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ATAG Dedicated Server is up!
Hi all.
Our server is now up. This is a full realism (minus 2 handed controls) server that is set to host 128 players. Server hardware: Quote:
TS3 IP: 216.52.148.29:9987 IL2COD Direct connect IP: 216.52.148.29:27016 Cheers! |
Nice.. drools over the thought of 128 players.. Dog-fight heaven!
Until you find a mission replacement, I can add various bomber objectives (so you guy's dont' feel left out). Someone would have to test those as it would probably take me 20 goes to land a bomb in the right place, lol. Currently adding a fuel truck convey - with a destination to a fuel yard (big boom - nice find to the guy who posted about that in a thread). I'll look into getting trains working too, as another objective. Ships could be another tasty objective. I'm intent on working out how to allow players to re-arm/fuel and will add that if possible - not sure about repair. Any suggestions welcome, or any problems, I'd be happy to tweak away. I'll update the mission briefing's to give co-ordinates for the bomber objectives (eg. E4 - Truck convoy heading south to fuel depot at E6) |
i get all the time the "time out" message.dont know what im doing wrong.
i just cannot connect.and when i quit the game, my internet doesnt work anymore!??? |
Nice Bliss.. im sure going to give it a try!
Thxs for ur trouble and certainly if it is as good as the previous one, it is going to rock! :grin: |
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Trust me, the server will handle anything you throw at it. Let's see how the game engine does :) Quote:
Did you ever get that sorted? Quote:
We hope so mate! Still the early days of the game let alone MP, but I think it's going be quite amazing in a few months. Don't forget to hop on coms :P |
Ok cool, and it's np; it's fun to do. Be nice to have some documentation though, but devs are notoriously bad for keeping any, so will have to trial an error a few things I suspect.
There is an immediate issue though. TIME - I'll look into it, but as time does what it does, and the server is 24/7, there will be several hours of pure darkness; like now. There are spot-light objects, which is fine for airfields, but dog-fights over the Channel.. lol. But there's always a way! Anyway, might be a good idea to time a server restart so that it's light for the peak time of the server; which I'm sure you can gleam from server statistics. I'll adjust mission start time to 4am (dawn, but light enough). |
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you might want to run lean and clean and slowly add objects to find a happy medium. S! |
To set server to constant time try putting TIMECONSTANT 1 right after time in your mission file:
-------------- [PARTS] core.100 bob.100 [MAIN] MAP Land$Online_Carrier_War BattleArea 150000 100000 100000 150000 1000 TIME 12 TIMECONSTANT 1 WeatherIndex 0 CloudsHeight 1000 BreezeActivity 10 ThermalActivity 10 [GlobalWind_0] --------- I am not sure it works just read it at sukhoi.ru forums. |
ok Im in the server but cant do anything but pick my plane and such. there is no Fly now or start or anything like that. what am I doing wrong. I even see 2 players in the server list.
Ok I found it but when I hit fly it crashed :( |
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We'll just have to wait and see I guess :) Quote:
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////// On another note: The dedi software seems pretty good as far as stability. I read some of the people hosting and playing from the same machine were reporting crashes. But so far, the dedicated software hasn't skipped a beat. Also, it appears the dedi software can be ran without the use of steam. This is good news as I think it could be incorporated into Hyperlobby quite easily :grin: But hosting from the GUI/in game still obviously needs steam. |
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I think the instability is happening when you create your own server through the game GUI which is no different than starting the game with all the graphics, etc. But so far, the dedi software hasn't crashed or had a hickup yet. (Going on 24hours now) And the same map has gone from day to night and back to day again. Another thing, our server is running Windows Server 2008. Perhaps the server OS helps with the stability? |
Any luck with the time settings Bliss? Has been night both times I've connected, and though I've managed to find England (I think) I cant find anything to shoot at. :)
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Hi Sauf
I think they are working on it. I can't remotely connect with my terrible bandwidth. But this thread is for the current mission designed by doghous3: http://syndicatesquadron.com/forum/s...=1638#post1638 |
S` and thx for the server
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I think it could be useful to copy here:
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well i connected two times to another server sucessfully.but that took me several tries as well.and after some minutes of playing the host left the game.but those were not full real servers which is im looking for.
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Made to the server.... nice job. However, somehow my Joystick bugs as soon as i take off online... it just stops working all together. What is even funnier is that it works fine offline.....:confused:
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Updated the mission file. See attached.
