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4.10 Support & Bug Reporting
Dear IL-2 fans,
Even though we have dedicated several months to internal and external beta-testing, it is possible that we might not have been able to identify all issues. Thus, we would like to ask IL-2 community for a feedback related to 4.10 content only. If you find any suspicious issue/bug, please report it in this thread, ideally backed with some hard evidence (screenshots, tracks, etc.). Thank you. Daidalos Team. |
First!
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Minor nuisance, but a bug to be sure. Some useful text is missing...
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Not really a bug. I fiddled with various ways of naming the nation-specific generic unit but in the end I took the simplest ... <none>. ;)
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Maybe we can have this as a sticky, please?
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Bf 109 G6 & G6Late : U5 Loadout - seems MK108 gunpods doesnt work :( BuG?
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Hello ChosenOne,
you are correct. This is a valid bug. Right on our "to fix" list. Thanks for your report. |
-P40 dont have a pylon for bomb or tank, it just hangs under the plane via invisible tractorbeam
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Hs129B-2, loadout selection. Mk101 and Mk103 gunpods do not show in loadout screen but normally in flight. Re.2000 loadout. Bombs hang in air, bomblet dispenser not visible in loadout screen, but in flight. |
are the conf.ini of 4.09 and 4.10 uncumpatible?
i just interchanged them and screwed the game... if i load a (edit) quick mission builder mission i get a " wrong data error" cheers |
Hi there,
can someone give me any hints for configuring the dedicated server version? Regards, the Blaubaer blaubaer@fliegende-schweine.de |
I found some bugs
1. The following message showed up when I tryed to load the Slovakia Winter Map -
World().Load Map() Error:Java.Lan6.RuntimeException:Landscape'Slovaki a/load_winter.ini' loading error. 2. Some of the German fighters were showing only one colour (White/Grey) in their default Staffel markings. 3. The following flyable aircraft are not showing at all: - I-15bis CW-21 Re.2000/Heja I 4. When you change the RAF Squadron flights, the individual letters remain A,B,C,D - the first flight. Everything else looks very good, so far. Thanks, DFLion |
For the disappearing pylons in the Arming screen - that is the old known issues for weapons & pylons that are not as separate models, but built in to the plane itself in order to use same skins as the plane.
@DFLion: Are you experiencing this in the QMB or FMB? |
Thanks for your quick reply mkubani. I am experiencing these problems in both the QMB and FMB.
DFLion |
My saved Quick Mission Files from 4.09m do not work correctly anymore when they are loaded.
In particular, it is the map that is incorrect. The map from the saved file is not loaded. Instead, what I get is the Bessarabia map. The plane and loadouts seem to be correct, but the original map from the 4.09m file is not loaded. Aviar |
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daidalos.team@gmail.com I'll take a look. FC |
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As a point of interest, there doesn't appear to be any evidence MK108 gunpods were ever actually used on 109's other to be designated and tested. (I believe the same is true for the 108 and 103 pods as well as other some weapons for the 190). |
Not a bug from DT but Mk.Vc still have cockpit bug.
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Hello guys I found a bug in russian language
FMB->Stationary Objects->There is an item wich is named in german "Grossdeutcher Rundfunk". I believe it should has russian name. |
Thanks for the long awaited 4.10 I know there are a lot of features that people will love.
I have downloaded the 410 patch and the 410 DS patch. I have setup a 410m dedicated server (CRT=2), but when I connect I am getting a Timeout = 1 error. Installation on the client was over a stock 4.09m installation (Built fresh and tested connection to a CRT=2 4.09m server before updating) Installation on the server was over a stock 4.09m Dedicated server (Same one I tested above with) Both client and server were updated. The problem I have is that only 50% of the players that have tried were able to successfully connect, and the rest all got Timeout=1 errors. If I set CRT=0 then I can connect without any problems. Any ideas what we can try next ? you can email me at warbirdsofprey@hotmail.com Thanks, WildWillie |
Another issue related to FMB.
When you create a mission in FMB and limit the nationalities for the homebase, it is saved and works when you load the mission on the server. But when you edit the same mission in FMB and save it again the nationalities limits are not there anymore. You have to manually add them back each time WildWillie |
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Just load up ANY of your saved Quick Mission files after you install the 4.10 patch. You'll see that the map always comes up as Bessabaria...not the map that was on your 4.09m version. **Files sent to DT as requested by FC99. Aviar |
Bf 109 F4: Loadout - 2xMG151/15 right gunpods has the increased ammunition load
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German planes on the Pacific map in QMB seem to load with Japanese markings,even if German are selected.
