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IceFire 08-31-2012 09:09 PM

Quote:

Originally Posted by Fighterace (Post 457919)
A Spitfire XIV or XVIe?

If the XIV model is to be done full justice then it would be:

F.XIVc
F.XIVc Clipped
F.XIVe
F.XIVe Clipped
F.XIVe Bubble Canopy
F.XIVe Bubble Canopy and Clipped

I think there were some power changes involved there too so perhaps the bubble canopy one would be more representative of a March/April 1945 machine while the XIVc would be the mid 1944 and the XIVe would be late 1944. Without introducing ridiculous numbers of variants.

Ace1staller 09-01-2012 02:11 AM

More French Aircraft anyway including we lack French bombers. Also I would like to see Early 109s and other aircraft involved in the spanish civil war

dFrog 09-01-2012 08:08 AM

Quote:

Originally Posted by IceFire (Post 457986)
If the XIV model is to be done full justice then it would be:

F.XIVc
F.XIVc Clipped
F.XIVe
F.XIVe Clipped
F.XIVe Bubble Canopy
F.XIVe Bubble Canopy and Clipped

I think there were some power changes involved there too so perhaps the bubble canopy one would be more representative of a March/April 1945 machine while the XIVc would be the mid 1944 and the XIVe would be late 1944. Without introducing ridiculous numbers of variants.

+ gyrogunsight added to all Spitfires from mid 1944. It is shame that only P-51D-20NA has it while brits were the first who used it. Here in Mk.IX :

http://upload.wikimedia.org/wikipedi...re_cockpit.jpg

IceFire 09-01-2012 02:14 PM

Quote:

Originally Posted by dFrog (Post 458044)
+ gyrogunsight added to all Spitfires from mid 1944. It is shame that only P-51D-20NA has it while brits were the first who used it. Here in Mk.IX :

http://upload.wikimedia.org/wikipedi...re_cockpit.jpg

Yes that's another nice thing to have. I was wondering about a Mark XVI with gyro gunsight and rocket rails. Otherwise, same performance and appearance to a +16lb LF.IX although there were some reports that the Merlin 266 was, in practice, not quite as capable as the Merlin 66.

IceFire 09-01-2012 02:38 PM

While were thinking about aircraft... more Beaufighter variants would be fun to have. We already have a solid base with the Australian Mark 21. A Mark X maybe? I guess the radar install would be difficult.

Or a Mosquito bomber. Pretty widely used aircraft in both cases that would be useful in a variety of settings and scenarios.

Lagarto 09-01-2012 02:47 PM

Hurricane Mk IID; we also have a solid base already :)
Not to mention B-25C/D/J solid-nosed strafer. Or a Ju 88C-6...

K_Freddie 09-01-2012 06:57 PM

How's another funny..
When the AI goes in for the kill, how about letting them just go straight in and shoot, instead of doing all these fancy aerobatics behind the target and generally letting it get away ;)

It's as if the AI want to play with it's food. Sitting there as wingman I watch this in disbelief.. eventually losing my cool and pushing the rest of the flight out of the way and plastering the target to tiny pieces. :grin:

Fighterace 09-01-2012 10:11 PM

Can TD put in Japancat's 3D model updates for the A6M, Ki-43 and Ki-61 Tony

Kittle 09-01-2012 11:56 PM

While playing War in the Pacific Admirals Edition, I was thinking about all the aircraft that actually served in the Pacific compared to what we get in IL2.

More Beaufighter variants would be awesome, and the Mk.X would be a great place to start.

The strafer versions of the B-25D would be excellent, as they saw a lot of sevice over and near PNG.

I would like to see the A-36 and P-51A. I use them in mods, and we all know they're available, but I would like to see all that stuff in an official release at some point anyways.

The Ki-44 is a must have as well.

The Ki-48 and Ki-49 really should be included. If one thinks the selection of Japanese naval bombers is slim, the selection of army types is even more so with only one example in the two versions of the Ki-21. The Ki-67 would be nice too, Aces High 2 has it, why can't we! :D

RegRag1977 09-02-2012 10:02 AM

Quote:

Originally Posted by Kittle (Post 458140)
While playing War in the Pacific Admirals Edition, I was thinking about all the aircraft that actually served in the Pacific compared to what we get in IL2.

