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Mapless Sim MP - that would be interesting!
OK I can see why they did it - without the map you'd be flying about trying to find a needle in a haystack, but in a strange way it makes Sim more unrealistic than Realistic! I seem to spend half the game looking at the damn map trying to see who's friend or foe instead of looking through the cockpit glass.
Seem to have trouble seeing the coloured bands on the wings at certain positions to the sun too. By the way, it was a immense pleasure being on Chankychank's team last night. The man dominated. I thought I'd just go off and land and have a cup of tea at one point! But I soldiered on and finished with a score of err... I'd rather not publish that. :-x XBL: cyclone70 |
I've been thinking about it a while. The main problem is it'll be impossible to find anyone when you just spawned, or at any time you don't see anyone for that matter. I did read somewhere that in Air Warrior you'd disappear from the radar below a certain altitude, this could be nice. Or make fuzzy gray blips, so it won't be as easy to identify everyone.
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Well next game I was against him and you Cyclone..... He needed 2sec to shot down a plane. :!: That man does have explosive bullets or what ?? PS: Finally I got you two times during the last game Cyclone ;) Edit: I Hope He will join that forum so I can ask him 2 or 3 questions |
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In PC IL-2 the games were also without icons on the map. But there youhad to take of and land. And both teams had airstrips on opposite sides. So you knew they would be either above your airstrip,taking of from theirs, or in between. In BOP the maps are hudge, and there is no real reason for anyone to be like 'I wanna fly on this part of the map'. Try finding your 4 enemies in a 50x50km map.not doable |
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XBL: cyclone70 |
I really don't like the idea of a mapless sim. Yes, it's unrealistic, but until you can see planes as well as real life it would render the game to tedious to play IMO.
I really like AncientSeraph's idea of fuzzing the blips, maybe based on the target's altitude, or your distance to the target...? |
I suppose it would be a bit like...
Teammate 1 I can't find you. Where Are you? Teammate 2 I don't know Teammate 1 Have you got a reference point? Teammate 2 I'm over a greeny brown field... Square shaped, with trees around it Teammate 1 Oh I know the one - thanks! |
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PS: Last time I flew in formation it was on Battlefield 1942, And My mate and I got shot down by a single bandit who sneaked behind us. From that time, I'm a lonely wolf |
well i have a hard enough time finding the other team as it is without taking the map away from me too if im playing a sim match im sat about 1 foot away from tv with me specs on lol :-P
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after a couple of games your eyes start to adjust abit and i get better a finding them:confused: |
a smaller map with take-offs instead of respawning would be awesome. then you dont need a map and would just navigate to the enemy airfeld, (as someone said)
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But in Airwarrior, you also had a visual aide in the cockpit that told you the type of plane and what team and how far it was at a certain distance. http://www.gamegoldies.org/air-warri...ght-simulator/ I think one of the MAIN issues with this game is the fact that there really aren't any set bases. Allies and Axis don't have a set base. And they don't need one because they don't take off and land - they spawn in the air. In Airwarrior, you'd have set bases - and you'd take off from them, and if there was an unmarked plane in your airspace - it most likely was enemy. http://www.gamegoldies.org/old_game_...light-game.jpg http://www.gamegoldies.org/old_game_...screenshot.jpg http://games.softpedia.com/screensho...-II-Demo_5.jpg http://games.softpedia.com/screensho...-II-Demo_3.jpg |
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I'd like to see the fuzzing, or better yet fairly large grid coordinates laid down on the map and then just light up the square. That way you don't really know which way they're travelling other than another grid square lighting up, but even then you don't really know since it should be a fairly large area. That way you still have to use your eyes. I'd also like to see host options to set the room to realistic with minimal or no HUD. Minimal HUD gives you just a directional arrow but you still get the target padlock. No highlight bar or brackets on the targets though, so again you still have to use your eyes. No reticule for the bomber guns, which kind of seems appropriate too. I like running the trainer and missions w/ Realistic and min HUD now, it's the right balance. To do that in MP now would just be too much of a disadvantage though, since you can't set the entire room that way. |
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The grid on the map would have an icon or number or something that told you that there were enemies in the grid - but they wouldn't tell you where. |
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