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-   -   4.10 Support & Bug Reporting (http://forum.fulqrumpublishing.com/showthread.php?t=17766)

daidalos.team 12-24-2010 05:15 AM

4.10 Support & Bug Reporting
 
Dear IL-2 fans,


Even though we have dedicated several months to internal and external beta-testing, it is possible that we might not have been able to identify all issues. Thus, we would like to ask IL-2 community for a feedback related to 4.10 content only. If you find any suspicious issue/bug, please report it in this thread, ideally backed with some hard evidence (screenshots, tracks, etc.).

Thank you.

Daidalos Team.

baronWastelan 12-24-2010 08:21 AM

First!
 
2 Attachment(s)
Minor nuisance, but a bug to be sure. Some useful text is missing...

csThor 12-24-2010 09:26 AM

Not really a bug. I fiddled with various ways of naming the nation-specific generic unit but in the end I took the simplest ... <none>. ;)

EJGr.Ost_Caspar 12-24-2010 09:46 AM

Maybe we can have this as a sticky, please?

ChosenOne 12-24-2010 10:20 AM

Bf 109 G6 & G6Late : U5 Loadout - seems MK108 gunpods doesnt work :( BuG?

mkubani 12-24-2010 11:04 AM

Hello ChosenOne,

you are correct. This is a valid bug. Right on our "to fix" list. Thanks for your report.

TeeJay82 12-24-2010 11:26 AM

-P40 dont have a pylon for bomb or tank, it just hangs under the plane via invisible tractorbeam

Flanker35M 12-24-2010 11:28 AM

S!

Hs129B-2, loadout selection. Mk101 and Mk103 gunpods do not show in loadout screen but normally in flight.
Re.2000 loadout. Bombs hang in air, bomblet dispenser not visible in loadout screen, but in flight.

pupo162 12-24-2010 12:06 PM

are the conf.ini of 4.09 and 4.10 uncumpatible?

i just interchanged them and screwed the game...

if i load a (edit) quick mission builder mission i get a " wrong data error"

cheers

Blaubaer 12-24-2010 12:15 PM

Hi there,

can someone give me any hints for configuring the dedicated server version?

Regards,
the Blaubaer

blaubaer@fliegende-schweine.de

dflion 12-24-2010 12:40 PM

I found some bugs
 
1. The following message showed up when I tryed to load the Slovakia Winter Map -
World().Load Map() Error:Java.Lan6.RuntimeException:Landscape'Slovaki a/load_winter.ini' loading error.

2. Some of the German fighters were showing only one colour (White/Grey) in their default Staffel markings.

3. The following flyable aircraft are not showing at all: -
I-15bis
CW-21
Re.2000/Heja I

4. When you change the RAF Squadron flights, the individual letters remain A,B,C,D - the first flight.

Everything else looks very good, so far.

Thanks,

DFLion

mkubani 12-24-2010 12:59 PM

For the disappearing pylons in the Arming screen - that is the old known issues for weapons & pylons that are not as separate models, but built in to the plane itself in order to use same skins as the plane.

@DFLion: Are you experiencing this in the QMB or FMB?

dflion 12-24-2010 01:06 PM

Thanks for your quick reply mkubani. I am experiencing these problems in both the QMB and FMB.
DFLion

Aviar 12-24-2010 01:17 PM

My saved Quick Mission Files from 4.09m do not work correctly anymore when they are loaded.

In particular, it is the map that is incorrect. The map from the saved file is not loaded. Instead, what I get is the Bessarabia map. The plane and loadouts seem to be correct, but the original map from the 4.09m file is not loaded.

Aviar

FC99 12-24-2010 01:25 PM

Quote:

Originally Posted by Aviar (Post 206429)
My saved Quick Mission Files from 4.09m do not work correctly anymore when they are loaded.

In particular, it is the map that is incorrect. The map from the saved file is not loaded. Instead, what I get is the Bessarabia map. The plane and loadouts seem to be correct, but the original map from the 4.09m file is not loaded.

Aviar

Please, send one of your old QMB files that is not working to
daidalos.team@gmail.com

I'll take a look.

FC

zipper 12-24-2010 01:34 PM

Quote:

Originally Posted by ChosenOne (Post 206354)
Bf 109 G6 & G6Late : U5 Loadout - seems MK108 gunpods doesnt work :( BuG?


As a point of interest, there doesn't appear to be any evidence MK108 gunpods were ever actually used on 109's other to be designated and tested. (I believe the same is true for the 108 and 103 pods as well as other some weapons for the 190).

150GCT_Veltro 12-24-2010 01:35 PM

Not a bug from DT but Mk.Vc still have cockpit bug.

indy 12-24-2010 01:36 PM

Hello guys I found a bug in russian language
FMB->Stationary Objects->There is an item wich is named in german "Grossdeutcher Rundfunk". I believe it should has russian name.

wildwillie 12-24-2010 01:51 PM

Thanks for the long awaited 4.10 I know there are a lot of features that people will love.

I have downloaded the 410 patch and the 410 DS patch.

I have setup a 410m dedicated server (CRT=2), but when I connect I am getting a Timeout = 1 error.

