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4.101 Official Release
Dear IL-2 fans,
Please find enclosed the links for 4.101 patch which updates our 4.10 release. We would like to thank those who reported any 4.10 errors to us. Big thanks also goes to external beta testers for their cooperation. If you do find any 4.10/101 related issues, let us know. As already stated by us, we will follow up in detail on the bomb arming delay in patch 4.11. Thank you. Daidalos Team 4.101 FIXES: 1. Problem with class compiling causes problems with online & check runtime. 2. Finding a free space for plane spawning on carrier deck is overloading dedicated server too much which can cause temporary warping. No problem for normal player hosting. 3. "Data corrupt" error message appearing from some QMB missions. 4. Saved Quick Mission Files from 4.09m do not work correctly anymore when they are loaded. 5. Destroyed ships are reported as bridges at the stats page. 6. Transparent runways on tracks are visible with red tint. 7. Several issues with MDS recon (blue side recon planes not recognized, no AI planes available in recon planes list, all ground units are not indentified). 8. Entries for "Countries" in the home base MDS screen are not loaded correctly when mission is opened in FMB. Saving after this erases the countries list. 9. In dogfight missions, clients are not able to ground spawn from the test runways. The old narrow transparent runway should stays as airspawn only, but the two new transparent should be ground spawnable. 10. Fulmar unable to take off from ground airfields because of wrong tail wheel rotation. 11. Bf-109 G-6 Mk 108 cannons don't work. 12. Bf-109 G-6 Finnish version cannot use the Wfr.Gr.21 rockets. 13. S-80 torpedo boat rear gun alignment is invalid. 14. "Late" Mk13 & Type91 torpedos are missing. Late variants were added to all those planes that carried the old "non-late" torp. except Swordfish torp was changed to British Mark XII. 15. Ju-88 with empty loadout causes exception. 16. AI planes on DF maps not flyable from external view. 17. Ju-88 A4-torp FM has dive brakes. 18. P.11 FM version is old. 19. Spitfire Mk.IXc 1942 - when 2x250lb bombs loadout selected, only one (left-side) bomb is shown under wings in loadout screen and in game. 20. Do-217 (both version) are missing one clip from right wing, so wingtip goes through ground. 21. Ghost landing gears on Hs 129 when it gets ripped away. 22. Wrong amount of ammo in Bf-109F-4 2xMG151 pods. 23. CW-21 cockpit warning lights not functioning. Added lights for following functions (up to down in panel): -fuel pressure -oil pressure -fuel valve closed (lights when fuel is just about to ran out) -low/poor mixture -prop RPM low -supercharger high -flaps down -gears up 24. Magnetic compass in Ju-87 pits show wrong value. Also the pits show the old black horizontal lines and red line in repeater compass. 25. Wind above 5m/s affects AI planes (fighters) spawning in a bad way. 26. Selecting the Enemy frequency from the communications menu results in the Friendly frequency being selected. That is, both the Enemy selection and the Friendly selection result in the radio being set to friendly. 27. Yak-9UT default loadout changed to 2X B-20 + NS-23. Additional 2X B-20 + NS-37 loadout added. 28. CantZ.1007 made more prone to fuel tank fire. 29. Magnetic compass in Arado jet is showing wrong indications. 30. Nav indicator (NDB) in TB-3 works opposite to red type indicators in all other soviet planes. 31. AI skins in MDS mission are not saved in NTRK. 32. Even with AI radio turned off in MDS scenarios, the ground control still uses radio during landing. 33. Java exception in DF mission when checking player's loadout. No effect on gameplay, just visible in log. 34. Hs 129 canopy doesn't close completely when jumping from external view to cockpit view just when the canopy is closing. 35. MDS aircraft limits cause problems for hosting player when homebase is out of aircrafts. 36. Yak-9B/D should not show homing instrument in realistic nav. mode. 37. Max distance to request runway lights should be bigger (increased to 10km). 38. N1K auto flaps bug, When turned On/Off/On fast switch to last position. 39. Me-163 Komet cannot take off under player's autopilot control. 