More Beaufighter variants would be awesome, and the Mk.X would be a great place to start.

The strafer versions of the B-25D would be excellent, as they saw a lot of sevice over and near PNG.

I would like to see the A-36 and P-51A. I use them in mods, and we all know they're available, but I would like to see all that stuff in an official release at some point anyways.

The Ki-44 is a must have as well.

The Ki-48 and Ki-49 really should be included. If one thinks the selection of Japanese naval bombers is slim, the selection of army types is even more so with only one example in the two versions of the Ki-21. The Ki-67 would be nice too, Aces High 2 has it, why can't we! :D

Oh yes that would be great additions in IL2 1946: early P51 and Ki44 especially. I would also like to see an early Typhoon (my favorite British plane with Hurricane, BTW new marks for Hurri won't hurt neither, think desert and big guns haha).

And a late war Griffon powered Spitfire too: there's something really badass in their look, especially the bubble top/clipped wing version. to me they look like a very dangerous flying insect, nothing like the "romantic" early mark Spits anymore!

secretone 09-02-2012 01:25 PM

Effect of Defective Radios On Team Tactics
 
I have read that Japanese and Russian aircraft radios were notoriously unreliable during the Second World War. This must have greatly affected how pilots fought as individuals as well as overall unit effectiveness. I have read, in fact, that in some cases defective radios were actually removed from aircraft to reduce their weight. I wonder if simulating these communication problems would make the AI even more realistic offline - and I am not sure what to suggest about the online game.

jameson 09-02-2012 11:13 PM

Only if they could also simulate hand signals and gestures between the player and the AI, which were much used by pilots in RL during the war whose aircraft had dodgy radios. These were also pretty novel at the start of the war. The Germans didn't get VHF until 1942 or thereabouts from memory.

There is still no option if you're number two and number one has been shot down, to tell three and four who formate on the player to do anything at all, radios or not.

Ace1staller 09-03-2012 02:25 AM

Quote:

Originally Posted by Ace1staller (Post 458265)
TD , would it be possible if smoke and fire effects are added to oil tanks when they blow up ?

So can we have smoke from oil tanks in the aftermath to an explosion ?

Fighterace 09-03-2012 10:43 AM

Is it possible to have the P-40L?

IceFire 09-03-2012 01:20 PM

Quote:

Originally Posted by Fighterace (Post 458290)
Is it possible to have the P-40L?

From what I understand, if the P-40F were to be modelled then the P-40L could be as well with no visual changes (that I can tell) required. Just a slight change in FM with the reduction of some weight.

Apparently it made very little difference to overall performance.

Some charts on these types would probably be useful.

Pursuivant 09-03-2012 05:16 PM

Quote:

Originally Posted by secretone (Post 458185)
I have read that Japanese and Russian aircraft radios were notoriously unreliable during the Second World War. This must have greatly affected how pilots fought as individuals as well as overall unit effectiveness. I have read, in fact, that in some cases defective radios were actually removed from aircraft to reduce their weight. I wonder if simulating these communication problems would make the AI even more realistic offline - and I am not sure what to suggest about the online game.

+1

There are at least 5 parts to this request, some of which are more difficult than others.

1) No ability to communicate with AI if you don't have a radio. Radio messages disabled and no ability to command AI unless you're within 50 meters or so of another plane (reflecting use of hand signals and signs), or you drop a flare and the other planes can see it.

The first part is fairly easy. A distance requirement is almost as easy. Getting AI to react to flares or other external signals is much trickier.

2) "No radio and radio masts" added as load-out option to reduce weight and slightly boost performance.

Probably reasonably easy to do.

3) Radio damage added to DM. Damage to radio usually results in "Radio Destroyed," but sometimes "send only" or "receive only."

Probably easy to do.

4) No "radio" for online players who are flying planes without radios. But, this would have to be implemented at the server level and would require that communications between players be run through the server, which would be very complex and might impact server speed. Also, it would be virtually impossible to prevent audio communication between players via third-party programs such as TeamSpeak.

A load of work, probably for no good purpose.

