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-   -   Can we get some Official comment on the news from Russia? (http://forum.fulqrumpublishing.com/showthread.php?t=19442)

*Buzzsaw* 03-25-2011 07:39 AM

Can we get some Official comment on the news from Russia?
 
Salute

WARNING: Those of you who have been waiting with baited breath for this game may have a heart attack>>>

I don't want to cause a ruckus, and let it be clear I am a huge supporter of Oleg and IL-2, I plan on buying the game ANYWAY, but wondering about all the comments I am reading on the Russian boards.

All of the following is not completely clear because of translation, but this is what I understood from reading dozens of translated comments on the Russian boards. Those include comments from Luthier. (Lead developer Ilya Shevchenko)

>>>

The game was apparently sent to the publishers in an unfinished form to be put on the discs, not surprising, with the idea that being installed by Steam, it would be immediately patched. Apparently the patch is 500 mg.

According to some on the Russian forums, there are big graphics issues with the game on lower end machines, as seen here when the settings are turned down to achieve decent framerates:

http://img194.imageshack.us/img194/3...3242129254.jpg

It is not clear if this the unpatched game or after patch. Others with better machines get better results as per this:

http://img11.imageshack.us/img11/8728/38608068.jpg

Here is a training mission grab, notice the freezes but some were not having the problems:

[video]http://www.youtube.com/watch?v=xdxZ-aLeAK4&feature=player_detailpage[/video]

Quote:

i7 2600, ASUS P8P67, GF470 GTX, 2 X 4 GB RAM. At the highest settings over the forest (field, water) is quite acceptable. Resolution 1400 X 1050 monitor does not support more, but I did not really need. In contrast reduced the resolution to 1024 X 768 for a better view. How to measure the FPS do not know, but my eyes do not notice, so I think the above 24. Over the city below noticeably retarding. The only thing that really did not like - view systems. Return sight to the center not only that is problematic, so more and noggin side hangs. Urgently needed NewView. Although started thinking about buying TrackIR.
The person with the happiest result was this guy:

Quote:

Processor Intel Core 2 Quad 9650
Memory DDR-III 8Gb 12800
Video Gainward GeForce GTX560Ti Phantom 2Gb GDDR-5
MS Windows 7 Ultimate 64-bit

On the advice of Oleg disabled dynamic weather. On the advice of Luthier slightly disabled houses and forest landscape. But! Over London especially for Tiger Moth flew at maximum capacity. Acceptable. After adjustments houses and landscape forest was almost completely well, I'm generally satisfied in full. A complete editor, it's like, "Implementation of the Paradise Dreams, poetry and prose in one volume ... flew over London without too much straining. Yes, slightly (just slightly!) Brake than in the Ile, but at times beautiful, and quite nice. FPS hold about 25-40. With vykruchennym(?) to maximum quality. Now slowly familiarizing Tiger Moth. Tried fighting 6x6 realized that is not ready yet, it is necessary to train. All the difficulties, including the Motor included dviglo until zaparyval may be aware of the fact that doing so is no problem. On the advice of Luthier playing with wood, landscapes and houses. Became smoother. Seen from stocks somehow British camo, from Hurra. Looks funny. From the editor came to a complete delight Whip up a pile of "post" mission on Tiger, Tiger attack with a pair of Messers. Completed. Ability to manage the camera is not even understood, then the proceedings are not for one day In general, while pleased with problems encountered are insignificant, in my opinion.

I really had to force myself to go to bed ... :)
Notice this guy has a single only moderate speed video card, but it has a big 2Gb of VRAM, and he has 8 Gigs of Memory. Others who had dual GTX-570's had far worse results because there is a problem with dual cards.

One issue which may be a large part of this, there is apparently software in the release which is designed to avoid the possibility of people suffering an epileptic seizure while playing the game. UBISOFT insisted on this being included.

Apparently this causes a considerable framerate loss. Oleg etc. are working on a workaround for this.

However, it is not clear if it can be disabled in the Western release copies.

In any case this feature is a big problem with dual cards in SLI or Crossfire. (so wait before buying dual card setups)

The game was exhibited in beta form as you may remember, at Kiev, and hundreds of people played it without any issues. However, the UBISOFT required software was perhaps added afterwords, and now the game has problems?

(google translation)

Quote:

Originally posted by Luthier:
In our game there is a wonderful new feature that saves you all from epilepsy. It is made at the request of the Western publishers, Yubisoft.

Since epilepsy is caused by a rapid flashing of the facilities, and flight simulator is basically a genre of fast flickering objects, the epilepsy caused all: propeller, shooting, explosions, sun, flying airplanes, transportation machines, entry into the hangar, flying at low level, and etc .

