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Daidalos Team's Room -QUESTIONS AND REQUESTS ONLY - For 4.11
My guess is that wading through 182 pages in the other topic is quite enough. Let's start fresh.
I have a few ideas: *Possibility for creating a personalized trim setting, for the few who feel their favourite plane has the wrong setting. I would keep it simple: a small pointer at a folder with files for the appropriate a/c which can be edited by hand. No file or folder? Standard 4.10 setting. This way people will just shut up, and do it themselves. *Probably recycled lots of times but maybe there could be an option for people wanting to install their own sounds, but with the disclaimer that there will be no support from TD for any modification by any user, and not a single sound will be provided. This way it's the user's own responsibility if he fracks up his game and the whole 10 year old discussion will finally end, and no-one will have to pay for anything. Again, a pointer at a folder with subfolders/files, no modification of the original sound engine of any kind. No folders or files found? Then Original sound. A bit like custom skins. "Slow frame rate? Strange antenna growing out of your head(s)? Your cannons sounding like Star Trek phasers? Try the Original sounds. Problem solved? Tough luck partner, you're on your own." *I'd like a japanese and american generic carrier especially for online play, where the deck doesn't get damaged due to torpedo strikes. Right now landing or taking off is impossible with those holes, but the whole thing still floats and is useless. Probably the deletion of a few lines of data? |
Please give us the possibility to jettison rocket launchers from the Bf109/110/FW190 after firing them, as historical.
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Any chance of getting map re-paints like Redkos desert map?
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It would be nice to have a way, if you are flying lead in a level bomber, to have a way to tell the other planes in your flight to release their bombs. Either via a new command to your flight or via some sort of key-bound toggle "FlightReleasesBombsOnPlayerRelease" on/off.
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More loadouts..
and the ability to be able to carry both bombs and rockets simultainosly into battle il2 p47 as examples as historical :P |
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love xxx
1) add these third party mods, the first [url removed[ to correct fw190 cowling system by default
the second [url removed[ to replace the original fugly pilot mesh with these new ones, *no FPS drop* 2) as said add at least redko sands of time map, great one frankly massively amazing map to default ones 3) add a more "oilish" look to the oil paths on teh cockpit when hit, we're still flying 400km/h, it should move (i'm sure i saw a mod video featuring this) and have more drops allover. 4) dim the pilot blooding a bit, we're not equipped with medikits as they did, a bit at least. 5) wind settings in QM? separate gun convergence? TANK FLIPPIN AND ROLLIN? UNICORNS ON RAINBOWS? ok, apart from point 5, i foresee everything else as possible thanks! |
SUP / Revan, discussion about mods and pointers to mod sites are not allowed. Please edit your post and remove those references.
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You probably can send an email or PM to them. Look in the other similarly named topic, you could find something there.
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Cheers, Fafnir_6 |
1) 6DOF
2) 4 engine heavies 3) Canon's map 4) A way of annotating the ingame map, both in the briefing room and the knee board. Maybe a couple of movable stock icons and the ability to draw a route between them? 5) The ability to browse the full file system from the FMB's file browser and a "favourites" list 6) "AI only" as a switch on individual planes, not just whole flights 7) FMB object viewer and file browser to remember their last size and position. 8) alphabetical plane listings 9) change the "edit description" dialogue box in FMB to "Both"; "Red" and "Blue" 10) Update the dynamic mission generator to include the new planes or make a proper plug in for DCG 11) A better way of seeing what's been deployed on an FMB map. Maybe a drop down list under the "View" menu. Trying to find the one remaining waypoint you forgot to delete which stops you from assigning flight 1, sdn 2 can be.....time consuming. 12) Brighter lights 13) Free kittens. 14) in 1920 resolution, at least, the "tab" dialogue list in flight overlays the text buffer, making the upper two options illegible. 15) Update the video card list in IL-2 setup. 16) Seperate keys for gear up/gear down 17) Leave the rear view mirror graphic in place regardless of wether the lens is active or not. 18) Documentation on RCU file commands would be great! 19) A "Start" or "runways closed/open" switch for hosts. 18) More countries online. Unused countries can act as radar/ATC 19) smaller font icons 20) More options for exterior view (wheels down, or in chute only?) 21) same icon settings online and offline 22) Record a track on each flight by default, make a "save track?" dialogue box at flight exit, delete if not saved. Or an option to do this. 23) More icon types. Just a dot would be nice, size (font?) and colour configurable. 24) audio event for full open/closed radiators; or a more configurable HUD 25) A sign post "Runway This Way" for Spits v 109's mission builders. |
