s not supposed to work like that . He must be invulnerable to his own fire rain

https://s8.postimg.org/xg88na9s5/KBW...0_28_50_31.jpg

eucrysty 03-19-2017 08:50 AM

I said it once but now i have a better screenshot to show ... wooden logs are considered collectibles.... :)


https://s24.postimg.org/xiudhnpvp/KB...1_49_10_04.jpg

eucrysty 03-19-2017 09:41 AM

in fryseland cave the minimap is not working . It just showz a zooomed version of current view :)



https://s1.postimg.org/nqy57s67j/KBW...2_40_03_25.jpg

raknefne 03-19-2017 10:39 AM

Quote:

Originally Posted by eucrysty (Post 715527)
And a bug with devils fish in water from map Fefne , you cannot click on them to join you even if it shows you that they will join you. It s a bug with their position i think .The idea of them having a blast in the sea and they are swiming is great :) i like it.

What i loved most are the sounds :) There is a catapult troop in the first island that when it chases you it talks like .... SMIGEL from Lord of the rings :)) all the enemies that are chasing you have some phrases with different voices . LOVE THE IDEA ! is like the best idea in this mod :)

Devilfish is a bug, it is something I added late, not tested, so thx. I found a similar fish bug in Fryseland last night.

About the sounds: Terroin has made all the voices and recorded himself! Then altered ofc, but the sound will be best if you can get close to the real deal before altering. He came here the day after and he was had a strange voice after recording like 48 voices for BOnfire... hehe.

raknefne 03-19-2017 10:44 AM

Reply
 
Quote:

Originally Posted by eucrysty (Post 715528)
Also in the cellars the rewards are not properly fixed in the available AREA.They are randomly positioned . As you can see in the screenshot there are in space :) so it is impossible to collect them and just waisted my money in upgrading this cellar because just 1 crystal and 60 gold was available to collect in the cellar . other 4 rewards were in the space .Also in first island i find this when something to collect is in the rocks near the water ...

Also in first island i find this when something to collect is in the rocks near the water ...

The most annoying thing is that whenever you enter a cave or map or get out it will zoom in so you have to zoomout every time . If you could implement to remember your zoom settings would be awesome .

Cellar: The coins etc in space is not to collected, it is for the scenary, like the ones having the cellar has stuffed things away like the boxes. It is random what you get by buying 3x5.000 gold for the access to the cellars. Sometimes a waste other times super. It is meant like a gambling, if too strong you will always build cellar... btw, I've noticed I always buy cellar in my games, can't help the gambling...:cool:

The first island something to collect: have to check.

Zoom: yes, noted, we are aware of that.

raknefne 03-19-2017 10:47 AM

Skillix
 
Quote:

Originally Posted by eucrysty (Post 715530)
I found bug with Skillix .It supposed to teach you 6 skills , but because only 5 can fit in the dialog , one is missing . In my case is Heroism

It will only shows what you can choose at this point. If you don't have enough Kill Proofs, you can't choose that. All the possibilities are shown in quest log and in the text above. Could it be that you didnt have 4 kill proofs and 1 might rune? Else it is a bug.

raknefne 03-19-2017 10:51 AM

Quote:

Originally Posted by eucrysty (Post 715531)
Another wrong positioned collectible crystal

The volcano does damage to itself ... so he kills himself after 1-2 rains :) it s not supposed to work like that . He must be invulnerable to his own fire rain

Crystal: did you try going ashore? You can go ashore at this point and collect it.

Fire elemental: thx, u are right.:rolleyes:

raknefne 03-19-2017 10:53 AM

Quote:

Originally Posted by eucrysty (Post 715533)
I said it once but now i have a better screenshot to show ... wooden logs are considered collectibles.... :)

Damn, you are right. Havent checked minimap before, thx. And minimap shows around 1 cm to the right, I can see (a star in the sea).

raknefne 03-19-2017 10:55 AM

Quote:

Originally Posted by eucrysty (Post 715534)
in fryseland cave the minimap is not working . It just showz a zooomed version of current view :)

We are on to it. Fryseland was our last map, only playtested once by ourself.

eucrysty 03-19-2017 10:59 AM

Quote:

Originally Posted by raknefne (Post 715538)
Crystal: did you try going ashore? You can go ashore at this point and collect it.

Fire elemental: thx, u are right.:rolleyes:


The collectibles that i said that are positioned bad ... i tried every possible combination of collecting . They are just bad positioned and cannot collect them

raknefne 03-19-2017 11:03 AM

I wonder if it is too easy to cruise from one map to another (you only need to kill 8 enemies before buying another map for 10k gold. It was 5 before, we changed it to 8...

raknefne 03-19-2017 12:11 PM

About the fire elemental:

It says 80% fire res in the code, similar to the black dragon. Could be more... strangely it says "fire_imminutitet", but isn't. BTW creature adjustment can be made and used instantly in current game, no new game is necessary.
I'llmake it 95% (testing 100% not sure if it is possible, seems all have max 95% of something in res.).