(I know its the pacific but still...) |
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Sorry to spoil your evening, gentlemen, but looks like some of the gunpods are screwed up, again:
1) U5: 2xMk108 gunpod variant - the 30mm's won't fire at all on Bf-109G6 and G6-Late. 2) The right-wing 151/15 gunpod of 109-F4 sure has some extra ammo: not only does it outlast its left-wing twin, but it also has more ammunition than the motor-cannon :) |
Hello TD,in list of loadouts HE-111H6 ive seen 4SC500 4SD250, but there is only 2 carried on the plane, whats wrong, loadout or name of loadout?
Marry Christmass. |
I suggest DT start a 'Verified 4.10 Bugs' topic so that this thread is not clogged up with multiple reports of the same bug. (It looks like there may be quite a few.)
Aviar |
early American markings with red dot on late jets.
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did a reinstall as the disc that I used for the 409 install was cracked (as in broken) patched up in sequence 408, 409 410 but except for a little bleu circle nothing happened...
edit: btw this was a clean install of 409 where this happened. |
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http://i9.photobucket.com/albums/a66/stugumby/er.jpg
I get this after i added in jettison bombs to controls and had tinkered in fmb with a f4u with bat bomb, only happens when first starting game and going into qmb. change a map or plane and retry and works ok. |
Trying to create a simple All Axis Planes vs. All Allied Planes for squad testing on the Kuban.
In the FMB all planes are made available to each side as appropriate, but in game many aircraft simply do not show up, no matter where I set the date in the mission. Also note that air spawns are set as default. Air spawns should be the option. |
Not a Bug, but a neglect thing
There not a readme for Dedicated server 410, what's the code for new difficulty setting? Reliability G-force Limits Realistic Pilot Vulnerability Realistic Navigation No Player Map Icon No Fog Of War Icons |
jettison without opening??
Just a thought, once you set a key to jettison there is no dedicated key to open/close bomb bays. When you jettison from say a pe-2 with 4 fab 250 they are external so no problem, they just fall away but with internal loads the doors snap open and once bombs gone they close a few seconds later. is it feasable to implement a open/close bomb bay switch in the next update??
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difficulty GLimits 1 difficulty Reliability 1 difficulty RealisticPilotVulnerability 1 difficulty RealisticNavigationInstruments 1 difficulty NoPlayerIcon 1 difficulty NoFogOfWarIcons 1 |
http://i9.photobucket.com/albums/a66/stugumby/er.jpg
Got this same message, after trying one quick mission. I tried to restart the game, and even to reinstall the patch with no result. Quick Mission Builder is out of order, always reporting the same error. |
Have you tried a different map in QMB, please?
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Tried. Changing maps solved the problem, thank you. Please consider that I used the image from Stugumby post, but in my case the map I was using at the moment error appeared was Kuban.
Apart for this inconvenient, I think you did a tremendous job. Thank you again, TD! |
anyone test the radiostadions?
i test some org. sound files from IL2, with name 19400615.wav, but it will not play the sound in game when i make the Grossdeutscher Rundfunk on. what is wrong, and Team Daidalos Team you have a test Mission with this radiostadion? |
My issues now solved as well.
Any previous version of the ZUTI MDS is not compatible with 4.10. My bad. Good work DT. Everything seems to be running smoothly now. Oh, and the P51 changes are very nice. Thanks. |
Just a question.
On this week,I afforded a new computer with Win 7 64 bit. Does IL2 works in it? And can I simply move the gamefolder from my former HD to the new one? |
Yes you can. It works flawlessly.
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Thank's very much, running great with no bugs.:grin:
http://i51.photobucket.com/albums/f394/SlipBall/bug.gif |
Data file corrupt error in QMB
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Having a general problem with IL2.
What resolution should I use?My new machine uses 1680 x 1050. But when I run IL2,the game doesn´t fill the whole screen,leaving black spaces on left and right.When I change to somed resolutions,the game looks like to be in a zoomed mode... |
NoFogOfWarIcons
Hi,
can somebody tell me, what that means: difficulty NoFogOfWarIcons <0/1> Regards, the Blaubaer blaubaer@fliegende-schweine.de |
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Guys! Please keep this thread as clean as possible, except reports about bugs (or maybe, even not those... hehe, just kidding!). We need to read any valid message!