5) Changes in AI group tactics based on presence/absence of a radio on a particular plane.

A load of work, but would need to be fitted into progressive overhauls of AI performance.

6) Radio reliability. Radios fail randomly.

Easy to implement, but possibly part of a larger "random equipment failure" package.

7) Radio signals fade with range.

Probably not that hard to implement, but lots of data collection would be needed regarding ranges for historical radio equipment.

8) Radio jamming. Ground stations and/or ECM aircraft have the ability to jam radio communications. This was an important tactic during the war, especially for foiling ground-directed nightfighters. A related feature would be the problem of people "stepping on" a particular radio frequency - jamming up the airwaves so that other people using the same frequency can't communicate. Rookie pilots were particularly prone to causing this problem in combat.

A big project, requiring a lot of study of period radio technology and ECM/ECCM tactics. But, a welcome addition to any add-on which focuses on nightfighters and night-bombing.

9) Historical modeling of radio frequencies. Planes often carried several radios and had the ability to switch between multiple frequencies to communicate. Due to the limitations of the technology, however, not all frequencies were available using the same radio set.

Currently, IL2 only allows you to listen to all friendly or all enemy aircraft and only communicate with squadron-mates. It doesn't require you to mess around with radio dials to find the right frequency to communicate with different squadrons or listen in on specific enemy frequencies, nor does it allow you to communicate with the enemy. (Yes, this happened, most famously, when Greg Boyington spoiled a Japanese ambush by misreporting his squadron's actual altitude and position to a "friendly" but suspicious-sounding ground control station.)

A hell of a lot of work, requiring a lot of study of period radio technology and modeling radio equipment in every cockpit/navigator station in the game.

10) Intercom communication. Multi-crew planes had some sort of intercom system. Effective use of this system was an essential part of a bomber's defensive tactics. It was so important that loss of the intercom system was considered a legitimate reason for U.S. bomber crews to abort a mission.

Currently, IL2 only allows limited commands from the tailgunner to the pilot, but not between gunners, or from the pilot to other crew.

A hell of a lot of work, possibly requiring gunner stations to be reworked to include functional intercom controls, and revising (or writing code for) AI multi-crew plane behavior to reflect (lack of) communication between crew. New commands would also be needed from crew to pilot and vice-versa.

Pursuivant 09-03-2012 05:17 PM

Quote:

Originally Posted by IceFire (Post 458317)
From what I understand, if the P-40F were to be modelled then the P-40L could be as well with no visual changes (that I can tell) required. Just a slight change in FM with the reduction of some weight.

It almost sounds like it could be modeled as a load-out option rather than a different plane with its own FM, DM and slot.

IceFire 09-03-2012 06:09 PM

Quote:

Originally Posted by Pursuivant (Post 458387)
It almost sounds like it could be modeled as a load-out option rather than a different plane with its own FM, DM and slot.

Maybe. Not sure if that would do everything needed doing but maybe.

With the L and the N one armament option would be to remove two .50cals and ammo for even more light weight performance. This was commonly done although many were reverted back to 6 .50cal standard in the field.

Grach 09-03-2012 09:53 PM

Quote:

Originally Posted by IceFire (Post 458317)
From what I understand, if the P-40F were to be modelled then the P-40L could be as well with no visual changes (that I can tell) required. Just a slight change in FM with the reduction of some weight.

Apparently it made very little difference to overall performance.

Some charts on these types would probably be useful.

Didn't the L have a reprofiled tail fin of larger area (plus a fillet?) in an attempt to mitigate some of the the stability issues of the 'short fuselage, big engine' P-40s? IIRC these stability issues were why they ultimately stretched the fuselage in the M & N. I'll dig up America's 100,000 and have a squiz tonight.

Pursuivant 09-04-2012 04:22 AM

Quote:

Originally Posted by IceFire (Post 458395)
Maybe. Not sure if that would do everything needed doing but maybe.

With the L and the N one armament option would be to remove two .50cals and ammo for even more light weight performance. This was commonly done although many were reverted back to 6 .50cal standard in the field.

Since the P-40 is getting some love, it might also be worth checking whether there were any uniquely Soviet or British/Commonwealth load-outs.