PART OF FIRE ELEMENTAL CODE:
features=fire_immunitet
posthitmaster=features_master_burn
posthitslave=features_slave_flaming
resistances {
physical=0
poison=0
magic=0
fire=80
glacial=-30

-------------------------------------------------------

About Fefne and not accessable Crystal: I have removed them. But strange, it looked ok in the editor...

raknefne 03-19-2017 12:58 PM

A question to everyone:

We are debating this, often impossible players re-load a lot. We can add a small penalty for reloading on Hard / IMpossible for instance. It could be 1 Crystal for re-loading. Or 3% gold - this way the Guild for stashing gold is more important.

This is not like the tax we first had in Hylfire and removed. The downsides is ofc if you experience a lot of crashes due to a slow computer or an older graphic card (I've noticed my games crash very rarely now after getting a new computer).

Plz comment on the idea or if you have a better idea.

aristobal 03-19-2017 01:28 PM

In heroes might and magic total scores define mastery to play. There were not other penalties except days of game. Such need to be promoted for kings bounty. You could modife the formula of final scores if wish. For example include free crystals or runes or gold.

eucrysty 03-19-2017 01:29 PM

For me personally is the worst idea ever ... since i play only impossible . Other difficulty is just boring and not worth even playing the game. It s like 5 reloads in 5 min on impossible . A penalty = no game at all .

raknefne 03-19-2017 01:40 PM

Good idea to effect Final Score. Then you can still play without "annoyance", as eucrysty says, but still have an effect!
I generally only reload if I get surprised or find an overwhelming army on Impossible...
Since this is not a game with a final battle like other KB games, we will make this obtion at the start of the game:

1. PLAY ENDLESS (play as long as you wish, no ending, like Heroes 3 map generator).

2. PLAY TO LEVEL 10, 20 OR 30 - THEN THE GAME ENDS AND YOU GET A HIGH SCORE. YOU CAN RELOAD JUST BEFORE ENDING AND TALK TO "ACRIMALDO" IN THE HERO MENU AND CHANGE TO ENDLESS PLAY IF YOU WISH TO CONTINUE PLAYING AFTER THE SCORE.

Plz comment on these victory conditions.

To Eucrysty's test version: We will remove the "STAR COLLECTING" and instead add these rewards to quests obtained from the guild.

raknefne 03-19-2017 01:48 PM

Also to Eucrysty: In some games I've noticed I got too many items early from digged up chests... thinking about reducing the chance of finding level 3-5 items in chests...

- let me know Eucrysty.

eucrysty 03-19-2017 01:52 PM

I ll say no . Since there are no quests to find additional items as rewards and few shops to buy from .The wood pile you obtain really but really hard in game so you cannot build many buildings . i'll say not a good idea to reduce that chance. For the moment i have only 1 item level 5 and all others are lvl 1 90% and lvl 2 10% .

raknefne 03-19-2017 02:09 PM

item chance
 
Quote:

Originally Posted by eucrysty (Post 715554)
I ll say no . Since there are no quests to find additional items as rewards and few shops to buy from .The wood pile you obtain really but really hard in game so you cannot build many buildings . i'll say not a good idea to reduce that chance. For the moment i have only 1 item level 5 and all others are lvl 1 90% and lvl 2 10% .

Ok, let me know if you change opinion. I'll leave it as it is now. I just had one game, at level 4 I found the elven crone that gives 1000 leadership, I had 3-400 leadership before and also the elf as alliance... I stopped the game... too easy... kind of spoiled it. Many buildings have items for sale or for free. But ofc u need woodpiles. IN some games I've noticed I dont find many. Seems the randomness ingame sometimes gives more runes from chests, other games more Woodpiles etc. No I always build the Sawmill even though it only has a little chance for Woodpiles when fighting outside the starting island.

eucrysty 03-19-2017 02:43 PM

Quote:

Originally Posted by raknefne (Post 715557)
Ok, let me know if you change opinion. I'll leave it as it is now. I just had one game, at level 4 I found the elven crone that gives 1000 leadership, I had 3-400 leadership before and also the elf as alliance... I stopped the game... too easy... kind of spoiled it. Many buildings have items for sale or for free. But ofc u need woodpiles. IN some games I've noticed I dont find many. Seems the randomness ingame sometimes gives more runes from chests, other games more Woodpiles etc. No I always build the Sawmill even though it only has a little chance for Woodpiles when fighting outside the starting island.

:) i had only 1 woodpile benefit from the sawmil ... it seems i like is better to build other building than sawmill...at least in curent state of game . i had more than 90 fights after sawmill builded and only 1 wood pile.... that s not cool :)

raknefne 03-19-2017 03:12 PM

90 fights!?? That is too many for only 1 woodpile. It is noted. We look into it.

eucrysty 03-19-2017 04:03 PM

If you could make zoomout more :) i mean like you could zoom out more so you can see more terrain from point of view ...like kb the legend .Also to see the rewards you would gain for future levels , so you can know what skills you may invest and what runes you can consume . i ll post 2 screenshots so you can see zoom thing and rewards for next levels , it s from my legend game


https://s9.postimg.org/6wz6n45xb/kb_...8_58_02_96.jpg



https://s9.postimg.org/as2kpop33/kb_...8_57_48_34.jpg

aristobal 03-19-2017 04:19 PM

May be final battle is better choice? After getting 60 lvl we get an item for final battle? After win - final scores.