Various bomber objectives, over sea and land. Objectives are giving in the spawn point description. I'm still working on a few things which I'll hopefully get sorted: Interception missions: AI bomber squad spawns and flies between waypoints, hopefully can make such repeatable every 1hr, for example. Rearm/fuel at airfield's. Respawn destructable objects. Add extra objectives. (no guarantee on stuff though, will see.) NB.. did not add timeconstant to .mis file.. soz. Open to suggestions too of course. |
Cheers Doghouse, its on the server, will get it running hopefully before the evening starts in Europe, added the Timeconstant command :-)
Testing on my home version and error when launching the mission No map in mission file, the 128Bob.mis works fine |
Bliss et al at Syndicate.. thank you very much!! Love the server with it's realism settings.
I just had my 1st proper MP flight in IL2 (any of them) and enjoyed it immensely! 2 Kills and flew home to boast about it! :grin: One Bomber & one 109, i was flying a Hurricane. 1st ever kill in IL2 series in MP! http://img814.imageshack.us/img814/9...1215053775.jpg There was however some weird shit going on... a lot of planes i started chasing simply vanished. ( i assumed folks dissconnecting, but there was a lot of them) And twice i thought i was chasing a plane.. only to be passed at supersonic speed by what looked like a pilot without a plane!! Really weird.. Anyway, good fun thanks for your server! |
Nice one Tommy and congrats on the kill.
Expect a few glitches until we iron this all out, as for the pilot without a plane, that was the Syndicate goat, you will get used to him ;) |
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German bomber spawn area fixed where planes would spawn in buildings and get destroyed.
Best update it, again. Sorry. v1.2 |
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net replicate : time : 0.000 net replicate : time : 0.000 net replicate : time : 0.000 net replicate : time : 0.000 net replicate : time : 0.000 net replicate : time : 0.000 net replicate : time : 0.000 net replicate : time : 0.000 net replicate : time : 0.000 net replicate : time : 0.000 net replicate : time : 0.000 net replicate : time : 0.000 net replicate : time : 0.000 net replicate : time : 0.000 net replicate : time : 0.000 net replicate : time : 0.000 net replicate : time : 0.000 net replicate : time : 0.000 net replicate : time : 0.000 net replicate : time : 0.000 net replicate : time : 0.000 and so on, also lots of people crashing on start up |
hmm. I have been testing the map (locked MP server) before submitting.
Haven't a clue what that message could mean. I wonder if it's because the constant time, and the fact some AI objects are on a time delay.. I've signed up to your forum btw. Perhaps keep issues to your forum so we have one place to check and update. :) |
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real kill or AI? i had an AI earlier... wasnt happy, fort it was human :( |
Please could you turn off the headshake effect, I wouldn't mind if it was a realistic effect but it is way over the top and plain wrong, to be honest it is a bit gimicky.
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Can we have some ships put into mission in the middle of the channel and give fighters objectives to protect them. This way we can meet each other easier. The map is huge for 10 - 20 ppl atm. Another thought is that Spit IIa is better than 109 in both power and turn rate historically iirc and ingame. Therefore 109 can not neither outclimb, nor outrun, nor outturn this opponent. Maybe we should limit availability to Spit Ia only. It has turn advantage but 109 would have speed advantage. Let's do some tests. |
Joined for enough time to get my 109 up to 7.5k (none of the judders other Emil jockeys are reporting - though I think those occur after you over rev the engine - like a holed piston or something puts the engine out of balance) got to a max of 7.6k and saw some nice flak over England before the server went down :-( Not much boost up there (o.8 ATA)
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Just tried to out and once I got the Advanced engine controls down on the 110 I had a blast!!!! ty for the server Im telling everyone Iknow to get the gmae early from just flight as Im in the states. hope to see you guys in there. By the way I fly on skies of fire ts
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It's down, isn't it?
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back up again, blasted thing keeps shutting itself down. The hardware and server are fine, Rise of flight server is ticking along fine, just the CLOD server keeps closing down with an error in fact it doesn't close down, it just stops the connection by the look of it I have to manually stop the battle. So whoever is typing in \ please don't :-P
Can't use keys or values with a \ What that means I don't know. |
The wrinkles will get ironed out. Thanks for hosting this wonderful server!
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Limiting the choice to Ia is simple enough. EDIT: I posted v1.4 to the Syn chaps - Changes: *Medium tankers placed in centre of English channel with intentions to focus some battles. *Adjusted Northern Fighter spawn (along the South coast) so that you no longer spawn in hangers with closed doors. *Updated Fighter Spawn description to give location of tankers in centre of channel. *Removed Spitfire IIa for balancing reasons. |
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Got one hangar with Stuka! Few minutes after that came connection timeout... :(
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Yeah, I think it's really buggy right now (along with everything else about the game ;) )
But I just checked the bandwidth usage and it's pushing around 8mbps of upload speed, so there must be a decent amount of people in there. Are you able to reconnect? |
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It sounds like you are doing everything correct minus one step. After you've selected your army, selected your airfield and setup your plane configuration, on the same menu for your plane then you have to scroll all the way down and there's a button that should be clickable called "create" If it's not clickable you've chosen a plane or field you can't spawn from. After hitting create you should immediately spawn. Hope this helps. |
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I would expect it to be 10000 rather than 100000 if we're using similar metrics to IL2. |
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I do have the config set according to the server - 1000000 (1gbps). Who knows how much bandwidth this may need with 128 players and AI. Better safe than sorry IMO. |
That setting used to refer to each client, not total bandwidth - did it not?
