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F.XIVc F.XIVc Clipped F.XIVe F.XIVe Clipped F.XIVe Bubble Canopy F.XIVe Bubble Canopy and Clipped I think there were some power changes involved there too so perhaps the bubble canopy one would be more representative of a March/April 1945 machine while the XIVc would be the mid 1944 and the XIVe would be late 1944. Without introducing ridiculous numbers of variants. |
More French Aircraft anyway including we lack French bombers. Also I would like to see Early 109s and other aircraft involved in the spanish civil war
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While were thinking about aircraft... more Beaufighter variants would be fun to have. We already have a solid base with the Australian Mark 21. A Mark X maybe? I guess the radar install would be difficult.
Or a Mosquito bomber. Pretty widely used aircraft in both cases that would be useful in a variety of settings and scenarios. |
Hurricane Mk IID; we also have a solid base already :)
Not to mention B-25C/D/J solid-nosed strafer. Or a Ju 88C-6... |
How's another funny..
When the AI goes in for the kill, how about letting them just go straight in and shoot, instead of doing all these fancy aerobatics behind the target and generally letting it get away ;) It's as if the AI want to play with it's food. Sitting there as wingman I watch this in disbelief.. eventually losing my cool and pushing the rest of the flight out of the way and plastering the target to tiny pieces. :grin: |
Can TD put in Japancat's 3D model updates for the A6M, Ki-43 and Ki-61 Tony
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While playing War in the Pacific Admirals Edition, I was thinking about all the aircraft that actually served in the Pacific compared to what we get in IL2.
More Beaufighter variants would be awesome, and the Mk.X would be a great place to start. The strafer versions of the B-25D would be excellent, as they saw a lot of sevice over and near PNG. I would like to see the A-36 and P-51A. I use them in mods, and we all know they're available, but I would like to see all that stuff in an official release at some point anyways. The Ki-44 is a must have as well. The Ki-48 and Ki-49 really should be included. If one thinks the selection of Japanese naval bombers is slim, the selection of army types is even more so with only one example in the two versions of the Ki-21. The Ki-67 would be nice too, Aces High 2 has it, why can't we! :D |
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And a late war Griffon powered Spitfire too: there's something really badass in their look, especially the bubble top/clipped wing version. to me they look like a very dangerous flying insect, nothing like the "romantic" early mark Spits anymore! |
Effect of Defective Radios On Team Tactics
I have read that Japanese and Russian aircraft radios were notoriously unreliable during the Second World War. This must have greatly affected how pilots fought as individuals as well as overall unit effectiveness. I have read, in fact, that in some cases defective radios were actually removed from aircraft to reduce their weight. I wonder if simulating these communication problems would make the AI even more realistic offline - and I am not sure what to suggest about the online game.
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Only if they could also simulate hand signals and gestures between the player and the AI, which were much used by pilots in RL during the war whose aircraft had dodgy radios. These were also pretty novel at the start of the war. The Germans didn't get VHF until 1942 or thereabouts from memory.
There is still no option if you're number two and number one has been shot down, to tell three and four who formate on the player to do anything at all, radios or not. |
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Is it possible to have the P-40L?
