Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   CoD Multiplayer (http://forum.fulqrumpublishing.com/forumdisplay.php?f=192)
-   -   ATAG Dedicated Server is up! (http://forum.fulqrumpublishing.com/showthread.php?t=21191)

ATAG_Bliss 04-11-2011 04:56 PM

ATAG Dedicated Server is up!
 
Hi all.

Our server is now up. This is a full realism (minus 2 handed controls) server that is set to host 128 players.

Server hardware:

Quote:

-Two Intel Xeon X5690 processors (twelve physical 3.46ghz cores on QPI + hyperthreading + turbo->3.73ghz)
-48 GB registered DDR3 ECC memory
-10gbps upload/download all fiber network

It also keeps ATAG members warm in the winter!

FS~Phat - eat your heart out :D:D
We have now switched to an unlimited slot TS3 server that everyone is welcome to use. If anyone would like their own private/public squad channels, let me know ;) Never fly alone. Grab a wingman and fly tactically!

TS3 IP: 216.52.148.29:9987

IL2COD Direct connect IP: 216.52.148.29:27016

Cheers!

doghous3 04-11-2011 05:16 PM

Nice.. drools over the thought of 128 players.. Dog-fight heaven!

Until you find a mission replacement, I can add various bomber objectives (so you guy's dont' feel left out). Someone would have to test those as it would probably take me 20 goes to land a bomb in the right place, lol.

Currently adding a fuel truck convey - with a destination to a fuel yard (big boom - nice find to the guy who posted about that in a thread).

I'll look into getting trains working too, as another objective.

Ships could be another tasty objective.

I'm intent on working out how to allow players to re-arm/fuel and will add that if possible - not sure about repair.

Any suggestions welcome, or any problems, I'd be happy to tweak away.

I'll update the mission briefing's to give co-ordinates for the bomber objectives (eg. E4 - Truck convoy heading south to fuel depot at E6)

David198502 04-11-2011 05:30 PM

i get all the time the "time out" message.dont know what im doing wrong.
i just cannot connect.and when i quit the game, my internet doesnt work anymore!???

Riksen 04-11-2011 06:51 PM

Nice Bliss.. im sure going to give it a try!
Thxs for ur trouble and certainly if it is as good as the previous one, it is going to rock! :grin:

ATAG_Bliss 04-11-2011 07:22 PM

Quote:

Originally Posted by doghous3 (Post 260332)
Nice.. drools over the thought of 128 players.. Dog-fight heaven!

Until you find a mission replacement, I can add various bomber objectives (so you guy's dont' feel left out). Someone would have to test those as it would probably take me 20 goes to land a bomb in the right place, lol.

Currently adding a fuel truck convey - with a destination to a fuel yard (big boom - nice find to the guy who posted about that in a thread).

I'll look into getting trains working too, as another objective.

Ships could be another tasty objective.

I'm intent on working out how to allow players to re-arm/fuel and will add that if possible - not sure about repair.

Any suggestions welcome, or any problems, I'd be happy to tweak away.

I'll update the mission briefing's to give co-ordinates for the bomber objectives (eg. E4 - Truck convoy heading south to fuel depot at E6)

Wow that is awesome. I can't thank you enough for taking the time to do this. Btw, go hog wild with it, ships/objectives/tanks/AI planes etc. (all sorts of objectives and stuff for bomber guys) With MP being very, erhhmm.., basic for the dedicated part, we might as well go all out and see how good the present software with the game is.

Trust me, the server will handle anything you throw at it. Let's see how the game engine does :)

Quote:

Originally Posted by David198502 (Post 260337)
i get all the time the "time out" message.dont know what im doing wrong.
i just cannot connect.and when i quit the game, my internet doesnt work anymore!???

Hi David,

Did you ever get that sorted?

Quote:

Originally Posted by Riksen (Post 260404)
Nice Bliss.. im sure going to give it a try!
Thxs for ur trouble and certainly if it is as good as the previous one, it is going to rock! :grin:

Thanks Riksen :)

We hope so mate! Still the early days of the game let alone MP, but I think it's going be quite amazing in a few months.

Don't forget to hop on coms :P

doghous3 04-11-2011 08:10 PM

Ok cool, and it's np; it's fun to do. Be nice to have some documentation though, but devs are notoriously bad for keeping any, so will have to trial an error a few things I suspect.

There is an immediate issue though. TIME - I'll look into it, but as time does what it does, and the server is 24/7, there will be several hours of pure darkness; like now. There are spot-light objects, which is fine for airfields, but dog-fights over the Channel.. lol.

But there's always a way!

Anyway, might be a good idea to time a server restart so that it's light for the peak time of the server; which I'm sure you can gleam from server statistics. I'll adjust mission start time to 4am (dawn, but light enough).

Thee_oddball 04-11-2011 09:09 PM

Quote:

Originally Posted by SYN_Bliss (Post 260428)

Trust me, the server will handle anything you throw at it. Let's see how the game engine does :)

Remeber SYN that your server maybe able to handle it but not everyones PC will be able to handle the strain causing lag.

you might want to run lean and clean and slowly add objects to find a happy medium.

S!

Ataros 04-11-2011 09:35 PM

To set server to constant time try putting TIMECONSTANT 1 right after time in your mission file:

--------------
[PARTS]
core.100
bob.100
[MAIN]
MAP Land$Online_Carrier_War
BattleArea 150000 100000 100000 150000 1000
TIME 12
TIMECONSTANT 1
WeatherIndex 0
CloudsHeight 1000
BreezeActivity 10
ThermalActivity 10
[GlobalWind_0]
---------

I am not sure it works just read it at sukhoi.ru forums.

