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-   -   Daidalos Team's Room -QUESTIONS AND REQUESTS ONLY - For 4.11 (http://forum.fulqrumpublishing.com/showthread.php?t=18260)

Azimech 01-19-2011 04:27 PM

Daidalos Team's Room -QUESTIONS AND REQUESTS ONLY - For 4.11
 
My guess is that wading through 182 pages in the other topic is quite enough. Let's start fresh.

I have a few ideas:

*Possibility for creating a personalized trim setting, for the few who feel their favourite plane has the wrong setting. I would keep it simple: a small pointer at a folder with files for the appropriate a/c which can be edited by hand. No file or folder? Standard 4.10 setting. This way people will just shut up, and do it themselves.

*Probably recycled lots of times but maybe there could be an option for people wanting to install their own sounds, but with the disclaimer that there will be no support from TD for any modification by any user, and not a single sound will be provided. This way it's the user's own responsibility if he fracks up his game and the whole 10 year old discussion will finally end, and no-one will have to pay for anything. Again, a pointer at a folder with subfolders/files, no modification of the original sound engine of any kind. No folders or files found? Then Original sound. A bit like custom skins.
"Slow frame rate? Strange antenna growing out of your head(s)? Your cannons sounding like Star Trek phasers? Try the Original sounds. Problem solved? Tough luck partner, you're on your own."

*I'd like a japanese and american generic carrier especially for online play, where the deck doesn't get damaged due to torpedo strikes. Right now landing or taking off is impossible with those holes, but the whole thing still floats and is useless. Probably the deletion of a few lines of data?

Oktoberfest 01-19-2011 04:28 PM

Please give us the possibility to jettison rocket launchers from the Bf109/110/FW190 after firing them, as historical.

DD_crash 01-19-2011 04:31 PM

Any chance of getting map re-paints like Redkos desert map?

HarryM 01-19-2011 04:39 PM

It would be nice to have a way, if you are flying lead in a level bomber, to have a way to tell the other planes in your flight to release their bombs. Either via a new command to your flight or via some sort of key-bound toggle "FlightReleasesBombsOnPlayerRelease" on/off.

csThor 01-19-2011 04:40 PM

Quote:

Originally Posted by Oktoberfest (Post 213882)
Please give us the possibility to jettison rocket launchers from the Bf109/110/FW190 after firing them, as historical.

That already works in 4.10. You need to have a button mapped to the command "Jettison Stores" (or something like this).

TeeJay82 01-19-2011 04:41 PM

More loadouts..

and the ability to be able to carry both bombs and rockets simultainosly into battle

il2 p47 as examples

as historical :P

Azimech 01-19-2011 04:54 PM

Quote:

Originally Posted by HarryM (Post 213885)
It would be nice to have a way, if you are flying lead in a level bomber, to have a way to tell the other planes in your flight to release their bombs. Either via a new command to your flight or via some sort of key-bound toggle "FlightReleasesBombsOnPlayerRelease" on/off.

I saw the movie Memphis Belle yesterday. Not a bad idea.

SUP / Revan 01-19-2011 04:55 PM

love xxx
 
1) add these third party mods, the first [url removed[ to correct fw190 cowling system by default

the second [url removed[ to replace the original fugly pilot mesh with these new ones, *no FPS drop*

2) as said add at least redko sands of time map, great one frankly massively amazing map to default ones

3) add a more "oilish" look to the oil paths on teh cockpit when hit, we're still flying 400km/h, it should move (i'm sure i saw a mod video featuring this) and have more drops allover.

4) dim the pilot blooding a bit, we're not equipped with medikits as they did, a bit at least.

5) wind settings in QM? separate gun convergence? TANK FLIPPIN AND ROLLIN? UNICORNS ON RAINBOWS?

ok, apart from point 5, i foresee everything else as possible

thanks!

Azimech 01-19-2011 04:58 PM

SUP / Revan, discussion about mods and pointers to mod sites are not allowed. Please edit your post and remove those references.

SUP / Revan 01-19-2011 05:01 PM

Quote:

Originally Posted by Azimech (Post 213896)
SUP / Revan, discussion about mods and pointers to mod sites are not allowed. Please edit your post and remove those references.

done, i was only a lot willing to be helpful saving precious time and providing immediate proof of my saying i wasn't aware of this limitation - may i least point out the full name of the mod then? guess not.

Azimech 01-19-2011 05:07 PM

You probably can send an email or PM to them. Look in the other similarly named topic, you could find something there.

Fafnir_6 01-19-2011 05:12 PM

Quote:

Originally Posted by Azimech (Post 213881)
My guess is that wading through 182 pages in the other topic is quite enough. Let's start fresh.

I have a few ideas:

*Possibility for creating a personalized trim setting, for the few who feel their favourite plane has the wrong setting. I would keep it simple: a small pointer at a folder with files for the appropriate a/c which can be edited by hand. No file or folder? Standard 4.10 setting. This way people will just shut up, and do it themselves.

*Probably recycled lots of times but maybe there could be an option for people wanting to install their own sounds, but with the disclaimer that there will be no support from TD for any modification by any user, and not a single sound will be provided. This way it's the user's own responsibility if he fracks up his game and the whole 10 year old discussion will finally end, and no-one will have to pay for anything. Again, a pointer at a folder with subfolders/files, no modification of the original sound engine of any kind. No folders or files found? Then Original sound. A bit like custom skins.
"Slow frame rate? Strange antenna growing out of your head(s)? Your cannons sounding like Star Trek phasers? Try the Original sounds. Problem solved? Tough luck partner, you're on your own."

*I'd like a japanese and american generic carrier especially for online play, where the deck doesn't get damaged due to torpedo strikes. Right now landing or taking off is impossible with those holes, but the whole thing still floats and is useless. Probably the deletion of a few lines of data?

+1 All the way...