Also: please make clear, that you installed the patch on a clean 4.09m and have nothing like mods interfered, before you write a posting here! Thanks! |
How do I ...
... find out which dates are moonless? Do I need to activate my planetarium software or is there an easier way? ... rotate a set of landing lights which I copied from one airfield, so I can paste them at others? somehow the keys for rotating won't work, holding LMB and with "rotate objects" disabled. ... change the default scramble airfield from a QMB map to another airfield? I've tried setting a different homebase and changing the player aircraft to another field but still I start up on the same one (in this case, "blue" grass field west of Kerch but I want Sevastopol). Suggestion: Ctrl Z=mis_undo |
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Before doing anything else, hold the mouse pointer at your chosen axis of rotation (dont press either button) and press your rotate keys. The group will rotate. I find that rotation only works when the objects have just been selected afresh. If you move them first, they dont all rotate, so you have to move, unselect, reselect, than rotate. |
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Or this |
small update:
I tried stuff like the nocd and any config ini settings I can think of. I don't have a clue on how to solve this problem of the ruddy game not booting. |
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[window] width=1920 height=1080 ColourBits=32 DepthBits=24 StencilBits=8 ChangeScreenRes=0 FullScreen=1 DrawIfNotFocused=0 EnableResize=0 EnableClose=1 SaveAspect=0 Use3Renders=0 at the start of your conf.ini to get around this issue (just change width/height to the appropriate values). Cheers and enjoy the new machine! Fafnir_6 |
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Error happens because there are two types of QMB template, Euro and Pacific. If you play Euro type mission and than Load Pacific type mission, error will happen and vice versa. If you only change the map in QMB than you can go from map to map without the problems. FC |
It seems the moon phases are not accurate. I set a date for a full moon according to NASA's list, February 12 1941, and I get a waning crescent.
And I'm having trouble with letting the radio play music. I chose and placed an mp3 in the Grossdeutscher_rundfunk folder, nothing happens but the usual static. I even decoded and recoded the file to see if the underlying format was an issue. Hmmm... maybe I should try enabling music in the options menu? Yep, that did the trick. Now to get rid of the menu music. Very cool that the music is more distorted during twilight and indeed influenced by distance. By the way, testtrack was Asche zu Asche by german metalband Rammstein :) |
Guys i have a problem; my visual quality changed to worse after patching 4.10. Is there any solution please?
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Mmm...I had that Data file corrupt.
At first I got frightened,thought some file was missing or was deleted... But you just have to change the plane and map,then you can return to the ones you were and everything is fine. Quote:
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4.10 Support & Bug Reporting
To team Daidalos,
I was wondering if there is a full moon at all in 4.10 as I'm working on a mission that calls for a couple of them. Also, if there is a switch or something else to turn on the wing lights for friendly planes at night as they cruise from place to place? Thank you for all the work and improvements you've made. Merry Christmas and have a good New Year! |
Ship kills reported as Bridge in stats
Have a possible bug for you, clean 4.10 over 4.09, in QMB on the Pacific Islands map, killed a ship, yet it's reported in the stats page as a Bridge, or have I stuffed something up :grin:
Shows ship here; http://i13.photobucket.com/albums/a2...arkya/fmb1.jpg Shows Bridge here; http://i13.photobucket.com/albums/a2...arkya/fmb2.jpg Cheers Goanna |
Everything working ok now mkubani
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Thanks again for all your good work 'beta testing' the release. DFLion |
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When you move the group of objects you have to Right click -> Unselect (not Unselect All) and then you can rotate the group around the mouse pointer position. |
Hello again TD, i'm convert few .mp3 files to .wav, placed it in radio folder, but in game tracks playng with not full length, they are "cut", and what is riff header?