Some requests (some reasonable, some pie in the sky :cool:)
1) More pacific theater content 2) 3d and/or cockpit improvements for some aircraft (Mig 3 {this is particularly horrid looking}, Yaks, Il2, P-47, P-40 come to mind) and a fix for the spitfire vc cockpit, dunno why but this bugs me 3) AI improvements (this is a topic unto itself) 4) It would be nice to incorporate some more new maps, if they are available by, er... lets say "third party" members. The Salomons map is gorgeous, and finally has realistic looking jungles and airstrips, and usable mission distances (i.e possible to fly longish bomber missions), I'm kicking myself because I started making a Guadalcanal campaign just prior to 4.10 release on the old map. I don't know if the restrictions still apply for "Channel maps" and accurate "MTO" maps, but we have so many new Italian and British fighters now it would be nice. 5) British heavy bombers, just AI is fine for me because I know what an undertaking making a flyable bomber is. But because I think we can now say that Il2 is not just a Eastern Front or Pacific sim, there is a huge gap here. 6) okay this is a small thing, but flames shooting from guns during the daytime has always been so cartoony in Il2, I know DT modified the effects for 4.10 but Its not enough, when shooting a heavy gun in daylight you would see a tongue of gunsmoke and not much else, The Hs 129 has nice gunsmoke, but too much flame. Night of course is different. 7) More work on night fighters/electronic warfare, not sure if the G-4 is still an ongoing project, but with real Airborne Intercept radar, the Mosquito and others would only need to be modified (albeit more than a bit), this is a whole other aspect to Il2 that could be explored. 8) An object in the FMB that is a preset group of runway lights ready for use, it is very time consuming after each new map to make a new set of runway lights. Once the first is done you can copy and paste, but it would be nice to have a predefined set. 9)TRIGGERS, this is essential for mission building IMHO, if DCG ever becomes and official part of Il2, or if MDS keeps growing, having triggers will add to the immersion. 10)....which brings me to my final point... can we ditch DGEN and use DCG? DGEN is such a dead program. One more thing, I was wondering if any of the "restrictions" on IL2 could be reconsidered, because they are really holding back certain parts of it. The map restrictions I would like to see gone (honestly, I don't think CoD sales will suffer with an Il2 channel map, its just too different). The NG restrictions are another, is the pacific theater stillborn here, or is there a plan for the future? Is there a restriction on Chinese aircraft/maps? I think some of these have to be reconsidered because Il2 is 10 years old, has a smallish user base, has just been superceded by CoD, and TD is working on a not-for profit basis. |
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Do Patch 4.11 development started already? :eek:
I only have "material" things to ask.Perharps some better and easier way to change the video quality insted of having to edit a .txt. :mad: |
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A wishlist:
1. Beaufighter Radio Navigator's position, as discussed elsewhere on these forums 2. The Default skin on the P40E corrected - you get a desert Camo on the older pacific maps and a green camo on the older desert maps (excluding the new MTO) 3. FMB ability to select different objects and use the menus while in 3D mode. Currently you have to switch back and forth between 3D and plan mode continuously which doesnt facilitate quick modelling. |
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Updates i'd like to see
1. campaign and single mission folders with medals etc for the Italians, lots of new Italian planes, no folders. But they are out there on m4t
2. some type of hud display with TAS in all aplicable settings, and a open /close bomb bay doors switch. 3. some type of fuel selector switch for drop tanks/main tanks etc 4. ordnance updates on most of the allied planes, b-25 and hurricanes especially. and the performance data fm of the hellcat looked at for possible updating. 5. zero length rockets for all that apply 6. Mosquito with rockets and molins gun 7. tweak/review the 2 sec fusing and torpedo fail in water a bit 8. enable jettison for vap 250 cannisters. 9. tweak/review the neg g cut outs, it seems a bit overdone on more modern planes such as hurricane and spitfire, what year etc. 10. more Japanese planes and ordnance loadouts tweaked on existing 11. pe-2 and pe-3 to have rearwards defense rs -82, update existing ordnance loadouts 12. hurricane updates and add in the 40mm tank busters 13. map upgrades if possible all in all im happy with 410!! |
Smaller patches.