Installation on the client was over a stock 4.09m installation (Built fresh and tested connection to a CRT=2 4.09m server before updating)

Installation on the server was over a stock 4.09m Dedicated server (Same one I tested above with)

Both client and server were updated. The problem I have is that only 50% of the players that have tried were able to successfully connect, and the rest all got Timeout=1 errors.

If I set CRT=0 then I can connect without any problems.

Any ideas what we can try next ?

you can email me at warbirdsofprey@hotmail.com

Thanks,

WildWillie

wildwillie 12-24-2010 01:54 PM

Another issue related to FMB.

When you create a mission in FMB and limit the nationalities for the homebase, it is saved and works when you load the mission on the server.

But when you edit the same mission in FMB and save it again the nationalities limits are not there anymore. You have to manually add them back each time

WildWillie

Aviar 12-24-2010 02:19 PM

Quote:

Originally Posted by FC99 (Post 206432)
Please, send one of your old QMB files that is not working to
daidalos.team@gmail.com

I'll take a look.

FC

This is very easy for the community to verify.

Just load up ANY of your saved Quick Mission files after you install the 4.10 patch. You'll see that the map always comes up as Bessabaria...not the map that was on your 4.09m version.

**Files sent to DT as requested by FC99.

Aviar

Moreman 12-24-2010 02:56 PM

Bf 109 F4: Loadout - 2xMG151/15 right gunpods has the increased ammunition load

JG52Uther 12-24-2010 03:01 PM

German planes on the Pacific map in QMB seem to load with Japanese markings,even if German are selected.
(I know its the pacific but still...)

Sita 12-24-2010 03:03 PM

1 Attachment(s)
...

Moreman 12-24-2010 03:06 PM

Quote:

Originally Posted by wildwillie (Post 206452)
Thanks for the long awaited 4.10 I know there are a lot of features that people will love.

I have downloaded the 410 patch and the 410 DS patch.

I have setup a 410m dedicated server (CRT=2), but when I connect I am getting a Timeout = 1 error.

WildWillie

Dont work... :(

SDPG_SPAD 12-24-2010 03:23 PM

Sorry to spoil your evening, gentlemen, but looks like some of the gunpods are screwed up, again:

1) U5: 2xMk108 gunpod variant - the 30mm's won't fire at all on Bf-109G6 and G6-Late.

2) The right-wing 151/15 gunpod of 109-F4 sure has some extra ammo: not only does it outlast its left-wing twin, but it also has more ammunition than the motor-cannon :)

Aximand 12-24-2010 03:27 PM

Hello TD,in list of loadouts HE-111H6 ive seen 4SC500 4SD250, but there is only 2 carried on the plane, whats wrong, loadout or name of loadout?
Marry Christmass.

Aviar 12-24-2010 03:33 PM

I suggest DT start a 'Verified 4.10 Bugs' topic so that this thread is not clogged up with multiple reports of the same bug. (It looks like there may be quite a few.)

Aviar

orangefood 12-24-2010 05:40 PM

early American markings with red dot on late jets.

1.JaVA_Sharp 12-24-2010 05:41 PM

did a reinstall as the disc that I used for the 409 install was cracked (as in broken) patched up in sequence 408, 409 410 but except for a little bleu circle nothing happened...

edit: btw this was a clean install of 409 where this happened.

daidalos.team 12-24-2010 05:43 PM

Quote:

Originally Posted by orangefood (Post 206536)
early American markings with red dot on late jets.

Please adjust the mission date properly. Early US markings were used until May 15 1942.

stugumby 12-24-2010 06:05 PM

http://i9.photobucket.com/albums/a66/stugumby/er.jpg

I get this after i added in jettison bombs to controls and had tinkered in fmb with a f4u with bat bomb, only happens when first starting game and going into qmb. change a map or plane and retry and works ok.

ElAurens 12-24-2010 06:13 PM

Trying to create a simple All Axis Planes vs. All Allied Planes for squad testing on the Kuban.

In the FMB all planes are made available to each side as appropriate, but in game many aircraft simply do not show up, no matter where I set the date in the mission.

Also note that air spawns are set as default. Air spawns should be the option.

chn6 12-24-2010 06:18 PM

Not a Bug, but a neglect thing

There not a readme for Dedicated server 410, what's the code for new difficulty setting?

Reliability
G-force Limits
Realistic Pilot Vulnerability
Realistic Navigation
No Player Map Icon
No Fog Of War Icons

stugumby 12-24-2010 06:21 PM

jettison without opening??
 
Just a thought, once you set a key to jettison there is no dedicated key to open/close bomb bays. When you jettison from say a pe-2 with 4 fab 250 they are external so no problem, they just fall away but with internal loads the doors snap open and once bombs gone they close a few seconds later. is it feasable to implement a open/close bomb bay switch in the next update??

Moreman 12-24-2010 06:33 PM

Quote:

Originally Posted by chn6 (Post 206547)
Not a Bug, but a neglect thing

There not a readme for Dedicated server 410, what's the code for new difficulty setting?

