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Landing issues in simulator mode
Can someone help me. I am trying to complete Inspect Airfields mission on Simulator mode. Every time I try landing the plane rolls down the runway and just when it is about to stop it flips forward and crashes. What am I doing wrong. I have tried everything, coming in slow, Holding the throttle all the way back on landing, Flaps on landing position and then trying with them raised. So frustrating. If anyone can help that would ease a lot of pain, Cheers
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Yeah the spitfire does that for somereason. if you try and keep level when you touch down (keep your back wheel off the ground) for as long as possible it mostly seems to abate it...mostly.
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Make sure you have a good long line-up on the runway as you slowly come in.
Come in at 30% throttle and once you touch down "brake" until your speed gets to 70-60. Once that happens put your stick in neutral and lay off the brake. Giving a tiny bit of throttle just before the Spit feels like it's going to bury it's nose in the dirt helps. After your speed reduces from 60-50 you should be able to brake with no problem. |
Thanks
Thanks that helps.
I saw on another thread that it seems to be a bug. It said to brake when landing and rapidly pulling the left stick back and forth and it seems to prevent the plane flippiong. It seemed to work. Thanks so much. |
It's not really a bug, Spitfires do that in real life.
The trick is not to decelerate too fast, and it works for all planes. Besides not dragging the tail through the flip-speed zone, it helps to increase throttle till you're cruising at 65kph, then reduce as slowly as possible. The slower you go from 65 to 50, the better. Once the speed is below 50 it's safe. |
Spit,
Please see my post which addresses this problem: http://forum.1cpublishing.eu/showthread.php?t=10754 SC |
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Try firing a few rounds to stabilize it too
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http://shtabvvsov.getphpbb.com/guest...itfire-t6.html |
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But with Spitfire MkII and a lot of practice, it is possible to land .. raise the rear wing while you're slowing down is greatly helping to never point the muzzle and keep the back on the ground.. But with MkIX and MkXVI is impossible! I tried hundreds of times in hundreds of different tactics in "training mode" and when the plane is on the ground.. always ends with his nose. I think it's really a bug ... (another bug in the landings, for example, is when you land with La-5, La-7 or I153 ... you turn off the engine, and when they drove off, the engine sound disappears :( ) |
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If you love Spitfires do not click : http://i48.tinypic.com/mm9yme.gif
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ouch i bet that hurt
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I guess it explains why he hasn't been online in a while -------- rosemeyer remember when you've got a mk9 to slow down as slowly as possible. The quicker you decelerate through the tip zone, the more likely you are to tip. For spits I think it's somewhere between 45 and 60kph. If you cruise at 60, and then reduce power just a bit so the speed drops slowly to 40, your spit won't tip. If you use aviator layout, try temporarily cutting and restoring power, so you drop from 60 to 56, to 52, etc. Your spit will still sometimes tip anyway. That's life. Tipping over at 40kph isn't gonna kill you or seriously damage the plane. You just need the ground crew to tip it back again. |
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:grin: :grin: :grin: Unfortunately when I tip my spit, there's never anyone in the area willing to get back down my queue ... These slackers are all in the hangars playing poker, smoking Lucky Strikes and read Playboys ... ;) |
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[QUOTE=winny;145525]Unfortunately it's just what spits do!
they all do that!!! |
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This is an impossible mission to complete. Manage to make two landings, then perfectly noses the third one. :evil::evil::evil::evil::evil::evil::evil::evil::e vil::evil::evil::evil::evil: |
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I usually avoid that problem by landing that way, also during CTA games: Flaps landing position, gears down ( obviously ), approach the runaway at 0% throttle almost at stall speed, pull the nose up while you're touching the ground, almost at stall speed, touching the ground with your wheel tail too, and keep pulling the flight stick like if you would be climbing. If you do this the right way you will keep your plane "sticked" to the ground, it won't try to climb because the speed will be below minimum lift speed. Holds the stick pulled and zero throttle and you won't nose down. 100% ;) |
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Another thing about landing these planes on sim is i'm almost convinced that unlimited ammo with bombs does make the MkIX/MkXVI/Fw190F imposible to land. I think the game adds the weight of 30 odd bombs onto your fighter and makes the tip over far stronger so nothing can stop it. I can land almost every time with a spitfire with 1 or 2 bombs on limited ammo but never can I keep it on 3 wheels on unlimited. :confused: One last thing. Anyone else think this game is obsessed with explosions. Plane tips over = Explosion. One landing gear snaps on landing. 90% of the time this = Explosion. Planes wing bumps 3 times into hanger/house/tree at 0.001mph = Explosion. Plane ditches into water (water landing), seconds later = Watery Explosion. |
Thanks lads, but I am not wiser. My approach is: thr at 32, landing flaps, gear down. Touch down varies around 120-160 km/t. Throttle off, raised flaps and break until 70. Let roll passed 60 and 50. About 54 it tips and 7 of 10 its tips over. Trird this with varations of flaps set at both landing and raised. Firing gins doesnt seem to help. Stick back doesnt seem to help. What have had some effect has been using rudder. This maling the forward force gradually into rotation left and right.
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i dont know if it will help you guys but what i do is as soon as the tail wheel hits the ground i set the trim and use a little left rudder wwhen its just about to stop
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Briggboy
thanks, have forgotten about trim. Will try that next time airborne. |
Spit is dam hard to land I agree with kav A bit of Rudder left then right as you reach @ 50 knts seems to work best .
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It is a bug with BOP, the Spits land perfectly oK in IL1946 with or without flaps and, if the runway is long it will simply come to a stop without brakes. Only time it flips is if the brakes are applied for too long. In BOP, if you hold the stick back it 'flips' but if you leave the stick centred it doesn't - which is nonesense!
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In Birds of Prey it is the complete oposite, Crazy. You can brake hard as you like as soon as you land even at high speed without nosing over into a cartwheel. This is like being able to drink a cup of tea while doing an emergence stop in your car without any spillage - Imposible. Then once you should be completely safe at only 30mph with no sudden loss of momentum, the plane gains a mysterious and invisible extra force that tips it up. This is compareable to being thrown though the windscreen of your car after dropping below 30mph to take a corner. Its just wrong physics. |
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This has to be a bug. Even when the Spit just rolls from 65 kmph without out any contols touched, it tips over. No brakes, no flaps, no rudder, no throttle no NOTHING. Just idling straightforward with NO influence, just tips over at 54 kmph :evil: |
The easiest solution is play in Realistic ;-)
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im doing the same kav done quite a few missons on sim ............ just cant grasp it online :(
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