Bf109k4C3 without mw50. Bf109K4 with 2000 hp DC engine+mw50, 1,98 ata version. Bf109G10 with 2000 hp DC engine+mw50, 1,98 ata version. Bigger Normandy map. West Germany map. Bigger smoke collumns that follow the direction of the wind, instead of going straight up. Smoke plume effect after a bomb hits the ground or building. Tanks with AA mg guns. Onboard rectangular mirror for p-51D and the p-47D with bubble canopy. P-47D40 version. Gyro gunsight for p-47. p-51K version. 6DOF track IR. Spitfire IXV version. Red or green smoke flares for ground target marking. Destroyable runways. Flakpanzer IV ostwind. 2cm flakvierling. Bigger dust clouds on desert maps when taking off. More cloudcover, and with different shades instead of just white. Coolant leaks. Pitot blockages, when flying trough an explosion or a cloud of debris. Headshake or pov shaking on landing, depending on airspeed and rate of descent, during rough landings. Im sure this is to much for a single patch though. :rolleyes:;) |
From the movie "The Aviator":
http://www.youtube.com/watch?v=aj1AGhdJB3A The cause was an oil leak. I've read of more occasions of propellor governors that went cuckoo in flight due to oil leakage or contamination by metallic particles due to engine wear or damage. Currently we have governor problems on multiple planes but only due to direct combat damage. Imagine a chance where props suddenly feather or like in this clip, reverse pitch (for the types that were able). On one of the occasions there was a prop that went to 100% pitch, overspeeding the engine, trashing it and at one point suddenly locked completely and the sudden forces applied on the gearbox resulted in rupture of the propellor shaft. Imagine damaged engine mounts so the whole engine-prop unit shears off. A good warning could be a propellor that starts to hunt, less response to pilot input; suddenly increasing or lowering RPM. Do you guys like this? |
nope, I don't.
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Bomb loadouts for Spitfire V.
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Please reduce the size of armour plate that obscures the rear view in the Tempest.
I'd like to see the Spit XIVc (+18ilbs) - I had a payware version in FS9 and it was a lot of fun. Would be great to see such a fantastic aircraft in the official Il2-46. |
First of all, a smaller patch so it could be completed sooner (thank you in any case, TD!).
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I would like to see more variants of the P40 like the N and K and also some Merlin powered P40's (the F and the L).
Furtheron, I would like to have more options for noseart. The Corsair and Hellcat had noseart, still we can't use it ingame with those planes. Also maybe a possibility to make it viewable when playing online, even if skindownload is off at the server where you play. ~S~ |
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Quoted for truth. I was rabidly against the "mods"; until I saw that much of the orthodoxy I'd swallowed through the years was false. 6DOF didn't mean the world would end through video clipping, video has always clipped on 109's anyway. Not having the last button in the right place in a B-29 cockpit didn't mean the end of the world, I've never been in a B-29 anyway. Not having a map with England in it DID REALLY MATTER! The rest of you German subjects might not notice, but a lack of England does actually rather reshape how WWII was run. Believe it or not. |
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Sven |
+1 on Firestorm's post,
also agree with the latter variants of the P-40. Map of Northern Australia, ie Darwin area of Ops. More westerly area map of France ie Cherbourg Peninsula |
Less dust on takeoffs, especially on concrete runways. No dust on concrete and little on grass fields.
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My 2 Bits
A Redko Map.
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I think Cannons Cross channel map should be included. Its the only mod I want.
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Lol. :)
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Only flew Cannon's map once, could see the Eiffel Tower from over Dover. There are better maps.