Reliability
G-force Limits
Realistic Pilot Vulnerability
Realistic Navigation
No Player Map Icon
No Fog Of War Icons

Add line in server.cmd

difficulty GLimits 1
difficulty Reliability 1
difficulty RealisticPilotVulnerability 1
difficulty RealisticNavigationInstruments 1
difficulty NoPlayerIcon 1
difficulty NoFogOfWarIcons 1

Furio 12-24-2010 07:23 PM

http://i9.photobucket.com/albums/a66/stugumby/er.jpg

Got this same message, after trying one quick mission. I tried to restart the game, and even to reinstall the patch with no result. Quick Mission Builder is out of order, always reporting the same error.

mkubani 12-24-2010 07:30 PM

Have you tried a different map in QMB, please?

Furio 12-24-2010 08:29 PM

Tried. Changing maps solved the problem, thank you. Please consider that I used the image from Stugumby post, but in my case the map I was using at the moment error appeared was Kuban.

Apart for this inconvenient, I think you did a tremendous job. Thank you again, TD!

NSU 12-24-2010 08:39 PM

anyone test the radiostadions?
i test some org. sound files from IL2, with name 19400615.wav, but it will not play the sound in game when i make the Grossdeutscher Rundfunk on.
what is wrong, and Team Daidalos Team you have a test Mission with this radiostadion?

ElAurens 12-24-2010 08:41 PM

My issues now solved as well.

Any previous version of the ZUTI MDS is not compatible with 4.10.

My bad.

Good work DT. Everything seems to be running smoothly now.

Oh, and the P51 changes are very nice. Thanks.

bf-110 12-24-2010 09:15 PM

Just a question.

On this week,I afforded a new computer with Win 7 64 bit.
Does IL2 works in it?

And can I simply move the gamefolder from my former HD to the new one?

Azimech 12-24-2010 09:33 PM

Yes you can. It works flawlessly.

SlipBall 12-24-2010 09:47 PM

Thank's very much, running great with no bugs.:grin:

http://i51.photobucket.com/albums/f394/SlipBall/bug.gif

von2 12-24-2010 10:01 PM

Data file corrupt error in QMB

bf-110 12-24-2010 10:01 PM

1 Attachment(s)
Having a general problem with IL2.
What resolution should I use?My new machine uses 1680 x 1050.
But when I run IL2,the game doesn´t fill the whole screen,leaving black spaces on left and right.When I change to somed resolutions,the game looks like to be in a zoomed mode...

Blaubaer 12-24-2010 10:15 PM

NoFogOfWarIcons
 
Hi,

can somebody tell me, what that means:

difficulty NoFogOfWarIcons <0/1>

Regards,
the Blaubaer

blaubaer@fliegende-schweine.de

Azimech 12-24-2010 10:22 PM

Quote:

Originally Posted by NSU (Post 206576)
anyone test the radiostadions?
i test some org. sound files from IL2, with name 19400615.wav, but it will not play the sound in game when i make the Grossdeutscher Rundfunk on.
what is wrong, and Team Daidalos Team you have a test Mission with this radiostadion?

The guide explains the files have to be in mp3, with underlying RIFF/WAVE format.

EJGr.Ost_Caspar 12-24-2010 10:27 PM

Guys! Please keep this thread as clean as possible, except reports about bugs (or maybe, even not those... hehe, just kidding!). We need to read any valid message!

Also: please make clear, that you installed the patch on a clean 4.09m and have nothing like mods interfered, before you write a posting here! Thanks!

Azimech 12-24-2010 10:34 PM

How do I ...

... find out which dates are moonless? Do I need to activate my planetarium software or is there an easier way?

... rotate a set of landing lights which I copied from one airfield, so I can paste them at others? somehow the keys for rotating won't work, holding LMB and with "rotate objects" disabled.

... change the default scramble airfield from a QMB map to another airfield? I've tried setting a different homebase and changing the player aircraft to another field but still I start up on the same one (in this case, "blue" grass field west of Kerch but I want Sevastopol).

Suggestion: Ctrl Z=mis_undo

Gryphon_ 12-24-2010 10:59 PM

Quote:

Originally Posted by Azimech (Post 206626)
How do I ...

... rotate a set of landing lights which I copied from one airfield, so I can paste them at others? somehow the keys for rotating won't work, holding LMB and with "rotate objects" disabled.

Select your objects using Alt - (drag mouse to capture objects).

Before doing anything else, hold the mouse pointer at your chosen axis of rotation (dont press either button) and press your rotate keys. The group will rotate.

I find that rotation only works when the objects have just been selected afresh. If you move them first, they dont all rotate, so you have to move, unselect, reselect, than rotate.

Letum 12-24-2010 11:09 PM

Quote:

Originally Posted by Azimech (Post 206626)
How do I ...

... find out which dates are moonless? Do I need to activate my planetarium

Try google
Or this

1.JaVA_Sharp 12-24-2010 11:21 PM

small update:

I tried stuff like the nocd and any config ini settings I can think of. I don't have a clue on how to solve this problem of the ruddy game not booting.

Fafnir_6 12-24-2010 11:36 PM

Quote:

Originally Posted by bf-110 (Post 206607)
Having a general problem with IL2.
What resolution should I use?My new machine uses 1680 x 1050.
But when I run IL2,the game doesn´t fill the whole screen,leaving black spaces on left and right.When I change to somed resolutions,the game looks like to be in a zoomed mode...