40. Do 335 V13 repeater compass does not work correctly. 41. Ar-234 doesn't show anything in HUD when repeater compass heading is adjusted. 42. Player with autopilot on during takeoff will causes engine fire with certain jets. Autopilot slams the throttle(s) forward too fast. 43. Hs 129 bomb loadout with 250kg & 2x50kg drops in wrong sequence. 44. Hs 129 compass rotates to wrong direction in the old nav mode. 45. Fixed Hs 129 pit disappearing engine instrument bug in certain damage conditions. 46. Players complain that hearing/understanding Morse code is too difficult. Added "learning mode" and ability to show Morse code as text & conf.ini parameters to enable it. Client side can enable this feature with ShowMorseAsText=1 (under GAME) and server side can disable this online with allowMorseAsText=0 (under NET) 47. Wrong emblems for 279 & 281 squadriglia. 48. Aiming point for the Bk3.7 on the Bf 110 G-2 is below the center of Revi circle. 49. He-111 gunners change to killed 3D mesh from the first hit. Appears as if dead gunners are shooting. 50. Some textures for Solomon maps appear as too bright. 51. Small texture bug in He-111H-12, Hs-129 and Do-217 skins. Missing nav lights. 52. I-15 cockpit has few wrong materials and old texture. Appears as dark spot around the tube sight & window. 53. When Re-2000 bombs are released, they jump up a little before falling. 54. Wrong localization of He-111H-6 bombs (other languages than english). 55. No default skin folders or void skins for new spits. 56. Erg_JG26 has invalid gruppe number 5. 57. Glidepath of AAF IAS should be finetuned better to match typical runway length. Now the landing following instrument precisely falls short. 58. B-25 blind landing instrument should be much more sensitive in horizontal level. 3.5 dec for full deflection according to manual. 59. Various spelling mistakes in CW-21 cockpit. 60. No prop pitch HUD printout when changing pitch for engines. When engine #1 & #2 pitch is mapped, only #2 shows the HUD text. 61. On the Ground Control page of the communications menu there is no customary blank line between the last option and the '0.Back' option. 62. He-111 H-2 & H-6 top gunners use a part from H-12 which leaves a visible gap when zoomed out. 63. Static version of the old P-47 and new Spitfires missing. 64. "Torpedo failed to enter the water" message renamed to "Torpedo failed". 65. Typo in FMB Properties tab. 66. Solomons Aug 42 Map - wrong forrest tile in the ocean. 67. Wrong Spitfire Mk.Vc cockpit position. Also several Spit pits have bad texture mapping at canopy frame. 68. Bf-110G-2 external tail gun barrel is visible when in gunner's pit. 69. Dead R-5 gunner switching positions. 70. In french localized version, the prop pitch display is wrong. "Pas dhelice {0}%" 71. Ju-88A-17 D2 LOD bug. 72. Night is sometimes too dark and instruments cannot be seen very well. 73. Aligning GUI buttons on subsequent screens in QMB. 74. Smolensk map, QMB - "Smolenk" typo in Czech localization. 75. Slightly reduced maximum impact speed for Italian torpedo. 76. Radio communication (TAB commands) sometimes can also activate the key that is mapped to same numeric key that TAB command uses. 77. Bf-110G - the lights for the gear EIN/AUS are the wrong way around. (i.e. in wrong place). 78. AFN-2 gauge doesn't have a working night illumination on Stuka D and G versions. 79. D3A1 cockpit airspeed gauge shows wrong indications. 80. He-111 H-6 tail stinger changed to MG17. 81. Me-210 PaK40 changed to Bofors40. 82. Removed arming delay and safe jettison from certain weapons which didn't have fuzes. 83. Correction of Wind Table calculation. 84. Added missing DF gauge to A-20 pits and added material fix for A-20G artificial horizon gauge. 85. Fix for QMB old missions altitude. 86. Disabled beacon keys if realistic nav difficulty option is off. 87. Reworked the way G limit indicator is displayed in cockpit view. 88. Neutral AAA shooting at spawned planes in DS. 89. Changed Tempest speed gauge to show MPH units instead of knots. 90. Chocks on ground airfields causes jamming & strange results if chocks are on and player fires guns. 91. Added few minor LOD, shadow mesh or other corrections for G.55, Seafire, Re-2002 & Do217. 