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4.101 Support & Bug Reporting
Dear IL-2 fans,
As before please report any 4.101 related issues here. Be specific and precise. Pictures, tracks, logs are most helpful. Please do not use this thread for discussions. It's for reporting only. We would like to keep this thread as clean as possible. Thank you for respecting this. Known limitation of 4.101: Please do not use the following regiments. They will cause incorrect loading. Stab/JG 1 Stab/JG 5 I./KG 4 Nahaufkl.Gr. 1 KGrzbV 5 KGrzbV 50 KGrzbV 40 KGrzbV 60 Escadrila 4 Recunoaştere |
Two things I notice regarding boost messages. Both Fulmar and Do217 display wrong boost system name.
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The DS throws a null pointer exception when it tries to load a V1 rocket like the one in the attached map. The DS keeps running, but there is no V1 in game.
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Nice to be able to request the runway lights at 10km, but they are still only visible from 5km or less. Airfield campfires are visible starting at 10km.
And requesting those lights on Slovakian or Bessarabian wide grass fields seems not to be possible. I get no answer, and nothing happens, even when parked or ditched on the runway. What are the allowed parameters for placing them? The two-engined jets still have the bug that if you increase one engine to 100%, automatically the other one follows. This doesn't happen in piston-engined aircraft. |
MK101 & 103 still not visible in arming screen on the HS-129. They show up in game however.
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Forgot to mention, it only happens with sliders, not with the keyboard.
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Hello,
I'd like to share a bug that many have found. In the French version, when I set the controls and I want to put a command button, for example"μ" , when I select, left, is marked instead of "μ" I have this: "////". And it's not just for this key ! A problem in the translation surely ! :???: Thank you in advance !! PS: Sorry for my bad English because I use a translator and I'm French ! |
Franboy, this seems to be because the game takes every keyboard as a US keyboard.
However, the button you press in the setup will be the one working in game, even if it gets the same label. At least in my case. |
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Please supply online Home Base spawning position info. for invisible runway 5 and 6 in DF missions.
A small diagram or just a few lines would help enormously in refining DF missions for online use. Do players spawn line astern near runway threshold? Echelon as AI? Other? Many thanks. Nicholaiovitch:-) |
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Mine works too. But indeed show strange signs in the setup.
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Is there a learning mode for Morse and where?
Thanks in advance:confused: |
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http://mission4today.com/index.php?n...etails&id=4006 Download and print it , it's very easy to use it afterwards |
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46. Players complain that hearing/understanding Morse code is too difficult. Added "learning mode" and ability to show Morse code as text & conf.ini parameters to enable it. Client side can enable this feature with ShowMorseAsText=1 (under GAME) and server side can disable this online with allowMorseAsText=0 (under NET) |
Thanks Gunshi091, but I already have it.
I read in the list of fixes for a possible ,,Learning mode ,,and a textline in the conf.ini. Is it possible to add a textline like ,,ShowMorseAsText=1 in the game section? Anybo:confused:dy? |
When going into a Dogfight mission and checking the arming page, the aircraft listing includes the entire roster of non-flyable AI aircraft rather than only player flyable aircraft.
If selecting one of the non-flyable aircraft and entering the game, it starts with the clipped view within the terrain, and of course no ability to enter the cockpit. Going to external view will show the selected AI aircraft either on the ground or flying with no control capability. |
Field Artillery emplacements
First and foremost, thank you very much for your time on 4.10.1. :)
A minor and possibly already mentioned issue is that of Artillery pieces (In this case, the 75mm and 105mm IJA howitzers) positioned in dug in emplacements or sandbag positions. Though the barrel physically clears the emplacements and or sandbags, the guns do not/cannot shoot. Ive tried moving the gun back within the emplacement with no resolution. As i said kind of a minor thing, but it does look cooler when they are in a reinforced emplacement! Again, Thank you TD! |
He-111 is all messed up. Only one visible bomb when flying with 2. Also, brakes are stuck on the left wheel. Other then that good job!
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Compass heading and beacons
Folks!
For some reason I cannot change the compass heading nor select any beacon given in any DF nor COOP mission anymore. Can anybody confirm this? Maybe it's concerning just my IL-2 installation... :confused: ** EDIT *** After activating the "realistic navigation" option the compass and beacon setting worked again. Sorry to bother you, folks! :rolleyes: |
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There is the way around it: using the "destruction" tool in FMB set the trenches to "destroyed" state. They won't look much different from the intact ones, but the gun inside the trench will be able to fire. |
I cannot launch game :( When I double-clicked shortcut, nothing happened. Made the same with exe file - the same thing.
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Sounds as if something is broken with your install - maybe try downloading the patch again, in case this is the broken part?
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46. Players complain that hearing/understanding Morse code is too difficult. Added "learning mode" and ability to show Morse code as text & conf.ini parameters to enable it.