Thanks. |
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Spent an hour or so yesterday practicing blind landings. Here are some observations (not necessarily bugs):
- runway lights intensity is very low, and they're practically useless. What is the distance from the field when they can be turned on? I tried calling for lights on outer and on inner marker and nada, they switched them on when I was maybe 200m from rwy threshold - needless to say they were of no use then. - landing an airplane without landing lights at night with close to zero vis is very hard - real B-25 had landing lights, of course, but in Il-2 they're mysteriously absent. Could the landing lights be added to B-25 in 4.11? -what is the glideslope angle for ILS in the game? Standard 3 degrees? It would help in calculating the approach altitude. - the NDB and ILS work very well :D. |
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Most probably you are using an unedited conf.ini... try makeing a backup of the new conf.ini then replace it with the one you use in 4.09... I hope you did a dual install first :) |
Every time i open a map on mission builder to make a change i loss my country setting and weapon lockouts setting
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Noticed that when i tell my wingmen to attack ground targets, they instantly drop theyre payload
(il2`s) dont know if thats a common bug |
Easy install, no problems. :)
But on the CW-21 I noticed some spelling errors? I couldn't find some decent images of the original gauges as a reference but according our spelling rules there are some errors. 'Steigt' should be 'Stijgt' (Steigt is German) 'Daaltt' should be 'Daalt' 'Reserve Krystal' should be 'Reserve Kristal' I know our spelling changed a lot over the years but as far as I know these words haven't changed since the 40's. http://i1217.photobucket.com/albums/...0/c776b291.jpg |
Thanks Zaelu. Unfortunately i did not. :(
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S!
Not sure if this is a bug or a "feature" that affects only Windows7 users, but here goes. I have a pristine 4.09m installation from the 1946 DVD, which worked just fine. After I installed the 4.10m just fired up the game(DVD must be in drive). I noticed visibly lower FPS. So turned on the FPS meter and was right, my FPS had dropped from solid 60FPS with VSync on to a mere 25-48FPS with only my plane in the sky and no AI! Nothing helped to cure this until I used a "fixed" il2fb.exe and all the problems were gone. Just FYI. |
Well done to all who contributed to 4.10.
A small detail, the Hs-129's only show fighter markings rather than the more common 4-letter codes. |
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and: read the historical info about the HS129, that will tell you they initially flew as a unit attached to fighter units. |
I have a bug to report which seems connected to unit numbers.
A user tried loading a mission from this campaign (which is for stock 4.09m) http://www.mission4today.com/index.p...etails&id=3820 however, mission fails to load. In the FMB, the IL-2 gets stuck showing only a map. The user then changed the unit number from [Erg_JG2600] to [g0100] and then it works. I read about the unit number list having been edited to accomodate for the HS-129 units, could it be it has to do with that? [Erg_JG2600] has been around for years in all stock versions. |
Further to CW-21B Interceptor pit:
Compass deviation chart- "Compas Deviatie" should be "Kompas Deviatie". Not sure if this is a bug, but the indicators on the panel for things like supercharger, undercarriage, flaps etc. don't work (perhaps not implemented?). |
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Don't know if this bug has already been reported, but in my case, bombs and torpedoes are totally inoperative, I mean, I launch them and then nothing happens, they hit the ground / target / whatever, but never explode... so they're pretty useless... :D
Maybe I forget to bind a new special key or something... |
Loadout Bug -
109G6 - Wurfrahmen work if selected plane is German but do not appear if Finnish. This may be historically accurate but a) If the Lerche exists the Wurfrahmen are minor b) They should not be in loadout screen if they cannot be selected. There are some other small loadout issues as described in the pages above but overall I'd like to say thank you for an amazing job, esp. the new navigation beacons etc., which I love! |
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Said mission will 'load to 100%' when playing it, but the Briefing/Fly screen never appears. The previous screen (the one with the 'load' button on it) stays current. Assigning the unit in the FMB in a new mission, to a flight is quite possible, but if you save that mission, you cannot reload it (map may appear, but the 'Stand by: Mission Loading' message will be shown endlessly, pressing the x right top will close that message, but mission does not get loaded at all.) |
The BK 3.7 on the BF110 fires in an angle downwards, both AI and me can't hit anything with it. In 4.09 there's no problem.
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G indicator
G- INDICATOR on the invisible cockpit not working. I took a 109 to 10,000 and dived to the ground, made a track, while diving, the G's by speed bar came on, when reviewing track with the invisible cockpit the circle with the0.0, G indicator did not work, remain 0.0
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Classical skip bombing seems to be a no go now with 4.10.
If the bomb touches with its side the water and then hits its target, the effect is like you never released a bomb. Tried it using various loadouts using the G4M1 and even though ever single bomb hit its target, not one exploded. Only on dive attacks did the bombs explode. |
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Yes, confirmed. Damned typo in the definition file. http://www.steelsoldiers.com/images/...smiley_doh.gif |
FMB won't save the mission if you have over 72 planes flying on the same side
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prop pitch display problem for locale=fr
Hello,
In french localized version, the prop pitch display is wrong. I get "Pas dhelice {0}%" whatever the real value is. With locale=en, the value for prop pitch is correctly displayed. Happy Christmas. |
During your skip bombing, did your bomb fall for about 2 seconds before it hit the water?