Cheers,

Fafnir_6

Seeker 01-19-2011 05:23 PM

1) 6DOF
2) 4 engine heavies
3) Canon's map
4) A way of annotating the ingame map, both in the briefing room and the knee board. Maybe a couple of movable stock icons and the ability to draw a route between them?
5) The ability to browse the full file system from the FMB's file browser and a "favourites" list
6) "AI only" as a switch on individual planes, not just whole flights
7) FMB object viewer and file browser to remember their last size and position.
8) alphabetical plane listings
9) change the "edit description" dialogue box in FMB to "Both"; "Red" and "Blue"
10) Update the dynamic mission generator to include the new planes or make a proper plug in for DCG
11) A better way of seeing what's been deployed on an FMB map. Maybe a drop down list under the "View" menu. Trying to find the one remaining waypoint you forgot to delete which stops you from assigning flight 1, sdn 2 can be.....time consuming.
12) Brighter lights
13) Free kittens.
14) in 1920 resolution, at least, the "tab" dialogue list in flight overlays the text buffer, making the upper two options illegible.
15) Update the video card list in IL-2 setup.
16) Seperate keys for gear up/gear down
17) Leave the rear view mirror graphic in place regardless of wether the lens is active or not.
18) Documentation on RCU file commands would be great!
19) A "Start" or "runways closed/open" switch for hosts.
18) More countries online. Unused countries can act as radar/ATC
19) smaller font icons
20) More options for exterior view (wheels down, or in chute only?)
21) same icon settings online and offline
22) Record a track on each flight by default, make a "save track?" dialogue box at flight exit, delete if not saved. Or an option to do this.
23) More icon types. Just a dot would be nice, size (font?) and colour configurable.
24) audio event for full open/closed radiators; or a more configurable HUD
25) A sign post "Runway This Way" for Spits v 109's mission builders.

Tempest123 01-19-2011 07:52 PM

Some requests (some reasonable, some pie in the sky :cool:)

1) More pacific theater content
2) 3d and/or cockpit improvements for some aircraft (Mig 3 {this is particularly horrid looking}, Yaks, Il2, P-47, P-40 come to mind) and a fix for the spitfire vc cockpit, dunno why but this bugs me
3) AI improvements (this is a topic unto itself)
4) It would be nice to incorporate some more new maps, if they are available by, er... lets say "third party" members. The Salomons map is gorgeous, and finally has realistic looking jungles and airstrips, and usable mission distances (i.e possible to fly longish bomber missions), I'm kicking myself because I started making a Guadalcanal campaign just prior to 4.10 release on the old map. I don't know if the restrictions still apply for "Channel maps" and accurate "MTO" maps, but we have so many new Italian and British fighters now it would be nice.
5) British heavy bombers, just AI is fine for me because I know what an undertaking making a flyable bomber is. But because I think we can now say that Il2 is not just a Eastern Front or Pacific sim, there is a huge gap here.
6) okay this is a small thing, but flames shooting from guns during the daytime has always been so cartoony in Il2, I know DT modified the effects for 4.10 but Its not enough, when shooting a heavy gun in daylight you would see a tongue of gunsmoke and not much else, The Hs 129 has nice gunsmoke, but too much flame. Night of course is different.
7) More work on night fighters/electronic warfare, not sure if the G-4 is still an ongoing project, but with real Airborne Intercept radar, the Mosquito and others would only need to be modified (albeit more than a bit), this is a whole other aspect to Il2 that could be explored.
8) An object in the FMB that is a preset group of runway lights ready for use, it is very time consuming after each new map to make a new set of runway lights. Once the first is done you can copy and paste, but it would be nice to have a predefined set.
9)TRIGGERS, this is essential for mission building IMHO, if DCG ever becomes and official part of Il2, or if MDS keeps growing, having triggers will add to the immersion.
10)....which brings me to my final point... can we ditch DGEN and use DCG? DGEN is such a dead program.

One more thing, I was wondering if any of the "restrictions" on IL2 could be reconsidered, because they are really holding back certain parts of it. The map restrictions I would like to see gone (honestly, I don't think CoD sales will suffer with an Il2 channel map, its just too different). The NG restrictions are another, is the pacific theater stillborn here, or is there a plan for the future? Is there a restriction on Chinese aircraft/maps? I think some of these have to be reconsidered because Il2 is 10 years old, has a smallish user base, has just been superceded by CoD, and TD is working on a not-for profit basis.

OrangeYoshi 01-19-2011 08:25 PM

Quote:

Originally Posted by csThor (Post 213886)
That already works in 4.10. You need to have a button mapped to the command "Jettison Stores" (or something like this).

What are all the things that drop off your plane when you hit that button?

bf-110 01-19-2011 08:26 PM

Do Patch 4.11 development started already? :eek:
I only have "material" things to ask.Perharps some better and easier way to change the video quality insted of having to edit a .txt. :mad:

EJGr.Ost_Caspar 01-19-2011 09:24 PM

Quote:

Originally Posted by bf-110 (Post 214015)
Do Patch 4.11 development started already? :eek:
I only have "material" things to ask.Perharps some better and easier way to change the video quality insted of having to edit a .txt. :mad:

I guess, the IL2setup.exe and the ingame hardware setup options is enough for most players. Editing TXT files is for cracks anyway, kicking the last bits out of it.

_RAAF_Firestorm 01-19-2011 10:43 PM

A wishlist:

1. Beaufighter Radio Navigator's position, as discussed elsewhere on these forums
2. The Default skin on the P40E corrected - you get a desert Camo on the older pacific maps and a green camo on the older desert maps (excluding the new MTO)
3. FMB ability to select different objects and use the menus while in 3D mode. Currently you have to switch back and forth between 3D and plan mode continuously which doesnt facilitate quick modelling.

AlleyViper 01-20-2011 02:10 AM

Quote:

Originally Posted by EJGr.Ost_Caspar (Post 214031)
I guess, the IL2setup.exe and the ingame hardware setup options is enough for most players. Editing TXT files is for cracks anyway, kicking the last bits out of it.