eucrysty 03-19-2017 05:03 PM

i found the 15 woodpiles ...they are in castle :)
i don t understand the quest FreeCombat Animal . it says to get animal from Dumlor ...when you go to Dumlor you don t get any ...


https://s11.postimg.org/oik2oanxv/KB...9_59_45_50.jpg



https://s11.postimg.org/vn1vxbv77/KB...0_00_01_68.jpg

raknefne 03-19-2017 05:12 PM

Quote:

Originally Posted by eucrysty (Post 715563)
i found the 15 woodpiles ...they are in castle :)
i don t understand the quest FreeCombat Animal . it says to get animal from Dumlor ...when you go to Dumlor you don t get any ...

When you bring him 350 gold, an animal appears behind him (level 1-2), when u pick up the animal u get the 25 leadership. After that u can pay for higher level units, the units are often not so interesting but now and then there are items and scrolls for free... ARE YOU SAYING A MORE PRECISE TEXT WOULD BE GOOD?

raknefne 03-19-2017 05:15 PM

Ending the game / victory
 
Quote:

Originally Posted by aristobal (Post 715561)
May be final battle is better choice? After getting 60 lvl we get an item for final battle? After win - final scores.

Hm... the intention was to make like a random mapgenerator. OFC if a strong hero/boss was in the end... hm... not sure ... I'll think about it.

raknefne 03-19-2017 05:18 PM

Quote:

Originally Posted by eucrysty (Post 715560)
If you could make zoomout more :) i mean like you could zoom out more so you can see more terrain from point of view ...like kb the legend .Also to see the rewards you would gain for future levels , so you can know what skills you may invest and what runes you can consume . i ll post 2 screenshots so you can see zoom thing and rewards for next levels , it s from my legend game

Zoomout: good idea. I'll check with Terroin.

Future rewards: Would take a lot of modding... not so keen on that.

eucrysty 03-19-2017 05:37 PM

Quote:

Originally Posted by raknefne (Post 715564)
When you bring him 350 gold, an animal appears behind him (level 1-2), when u pick up the animal u get the 25 leadership. After that u can pay for higher level units, the units are often not so interesting but now and then there are items and scrolls for free... ARE YOU SAYING A MORE PRECISE TEXT WOULD BE GOOD?

The text is very clear but quest it s bugged ...
i m saying that there is no animal near him , behind him or any elsewhere ... there are only 2 rabbits and cannot pick them up... so i cannot complete quest


https://s9.postimg.org/4qt7w8gun/KBW...0_34_08_23.jpg

eucrysty 03-19-2017 05:44 PM

Also when you go shopping with martha it says in info that 1 woodpile =1000 gold
but when you have to sell it you get only 500 gold :)


https://s12.postimg.org/xfohi11f1/KB...0_42_21_50.jpg

raknefne 03-19-2017 05:53 PM

Quote:

Originally Posted by eucrysty (Post 715569)
Also when you go shopping with martha it says in info that 1 woodpile =1000 gold
but when you have to sell it you get only 500 gold :)

Yes, we are on to that. We changed it from 500 to 1k, but not all text got changed and it is still only giving 500. Seems you see all the bugs! That's good, thx.

About Dunlor: noted, it's just we have played 30+ times in all with no problems. But we check the code. It is not the rabbits, that is just scenary. When you look in quest log, does it still say 25 leadership reward? That should disappear when u pick up the animals (10 pieces of lvl 1-2 neutrals).

Stars on minimap for logs: They are not shown on my computer. I can see on your pic with the minimap that they are there. Strange. Could it be something to adjust in the option? Anyway, Terroin mentioned he had an idea to turn the stars off.

eucrysty 03-20-2017 06:40 PM

You said that wooden logs will not affect much. In caves it does , because there is no alternate entrance .I just lost 1 mind rune :( HVYSEL CAVE in mountain realm

https://s11.postimg.org/wmsvm57hv/KB...1_38_57_65.jpg

raknefne 03-20-2017 07:09 PM

Quote:

Originally Posted by eucrysty (Post 715587)
You said that wooden logs will not affect much. In caves it does , because there is no alternate entrance .I just lost 1 mind rune :( HVYSEL CAVE in mountain realm

- Yes, 1-2 caves and a passage in Skrumpeland can have a blocked passage - I forgot. Is it annoying? We actually debated that when making it...

- another thing: did you check your quest log about Dunlor, what it says? Does it still say u get 25 leadership?

eucrysty 03-20-2017 07:38 PM

of course it says i ll get 25 leaderships. you did not see my post with screenshots? that s why i posted with 2 screenshots from that quest

MY post

raknefne 03-20-2017 08:38 PM

OK, I get it. Strange. It must be something with file missing or so. I check the zip file, because in our many tests we haven't had that problem...

Also: you will at some point be given "STARS" even though you play ENDLESS GAMEPLAY. That will be removed.