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Wishes and Ideas
Wishful thinking for 4.11
Planewise: I would love to see more fleshed out Japanese aircraft my personal favorites being The Ki-44 Shoki and the Ki-45 Toryu (Both planes had versions that used this weird smooth-bore 40mm shell). A flyable B5n or B6n would also be cool, Yokosuka D4Y would also be a nice addition. The Japanese had a wide twin engined aircraft plane-pool, my favorite being the Ki-67 Hiryu (Served with both Japanese army and Navy) yet I understand that twin engined aircraft have a greater workload than single engined ones (Incredibly we got a Pe-8 on its way) not taking into account the multiple crew positions I think there is more to gain from a focus towards single engine airplanes. Since the biggest part of the American allied pacific is locked due to the "Nonstop Grimman" issue one could look around British aircraft, making the venerable Swordfish flyable and bringing over the Fairey Barracuda which flew in the pacific too although it didn't distinguish itself much in that theater. The same goes for British and Japanese ships (It would be nice to sink the Yamato). Featurewise: I would like to be able to jump to ground targets just like I jump to planes with the external camera, I guess such a feature would be also liked by movie makers. Of course improved Ai but this has already been mentioned as being in the works. Regards Hunger PS: I still hope that the Westland Whirlwind makes it into COD somehow maybe as a future addition, it looks so darn cool. |
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6DOF for me is about it! |
be able to change set the value in point for a target aircraft or ground targets.
6 DOF A wind sock would be nice B5N2 kate to fly P80 Gloster Meteor jet would be nice c17 or B24 or both IA ship that will turn when being attacked or attacking. zig zag setting for ships in mission builder be able to have a second target if the main target is destroyed for AI to attack be able to sett random flight path for aircraft when making a map or mission to hoist. be able to plot a flight path into the mimi map in as a pilot i can use or share with other pilots. |
S O U N D :evil::evil::evil::evil::evil::evil::evil::evil:
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jeeeeez
How charming! |
S!
Some mentioned already but putting my wish list to the TD for 4.11 and beyond :) In no particular order. 1) 6DOF. Really adds to the game. 2) Updated GUI for IL-2 Setup with more options. Easier for many rather than edit conf.ini and it's myriad of commands. 3) Widescreen support. Most people use 16:9 or 16:10 screens already. 4) 3D updates to planes, some are really hideous like Mig3 etc. 5) Cockpit updates. Older ones not really on par with Hs129, Tempest etc. 6) Refreshed map textures. 7) AMD graphics card support update/communication with AMD. 8.) Effects revamp. Smokes, hits, explosions etc. 9) More FM revisions to other planes too. 10) Airfields revamp. Like grass fields in France or Russia. Makes possible takeoff to all directions as historically. Not all were aerodromes with runways. 11) GUI for editing the texts shown on screen etc. Look at IL-2 setup, maybe a part of that? 12) Of course bug fixes :) Have a nice weekend. |
Would very much interesting if you guys could revised the FM of Fw190
and his acceleration. |
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;) |
Agreed.
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ABSOLUTELY AGREED
190 is behaving like a lorry. This should be looked over, wether perfomance Data is correct. Especially when compared with other Fighter Planes of the Aera it seems to be messed up. Since I have no Data to proof this I just can politely ask for checking, whether my 'feeling' about the various types of the 190 is correct. |
From the sources I have come across, the 190 (the captured A series) could take off within the same distance as a Spit. It might be me, but I sure as hell can't get a 190 up in the same distance.
I read this in Alfred Price' 'Spitfire story' |
Yes tested Fw 190 at 1.6 Ata had similar take off runing to Spitfie Mark IX Merlin 66 engine.
Stock Fw 190 A series in IL2 had reduced acceleration ( intentionaly or not) but at least in ultrapack we corrected these issue many time ago with all new FM's Fw190s :) |
I tested the new slots of Fw 190 but I think the acceleration was improved a little, but I still feeling slow the acceleration
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As far as i know the Fw190A had a similar acceleration compared to bf109g in flight
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New engine sounds. PLEASE!
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Falke please read the first post, I think there's a better solution.