Despite the fact that in the old IL-2 it was more an epileptic, new requirements were introduced only last year. We postponed entire game because of this unfortunate epilepsy.

The main shell, which is above everything that was done two weeks ago, is the total problem. It compares each previous frame with each frame and compares the brightness of the pixel by pixel, and if it is too large, averaging pixels to give pleasing epileptic-limits. This crap brakes at the ground, and does not work with cards SLI. Off with her we can not yet make it optional, too, can not yet.

Without it Yubisoft refused to publish the game.

But as the 1C in general all the same, cause you have a game fits or not, we are urgently looking for a way to cut it all on the Russian version. It is necessary to assure Yubisoft and give them a check that off in Russia will not allow Western epileptic somehow disable this thing at home.

You can not imagine how much blood has spoiled us this epilepsy over the past three months. For all that we spent on it, you can write a little new game.

We hope to resolve these issues within days rather than weeks.

Exactly say that epilepsy always propellers. Rotate them to the murder rate and transparency of their wildly high, and this fix will not let us.
Some Russian buyers on these boards are joking they are the guinea pigs, that is why the Western release has been delayed till after the bugs are solved.

Now maybe the guys who are posting on the boards are the ones who are having problems, maybe everyone else is playing happily?

It is clear there are some problems with the game and it needs to be optimized. Hopefully the problems can be solved. In the meantime, wondering if we can get some clarification?

kendo65 03-25-2011 08:04 AM

The person who ran the game well talked about 'disabling dynamic weather'. Something that had occurred to me as an unlikely reason for issues, but I didn't think people would be so dumb as to fly around with it on - and then complain about frame rates!!?

Is that a possibility?

(possible clutching at straws disclaimer)

*Buzzsaw* 03-25-2011 08:04 AM

Salute

Here are some videos, they look very good.

[video]http://www.youtube.com/watch?v=eDLt7o32svI&feature=player_detailpage[/video]

*Buzzsaw* 03-25-2011 08:07 AM

Another


[video]http://www.youtube.com/watch?v=TQe6bmZgUxo&feature=player_detailpage[/video]

*Buzzsaw* 03-25-2011 08:07 AM

Another


[video]http://www.youtube.com/watch?v=BGkiGytlM6w&feature=player_detailpage[/video]

zauii 03-25-2011 08:16 AM

Nothing wrong with the graphics, it looks gorgeous on med-high settings n so let's just hope the optimisation comes along within a few patches.

*Buzzsaw* 03-25-2011 08:33 AM

Quote:

Originally Posted by kendo65 (Post 239205)
The person who ran the game well talked about 'disabling dynamic weather'. Something that had occurred to me as an unlikely reason for issues, but I didn't think people would be so dumb as to fly around with it on - and then complain about frame rates!!?

Is that a possibility?

(possible clutching at straws disclaimer)

This is what the translation seemed to suggest. Not 100% sure.

Nike-it 03-25-2011 09:14 AM

2 Attachment(s)
Just for information, I ran the game several minutes ago on my working PC that is very weak, even below minimum reqs (P4 3,2GHz, 2gb RAM pc3200 and GT8800 512 mb at 1280x1024x32bit and Windows XP).
On lowest settings I got approximately 22 - 25 FPS in the tutorial. Later will try it much more powerful PC.

Razorhead 03-25-2011 09:22 AM

Thanks for the info. I guess we just have to test the optimal settings on our systems ;), and then judge about the game..

The most important is to have fun and enjoy the game. If the settings are or normal or medium doesn't really matter to me.

1.JaVA_Sharp 03-25-2011 09:24 AM

interesting. I'd like to see what settings you tweaked.

Tvrdi 03-25-2011 09:37 AM

Quote:

Originally Posted by Nike-it (Post 239280)
Just for information, I ran the game several minutes ago on my working PC that is very weak, even below minimum reqs (P4 3,2GHz, 2gb RAM pc3200 and GT8800 512 mb at 1280x1024x32bit and Windows XP).
On lowest settings I got approximately 22 - 25 FPS in the tutorial. Later will try it much more powerful PC.

thanks mate...btw is there a chance epilepsy filter could be turned OFF in one of the patches?

Nike-it 03-25-2011 09:40 AM

Quote:

Originally Posted by Tvrdi (Post 239306)
thanks mate...btw is there a chance epilepsy filter could be turned OFF in one of the patches?

Officially I don't know now yet, but I personally think that it is possible.

*Buzzsaw* 03-25-2011 09:47 AM

Salute

Here is the game on lowest settings. Note, the external view of the aircraft is NOT what you will see of an enemy external when you are in the cockpit, you see a higher quality view, I assume one which will conform with the visuals you are seeing of your own cockpit.