Neutrals at sea: I found a bug similar to your Devilfish that would join but couldnt. I'm changing it all over, doesnt seem to work at sea. In case you find that again...

raknefne 03-20-2017 09:27 PM

Zoom when exiting a portal: It is actually very easy to change in the editor! We do that with all maps now.

raknefne 03-21-2017 05:09 AM

I think I'll remove the logs in Hvysel Cave, Dvorin Cave and Skrumpeland that can block areas. It will probably be seen as a mistake, like a punishment instead of fun !???

plz comment

raknefne 03-21-2017 08:03 PM

I have removed the spell, Last Hero, partly because of crashes in the mod. Also a strange spell... In KB Legend it sounded overpowered, saying that it will always keep 1 in the army nomatter how much damage it received.

I've just started working on the 9th map in the mod (including starting map, redone Tungsinn). It's a map where u move from island to island with teleporters with random teleporting.

To Eucrysty: I have added an extra small map to Fefne, a sea portal. It leads to a group of 3-4 small islands, lizardmen like.

eucrysty 03-22-2017 04:44 PM

Great.Is there any way to edit files so that first quest with dunlor to be completed or reset it ?

raknefne 03-23-2017 07:21 AM

Not possible. Map changes need a restart of the game. Only spells, items, some arena changes will work immediately.

We haven't found any errors in the Dunlor code. So we wait and c with that quest.

Have you tried asking Builder Broth for building items? (he's next to Acrimaldo in the hero menu). OFC you can cheat with reloads, but we made this so in case game was too hard early you could build 3 items for 1-2-3 runes to gamble for getting an item.

eucrysty 03-25-2017 10:10 AM

All looks good and balanced . only if you could add some more quests .just fighting neutrals vs no real enemy is not that attracting

raknefne 03-25-2017 11:51 AM

We intend to add quests through the Guild. BUT NOT many, it is a random generator inspired by the Heroes of Might and Magic 3 map generator system.

what level are you now?

We will wrap it up then, and look for more testers.

eucrysty 03-26-2017 10:06 AM

I m level 11 . My ideea is if you could make some DUNGEONS (before entering you must meet level requirements )where you have to fight some bosses .at level 10 ,20 ,30 ,40 etc like big spider or big octopus ... i don t know if it s complicated to create but i think would be a great idea .

Overall game is great , whole new game , and sound idea was the best.i even run from monsters just to hear them :)) then after some chases i will attack them :D also some sounds in battle like i suggested in other thread would be awesome

raknefne 03-26-2017 12:48 PM

I tried making some bosses, but just can't figure out how yet. '
Amount of sounds in the first version might be limited, depends on time...

I think we will focuse on quests for the first version.

raknefne 03-30-2017 10:31 AM

We fixed the bug with "stars" on minimap from the random logs (road blocks) - as you mentioned. And a lot of other stuff yesterday.

Up to now it has been Terroin modding quests etc and I have been the mapmaker. Yesterday I learnt more about making quests, so I start putting a few quests in the existing maps. One quests I made was to collect 5 Precision Scrolls - reward is 6 runes. I always sell those scrolls, fun this way. they seem to pop up by them selves, don't have to put scrolls to find, I think.

Any small quest ideas, Eucrysty or others?

eucrysty 04-01-2017 08:10 AM

the bug with Trapper medals is back. Since i have did it and 1 trap is placed on battlefield 60% of the time game crashes when attacking an enemy
now i wish i have nt used traps at all...but on impossible trap is the best spell ever besides slow , fear and shield.


https://s9.postimg.org/ih5sqdjdb/KBW...1-11-51-38.jpg

raknefne 04-01-2017 09:32 AM

Damn it. I made traps placed in the arena just 1 month ago, since I thought we had repaired the Rogue summoning like DRAGON RIDER skill and Companion placement in arena-bug.... It could still be another thing that crashes (we experienced that with the rogue heroes before changing the trapper medal)... but to test it, I can mail you a new medal file. Good news is, that it should work immediately. Txt will still say "1 trap placed in the arena ... etc" but I can make it so it makes only extra damage as it was in the Hylfire mod. I write where to put the file.

Questions:
1. how are the RAGE skills, round attack etc., balanced / too weak / strong ? We lowered it, seemed too strong in our early tests.

2. how much of the world have you discovered as level 12? How many maps do you have access to? Is it too easy to get a new map? Can you just cruise from map to map and pick up goodies?

3. About the crash you experience: is it nomatter which map you are on or only at a certain map? (a certain arena)

eucrysty 04-01-2017 10:04 AM

i have 5 maps and on 4 of them all is collected and all enemies defeated.
the crashes are all over the maps.as a workaround i just need to find a NON-crasher enemy ...beat him up and then try on the crasher-ones, usually it changes the spawn trap and is not in the same place on the battlefield with on a non-good place to give crash.
-the map system is ok
-the building where u fire companion and gives XP is overpowered anyway
-i visited 2 times and got 2 new levels... i just quit visiting because is not fair for the game . i just give 2 kill proofs and get a new level. by the way i have 80 kill proof....so i could make tons of levels without beat any enemy.... :)
- my idea is to get rid of exp reward ...but just to add all of the companions so you can choose whatever u want not from only 3 .... i swithched 3 types and i enjoyed playing with each one because each one gives a new experience. for the moment i have the archer trickster...i like it for the Double damage spell

raknefne 04-01-2017 12:25 PM

ARENA Building: yes, sounds overpow. Isn't it 5 kill proofs and not 2 for new companion to choose? It should only be an instant 5% exp gained, but perhaps there're a bug... We will change that, eliminate the exp gained as you suggest. It is a very good idea with all 9 companions to choose between. We are modding today and will implement and test it here. Terroin has modded a lot lately - focused on repairing bugs and adjustments. I'm nearly finished with a new map. That new map, Hopland, along with a new small island map in Fefne Island will be in the final version. I have started adding a quest to maps. We still need to add quests to the guild. But that is about all we need for the finale tests, so we are close!

