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-   -   Il-2 Sturmovik: Cliffs of Dover Podcast (English version) (http://forum.fulqrumpublishing.com/showthread.php?t=19352)

Nike-it 03-22-2011 10:20 AM

Il-2 Sturmovik: Cliffs of Dover Podcast (English version)
 
The video podcast with Luthier, showing MP gameplay.

http://www.youtube.com/watch?v=8V_rMWVaLZo



Enjoy.

albx 03-22-2011 10:31 AM

[stupity ON]
mmmmm I love the manga's girls :P
[stupity OFF]

thanks nike-it, very nice video...

150GCT_Veltro 03-22-2011 10:50 AM

I'm really afraid about this.....

Could we play the Channel Map also in multiplayer, or the multy is limited only to these kinde of maps?

DD_crash 03-22-2011 11:02 AM

Looking forward to the English version :) Thanks for posting.

pupo162 03-22-2011 11:05 AM

Quote:

Originally Posted by 150GCT_Veltro (Post 237242)
I'm really afraid about this.....

Could we play the Channel Map also in multiplayer, or the multy is limited only to these kinde of maps?

so... if oleg decided to show you a guy driving a tank, you ask if we can still fly planes?

its would be idiotic to have the channel map out of MP, its been on the features all along, and you know il2, we have had this symplystic and arcadish maps from day 1 along side the big "real" maps.

see you cross channel :cool:

kendo65 03-22-2011 11:26 AM

Great. Terrain colours look spot on now. Lighting too.

A lot of interesting features shown - like the instruments only view. The Heinkel getting shot up and different damage effects are great.

Also, nice to see the individual bullet holes when realistic gunnery is on.

major_setback 03-22-2011 11:35 AM

Excellent. Thanks for finding and posting.
Trees look great, colours are better.

I think it would look better if the beach texture had a broad area of grass (or just green colour) at the land edge; before the fields and roads start.


I am really looking forward to this game. It looks like it has been worth all the waiting.


.

JG4_Helofly 03-22-2011 11:42 AM

Interesting Video, thx!

Just a question about the engine sound. IMO the spitfire engine sounds very much like the current fw 190 engine. We heard it before, but it would be interesting to know if it's a place holder or the final sound (btw how hold is this video?).

Damage looks great. The .303 "feels" realistic. Some well aimed shots and the cooling system of the 109 is gone. The bomber can take a lot more. So, it feels very realistic to me.

tillobert 03-22-2011 11:51 AM

nice video but please tell me that this are not the original ingame- enginesounds o.O

Dano 03-22-2011 11:56 AM

Silly question: Will there be any sort of interaction between water and the shore line? We've not seen any that I can recal other than what was on the 1946 bonus disc.

Skoshi Tiger 03-22-2011 12:10 PM

Probably the best video we've seen so far.

Cheers!

Royraiden 03-22-2011 12:29 PM

It seems it was made from a beta version?Those bullet hits flashes are awesome though!!

JG52Uther 03-22-2011 12:47 PM

Please God I hope I never see that map again!

Coen020 03-22-2011 12:52 PM

hey i've been to that island in real life, oh wait...

When is Il-2: Conflict over Libya coming?

Qpassa 03-22-2011 12:55 PM

horrible map lol

kalimba 03-22-2011 12:57 PM

SO this video must be the one Oleg was talking about few weeks ago...And waiting for Luthier to translate...SO probably still BETA ;)

This is very impressive...The terrain detail and realism is perfect....:grin:
It seems that we haven't seen much of the REAL COD after all...
Oleg did keep the best for release....

SAlute !

HanneG 03-22-2011 01:10 PM

Realism perfect? Ilya said this was on medium settings if I'm not mistaken... Individual bullet holes? It's the same scripted visual damage modeling we have in Il-2, ie. texture overlays, nothing new there. Have you even played IL-2 before? :D

6S.Manu 03-22-2011 01:34 PM

This video reassures my about the DM... not joking.