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daidalos team in the next patch i have one simple request yes ia want multi color smoke to the wings red blue grenn white black yellow pink purple ecc.ec.
tank you |
Autopilot for Ta152H
Source: http://www.flightjournal.com/Media/M...ger/fw-190.pdf Last page. Quote:
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I got 1 idea, it could be cool but I don't know if it's possible with the il-2 engine. When you connect to the server and kill 2-3 planes, on the landing when you hit refly, server/computer paint these kills on your tail. And do that every time you down a plane and return alive to homebase. Normally these painting kills on tail would be removed when you disconnect or next time you connect on the server... It's nothing complicated, it's just cool... but I don't know if it is possible to make this happen with this game engine. ~S~ Rainmaker |
That's a cool idea, RainMaker but I think that the engine would not cope with it, you see, score markings are part of the skins, not something seperate. On the other hand, they might use the same system as noseart on a seperate place to get those victory markings but then again, what with all the skins that already have them.
~S~ |
No, actually it's a silly idea - almost all servers have skin download disabled.
It's useless. |
daisalos team you make in patch 4.10 fuel
10-20-30-40-50-60-70-80-90-100 please modific 5-10-15-20-25-30-35-40-45-50-55-60-65-70-75-80-85-90-95-100. |
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Let us know when you're done. (And wtf should it be good for? I could only enjoy the marks on the empennage/fuselage in the playback, and on enemy planes they would be too small to notice) |
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And,as always,more polish stuff,french,japanese and italian (the later only the things that Oleg allow) (need to say that before they come...) |
remove SONAR
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fix bombs mount ( we should be able to setup it)
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bf 110 oooooo tank you single aereobats smoke but i like also double smoke
if you insert new option for select single smoke or double smoke and different colour is fantastic. if you inserte also object race pilons is very very fantastic. |
Ricocheting tracer rounds. As seen in gun camera footage of ground attacks. T'Would be nice.
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Less is more that way. ~S~ |
AI's low level fighting ability below 10m-20m ? (copy from the other thread)
More of an AI weakness than a bug, but is it possible to adjust the AI's low level fighting ability. This track show's that I can survive 4 ace AI's in Spits, if I keep my altitude about 10m - 20m.
It seems that the AI can fly down to this level, but it cannot DF/Fight. It even lacks the ability to come down from height and straffe me at this level. Is there any way to change this. |
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:) |
New planes: Su-2, SB-2
Retextured maps Increase engine torque effect on single-engine fighters |
mmmmmm su-2 but exist in il-2 only ai
http://www.cptfarrels.com/Sundin/Su-2-210BBAP-no1s.jpg this is the fictiol cockpit in fs2004 (i not find real photo of cockpit SU-2) http://f01.cdn.avsim.su/forum/upload...1814_thumb.jpg http://f01.cdn.avsim.su/forum/upload...3773_thumb.jpg TUPOLEV SB-2 http://vonoben.free.fr/Faw/CW_SB2_Fin.jpg loock this link for the cockpit http://modelingmadness.com/others/books/bakersb.htm http://community.livejournal.com/ru_...n/1505468.html |
sukhoy SU-2 use RS82 roket http://t0.gstatic.com/images?q=tbn:A...ypTUmZnzUJYt6k
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Since we have dual throttle now, I wonder if it's possible to rework or add some didicated commands for engine selection.
Let's say you have all engines deselected and by pressing 1, 2, 3, 4 you add engines 1 to 4 to your selection. Now you only want to taxi with the inboard engines and press for example shift+1 and shift+4 to remove the outboard engines from your selection. It somehow is the same as we have now with toggle engine selection, but it would give dedicated commands for selecting and deselecting engines. That way people could use 2 position switches for engine x selected and deselected. |
It could be awesome if you can add fuel mixture on HOTAS control (throttle slider...) !!!
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How about a flyable Morane-Saulnier 406 and Hawk 75? It would be in keeping with the game's Eastern Front theme, given that the Finns flew both.
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How about adding all aircraft produced in ww2?