Client side can enable this feature with ShowMorseAsText=1 (under GAME) and server side can disable this online with allowMorseAsText=0 (under NET) I have added 'ShowMorseAsText=1' to the config.ini and works fine but is 'learning mode' the same as the Morse appearing in text? From the above it could be interpreted as two additions to the new patch. Many thanks TD and the Spitty is great...or am I suffering a 4.101 placebo effect............:grin: |
Redownloaded from other mirror, installed over and still doesn't work :(
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Just for checkup, Alien... you had a clean 4.07 -> 4.08 -> 4.09 -> 4.10 before?
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Loosing a wing with the p11 is pretty glitchy
The damage done cant always be seen from the cockpit |
@Alien:
http://www.mediafire.com/file/zgymzymi00j/IL2Dlls.rar Use the mg_snd_*.dlls from this rar they will normaly solve the problem. |
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use sc-2000
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http://i.imgur.com/z90bh.png Also happens in JU-88 http://i.imgur.com/nnjQl.png |
Spanish language is not supported officially.
You must be using a mod. EDIT: You are supposed to have only 1 bomb. The issues you are having are those with localization. The text should say 1xSC 2000 regardless how the internal variable is called. ;) |
I can't choose 2xSC2000 as a loadout at all. Everything else with the HE-111 seems fine.
I have found some issues though: I can confirm that if you make a DF mission without aircraft limitations it makes AI craft selectable. EDIT: Temporary work around is to edit the home base and make at least one plane unavailable. I still can't make the MK13 Late torpedo available in DF no matter what I've tried. I've gone so far as to edit the mission file manually. |
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MK13 Late has a lower date limit. I don't have the files with me so I can't tell you when they were introduced, but try to set the date to 1946 or something. Oh, and we know that FMB shows MK13 Late regardless of the date. |
That fixed the torpedos, Thanks.
As for making AI planes available on DF servers by default, I'm pretty sure what people wanted was to be able to make them flyable if they edited them in to the home base parameters, not available by default. A lot of us play with externals on simply because taxiing is rather hazardous without externals due to stuff like planes spawning right in front of you and don't want to be able to fly planes without cockpits. |
Well It's a non official tranlation because OM or 1C or Ubi didnt thought in the Spanish and Latinoamerican players( and why we have asked repeatedly held that Spanish ought to be supported in this simulator :rolleyes: )
I' ll reinstall tomorrow thanks :-) |
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Aviar |
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OK, problem solved :) THX!
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Flying online on Spits vs 109s 4.10.1, I watched 2 AI bombers possibly HE111s
do a bomb drop. I estimate distance at least 2km the bombers were black specks however I saw 2 glowing fluro blue dots which I imagine to be the bombs fall away from the bombers, they reminded me of the photon torpedos you get with Star trek, but im in a 190 on the Eastern front. |
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Read the 4.10 guide and enlighten yourself :) |
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From the 4.10 release notes readme file. http://forum.1cpublishing.eu/showthread.php?t=17765 Weapon related changes: New 3D models for SC50, SC70 & Wfr.Gr. 21. New ETC50VIIId bomb rack for Bf 109 series. All new weapon meshes for Hs-129. Loadout changes for Bf 109 & He 111 H-6 & Ju 88 A-4. Torpedo-Kommandogerät for Ju 88 A-17, Ju 88 A-4/Torp and He 111 H-6. Fuse arming for bombs. Realistic torpedo drop speeds & heights. External stores jettison feature. (bombs, BK7.5 & Wfr.Gr. 21). Adjusted ammo count for F6F-3, F6F-5, Bf 109, Morane & various IL-2 variants. |
Indeed... 2xSC2000 and 2xSC1800 were unhistorical loadouts.
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Ok, thanks fellas
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landing lights
Getting this on some bases on solomon's maps as well.
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When building missions with the new Test Runway 5, it is possible to create a base (on very flat ground) with ground spawns - which is a big step forward.
Unfortunately, while in the aircraft taking off it looks like you are on the ground, but in external view you are on an invisible runway some feet above it. |
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Its no bug. |
Loading (splash) screen in low-res color...
Not sure if this has been discussed already or not, but the load screen since 4.10 has appeared to be about 8bit color depth.. Worked fine in all version up to then.
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Ok, thanks!
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I noticed that Bf-109F-4 get overheat very quickly. I was able to run at 105% throttle with fully open radiator without any overheat. And also i got some freezes after updating 4.101.
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can't reset proppitch on my stick. In some cases I see the proppitch lever moving along with the throttle..
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Red Tint on new runway - still appearing?
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I have attached a grab of an airfield on the Palau/Online Map showing the 'red tint' still appearing. I have successfully installed 4101.
Thanks DFLion |
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Its been there for a long time.
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Red tint on map still visible when flying the mission?
