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I could imagine a setup of a multiplayer dogfight map with a larger number of moving ground targets (i.e. tank battle or artillery), whose positions are almost not known (i.e. through a fastly moving front). So a human controlled spotter plane could be VERY important for reporting positions. Most online experience, that i have is: "I join the server, having no clue, where to go (I know, where the fixed ground targets are, but I don't know, if they are still intact), choose to just dogfight in a fighter, get bored and leave".
It doesn't need to be necessary, that the spotter pilot reports via chat manually (on online servers the communications is quite poor usually). Ones his plane comes in range of view of ground targets, the message could be send automaticly (with a randomly success rate) - similar to the trigger feature, that we presented a long time ago. Such a message could be: "John 'Player' Doe (Fi 156) reports: armored collumns at A5/6". This would also work for other AI ground units, as artillery, which can start to fire then and fight the enemy ground targets. Just brainstorming... |
Two good posts here. But you must remember that the "Oleg flak" will make quick work of a slow mover like a Storch or Stinson, trust me, I know... :grin:
Now maybe when the flak gunners can no longer see through clouds, trees and other terrain features like say, oh, mountains, it could work. ;) |
Could you possibly fix this 'glow effect' of the Zero gunsight and make it look like the Ki-61's 'clear' gunsight? Unless it can be tweaked somehow but I don't know how. In the pics it doesn't look like much but in the actual game the difference is considerable.
http://img412.imageshack.us/img412/7910/gunsights.jpg |
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The only defense that artillery spotter aircraft had against intense flak was running away as fast as they could while calling in artillery fire. But your point about AAA in the game being able to see and shoot through clouds and trees, and "see" (if not shoot) through mountains is valid. |
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http://www.youtube.com/watch?v=EayasHQYEGM http://www.youtube.com/watch?v=NXsVg8F91t8 |
dFrog, in the clips you linked the gunsight is (obviously) glowing but it's not blurred and that's what I would like to see fixed :) When you fire a long-range burst, for example trying to hit a bomber's engine from a distance, the Zero's blurred gunsight becomes a nuisance.
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He's right... the Zero gunsight has a overdone glow effect while the Ki-61 version has more of the appearance as that shown in the videos.
That said I'm not sure if the Ki-61 has the right gunsight reticle either. I thought it should look like the one that the Ki-100 uses. I could be wrong but I remember that being part of the long list of grievances about the Ki-61s modeling accuracy. |
other gunsights have problems too
Hey,
+1 for A6M gunsight fix. What about the P51B/C gunsights that are put too low? Same for Razorback Thunderbolts... Any chance to fix that? That would be very nice! Anyway, please keep doing the good work and making our IL2 1946 love story go on and on TD, you guys rock :) We are so lucky to have you! S! |
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I think all the P-47s cockpits could use a makeover. They are the worst in the stock sim IMHO.
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