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Apparently it made very little difference to overall performance. Some charts on these types would probably be useful. |
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There are at least 5 parts to this request, some of which are more difficult than others. 1) No ability to communicate with AI if you don't have a radio. Radio messages disabled and no ability to command AI unless you're within 50 meters or so of another plane (reflecting use of hand signals and signs), or you drop a flare and the other planes can see it. The first part is fairly easy. A distance requirement is almost as easy. Getting AI to react to flares or other external signals is much trickier. 2) "No radio and radio masts" added as load-out option to reduce weight and slightly boost performance. Probably reasonably easy to do. 3) Radio damage added to DM. Damage to radio usually results in "Radio Destroyed," but sometimes "send only" or "receive only." Probably easy to do. 4) No "radio" for online players who are flying planes without radios. But, this would have to be implemented at the server level and would require that communications between players be run through the server, which would be very complex and might impact server speed. Also, it would be virtually impossible to prevent audio communication between players via third-party programs such as TeamSpeak. A load of work, probably for no good purpose. 5) Changes in AI group tactics based on presence/absence of a radio on a particular plane. A load of work, but would need to be fitted into progressive overhauls of AI performance. 6) Radio reliability. Radios fail randomly. Easy to implement, but possibly part of a larger "random equipment failure" package. 7) Radio signals fade with range. Probably not that hard to implement, but lots of data collection would be needed regarding ranges for historical radio equipment. 8) Radio jamming. Ground stations and/or ECM aircraft have the ability to jam radio communications. This was an important tactic during the war, especially for foiling ground-directed nightfighters. A related feature would be the problem of people "stepping on" a particular radio frequency - jamming up the airwaves so that other people using the same frequency can't communicate. Rookie pilots were particularly prone to causing this problem in combat. A big project, requiring a lot of study of period radio technology and ECM/ECCM tactics. But, a welcome addition to any add-on which focuses on nightfighters and night-bombing. 9) Historical modeling of radio frequencies. Planes often carried several radios and had the ability to switch between multiple frequencies to communicate. Due to the limitations of the technology, however, not all frequencies were available using the same radio set. Currently, IL2 only allows you to listen to all friendly or all enemy aircraft and only communicate with squadron-mates. It doesn't require you to mess around with radio dials to find the right frequency to communicate with different squadrons or listen in on specific enemy frequencies, nor does it allow you to communicate with the enemy. (Yes, this happened, most famously, when Greg Boyington spoiled a Japanese ambush by misreporting his squadron's actual altitude and position to a "friendly" but suspicious-sounding ground control station.) A hell of a lot of work, requiring a lot of study of period radio technology and modeling radio equipment in every cockpit/navigator station in the game. 10) Intercom communication. Multi-crew planes had some sort of intercom system. Effective use of this system was an essential part of a bomber's defensive tactics. It was so important that loss of the intercom system was considered a legitimate reason for U.S. bomber crews to abort a mission. Currently, IL2 only allows limited commands from the tailgunner to the pilot, but not between gunners, or from the pilot to other crew. A hell of a lot of work, possibly requiring gunner stations to be reworked to include functional intercom controls, and revising (or writing code for) AI multi-crew plane behavior to reflect (lack of) communication between crew. New commands would also be needed from crew to pilot and vice-versa. |
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With the L and the N one armament option would be to remove two .50cals and ammo for even more light weight performance. This was commonly done although many were reverted back to 6 .50cal standard in the field. |
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Certainly, some of the early P-40/Hawk 81 series were armed with just British armament and ordinance. This might have been true for later ones as well. Also, I believe that it was typical for Soviet P-40s to be equipped with Soviet ordinance although they kept the U.S. guns. |
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Rockets too?
14th Air Force used the bazooka type rockets in China. (Same as on our current P-47). |
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Any new developments coming? Any screenshots or videos?
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Just curious here: what prevents ships from showing on the inflight map, as all ground objects show up?? Any possibiolity of including any of the command and control mods and map pad interfaces with the 4.12 patch?
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More P-47 versions!?
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The P-47C-5 model would be especially welcome, since it was the first long-range U.S. escort fighter to see action in Europe, and was made famous by the 56th Fighter Group. All that is needed are minor tweaks to the existing P-47D-10 model (slight changes to the engine cowling and propeller) and slight changes to the FM and DM. |
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The P-47D-26 to 30 production blocks would be easy to do since they could use the current 3d model for the P-47D-25. The P-47D-40 and later production blocks would need the addition of the tail fillet to the 3d model and change to the cockpit (including the K-14 gun sight) as well as DM and FM work. The P-47N and M models would require more extensive 3d work and new cockpits, as well as FM and DM work. Basically, they'd be entirely new planes, especially the N version which would need new skins due to the extended fuselage. |
I wish for more ground objects:
A column of British trucks, so the campaign builders don't have to use Russian or American transports in, for example, early MTO scenarios. More German self-propelled artillery and tank destroyers (Wespe, Hummel, Nashorn, Jagdpanzer IV, short-barreled StuG III) Armored cars of Sdkfz 221/22/23 and Sdkfz 231/32/33/34/63 series KV-2 More ships, esp. Royal Navy destroyer and LST Landing Craft Flak towers maybe? How about vehicles (esp. German trucks and late-war tanks) camouflaged with foliage? |
Bazooka for P51? would be nice...