About crash w. companion / trapper: another way to reset the randomness is to take off equipment and put them on again.

Let me hear when you try the medals.txt I sent you. Open (not unpack) ses.rar in the session / ice'nfire directory and move the new file there as I explained in the mail.

raknefne 04-01-2017 04:00 PM

Arena building: Now it costs 5 kill proofs to choose between all 9 companions - still the first time you pay 3 kill proofs and can choose between 3 random ones. So with this building you can have fun trying different combos with the companionens, some summon, some shoots, cast web etc.

eucrysty 04-01-2017 07:30 PM

Now it's ok ,no more traps placed in battlefield and no more crashes since i replaced the medals.txt
the change equipment did not work....only medals.txt

raknefne 04-02-2017 10:59 AM

Ok I change it back to NOOOO traps on arena. This way it is also easier for me making some fun and different arenas. We playtested some of the new arenas yesterday, like the last arena I showed here in the 1C thread with a picture. It gave such a different feeling to the game, worked really good!

Trapper Medal: at lvl 5 it will give 550% extra damage as I wrote in mail. Seems ok ??

Quests: We are adding quests to the guild now, seems to be the last thing we need before the finale test (along with the new map, Hopland, which has a lot of cool new type of arenas). You can only have 1 quest at the time from the guild, when that is done you can have a new one. Most depends on something to get, one you can't get before level 10, another where you have to bring 10 kill proofs you can only get if you have less than 3 kill proofs etc.

raknefne 04-02-2017 02:53 PM

to Eucrysty: We have added more creatures to the buildings you can build in your version - compared to a few months ago. I wonder if there are too many... and the creatures to buy in the starting castle is less important. It's about balance. It is random, for instance a dwelling with level 5 can have 2-10 trolls etc, a dwelling with level 1's will have double in leadership compared to level 5's. What's your thoughts?

eucrysty 04-02-2017 07:20 PM

i was just about to suggest to add more creatures in buildings.maybe a guaranteed 2 stacks of something....i have more than 4 buildings where only 1 stack of some lvl 4 creatures are there....just wasted a lot of wood piles .also i have lack of creatures because of this . add more types of creatures in building and at least 2-3 stacks per building...is not like woodpiles are growing in trees :) you have to beat 10 enemies to get just 1 ....

raknefne 04-02-2017 07:26 PM

for games where I dont have many woodpiles I build high baracks in the starting town, to attract level 4-5 in my alliance. Some games gives more than others regarding woodpiles.
getting creatures are like gambling... and sometimes you have to use level 2-3's also... for instance if you get a building with free units, I had one with 86 free pirats lvl2. Good cannon fooder... so far I won't add more creature stacks.

eucrysty 04-03-2017 04:13 AM

Problem is that now game scales dificulty and my Army is not getting bigger because i don t have from Where to but troops.only from town but are The same troops since begining of The game and is boring and the whole idea of The game was not to be boring anymore

raknefne 04-03-2017 07:11 AM

so you are saying that a guaranteed 2 stacks in most building would do it? The amount of each is ok?

- we calculated a random number of each creature to be able to fit at least until level 20. Can't remember the amount of stacks in buildings, 0-2 stacks I guess (Some have just scrolls/potions/items and no creatures).

eucrysty 04-03-2017 10:10 AM

În The original game you had a lot of variety of creative to choose because in every map was at least ore castle With 3-5 stacks and other inns With armies. Maybe you can add some quests în guild to beat some type of creatures and as a reward to let you hire them after battle

raknefne 04-03-2017 11:54 AM

Good idea with the quest thing. I'll talk it over with Terroin. Just keep in mind it is random, other time you could get 20 necromancers instead of 2 in the same kind of building. And building is random. Often there are 1 sometimes 2 buildings already build in a new map.
I'll be back...

Let me hear how you progress, we have only played until level 11 ourselves - because when we keep modding we wanna play with the new changes... we mod/mapmake seperately and meet up once a week and mod a little, then play afterwards.

Terroin 04-03-2017 01:00 PM

A good idea, could be to have an Inn at every map - and make that Inn ruled by Toby, the Inn maker from starting map. Every Inn should give random creatures, but you have to buy using kill proofs..

What do you think of this Idea?

