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Top 8 things I look forward to in CoD (some hopfully)
1) New graphics engine! Just knowing that I won't have to look at ground objects popping in and out according to distance alone is huge to me! I really hated that!
2) FOV , getting the correct "field of view" without having to use SAN's FOV changer when using more than one monitor is huge, it was a PITA to have to have a 3rd party software to deal with. (although I do thank SAN'S very much for it. Was better than the alternative) 3) Improved GUI An up to date PC graphic settings menu. Having access to all of the settings within the game menu and not having to get out of the game and go to the config file using note pad will be so much better! Controler Interface Menu (Saw a few screen shots in the development update section , looked very good with much more detail for setting controls, much better for everybody, especially pit builders) GUI interface (Hoping for Immersion!!!! Put me in the 1940's mood, I Loved the old "European Air War" hangers in the GUI just before flight, hope they did something here) 4) Improved Sound, Hoping for better object sound and much better pilot voices (actors). Have not seen or heard anything on this subject on this forum. 5) Improved DeviceLink, (more accurate instrument readings, faster data transfer, and to be able to have access to it within the GUI would be good) 6) Improved Aircraft Physics (I want to feel the air around me, good example of this is using the chase view in FSX I can see/feel the aircraft float ever so slightly verses moving in a constantly and perfectly straight line. In all my real flight experience's I could feel the (float) air around me especially when I had my hand on the stick! 7) Improved scaling (When flying close to another plane for example, the object should be a bit larger. If scaling according to distance was more spot on then would / should never need to zoom in or out. 8) No cockpit view, hoping it will show the upper portion of the prop turning along with the gunsight reticle . This would be perfect for pit builders but would also look better for all. I asked for this in the development / discussion section over a year ago. Probably was a long shot for the right person to even see it amongst all the other request. Am not expecting this actually , but it would be huge to me if someone took notice and applied it to CoD. If it's not there am still hoping it can be added in a patch down the road. |
mods!
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S!
Dano, maybe it pops in CoD too but in a better way than in IL-2 where it is like random poppage all over the place within a circle around you. Really annoying, but again an old game :) |
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It's been a while, but I do remember SpeedTree having pretty effective LoD interpolation going from billboard -> full mesh, alas it is a different story for buildings and other things. In any case, I very seriously doubt you'll be noticing any adverse effects of LoD switching. You two are actually the first I've heard of complaining about popping in IL-2. Never noticed any of that myself. |
(some hopefully)
1. Realistic engine startup-procedure (not click *I* to start engine) 2. fully functional cockpit instruments 3. Realistic flightmodels 4. Realistic damagemodels 5. Realistic weather system 6. Improved sounds 7. Good AI 8. Good graphics |
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Simply two things:
1. engine sounds wich sound like real engines even on no high end systems, 2. real looking detonations. All the rest I've seen so far is good enough for me ;) |
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All I've seen from SoW/Il2CoD so far of course ;)
And there's no doubt that the railway will be stunning! :D Il-2 < v4.10 doesn't have anything one could call "Railway", lol. |
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Il2 uses the same mathematics as any other 3D game, and the scaling is perfectly correct according to field of view, object size and distances. In fact this isn't even part of the graphics engine itself, but all done by OpenGL. I think there are a handful of objects which don't have the right size but that's it. You can expect Cliffs of Dover to work the same way, except that it should be more flexible to find a comfortable position/zoom balance. |
1) Clickable cockpits.
2) Realistic engine operation that require realistic use of throttle, mixture, prop-feather, radiator, and so on. 3) Realistic use of weapons. Not just press button "a" for fire guns, button "b" for droping a bomb. If some lever/s or switch/es have to be moved or pressed previously for droping a bomb or firing guns, i want it modeled. 4) Air battles with lots of airplanes in the air. 5) Realistic ATC. 6) Realistic airfield operations. Start up on taxiway and roll to the airfield for taking off, and things like that. |
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I hope CoD will be more flexible though to set this distance for people with powerful systems. But there's no real solution to this problem except raw GPU power. Lock On fades in the objects so pop-ups aren't as obvious, but people regularly complain about this ("I see transparent houses, please fix this bug"). |
Looking forward, yea
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I look forward to Matt & Lance list happening as well. Sounds good. |
You need to look harder then, objects do pop in WoP, you also need to consider the very limited area of object detail in WoP, what we have seen in CoD shots shows trees and forests all the way to the horizon, something you do not see in WoP where the horizon is a low resolution trade off.
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Hey, Foo'bar, I'm really looking forward to see your great work in CoD , mate.
Thanks in advance.;) |
1. Realistic engine management
2. Realistic FM 3. Realistic DM |
1.) having to avoid trees while making a crash-landing, as opposed to flying straight through them (I really, really hope so!)
2.) improved ground attack realism, eg tanks, trucks and trains reacting in different ways when destroyed or damaged, and evasive maneuvers for the tanks and trucks 3.) improved damage model relating to aircraft contact with the ground and ground objects note: none of these have anything to do with dogfighting. I'm happy with the way dogfighting is already in IL-2! |
I don't like deserted airfields & towns & nature for that matter ...
Is there any way we could have routines running like: 1) track moving aircraft to hangar for inspection / Repair 2) Airfield perimeter check by an Armed Car / half track 3) Fire engine & Ambulance that rush close to your crash landed AC even if it is, outside the Airfield perimeter (not too far )... 5) Humans / Guards / Mechanics executing base duties / chores ... 6) Cities - Standard traffic that stops and citizens evacuate their cars like they do in IL2 if enemy is flying overhead. 7) Cities during Night time should be able to turn lights on as sun down occurs and go to black out when enemy ACs are spoted ... and Finaly .... are we going to have any birds at all? for example I really love the underwater view in new Silent Hunter! but it is empty ... no life what so ever ... Seagulls on the other hand look good when sailing near land ... :) A nice simulation should be much more than just shooting at things. |
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exactly! :)
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