Hooves 04-11-2011 11:19 PM

ok Im in the server but cant do anything but pick my plane and such. there is no Fly now or start or anything like that. what am I doing wrong. I even see 2 players in the server list.

Ok I found it but when I hit fly it crashed :(

ATAG_Bliss 04-12-2011 08:12 AM

Quote:

Originally Posted by Thee_oddball (Post 260501)
Remeber SYN that your server maybe able to handle it but not everyones PC will be able to handle the strain causing lag.

you might want to run lean and clean and slowly add objects to find a happy medium.

S!

I agree with you, but I don't think that excess ground objects and AI are going to put much more strain on your system. At least with IL2 of old, only if you went really crazy and tried to group 1000 tanks together did it cause slow downs. I hope that the server will be handing all the calculations for any sort of AI (planes, tanks, ships) so the only additional detail would be more objects to load. But in the early stages of the game, it would be nice to see just how much you can put in before it effects clients.

We'll just have to wait and see I guess :)

Quote:

Originally Posted by doghous3 (Post 260465)
Ok cool, and it's np; it's fun to do. Be nice to have some documentation though, but devs are notoriously bad for keeping any, so will have to trial an error a few things I suspect.

There is an immediate issue though. TIME - I'll look into it, but as time does what it does, and the server is 24/7, there will be several hours of pure darkness; like now. There are spot-light objects, which is fine for airfields, but dog-fights over the Channel.. lol.

But there's always a way!

Anyway, might be a good idea to time a server restart so that it's light for the peak time of the server; which I'm sure you can gleam from server statistics. I'll adjust mission start time to 4am (dawn, but light enough).

Awesome. Looking forward to it :grin:

Quote:

Originally Posted by Ataros (Post 260519)
To set server to constant time try putting TIMECONSTANT 1 right after time in your mission file:

--------------
[PARTS]
core.100
bob.100
[MAIN]
MAP Land$Online_Carrier_War
BattleArea 150000 100000 100000 150000 1000
TIME 12
TIMECONSTANT 1
WeatherIndex 0
CloudsHeight 1000
BreezeActivity 10
ThermalActivity 10
[GlobalWind_0]
---------

I am not sure it works just read it at sukhoi.ru forums.

Thanks for this. We'll try it!

Quote:

Originally Posted by Hooves (Post 260582)
ok Im in the server but cant do anything but pick my plane and such. there is no Fly now or start or anything like that. what am I doing wrong. I even see 2 players in the server list.

Ok I found it but when I hit fly it crashed :(

Did you get it to work?

//////

On another note: The dedi software seems pretty good as far as stability. I read some of the people hosting and playing from the same machine were reporting crashes. But so far, the dedicated software hasn't skipped a beat.

Also, it appears the dedi software can be ran without the use of steam. This is good news as I think it could be incorporated into Hyperlobby quite easily :grin:

But hosting from the GUI/in game still obviously needs steam.

Ataros 04-12-2011 09:01 AM

Quote:

Originally Posted by SYN_Bliss (Post 260790)
On another note: The dedi software seems pretty good as far as stability. I read some of the people hosting and playing from the same machine were reporting crashes. But so far, the dedicated software hasn't skipped a beat.

Where is it possible to get the dedi software? I now some people who would want to put more servers up but the regular version with "-server" parameter is not stable enough.

ATAG_Bliss 04-12-2011 09:13 AM

Quote:

Originally Posted by Ataros (Post 260817)
Where is it possible to get the dedi software? I now some people who would want to put more servers up but the regular version with "-server" parameter is not stable enough.

The dedi software is included in the game install. If you use the "-server" option in the steam launch properties, the only thing that runs when you start IL2CoD is a dos window (aka the dedicated server software).

I think the instability is happening when you create your own server through the game GUI which is no different than starting the game with all the graphics, etc.

But so far, the dedi software hasn't crashed or had a hickup yet. (Going on 24hours now) And the same map has gone from day to night and back to day again. Another thing, our server is running Windows Server 2008. Perhaps the server OS helps with the stability?

Sauf 04-12-2011 10:08 AM

Any luck with the time settings Bliss? Has been night both times I've connected, and though I've managed to find England (I think) I cant find anything to shoot at. :)

ATAG_Bliss 04-12-2011 10:52 AM

Hi Sauf

I think they are working on it. I can't remotely connect with my terrible bandwidth. But this thread is for the current mission designed by doghous3: http://syndicatesquadron.com/forum/s...=1638#post1638

Sauf 04-12-2011 10:54 AM

S` and thx for the server

Ataros 04-12-2011 11:53 AM

I think it could be useful to copy here:

Quote:

To join direct connect servers quickly go to Steam -> Servers -> Favorite and add all direct connect servers by their IP. They do not show up for me in Steam however, but show up ingame. You do not have to quit the game to do so.

Go back to game and in browser select Favorites. They show up almost instantly and you can check settings, players etc. from the browser.

Blackrat 04-12-2011 01:53 PM

Quote:

Originally Posted by Sauf (Post 260869)
Any luck with the time settings Bliss? Has been night both times I've connected, and though I've managed to find England (I think) I cant find anything to shoot at. :)

tried the timeconstant 1 command, but only time will tell if it works :grin:

David198502 04-12-2011 02:08 PM

well i connected two times to another server sucessfully.but that took me several tries as well.and after some minutes of playing the host left the game.but those were not full real servers which is im looking for.