I dont think we should grant other than lvl. 1-3 units..

but perhaps turn back to the original home castle idea with lvl. 4 and 5 also being summoned when choosing alliance? then remove the hi baracks option.

eucrysty 04-03-2017 05:49 PM

any building with troops is welcome :) for the moment i don t have any troops to choose...i m lvl 12 and i have same creatures since level 4....is kinda booring
in original game you had so much buildings with creatures....in every town you had at least 1 castle , in other island were even 3 castles... + inns and random building and shops . i want to test new creatures ....the morf ones like black unicorns and other morphed from 2 races in 1 troop

raknefne 04-04-2017 04:48 AM

Hiring: Could also add more castles to maps, Hopland, Hrasken and Fryseland which is the latest maps have a castle but yet with limited amount of troops. Mainly put in landscape so you could store units. I could add a castle on most maps so you can store units and buy random level 1-4 units. I think level 5 should be more rare.

About Terroins "inn idea": Should be more expensive regarding kill proofs compared to the starting castle, IMO. I understand you have 80 kill proofs on you, Eucrysty. Kill proofs are more important in the beginning of the game at the moment.

Max level: I wonder what level it is possible to achieve at the moment with the 8 maps you have in your version, Eucrysty? Probably level 20 ????

eucrysty 04-04-2017 04:03 PM

there is a bug in Hrasken in Hrask cellar
in there is a snake that can reset you hero and you can choose again from infilrator , dragon rider etc ... when you choose all you spells are reset and all stats like defense attack intelect are 0 , the skill in skill tree is overlaped with the old one and you still have the old one...i choose a summoner dead and in battle still ice dragons appeared from my dragon rider skill . after i tried to talk again with the snake but appears a blank page where you can t do anythong...not even escape...you have to close game from task manager

https://s16.postimg.org/ji2gfidat/KB...8-46-46-69.jpg

https://s13.postimg.org/tr0yfbron/KB...8-50-43-59.jpg

https://s15.postimg.org/8mfzpkz8r/KB...8-51-01-42.jpg

https://s27.postimg.org/nejtuyhvn/KB...8-53-42-90.jpg

https://s4.postimg.org/b3dxykob1/KBW...8-53-44-70.jpg

raknefne 04-04-2017 04:25 PM

It must be a random hero you have met down there. It is a bug where the randomness uses the hero from the very beginning of the game, that's why you get the option again about hero types. You must have chosen Soul Wanderer from the pic. The randomness should avoid the heroes used in quests. A bug we must fix. When he is eliminated from the random pool you won't get the hero choice again.

I'll hand it over to Terroin. It's his job to fix...

How strong was the hero btw compared to your level? The heroes should grow too along with the standalone armies.

eucrysty 04-04-2017 05:34 PM

it s Arturok and has level 1 but you cannot attack him only to speak

https://s8.postimg.org/xmi7s19tx/KBW...0-33-14-10.jpg

raknefne 04-05-2017 05:25 AM

He will be removed. Seems he is one who likes to tease the modders... we have seen him several places. Terroin is coming over today, we will mod.

The new map Hopland will be implementet in the mod. I have made a quest in Hopland where you get 6000 gold for useless items like Training Sword, Antique Shoes etc. Another place you can only enter from level 10. Its a cave entrance: 3 heroes to fight for exp, goodies and dwellings with troops to hire. A very beautiful landscape IMO.

I have also added a quest on Fynnen islands (part of Fefne Islands) where you get 6 random runes if you bring 5 scrolls of Precision (a useless scroll that u now can get a reward collecting. But no guarantee to find all, but normally you do during a game).

Terroin is adding quests to the guild now. In your version all the quests are on the starting map, Bonbongland. There will not be as many quests as in the original game, it is sort of a "random generator" or close to.

raknefne 04-05-2017 04:02 PM

Eucrysty: how much have you build with the Woodpiles?

eucrysty 04-05-2017 04:58 PM

8 buildings in maps and almost all in starting castle , excluding lvl 2 and 3 in sawmill because they are useless

raknefne 04-05-2017 07:05 PM

In another game you could have more woodpiles. Normally you'll have more to build with - and also getting more creatures this way. We still add more creatures to buy, but probably not the Inn as Terroin talked about - due to time.

eucrysty 04-06-2017 04:35 AM

I hope you removed The wooden logs at least in caves. They are just annoying and nothing more... Plus they ca-n Block Good stuff to pick-up line runes...

raknefne 04-06-2017 07:16 AM

All the wooden logs that blocks access are removed. Isn't it those you mean? There are a lot of wooden logs that change landscape from game to game, but just alter a route not blocking, hope you not mean them...

eucrysty 04-06-2017 03:53 PM

i m talking about the ones in caves... they are just annoyng .


https://s7.postimg.org/qxauk7aez/KBW...8-52-21-62.jpg

raknefne 04-06-2017 05:30 PM

Well, alternatively there would be a cave wall and always at the same place - in our way it is different each time you play! I really can't follow you in this one... in another game it will be an open passage and closed another place. This is part of the new idea of Random map generating!!!!!

raknefne 04-16-2017 09:11 AM

I'm working on making more quests (instead of new maps, we have 9 now). If you have played the Hylfire mod you know it is random what skills you get after leveling up, and that it is completely random. In Bonfire you can buy 1 out of 6 early game, so at least you can have some you want if you are unlucky in the randomness... also now I'm working on quest for later, where you can choose 1 out of 9 skills (you need to have 10 intellect to be able to choose 1 out 3 magic schools, or 10 Defense to choose between oratory/ressurection/sense weakness, 10 att for anger/runic power/3rd skill).
Or 15 int/att/def ??