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What about P51 having bazooka rockets too? It would be nice. BTW i know you guys have a lot of work but P51 also needs attention: Correction of the P51B/C wing damage bug showing 3 mg when hit in leading edge, Straight wings for P51B/C (not the D series wings we have now that make the P51B/C a frankenplane) Higher positioned gunsight +inside mirror for Bs. [dreaming mode on] And why not have a P51A? This is one sexy aircraft...[off] |
A properly modeled P 51A/Mustang I would be an interesting aircraft.
At the at the time, and, altitudes it operated at, there was nothing on the Continent that could catch it. |
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Admittedly, my source is Wikipedia, but the evolution of Republic Aviation appears to be: 1965 -> Republic Aviation bought by Fairchild-Hiller 1971 -> Name change to Fairchild Industries 1996 -> Name change to Fairchild-Dornier (Oops, I guess that means no Dornier products! :) ) After 1996 -> Name changed to Fairchild Aerospace 1999 -> Fairchild Aerospace purchased by Allianz A.G. and Clayton, Dubilier & Rice Inc. Bankruptcy ensues 2003 -> Remaining assets of Fairchild Aerospace purchased by M7. 2010 -> M7 purchased by Ebit Systems. At no point in time was Republic ever under the control of Northrop-Grumman, nor do N-G or Republic appear to have cooperated in the past. About the only place where they might have overlapped is in modernization of the A-10 Thunderbolt II, and that's well beyond the scope of IL2! But, you might be right, since fans haven't seen the exact wording of the consent decree. If the consent decree required Oleg Maddox to get the words "I love Northrop-Grumman!" tattooed on his forehead, and he agreed to do it, he'd be legally bound to do so, regardless of the logic and justice of such an action. So, if N-G told 1c/Ubisoft "No aircraft produced by Republic" in the consent decree, we'd be screwed. |
Marshall Philippines and Aleutian islands maps and campaigns
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I would love to see the YAK 7B bubble top created & included in IL2. It gives a variation of the YAK 7B razorback.
I see quite a few photographs of this plane in & around the Stalingrad theatre |
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My wish for 4.12 :
This request is not about an object , but about a function : .ntrk tracks can only be read forward . It would be very useful for movie makers to be able to read .ntrk tracks also backwards . ( so they will not have to launch the track from the beginning many times ) |
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It might be and idea to only record positions and attitudes plus events. This might result in a bigger file, but will give you ability to play backwards. Maybe TD can look at this. It should be viable as IL2 came out when PCs were a lot weaker. Nowdays with more powerful PCs, recording a more detailed ntrk shouldn't be a problem. :) |
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Could we have some of these?
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How do they look when they go around a turn in the road or across a change in gradient?
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No idea if they have some pivot point, but they certainly look useful for campaign makers.
By the way, HMS Cossack looks great, doesn't it? :) |
A6M8 zero sbd-2 sbd-4 sbd-6 Ki-102 J2M2
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A Ki-83 :)
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Helldiver
Hello TD
My little request if possible: * Curtiss SB2C Helldiver * The possibility to have Rearm/Refuel/Repair option. Thank you. |
Nice but...
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Why not start with a good old Ki44 instead? |
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I hate the Ta153 and the Lerche
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Also, to be fair, a number of projects didn't make it into the game due to failures by third parties. I think that the Typhoon was one of those casualties. |
4.12 wish list
1. P-51 control of tank fuel selection. P-51 pilots use more than half of the middle tank first then the wing tanks to have better center of gravity.