Riksen 04-12-2011 02:12 PM

Made to the server.... nice job. However, somehow my Joystick bugs as soon as i take off online... it just stops working all together. What is even funnier is that it works fine offline.....:confused:

doghous3 04-12-2011 02:12 PM

1 Attachment(s)
Updated the mission file. See attached.

Various bomber objectives, over sea and land. Objectives are giving in the spawn point description.



I'm still working on a few things which I'll hopefully get sorted:

Interception missions: AI bomber squad spawns and flies between waypoints, hopefully can make such repeatable every 1hr, for example.

Rearm/fuel at airfield's.

Respawn destructable objects.

Add extra objectives.

(no guarantee on stuff though, will see.)


NB.. did not add timeconstant to .mis file.. soz.


Open to suggestions too of course.

Blackrat 04-12-2011 02:26 PM

Cheers Doghouse, its on the server, will get it running hopefully before the evening starts in Europe, added the Timeconstant command :-)

Testing on my home version and error when launching the mission No map in mission file, the 128Bob.mis works fine

MadTommy 04-12-2011 02:40 PM

Bliss et al at Syndicate.. thank you very much!! Love the server with it's realism settings.

I just had my 1st proper MP flight in IL2 (any of them) and enjoyed it immensely!

2 Kills and flew home to boast about it! :grin: One Bomber & one 109, i was flying a Hurricane.

1st ever kill in IL2 series in MP!
http://img814.imageshack.us/img814/9...1215053775.jpg

There was however some weird shit going on... a lot of planes i started chasing simply vanished. ( i assumed folks dissconnecting, but there was a lot of them)

And twice i thought i was chasing a plane.. only to be passed at supersonic speed by what looked like a pilot without a plane!! Really weird..

Anyway, good fun thanks for your server!

Blackrat 04-12-2011 02:53 PM

Nice one Tommy and congrats on the kill.

Expect a few glitches until we iron this all out, as for the pilot without a plane, that was the Syndicate goat, you will get used to him ;)

doghous3 04-12-2011 02:56 PM

1 Attachment(s)
German bomber spawn area fixed where planes would spawn in buildings and get destroyed.

Best update it, again. Sorry.

v1.2

Blackrat 04-12-2011 03:43 PM

Quote:

Originally Posted by doghous3 (Post 261123)
German bomber spawn area fixed where planes would spawn in buildings and get destroyed.

Best update it, again. Sorry.

v1.2

NP, tried this and got errors

net replicate : time : 0.000
net replicate : time : 0.000
net replicate : time : 0.000
net replicate : time : 0.000
net replicate : time : 0.000
net replicate : time : 0.000
net replicate : time : 0.000
net replicate : time : 0.000
net replicate : time : 0.000
net replicate : time : 0.000
net replicate : time : 0.000
net replicate : time : 0.000
net replicate : time : 0.000
net replicate : time : 0.000
net replicate : time : 0.000
net replicate : time : 0.000
net replicate : time : 0.000
net replicate : time : 0.000
net replicate : time : 0.000
net replicate : time : 0.000
net replicate : time : 0.000

and so on, also lots of people crashing on start up

doghous3 04-12-2011 04:01 PM

hmm. I have been testing the map (locked MP server) before submitting.

Haven't a clue what that message could mean. I wonder if it's because the constant time, and the fact some AI objects are on a time delay..

I've signed up to your forum btw. Perhaps keep issues to your forum so we have one place to check and update. :)

Blackrat 04-12-2011 04:02 PM

Quote:

Originally Posted by doghous3 (Post 261168)
hmm. I have been testing the map (locked MP server) before submitting.

Haven't a clue what that message could mean. I wonder if it's because the constant time, and the fact some AI objects are on a time delay..

I've signed up to your forum btw. Perhaps keep issues to your forum so we have one place to check and update. :)

Okay, just replied on our forum see you there :)

mcler002 04-12-2011 04:18 PM

Quote:

Originally Posted by MadTommy (Post 261112)
Bliss et al at Syndicate.. thank you very much!! Love the server with it's realism settings.

I just had my 1st proper MP flight in IL2 (any of them) and enjoyed it immensely!

2 Kills and flew home to boast about it! :grin: One Bomber & one 109, i was flying a Hurricane.

1st ever kill in IL2 series in MP!
http://img814.imageshack.us/img814/9...1215053775.jpg

There was however some weird shit going on... a lot of planes i started chasing simply vanished. ( i assumed folks dissconnecting, but there was a lot of them)

And twice i thought i was chasing a plane.. only to be passed at supersonic speed by what looked like a pilot without a plane!! Really weird..

Anyway, good fun thanks for your server!

hey mate

real kill or AI?

i had an AI earlier... wasnt happy, fort it was human :(

BlackbusheFlyer 04-12-2011 06:02 PM

Please could you turn off the headshake effect, I wouldn't mind if it was a realistic effect but it is way over the top and plain wrong, to be honest it is a bit gimicky.

Blackrat 04-12-2011 06:19 PM

Quote:

Originally Posted by BlackbusheFlyer (Post 261271)
Please could you turn off the headshake effect, I wouldn't mind if it was a realistic effect but it is way over the top and plain wrong, to be honest it is a bit gimicky.

Yep, we already worked that one out, it should be off now.

MadTommy 04-12-2011 06:29 PM

Quote:

Originally Posted by mcler002 (Post 261177)
hey mate

real kill or AI?

i had an AI earlier... wasnt happy, fort it was human :(

Not 100% sure about the bomber.. think it was human, the 109 defiantly was.. as he went into a spin twice trying to avoid my guns. Clearly a novice like me.. but it counts!