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Either way, I think as long as there's plenty of bandwidth available (even too much) it won't hurt anything. I guess we'll just have to wait and see! |
so long as your bwidth is free :)
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as stated in leadfarmers server thread.the mk II is far too good for the 109 at the moment leadfarmer limited his server to the mk I much closer contest,but,even so,the 109 pilot still has to work hard to stay in the game. mk I only would be a good compromise til performance is sorted out on the emil really enjoying the server and appreciate it being open to the community Salute |
Will be updating the server as soon as it crashes again :rolleyes:
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That'd be now, right? :D
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Tried it a couple of times tonight,but get a timeout after five minutes or so. :(
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its a bit sporadic, it was up for about 8 hours earlier, now its every hour :confused: its up now though
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Yes just had a nice flight over to England and back on the server with no problems (except my crappy landing! )
Lets hope they sort multiplayer in a patch soon. |
Errr we have just encounter a strange bug.
I was flying by the name "nusg" , and i have flying around 30minutes to conclude i cant see no one, so i ask around. And we, people who has played at the server agreed to meet at specific point(ships in the middle of channel at f6). The result was we could not see each other, we could see only the friendlies. Like server/map not rendering enemies... |
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You know what. I've suspected something strange going on with the server's.
I've seen over 30, even 40 ppl actually on the server, yet actually saw very few if any; and it's like that most times. I thought that myself, perhap's there's a sync issue related to CoD net code. Or something. Maybe not. Just seems odd that a lot of the time I shan't even see team-mates. Just seems too coincidental. *shrugs* |
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What we really need is for there Tobe an initial handshake between steam and the server and then some passive polling to check status and players. S! |
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Well we are closing steam down once the DOS box opens it doesn't seem to matter if it is or isn't running, its still random crashes. |
Downlaod Map 1.4
Hi doghous3
I am a admin from KV13 Your Map 1.2 is running on our server, if he runs ;) Can you give me a link to your map 1.4 ? At this time we have no own maps and played at your card. Greez Fox |
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Hey. Sure.
This is version 1_5a. There should be improved spawn points for the map, and damaged planes from the airfields get removed after a short period. I'll have to re-instate the convoy's (which were removed for testing purposes). I'll try to remember to post updated mission for other's to use if they so wish as and when I do that. |
Thanks a lot.
At this moment i take it to the server. If you know other cards, who run pretty, tell it to me ;) If you will have a look at our server the ip is: 85.114.130.108:27016 At this time we look to have a stable server. But often he crash. The Time is set to 24 hours, but he has not run for 24 hours lol Greez Fox |
Would it be an idea to reduce the number of spawn points? 10-20 players on that huge map only seems to result in lots of searching without finding each other. Maybe 1 fighter and 1 bomber spawn per side?
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the error report i get always points to the Launcher.exe I wonder if reinstalling .NET 4.O would help.... |
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Too many people spawning at one point means crashes and planes exploding on the ground, taxiing becomes a nightmare and all that. Plus locating and stalking your enemy can be part of the fun! Though I do understand you desire for quick action. I suggest everyone should head to the ships in mid channel (visible from even 20,000 ft) so at least you are all loitering in the same bit of sky. However at the moment MP is in its infancy and most people simply want to get the hang of MP and not have to worry constantly about being shot down when all you want to do is practice! Once the MP system is improved, the game runs smoother and things start to work themselves out we will be introducing a variety of maps and missions catering for all sorts of mission styles. I intend to start producing missions (i made lots of the IL2 ones for the server we used to run) in the near future.... once I can get my game to run smoothly that is! |
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The hunt is where the fun is! |
Ok.. Server now has the beta patch!
Please post if you have any issues with invisible planes (from now on out) and please let us know how many players were on at the time if it does happen. Thank you :) |
Hi Bliss, server doesnt seem to be showing in server list and direct connect times out.
Cheers |
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Strange? Just restarted game and can see 12 servers active but still no SYN? Was in before and flew a sortie with the beta patch but since you patched the server it doesnt seem to show, will keep trying. thx
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it's there.. didn't show at first. said 0/255 though.. and 255! (numbers need caps, lol)
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yep showing now, all good
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I get an error window asking if i wish to report this (to MS) a reason and then a list of files it will copy to M$...ill see if i can find that report. So far so Good , uninstalled the .NET 4.0 that the game installed and downloaded the client right from MS and the server has been running for 7+ hours perfectly :):)...but then again it could be just a fluke. |
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Could we play a mission where it is more likely to meet an opponent. At the moment, BLUE starts deep in France and it is damn hard to find each other.