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Unfortunately it is still visible when flying the mission? This airfield is a recreation of the Japanese 'Zero' fighter base at 'Vunakanau' near Simpson Harbour Rabaul which I am using the Palau/Online map to simulate. DFLion PS The Solomon Islands Maps are excellent! |
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Red Tint gone flying mission!
I have reloaded 4.101 and now everything working ok. Thanks
DFLion |
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Some bugs (some are probably very old). I want to repeat a couple things, because I'm not sure if they were seen.
Yak-1 forward canopy frames disappeared during the course of a dogfight - I think this has to do with damage, probably of the engine or cockpit, in the way that the frames on the Corsair Mk.I turn white. On some planes, the tires do not roll at low speeds, such as the Yak-1 I was messing around and noticed that 4 men bailed from an He-111 while 4 remained inside (dead). I repeated this again, this time with 5 bailing, and 4 remaining. From the cockpit alone, two men bailed, and both remained inside. It's as if ghosts jumped out of the bodies! (or pilots were having an out of body experience ;) ) When the engines stop on the He-111, one prop is grey (not black) and doesn't bend on impact with terrain (instead, clipping occurs). Pu-2.5 ordinance still without texture (old bug). On the Spit Mk9 1942 version, there is a charred hole texture, but no hole. This is similar to the kind of damage that appears on the Bf-110 rudders when shot up with the gunner - a "chunk" is taken from the rudder (normal) which then fills up again as more damage is taken, leaving the charred paint texture, but no apparent damage. I can't remember where else I've seen this kind of bug (rudders and elevator surfaces of some planes?) I mentioned this before, but the Re-2000 emergency iron-sight is not lined up properly and makes aiming difficult. When hitting outside view, then inside view, the alignment is even worse, and one has to hit ShiftF1 a couple times to get it to the closer (but still wrong) alignment. Previously mentioned, but many planes have ghost-props which do not munch/stop when coming into contact with another plane. I was doing silly formations and wondering how in the world I could get so close - until I pressed F2 and saw the clipping :) Previously reported, but there is a damage bug with regards to the Dauntless. When shooting the left wing center-section (where flaps are) the oil cooler under the nose will begin to smoke. To eliminate variables, this was done with the plane's own gunner, which still caused this reaction 90% of the time. This is more than a cosmetic issue, as the engine does seize after several minutes. Thanks again guys for the work and support :) |
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I MAY have been a IL-2 1.0 feature. It's definitely not new. |
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You are sure, you use stock cockpit textures? Quote:
Screenshots for both please. Thanks! ;) |
I'm not sure but I think Romanator is talking about the external cockpit model Caspar
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No problem,
Corsair MkI damaged: http://i984.photobucket.com/albums/a...8-00-41-84.jpg Yak canopy frames before: http://i984.photobucket.com/albums/a...8-05-15-30.jpg After (also note odd placement of metal vs. wood bullet holes): http://i984.photobucket.com/albums/a...8-04-34-90.jpg Re-2000 gunsight. These are the three views possible. I used a house to help keep my aim steady. I paused the game and took snaps, the only change being the view (shiftF1) Bullets high and to the left (Centered view) http://i984.photobucket.com/albums/a...8-18-21-80.jpg Bullets high (Gunsight view when the thing worked :P) http://i984.photobucket.com/albums/a...8-18-18-51.jpg Bullets low (New Gunsight view) http://i984.photobucket.com/albums/a...8-18-09-98.jpg The last shot shows the "best" view, but it should be clear that this is not quite right. I have to aim higher or pull more lead than what is normal. In order to hit a non-maneuvering target (yes, even at convergence distance), I actually have to aim above it, or just shoot when it's being obscured by the sight mounting (neither of which is easy). :) |
This is the image of the SBD I posted a while ago, but I'm not sure if anyone saw it:
http://i984.photobucket.com/albums/a...k/grab0022.jpg While the Corsair and Yak bugs are cosmetic, I feel that this one is serious. I also have to wonder what other DM bugs are present but not visible like this one is. |
What level are your graphics set at? Very blurry ground textures there. Perhaps it's a lower detail level setting that is exposing the problem here. I fly the Yak-1 a lot (and the Corsair, but not the Mark I model) and that's a new one. The model has other long standing graphical issues but that's new for me.
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Thanks Romanator... now its all clear what you mean. About the iron sight: confirmed. :)
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Good to hear Caspar, thank you.
Icefire, I have everything set to the highest level. Only landscape is down low. It saves a load on FPS and almost looks the same as Excellent from 1000+ meters. I can't imagine why object detail settings should affect the canopy of the Yak after taking some damage anyway. It should either be there, or it shouldn't - not disappearing in the middle of a fight. However, it is only a minor issue, relatively. |
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Oh... theoretically it could well do, as all is set up by material setting in 3D model and with different grafic settings, it uses a different set of materials (low res ones i.e.). So if some material info is wrong in the programming or the model, it uses a wrong (transparent) or non (white) material. Just a hypotesis. |
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Cheers, Fafnir_6 |
EDIT: never mind. I discovered my error after posting this.