I was afraid after the one with realistic gunnery off; they should not publish those things! :-)

Bearcat 03-22-2011 01:40 PM

Hmmmm arrows in the pit... Kinda nice for the noobs..

kalimba 03-22-2011 01:40 PM

Quote:

Originally Posted by HanneG (Post 237295)
Realism perfect? Ilya said this was on medium settings if I'm not mistaken... Individual bullet holes? It's the same scripted visual damage modeling we have in Il-2, ie. texture overlays, nothing new there. Have you even played IL-2 before? :D

Well, if it is indeed in medium settings, and you look at the terrain in this video of the Beta version, with an average machine, I would say it is perfect ......Much much better that anything we have seen yet from COD developpement...
The same goes for everything you see in that video, including damage modeling...Go back to last Friday's video and you will see what level of damage detail we will get...Put every bits and pieces of information we've got so far togheter and you will get an idea of the magnitude of this game...
I just don't know if it is possible with current PC's horsepower to have every settings maxed up at a decent fps...:rolleyes:

ps: what the hell is IL-2 ?

Salute !

ChrisDNT 03-22-2011 02:01 PM

Terrain looks quite good in this vid.
Water still too dark, waves too big.

Sternjaeger 03-22-2011 02:06 PM

..still feels like watching a porn in foreign language..

kendo65 03-22-2011 02:31 PM

Quote:

Originally Posted by HanneG (Post 237295)

.. Individual bullet holes? It's the same scripted visual damage modeling we have in Il-2, ie. texture overlays, nothing new there. Have you even played IL-2 before? :D

Read up on the interview published about a year ago where a German (I believe) journo was given a preview of the game in Moscow.
One of the programmers demonstrated the individual bullet tracking on a Stuka.

Do you even know ANYTHING about this game!!? :)

---

Actually - tracking EVERY bullet fired from even one Spifire is going to be a major achievement, so there is probably some 'cleverness' going on to make it all manageable - but something along those lines was demoed in the report.

Flanker35M 03-22-2011 02:43 PM

S!

Graphics = nice. Effects = nice. AI = hmmm? And most striking..the damned flap thingy on the Sissyfire. 2-position flaps used in combat? Can we now in 2011 get rid of that? Flaps were for landing, had restricted speeds and moved not so fast. I hope the "flap fights" are part of past in IL-2:Cliffs. Otherwise nice video of what we will get soon.

Qpassa 03-22-2011 02:46 PM

its sad to not watch a full realistic video

T-JETTer 03-22-2011 02:55 PM

.............

David198502 03-22-2011 03:12 PM

man i want this calendar!!!but i think as oleg mentioned it will only be content of the russian version.

SG1_Gunkan 03-22-2011 03:29 PM

Quote:

Originally Posted by Flanker35M (Post 237331)
S!

Graphics = nice. Effects = nice. AI = hmmm? And most striking..the damned flap thingy on the Sissyfire. 2-position flaps used in combat? Can we now in 2011 get rid of that? Flaps were for landing, had restricted speeds and moved not so fast. I hope the "flap fights" are part of past in IL-2:Cliffs. Otherwise nice video of what we will get soon.

+1, please, no more unrealistics "flap fights"

Biggs 03-22-2011 03:40 PM

Quote:

Originally Posted by SG1_Gunkan (Post 237356)
+1, please, no more unrealistics "flap fights"

it looked like "luthier" was just showing the guy the flaps and landing gear... I dont really think he was doing for combat purposes.

I swear some of you guys take things way too seriously.

HanneG 03-22-2011 03:41 PM

Quote:

Originally Posted by kendo65 (Post 237325)
Read up on the interview published about a year ago where a German (I believe) journo was given a preview of the game in Moscow.
One of the programmers demonstrated the individual bullet tracking on a Stuka.

Do you even know ANYTHING about this game!!? :)

---

Actually - tracking EVERY bullet fired from even one Spifire is going to be a major achievement, so there is probably some 'cleverness' going on to make it all manageable - but something along those lines was demoed in the report.

Learn to read, FFS. And if you honestly believe you are going to see dynamic damage and hundreds of accurately placed miniscule bulletholes on a Stuka -- I have some awesome oceanfront property in Fukushima you might be interested in ;)

Note, I'm NOT shitting on the game - on the contrary, just being real. BTW, Maddox stated a while back during a Q&A that damage granularity though improved will be nowhere near realistic. It's just too expensive for now.

Ploughman 03-22-2011 04:04 PM

Luthier showed a screen detailing hours flown, ditches, aircraft lost, types flown etc., 2nd one down, below the Tiger Moth was one called 'Heartbreaker.' Any ideas what that might be?

kalimba 03-22-2011 04:06 PM

Quote:

Originally Posted by HanneG (Post 237361)
Learn to read, FFS. And if you honestly believe you are going to see dynamic damage and hundreds of accurately placed miniscule bulletholes on a Stuka -- I have some awesome oceanfront property in Fukushima you might be interested in ;)

Note, I'm NOT shitting on the game - on the contrary, just being real. BTW, Maddox stated a while back during a Q&A that damage granularity though improved will be nowhere near realistic. It's just too expensive for now.