I guess today more than ever, people have to resort to text editing at least due to wide screen monitors. This could be fixed by allowing more options, or detecting possible resolutions on windows as some games do, due to the vast mix of 16:10 and 16:9 resolutions nowadays. The same could be done to add newer generations of GPUs and APUs on the list to make it easier for newcomers.

stugumby 01-20-2011 05:36 AM

Updates i'd like to see
 
1. campaign and single mission folders with medals etc for the Italians, lots of new Italian planes, no folders. But they are out there on m4t

2. some type of hud display with TAS in all aplicable settings, and a open /close bomb bay doors switch.

3. some type of fuel selector switch for drop tanks/main tanks etc

4. ordnance updates on most of the allied planes, b-25 and hurricanes especially. and the performance data fm of the hellcat looked at for possible updating.

5. zero length rockets for all that apply

6. Mosquito with rockets and molins gun

7. tweak/review the 2 sec fusing and torpedo fail in water a bit

8. enable jettison for vap 250 cannisters.

9. tweak/review the neg g cut outs, it seems a bit overdone on more modern planes such as hurricane and spitfire, what year etc.

10. more Japanese planes and ordnance loadouts tweaked on existing

11. pe-2 and pe-3 to have rearwards defense rs -82, update existing ordnance loadouts

12. hurricane updates and add in the 40mm tank busters

13. map upgrades if possible

all in all im happy with 410!!

ImpalerNL 01-20-2011 12:50 PM

Smaller patches.

Bf109k4C3 without mw50.

Bf109K4 with 2000 hp DC engine+mw50, 1,98 ata version.

Bf109G10 with 2000 hp DC engine+mw50, 1,98 ata version.

Bigger Normandy map.

West Germany map.

Bigger smoke collumns that follow the direction of the wind, instead of going straight up.

Smoke plume effect after a bomb hits the ground or building.

Tanks with AA mg guns.

Onboard rectangular mirror for p-51D and the p-47D with bubble canopy.

P-47D40 version.

Gyro gunsight for p-47.

p-51K version.

6DOF track IR.

Spitfire IXV version.

Red or green smoke flares for ground target marking.

Destroyable runways.

Flakpanzer IV ostwind.

2cm flakvierling.

Bigger dust clouds on desert maps when taking off.

More cloudcover, and with different shades instead of just white.

Coolant leaks.

Pitot blockages, when flying trough an explosion or a cloud of debris.

Headshake or pov shaking on landing, depending on airspeed and rate of descent, during rough landings.


Im sure this is to much for a single patch though.
:rolleyes:;)

Azimech 01-20-2011 01:10 PM

From the movie "The Aviator":

http://www.youtube.com/watch?v=aj1AGhdJB3A

The cause was an oil leak.

I've read of more occasions of propellor governors that went cuckoo in flight due to oil leakage or contamination by metallic particles due to engine wear or damage. Currently we have governor problems on multiple planes but only due to direct combat damage. Imagine a chance where props suddenly feather or like in this clip, reverse pitch (for the types that were able). On one of the occasions there was a prop that went to 100% pitch, overspeeding the engine, trashing it and at one point suddenly locked completely and the sudden forces applied on the gearbox resulted in rupture of the propellor shaft. Imagine damaged engine mounts so the whole engine-prop unit shears off.

A good warning could be a propellor that starts to hunt, less response to pilot input; suddenly increasing or lowering RPM.

Do you guys like this?

swiss 01-20-2011 01:15 PM

nope, I don't.

41Sqn_Banks 01-20-2011 01:27 PM

Bomb loadouts for Spitfire V.

Azazello 01-20-2011 01:48 PM

Please reduce the size of armour plate that obscures the rear view in the Tempest.

I'd like to see the Spit XIVc (+18ilbs) - I had a payware version in FS9 and it was a lot of fun. Would be great to see such a fantastic aircraft in the official Il2-46.

Furio 01-20-2011 02:16 PM

First of all, a smaller patch so it could be completed sooner (thank you in any case, TD!).

FlyingShark 01-20-2011 04:24 PM

I would like to see more variants of the P40 like the N and K and also some Merlin powered P40's (the F and the L).

Furtheron, I would like to have more options for noseart. The Corsair and Hellcat had noseart, still we can't use it ingame with those planes. Also maybe a possibility to make it viewable when playing online, even if skindownload is off at the server where you play.

~S~

Seeker 01-20-2011 06:21 PM

Quote:

Originally Posted by AlleyViper (Post 214120)
I guess today more than ever, people have to resort to text editing at least due to wide screen monitors. This could be fixed by allowing more options, or detecting possible resolutions on windows as some games do, due to the vast mix of 16:10 and 16:9 resolutions nowadays. The same could be done to add newer generations of GPUs and APUs on the list to make it easier for newcomers.


Quoted for truth.

I was rabidly against the "mods"; until I saw that much of the orthodoxy I'd swallowed through the years was false.

6DOF didn't mean the world would end through video clipping, video has always clipped on 109's anyway.

Not having the last button in the right place in a B-29 cockpit didn't mean the end of the world, I've never been in a B-29 anyway.

Not having a map with England in it DID REALLY MATTER! The rest of you German subjects might not notice, but a lack of England does actually rather reshape how WWII was run.

Believe it or not.

Sven 01-20-2011 11:49 PM

Quote:

Originally Posted by Seeker (Post 214387)
Quoted for truth.
Not having a map with England in it DID REALLY MATTER! The rest of you German subjects might not notice, but a lack of England does actually rather reshape how WWII was run.

Believe it or not.