This is not a 4.10 bug. I don't think these resolutions can be set from in the game but you can edit to this:

[window]
width=1920
height=1080
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=0
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=1
SaveAspect=0
Use3Renders=0

at the start of your conf.ini to get around this issue (just change width/height to the appropriate values).

Cheers and enjoy the new machine!

Fafnir_6

FC99 12-24-2010 11:51 PM

Quote:

Originally Posted by Aviar (Post 206429)
My saved Quick Mission Files from 4.09m do not work correctly anymore when they are loaded.

In particular, it is the map that is incorrect. The map from the saved file is not loaded. Instead, what I get is the Bessarabia map. The plane and loadouts seem to be correct, but the original map from the 4.09m file is not loaded.

Fix ready for next patch, in the meantime best way to help yourself is to correct the map inside QMB and re-save your old mission. When saved in new format it should load correctly.

Quote:

Originally Posted by stugumby (Post 206544)
http://i9.photobucket.com/albums/a66/stugumby/er.jpg
I get this after i added in jettison bombs to controls and had tinkered in fmb with a f4u with bat bomb, only happens when first starting game and going into qmb. change a map or plane and retry and works ok.

Quote:

Originally Posted by Furio (Post 206558)
Got this same message, after trying one quick mission. I tried to restart the game, and even to reinstall the patch with no result. Quick Mission Builder is out of order, always reporting the same error.

I managed to reproduce this error, it will be fixed in next patch. In the meantime if "Data corrupt error" show up it is enough to change map in the map window and revert it back and mission will be ready to load.

Error happens because there are two types of QMB template, Euro and Pacific. If you play Euro type mission and than Load Pacific type mission, error will happen and vice versa.

If you only change the map in QMB than you can go from map to map without the problems.

FC

Azimech 12-24-2010 11:51 PM

It seems the moon phases are not accurate. I set a date for a full moon according to NASA's list, February 12 1941, and I get a waning crescent.

And I'm having trouble with letting the radio play music. I chose and placed an mp3 in the Grossdeutscher_rundfunk folder, nothing happens but the usual static. I even decoded and recoded the file to see if the underlying format was an issue. Hmmm... maybe I should try enabling music in the options menu?

Yep, that did the trick. Now to get rid of the menu music. Very cool that the music is more distorted during twilight and indeed influenced by distance. By the way, testtrack was Asche zu Asche by german metalband Rammstein :)

rakinroll 12-25-2010 01:15 AM

Guys i have a problem; my visual quality changed to worse after patching 4.10. Is there any solution please?

bf-110 12-25-2010 01:48 AM

Mmm...I had that Data file corrupt.
At first I got frightened,thought some file was missing or was deleted...

But you just have to change the plane and map,then you can return to the ones you were and everything is fine.

Quote:

Originally Posted by rakinroll (Post 206668)
Guys i have a problem; my visual quality changed to worse after patching 4.10. Is there any solution please?

Mine too!Thought it was because I was changing the graphics settings!

eaglerider 12-25-2010 02:54 AM

4.10 Support & Bug Reporting
 
To team Daidalos,

I was wondering if there is a full moon at all in 4.10 as I'm working on a mission that calls for a couple of them. Also, if there is a switch or something else to turn on the wing lights for friendly planes at night as they cruise from place to place?

Thank you for all the work and improvements you've made.

Merry Christmas and have a good New Year!

Goanna 12-25-2010 03:54 AM

Ship kills reported as Bridge in stats
 
Have a possible bug for you, clean 4.10 over 4.09, in QMB on the Pacific Islands map, killed a ship, yet it's reported in the stats page as a Bridge, or have I stuffed something up :grin:
Shows ship here;
http://i13.photobucket.com/albums/a2...arkya/fmb1.jpg

Shows Bridge here;
http://i13.photobucket.com/albums/a2...arkya/fmb2.jpg

Cheers

Goanna

dflion 12-25-2010 06:16 AM

Everything working ok now mkubani
 
Quote:

Originally Posted by mkubani (Post 206416)
For the disappearing pylons in the Arming screen - that is the old known issues for weapons & pylons that are not as separate models, but built in to the plane itself in order to use same skins as the plane.

@DFLion: Are you experiencing this in the QMB or FMB?

I did a 'clean re-install' from 4.07m up and everything I reported earlier is working now. I must have picked up some major problem's along the line, they have now thankfully disappeared.

Thanks again for all your good work 'beta testing' the release.

DFLion

MicroWave 12-25-2010 09:45 AM

Quote:

Originally Posted by Gryphon_ (Post 206631)
Select your objects using Alt - (drag mouse to capture objects).

Before doing anything else, hold the mouse pointer at your chosen axis of rotation (dont press either button) and press your rotate keys. The group will rotate.

I find that rotation only works when the objects have just been selected afresh. If you move them first, they dont all rotate, so you have to move, unselect, reselect, than rotate.

Ah, let's call this 'a feature'.
When you move the group of objects you have to Right click -> Unselect (not Unselect All) and then you can rotate the group around the mouse pointer position.