Is that suppose to be humor ? :!::!::!:

maclean525 03-22-2011 04:26 PM

Quote:

Originally Posted by Ploughman (Post 237372)
Luthier showed a screen detailing hours flown, ditches, aircraft lost, types flown etc., 2nd one down, below the Tiger Moth was one called 'Heartbreaker.' Any ideas what that might be?

I wonder if that's the spitfire with the girl in your lap?

HanneG 03-22-2011 04:39 PM

Quote:

Originally Posted by kalimba (Post 237373)
Is that suppose to be humor ? :!::!::!:

No, why? Interested? :P

PS: Before you go all PC on my ass... don't. You won't change this old cynic.
PPS: I'm German. You know what they say about Germans and humor and I'm living proof.

Sven 03-22-2011 04:45 PM

I dont see how bullet holes at the exact same spot are so important to you, IL2's damage model is good for me, it indicates where you were hit, just not that tiny .303 round that struck on your wing, and you might not even have noticed in real life, from what I've seen the damage in the latest videos, looks really good, a lot more detailed than IL2 so that's a big plus.

But that's not the main thing about the new damage model, it's the inside, the many separate components that can be destroyed there, that's the real thing. And I'm much looking forward to that. There's where the simming starts for me.;)

Vevster 03-22-2011 05:24 PM

Quote:

Originally Posted by Ploughman (Post 237372)
Luthier showed a screen detailing hours flown, ditches, aircraft lost, types flown etc., 2nd one down, below the Tiger Moth was one called 'Heartbreaker.' Any ideas what that might be?

Heatbreaker & Spitgirl :o:eek:!!!

The Kraken 03-22-2011 05:36 PM

Quote:

Originally Posted by kendo65 (Post 237325)
Actually - tracking EVERY bullet fired from even one Spifire is going to be a major achievement, so there is probably some 'cleverness' going on to make it all manageable - but something along those lines was demoed in the report.

While true, Il2 already does this since a few years ;) Of course with much more detailed plane components modeled, the final hit calculations will be slightly more demanding, and that's where the real progress of the damage model will be, not in visual bullet holes.

As damage decals seem to be a quality setting it's possible they were disabled here. That cumulative damage is still represented by more generic damage textures should be a non-brainer - nobody calculates physically correct deformation of rigid bodies in real time.

Strike 03-22-2011 05:43 PM

infact i could see individual bullet hole decals in this vid. Right after shooting at the 109, and showing the closeup at . As the camera pans below you can see bullet holes under the belly (06:45) and afterwards riddle the tailplane (07:04). I am a little scared because AI behaviour looks just like IL-2. A little wingtip damage and then an unrecoverable spin towards the ground. If you've ever been shot at in IL-2 and nearly lost a wing to damage, you know it's still flyable enough to get back to base, even if you can only bank in one direction (use rudder to induce roll).

Sounds are poor. Period. They're the ones from the original series in this vid. I think they have better ones for the release.

ATAG_Doc 03-22-2011 05:50 PM

Quote:

Originally Posted by Biggs (Post 237360)
I swear some of you guys take things way too seriously.

I second that! If I were Oleg I wouldn't mention anything about what I'm doing. Just release it to the world as a complete surprise and let buzz be the advertising.

kendo65 03-22-2011 06:09 PM

1 Attachment(s)
Quote:

Originally Posted by HanneG (Post 237361)
Learn to read, FFS. And if you honestly believe you are going to see dynamic damage and hundreds of accurately placed miniscule bulletholes on a Stuka -- I have some awesome oceanfront property in Fukushima you might be interested in ;)

Note, I'm NOT shitting on the game - on the contrary, just being real. BTW, Maddox stated a while back during a Q&A that damage granularity though improved will be nowhere near realistic. It's just too expensive for now.

I was referring to the account of the visit to the devs by Grégory Lemasson last year - round about February. There was a fair bit of info about different aspects of the game. Had a search for the article but can't find a link, but I had saved it and just had a read.

Here is the bit I was talking about:

"Roman (lead programmer) carries on with demos of the Junkers damage model. He is using his mouse and select an english .303 weapon. He then clicks like hell on the Stuka and explains that all small caliber bullets will be taken in account in the aircraft DM and indeed after two dozens of mouse clicks I notice after every click a hole appeared in the aircraft fuselage at the exact location where he clicked.
For shells the behavior will be a bit different as visually the effects will be similar to IL2 but the damages themselves will be modelized within the internal structure which has a very detailed modelization."

