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-   -   ATAG Dedicated Server is up! (http://forum.fulqrumpublishing.com/showthread.php?t=21191)

Attila 11-06-2011 03:31 PM

Hi ATAG-Team!
Great server thx! But...., please ban idiots like alambash, boxer etc.! These guys do just basecamping and shot on every starting plane! 25 kills! Wow! But all in a range of 1 km around the airfield, that says all for me! These "pilots" makes your server empty, sooner or later!
PS: Sorry for my english!

klem 11-06-2011 03:37 PM

Quote:

Originally Posted by Attila (Post 358707)
Hi ATAG-Team!
Great server thx! But...., please ban idiots like alambash, boxer etc.! These guys do just basecamping and shot on every starting plane! 25 kills! Wow! But all in a range of 1 km around the airfield, that says all for me! These "pilots" makes your server empty, sooner or later!
PS: Sorry for my english!

Take off from another base and jump them.

Not me of course ;)

TomcatViP 11-06-2011 03:51 PM

Quote:

Originally Posted by 335th_GRAthos (Post 358570)
Common situation that you can experience in two cases:

#1. It happens, when the memory leak has reached its max limit, you start experiencing strange things and a few min later, CTD!

#2. What I have also experienced is: Strange lag, then 2min later the ATAG server did its daily restart. I was on TS that night so all of us experienced the same thing (strange lag) some earlier than others.


~S~

Sry Grath but I hve to say that I disagree.

We know that since long : a lag that give you a firing opportunity is 99.99% a cheat. In that case, that guy jumped directly from my 12 to my 6 opening fire.

I am sry to hve to say that CoD has been infested so soon, but for sure it does. :evil:

Regarding Mr.X I don't believe him to be a serial cheater (I mean a guy that will jump on every opportunity tht will give him unfair advantage) but think that he lost himself crossing the line as their is no fence to guard the code using a small bunch of tricks that other did disagree to use.

It's a moralistic call that I made, not a personal vendetta after who ever is Mr X that I am sure is an honest and sympathic fellow just like most of us (wait I am not that much :evil::rolleyes: grrr)

TomcatViP 11-06-2011 04:06 PM

Wait... I did not said that from him.

I said that he use flaw in the game that is not in line with a sim : Snorkling, bugged convergence/Weapon setting, Camo and what ever else that I don't know abt.

CWMV 11-06-2011 04:11 PM

Now I actually had a chance to play on the Repka server today.
Generally I have to say that I refuse to play Repka because they use the Spit MkIIa, but I have to say that I was impressed. The game ran very smoothly, and there was no issue with custom skins that people talk about here.
Is there something fundamentally different about Repka that makes it run so much better?

Attila 11-06-2011 04:53 PM

Quote:

Originally Posted by klem (Post 358712)
Take off from another base and jump them.

Not me of course ;)

It´s not the problem! Usualy i´m flying blue like these guys, but in my opinion it´s not gentlemen-like! That´s all!
Salut!

ATAG_Snapper 11-06-2011 05:18 PM

Quote:

Originally Posted by Attila (Post 358740)
It´s not the problem! Usualy i´m flying blue like these guys, but in my opinion it´s not gentlemen-like! That´s all!
Salut!

I fly Red all the time and realize that if I spawn from Hawkinge or Lympne there's a good chance I'll get strafed (vulched) as my aircraft is warming up or on the take off roll. Personally, I have no problem with that since it certainly happened during the Battles of France and Britain. I've gotten very good at pushing the limits of my Spits and Hurries in quick engine startups, quick crosswind takeoffs, and hugging the terrain while I build enough energy to return and engage the marauder(s). It's all part of the game based on realism. And it's sooooo satisfying to launch under their noses and then shoot down one of the Blue Blighters! :D

If things are a little too "hot" to allow a safe takeoff, as mentioned earlier it's possible to simply spawn at a different airfield to get in the air and chase the vulching Blue pirates out! :)

DUI 11-06-2011 08:07 PM

Hi guys,

after days of trying to run CoD in multiplayer I finally found a server to connect to and run Cod rather successfully (SoV). But as the map is "ugly" and as it is only duel-orientated, I would by far prefer to play on the ATAG setting.

I have not read anyone experiencing my problems on ATAG (and also Repka) servers but maybe someone can help me: In most times I even cannot jump into cockpit, as I already have a CTD at side or plane selection. If I succeed in getting into the plane, the fun lasts just for a very short period until experiencing a CTD again.