Aximand 12-25-2010 10:12 AM

Hello again TD, i'm convert few .mp3 files to .wav, placed it in radio folder, but in game tracks playng with not full length, they are "cut", and what is riff header?
Thanks.

FC99 12-25-2010 10:18 AM

Quote:

Originally Posted by Goanna (Post 206685)
Have a possible bug for you, clean 4.10 over 4.09, in QMB on the Pacific Islands map, killed a ship, yet it's reported in the stats page as a Bridge, or have I stuffed something up :grin:
Shows ship here;

Thanks for the report, fixed for 4.11.

PE_Tigar 12-25-2010 10:50 AM

Spent an hour or so yesterday practicing blind landings. Here are some observations (not necessarily bugs):

- runway lights intensity is very low, and they're practically useless. What is the distance from the field when they can be turned on? I tried calling for lights on outer and on inner marker and nada, they switched them on when I was maybe 200m from rwy threshold - needless to say they were of no use then.

- landing an airplane without landing lights at night with close to zero vis is very hard - real B-25 had landing lights, of course, but in Il-2 they're mysteriously absent. Could the landing lights be added to B-25 in 4.11?

-what is the glideslope angle for ILS in the game? Standard 3 degrees? It would help in calculating the approach altitude.

- the NDB and ILS work very well :D.

zaelu 12-25-2010 11:07 AM

Quote:

Originally Posted by rakinroll (Post 206668)
Guys i have a problem; my visual quality changed to worse after patching 4.10. Is there any solution please?


Most probably you are using an unedited conf.ini... try makeing a backup of the new conf.ini then replace it with the one you use in 4.09...

I hope you did a dual install first :)

steppie 12-25-2010 11:08 AM

Every time i open a map on mission builder to make a change i loss my country setting and weapon lockouts setting

TeeJay82 12-25-2010 11:29 AM

Noticed that when i tell my wingmen to attack ground targets, they instantly drop theyre payload

(il2`s) dont know if thats a common bug

Uufflakke 12-25-2010 11:51 AM

Easy install, no problems. :)
But on the CW-21 I noticed some spelling errors?
I couldn't find some decent images of the original gauges as a reference but according our spelling rules there are some errors.

'Steigt' should be 'Stijgt' (Steigt is German)
'Daaltt' should be 'Daalt'
'Reserve Krystal' should be 'Reserve Kristal'

I know our spelling changed a lot over the years but as far as I know these words haven't changed since the 40's.

http://i1217.photobucket.com/albums/...0/c776b291.jpg

rakinroll 12-25-2010 12:12 PM

Thanks Zaelu. Unfortunately i did not. :(

Flanker35M 12-25-2010 12:41 PM

S!

Not sure if this is a bug or a "feature" that affects only Windows7 users, but here goes. I have a pristine 4.09m installation from the 1946 DVD, which worked just fine. After I installed the 4.10m just fired up the game(DVD must be in drive). I noticed visibly lower FPS. So turned on the FPS meter and was right, my FPS had dropped from solid 60FPS with VSync on to a mere 25-48FPS with only my plane in the sky and no AI!

Nothing helped to cure this until I used a "fixed" il2fb.exe and all the problems were gone. Just FYI.

Feathered_IV 12-25-2010 01:26 PM

Well done to all who contributed to 4.10.

A small detail, the Hs-129's only show fighter markings rather than the more common 4-letter codes.

1.JaVA_Sjonnie 12-25-2010 01:28 PM

Quote:

Originally Posted by Feathered_IV (Post 206737)
Well done to all who contributed to 4.10.

A small detail, the Hs-129's only show fighter markings rather than the more common 4-letter codes.

Change the unit number to a non- fighter unit if it bothers you.
and: read the historical info about the HS129, that will tell you they initially flew as a unit attached to fighter units.

1.JaVA_Sjonnie 12-25-2010 01:33 PM

I have a bug to report which seems connected to unit numbers.

A user tried loading a mission from this campaign (which is for stock 4.09m)
http://www.mission4today.com/index.p...etails&id=3820

however, mission fails to load.
In the FMB, the IL-2 gets stuck showing only a map. The user then changed the unit number from [Erg_JG2600] to [g0100] and then it works.

I read about the unit number list having been edited to accomodate for the HS-129 units, could it be it has to do with that? [Erg_JG2600] has been around for years in all stock versions.

GerritJ9 12-25-2010 01:45 PM

Further to CW-21B Interceptor pit:
Compass deviation chart- "Compas Deviatie" should be "Kompas Deviatie".
Not sure if this is a bug, but the indicators on the panel for things like supercharger, undercarriage, flaps etc. don't work (perhaps not implemented?).

csThor 12-25-2010 02:02 PM

Quote:

Originally Posted by Feathered_IV (Post 206737)
Well done to all who contributed to 4.10.

A small detail, the Hs-129's only show fighter markings rather than the more common 4-letter codes.

Actually the Hs 129 never showed bomber-style code except as Stammkennzeichen when serving as test aircraft. Really correct would be individual characters (i.e. "Red L") but that would probably take more time and work than it's worth.

csThor 12-25-2010 02:04 PM

Quote:

Originally Posted by 1.JaVA_Sjonnie (Post 206741)
I have a bug to report which seems connected to unit numbers.