See also the attached pic.

Maybe you should do a bit more reading yourself. Certainly would be nice if certain blowhards around here didn't take to jumping down people's throats every time a difference of opinion comes up.

(btw not referring to you, Kraken)

Blackdog_kt 03-22-2011 07:11 PM

Quote:

Originally Posted by Sternjaeger (Post 237312)
..still feels like watching a porn in foreign language..

It should be no problem then, since the picture matters more than the predictable dialogue? Just kidding;)


The map is obviously a deathmatch arena map, so i'm not fretting over it.

On another note, if you pause at 5:57 you can clearly see three individual bullet holes on the left wing of the crash-landed Spit (right after the 109 makes a strafing run on it).

GnigruH 03-22-2011 07:46 PM

The map is just wrong, but the ground textures itself look better than even in some most recent screenshots and vids IMO.

Quote:

I was referring to the account of the visit to the devs by Grégory Lemasson last year - round about February. There was a fair bit of info about different aspects of the game. Had a search for the article but can't find a link, but I had saved it and just had a read.
Remember that they made a '2013 game' and then 'scaled it down' ;-)

*Buzzsaw* 03-22-2011 08:08 PM

Quote:

Originally Posted by Flanker35M (Post 237331)
S!

Graphics = nice. Effects = nice. AI = hmmm? And most striking..the damned flap thingy on the Sissyfire. 2-position flaps used in combat? Can we now in 2011 get rid of that? Flaps were for landing, had restricted speeds and moved not so fast. I hope the "flap fights" are part of past in IL-2:Cliffs. Otherwise nice video of what we will get soon.

All aircraft of this era had flaps which were not useful in combat, they were too fragile. That includes the 109 even though its flaps could be deployed in increments, instead of being either up or down. The only aircraft which could deploy flap-type devices at higher speeds was the Stuka, and those were dive brakes.

In this particular video, you can see Luthier is jumping from one Spit to another, the one with the flaps deployed, he slows the Spit down and deploys the flaps as if for landing, the 109's are going much faster and overshooting. The historical flaps deployed till they were either up or down, you can see that is the case in the video, they did not stop halfway.

By the way, re. flap deployment speed, the 109 flaps were handcranked, and took 30 seconds from completely retracted to completely deployed.

By the way, the 109 continues to look quite plastic, not sure if this is a function of its weathering not being finished at this point in the Beta.

TacKY 03-22-2011 08:53 PM

Quote:

Originally Posted by kendo65 (Post 237437)
I was referring to the account of the visit to the devs by Grégory Lemasson last year - round about February. There was a fair bit of info about different aspects of the game. Had a search for the article but can't find a link, but I had saved it and just had a read.

Here is the bit I was talking about:

"Roman (lead programmer) carries on with demos of the Junkers damage model. He is using his mouse and select an english .303 weapon. He then clicks like hell on the Stuka and explains that all small caliber bullets will be taken in account in the aircraft DM and indeed after two dozens of mouse clicks I notice after every click a hole appeared in the aircraft fuselage at the exact location where he clicked.
For shells the behavior will be a bit different as visually the effects will be similar to IL2 but the damages themselves will be modelized within the internal structure which has a very detailed modelization."

See also the attached pic.

Maybe you should do a bit more reading yourself. Certainly would be nice if certain blowhards around here didn't take to jumping down people's throats every time a difference of opinion comes up.

(btw not referring to you, Kraken)

I hope the damage is like that. That better not be the final product because it looks exactly like IL 2 1946 but in one of the comments, it said it was a version from 2006.

The Kraken 03-22-2011 09:05 PM

Quote:

Originally Posted by kendo65 (Post 237437)
(btw not referring to you, Kraken)

No worries... ;) Just made it to 5:51 with my crappy mobile phone connection and the Spitfire clearly shows those small caliber bullet holes. So the feature is clearly still there.

kendo65 03-22-2011 09:55 PM

Try downloading the HD version off YouTube and watching it full-screen! :)

svanen 03-22-2011 10:36 PM

At 8:35 you can see the grass swinging when the 109 impacts the ground, nice... :)

Sternjaeger 03-22-2011 10:53 PM

Quote:

Originally Posted by svanen (Post 237503)
At 8:35 you can see the grass swinging when the 109 impacts the ground, nice... :)

uhm I believe it's not the case, grass swings because of the wind, but that's it..

luthier 03-23-2011 04:55 AM

Can we get back on track?

