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Can we get some Official comment on the news from Russia?
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WARNING: Those of you who have been waiting with baited breath for this game may have a heart attack>>> I don't want to cause a ruckus, and let it be clear I am a huge supporter of Oleg and IL-2, I plan on buying the game ANYWAY, but wondering about all the comments I am reading on the Russian boards. All of the following is not completely clear because of translation, but this is what I understood from reading dozens of translated comments on the Russian boards. Those include comments from Luthier. (Lead developer Ilya Shevchenko) >>> The game was apparently sent to the publishers in an unfinished form to be put on the discs, not surprising, with the idea that being installed by Steam, it would be immediately patched. Apparently the patch is 500 mg. According to some on the Russian forums, there are big graphics issues with the game on lower end machines, as seen here when the settings are turned down to achieve decent framerates: http://img194.imageshack.us/img194/3...3242129254.jpg It is not clear if this the unpatched game or after patch. Others with better machines get better results as per this: http://img11.imageshack.us/img11/8728/38608068.jpg Here is a training mission grab, notice the freezes but some were not having the problems: [video]http://www.youtube.com/watch?v=xdxZ-aLeAK4&feature=player_detailpage[/video] Quote:
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One issue which may be a large part of this, there is apparently software in the release which is designed to avoid the possibility of people suffering an epileptic seizure while playing the game. UBISOFT insisted on this being included. Apparently this causes a considerable framerate loss. Oleg etc. are working on a workaround for this. However, it is not clear if it can be disabled in the Western release copies. In any case this feature is a big problem with dual cards in SLI or Crossfire. (so wait before buying dual card setups) The game was exhibited in beta form as you may remember, at Kiev, and hundreds of people played it without any issues. However, the UBISOFT required software was perhaps added afterwords, and now the game has problems? (google translation) Quote:
Now maybe the guys who are posting on the boards are the ones who are having problems, maybe everyone else is playing happily? It is clear there are some problems with the game and it needs to be optimized. Hopefully the problems can be solved. In the meantime, wondering if we can get some clarification? |
The person who ran the game well talked about 'disabling dynamic weather'. Something that had occurred to me as an unlikely reason for issues, but I didn't think people would be so dumb as to fly around with it on - and then complain about frame rates!!?
Is that a possibility? (possible clutching at straws disclaimer) |
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Here are some videos, they look very good. [video]http://www.youtube.com/watch?v=eDLt7o32svI&feature=player_detailpage[/video] |
Another
[video]http://www.youtube.com/watch?v=TQe6bmZgUxo&feature=player_detailpage[/video] |
Another
[video]http://www.youtube.com/watch?v=BGkiGytlM6w&feature=player_detailpage[/video] |
Nothing wrong with the graphics, it looks gorgeous on med-high settings n so let's just hope the optimisation comes along within a few patches.
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Just for information, I ran the game several minutes ago on my working PC that is very weak, even below minimum reqs (P4 3,2GHz, 2gb RAM pc3200 and GT8800 512 mb at 1280x1024x32bit and Windows XP).
On lowest settings I got approximately 22 - 25 FPS in the tutorial. Later will try it much more powerful PC. |
Thanks for the info. I guess we just have to test the optimal settings on our systems ;), and then judge about the game..
The most important is to have fun and enjoy the game. If the settings are or normal or medium doesn't really matter to me. |
interesting. I'd like to see what settings you tweaked.
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Here is the game on lowest settings. Note, the external view of the aircraft is NOT what you will see of an enemy external when you are in the cockpit, you see a higher quality view, I assume one which will conform with the visuals you are seeing of your own cockpit. [video]http://www.youtube.com/watch?v=zEZSe9Dv6ig&feature=player_detailpage[/video] |
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The difference between the lowest settings for plane and normal one doesn't affect the frame rate at all, but the visual effect is very huge. See the screens attached (again, screens made on the very weak PC - P4 3,2GHz, 2gb RAM pc3200 and Geforce 8800GT 512 mb at 1280x1024x32bit and Windows XP)
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Aaaargh!
Back in the day you just put a warning for epileptics on the box and suggested the buy something else. Problem solved. But no, in 2011 we need an epileptic compliant game - if it's not, you can't sell it. Jeez, this is Western Europe, you can't sue someone who warned you, yet you refuse to obey and play it anyway. How many people are suffering of this disease anyway? (I once met one: They can talk you, and while in the middle of the sentence just faint and drop on the floor - like they just got a headshot... Anyway, you have be quick to catch them before the hit the floor, especially if the floor is hard.) Wiki says: 0.5% of the population are suffering of epilepsy. Wow, that could really damage your sales. |
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My Mum is epileptic and has never had a seizure caused by flashing images. |
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Q Oleg - What do you call skydiving lawyers?
A Skeet. :-) |
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You shown us three different screenshots with three different plane-detail settings i assume. With the following FPS 25, 32, 43. How is 25 and 43 not a huge difference? Maybe i'm reading this wrong, but on those screenshots, it's pretty obvious to see that the different settings have a huge impact on the framerate people are getting. But other than that, if you want to convince people that CloD can run smoothly on a good system, please make a video. That's what people want to know. |
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Low settings http://s015.radikal.ru/i333/1103/bc/e4d091aa931at.jpg Medium settings http://s61.radikal.ru/i171/1103/ff/5d0899baf88et.jpg |
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From the manual, chapter "Options - Video", page 17:
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1) Better market penetration among people with below minimum spec PCs. I don't know how much a regular wage is in the outskirts of Irkutsk, Siberia, or how easy it is to get a good gaming PC shipped there, but since team Maddox is also selling within Russia and they are a well known studio in their country, they are bound to want to accommodate that market too. And they should. 2) Movie making. We know the game can handle a medium amount of aircraft on the air but not a huge one. Assuming we want to make a movie with super-massive bomber formations we have two options: a) Make multiple runs of the recorded track and get multiple takes from the same or multiple sorties, working with the camera angles and editing to fool the viewer into thinking there's 100 bombers plus assorted escorts and interceptors in the air OR b) Throw together a mission in the FMB that does have 100 aircraft simultaneously occupying the same part of airspace. Turn everything to that super-low detail mode to boost your frame rates and play through it like you normally would, then save the track. Now you have a single source file to work with that contains everything you need, much easier and more streamlined for editing. With the detail still super-low, you can watch the track and select/modify your camera angles just like in IL2, then save it with a different name so that it "keeps" the camera changes. Finally, you set everything to full detail this time and let the game's direct-to-video non-realtime renderer to export it to .avi or whatever format it supports during the night while you sleep, we all know that exporting directly to video creates footage that doesn't suffer from rate rate loss. This way we can make movies with more aircraft and higher visual quality than our PCs can normally handle: use lowest detail with '90s graphics to boost FPS during flying of the mission and track editing, then use maximum detail for exporting the track to a video file. |
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