92. IAR-81 pit pressure gauge needle are at wrong positions. 93. Added better Re.2002 & Cant Z.1007bis custom BMP skins. 94. EOFException visible in logs when playing older ntrk. 95. Added Italian Voice Pack. Credit goes to: hVoice #1 Aeronautico Voice #2 maxmars Voice #3 Mapalm Voice #4 #1AA#Cudgel Voice #5 269GA~Luki Voice #6 Sternjäger Voice #7 269GA~Basola Voice #8 Kiko Voice #9 EnricoFLY Special thanks to 150° Gruppo Aut. Caccia Terrestre (http://www.150gct.it) Known issues: There are a handful of regiments which will be changed in 4.11 and will not work properly. These are: Stab/JG 1 Stab/JG 5 I./KG 4 Nahaufkl.Gr. 1 KGrzbV 5 KGrzbV 50 KGrzbV 40 KGrzbV 60 Escadrila 4 Recunoaştere Notice that some other regiments are not functional now because of the above, but will work after above regiments are internally renamed in 4.11. 4.101 DOWNLOAD: Patch 4.101 installs directly over 4.10 version. International version http://www.jgzbv.de/downloads/Il2_410_1.exe http://www.patches-scrolls.de/il2_sturmovik.php#4101 http://www.mission4today.com/index.p...etails&id=4044 http://www.megaupload.com/?d=V9Y2VG26 Torrent: http://102nd.servebeer.com/410final/..._1.exe.torrent Russian version http://www.patches-scrolls.de/il2_sturmovik.php#4101 http://www.mission4today.com/index.p...etails&id=4045 http://www.megaupload.com/?d=5OK3CHH2 Torrent: http://102nd.servebeer.com/410final/...RU.exe.torrent Dedicated server http://www.jgzbv.de/downloads/Il2_410_1_DS.exe http://www.patches-scrolls.de/il2_sturmovik.php#4101 http://www.mission4today.com/index.p...etails&id=4043 http://www.megaupload.com/?d=TN4DE6VO Torrent: http://102nd.servebeer.com/410final/...DS.exe.torrent |
Thank YOU Team Daidalos!!!!
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thanks TD!
now we starting moaning and bitchin about 4.11 Cant wait! Cheers! |
Thank you guys very much!! The dishes can wait!
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huge work guys.. much appreciated!
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Thank you fellas
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Thank you!!!
Moving forward!!!
Thank you Team. Salutes. |
Woot! Thanks guys (and gals?), great work, and double thanks for fixing the old spit cockpit bug.
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Tnks a lot.!!!!
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Many thanks for all your hard work, S!
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Thanks to TD for the work they keep putting into IL2
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Thank you for your work Team Daidalos :cool:
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Thank you for your hard work!
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Many thanks chaps!
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thanks TD
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Thank you all for your continued dedication and hard work on this great sim.
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Thanks DT!
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Fantastic, thanks TD. I believe that smaller, frequent patches are a great way to overtake the whining by filling this forum with messages of gratitude!
Love your work. |
thx !
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Thanks for huge work!
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Thanks DT!
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Thanks DT.
Downloading now. |
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Thanks Daidalos Team. I am looking forward to taking this new patch for a spin. :cool:
Wheels |
Thanks fellas!!
Cheers, Neil :) |
Thx a lot!!!
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Thanks TD! :-)
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Great stuff.
Thanks TD |
... just made my day!
Thank You! |
Thanks chaps.
Just one teeny weenie request.......could one of TD publish a small diagram of the ground spawning positions (for DF missions) of invisible runways 5 and 6. I have several DF missions to adapt to ground spawning and this will save a huge amount of time in otherwise having to await online spawning issues before making changes. Many thanks guys. Nicholaiovitch:) |
Thanx TD !