IL2 fixates on the eastern front and the pacific front. These fronts started in 1941, by then the Battle of Britain was over. till 44' there was little interest in fighting over the channel, there was no point in doing so, interest where in the east. BUT you do have a point if it's about bombers if English heavy bombers would be in the game, a giant map of England all the way to Germany would make very much sense! Combined with the new 4.10 content. But this was never the goal of IL2, there is no real support for big bomber formations or night raids, this all will have to be included as well to make it complete. I'd rather have them focused on IL2's home ground though, the eastern front, we have other sims for long range bombing and channel fighting.

Sven

_RAAF_Smouch 01-21-2011 12:25 AM

+1 on Firestorm's post,

also agree with the latter variants of the P-40.

Map of Northern Australia, ie Darwin area of Ops.

More westerly area map of France ie Cherbourg Peninsula

Pooka 01-21-2011 12:25 AM

Less dust on takeoffs, especially on concrete runways. No dust on concrete and little on grass fields.

secretone 01-21-2011 05:53 AM

My 2 Bits
 
A Redko Map.

ckolonko 01-21-2011 10:18 AM

I think Cannons Cross channel map should be included. Its the only mod I want.

LukeFF 01-21-2011 11:29 AM

Quote:

Originally Posted by ckolonko (Post 214656)
I think Cannons Cross channel map should be included. Its the only mod I want.

Not gonna happen, and I think you know why. ;)

ckolonko 01-21-2011 12:00 PM

Lol. :)

jameson 01-21-2011 12:58 PM

Only flew Cannon's map once, could see the Eiffel Tower from over Dover. There are better maps.

Hunger 01-21-2011 01:05 PM

Wishes and Ideas
 
Wishful thinking for 4.11

Planewise:

I would love to see more fleshed out Japanese aircraft my personal favorites being The Ki-44 Shoki and the Ki-45 Toryu (Both planes had versions that used this weird smooth-bore 40mm shell).

A flyable B5n or B6n would also be cool, Yokosuka D4Y would also be a nice addition.

The Japanese had a wide twin engined aircraft plane-pool, my favorite being the Ki-67 Hiryu (Served with both Japanese army and Navy) yet I understand that twin engined aircraft have a greater workload than single engined ones (Incredibly we got a Pe-8 on its way) not taking into account the multiple crew positions I think there is more to gain from a focus towards single engine airplanes.

Since the biggest part of the American allied pacific is locked due to the "Nonstop Grimman" issue one could look around British aircraft, making the venerable Swordfish flyable and bringing over the Fairey Barracuda which flew in the pacific too although it didn't distinguish itself much in that theater.
The same goes for British and Japanese ships (It would be nice to sink the Yamato).

Featurewise:

I would like to be able to jump to ground targets just like I jump to planes with the external camera, I guess such a feature would be also liked by movie makers.

Of course improved Ai but this has already been mentioned as being in the works.

Regards
Hunger

PS: I still hope that the Westland Whirlwind makes it into COD somehow maybe as a future addition, it looks so darn cool.

SEE 01-21-2011 01:37 PM

Quote:

Originally Posted by jameson (Post 214706)
Only flew Cannon's map once, could see the Eiffel Tower from over Dover. There are better maps.

Its a 'half scale map' (IIRC) and currently being re-worked by Cannon to reduce resource demands. Nice map though as is the 352nd's Channel map but I doubt that any map with the 'white cliffs of dover' would be included ............:grin:

6DOF for me is about it!

steppie 01-21-2011 02:02 PM

be able to change set the value in point for a target aircraft or ground targets.

6 DOF

A wind sock would be nice

B5N2 kate to fly

P80

Gloster Meteor jet would be nice

c17 or B24 or both

IA ship that will turn when being attacked or attacking.

zig zag setting for ships in mission builder

be able to have a second target if the main target is destroyed for AI to attack

be able to sett random flight path for aircraft when making a map or mission to hoist.

be able to plot a flight path into the mimi map in as a pilot i can use or share with other pilots.

JG1_Wanderfalke 01-21-2011 02:19 PM

S O U N D :evil::evil::evil::evil::evil::evil::evil::evil:

W32Blaster 01-21-2011 02:35 PM

jeeeeez

How charming!

Flanker35M 01-21-2011 02:38 PM

S!

Some mentioned already but putting my wish list to the TD for 4.11 and beyond :) In no particular order.

1) 6DOF. Really adds to the game.

2) Updated GUI for IL-2 Setup with more options. Easier for many rather than edit conf.ini and it's myriad of commands.

3) Widescreen support. Most people use 16:9 or 16:10 screens already.

4) 3D updates to planes, some are really hideous like Mig3 etc.

5) Cockpit updates. Older ones not really on par with Hs129, Tempest etc.

6) Refreshed map textures.

7) AMD graphics card support update/communication with AMD.

8.) Effects revamp. Smokes, hits, explosions etc.

9) More FM revisions to other planes too.

10) Airfields revamp. Like grass fields in France or Russia. Makes possible takeoff to all directions as historically. Not all were aerodromes with runways.

11) GUI for editing the texts shown on screen etc. Look at IL-2 setup, maybe a part of that?

12) Of course bug fixes :)

Have a nice weekend.

SturmKreator 01-21-2011 03:41 PM

Would very much interesting if you guys could revised the FM of Fw190
and his acceleration.

LukeFF 01-21-2011 10:44 PM

Quote:

Originally Posted by SturmKreator (Post 214832)
Would very much interesting if you guys could revised the FM of Fw190
and his acceleration.

Why?

JG52Uther 01-21-2011 10:52 PM

Quote:

Originally Posted by LukeFF (Post 215044)
Why?

Because its c*ap.
;)

Azimech 01-21-2011 11:15 PM

Agreed.

W32Blaster 01-22-2011 01:16 PM

ABSOLUTELY AGREED

190 is behaving like a lorry. This should be looked over, wether perfomance Data is correct. Especially when compared with other Fighter Planes of the Aera it seems to be messed up.

Since I have no Data to proof this
I just can politely ask for checking,
whether my 'feeling' about the various types of the 190 is correct.