Anyway, quests are "more simple" meaning it is a random mod, so you don't have a story like in WoTn where you talk to the father, ERic, etc.

It will help the randomness, still it is a mod with huge randomness. It will help those who are not so keen on too much randomness, I know some from Hylfire "complained" about that. I know sometimes it can be strange playing a mod if too much is changed from vanilla, I know - because I feel that about another mod, REd Sands. I guess the challenge is to make it interesting, but still keep it somehow true to vanilla, since that was the game you liked... if you get my meaning.

raknefne 04-18-2017 07:40 PM

From the review of Hylfire recently I have decided to weaken a few skills since it is the same system in Bonfire. Now skills are changed to:

DIVERSION: 5-10-20-30-40% (ended at 60%)
CONCENTRATION: 1-2-3-4-6 mana (ended at 9)
DESTRUCTION: 10-20-30-40-50 and 5% crit
CREATION: 10-20-30-30-45 and +1 duration of spells from lvl4 (ended at 60, was 3)
ANGER: 10%, 20%, 30%, 40% and 1 rage, 70% and 1 rage (ended with +3 rage and 60% both in Hylfire and Vanilla)
ACTION RAGE: -0, -1, -2, -3, -4 turns (ended at -5)
HIGHER MAGIC: 6-10-15 mana requirements for 2nd cast, 34 Magic Runes to Max it (was 30 runes, 10-15-20 mana),
GUARDIAN (BETTER NOW): 3-6-10-15-20 defense when pressing def.button

I have already added extra leadership requirement for lvl 4-5 (one of my latest posts in the other Bonfire threat), but I think I will add even 100 more to most of the lvl5's

raknefne 04-18-2017 07:46 PM

I can understand from Eucrysty who is currently testing an older version, the game will end at hero level 20-22, which is a little early. On the other hand it is a "random generator" or at least enforces to try new heroes with other companions... and more maps can be added over time with no problem. Could even be some maps other players make??? Is there anybody out there interested in mapmaking and have some experience? We have 9 maps now and will probably end at level 22. If so, let me know.

raknefne 04-20-2017 09:16 AM

Playtesters wanted for bonfire !!!
 
PLAYTESTERS WANTED FOR BONFIRE

We will have the final version ready for you in about a week. You can read about the game in this or the other Bonfire threat. Eucrysty have already tested most of the game.
Keep in mind it is a mod with a lot of randomness, as close to a random generator as possible, so there won't be boss-fights, and it is a much shorter game at the moment. Game will end around level 25 (although you can choose to play ENDLESS, you can also just play until lvl 10, 15 or 20 - you will have that option in the start of the game). It's easy later on to add more maps to make it a longer game. Furthermore, there are not like story-line-quests, there're quests, but not the amount like in a normal game. Less text and more fighting.

You can answer here with your email, or mail to uffemander@gmail.com or mail in this forum.

aristobal 04-20-2017 03:54 PM

Good news. If I get access to speed internet to download mod, I will be try to test it.

raknefne 04-20-2017 05:53 PM

We have 3-4 testers now, you?, Xev and Erkilmarl. It's only 3 Gb, doesn't take that long...

raknefne 04-22-2017 10:58 PM

We finished the game for playtest no. 2 tonight!!!!

We will upload it very soon, and tell you here when it is uploaded. Then I mail
Xev, Erkilmarl, Aristobal the link. I use the mail here in 1c, since I don't have your email adresses.

A new hero mage has been made, The Apprentice: He can summon books like the Rogue heroes. He might be a little overpowered... not sure - we have both played him just until lvl 7 or so.
Creature level 4-5 are changed from the Hylfire mod, plz check them out and let me know in general for imbalances. Are some (any lvl 1-5) too weak/overpow.

The following we would like you to check out:
- When exiting a portal, is the zoom right? (it has to be zoomed out, look naturally)
- In the starting town you talk to a quest giver called Arturak. In some testgames he reappeared other places but with no hero picture. HE SHOULD NOT RE-APPEAR, let us know if he does. Don't fight him or do anything with him if he comes.
(This is an old bug that 'should' have been fixed now)
- Balance of level 4 and 5.
- Balance of Rage Skills in fight. Too strong?
- Trooptalk: something sticks out? ARe you always choosing the same? No. 1 would be if you need to have the level 1-3 creature with you in a fight to get the trooptalk and not having it in the Reserve, but we haven't found a way to do that yet.

Known bugs that has NOT been fixed:
- Goblin Shaman (level 3 orc race): Enemy sometimes crashes when using talents (probably a Vanilla bug, not sure).
- a few creatures with new talents does not give experience, like the Cave Spiders "Mass Web". We don't have the time for adjusting this.
- The Mapmaker on the last map: his dialog is a little strange. We are aware of it.
- The Sawmill level 2 and 3 in the starting castle doesn't work. Max build level 1.