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Incredible list. Thanks for your dedication.
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Thanks for the quick patch TD.
But is there a Morse learning mode/ Conf ini? I,m unable to find it.:(:( |
Trying to run DF missions which worked OK before....now only player plane appears and no others....also if player plane is AI only I cannot control it...it just crashes.
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Thx mates for this patch.
But fuze + jabo = horrible |
It's been stated the fusing is going to be revised/corrected in patch 4.11. Let's just wait.
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Thank you Team Daidalos.
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Thx DT!!!)))
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Great!
Thanks a lot for all the efforts you put in to keep us in the air! /Mazex |
Thanx TD, you folks are amazing for what you do!!! Making IL2 even better, one patch at a time!
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I don't understand how can you do such a great job!?
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Bad American craftsmanship ?
Hey, why does the wings easier snap off on the P-51, Hellcat and the Corsair in a highspeed pull out than they do on a Frank please, elevator authority seems to be the same ?
When pulling high G and that airframe wrinkle sound comes it leaves the 3 US planes mentioned above more affected by it afterwards than the Frank ? How come the A6M2 can out roll a Spit 5 at 250 mph ? Best regards |
Thanks!
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Thanks TD
Very quick response TD. Airfield lights timing much better now. Have tested a few fixes and all looking good.
DFLion |
Thanks for work!
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Thanks guys... Any possibility of different belting in the Mustangs or Jugs.. or late 38s or Cats?
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What should I do if I installed the Russian version by mistake?
Can I just install the International patch over it? |
Yes, that should probably work. Not 100% sure though.
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Thanks :)
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Thanks guys for all your hard work. It is very much appreciated!!!!
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Hmm, should it say "4.10m" on the loading screen, or have I bugged something up?
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should give you the new version mate.. try re-installing.
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Perhaps you unpacked the patch into wrong folder? |
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Mike |
Many thanks Friends!
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nice patch,
can You please update STEAM version with it too ? |
Thank you very much for your excellent work!!!
Cheers, vils |
Dwarden, sorry, no plan for STEAM update.
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thanks
great work... only a doub: what is the model of "Pie" YG beacon? |
Can someone please give the correct patch sequence to alleviate confusion.
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4.08 4.09 4.09 new skins 4.10 4.101 |
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Wheels |
No, I think, tis necessary to install it before 4.10.
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It is definitely worth your while! The new standard skins are awesome after 4.09 skins.
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Not to jump the gun on 4.11 but.... please retrun the pilots head movements when they are in the air. Remember when we could watch them follow other aircraft before while in the external view. That should come back in a patch.
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If you mean players, it never have been, what you suggest. |
Nice work chaps! Thanks for all your hard work!
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+1 on that. Thank you very much guys!
I am still laughing at this from the 4.10 complaints and 4.101 fixes : Quote:
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USN/USMC/USAAF markings for Corsair I,II,IV
After installing the patch 4.10.1 When selecting the Corsair MkI, and turning on markings for USN or USMC or USAAF on all of the new Solomons maps except Jan 44 the US marking applied to the aircraft is the early US national marking of the white star, blue background (circle) and red dot in the center. :( This insignia was last used at Coral Sea in early May 1942 and was not present for the Battle of Midway. Is there a fix in the near future for this? This also occured when I tested the same maps with the Corsair MkII and Corsair MkIV. Best I can tell no other aircraft are affected this way except those I mentioned here.
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The Corsair Is, IIs and IVs are the British versions (with slightly-clipped wings to suit lower-ceilinged carrier hangers), so presumably wouldn't normally have had USN/USAAF markings. Do the F4U versions have the same problem?
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I am very aware of every version of the F4U Corsair built from the F4U-1 thru the AU-7 and when and where they entered service. The F4U-1 through F4U-4 were in combat in the Pacific in WWII.