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Two out of 10 squad members can receive the NDB's but not the YE carrier beacons. I think all have added the "Send code as Text" change to the conf.ini file. Anyone have an idea what we can do? We have tried updating the 4.101 with same result. Can we delete a folder before update that might fix this?
Thanks, 45th Texas |
A bit late, but here is my report from 4.10:
http://web.ncf.ca/ee555/4.10reportforTD.pdf I believe one item has been fixed in the new patch, but most remain (also has a couple of minor suggestions). S! |
I flew some japanese fighters on the Solomon Island map in the Quick mission editor on Axis side scramble missions.
After switching the map to Smolensk and changing the aircraft to Bf-109F-4 the fighter plane retained red sun roundel markings instead of the Balkenkreuz in-game. (After changing to Allied side, and another plane, starting the flight, and back again to previous settings the Balkenkreuz retuned to normal inside of Il2-engine.) ------------- Thanks for your combined effort, TD. Il-2 in all its iterations has been uninterrupted on my harddrive since the first demo. A year ago I thought that I finally should deinstall it until I get a fast enough computer with Il-2:COD. But your patch 4.10 convinced me that there is still more life in it. |
I'd like to request someone have a look at manual prop pitch on 109e's and 109's in general. According to the manual for a 109e, the manual prop pitch setting should be set to 11.45 on the clock on the instrument panel for takeoff. Ingame if set on manual setting to 11.45 the plane at 110% throttle does not gain much speed or ever take off but if set to 12.00 (at finer prop pitch!) it rapidly accelerates and takes off as it should. This is crazy. From the G6 flight manual it is recommended to switch to manual setting and set it to 11.30 for landing, it is possible that all 109's were landed this way in real life, including the k's.
At the moment the way prop pitch works is something of a mystery, so explanation at least for the inconsistency of the e's, even if it cannot be fixed? |
Where do you have your information from?
12 on the clock is the correct value, not 11:45. |
Where do you have your information from?
Er, short answer don't know. It was something that I read sometime back and can't remember where or what it was, but it was obviously wrong. I just checked the 109e manual and it confirms what you say that 12.00 is the right setting for takeoff and landing. So apologies to all and humble pie for me. Now I'll have to find out where I got that idea from. All the best. |
Old bug - on many planes still parked on the ground, the vertical speed indicator shows a slight descent. This has a big effect on cruise - one often finds himself climbing the whole time...
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Malfunction turn and bank indicator
On the BF109-E series. I cannot make a standart virage at 30 degres rate now cause the indicator don't move or not enough, i am afraid when i should fly in a night mission or in a very hazy one without this instrument out of service.
I didnt see anything about this in the bug report of the 4.10 but it didn't work already. Compare with the 4.09 and see!! Also thx a lot for the job guys!!:) |
What do you mean by 'virage'?`Which indicator? In a quick check I found all gauges working.
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The indicator is the turn and bank indicator (number 7 on the 109 board) and a virage is a turn (left or right) or a curve.
Try to turn with a 4.09 and look the indicator and do the same with the 4.101 or 4.10 and see. |
"Markings on" has no effect on some planes when flying the stock il2fb Italian squad 356squadriglia. The other stock squad (i01) and the new squads seem to work properly.
Planes affected include G.50 and Cr.42. Still it works on others like Mc.200. Problem first encountered after upgrading from 4.10. Anyone please try to replicate. |
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So in this context the turn bank indicator is what he's referring to its not as precise as before in v4.09m for instrument flying (IFR) as what's happening is the indicator at 30' shows full L or R in v4.09, and in v41.01 it seems to the angle as relative at full L or R approx 45' Have a look it will make sense :) . |
Thanks for ur help Alpha ;)
In fact at 30° in 4.101 the arrow stay in the middle when u have the ball in the middle...... Have a look please!! |
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We keep running into an "out of memory" error on the DS. This error occurs about 2 to 3 times a week (Usually with a large population). When the error occurs, the DS is frozen and has to be restarted. Here is the excerpt from the console window(Fatal error at the bottom):
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We've had this same error with 4.10 and 4.10.1. Do not remember it with 4.09m though, although we usually did not have that type of consistan population with the 4.09m server. There were 68 in-game at the time of the error. In the evening EUR time and on weekends it is not unheard of to have 80+ players. Thanks, WildWillie |
And always with the BF 109-E series, why the compas stays on the north, the little plane doesn't give the heading to the next waypoint or bearing to my airfield but it gives my own heading ?
Can you have a look in the 4.09 and compare in the 4.10 and more Thanks |
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Nicholaiovitch:) |
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