Kye 01-22-2011 01:23 PM

From the sources I have come across, the 190 (the captured A series) could take off within the same distance as a Spit. It might be me, but I sure as hell can't get a 190 up in the same distance.

I read this in Alfred Price' 'Spitfire story'

Kwiatek 01-22-2011 01:42 PM

Yes tested Fw 190 at 1.6 Ata had similar take off runing to Spitfie Mark IX Merlin 66 engine.

Stock Fw 190 A series in IL2 had reduced acceleration ( intentionaly or not) but at least in ultrapack we corrected these issue many time ago with all new FM's Fw190s :)

SturmKreator 01-22-2011 01:59 PM

I tested the new slots of Fw 190 but I think the acceleration was improved a little, but I still feeling slow the acceleration

Kwiatek 01-22-2011 02:09 PM

Quote:

Originally Posted by SturmKreator (Post 215250)
I tested the new slots of Fw 190 but I think the acceleration was improved a little, but I still feeling slow the acceleration

New FM's Fw 190 A-3/A-4 have very close accelearion in take off runing to 109 F-4 :) ( We tested it online) So i think they have very good acceleration now and in dive it is even much more noticable.

SturmKreator 01-22-2011 02:38 PM

As far as i know the Fw190A had a similar acceleration compared to bf109g in flight

Falke 01-22-2011 05:22 PM

New engine sounds. PLEASE!

Azimech 01-22-2011 05:50 PM

Falke please read the first post, I think there's a better solution.

Xilon_x 01-22-2011 09:26 PM

daidalos team in the next patch i have one simple request yes ia want multi color smoke to the wings red blue grenn white black yellow pink purple ecc.ec.
tank you

swiss 01-23-2011 02:20 PM

Autopilot for Ta152H

Source: http://www.flightjournal.com/Media/M...ger/fw-190.pdf

Last page.


Quote:

The Ta 152H version

[.]an autopilot was fitted, as the Ta 152H had a
range of 755 miles at 33,000 feet and 1,250 miles at 23,000 feet
when equipped with a 54-gallon (218-liter) drop tank.[.]

Rainmaker 01-23-2011 02:26 PM

Quote:

Originally Posted by sturmkreator (Post 214832)
would very much interesting if you guys could revised the fm of fw190
and his acceleration.

absolutely agreed about that!

I got 1 idea, it could be cool but I don't know if it's possible with the il-2 engine. When you connect to the server and kill 2-3 planes, on the landing when you hit refly, server/computer paint these kills on your tail. And do that every time you down a plane and return alive to homebase. Normally these painting kills on tail would be removed when you disconnect or next time you connect on the server...

It's nothing complicated, it's just cool... but I don't know if it is possible to make this happen with this game engine.

~S~ Rainmaker

FlyingShark 01-23-2011 03:51 PM

That's a cool idea, RainMaker but I think that the engine would not cope with it, you see, score markings are part of the skins, not something seperate. On the other hand, they might use the same system as noseart on a seperate place to get those victory markings but then again, what with all the skins that already have them.

~S~

swiss 01-23-2011 05:06 PM

No, actually it's a silly idea - almost all servers have skin download disabled.
It's useless.

Xilon_x 01-23-2011 05:15 PM

daisalos team you make in patch 4.10 fuel
10-20-30-40-50-60-70-80-90-100
please modific
5-10-15-20-25-30-35-40-45-50-55-60-65-70-75-80-85-90-95-100.

TheGrunch 01-23-2011 06:23 PM

Quote:

Originally Posted by swiss (Post 215677)
No, actually it's a silly idea - almost all servers have skin download disabled.
It's useless.

Not if it was done as part of the aircraft markings. Very time consuming though, setting the location of the kill-markers on each plane, no doubt about that.

swiss 01-24-2011 01:54 AM

Quote:

Originally Posted by TheGrunch (Post 215702)
Not if it was done as part of the aircraft markings. Very time consuming though, setting the location of the kill-markers on each plane, no doubt about that.

Cool, go ahead.

Let us know when you're done.


(And wtf should it be good for? I could only enjoy the marks on the empennage/fuselage in the playback, and on enemy planes they would be too small to notice)

bf-110 01-24-2011 05:12 AM

Quote:

Originally Posted by Xilon_x (Post 215390)
daidalos team in the next patch i have one simple request yes ia want multi color smoke to the wings red blue grenn white black yellow pink purple ecc.ec.
tank you

I´d rather also have single and thicker smoke for the aerobats.

And,as always,more polish stuff,french,japanese and italian (the later only the things that Oleg allow) (need to say that before they come...)

rollnloop 01-24-2011 07:50 AM

remove SONAR

Qpassa 01-24-2011 08:46 AM

fix bombs mount ( we should be able to setup it)

Xilon_x 01-24-2011 11:09 AM

bf 110 oooooo tank you single aereobats smoke but i like also double smoke
if you insert new option for select single smoke or double smoke and different colour is fantastic.
if you inserte also object race pilons is very very fantastic.

ckolonko 01-24-2011 11:17 AM

Ricocheting tracer rounds. As seen in gun camera footage of ground attacks. T'Would be nice.

FlyingShark 01-24-2011 11:19 AM

Quote:

Originally Posted by swiss (Post 215677)
No, actually it's a silly idea - almost all servers have skin download disabled.
It's useless.

It still is a great idea, if TD would impliment the option of disabling skindoawnload BUT with an extra option of keeping things like markings, noseart, squadron insigna and the above idea enabled. That way, you can see those things online without the need to download the whole skin.
Less is more that way.


~S~

K_Freddie 01-24-2011 12:59 PM

AI's low level fighting ability below 10m-20m ? (copy from the other thread)
 
More of an AI weakness than a bug, but is it possible to adjust the AI's low level fighting ability. This track show's that I can survive 4 ace AI's in Spits, if I keep my altitude about 10m - 20m.

