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-   -   realness, or not realness (http://forum.fulqrumpublishing.com/showthread.php?t=12742)

STINGERSIX78 01-22-2010 01:22 AM

realness, or not realness
 
i like to play sim-games, but in reality-mode i can use the target-cam.
the target-cam shows me great moments of dogfight !!!
in sim games, i cant follow the the enemy with my pad.

what is your opinion?

Robotic Pope 01-22-2010 01:32 AM

Quote:

Originally Posted by STINGERSIX78 (Post 138334)
i like to play sim-games, but in reality-mode i can use the target-cam.
the target-cam shows me great moments of dogfight !!!
in sim games, i cant follow the the enemy with my pad.

what is your opinion?


Yes I agree. It would be good if there were a mode between realistic and sim, in which had all the gameplay the same as sim, but also were you could use target-cam but be forced to have no HUD, So each time you switched targets your head moved in the right direction but you would still have to spot the plane yourself. Probably wouldnt have enough buttons on the pad though :( I'd also like the radar from realistic to be switch on/off able, because I find its just a pain having to press B every few seconds in sim and everybody is doing it so your at big disadvantage online if you don't use themap as a radar.

STINGERSIX78 01-22-2010 01:39 AM

when ive played the campaign in realistic, there was so much moments of EPIC situations.
(HUD off, for a better sight)

http://images.fragland.net/screensho.../765299043.jpg

(finished it in sim too, ^^)
but the most EPIC-MOMENTS i got in the reallity-mode...

Rosemeyer78 01-22-2010 07:42 AM

in SIM mode i prefer the reactions of the plane .. the use of flaps, etc..
In real mode i dont like so much the reactions of the plane.

If there was a target-cam in sim mode, the mode would be perfect.

Zatoichi_Sanjuro 01-22-2010 03:14 PM

Real mode in Single player can be cinematic and provide awesome moments provided you turn all the HUD extras off.

In MP, however, it's awful. Tedious and repetitive "dogfights" not to mention the fact the biggest skill in dogfighting: locating and tracking your enemy for a surprise attack, is completely absent.

TRC Subaru 01-22-2010 04:01 PM

The true art of dogfighting
 
Quote:

Originally Posted by Zatoichi_Sanjuro (Post 138509)
Real mode in Single player can be cinematic and provide awesome moments provided you turn all the HUD extras off.

In MP, however, it's awful. Tedious and repetitive "dogfights" not to mention the fact the biggest skill in dogfighting: locating and tracking your enemy for a surprise attack, is completely absent.

I believe the issue here is tracking, a real pilot would turn his head to “track” his enemy, much like the target-cam does, or, if you are really good with your thumb, a Hat does it on a Flight Stick (or the Right Stick on the game pad). Basically the target-cam just does this for you. The ultimate would be the new feature of being able to turn your head and track your opponent as possible with Sony’s tracking system and I believe XBOX is also working on a similar feature. This would be the most realistic because this is what a real pilot would do.

I disagree with your statement "the biggest skill in dogfighting: (is) locating and tracking your enemy for a surprise attack" because in most real recorded dogfights the pilot knows where the enemy is, they usually spot each other from a distance and then proceed to position them self’s for an attack (or retreat). The true art of dogfighting is being able to use every advantage that your plane has to “out-position” and also “out-smart” your opponent and get your guns on him, that’s the skill of dogfighting, not being really good at twiddling your thumb to see someone.


I agree with Robotic Pope (quote from above post):

"Yes I agree. It would be good if there were a mode between realistic and sim, in which had all the game play the same as sim, but also were you could use target-cam but be forced to have no HUD, So each time you switched targets your head moved in the right direction but you would still have to spot the plane yourself. Probably wouldn’t have enough buttons on the pad though I'd also like the radar from realistic to be switch on/off able, because I find its just a pain having to press B every few seconds in sim and everybody is doing it so your at big disadvantage online if you don't use the map as a radar."

STINGERSIX78 01-22-2010 04:06 PM

map off, target cam on in sim games would be really great...

stealth finger 01-22-2010 04:06 PM

i suppose the ideal would be to only allow padlock on a target that is visible though the windows, it wouldnt really work with the virtual cockpit. sure its annoying having to check the map but it would be worse if no one had to track any targets becuase they always knew exactly where everyone is. Bit of a catch 22 really

Zatoichi_Sanjuro 01-22-2010 04:19 PM

Quote:

Originally Posted by TRC Subaru (Post 138521)
I believe the issue here is tracking, a real pilot would turn his head to “track” his enemy, much like the target-cam does, or, if you are really good with your thumb, a Hat does it on a Flight Stick (or the Right Stick on the game pad). Basically the target-cam just does this for you. The ultimate would be the new feature of being able to turn your head and track your opponent as possible with Sony’s tracking system and I believe XBOX is also working on a similar feature. This would be the most realistic because this is what a real pilot would do.