We unfortunately in the stock game have to use the Corsair Mk I as a substitute for the F4U-1 which is listed as a GB plane. The Corsair MkI was identical to the F4U-1 in every detail but the camouflage paint and national markings. The Corsair Mk I just like the F4U-1 did not have clipped wings and therefore it never was put aboard the Royal Navy Carriers. In any case we should be able to select the correct US markings for this aircraft. The Corsair Mk I never entered combat not even as ground based. Most stayed here in the states and were used for training at places like Brunswick NAS here in Maine. The F4U-1 however was active during the the Solomons campaign starting in February 1943 and then flying right along side of the F4U-1A all the way through Bougainvillea. Converted F4U-1 were made into night fighters with 5 machine guns and a radar dome and designated F4U-2. They were part of the VF(N) squadrons during the Truk raids. The Corsair Mk II, (F4U-1A by Vought, F3A-1A by Brewster and FG-1A by Goodyear) & Corsair III (F3A-1D by Brewster) & Corsair IV (FG-1D by Goodyear) were the Corsair variants that had clipped wings and were placed aboard the Royal Navy carriers. Corsair Mk II participated in the attacks on the Tirpitz in April 44 and simultaneously in the Indian Ocean also in April 1944 and later Sumatra and later with the Corsair Mk III and IV at Okinawa and Sakashima and Japan in the Pacific. So until a decision is made to put the F4U-1 into the game along with the Corsair Mk I or as a replacement for the Corsair Mk I we will have to select it. Earlier versions of the game, when selecting USN/USMC/USAAF as markings for the Corsair Mk I, incorrectly put over sized white stars on blue discs which were similar to what the VVS did on lend lease US aircraft where they painted the white stars red which extended beyond the edge of the blue disc. |
Daidalos will not add the F4U-1 due to the unclear legal issues surrounding all aircraft and ships "claimed" by Northrop-Grumman (they owned Vought until 2000). Sorry.
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ok, thanks for the heads up
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I suggested this in the other thread about it... but couldn't a F4U-1 default skin for USMC/USN be added to the Corsair I without incurring any wrath. It'd be like updating any other skins to the game.
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One option is that you can keep calling it the Corsair Mk I, but assign it in the game for USA rather than GB. Since the USN/USMC F4U-1 and the Fleet Air Arm Corsair Mk I were identical aircraft unlike later variants of the plane and the fact that the Corsair Mk I was never used in combat like the F4U-1 was this would make sense.
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We can't change the name nor can we change the default affiliation. That would be seen as "new version" and would result in NG holding its greedy corporate hand open again. :rolleyes:
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Does steam automatically download updates for this game? (1946)
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Are the company playing with us ?
Do we manually have to download every patch and update ? This is ridicules. Did really think these updates downloaded there self from Steam. Hope im wrong. Hope every update and every patch download there self from steam, when trying to play the game.. |
You guys are mixed up... there is no steam for IL2 Sturmovik
Steam is BOB COD - whew! |
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So yes you have to patch manually. This was par for the course years ago... Now we sort of expect automatic updating and all that wonderful stuff that a service like Steam, or XBox Live, or PSN, etc. give us. |
Do you have to use Steam for IL2 CoD? If that's the case I don't think I want CoD. To me it's another UBI ploy to control CoD and those that buy it. And I want nothing to do with UBI's BS. It's bad enough with SH5 as it is. At least you don't have to be bothered with Steam for SH5 if you don't want it.
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http://forums.steampowered.com/forum....php?t=1358851 |
Wtf?
Hi all,
THis is my first post, newbie to the forum. I just downloaded and installed 4.10m and 4.101. Now my program does not start up. It get to the first screen then returns to my desktop and closes itself Anyone else experience this one? thanks in advance Flywulf |
Folks who did not apply the previous patches and folks with a corrupt download share your problems.
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I was previously using 4.08m before upgrading to 4.10m and then onto 4.101.
But the issue started when I installed 4.10m cheers, Flywulf |
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4.10.1 Fix need again :
Saved Quick Mission Files from 4.09m do not work correctly anymore when they are loaded. AND I'M DAMN SERIOUS !!!!!!!! IT DID IT AGAIN !!!!!! |
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whenever I go to Quick mission builder by clicking the button "Quick mission", All it shows is a blank screen of the background. |
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