;) |
To be honest, now that CoD has been announced for April and with regard to the development time for 4.10 I seriously doubt that we will ever see a 4.11 patch :-x
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@Azimech - wow, incredible clip of that fx crash. And first time I've seen head injuries rendered so realistically. I may have to rent that one.
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What didn't happen was the ground controller instructing to raise gear, that never happens on a maiden flight. Howard did it himself. |
feature request: search lights that scan for a/c below 250 meters. And if possible: scanning due to sound production instead of proximity. Currently you can switch off your engine and feather prop and still the lights switch on and find you. And an engine running at idle with a very course prop pitch doesn't produce a lot of noise compared to cruise or full power.
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In one post requesting 17 planes? Is that a record?
Is it a "pick your favorite" request or do you feel all of them need to be added? Personally, I feel we have enough planes as it is. |
Most people only fly their favorite type, and mostly fighter aircraft. Adding tons of new aircraft isnt going to change this.
Improving popular existing aircraft (p-51,Spitfire,Bf109,Fw190,Ju88,Bf110, etc.) and adding or improving effects will give much more direct result. Things like adding a gyro gunsight for the p-47 is going to make more people happy than adding a new aircraft. |
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Like many other members of the Italian community... FIAT G.55 Centauro flyable!!!:)
It was one of the best Italian fighter and there are already 4 versions ready with a beautiful 3D model ! ...I really hope to enjoy it in 4.11! |
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It would be interesting to have different buttons or axis mapping in the joystick choice, expecially useful when it's switched from single engines to twin engines.
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]Makes no sense reggiane 2001 falcoII Interesting to have ingame Reggiane 2002 Ariete Ingame,interesting to be flyabe Reggiane 2005 sagittario Needed Breda Ba 65 nibbio Needed Breda Ba 88 lince Interesting to have ingame Fiat Br20 cicogna SoW affairs.Can´t Piaggio p108 Needed,and its artillery version. Savoia Marchetti Sm 82 marsupiale Good plane to be added!Was used as tranport and bomber for Italy and Germany Savoia marchetti sm 84 IDK Caproni Z501 Gabbiano Not the biggest prioity,but interesting to have ingame CANT Z 506 Airone Interesting to have ingame Dewoitine D520 Really needed! Morane Suliner Ms406 Ingame,flyable you mean Martin B26 Marauder Can´t be ingame,but IDK exactly why Northrop P-61 Black Widow Grumman,no chance. Douglas TBT DEVASTATOR A good substitute for the flyable TBF. |
Maybe this place is better than the other one (I posted this in the bug reports 4.10m). Sorry for doubleposting. Anyway, here is what I would like to see in 4.11m:
Three very old bugs (older than 4.09m), and maybe almost forgotten... ...but maybe easy to fix/change: 1. With P-51B, P-51C and Mustang MkIII, smoke only comes out of the left smokestaks of engine (you can see it best from external view). P-51D's are fine. 2. P-47D-27 (and the newer one) have a red seat if you look at it inside the cockpit. 3. Wings of P-40's (except P-40B/C) have a to great angle in relation to the fuselage. If you use external views and watch from the nose, you can see, that the Wingtips are to high compared to the wingroot. Meaning the "V" of the wings is too much bent skywards. Best viewable if you compare it with real pictures or the P-40B/C in game. Would be nice, if one could do this. Anyway: Very good job TD. Thank you very much for your work. |
I think some Thunderbolts did have red seats. I could be wrong though. The 3D model of the P40 has more wrong with it than just the wing dihedral, according to some.