A user tried loading a mission from this campaign (which is for stock 4.09m)
http://www.mission4today.com/index.p...etails&id=3820

however, mission fails to load.
In the FMB, the IL-2 gets stuck showing only a map. The user then changed the unit number from [Erg_JG2600] to [g0100] and then it works.

I read about the unit number list having been edited to accomodate for the HS-129 units, could it be it has to do with that? [Erg_JG2600] has been around for years in all stock versions.

Old units were neither renamed nor removed. I just checked the unit in question, it's still there like it was in 4.09. :confused:

bugmenot 12-25-2010 02:45 PM

Don't know if this bug has already been reported, but in my case, bombs and torpedoes are totally inoperative, I mean, I launch them and then nothing happens, they hit the ground / target / whatever, but never explode... so they're pretty useless... :D

Maybe I forget to bind a new special key or something...

Ian Boys 12-25-2010 02:47 PM

Loadout Bug -

109G6 - Wurfrahmen work if selected plane is German but do not appear if Finnish. This may be historically accurate but
a) If the Lerche exists the Wurfrahmen are minor
b) They should not be in loadout screen if they cannot be selected.

There are some other small loadout issues as described in the pages above but overall I'd like to say thank you for an amazing job, esp. the new navigation beacons etc., which I love!

Sven 12-25-2010 02:51 PM

Quote:

Originally Posted by GerritJ9 (Post 206744)
Further to CW-21B Interceptor pit:
Compass deviation chart- "Compas Deviatie" should be "Kompas Deviatie".
Not sure if this is a bug, but the indicators on the panel for things like supercharger, undercarriage, flaps etc. don't work (perhaps not implemented?).

Another note about the cockpit, on the left top side there's the emergency extinguisher unit, there is a spelling mistake there as well " Aan T-Handel Trekken " Handel --> Hendel

FoolTrottel 12-25-2010 03:05 PM

Quote:

Originally Posted by csThor (Post 206748)
Old units were neither renamed nor removed. I just checked the unit in question, it's still there like it was in 4.09. :confused:

Sure, the unit is still there. But the issue is that it does not work properly.
Said mission will 'load to 100%' when playing it, but the Briefing/Fly screen never appears.
The previous screen (the one with the 'load' button on it) stays current.

Assigning the unit in the FMB in a new mission, to a flight is quite possible, but if you save that mission, you cannot reload it (map may appear, but the 'Stand by: Mission Loading' message will be shown endlessly, pressing the x right top will close that message, but mission does not get loaded at all.)

Azimech 12-25-2010 04:37 PM

The BK 3.7 on the BF110 fires in an angle downwards, both AI and me can't hit anything with it. In 4.09 there's no problem.

kampfjager31 12-25-2010 04:56 PM

G indicator
 
G- INDICATOR on the invisible cockpit not working. I took a 109 to 10,000 and dived to the ground, made a track, while diving, the G's by speed bar came on, when reviewing track with the invisible cockpit the circle with the0.0, G indicator did not work, remain 0.0

Wutz 12-25-2010 05:50 PM

Classical skip bombing seems to be a no go now with 4.10.
If the bomb touches with its side the water and then hits its target, the effect is like you never released a bomb. Tried it using various loadouts using the G4M1
and even though ever single bomb hit its target, not one exploded.
Only on dive attacks did the bombs explode.

csThor 12-25-2010 05:52 PM

Quote:

Originally Posted by FoolTrottel (Post 206756)
Sure, the unit is still there. But the issue is that it does not work properly.
Said mission will 'load to 100%' when playing it, but the Briefing/Fly screen never appears.
The previous screen (the one with the 'load' button on it) stays current.

Assigning the unit in the FMB in a new mission, to a flight is quite possible, but if you save that mission, you cannot reload it (map may appear, but the 'Stand by: Mission Loading' message will be shown endlessly, pressing the x right top will close that message, but mission does not get loaded at all.)

*bangs head on desk*

Yes, confirmed. Damned typo in the definition file. http://www.steelsoldiers.com/images/...smiley_doh.gif

orangefood 12-25-2010 05:57 PM

FMB won't save the mission if you have over 72 planes flying on the same side

kpax 12-25-2010 05:58 PM

prop pitch display problem for locale=fr
 
Hello,

In french localized version, the prop pitch display is wrong.
I get "Pas dhelice {0}%" whatever the real value is. With locale=en, the value for prop pitch is correctly displayed.

Happy Christmas.

mkubani 12-25-2010 06:49 PM

During your skip bombing, did your bomb fall for about 2 seconds before it hit the water?

Quote:

Originally Posted by Wutz (Post 206784)
Classical skip bombing seems to be a no go now with 4.10.
If the bomb touches with its side the water and then hits its target, the effect is like you never released a bomb. Tried it using various loadouts using the G4M1
and even though ever single bomb hit its target, not one exploded.
Only on dive attacks did the bombs explode.