2. AI pilots be able to land (single or FMB missions) then Refuel, Rearm and Repair, take off and join the Wing Leader (me) back to the fight (example: Pear Harbor Map) 3. More control in tweaking the files to have longer and bigger fires and smoke (single or FMB missions). Example: Pear Harbor, the second wave had difficulty at the target because of the heavy smoke. Thanks bighog:rolleyes: |
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It was never done maliciously. It just worked out that way. People get busy and life gets in the way. BUT... a great number of third party projects did make it into the game later on as well and we've got some great variety because of that. New planes arriving all the time... but a Typhoon I would love to see. The Normandy map is definitely missing a key piece without it. |
Bring on the Tiffie !!! :P
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British bombers also need cockpits, but that's another question... |
For Tiffie fans, courtesy of Nicolas Trudgian :)
http://www.nicolastrudgian.com/uploa...ctions/109.jpg http://www.nicolastrudgian.com/uploa...ections/52.jpg |
How about a video of the latest updates that's in patch 4.12? :)
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Actually, Ki-44 is a great choice. It came as a shock to Chennault's fighters in China, beating Warhawks at their own game, booming & zooming them at will.
By the way, was there any consideration within DT to make a map of south-east China, roughly the area marked on the map I've attached? Unlike many PTO battlefields, this one was active for at least three years. |
I am in constant longing for just that map.
:cool: |
In my opinion that's not the best choice for a chinese map, because it misses most of the major allied airfields like Kweilin, Liuchow, Hengyang and Ling Ling. Furthermore, it would be quite big and populated with respect to other PTO areas. A reduced scale would be needed...
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We're not that picky, any decent China map will do :) To me the most important thing is that such a map looks like China, not just another eastern front map with the same overused terrain tiles (see Manchuria map).
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Agreed.
A reduced scale China map would be great. I'll take whatever I can get in this regard. As long as it looks/feels like China. |
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some low res pics i found
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left side of the pit: http://fighters.forumactif.com/t3580...-versus-bubble right side of the pit: http://normandie44.canalblog.com/arc.../23347908.html Bubble: http://www.airliners.net/photo/UK---...Mk4/0412497/L/ http://www.airliners.net/photo/Hawke....../0818953/M/ others: http://static.rcgroups.net/forums/at...on_cockpit.jpg nice video about a "Kiwi" pilot: http://www.3news.co.nz/Kiwi-pilot-re...8/Default.aspx I know, very small picture and not many details. I will check to see if i can find more...i hope someone will come with better pics. |
Or the Hawker Tempest with 11lbs & 15lbs boost?
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As for maps of China, there's a modded Hankow and Taiwan/Formosa map which are reasonably good, but still not quite good enough. A few years back, someone did a number of "starter maps" for most of China, but these are nothing more than crude imports of STRM data, with no attempt to correct mistakes or add roads and the like. The main problems with doing maps of China are very different terrain types and the fact that most areas of China are heavily populated. The first issue is a massive limitation, because IL2 maps can only have two types of ground textures per map. So, map makers either have to make smaller maps or put up with unrealistic looking terrain on part of the map. The second issue means that map-makers need to spend lots of time putting in roads, villages and railroads. And, it's a balancing act as to how much "civilization" you add, since lots of buildings reduce frame rates. Another issue, somewhat unique to China, is that the major rivers in China were historically prone to extensive flooding, meaning that the terrain looked very different at different times of the year. During WW2, the Chinese also deliberately breached levee systems to deny territory to the Japanese, so areas which appear to be protected by levees on maps were actually flooded. Finally, almost no other part of the world has seen as much change and population growth as China. Modern STRM data of the area will not accurately model the landscape as it was 60 or 70 years ago, and terrain images from Google Earth won't accurately depict the look of the terrain as it was then. This means it's impossible to make realistic-looking maps of large areas of China, and very hard to create realistic-looking historical maps of specific areas. To do it right, you'd need to have at least 6 different maps of China, and even then that wouldn't cover the entire country! This isn't to say that I wouldn't be thrilled to have such maps, just that it's not an easy project! |
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Allegedly Closterman (famous Tempest ace) had a late model Tempest V Series II with likely a Sabre IIC and Rotol propeller running at 13lbs of boost. This would be JF-E "Le Grande Charles". Some of that may be exaggeration by the author himself compounded with decades between writing his book and the actual events of when he wrote his diary for example but I'm not sure. If I came to choice between a Typhoon (immensely useful from 1942 and on depending on model) or a high powered Tempest... I'd pick the Typhoon. Of course the work is not comparable. A flight model is likely a fairly "easy" thing to do with the right data versus modelling an aircraft. |
Just wanted to say thanks to TeamD for the upcoming Beaufort in 4.12, been on my wish list for a long time, a much missed med theatre plane.