At he moment you can play until level 22 or so unless you have exp. items. Bonfire is made so it is easy to add new maps. We already have plans for Bonfire 2, more maps and some very unique features if we succeed the modding. Heavy modding...


And post all comments / bugs / suggestions / etc. here in this forum for BONFIRE TESTING

raknefne 04-23-2017 02:49 PM

The link for downloading the Bonfire testversion has been sent via 1c mail to Xev, Erkilmarl, Aristobal and by normal email to Eucrysty.

You need to change the name of the existing WoTn Folder, for instance "WoTn Original". Then unpack the Bonfire zip file (2.7 GB) at the same place, probably at C:\Program Files (x86)\Steam\steamapps\common\

It will have the same folder name as the original game: King's Bounty - Warriors of the North

Please don't share the link with others. They can contact me.

raknefne 04-23-2017 05:59 PM

Can't help playing myself too... started a Blacksmith (warrior type). I found out something went wrong went reducing the mod size when packing: in the starting castle you build everything is for free - units, items, scrolls. That's a mistake. But just keep playing, that's a just a little thing. You can actually sell scrolls for Gold and then buy them back for 0 Gold and earn tons of money... plz don't, we will fix it!

raknefne 04-23-2017 08:43 PM

I'll see if I can make Terroin make a new link for downloading today. I continue updating post no.83 about known bugs during the test.

raknefne 04-24-2017 07:05 AM

fixing the start castle
 
1 Attachment(s)
To fix starting castle so it is not for free...

Unpack Attachment 15422 and overwrite onto:

C:\Program Files (x86)\Steam\steamapps\common\King's Bounty - Warriors of the North\sessions\addon\locations\bonfirestart

Or where you have installed your game. It's important it is within the BONFIRESTART FOLDER !

I mailed some of u a .rar file - its the same just zip in case you can't use .rar.:rolleyes:

aristobal 04-24-2017 04:42 PM

I download and began to test. Warrior start with scouting - right?
I found bird with empty stores.
I build 1 level building for Dumlor, get to store and I see 10 units without picture, when I try to by one of them game crushes.

raknefne 04-24-2017 05:44 PM

All classes start off with Scouting 1.
What do you mean with "I found bird with empty stores."?
Did you get the bonfirestart.rar/zip file too?

aristobal 04-24-2017 05:47 PM

Quote:

Originally Posted by raknefne (Post 715935)
What do you mean with "I found bird with empty stores."?

I mean empty shop of parrot.

Quote:

Originally Posted by raknefne (Post 715935)
Did you get the bonfirestart.rar/zip file too?

Yes, I download it on forum (from post #87).


Where to get a valkyre?

raknefne 04-24-2017 05:50 PM

The empty shop, where is it, the inn / castle or? The arena doesn't have anything to sell for instance. Or one you build?

aristobal 04-24-2017 05:54 PM

Quote:

Originally Posted by raknefne (Post 715937)
The empty shop, where is it, the inn / castle or? The arena doesn't have anything to sell for instance. Or one you build?

empty shop of Parrot - bird on the small island left upper corner.

raknefne 04-24-2017 05:57 PM

Now I get it. It's just part of scenarie there, but it shouldn't show a shop.
It's noted.

BTW what difficulty are you all playing, and what hero?

aristobal 04-24-2017 05:58 PM

Quote:

Originally Posted by raknefne (Post 715939)
Now I get it. It's just part of scenarie there, but it shouldn't show a shop.
It's noted.

what about crash at Dumlor animal shelter?

Quote:

Originally Posted by raknefne (Post 715939)
BTW what difficulty are you all playing, and what hero?

on impossible, but it is very hard, some nice units join me but I dismiss them because hasn't enought leadership and now can't win without losses. I could not build castle so I go to Dumlor and get crash.

raknefne 04-24-2017 06:00 PM

No clue yet. But noted.

aristobal 04-24-2017 06:07 PM

Quote:

Originally Posted by raknefne (Post 715941)
No clue yet. But noted.

screen
http://rgho.st/6z7RYMrgh

I started as berserker.

And when is Randy?

raknefne 04-24-2017 06:22 PM

Quote:

Originally Posted by aristobal (Post 715942)
And when is Randy?

He is a drunkard sitting somewhere... it is random where he is from game to game. Somewhere on Bonbong Land... you have to look... often in the starting town, but he can also be on the smaller islands...

About Dunlar and the crash: We have to check all animals, it must be refering to a creature that is not finished or something like that. But it is noted in my "to do list".

Erkilmarl 04-24-2017 06:32 PM

Strange: I chose to play to level 10 but my game ended at level 2.

raknefne 04-24-2017 06:36 PM

Quote:

Originally Posted by Erkilmarl (Post 715944)
Strange: I chose to play to level 10 but my game ended at level 2.

Damn it... thought that bug was fixed. It's noted. Best to play endless game in your downloaded version. Sorry for that.

raknefne 04-25-2017 05:23 AM

Quote:

Originally Posted by Erkilmarl (Post 715944)
Strange: I chose to play to level 10 but my game ended at level 2.

Did it say something like "you have collected all the stars" ? when it ended at level 2?

I noticed some landscape errors in Mangelangeland. I'm on to that...:cool:


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