Wutz 12-25-2010 07:09 PM

Quote:

Originally Posted by mkubani (Post 206794)
During your skip bombing, did your bomb fall for about 2 seconds before it hit the water?

No as these attacks where below 50m height, will have to try it at heigher heights. Although, normally that should not have a big effect as the bombs side is hitting the water not the head where the detonater is. I know on a 1980s Matra 250kg all purpose bomb after the release wires where gone, there was a small prop like thing that needed to get a certain rpm before the bomb was armed, and I am assuming it should be simular with the WII ones too? Well never saw them in good condition up near only ones that I got to see up close had some kind of defect and had not gone off which we defused. So do I understand that right that droptime, reguardless the tip or the side of the bomb touching will make the differance?
As normally on the real ones the casing had nothing to do with the fuse.

Aviar 12-25-2010 07:28 PM

Quote:

Originally Posted by Wutz (Post 206784)
Classical skip bombing seems to be a no go now with 4.10.
If the bomb touches with its side the water and then hits its target, the effect is like you never released a bomb. Tried it using various loadouts using the G4M1
and even though ever single bomb hit its target, not one exploded.
Only on dive attacks did the bombs explode.

From the 4.10 Guide:

--------------------
Bomb Fusing

Real life bombs have generally an electrical or mechanical time fuse to avoid premature explosion in case of mishap (e.g. a bomb detaching from the aircraft while still on the runway, or a bomb hitting the bomb rack due to turbulence).

This has been implemented in IL-2, so that bombs now have a 2 seconds time fusing. If the bomb hits the target before that time, the fuse does not activate and the bomb does not explode. This means that in level flight bomb must be dropped from a minimum altitude of about 25 meters to explode.

If the bomb is dropped in a dive the altitude must be proportionally greater.This also applies to skip bombing: the bomb must be dropped from at least 25m and must not hit the ship before 2
seconds.
--------------------

You are correct in that the 'classical' (4.09m) skip bombing is no more. However, I tried the new version and skip-bombing is still possible. You will simply need to adjust to the new parameters.

Generally speaking, release the bombs above 50m and at an earlier point than in the past. It's harder, but in a strange way seems more realistic in the actual implementation.


*Note: Where it states "If the bomb hits the target before that time (2 seconds), the fuse does not activate and the bomb does not explode"...be aware that '...hits the target...' actually pertains to the initial contact with the ground or water, and may not be the actual 'target' (for instance, a ship, if you are skip-bombing).

So, if you are skip bombing a ship, the bombs must fall all least 2 seconds before they make contact with the water. If not, they will not arm.


Aviar

Wutz 12-25-2010 08:10 PM

Quote:

Originally Posted by Aviar (Post 206803)
From the 4.10 Guide:

--------------------
Bomb Fusing

Real life bombs have generally an electrical or mechanical time fuse to avoid premature explosion in case of mishap (e.g. a bomb detaching from the aircraft while still on the runway, or a bomb hitting the bomb rack due to turbulence).

This has been implemented in IL-2, so that bombs now have a 2 seconds time fusing. If the bomb hits the target before that time, the fuse does not activate and the bomb does not explode. This means that in level flight bomb must be dropped from a minimum altitude of about 25 meters to explode.

If the bomb is dropped in a dive the altitude must be proportionally greater.This also applies to skip bombing: the bomb must be dropped from at least 25m and must not hit the ship before 2
seconds.
--------------------

You are correct in that the 'classical' (4.09m) skip bombing is no more. However, I tried the new version and skip-bombing is still possible. You will simply need to adjust to the new parameters.

Generally speaking, release the bombs above 50m and at an earlier point than in the past. It's harder, but in a strange way seems more realistic in the actual implementation.


*Note: Where it states "If the bomb hits the target before that time (2 seconds), the fuse does not activate and the bomb does not explode"...be aware that '...hits the target...' actually pertains to the initial contact with the ground or water, and may not be the actual 'target' (for instance, a ship, if you are skip-bombing).

So, if you are skip bombing a ship, the bombs must fall all least 2 seconds before they make contact with the water. If not, they will not arm.


Aviar

Thank you, I used to work as a EOD speciallist, so I am familiar with real bombs, and yes the main ones I helped defuse where WWII ones.
That a certain rpm has to be reached to arm the bomb is one thing, but how is the bomb to "know" how high she is? No there are no censors of any kind on the casing at all, just a max. of three detonators depending on the bomb.
Meaning normally if your bomb has the speed, and enough time before the detonator hits, mark you the detonator not the casing, height should not matter.
But good this is a game and some things differ. Will have to get used to that. I missed the bit with the 25m.....my fault usually I am down to about 10m or lower as to use other ships for cover.

28_Condor 12-25-2010 08:56 PM

S!

Quote:

Originally Posted by Moreman (Post 206550)
Add line in server.cmd

difficulty GLimits 1
difficulty Reliability 1
difficulty RealisticPilotVulnerability 1
difficulty RealisticNavigationInstruments 1
difficulty NoPlayerIcon 1
difficulty NoFogOfWarIcons 1

These limits are not working well in our server.