Ataros 04-12-2011 10:15 PM

Quote:

Originally Posted by Blackrat (Post 261289)
Yep, we already worked that one out, it should be off now.

Thanks for a great server! Had a lot of fun there today. There were as many as 20 people sometimes I think.

Can we have some ships put into mission in the middle of the channel and give fighters objectives to protect them. This way we can meet each other easier. The map is huge for 10 - 20 ppl atm.

Another thought is that Spit IIa is better than 109 in both power and turn rate historically iirc and ingame. Therefore 109 can not neither outclimb, nor outrun, nor outturn this opponent. Maybe we should limit availability to Spit Ia only. It has turn advantage but 109 would have speed advantage. Let's do some tests.

15JG52_Brauer 04-12-2011 10:19 PM

Joined for enough time to get my 109 up to 7.5k (none of the judders other Emil jockeys are reporting - though I think those occur after you over rev the engine - like a holed piston or something puts the engine out of balance) got to a max of 7.6k and saw some nice flak over England before the server went down :-( Not much boost up there (o.8 ATA)

Hooves 04-13-2011 10:26 AM

Just tried to out and once I got the Advanced engine controls down on the 110 I had a blast!!!! ty for the server Im telling everyone Iknow to get the gmae early from just flight as Im in the states. hope to see you guys in there. By the way I fly on skies of fire ts

plokkum 04-13-2011 12:09 PM

It's down, isn't it?

Dores 04-13-2011 12:18 PM

Quote:

Originally Posted by Ataros (Post 261532)
Thanks for a great server! Had a lot of fun there today. There were as many as 20 people sometimes I think.

Can we have some ships put into mission in the middle of the channel and give fighters objectives to protect them. This way we can meet each other easier. The map is huge for 10 - 20 ppl atm.

Another thought is that Spit IIa is better than 109 in both power and turn rate historically iirc and ingame. Therefore 109 can not neither outclimb, nor outrun, nor outturn this opponent. Maybe we should limit availability to Spit Ia only. It has turn advantage but 109 would have speed advantage. Let's do some tests.

Ships in the channel would be awesome.

Blackrat 04-13-2011 12:25 PM

back up again, blasted thing keeps shutting itself down. The hardware and server are fine, Rise of flight server is ticking along fine, just the CLOD server keeps closing down with an error in fact it doesn't close down, it just stops the connection by the look of it I have to manually stop the battle. So whoever is typing in \ please don't :-P

Can't use keys or values with a \

What that means I don't know.

plokkum 04-13-2011 12:45 PM

The wrinkles will get ironed out. Thanks for hosting this wonderful server!

doghous3 04-13-2011 01:10 PM

Quote:

Originally Posted by Dores (Post 261878)
Ships in the channel would be awesome.

There are ships in the channel already (v1.3). I could put some in the centre, just as a point of reference and interest that might draw people together.

Limiting the choice to Ia is simple enough.



EDIT: I posted v1.4 to the Syn chaps -

Changes:

*Medium tankers placed in centre of English channel with intentions to focus some battles.
*Adjusted Northern Fighter spawn (along the South coast) so that you no longer spawn in hangers with closed doors.
*Updated Fighter Spawn description to give location of tankers in centre of channel.
*Removed Spitfire IIa for balancing reasons.

SYN_Jed 04-13-2011 02:46 PM

http://img196.imageshack.us/img196/2673/clodbanner.jpg

Mingan 04-13-2011 03:31 PM

Got one hangar with Stuka! Few minutes after that came connection timeout... :(

ATAG_Bliss 04-13-2011 03:37 PM

Yeah, I think it's really buggy right now (along with everything else about the game ;) )

But I just checked the bandwidth usage and it's pushing around 8mbps of upload speed, so there must be a decent amount of people in there.

Are you able to reconnect?

ATAG_Bliss 04-13-2011 03:41 PM

Quote:

Originally Posted by cheesehawk (Post 262029)
Not sure what's happening, but how do I actually start flying? I select army, move around the map to finally find an airfield that says Fighter spawn, select Bf 109 E-3, stuck with Fighter Stab, select my unit, go to plane, and configure my plane the way I want it, back to airfield/squad menu and select create, but nothing happens. Only tabs at the bottom are Exit, Start recording, Options, and Plane. Sorry, first time online in CoD and I'm completely lost!

Hi cheesehawk,

It sounds like you are doing everything correct minus one step. After you've selected your army, selected your airfield and setup your plane configuration, on the same menu for your plane then you have to scroll all the way down and there's a button that should be clickable called "create" If it's not clickable you've chosen a plane or field you can't spawn from. After hitting create you should immediately spawn.

Hope this helps.

PaulWF 04-13-2011 04:01 PM

Quote:

Originally Posted by SYN_Bliss (Post 262028)
But I just checked the bandwidth usage and it's pushing around 8mbps of upload speed, so there must be a decent amount of people in there.

I noticed the default rate seems to be a typo, one extra zero. That could be responsible for the huge upstream usage.

I would expect it to be 10000 rather than 100000 if we're using similar metrics to IL2.

ATAG_Bliss 04-13-2011 04:08 PM

Quote:

Originally Posted by PaulWF (Post 262050)
I noticed the default rate seems to be a typo, one extra zero. That could be responsible for the huge upstream usage.

I would expect it to be 10000 rather than 100000 if we're using similar metrics to IL2.

We also have a ROF server. And I've seen bandwidth usage push well over 100mbps of upstream bandwidth with that game. (it likes it's bandwidth!)