:cool: |
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(Only external model) |
Santa, I have been a very good boy most of the year. So, I would like to see more flyable Flying boats (e.g Grumman JRF Goose and/or Grumman J4F Widgeon)and Floatplanes (e.g Fokker T.VIII).
Keep up the good work Daidalos Team! :D:D:D |
Well you have not been good boy enough otherwise Santa would let you know years ago that Grumman planes will not make it into official release.
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Sant Claus (TM) is a Trade Mark by The Coca-Cola Co. (All Rights Reserved). Santa's Flying Sleigh (TM) is property of the NG Corporation and can't be modelled either.
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http://imageshack.us/a/img121/5907/santp40.jpg Everyone knows Santa flys a Curtiss. |
And according to Raaaid, he's asking for "hos" there...
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Wrong! He's flying a Bell
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http://img.photobucket.com/albums/v5...olor_Santa.jpg Probably because it is more convenient for him to have all the "special gifts" fitted in the nose? haha Grabbing a bottle is also easier this way...isn't it? |
What reticle for lend lease P39?
Question: were all lend-lease Kobras fitted with the Russian reticle? Was it possible to keep the N9 gunsight and replace the reticle only (what we seem to have ingame)? I'm asking because now in stock game it appears the Russian reticle is too big to fit in the US gunsight and we can't use it correctly because we only have the small center part of it to use.... when it is well known that those big 37mm "pumpkins" need a hell of deflection haha.
My guess is that if Russian changed the US reticle the would also replace the gunsight in order to be able to use it completely? We cannot see the inner circle completely as is (not to talk about the outer circle): and because of that we don't have a complete reticle in the Airacobra! |
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well, i think it's right, no reasons for change here, especially, if not all soviet aircrafts have good reticle before 1943 (sometimes, only VV-1, or something like this)... but it's not so important, how you know - be better, if DT replace armor plate on armor glass (полевая доработка for some late p-39, and maybe it's later in production too), and give to us new ammo loads like "without wing mg's" (полевая доработка, + to perfomance, like PF changes for US p-39) and some new bombs (not only heavy fab-250)... maybe, how i heard, need correct fuel load (error with 454 kg fuel and weight=another perfomance), sometimes need correct weapon and ammo loads for MG's... well, not so much, and this of course mainly for "soviet" p-39... |
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and maybe it's not so obviously for someone's but yak-7b without gargrot need not only for history... another, really GOOD weapon and little another perfomance, long life of production and lot of a aircrafts... i think, maybe, it's like fw190 serie with a-4 and a-8, but without a-5 and 6...:) if DT do this and if with 3d model changes all good ( if DT can do this without any problems with authors etc), well, it's was be great... just need to correct perfomance (little), ammo loads (only light bombs like ao-25 for all 7 (how i heard), no RS-82 in 43), and little 3d model (wings, cockpit, second ubs and maybe etc)... not so much, and we have all info for this... our first steps here (topic very reduced, don't know why and who did it)... |
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Clock in Fokker D.XXI cockpit doesn't run
I was wondering if it would be possible to have a working clock in the Fokker D.XXI cockpit. It is a small thing, but if it could be fixed, that would be great. For now, it looks like the clock is stopped at the mission start time.