By moving both sides airbases to the coast the distance is shorter and also people know where to find each other: straight at the coast. Guarding the bases with AAA might prevent people from picking up planes taking off. |
Not been in the FMB, but been planning to tweak the current mission this weekend and play with some scripts.
The trouble with the airfields on France are that they ain't (bar one) dead on the coast-line. I'll have a look at the lie of the land, and I could actually create an airfield, but that's tricky with no bulldozer function. Will have to see. I can re-implement the convoy's for the bombers. Didn't really get the chance to see about this 'not seeing people' thing, with the current server instability. Something seems odd about it as noted in another thread. |
Server down again or is it just my pc again? Not showing in game server list?
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It went down again, <sigh>, looks like 1hr 50 ish is the most stable since I patched it.
Will look into the .net 4 as a possible issue our server is running server2008 too, will see what the experience is of others. |
Beta 2 patch?
Hi!
will this server go Patch 1.00.14072 ? THX btw i think server just crashed c u in the battlefield |
v1_6
Posting this here too, if people are interested.
128BoBv1_6 Ok. New version. *GB bomb raid on German fighter airfield, starts 10mins into mission and repeated every hour. *DE bomb raid on English fighter airfield, starts 40mins into mission and repeated every hour. *Message across screen to all player's of event's. *AI planes removed when player leaves/disconnects. NB: It works fine, I tested the 10min start, but can't confirm (it should be fine) that the DE bomb event starts 30mins later. You may need to edit 128Bobv1_6.cs and ensure the location of the two sub missions is correct for where you store them. Thanks has to go to Ataros too, for his great information sharing. |
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yep. i sat at the server browser eating my dinner, pressing refresh every few minutes to see so many of the same server's appear and disappear. ^^
I hope it's just a beta thing and it don't go live on Monday like it. |
I pulled this off another post to which Ataros made :)
http://translate.google.com/translat...964%26page%3D3 Quote:
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edit : Server not patched though |
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down again :(
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I notice Angels and Airspeed has been up for around 8 hours or so with about 15-25 players active, maybe PaulWF can shed some light on the settings he is using to nut out this crashing prob?
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Sauf,
The server was crashing every 10 - 30 minutes yesterday. When I checked it this morning the dos window had hung (not surprisingly) but when I shut it down steam dowloaded an update. It's been up for almost 3 hours now without a hickup. Perhaps something was pushed out to correct the issue? Time will tell I guess! @oddball - I know what you mean :) |
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after i installed the second patch at home, i have a quick update from the servers in the internet. And now that what i have seen. The Ping Time of the servers was going up and down. Can it be that this is the problem that the servers crashes down ? At the same time we have a IL2 server online. On this server the pings are stabel. Its not a problem with the hardware, so i think its a problem from steam or the game. Can you look what your server makes ? Greez Fox Edit: At this time the server was crashed 21.30 Uhr. The Massage from the server ist posted in the picture. I think it is a problem with the copy protectet over steam. http://www.geschwader11.de/images/jg...ver%20kv13.jpg |
I think what is driving alot of people away is the bug with the map and clicking on bases...the more you zoom out the more the clickable area moves to the right, what needs to happen is upon choosing a side the map centers and zooms in right over the spawn areas so they easily seen and chosen.
S! p.s 12 hours and counting :) |
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How have you gotten it to run for 12 hours? I can't even auth to steam when the server starts, as the 1st thing the dos box says is unable to connect to steam start service or w/e. Usually it's only a matter of minutes, maybe an hour before I start getting P2Pconnection errors and steam finally shuts it down. I'm assuming it's steam anyways. Good thing is I've seen 50 people in there. With the ROF server full and COD server with 50 people the cpu usage was only around 25% on the server. I think everyone should be able to run a good dedicated server without much expense in hardware, assuming they have the bandwidth, which is good. It seems much like the old IL2. We used to be able to host 90 players on a single core in IL2. I just hope this gets sorted soon.. It's very frustrating ;) |
I hit the 15 hour mark before the DOS window stopped responding :( however i find that the launcher used to use about 150 megs at the start of the game and for every person that joins it use around 10 more megs of ram (per player) but after this last lock up and a PC reboot i find that the launcher is using 350 megs of ram at the start up and then 6 people joined my server and the ram usage jumped to 414 megs.
So i am guessing that the game uses 10 megs of ram per player :) so basically you just need 1.28 gigs of extra ram (beyond what the OS is using) for a 128 person server :) |
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