I do have the config set according to the server - 1000000 (1gbps). Who knows how much bandwidth this may need with 128 players and AI. Better safe than sorry IMO.

PaulWF 04-13-2011 04:10 PM

That setting used to refer to each client, not total bandwidth - did it not?

ATAG_Bliss 04-13-2011 04:19 PM

Quote:

Originally Posted by PaulWF (Post 262062)
That setting used to refer to each client, not total bandwidth - did it not?

Hmm, I thought the server ini (confs) refered to the dedicated server bandwidth limit, while the player config didn't matter or only mattered to in the clients config. Perhaps I'm wrong? It's been a while since we've had a dedi server for IL246.

Either way, I think as long as there's plenty of bandwidth available (even too much) it won't hurt anything. I guess we'll just have to wait and see!

PaulWF 04-13-2011 04:43 PM

so long as your bwidth is free :)

ATAG_Bliss 04-13-2011 04:52 PM

Quote:

Originally Posted by PaulWF (Post 262096)
so long as you bwidth is free :)

Well it's not exactly free. But our monthly plan gives us 500 Terabytes of bandwidth a month. Gonna be hard to use all that :grin:

III/JG11_Simmox 04-13-2011 05:25 PM

Quote:

Originally Posted by Ataros (Post 261532)
Thanks for a great server! Had a lot of fun there today. There were as many as 20 people sometimes I think.

Can we have some ships put into mission in the middle of the channel and give fighters objectives to protect them. This way we can meet each other easier. The map is huge for 10 - 20 ppl atm.

Another thought is that Spit IIa is better than 109 in both power and turn rate historically iirc and ingame. Therefore 109 can not neither outclimb, nor outrun, nor outturn this opponent. Maybe we should limit availability to Spit Ia only. It has turn advantage but 109 would have speed advantage. Let's do some tests.

Yes.
as stated in leadfarmers server thread.the mk II is far too good for the 109 at the moment
leadfarmer limited his server to the mk I
much closer contest,but,even so,the 109 pilot still has to work hard to stay in the game.
mk I only would be a good compromise til performance is sorted out on the emil

really enjoying the server and appreciate it being open to the community
Salute

Blackrat 04-13-2011 05:41 PM

Will be updating the server as soon as it crashes again :rolleyes:

plokkum 04-13-2011 06:00 PM

That'd be now, right? :D

JG52Uther 04-14-2011 08:04 PM

Tried it a couple of times tonight,but get a timeout after five minutes or so. :(

Blackrat 04-14-2011 08:50 PM

its a bit sporadic, it was up for about 8 hours earlier, now its every hour :confused: its up now though

JG52Uther 04-14-2011 09:28 PM

Yes just had a nice flight over to England and back on the server with no problems (except my crappy landing! )
Lets hope they sort multiplayer in a patch soon.

PAKSAO 04-14-2011 11:43 PM

Errr we have just encounter a strange bug.
I was flying by the name "nusg" , and i have flying around 30minutes to conclude i cant see no one, so i ask around. And we, people who has played at the server agreed to meet at specific point(ships in the middle of channel at f6).

The result was we could not see each other, we could see only the friendlies. Like server/map not rendering enemies...

Ataros 04-15-2011 12:04 AM

Quote:

Originally Posted by PAKSAO (Post 263242)
The result was we could not see each other, we could see only the friendlies. Like server/map not rendering enemies...

I feel this way every time I join the server :grin:

doghous3 04-15-2011 02:54 AM

You know what. I've suspected something strange going on with the server's.

I've seen over 30, even 40 ppl actually on the server, yet actually saw very few if any; and it's like that most times.

I thought that myself, perhap's there's a sync issue related to CoD net code. Or something.

Maybe not. Just seems odd that a lot of the time I shan't even see team-mates.

Just seems too coincidental. *shrugs*

Thee_oddball 04-15-2011 03:26 AM

Quote:

Originally Posted by Blackrat (Post 263142)
its a bit sporadic, it was up for about 8 hours earlier, now its every hour :confused: its up now though

mine was up for almost 24 hours...then it crashed 5 times in 3 hours :( I find that it happens when it loses touch with the mother ship (steam) this needs tobe sorted out post haste...i am pretty sure its not steams fault or they would have gone under along time ago with this kind of inconsistency.

What we really need is for there Tobe an initial handshake between steam and the server and then some passive polling to check status and players.

S!

Thee_oddball 04-15-2011 03:28 AM

Quote:

Originally Posted by Blackrat (Post 263142)
its a bit sporadic, it was up for about 8 hours earlier, now its every hour :confused: its up now though

are you using Viagra 2.0 net code? :mrgreen:

Blackrat 04-15-2011 06:01 AM

Quote:

Originally Posted by Thee_oddball (Post 263324)
are you using Viagra 2.0 net code? :mrgreen:

Only when it needs to be up for 24hrs ;)

Well we are closing steam down once the DOS box opens it doesn't seem to matter if it is or isn't running, its still random crashes.

JG11Fox 04-15-2011 01:01 PM

Downlaod Map 1.4
 
Hi doghous3

I am a admin from KV13

Your Map 1.2 is running on our server, if he runs ;)

Can you give me a link to your map 1.4 ?

At this time we have no own maps and played at your card.

Greez Fox

doghous3 04-15-2011 01:23 PM

1 Attachment(s)
Hey. Sure.

This is version 1_5a.

There should be improved spawn points for the map, and damaged planes from the airfields get removed after a short period.

I'll have to re-instate the convoy's (which were removed for testing purposes).



I'll try to remember to post updated mission for other's to use if they so wish as and when I do that.