My system specifications are:
AMD Phenom II X6 1095T
AMD Radeon HD 6970 2GB
Most current Catalyst 11.10
4 GB Ram
Windows Vista 32 bit

I already tried deactivating my firewall (including the Windows firewall), anti-virus software, MSI Afterburner, etc. but without any change. CTDs en masse... :(

Someone an idea why this bad condition happens on ATAG and Repka but not on SoV? And much more important: An idea how to improve things?

klem 11-06-2011 10:05 PM

Quote:

Originally Posted by SEE (Post 357371)
I tried unchecking custom skins and it seemed better. However, I noticed that some ac appeared as dots then vanished as they got close enough to be rendered. I am not sure wether this was down to the custom skins being disabled or another bug. I have enabled Skins for the time being and will be very interested to see how you get on Klem.

Well its been smooth and no problem on the Jg27 server - the Kanakampf scenario currently running. About 60 players I think plus four groups of AI bombers (about 12 each).

We are getting some warping problems on ATAG lately but that may be the server rather than the game settings, it did it tonight before finally crashing. It doesn't happen all the time in fact its quite stable.

We like the ATAG server very much and hope the warping can be fixed soon although it wont stop us using it.

ATAG_Bliss 11-07-2011 04:16 AM

Quote:

Originally Posted by CWMV (Post 358721)
Now I actually had a chance to play on the Repka server today.
Generally I have to say that I refuse to play Repka because they use the Spit MkIIa, but I have to say that I was impressed. The game ran very smoothly, and there was no issue with custom skins that people talk about here.
Is there something fundamentally different about Repka that makes it run so much better?

Custom skins spawning cause stutters on dedicated servers. This is unquestionable and can easily be tested by yourself. As far as the "smoothness", there's a whole bunch of stuff going on in the mission. At any given time there are probably in excess of 70 AI bombers in the air at any given time. Some are taking off, some are landing, some are en-route to their target, etc.,etc.,.. This can put a heck of a strain on a client. But there are many people wanting to play on non-peak times as well. It wouldn't be a whole bunch of fun playing on the channel map with 5 people without plenty of stuff to shoot at. So it's currently a compromise until A.) MP gets bigger.. B.) we have a better viewing system to find people and track other contacts.

I could easily tone down the mission, take the AI out, and have only moving ground objectives. It would be much less of a performance strain on players this way, but without the huge player controlled bomber force (more than likely due to problems with the bombers and CTD's currently), what you're left with is a huge map where people dogfight only. Might as well put up a quake map at that point.

I've reported a problem with steam with the latest official patch where servers will randomly become unresponsive (server messages stop, players are unable to see other players - then randomly, like a light switch it comes back on) This has never happened before and has only occurred during the latest official patch. Steam has updated several times since then and it's been a little while since I've seen the problem, but considering the amount of bandwidth we've been pushing lately (over 3 terabytes of bandwidth last month compared to 600gig the month before), I'd say there's a big problem somewhere. And this isn't because of leaching. It's all coming from IL2COD. We as server providers don't exactly have any sort of documentation as far as config settings, or well, anything either. I'm sure more is answered where some of the dev team responds (the Russian forums), but google translate only gets you so far.

The server has the best hardware and bandwidth money can buy. Running a IL2COD server on it is about as equivalent as playing minesweeper on your own personal PC. There are other factors, I'm sure, that cause more instability for other people, but personally, I'm smooth as silk 99% of the time when I'm flying. I do have top of the line hardware for my personal pc as well - which probably helps immensely.

Quote:

Originally Posted by klem (Post 358866)
Well its been smooth and no problem on the Jg27 server - the Kanakampf scenario currently running. About 60 players I think plus four groups of AI bombers (about 12 each).

We are getting some warping problems on ATAG lately but that may be the server rather than the game settings, it did it tonight before finally crashing. It doesn't happen all the time in fact its quite stable.

We like the ATAG server very much and hope the warping can be fixed soon although it wont stop us using it.

If the warping is caused right before server restart, this is normal. When the server restarts, it will close down the dserver and steam. Then it will restart steam and the dserver + the proper .cmd line to load the mission. But when the server is closed down you won't be kicked immediately. Usually it will take 3-5 minutes before you are kicked out of game. So in a sense, you are playing on a server in limbo that isn't even running. Every plane you see (besides your own) will be flying sideways, upside down, or just plane doing the weirdest stuff you've ever seen. I've seen the AI do plenty of weird stuff before. But it was only this latest patch where I've seen some clients rubber banding as well. Again, I'd wager a guess it has to do with the aforementioned problem we've experienced with steam, coupled with the access streaming of bandwidth. Currently there's 10 players on the server, but it wants to stream 12mbps of upload and 4.6mbps of download speed. It should be 1/20th of that. I've changed the netspeed in the config to a client level to see if it will have any sort of effect. This should will apply automatically when the 7 hours of the mission runs out and the server automatically restarts itself.

Let me know if it's helping.


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