It seems that the AI can fly down to this level, but it cannot DF/Fight. It even lacks the ability to come down from height and straffe me at this level.
Is there any way to change this.

K_Freddie 01-24-2011 01:04 PM

Quote:

Originally Posted by Rainmaker (Post 215613)
absolutely agreed about that!
I got 1 idea, it could be cool but I don't know if it's possible with the il-2 engine. When you connect to the server and kill 2-3 planes, on the landing when you hit refly, server/computer paint these kills on your tail. And do that every time you down a plane and return alive to homebase. Normally these painting kills on tail would be removed when you disconnect or next time you connect on the server...
~S~ Rainmaker

If your willing to have a Red Orchestra type map download, where you wait a gazillion years for that to complete. Also not to mention the lag/hiccups in the gameplay that skin downloads cause, besides nobody sees the markings inflight anyway.
:)

Holgersson 01-24-2011 01:18 PM

New planes: Su-2, SB-2

Retextured maps

Increase engine torque effect on single-engine fighters

Xilon_x 01-24-2011 02:52 PM

mmmmmm su-2 but exist in il-2 only ai
http://www.cptfarrels.com/Sundin/Su-2-210BBAP-no1s.jpg
this is the fictiol cockpit in fs2004 (i not find real photo of cockpit SU-2)
http://f01.cdn.avsim.su/forum/upload...1814_thumb.jpg
http://f01.cdn.avsim.su/forum/upload...3773_thumb.jpg

TUPOLEV SB-2
http://vonoben.free.fr/Faw/CW_SB2_Fin.jpg
loock this link for the cockpit
http://modelingmadness.com/others/books/bakersb.htm
http://community.livejournal.com/ru_...n/1505468.html

Xilon_x 01-24-2011 03:03 PM

sukhoy SU-2 use RS82 roket http://t0.gstatic.com/images?q=tbn:A...ypTUmZnzUJYt6k

-=MadCat=- 01-24-2011 03:07 PM

Since we have dual throttle now, I wonder if it's possible to rework or add some didicated commands for engine selection.

Let's say you have all engines deselected and by pressing 1, 2, 3, 4 you add engines 1 to 4 to your selection.
Now you only want to taxi with the inboard engines and press for example shift+1 and shift+4 to remove the outboard engines from your selection.
It somehow is the same as we have now with toggle engine selection, but it would give dedicated commands for selecting and deselecting engines.
That way people could use 2 position switches for engine x selected and deselected.

Rainmaker 01-24-2011 03:15 PM

It could be awesome if you can add fuel mixture on HOTAS control (throttle slider...) !!!

LennysCopilot 01-24-2011 07:17 PM

How about a flyable Morane-Saulnier 406 and Hawk 75? It would be in keeping with the game's Eastern Front theme, given that the Finns flew both.

ImpalerNL 01-24-2011 07:27 PM

How about adding all aircraft produced in ww2?
;)

Holgersson 01-24-2011 08:03 PM

To be honest, now that CoD has been announced for April and with regard to the development time for 4.10 I seriously doubt that we will ever see a 4.11 patch :-x

Ventura 01-24-2011 08:11 PM

@Azimech - wow, incredible clip of that fx crash. And first time I've seen head injuries rendered so realistically. I may have to rent that one.

Azimech 01-25-2011 10:56 AM

Quote:

Originally Posted by Rainmaker (Post 216004)
It could be awesome if you can add fuel mixture on HOTAS control (throttle slider...) !!!

Or at least increase the resolution from 20% steps to 5%.

Azimech 01-25-2011 11:02 AM

Quote:

Originally Posted by Ventura (Post 216150)
@Azimech - wow, incredible clip of that fx crash. And first time I've seen head injuries rendered so realistically. I may have to rent that one.

And the sad thing is: it really happened that way. Information on that flight and crash can be found on the internet. If Howard Hughes were a real trained test pilot, he would've cut off that engine after trying to feather it. Only the sequence of the wheel ploughing through the roof was done in slo-mo.
What didn't happen was the ground controller instructing to raise gear, that never happens on a maiden flight. Howard did it himself.

Azimech 01-25-2011 11:12 AM

feature request: search lights that scan for a/c below 250 meters. And if possible: scanning due to sound production instead of proximity. Currently you can switch off your engine and feather prop and still the lights switch on and find you. And an engine running at idle with a very course prop pitch doesn't produce a lot of noise compared to cruise or full power.

Xilon_x 01-25-2011 12:14 PM

Daidalos team i request airplane.
Imam ro 44/43
http://upload.wikimedia.org/wikipedi...250px-Ro44.jpg
reggiane 2001 falcoII
http://upload.wikimedia.org/wikipedi...ne_Re.2001.jpg
Reggiane 2002 Ariete
http://upload.wikimedia.org/wikipedi...ne_Re.2002.jpg
Reggiane 2005 sagittario
http://upload.wikimedia.org/wikipedi...Sagittario.jpg
Breda Ba 65 nibbio
http://upload.wikimedia.org/wikipedi...BredaBa.65.jpg
Breda Ba 88 lince
http://upload.wikimedia.org/wikipedi...%281939%29.jpg
Fiat Br20 cicogna
http://upload.wikimedia.org/wikipedi...lia_Colori.jpg
Piaggio p108
http://upload.wikimedia.org/wikipedi..._in_volo_3.jpg
Savoia Marchetti Sm 82 marsupiale
http://upload.wikimedia.org/wikipedi...250px-Sm82.jpg
Savoia marchetti sm 84
http://upload.wikimedia.org/wikipedi...84_torpedo.jpg
Caproni Z501 Gabbiano
http://upload.wikimedia.org/wikipedi...01_beached.jpg
CANT Z 506 Airone
http://upload.wikimedia.org/wikipedi...x-CantZ506.jpg
Dewoitine D520
http://upload.wikimedia.org/wikipedi...Bourget_02.JPG
Morane Suliner Ms406
http://upload.wikimedia.org/wikipedi...3801_J-143.jpg
Martin B26 Marauder
http://upload.wikimedia.org/wikipedi...g-41-31737.jpg
Northrop P-61 Black Widow
http://upload.wikimedia.org/wikipedi...n_airborne.jpg
Dauglas TBT DEVASTATOR
http://upload.wikimedia.org/wikipedi...vastator_2.jpg

csThor 01-25-2011 12:32 PM

http://www.freesmileys.org/smileys/smiley-forum/wtf.gif

Azimech 01-25-2011 12:40 PM

In one post requesting 17 planes? Is that a record?