By the way, the Fokker campaign that came with 4.11 is great! |
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about historical accuracy and standards of mod... main external differences (all for fuselage of yak-9) - gunport and blister for second UBS, wings from yak-7 and cockpit from yak-9d (standart cockpit for new generation fighters in 43, if short) - were made, if i remember right, plus some change in perfomance and guns (here i can say what all good in total, but in fact need more series with different performance and need add "light" bombs, like ao-25 and - maybe - fab-50,100)... maybe, all by standarts il2, because take original game parts, if i not wrong... all minor external differences (if they were), i think no (+ here too much small differences of all series of yak-7, what hard to do)... well, anyway, main work was made and anyway it's all need check... and anytime you can contact with authors, i think (in 2010 or 11 i'm asked him about sending mod in DT, and he say "why not?" or something like this - don't found this post now)... Quote:
extra 100-150 kg and another weapon it's enough for include, i think... and what i mean by "standart" yak-9, this is yak-9 1942 from game (early series in RL) and - how you see, full fuel (and maybe oil) load of yak-9d was not used all time and not used for yak-9 with ns-37... and this can be next request in wish list... PS Sorry for so many edits...:) and, sorry, little mistake here - normal weight of yak-9d with 320 kg fuel=полевая доработка, in avg 2970 kg, and not 2870 kg... if and with 25 kg oil=2950... plus, about ammo loads for yak-9, i forgot here these words about yak-7DI=prototype of yak-9, 9d - Quote:
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I too would like a flyable official release of the me410
http://www.gqth.info/0.jpghttp://www.gqth.info/7.jpghttp://www.gqth.info/8.jpghttp://www.gqth.info/9.jpghttp://www.ymeu.info/test5.jpg |
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Correct landing on objects
This is a rare situation, but must be taken into consideration for realism. Especially while it really happened at war.
After bailing out above Berlin, I watched how pilot is going right towards the roof of one of houses below. When his legs touched the roof, he begun to jump repeatedly together with parachute and move sidewards. Reaching the edge, he continued to descend until he was killed by finally meeting the ground. The descending speed was normal, as I had enough altitude while engine caught fire, so I am sure there is an unresolved bug. I offer three possible options: 1) adjust interaction of pilot and stationary objects; 2) allow player to control direction of descending (by bending parachute sidewards) 3) do those things both, as best option. |
On the All Aircraft Simulation forums I saw a post that Monguse had submitted some updated US weapons & etc for TD. Will they be admitted for 4.12?
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What is the instrument above the wheel-brake lever and below the flap position indicator in this screenshot of the Pe-2 cockpit: http://www.mission4today.com/guides/.../Pe-2Front.jpg ?
If it's a dive-bombing calculator or sight, could we get it to work? Thanks, Woke Up Dead |
1. yak-9m with vk-105pf2 engine...
... 2. more historically correct weapon for yak-9ut (now shfk-37 or something like this?), because - Quote:
3. and, maybe?:) prototype of not serial yak-9p, just need change UBS to Shvak... Quote:
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Correct loadouts should be the NS-23 hub firing and two synchronized B-20S 20mm cannons in the upper decking. Alternatively the NS-37mm can be fitted along with the B-20S cannons. These changes were made thanks to Russian translated documents and a lot of digging. Previously it was incorrect with an unused Sh37ki 37mm that was never fitted to the Yak-9UT (to my knowledge) and ShVAK 20mm in the decking. Also the flight model was altered slightly to reflect the pilots notes on the nose being noticeably heavier and slightly affecting handling. I still think it flies beautifully. Quote:
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Radiators accessible through DeviceLink
Hi Team Daidalos,
yesterday I (author of YaDeLi - support for more than 4 usb game controllers in IL-2) received a request concerning support for the radiators. Thankfully you introduced axis control for radiators in 4.10. Unfortunately this is not accessible via DeviceLink, so I cannot make them acessible via YaDeLi. Would you be so kind? Artist |
I don't remember if it's already been mentioned, but I'd like to suggest this:
I know it's a hell of a modification to ask, but it would be awesome to have these modelled. |
Currently ships have no AI at all. They simply follow mission builder given way points.
What you are asking would be a huge task, as all the different types of ships would require their own discreet AI. Not to mention the load it would place on CPUs. |
I know, but maybe it can be scheduled to be analyzed for... v4.15?
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