[video]http://www.youtube.com/watch?v=zEZSe9Dv6ig&feature=player_detailpage[/video]

Nike-it 03-25-2011 10:03 AM

3 Attachment(s)
The difference between the lowest settings for plane and normal one doesn't affect the frame rate at all, but the visual effect is very huge. See the screens attached (again, screens made on the very weak PC - P4 3,2GHz, 2gb RAM pc3200 and Geforce 8800GT 512 mb at 1280x1024x32bit and Windows XP)

swiss 03-25-2011 10:06 AM

Aaaargh!

Back in the day you just put a warning for epileptics on the box and suggested the buy something else. Problem solved.
But no, in 2011 we need an epileptic compliant game - if it's not, you can't sell it.

Jeez, this is Western Europe, you can't sue someone who warned you, yet you refuse to obey and play it anyway.

How many people are suffering of this disease anyway?
(I once met one: They can talk you, and while in the middle of the sentence just faint and drop on the floor - like they just got a headshot...
Anyway, you have be quick to catch them before the hit the floor, especially if the floor is hard.)


Wiki says: 0.5% of the population are suffering of epilepsy.
Wow, that could really damage your sales.

JG52Krupi 03-25-2011 10:17 AM

Quote:

Originally Posted by Nike-it (Post 239330)
The difference between the lowest settings for plane and normal one doesn't affect the frame rate at all, but the visual effect is very huge. See the screens attached (again, screens made on the very weak PC - P4 3,2GHz, 2gb RAM pc3200 and Geforce 8800GT 512 mb at 1280x1024x32bit and Windows XP)

Could you upload a video please?

Moggy 03-25-2011 10:53 AM

Quote:

Originally Posted by swiss (Post 239332)
Aaaargh!

Back in the day you just put a warning for epileptics on the box and suggested the buy something else. Problem solved.
But no, in 2011 we need an epileptic compliant game - if it's not, you can't sell it.

Jeez, this is Western Europe, you can't sue someone who warned you, yet you refuse to obey and play it anyway.

How many people are suffering of this disease anyway?
(I once met one: They can talk you, and while in the middle of the sentence just faint and drop on the floor - like they just got a headshot...
Anyway, you have be quick to catch them before the hit the floor, especially if the floor is hard.)


Wiki says: 0.5% of the population are suffering of epilepsy.
Wow, that could really damage your sales.

Also, you have to consider this fact. Not all epileptic sufferers are affected by flashing images. So the percentage of people who can be affected by games is even lower.
My Mum is epileptic and has never had a seizure caused by flashing images.

=XIII=Shea 03-25-2011 11:05 AM

Quote:

Originally Posted by *Buzzsaw* (Post 239179)
Salute

WARNING: Those of you who have been waiting with baited breath for this game may have a heart attack>>>

I don't want to cause a ruckus, and let it be clear I am a huge supporter of Oleg and IL-2, I plan on buying the game ANYWAY, but wondering about all the comments I am reading on the Russian boards.

All of the following is not completely clear because of translation, but this is what I understood from reading dozens of translated comments on the Russian boards. Those include comments from Luthier. (Lead developer Ilya Shevchenko)

>>>

The game was apparently sent to the publishers in an unfinished form to be put on the discs, not surprising, with the idea that being installed by Steam, it would be immediately patched. Apparently the patch is 500 mg.

According to some on the Russian forums, there are big graphics issues with the game on lower end machines, as seen here when the settings are turned down to achieve decent framerates:

http://img194.imageshack.us/img194/3...3242129254.jpg

It is not clear if this the unpatched game or after patch. Others with better machines get better results as per this:

http://img11.imageshack.us/img11/8728/38608068.jpg

Here is a training mission grab, notice the freezes but some were not having the problems:

[video]http://www.youtube.com/watch?v=xdxZ-aLeAK4&feature=player_detailpage[/video]



The person with the happiest result was this guy:



Notice this guy has a single only moderate speed video card, but it has a big 2Gb of VRAM, and he has 8 Gigs of Memory. Others who had dual GTX-570's had far worse results because there is a problem with dual cards.

One issue which may be a large part of this, there is apparently software in the release which is designed to avoid the possibility of people suffering an epileptic seizure while playing the game. UBISOFT insisted on this being included.

Apparently this causes a considerable framerate loss. Oleg etc. are working on a workaround for this.

However, it is not clear if it can be disabled in the Western release copies.

In any case this feature is a big problem with dual cards in SLI or Crossfire. (so wait before buying dual card setups)

The game was exhibited in beta form as you may remember, at Kiev, and hundreds of people played it without any issues. However, the UBISOFT required software was perhaps added afterwords, and now the game has problems?