JG11Fox 04-15-2011 01:30 PM

Thanks a lot.

At this moment i take it to the server. If you know other cards, who run pretty, tell it to me ;)

If you will have a look at our server the ip is:

85.114.130.108:27016

At this time we look to have a stable server. But often he crash. The Time is set to 24 hours, but he has not run for 24 hours lol

Greez Fox

Dores 04-15-2011 01:49 PM

Would it be an idea to reduce the number of spawn points? 10-20 players on that huge map only seems to result in lots of searching without finding each other. Maybe 1 fighter and 1 bomber spawn per side?

Thee_oddball 04-15-2011 01:54 PM

Quote:

Originally Posted by Blackrat (Post 263364)
Only when it needs to be up for 24hrs ;)

Well we are closing steam down once the DOS box opens it doesn't seem to matter if it is or isn't running, its still random crashes.

hmmmm do you think the game itself is phoning home?
the error report i get always points to the Launcher.exe I wonder if reinstalling .NET 4.O would help....

SYN_Flashman 04-15-2011 01:55 PM

Quote:

Originally Posted by Dores (Post 263692)
Would it be an idea to reduce the number of spawn points? 10-20 players on that huge map only seems to result in lots of searching without finding each other. Maybe 1 fighter and 1 bomber spawn per side?


Too many people spawning at one point means crashes and planes exploding on the ground, taxiing becomes a nightmare and all that.

Plus locating and stalking your enemy can be part of the fun! Though I do understand you desire for quick action. I suggest everyone should head to the ships in mid channel (visible from even 20,000 ft) so at least you are all loitering in the same bit of sky.

However at the moment MP is in its infancy and most people simply want to get the hang of MP and not have to worry constantly about being shot down when all you want to do is practice!

Once the MP system is improved, the game runs smoother and things start to work themselves out we will be introducing a variety of maps and missions catering for all sorts of mission styles. I intend to start producing missions (i made lots of the IL2 ones for the server we used to run) in the near future.... once I can get my game to run smoothly that is!

Blackrat 04-15-2011 02:28 PM

Quote:

Originally Posted by Thee_oddball (Post 263695)
hmmmm do you think the game itself is phoning home?
the error report i get always points to the Launcher.exe I wonder if reinstalling .NET 4.O would help....

I can see errors in the log files relating to being unable to connect to steam, I get no error messages when it crashes either.

MadTommy 04-15-2011 02:34 PM

Quote:

Originally Posted by SYN_Flashman (Post 263697)
Too many people spawning at one point means crashes and planes exploding on the ground, taxiing becomes a nightmare and all that.

Plus locating and stalking your enemy can be part of the fun! Though I do understand you desire for quick action. I suggest everyone should head to the ships in mid channel (visible from even 20,000 ft) so at least you are all loitering in the same bit of sky.

However at the moment MP is in its infancy and most people simply want to get the hang of MP and not have to worry constantly about being shot down when all you want to do is practice!

Once the MP system is improved, the game runs smoother and things start to work themselves out we will be introducing a variety of maps and missions catering for all sorts of mission styles. I intend to start producing missions (i made lots of the IL2 ones for the server we used to run) in the near future.... once I can get my game to run smoothly that is!

I agree.. it also reduces people preying on people spawning in. If you just had one location folks would be drawn to it like flies to shit!

The hunt is where the fun is!

ATAG_Bliss 04-15-2011 07:58 PM

Ok.. Server now has the beta patch!

Please post if you have any issues with invisible planes (from now on out) and please let us know how many players were on at the time if it does happen.

Thank you :)

Sauf 04-15-2011 08:11 PM

Hi Bliss, server doesnt seem to be showing in server list and direct connect times out.

Cheers

Blackrat 04-15-2011 08:20 PM

Quote:

Originally Posted by Sauf (Post 264273)
Hi Bliss, server doesnt seem to be showing in server list and direct connect times out.

Cheers

Showing here

Sauf 04-15-2011 08:33 PM

Strange? Just restarted game and can see 12 servers active but still no SYN? Was in before and flew a sortie with the beta patch but since you patched the server it doesnt seem to show, will keep trying. thx

doghous3 04-15-2011 08:36 PM

it's there.. didn't show at first. said 0/255 though.. and 255! (numbers need caps, lol)

Sauf 04-15-2011 08:53 PM

yep showing now, all good

Thee_oddball 04-15-2011 09:56 PM

Quote:

Originally Posted by Blackrat (Post 263751)
I can see errors in the log files relating to being unable to connect to steam, I get no error messages when it crashes either.

funny thing was i was sitting here working on a map and out of the corner of my eye i saw a message pop up on the DOS window...i looked and it said "Goodbye!" and crashed..
I get an error window asking if i wish to report this (to MS) a reason and then a list of files it will copy to M$...ill see if i can find that report.

So far so Good , uninstalled the .NET 4.0 that the game installed and downloaded the client right from MS and the server has been running for 7+ hours perfectly :):)...but then again it could be just a fluke.

Jwam 04-15-2011 10:46 PM

Quote:

Originally Posted by Thee_oddball (Post 264400)
uninstalled the .NET 4.0 that the game installed and downloaded the client right from MS and the server has been running for 7+ hours perfectly :):)...but then again it could be just a fluke.

Good point ! I'm gonna test this as soon as my server crashes one more time. Do you get a Steam P2P error just before it does ?

Thee_oddball 04-15-2011 11:10 PM

Quote:

Originally Posted by Jwam (Post 264439)
Good point ! I'm gonna test this as soon as my server crashes one more time. Do you get a Steam P2P error just before it does ?

