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Pilots model, too much stiff/sitting back?
I know there are lot of stuff to fix more important than that.But i would like to know if someone has same impressions about pilot model in game.Not trying to discuss , position-size like has been discused before.
When i see the pilot sitting in his cockpit in Clod, i always feel like is not sitted in a relaxed way. It should lean forward more. I must warn you that i work in 3d character modelling, so perhaps im being a bit fussy, but is very important to me.I have seen so many screeshots ruined by that. In clod: (not my screenshot, found it on the forum) http://forum.1cpublishing.eu/attachm...3&d=1301554444 http://img.photobucket.com/albums/v3...e/Ritchie1.jpg RL http://img706.imageshack.us/img706/2...096ealarge.jpg http://img208.imageshack.us/img208/3581/c2ph5.jpg http://1.bp.blogspot.com/_p6Z10q5KE6...0/bf109-08.jpg http://img200.imageshack.us/img200/9...andbf109g2.jpg http://img117.imageshack.us/img117/2590/bf109g6mc2.jpg Sorry my bad english. |
One thing in common with those photographs..
Formation flying. When formation flying you are ignoring your instruments aside from cursory glances, the rest of the time you are focusing on a point on the wing of your lead and reacting to any movement. This explains why the pilots photographed are leaning forward like that. The lead ship is responsible for navigation, flight level, radio when in close formation. I can say though if someone was planning on my demise by shooting at me I might get a little tense! |
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At work
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:)
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Here a sample.. that i modeled ..
http://i426.photobucket.com/albums/p...1-13-32-24.jpg http://i426.photobucket.com/albums/p...7-21-48-67.jpg This is how you seat in an aircraft of that caliber above.. if you cruise to a point to an other you will adopt a more relax position but for a very little time due to you must check your gauges at all time and teh ground to always check where you can crash land safely.. I mean all the time, higher seated the pilot.. better it is on those birds with low fowarded wings and the vision is not that good in RL. Internal cockpits visions need corrections in ClOD ( i did corrected some some time RoF and Lockon vision ) |
To me they don't look tense but rather like those who need glasses for reading but don't wear them. Ya know, those keeping the book far away because at normal distance they cannot read it any more ....
:) The upper spine is a bit bent forward in a normal seated position making the neck sit slightly before the shoulders. That's not the case with the current pilot modell and that's what makes them seem tense. However, in flight they would not lean forward like in your photos - only if they wanted to gaze through the sights or see something around the cockpit frame me thinks. |
There are bigger problems than that! If your pilot is wearing an Irvin jacket, its sleeve is sticking through the cockpit and is visible from exernal view :(
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GOZR, your model are great!! very nice looking.
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I think the BoB era planes were fitted with a upwards pointing 3'' spike, hence the stiff/static posture.
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Most pilots slackened off their harness and cinched it up for landings/crash-landings, according to everything I've read. I agree that the pilots as currently rendered look un-naturally postured.
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I agree with the OP. When I fly, my shoulders don't touch the seat as my arms are extended to the flight column and other instruments. My lower and middle back is in full contact with the seat however.
If the CoD pilot model had more curvature to the spine, the chin would be further away from the chest and look more natural. Low priority fix, but well spotted |
Hi Jotael!
You are 110% right!! It kills the realismfactor. Beeing a modelmaker of RC scalepilots it really bothers me. Have not found any flightsim that depicts the pilots posture in the right way,...yet..... Kind regards Seejay |
Stiff...
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Better to fly with a stiff pilot than without a pilot?! Not true?! Have a nice game and enjoy it. |
S!
I could care less if the pilots looked like Krusty Clown or something. Flying from cockpit view as prefer realism. Occasional external views for screenshots and even then if trying to get a pic of a bug or something. Really, wasting resources on pilot posture is useless. Rather see other bugs fixed and performance issues resolved than a "Combat Ken" ragdoll in cockpit :D |
This is right, Clodo pilots look all like some granpa trying to read his newspapers without the right glasses (you know, where the arms are not long enough) ;)
Not exactly the most urgent problem to correct, but to be corrected when there is more time. Because this is this kind of details which makes a sim look less artificial. |
"I could care less if the pilots looked like Krusty Clown or something."
I do love this kind of vision of the "simming". Hey, why not no pilots in the aircrafts, you save so some polys, so you get 2 fps more, fuuuuuuuun:rolleyes: |
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5-in-50, thx for sharing your experience. Thx to all for sharing their opinions. Flanker35M, i have fun with this sim , but i enjoy looking good screenshots :) and films. Strike :rolleyes: i understand now, then models are correct, but their expressions should be more expicit. |
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