A real pilot, in the Second World War, doesn't look out his cockpit and automatically lock-on to enemy planes no matter if they're in clouds or anywhere else.

There is a big difference between some kind of Track IR system and the target camera in Realistic.

STINGERSIX78 01-22-2010 04:32 PM

i watched the videos about the track id here in the forum.

an example...
turn your head to the left, but fix your eyes on the screen.
hmmm, seems to be strange.
but looks funny.

have a look to his eyes and try it self. fix your eyes on the screen and turn your head.

http://www.youtube.com/watch?v=9wXx3vMy_AQ

TRC Subaru 01-22-2010 04:38 PM

Correct
 
Quote:

Originally Posted by Zatoichi_Sanjuro (Post 138535)
A real pilot, in the Second World War, doesn't look out his cockpit and automatically lock-on to enemy planes no matter if they're in clouds or anywhere else.

There is a big difference between some kind of Track IR system and the target camera in Realistic.

Yes, that is a good point, to be absolutely correct the tracking should shut-off and not be able to “lock-on” again until you visually see him once he breaks out of the clouds, agreed.

Also – the little “Red Diamond” that pops up around the target should not be allowed to make it more “real” and difficult to target, especially against various backgrounds.

STINGERSIX78 01-22-2010 05:38 PM

host options:

hud on/off
only cockpitview on/off
target cam on/off
etc...

winny 01-22-2010 08:50 PM

If it were up to me the target lock would only work on anything that would be visable through the canopy, if it moved outside of this then you'd have to free look around and it'd re-lock after 3-5 seconds of you finding the target. (so you could still lose someone).This would be a lot more realistc and you'd also then be able to use blind spots to your advantage.

Ghillied raptor 01-23-2010 09:01 AM

I may get a lot of hate for this but I think the current system is better than the 'lock on' idea.I can't tell you how many times I got a kill by sneaking up on an enemy.With the aformentioned system turn and burn peeps would dominate.

STINGERSIX78 01-23-2010 09:16 AM

nah...

the map suxx. some games, u spending more time to chase the red-dots on the map, than in cockpit.

TRC Subaru 01-23-2010 03:01 PM

Quote:

Originally Posted by Ghillied raptor (Post 138750)
I may get a lot of hate for this but I think the current system is better than the 'lock on' idea.I can't tell you how many times I got a kill by sneaking up on an enemy.With the aformentioned system turn and burn peeps would dominate.

You would still "sneak up" on people, it is not untill after you find someone can you lock on...maybe it could be set that you have to be on the enemy by at least 1000ft before you are allowed to lock.

TRC Subaru 01-23-2010 03:04 PM

Quote:

Originally Posted by winny (Post 138632)
If it were up to me the target lock would only work on anything that would be visable through the canopy, if it moved outside of this then you'd have to free look around and it'd re-lock after 3-5 seconds of you finding the target. (so you could still lose someone).This would be a lot more realistc and you'd also then be able to use blind spots to your advantage.

Sounds like a perfect option for SIM mode!

Riceball 01-23-2010 03:26 PM

Sounds like we need the planes fixed so fools are not hugging the deck. Like a bunch of Pee-Wee's

Houndstone Hawk 01-23-2010 03:34 PM

Quote:

Originally Posted by Riceball (Post 138827)
Sounds like we need the planes fixed so fools are not hugging the deck. Like a bunch of Pee-Wee's

'Fools'?, 'Pee-Wees'? Just for switching on their consoles & wanting a bit of fun with a game & not flying to your designated specifics? Man u gotta lighten up some. ;)

Riceball 01-23-2010 03:40 PM

Quote:

Originally Posted by Houndstone Hawk (Post 138832)
'Fools'?, 'Pee-Wees'? Just for switching on their consoles & wanting a bit of fun with a game & not flying to your designated specifics? Man u gotta lighten up some. ;)

Yeah. We all know that WW2 pilots did nothing but fly at treetop level.

Edit: Not really. So you are'nt mistaken.