Regarding the Devastator - a 3d model was made for the game, but something happened to the project. Maybe someone could enlighten us. Anyway, I love making wish-lists. Here are some of mine: - Editable HUD log (being able to choose which messages appear based on something like a conf.ini). - Mossie MkIV with option of auxiliary slipper fuel tanks. Tse Tse variant would be interesting too. - Earlier B-25 variants (currently AI). - Earlier P-38 variants. - Flyable Su-2 and R-10 would be amazing, but I understand no info exists. - Ju-88 C-6. I imagine someone is working on this already. Possible other Junkers variants (apparently the A-4 had many modifications over its career resulting in what could be called A-4 late, etc.) -Observer position in Beaufighter to act as the pilot's eyes. This can be AI shouting enemy positions. - Flight model changes to our beloved TB-3 if possible. It can do all sorts of strange things currently. Currently the pilot only has access to the throttles, but the plane carried an engineer. This would be an interesting position to have modeled (low priority). - Change of awkward AI behavior when elevators are shot off, resulting in incredibly violent tumbling. This is also applicable to planes which lose a wing and flutter to and fro like a leaf. If tumbling is a necessary part of the FM, then break-up should occur. - Updating physics calculations to model inertia (including rotational inertia). Rapid roll reversals would be more difficult. - Gun jams based on historical failure rates and from mishandling (firing when pulling G's for some weapons) as a difficulty option. - Ability to set custom "Default" skin. If this is not feasible, then it would be nice if you continued to replace some for the older models: B-239, R-10, SBs, Tu-2s, U-2s etc, etc. - "Face-lift" for the game's namesake :) - Photo-recon features (not an easy task, but would add a great element to game-play). For instance, with new FoW, some "targets" will not appear in online briefing until photographed by a player. - More as I think of it!! :-P |
1 ~ Higher power to weight ratio for FW-190's
2 ~ Dover Map 3 ~ Fix for "banding" on water with Nvidia cards 4 ~ 'More better' clouds 5 ~ I need a snack, hang on... 6 ~ Optional Bomb fusing 7 ~ Ability to move multiple waypoints of tanks or planes at once 8 ~ Less bouncy landy gear 9 ~ None red runways 10 ~ Less powerful I-185 11 ~ Fix lighting on FW-190 A - Looks like shiat. 12 ~ FW-190A8 Smoth Canopy version -That means 2 A8's Bubble, and A6-like canopy 13 ~ A ingame toggle that loads up to 3 conf.ini settings 14 ~ More roundy FW-190's - WHILE KEEPING SAME BITMAP LAYOUT!! 15 ~ Ricochetable bullets 16 ~ "Fush" noises when bullets hit water If I think of anything else I will tell you. Thanks TD, you rock. :) |
A proper Fokker G-1 Mercury would be nice :) even as AI only.
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1. 16:9/16:10 res selection in the IL2SETUP.exe
2. Fix settings on maximum settings in il2setup.exe so no editing of conf.ini is nessecary to achive max resolution/Textures 3. More loadouts/more pylon selectors (3 would be awesome) center inner outer 4. The ability to toggle autopilot/time acceleration in multiplayer coop campaigns 5. More populated standard airfields... everthing feels kinda "dead" (more planes/aaa/structures around the strip) h*fx offline campaign / channel map is a awesome example on how it should look |
Separate pedals for brakes.
i.e. left pedal = left brake, right pedal = right brake. At the moment only one pedal is mappable. I'm using rudder pedals for X-52 Cheers. |
~S~
1. Please find a way to prevent the sound settings exploit where players can hear extremely distant sounds, aircraft at their six, etc.... 2. Please fix the rear view in the Tempest Mk5. |
A few more items:
Enhancement of kill credits - At the end of a single mission or campaign sortie, the player has the option of claiming a desired number of aircraft damaged, and aircraft killed. A kill becomes confirmed if a friendly is in the vicinity of the player shooting at an aircraft and in the vicinity of that plane when it is destroyed. A kill in which both the player and AI contribute becomes a shared kill. This would work better if static aircraft had a more complex DM (but necessarily as advanced as in flying aircraft) so that it is less obvious when it is destroyed or simply damaged. Typically, aircraft ground kills could only be claimed if the aircraft caught fire or was obliterated. Currently they simply turn dark. The same principle could also apply to cars, trucks, tanks, etc. Kill credit sharing is especially important when it comes to ships, which take a cooperative effort to damage or destroy. The above feature could be enabled in the difficulty menu for those who prefer not to have it. - P-51 A - Hurricane Trop variants (w/ filter) and Hurri IID. - possible fix for Pe-2 DM. Currently the wings are very frail and don't absorb damage well despite the fact that the plane had the ability to dive bomb. I don't have any references concerning - it's just a "feeling" but maybe this can be investigated further. |
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