Is it a "pick your favorite" request or do you feel all of them need to be added?

Personally, I feel we have enough planes as it is.

ImpalerNL 01-25-2011 01:43 PM

Most people only fly their favorite type, and mostly fighter aircraft. Adding tons of new aircraft isnt going to change this.

Improving popular existing aircraft (p-51,Spitfire,Bf109,Fw190,Ju88,Bf110, etc.) and adding or improving effects will give much more direct result.

Things like adding a gyro gunsight for the p-47 is going to make more people happy than adding a new aircraft.

Xilon_x 01-25-2011 01:55 PM

ok i chose only 3 airplane
http://upload.wikimedia.org/wikipedi...250px-Ro44.jpg
http://upload.wikimedia.org/wikipedi...Bourget_02.JPG
http://upload.wikimedia.org/wikipedi...g-41-31737.jpg

char_aznable 01-25-2011 03:46 PM

1 Attachment(s)
Quote:

Originally Posted by Xilon_x (Post 216378)
Daidalos team i request airplane.

Reggiane Re.2002 and Morane-Saulnier MS.406 are already in game... What kind of game are you playing? Birds of Prey?:confused:

I/JG53_Witt 01-25-2011 03:48 PM

Like many other members of the Italian community... FIAT G.55 Centauro flyable!!!:)
It was one of the best Italian fighter and there are already 4 versions ready with a beautiful 3D model !

...I really hope to enjoy it in 4.11!

dFrog 01-25-2011 04:05 PM

Quote:

Originally Posted by char_aznable (Post 216451)
...Morane-Saulnier MS.406...

F L Y A B L E, please...

Fenice_1965 01-25-2011 08:31 PM

It would be interesting to have different buttons or axis mapping in the joystick choice, expecially useful when it's switched from single engines to twin engines.

bf-110 01-25-2011 08:35 PM

Quote:

Originally Posted by Xilon_x (Post 216378)
Daidalos team i request airplane.
Imam ro 44/43
http://upload.wikimedia.org/wikipedi...250px-Ro44.jpg
reggiane 2001 falcoII
http://upload.wikimedia.org/wikipedi...ne_Re.2001.jpg
Reggiane 2002 Ariete
http://upload.wikimedia.org/wikipedi...ne_Re.2002.jpg
Reggiane 2005 sagittario
http://upload.wikimedia.org/wikipedi...Sagittario.jpg
Breda Ba 65 nibbio
http://upload.wikimedia.org/wikipedi...BredaBa.65.jpg
Breda Ba 88 lince
http://upload.wikimedia.org/wikipedi...%281939%29.jpg
Fiat Br20 cicogna
http://upload.wikimedia.org/wikipedi...lia_Colori.jpg
Piaggio p108
http://upload.wikimedia.org/wikipedi..._in_volo_3.jpg
Savoia Marchetti Sm 82 marsupiale
http://upload.wikimedia.org/wikipedi...250px-Sm82.jpg
Savoia marchetti sm 84
http://upload.wikimedia.org/wikipedi...84_torpedo.jpg
Caproni Z501 Gabbiano
http://upload.wikimedia.org/wikipedi...01_beached.jpg
CANT Z 506 Airone
http://upload.wikimedia.org/wikipedi...x-CantZ506.jpg
Dewoitine D520
http://upload.wikimedia.org/wikipedi...Bourget_02.JPG
Morane Suliner Ms406
http://upload.wikimedia.org/wikipedi...3801_J-143.jpg
Martin B26 Marauder
http://upload.wikimedia.org/wikipedi...g-41-31737.jpg
Northrop P-61 Black Widow
http://upload.wikimedia.org/wikipedi...n_airborne.jpg
Dauglas TBT DEVASTATOR
http://upload.wikimedia.org/wikipedi...vastator_2.jpg

[COLOR="Red"]Imam ro 44/43[/COLOR
]Makes no sense

reggiane 2001 falcoII
Interesting to have ingame

Reggiane 2002 Ariete
Ingame,interesting to be flyabe

Reggiane 2005 sagittario
Needed

Breda Ba 65 nibbio
Needed

Breda Ba 88 lince
Interesting to have ingame

Fiat Br20 cicogna
SoW affairs.Can´t

Piaggio p108
Needed,and its artillery version.

Savoia Marchetti Sm 82 marsupiale
Good plane to be added!Was used as tranport and bomber for Italy and Germany

Savoia marchetti sm 84
IDK

Caproni Z501 Gabbiano
Not the biggest prioity,but interesting to have ingame

CANT Z 506 Airone
Interesting to have ingame

Dewoitine D520
Really needed!

Morane Suliner Ms406
Ingame,flyable you mean

Martin B26 Marauder
Can´t be ingame,but IDK exactly why

Northrop P-61 Black Widow
Grumman,no chance.

Douglas TBT DEVASTATOR
A good substitute for the flyable TBF.

Wolkenbeisser 01-25-2011 08:58 PM

Maybe this place is better than the other one (I posted this in the bug reports 4.10m). Sorry for doubleposting. Anyway, here is what I would like to see in 4.11m:

Three very old bugs (older than 4.09m), and maybe almost forgotten...
...but maybe easy to fix/change:


1. With P-51B, P-51C and Mustang MkIII, smoke only comes out of the left smokestaks of engine (you can see it best from external view). P-51D's are fine.