Even editing the server.cmd file, after type directly over server this is returned:

Quote:

13>difficulty GLimits 1
SeparateEStart 1
ComplexEManagement1
EngineOverheat 1
TorqueGyroEffects 1
FlutterEffect 1
WindTurbulence 1
StallsSpins 1
Vulnerability 1
BlackoutsRedouts 1
RealisticGunnery 1
LimitedAmmo 1
LimitedFuel 1
CockpitAlwaysOn 1
NoOutsideViews 1
HeadShake 1
NoIcons 0
NoPadlock 1
Clouds 1
NoInstantSuccess 1
TakeoffLanding 1
RealisticLandings 1
NoMapIcons 1
NoMinimapPath 0
NoSpeedBar 0
Reliability 0
GLimits 0
RealisticPilotVulnerability 0
RealisticNavigationInstruments 0
NoPlayerIcon 0
NoFogOfWarIcons 0
There are another way of make work these new limits?

Thanks!

FC99 12-25-2010 10:12 PM

Quote:

Originally Posted by kampfjager31 (Post 206772)
G- INDICATOR on the invisible cockpit not working. I took a 109 to 10,000 and dived to the ground, made a track, while diving, the G's by speed bar came on, when reviewing track with the invisible cockpit the circle with the0.0, G indicator did not work, remain 0.0

G variable is not saved in tracks so there is nothing for G indicator to show.

Aviar 12-26-2010 12:29 AM

Quote:

Originally Posted by Wutz (Post 206809)
Thank you, I used to work as a EOD speciallist, so I am familiar with real bombs, and yes the main ones I helped defuse where WWII ones.
That a certain rpm has to be reached to arm the bomb is one thing, but how is the bomb to "know" how high she is? No there are no censors of any kind on the casing at all, just a max. of three detonators depending on the bomb.
Meaning normally if your bomb has the speed, and enough time before the detonator hits, mark you the detonator not the casing, height should not matter.
But good this is a game and some things differ. Will have to get used to that. I missed the bit with the 25m.....my fault usually I am down to about 10m or lower as to use other ships for cover.

I think you are misinterpreting the part about "If the bomb is dropped in a dive the altitude must be proportionally greater."

Of course the bomb has no altitude sensors. However, this is simple physics. If you are in a dive, not only will the bombs be released at a steeper angle, but your speed will be much greater (as well as the speed of the bombs on release).

So, now you have the bombs traveling at a higher rate of speed as well as a much steeper angle (as compared to releasing the bombs on a skip-bombing run).

In other words, the bombs will travel a greater distance in 2 seconds if released in a steep dive. Thus, the need to release them from a higher altitude. I hope that clears it up for you.

Aviar

Aardvark892 12-26-2010 04:51 AM

Lagg-3 RD takeoff burning up
 
Team D!

Thank You for 4.10! I've found that if I hit autopilot on the ground before taking off in the LaGG-3 RD, it runs for about a minute and then explodes. I tried this with the "reliability" difficulty switch off and on. My wingman had no problems. I did not see the throttle advance, but I could hear the engine spooling up. I tried this on three different maps, as well as in the QMB.

Thank you.

EDIT: Apparently this happens to many of the jet engine types. I watched the throttle while the AI perfomed takeoff prep. and it really slammed forward the throttle way too fast. I hope this extra info helps

Grams79 12-26-2010 05:20 AM

Installing 4.10 ???
 
1 Attachment(s)
I've notice that a few people (including myself) are in need of an installation section to instruct us on the correct procedures to install 4.10.

Some of us have mods such as UP 2.01.
Some of us have patch 4.09 installed.
And some have nothing but a DVD yet.

Now I'm not a person to complain... but there should be a sticky.
How about installation instructions right on the 4.10 Official Release post.

Let us say we have a clean install of the DVD.
Is it patch 4.08, then 4.09, then 4.10? or simply right to 4.10?

IvanK 12-26-2010 05:35 AM

From the DVD get your install to 4.09M then install 4.10.

11th~Frog 12-26-2010 07:06 AM

Communications menu bugs.
 
#1) Selecting the Enemy frequency from the communications menu results in the Friendly frequency being selected. That is, both the Enemy selection and the Friendly selection result in the radio being set to friendly.

#2) On the Ground Control page of the communications menu there is no customary blank line between the last option and the '0.Back' option.

_RAAF_Furball 12-26-2010 08:56 AM

Quote:

Originally Posted by wildwillie (Post 206452)
I have setup a 410m dedicated server (CRT=2), but when I connect I am getting a Timeout = 1 error.

If I set CRT=0 then I can connect without any problems.

Thanks,
WildWillie

I also have a 410m dedicated server set to CRT=2 in confs.ini and no-one can connect - they also receive the Timeout = 1 error.

CRT=1 won't allow them to connect either.

Azimech 12-26-2010 09:41 AM

I had problems too to connect to a certain 4.10 server. But the funny thing is, the server was populated. I was able to connect to different 4.10 servers.

When flying a two-engined aircraft, I get HUD notification when I change power to engine 1 and 2, I get proppitch notification when changing proppitch on #1, but I don't get proppitch notification when changing #2. Not a very big deal for me since I use Saitek throttles and have the lever for #1 next to it, but I thought nothing wrong with mentioning it.


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