Each individual bullet hit is shown exactly where it strikes, as a individual bullet hole decal.

In addition to that, large Il-2 style holes are displayed in predetermined spots when the damage is heavy enough. We still cannot do large holes dynamically, or rather, we can't make them look very good, jagged edges, internal damage, etc.

Compared to Il-2, the planes are split up into many more smaller individually damageable sections, each of which display their larger damage individually. For instance, an Il-2 wing was made up of three sections, and a BoB wing is 14 - or in total, while an Il-2 plane had about 30 damageable components, most planes in BoB have over 300.

This means that you rarely see similar-looking damage, as it's hard to damage the exact same components every time.

TUSA/TX-Gunslinger 03-23-2011 06:19 AM

Hi Luthier - great video! You look very relaxed :) Best relaxed demo that been released yet.

BTW - I like the little dogfight map. It's nostalgic - brings back memories of the Il2 islands and other small dogfight maps that were the rage in the early days.

This video made me think/hope for something new - especially for new pilots who never flew Il2 like we did. I'd be very happy if I opened up the sim and found in the new FMB maps labled "Online 1, Online 2" etc.... Exact recreations of the "Mountain Map" and a few others at least. It would be very, very cool.

Sometimes you guys have no appreciation for Pop aesthetics.

It's cool in the same vein as 'All your base are belong to us!' and because many of us learned to dogfight on maps like that - although I guess not all are man enough to admit it :)

Besides, it'll provide some relief from the "Scheisskanal".

Sometimes I think there's this vocal minority of "Recreationists" who live to spoil fun. I've lived and loved locked cockpit, no icons for at least 7 years - but the other things can be fun if you just open yourself up to them. Again, think about all the Newbs for once.

If you think I'm going to fly my 109 at stall speed after 18 August because "Goring tells me too" or that I'm going to limit team flying on RAF to Vics and "idiotrotte" then you've got another thing coming.

S!

Gunny

JG52Krupi 03-23-2011 06:51 AM

Thanks for the information Luthier I can't wait to see what the cannon damage model looks like.

Quick question, when a wing structure I.e. Spars... Are heavily damaged will we see evidence of elastic and plastic deformation under high loads or will we just see it snap?

Thanks again for the information.

Codex 03-23-2011 07:20 AM

"OMG ... the grass moves .... "

You can not be serious!

JG52Krupi 03-23-2011 07:27 AM

Quote:

Originally Posted by Codex (Post 237573)
"OMG ... the grass moves .... "

You can not be serious!

Is that aimed at me?

If it is then I suggest you check out some rise of flight videos they show deformation and yes I know ww1 aircraft used fabric and wood so if il2 has something similar it would not look the same...

kendo65 03-23-2011 07:33 AM

Forgot to mention the 'fixed' pilots - especially the Spitfire pilots.

Thanks for getting that sorted out. They look great now. :)

(Thought i noticed some small-scale animated movements of the Spitfire pilot's head in a few of the shots, but can't be certain)

Codex 03-23-2011 07:52 AM

Quote:

Originally Posted by JG52Krupi (Post 237575)
Is that aimed at me?

If it is then I suggest you check out some rise of flight videos they show deformation and yes I know ww1 aircraft used fabric and wood so if il2 has something similar it would not look the same...

Nope, not aimed at anyone in particular, that's why I didn't quote anyone.

I'm Just amazed at what some find important in a "flight sim".

Don't get me wrong, I love eye candy in games but this is a flight sim for goodness sake I think we should be waiting to see what the new FM and DM has install for us ;)

JG52Krupi 03-23-2011 08:24 AM

Quote:

Originally Posted by Codex (Post 237582)
Nope, not aimed at anyone in particular, that's why I didn't quote anyone.

I'm Just amazed at what some find important in a "flight sim".

Don't get me wrong, I love eye candy in games but this is a flight sim for goodness sake I think we should be waiting to see what the new FM and DM has install for us ;)

I totally agree but i would love to be chasing a aircraft that I have damaged and watch its wing slowly start to bend and then shear off as it pulls a high g manoeuvre trying to escape me.

Or to be honest watch my own wing tear off as I try in vain to shake off that @/?!£& chasing me :grin:

Kankkis 03-23-2011 11:04 AM

Nike,

When English variant comes?