2. P-47D-27 (and the newer one) have a red seat if you look at it inside the cockpit.


3. Wings of P-40's (except P-40B/C) have a to great angle in relation to the fuselage. If you use external views and watch from the nose, you can see, that the Wingtips are to high compared to the wingroot. Meaning the "V" of the wings is too much bent skywards. Best viewable if you compare it with real pictures or the P-40B/C in game.


Would be nice, if one could do this. Anyway: Very good job TD. Thank you very much for your work.

Romanator21 01-26-2011 02:04 AM

I think some Thunderbolts did have red seats. I could be wrong though. The 3D model of the P40 has more wrong with it than just the wing dihedral, according to some.

Regarding the Devastator - a 3d model was made for the game, but something happened to the project. Maybe someone could enlighten us.

Anyway, I love making wish-lists. Here are some of mine:

- Editable HUD log (being able to choose which messages appear based on something like a conf.ini).

- Mossie MkIV with option of auxiliary slipper fuel tanks. Tse Tse variant would be interesting too.

- Earlier B-25 variants (currently AI).

- Earlier P-38 variants.

- Flyable Su-2 and R-10 would be amazing, but I understand no info exists.

- Ju-88 C-6. I imagine someone is working on this already. Possible other Junkers variants (apparently the A-4 had many modifications over its career resulting in what could be called A-4 late, etc.)

-Observer position in Beaufighter to act as the pilot's eyes. This can be AI shouting enemy positions.

- Flight model changes to our beloved TB-3 if possible. It can do all sorts of strange things currently. Currently the pilot only has access to the throttles, but the plane carried an engineer. This would be an interesting position to have modeled (low priority).

- Change of awkward AI behavior when elevators are shot off, resulting in incredibly violent tumbling. This is also applicable to planes which lose a wing and flutter to and fro like a leaf. If tumbling is a necessary part of the FM, then break-up should occur.

- Updating physics calculations to model inertia (including rotational inertia). Rapid roll reversals would be more difficult.

- Gun jams based on historical failure rates and from mishandling (firing when pulling G's for some weapons) as a difficulty option.

- Ability to set custom "Default" skin. If this is not feasible, then it would be nice if you continued to replace some for the older models: B-239, R-10, SBs, Tu-2s, U-2s etc, etc.

- "Face-lift" for the game's namesake :)

- Photo-recon features (not an easy task, but would add a great element to game-play). For instance, with new FoW, some "targets" will not appear in online briefing until photographed by a player.

- More as I think of it!! :-P

orangefood 01-26-2011 02:59 AM

1 ~ Higher power to weight ratio for FW-190's

2 ~ Dover Map

3 ~ Fix for "banding" on water with Nvidia cards

4 ~ 'More better' clouds

5 ~ I need a snack, hang on...

6 ~ Optional Bomb fusing

7 ~ Ability to move multiple waypoints of tanks or planes at once

8 ~ Less bouncy landy gear

9 ~ None red runways

10 ~ Less powerful I-185

11 ~ Fix lighting on FW-190 A - Looks like shiat.

12 ~ FW-190A8 Smoth Canopy version -That means 2 A8's Bubble, and A6-like canopy

13 ~ A ingame toggle that loads up to 3 conf.ini settings

14 ~ More roundy FW-190's - WHILE KEEPING SAME BITMAP LAYOUT!!

15 ~ Ricochetable bullets

16 ~ "Fush" noises when bullets hit water

If I think of anything else I will tell you.

Thanks TD, you rock. :)

1.JaVA_Sjonnie 01-26-2011 12:19 PM

A proper Fokker G-1 Mercury would be nice :) even as AI only.

TeeJay82 01-26-2011 03:54 PM

1. 16:9/16:10 res selection in the IL2SETUP.exe
2. Fix settings on maximum settings in il2setup.exe so no editing of conf.ini is nessecary to achive max resolution/Textures
3. More loadouts/more pylon selectors (3 would be awesome) center inner outer
4. The ability to toggle autopilot/time acceleration in multiplayer coop campaigns
5. More populated standard airfields... everthing feels kinda "dead" (more planes/aaa/structures around the strip) h*fx offline campaign / channel map is a awesome example on how it should look

_RAAF_Smouch 01-26-2011 11:21 PM

Separate pedals for brakes.

i.e. left pedal = left brake, right pedal = right brake. At the moment only one pedal is mappable.

I'm using rudder pedals for X-52

Cheers.

_79_Chairman 01-27-2011 01:55 AM

~S~

1. Please find a way to prevent the sound settings exploit where players can hear extremely distant sounds, aircraft at their six, etc....

2. Please fix the rear view in the Tempest Mk5.

Romanator21 01-27-2011 04:34 AM

A few more items:

Enhancement of kill credits - At the end of a single mission or campaign sortie, the player has the option of claiming a desired number of aircraft damaged, and aircraft killed. A kill becomes confirmed if a friendly is in the vicinity of the player shooting at an aircraft and in the vicinity of that plane when it is destroyed. A kill in which both the player and AI contribute becomes a shared kill.

This would work better if static aircraft had a more complex DM (but necessarily as advanced as in flying aircraft) so that it is less obvious when it is destroyed or simply damaged. Typically, aircraft ground kills could only be claimed if the aircraft caught fire or was obliterated. Currently they simply turn dark.

The same principle could also apply to cars, trucks, tanks, etc. Kill credit sharing is especially important when it comes to ships, which take a cooperative effort to damage or destroy.

The above feature could be enabled in the difficulty menu for those who prefer not to have it.

- P-51 A
- Hurricane Trop variants (w/ filter) and Hurri IID.
- possible fix for Pe-2 DM. Currently the wings are very frail and don't absorb damage well despite the fact that the plane had the ability to dive bomb. I don't have any references concerning - it's just a "feeling" but maybe this can be investigated further.


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