STINGERSIX78 01-23-2010 03:43 PM

maybe they did it, if they had a 1080p view through their window ^^

Riceball 01-23-2010 03:48 PM

Quote:

Originally Posted by STINGERSIX78 (Post 138837)
maybe they did it, if they had a 1080p view through their window ^^

No. Just no.

Houndstone Hawk 01-23-2010 04:01 PM

Quote:

Originally Posted by Riceball (Post 138839)
No. Just no.


Yeah I'm sure your average WWII pilot would've moaned like a whining trooper in tghe mess that evening; about his opponent for flying low; or maybe he just got on with it & shot him down. :rolleyes:

Riceball 01-23-2010 04:23 PM

Quote:

Originally Posted by Houndstone Hawk (Post 138846)
Yeah I'm sure your average WWII pilot would've moaned like a whining trooper in tghe mess that evening; about his opponent for flying low; or maybe he just got on with it & shot him down. :rolleyes:

I think you have missed the mark.

The pilot moaning about his opponent flying low is the pilot who has gotten an easy kill.

But, it's different in videogames.

Houndstone Hawk 01-23-2010 04:29 PM

Quote:

Originally Posted by Riceball (Post 138852)
I think you have missed the mark.

But, it's different in videogames.

You've just said it. It's different in video games so why the need to call players names for the level of altitude they choose to fly?

Riceball 01-23-2010 04:42 PM

Quote:

Originally Posted by Houndstone Hawk (Post 138854)
You've just said it. It's different in video games so why the need to call players names for the level of altitude they choose to fly?

Name calling? I said Pee Wees! And yes,flying low is just as bad as sitting in one place for an entire match of CoD.

Houndstone Hawk 01-23-2010 04:50 PM

Quote:

Originally Posted by Riceball (Post 138827)
Sounds like we need the planes fixed so fools are not hugging the deck. Like a bunch of Pee-Wee's


!!!

If ppl wanna sit tight in matches or fly low & not get the best out of a match that's their choice. Doesn't make them FOOLS or Pee Wee's or anything else other than worthy entrants to an online match.

You are the pinnacle example as to why I never play console racing & air combat online. Also wouldn't know about CoD etc as I'm not into arcade shoot em ups. Op Flashpoint DR; only way to play. Immersion, realism & yes; if youy don't sit tight behind cover & plan your attack for a few seconds or atleast aslong as your enemy will allow u, you ARE dead.

Riceball 01-23-2010 04:55 PM

Quote:

Originally Posted by Houndstone Hawk (Post 138867)
!!!

What are you trying to say? Do you not think that hugging the deck is a disadvantage in real life? C'mon.

Riceball 01-23-2010 05:05 PM

I guess i'm sorry for asking people to act like men. Like they'll do anything to win a game. And not fly at 10ft so they can see everything that is going on high above them.

Edit:Maybe I would play the game if people played it like it was meant to be played.

STINGERSIX78 01-23-2010 05:12 PM

^^
with the target-cam, it would be possible to play like in reality. speed better than, spotting...

Houndstone Hawk 01-23-2010 05:14 PM

Quote:

Originally Posted by Riceball (Post 138869)
What are you trying to say? Do you not think that hugging the deck is a disadvantage in real life? C'mon.

Of course it's a disadvantage & I personally wouldn't even entertain the idea. Height equals options, speed in reserve & relative safety so even if you can't see your opponent against the terrain, you still have options.

I have a beef about ppl's attitudes to other players & you're no exception. Calling opponents names (no matter how strong or mild the name is), just because they want to play it that way, is cheap.

I personally regard arcade mode as being a beefed up Blazing Angels or Mario Karts at 5,000 (or 10) ft, both on & off line but I don't regard ppl that play that mode as being fools or anything else.

Riceball 01-23-2010 05:20 PM

Quote:

Originally Posted by STINGERSIX78 (Post 138875)
^^
with the target-cam, it would be possible to play like in reality. speed better than, spotting...

That's another thing. If a target is in visual range, you should have a target id. It's not like you would forget where it is if you were the pilot.

Zatoichi_Sanjuro 01-24-2010 02:50 AM

The main thing that makes people hug the deck is the enemy signature on the "radar" updates in real-time, so you know exactly where they are at all times. The only unknown is what altitude: hence fly low and look up.

It would be far, far better if the radar only updated every 20/30 seconds and crashing was heavily penalised. (This would also deter the kamikazes in CTA)


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