Nike-it 03-23-2011 11:06 AM

We are preparing it, please be patient. ;)

Kankkis 03-23-2011 11:14 AM

Quote:

Originally Posted by Nike-it (Post 237655)
We are preparing it, please be patient. ;)

I'll try to be but..... I cannot.

Thanks..

Kankkis

JG4_Helofly 03-23-2011 11:28 AM

Quote:

Originally Posted by TUSA/TX-Gunslinger (Post 237563)
Hi Luthier - great video! You look very relaxed :) Best relaxed demo that been released yet.

BTW - I like the little dogfight map. It's nostalgic - brings back memories of the Il2 islands and other small dogfight maps that were the rage in the early days.

This video made me think/hope for something new - especially for new pilots who never flew Il2 like we did. I'd be very happy if I opened up the sim and found in the new FMB maps labled "Online 1, Online 2" etc.... Exact recreations of the "Mountain Map" and a few others at least. It would be very, very cool.

Sometimes you guys have no appreciation for Pop aesthetics.

It's cool in the same vein as 'All your base are belong to us!' and because many of us learned to dogfight on maps like that - although I guess not all are man enough to admit it :)

Besides, it'll provide some relief from the "Scheisskanal".

Sometimes I think there's this vocal minority of "Recreationists" who live to spoil fun. I've lived and loved locked cockpit, no icons for at least 7 years - but the other things can be fun if you just open yourself up to them. Again, think about all the Newbs for once.

If you think I'm going to fly my 109 at stall speed after 18 August because "Goring tells me too" or that I'm going to limit team flying on RAF to Vics and "idiotrotte" then you've got another thing coming.

S!

Gunny

+1! These dogfight maps were really cool. Are you talking about this map with the lake in the center, the big runway next to it and the mountains around with several grass runways? That was one of the best maps for online dogfights IMO. :)
Such DF maps would bring back the memorys and would still be fun today. Maybe we will get a nostalgia map pack some day :)

Tree_UK 03-23-2011 11:30 AM

It looks like they turned the engine sounds off for outside views or at least turned them right down, i guess they dont want us to hear them yet. :(

kalimba 03-23-2011 11:45 AM

Quote:

Originally Posted by Tree_UK (Post 237664)
It looks like they turned the engine sounds off for outside views or at least turned them right down, i guess they dont want us to hear them yet. :(

Hahahaha! Tree ! Everyone is like that : :grin:

And you are the only one like that : :(

COD is gonna be great , you will have many many many hours of fun flying those wonderful planes....;)

Salute !

Feuerfalke 03-23-2011 12:10 PM

Tree is just PMS 24/7 :D

kendo65 03-23-2011 12:25 PM

1 Attachment(s)
Tree - got a new avatar for you ;)

kalimba 03-23-2011 12:31 PM

Quote:

Originally Posted by kendo65 (Post 237685)
Tree - got a new avatar for you ;)

He probably won't like it...;)

Salute !

kendo65 03-23-2011 12:36 PM

Tree - I dare you to use it - just for the next week. It'd be a laugh.

I'll use something you come up with - so long as not too outrageously insulting! ;)

Nike-it 03-23-2011 12:46 PM

Most likely the English variant will be ready tomorrow during the day.

Royraiden 03-23-2011 12:52 PM

Quote:

Originally Posted by Nike-it (Post 237694)
Most likely the English variant will be ready tomorrow during the day.

Nice, lets hope it happens.

Kankkis 03-23-2011 12:59 PM

Quote:

Originally Posted by Nike-it (Post 237694)
Most likely the English variant will be ready tomorrow during the day.

Is it the same video with russian version?

Kankkis

Nike-it 03-23-2011 01:03 PM

Yes, only with English language.

Tree_UK 03-23-2011 01:07 PM

Wheres me brolly!! :(

kendo65 03-23-2011 02:04 PM

Good on you. :)

=XIII=Shea 03-23-2011 02:11 PM

Is it just me or does the spit sound like the bf 109 in 1946?

Qpassa 03-23-2011 02:15 PM

Quote:

Originally Posted by =XIII=Shea (Post 237735)
Is it just me or does the spit sound like the bf 109 in 1946?

Its true and sad at the same time

Biggs 03-23-2011 02:24 PM

Quote:

Originally Posted by Nike-it (Post 237694)
Most likely the English variant will be ready tomorrow during the day.

Friday update a day early!!!!:grin::grin::grin:


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