I had those errors before i updated xp sp3 with the latest updates

Jwam 04-15-2011 11:15 PM

Quote:

Originally Posted by Thee_oddball (Post 264463)
I had those errors before i updated xp sp3 with the latest updates

OK thanks for everything. Mine is hosted on Server 2008 with latest updates. I may try installing XPsp3 if I can't solve it.

Hellbender 04-16-2011 12:31 AM

Could we play a mission where it is more likely to meet an opponent. At the moment, BLUE starts deep in France and it is damn hard to find each other.

By moving both sides airbases to the coast the distance is shorter and also people know where to find each other: straight at the coast. Guarding the bases with AAA might prevent people from picking up planes taking off.

doghous3 04-16-2011 01:06 AM

Not been in the FMB, but been planning to tweak the current mission this weekend and play with some scripts.


The trouble with the airfields on France are that they ain't (bar one) dead on the coast-line. I'll have a look at the lie of the land, and I could actually create an airfield, but that's tricky with no bulldozer function. Will have to see.

I can re-implement the convoy's for the bombers.

Didn't really get the chance to see about this 'not seeing people' thing, with the current server instability. Something seems odd about it as noted in another thread.

Sauf 04-16-2011 03:51 AM

Server down again or is it just my pc again? Not showing in game server list?

Blackrat 04-16-2011 06:00 AM

It went down again, <sigh>, looks like 1hr 50 ish is the most stable since I patched it.

Will look into the .net 4 as a possible issue our server is running server2008 too, will see what the experience is of others.

Reider 04-16-2011 04:42 PM

Beta 2 patch?
 
Hi!

will this server go Patch 1.00.14072 ?

THX

btw i think server just crashed

c u in the battlefield

doghous3 04-16-2011 05:58 PM

v1_6
 
Posting this here too, if people are interested.

128BoBv1_6

Ok. New version.

*GB bomb raid on German fighter airfield, starts 10mins into mission and repeated every hour.
*DE bomb raid on English fighter airfield, starts 40mins into mission and repeated every hour.
*Message across screen to all player's of event's.
*AI planes removed when player leaves/disconnects.

NB: It works fine, I tested the 10min start, but can't confirm (it should be fine) that the DE bomb event starts 30mins later.

You may need to edit 128Bobv1_6.cs and ensure the location of the two sub missions is correct for where you store them.

Thanks has to go to Ataros too, for his great information sharing.

Thee_oddball 04-16-2011 08:22 PM

Quote:

Originally Posted by Blackrat (Post 264693)
It went down again, <sigh>, looks like 1hr 50 ish is the most stable since I patched it.

Will look into the .net 4 as a possible issue our server is running server2008 too, will see what the experience is of others.

(unpatched) and mine was going great for over 7 hours...now it didn't even last 15 mins :( but there was an update to steam that precipitated the rash of server crash's...i know the game just came out but this really is ridiculous :evil:

doghous3 04-16-2011 08:39 PM

yep. i sat at the server browser eating my dinner, pressing refresh every few minutes to see so many of the same server's appear and disappear. ^^

I hope it's just a beta thing and it don't go live on Monday like it.

Thee_oddball 04-16-2011 10:20 PM

I pulled this off another post to which Ataros made :)
http://translate.google.com/translat...964%26page%3D3

Quote:

Word of Steam

I'm not aware that he enjoys so much to the input ports have been opened only very UTP 27016 (remind me on the server stim shove, I bought yesterday for the north an additional license, even though works well, but allows them sovmesno love, thought might be useful)

Required Ports for Steam Required Ports for Steam
Question
Which ports do I need to open on my router or firewall for Steam? Which ports do I need to open on my router or firewall for Steam?

Answer Answer
Your network must be configured to allow Steam access to the following ports (in order from highest to lowest priority for QoS users): Your network must be configured to allow Steam access to the following ports (in order from highest to lowest priority for QoS users):

Steam Client Steam Client
UDP 27000 to 27015 inclusive (Game client traffic) UDP 27000 to 27015 inclusive (Game client traffic)
UDP 27015 to 27030 inclusive (Typically Matchmaking and HLTV) UDP 27015 to 27030 inclusive (Typically Matchmaking and HLTV)
TCP 27014 to 27050 inclusive (Steam downloads) TCP 27014 to 27050 inclusive (Steam downloads)
UDP 4380 UDP 4380


Dedicated or Listen Servers Dedicated or Listen Servers
TCP 27015 (SRCDS Rcon port) TCP 27015 (SRCDS Rcon port)


Steamworks P2P Networking and Steam Voice Chat Steamworks P2P Networking and Steam Voice Chat
UDP 3478 (Outbound) UDP 3478 (Outbound)
UDP 4379 (Outbound) UDP 4379 (Outbound)
UDP 4380 (Outbound) UDP 4380 (Outbound)
i just have 27016 open... i wonder i need to add the above ranges for steam and the server to interact correctly? your thoughts?

Jwam 04-16-2011 11:00 PM

Quote:

Originally Posted by Thee_oddball (Post 265473)
I pulled this off another post to which Ataros made :)
http://translate.google.com/translat...964%26page%3D3



i just have 27016 open... i wonder i need to add the above ranges for steam and the server to interact correctly? your thoughts?