(google translation)



Some Russian buyers on these boards are joking they are the guinea pigs, that is why the Western release has been delayed till after the bugs are solved.

Now maybe the guys who are posting on the boards are the ones who are having problems, maybe everyone else is playing happily?

It is clear there are some problems with the game and it needs to be optimized. Hopefully the problems can be solved. In the meantime, wondering if we can get some clarification?

the draw distance seem to be still a problem in COD

15JG52_Brauer 03-25-2011 11:17 AM

Q Oleg - What do you call skydiving lawyers?
A Skeet. :-)

Matt255 03-25-2011 12:12 PM

Quote:

Originally Posted by Nike-it (Post 239330)
The difference between the lowest settings for plane and normal one doesn't affect the frame rate at all

I don't quite get that.

You shown us three different screenshots with three different plane-detail settings i assume.

With the following FPS 25, 32, 43. How is 25 and 43 not a huge difference?

Maybe i'm reading this wrong, but on those screenshots, it's pretty obvious to see that the different settings have a huge impact on the framerate people are getting.

But other than that, if you want to convince people that CloD can run smoothly on a good system, please make a video. That's what people want to know.

Nike-it 03-25-2011 12:40 PM

Quote:

Originally Posted by Matt255 (Post 239533)
I don't quite get that.

You shown us three different screenshots with three different plane-detail settings i assume.

With the following FPS 25, 32, 43. How is 25 and 43 not a huge difference?

Maybe i'm reading this wrong, but on those screenshots, it's pretty obvious to see that the different settings have a huge impact on the framerate people are getting.

But other than that, if you want to convince people that CloD can run smoothly on a good system, please make a video. That's what people want to know.

I maybe really wrong as my PC can't handle normal permanent framerate in any case. But if you look at the screens attached you will find that the difference between lowest setting and normal is not that big. Looks like smth is wrong with Hurricane.

Low settings
http://s015.radikal.ru/i333/1103/bc/e4d091aa931at.jpg

Medium settings
http://s61.radikal.ru/i171/1103/ff/5d0899baf88et.jpg

sfmadmax 03-25-2011 12:47 PM

Quote:

Originally Posted by Nike-it (Post 239330)
The difference between the lowest settings for plane and normal one doesn't affect the frame rate at all, but the visual effect is very huge. See the screens attached (again, screens made on the very weak PC - P4 3,2GHz, 2gb RAM pc3200 and Geforce 8800GT 512 mb at 1280x1024x32bit and Windows XP)

Looking forward to your high end system screenshots.

Blackdog_kt 03-25-2011 05:45 PM

From the manual, chapter "Options - Video", page 17:


Quote:

Originally Posted by CoD Manual
Model Detail. Uniform setting applied to all moving objects in the world,
including aircraft, cockpits, ships, bombs, trucks, tanks, flak guns, etc. This
setting will have a strong effect on performance, while having perhaps the
most drastic effect on the visual quality of the game. Turning Model Detail
all the way down will make Cliffs of Dover look like a flight sim out of the
early 1990s!

We therefore do not recommend reducing Model Detail more than a notch or
two for anything but the lowest-end machines.

So it's not a bug, it's actually an intended super-low detail mode. What use does this have? Well, off the top of my head i can easily think of a couple:

1) Better market penetration among people with below minimum spec PCs. I don't know how much a regular wage is in the outskirts of Irkutsk, Siberia, or how easy it is to get a good gaming PC shipped there, but since team Maddox is also selling within Russia and they are a well known studio in their country, they are bound to want to accommodate that market too. And they should.

2) Movie making. We know the game can handle a medium amount of aircraft on the air but not a huge one. Assuming we want to make a movie with super-massive bomber formations we have two options:

a) Make multiple runs of the recorded track and get multiple takes from the same or multiple sorties, working with the camera angles and editing to fool the viewer into thinking there's 100 bombers plus assorted escorts and interceptors in the air

OR

b) Throw together a mission in the FMB that does have 100 aircraft simultaneously occupying the same part of airspace. Turn everything to that super-low detail mode to boost your frame rates and play through it like you normally would, then save the track.
Now you have a single source file to work with that contains everything you need, much easier and more streamlined for editing.
With the detail still super-low, you can watch the track and select/modify your camera angles just like in IL2, then save it with a different name so that it "keeps" the camera changes.
Finally, you set everything to full detail this time and let the game's direct-to-video non-realtime renderer to export it to .avi or whatever format it supports during the night while you sleep, we all know that exporting directly to video creates footage that doesn't suffer from rate rate loss.

This way we can make movies with more aircraft and higher visual quality than our PCs can normally handle: use lowest detail with '90s graphics to boost FPS during flying of the mission and track editing, then use maximum detail for exporting the track to a video file.


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