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As normally on the real ones the casing had nothing to do with the fuse. |
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-------------------- Bomb Fusing Real life bombs have generally an electrical or mechanical time fuse to avoid premature explosion in case of mishap (e.g. a bomb detaching from the aircraft while still on the runway, or a bomb hitting the bomb rack due to turbulence). This has been implemented in IL-2, so that bombs now have a 2 seconds time fusing. If the bomb hits the target before that time, the fuse does not activate and the bomb does not explode. This means that in level flight bomb must be dropped from a minimum altitude of about 25 meters to explode. If the bomb is dropped in a dive the altitude must be proportionally greater.This also applies to skip bombing: the bomb must be dropped from at least 25m and must not hit the ship before 2 seconds. -------------------- You are correct in that the 'classical' (4.09m) skip bombing is no more. However, I tried the new version and skip-bombing is still possible. You will simply need to adjust to the new parameters. Generally speaking, release the bombs above 50m and at an earlier point than in the past. It's harder, but in a strange way seems more realistic in the actual implementation. *Note: Where it states "If the bomb hits the target before that time (2 seconds), the fuse does not activate and the bomb does not explode"...be aware that '...hits the target...' actually pertains to the initial contact with the ground or water, and may not be the actual 'target' (for instance, a ship, if you are skip-bombing). So, if you are skip bombing a ship, the bombs must fall all least 2 seconds before they make contact with the water. If not, they will not arm. Aviar |
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That a certain rpm has to be reached to arm the bomb is one thing, but how is the bomb to "know" how high she is? No there are no censors of any kind on the casing at all, just a max. of three detonators depending on the bomb. Meaning normally if your bomb has the speed, and enough time before the detonator hits, mark you the detonator not the casing, height should not matter. But good this is a game and some things differ. Will have to get used to that. I missed the bit with the 25m.....my fault usually I am down to about 10m or lower as to use other ships for cover. |
S!
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Even editing the server.cmd file, after type directly over server this is returned: Quote:
Thanks! |
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Of course the bomb has no altitude sensors. However, this is simple physics. If you are in a dive, not only will the bombs be released at a steeper angle, but your speed will be much greater (as well as the speed of the bombs on release). So, now you have the bombs traveling at a higher rate of speed as well as a much steeper angle (as compared to releasing the bombs on a skip-bombing run). In other words, the bombs will travel a greater distance in 2 seconds if released in a steep dive. Thus, the need to release them from a higher altitude. I hope that clears it up for you. Aviar |
Lagg-3 RD takeoff burning up
Team D!
Thank You for 4.10! I've found that if I hit autopilot on the ground before taking off in the LaGG-3 RD, it runs for about a minute and then explodes. I tried this with the "reliability" difficulty switch off and on. My wingman had no problems. I did not see the throttle advance, but I could hear the engine spooling up. I tried this on three different maps, as well as in the QMB. Thank you. EDIT: Apparently this happens to many of the jet engine types. I watched the throttle while the AI perfomed takeoff prep. and it really slammed forward the throttle way too fast. I hope this extra info helps |
Installing 4.10 ???
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I've notice that a few people (including myself) are in need of an installation section to instruct us on the correct procedures to install 4.10.
Some of us have mods such as UP 2.01. Some of us have patch 4.09 installed. And some have nothing but a DVD yet. Now I'm not a person to complain... but there should be a sticky. How about installation instructions right on the 4.10 Official Release post. Let us say we have a clean install of the DVD. Is it patch 4.08, then 4.09, then 4.10? or simply right to 4.10? |
From the DVD get your install to 4.09M then install 4.10.
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Communications menu bugs.
#1) Selecting the Enemy frequency from the communications menu results in the Friendly frequency being selected. That is, both the Enemy selection and the Friendly selection result in the radio being set to friendly.
#2) On the Ground Control page of the communications menu there is no customary blank line between the last option and the '0.Back' option. |
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CRT=1 won't allow them to connect either. |
I had problems too to connect to a certain 4.10 server. But the funny thing is, the server was populated. I was able to connect to different 4.10 servers.
When flying a two-engined aircraft, I get HUD notification when I change power to engine 1 and 2, I get proppitch notification when changing proppitch on #1, but I don't get proppitch notification when changing #2. Not a very big deal for me since I use Saitek throttles and have the lever for #1 next to it, but I thought nothing wrong with mentioning it. |
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