My thought is I have all of these ports opened, and I've still got this fraking crash with both Server 2008 and Windows XP SP3, and with every version of .Net Framework 4. :sad:

edit : Server not patched though

Thee_oddball 04-16-2011 11:12 PM

Quote:

Originally Posted by Jwam (Post 265498)
My thought is I have all of these ports opened, and I've still got this fraking crash with both Server 2008 and Windows XP SP3, and with every version of .Net Framework 4. :sad:

edit : Server not patched though

well that answers that question...lol, trying to keep the server up and and running is like entering a pregnant horse with 2 club feet into the Kentucky derby!......its just not going to Work! :mrgreen:

Jwam 04-17-2011 12:20 AM

Quote:

Originally Posted by Thee_oddball (Post 265512)
well that answers that question...lol, trying to keep the server up and and running is like entering a pregnant horse with 2 club feet into the Kentucky derby!......its just not going to Work! :mrgreen:

LOL nice and accurate comparison :p

Sauf 04-17-2011 02:06 AM

down again :(

Sauf 04-17-2011 02:16 AM

Quote:

Originally Posted by doghous3 (Post 264559)
Not been in the FMB, but been planning to tweak the current mission this weekend and play with some scripts.


The trouble with the airfields on France are that they ain't (bar one) dead on the coast-line. I'll have a look at the lie of the land, and I could actually create an airfield, but that's tricky with no bulldozer function. Will have to see.

I can re-implement the convoy's for the bombers.

Didn't really get the chance to see about this 'not seeing people' thing, with the current server instability. Something seems odd about it as noted in another thread.

I really dont think we need to create fictious airfields, specially on a full switch server, the axis fields are pretty close to the coast and you can see them from over the channel at any decent alt, just my 2 cents worth, am enjoying current misson immensely, great work.

Sauf 04-17-2011 05:52 AM

I notice Angels and Airspeed has been up for around 8 hours or so with about 15-25 players active, maybe PaulWF can shed some light on the settings he is using to nut out this crashing prob?

ATAG_Bliss 04-17-2011 08:47 AM

Sauf,

The server was crashing every 10 - 30 minutes yesterday. When I checked it this morning the dos window had hung (not surprisingly) but when I shut it down steam dowloaded an update. It's been up for almost 3 hours now without a hickup. Perhaps something was pushed out to correct the issue? Time will tell I guess!

@oddball - I know what you mean :)

JG11Fox 04-17-2011 09:37 AM

Quote:

Originally Posted by SYN_Bliss (Post 265751)
Sauf,

The server was crashing every 10 - 30 minutes yesterday. When I checked it this morning the dos window had hung (not surprisingly) but when I shut it down steam dowloaded an update. It's been up for almost 3 hours now without a hickup. Perhaps something was pushed out to correct the issue? Time will tell I guess!

@oddball - I know what you mean :)

Hello from Germany,

after i installed the second patch at home, i have a quick update from the servers in the internet.

And now that what i have seen.

The Ping Time of the servers was going up and down. Can it be that this is the problem that the servers crashes down ?

At the same time we have a IL2 server online. On this server the pings are stabel. Its not a problem with the hardware, so i think its a problem from steam or the game.

Can you look what your server makes ?

Greez Fox

Edit:

At this time the server was crashed 21.30 Uhr. The Massage from the server ist posted in the picture. I think it is a problem with the copy protectet over steam.

http://www.geschwader11.de/images/jg...ver%20kv13.jpg

Thee_oddball 04-17-2011 05:40 PM

I think what is driving alot of people away is the bug with the map and clicking on bases...the more you zoom out the more the clickable area moves to the right, what needs to happen is upon choosing a side the map centers and zooms in right over the spawn areas so they easily seen and chosen.

S!

p.s 12 hours and counting :)

Thee_oddball 04-17-2011 06:16 PM

Quote:

Originally Posted by SYN_Bliss (Post 262028)
Yeah, I think it's really buggy right now (along with everything else about the game ;) )

But I just checked the bandwidth usage and it's pushing around 8mbps of upload speed, so there must be a decent amount of people in there.

Are you able to reconnect?

have u been able to ascertain how much each player is using?

ATAG_Bliss 04-17-2011 08:37 PM

1 Attachment(s)
Quote:

Originally Posted by Thee_oddball (Post 266147)
have u been able to ascertain how much each player is using?

I think it's around 75KB per person. It seems 20-25 people requires about 1.5mbps in upload. But I don't know if steam or the AI air and ground targets require anything to be streamed. It's at 15mbps (upload speed) right now, but we run more than 1 MP server.

How have you gotten it to run for 12 hours? I can't even auth to steam when the server starts, as the 1st thing the dos box says is unable to connect to steam start service or w/e. Usually it's only a matter of minutes, maybe an hour before I start getting P2Pconnection errors and steam finally shuts it down. I'm assuming it's steam anyways.

Good thing is I've seen 50 people in there. With the ROF server full and COD server with 50 people the cpu usage was only around 25% on the server. I think everyone should be able to run a good dedicated server without much expense in hardware, assuming they have the bandwidth, which is good. It seems much like the old IL2. We used to be able to host 90 players on a single core in IL2.

I just hope this gets sorted soon.. It's very frustrating ;)

Thee_oddball 04-17-2011 09:11 PM

I hit the 15 hour mark before the DOS window stopped responding :( however i find that the launcher used to use about 150 megs at the start of the game and for every person that joins it use around 10 more megs of ram (per player) but after this last lock up and a PC reboot i find that the launcher is using 350 megs of ram at the start up and then 6 people joined my server and the ram usage jumped to 414 megs.

So i am guessing that the game uses 10 megs of ram per player :) so basically you just need 1.28 gigs of extra ram (beyond what the OS is using) for a 128 person server :)


All times are GMT. The time now is 12:04 PM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.