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-   -   Oleg Maddox's Room #1 (http://forum.fulqrumpublishing.com/showthread.php?t=2039)

axhat 05-30-2008 01:58 AM

http://forums.ubi.com/eve/forums/a/t...3/m/8211093236

Has a few links for mission building, not sure how up to date the object list is(at least 4.07)


Cheers!
Ax

too-cool 05-30-2008 08:59 AM

Quote:

Originally Posted by axhat (Post 42570)
http://forums.ubi.com/eve/forums/a/t...3/m/8211093236

Has a few links for mission building, not sure how up to date the object list is(at least 4.07)


Cheers!
Ax

Where do I find the various airfield layouts for creating you own mission map?

TC

Tree_UK 05-30-2008 04:51 PM

Hi Oleg, whats the hold up with SOW mate?

Insuber 06-01-2008 09:18 PM

Online score
 
Hi Oleg,

Maybe this one has been asked already:


Online score could adopt the sharing of kills and points in case of different players hitting the same enemy. This would be more historical, as many airforces used to recognise shared kills, either in the form of fractions of planes, or other.

Additionally, from a programming standpoint it should be easy even to count and attribute the hits in vital parts to a single player and thus limit the kill-stealing.

Regards,
Insuber

Jughead 06-02-2008 01:34 PM

Quote:

Originally Posted by Insuber (Post 42691)
Hi Oleg,

Maybe this one has been asked already:


Online score could adopt the sharing of kills and points in case of different players hitting the same enemy. This would be more historical, as many airforces used to recognise shared kills, either in the form of fractions of planes, or other.

Additionally, from a programming standpoint it should be easy even to count and attribute the hits in vital parts to a single player and thus limit the kill-stealing.

Regards,
Insuber

+1 !!

Feuerfalke 06-02-2008 06:09 PM

Quote:

Originally Posted by Insuber (Post 42691)
Hi Oleg,

Maybe this one has been asked already:


Online score could adopt the sharing of kills and points in case of different players hitting the same enemy. This would be more historical, as many airforces used to recognise shared kills, either in the form of fractions of planes, or other.

Additionally, from a programming standpoint it should be easy even to count and attribute the hits in vital parts to a single player and thus limit the kill-stealing.

Regards,
Insuber

This has been suggested a lot of times, but

+1

because I'd really like to see that in SoW!

Ploughman 06-05-2008 10:33 AM

Probably already been asked, but to what extent will other crew be represented, and to what extent will they be animated? Can we hope for gunner's slewing their weapons on diving Spitfires in the cramped glass house of the Ju-88?

proton45 06-05-2008 01:27 PM

Quote:

Originally Posted by Tree_UK (Post 42615)
Hi Oleg, whats the hold up with SOW mate?


Like Oleg has said many times before...not soon. Actually, what Oleg has said (many times) is he doesn't know when it will be done...it will be done when its done.

Tree_UK 06-05-2008 05:48 PM

Quote:

Originally Posted by proton45 (Post 42904)
Like Oleg has said many times before...not soon. Actually, what Oleg has said (many times) is he doesn't know when it will be done...it will be done when its done.

Hes never mentioned anything about it not being soon to me.

Chivas 06-05-2008 11:06 PM

The only thing I remember him saying awhile back, is that he hoped to have a idea on the system specs required to run SOW this summer. If that ends up being the case it could indicate the code is being optimized and we could end up seeing the game within a few months of the end of the year. :)


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