Certainly, some of the early P-40/Hawk 81 series were armed with just British armament and ordinance. This might have been true for later ones as well. Also, I believe that it was typical for Soviet P-40s to be equipped with Soviet ordinance although they kept the U.S. guns.

_1SMV_Gitano 09-04-2012 02:43 PM

Quote:

Originally Posted by Pursuivant (Post 458432)
Since the P-40 is getting some love, it might also be worth checking whether there were any uniquely Soviet or British/Commonwealth load-outs.

The renewed P-40s will have a lot of loadout combos, with american, british and soviet bombs :)

ElAurens 09-04-2012 04:26 PM

Rockets too?

14th Air Force used the bazooka type rockets in China. (Same as on our current P-47).

Pursuivant 09-04-2012 11:49 PM

Quote:

Originally Posted by _1SMV_Gitano (Post 458501)
The renewed P-40s will have a lot of loadout combos, with american, british and soviet bombs :)

Great news! Thanks much!

Fighterace 09-05-2012 09:24 AM

Any new developments coming? Any screenshots or videos?

_1SMV_Gitano 09-05-2012 09:28 AM

Quote:

Originally Posted by ElAurens (Post 458519)
Rockets too?

14th Air Force used the bazooka type rockets in China. (Same as on our current P-47).

I guess bazooka rockets will be available on late variants.

stugumby 09-05-2012 09:39 PM

Just curious here: what prevents ships from showing on the inflight map, as all ground objects show up?? Any possibiolity of including any of the command and control mods and map pad interfaces with the 4.12 patch?

Fighterace 09-06-2012 07:37 AM

More P-47 versions!?

Pursuivant 09-06-2012 02:22 PM

Quote:

Originally Posted by Fighterace (Post 458852)
More P-47 versions!?

+1

The P-47C-5 model would be especially welcome, since it was the first long-range U.S. escort fighter to see action in Europe, and was made famous by the 56th Fighter Group.

All that is needed are minor tweaks to the existing P-47D-10 model (slight changes to the engine cowling and propeller) and slight changes to the FM and DM.

Fighterace 09-07-2012 03:02 PM

Quote:

Originally Posted by Pursuivant (Post 458945)
+1

The P-47C-5 model would be especially welcome, since it was the first long-range U.S. escort fighter to see action in Europe, and was made famous by the 56th Fighter Group.

All that is needed are minor tweaks to the existing P-47D-10 model (slight changes to the engine cowling and propeller) and slight changes to the FM and DM.

Im hoping more towards the later versions of the P-47D and M/N versions

Pursuivant 09-07-2012 10:03 PM

Quote:

Originally Posted by Fighterace (Post 459216)
Im hoping more towards the later versions of the P-47D and M/N versions

I suggested the P-47C because it's a relatively simple job to add it and the 3d model of the early series P-47 propeller needs to be changed anyhow. The prop modeled for the P-47 is the wide-bladed version which was only fitted on the D-22 and later versions of the plane.

The P-47D-26 to 30 production blocks would be easy to do since they could use the current 3d model for the P-47D-25.

The P-47D-40 and later production blocks would need the addition of the tail fillet to the 3d model and change to the cockpit (including the K-14 gun sight) as well as DM and FM work.

The P-47N and M models would require more extensive 3d work and new cockpits, as well as FM and DM work. Basically, they'd be entirely new planes, especially the N version which would need new skins due to the extended fuselage.

Lagarto 09-08-2012 08:28 AM

I wish for more ground objects:
A column of British trucks, so the campaign builders don't have to use Russian or American transports in, for example, early MTO scenarios.
More German self-propelled artillery and tank destroyers (Wespe, Hummel, Nashorn, Jagdpanzer IV, short-barreled StuG III)
Armored cars of Sdkfz 221/22/23 and Sdkfz 231/32/33/34/63 series
KV-2

More ships, esp. Royal Navy destroyer and LST Landing Craft
Flak towers maybe?
How about vehicles (esp. German trucks and late-war tanks) camouflaged with foliage?

RegRag1977 09-08-2012 01:37 PM

Bazooka for P51? would be nice...
 
Quote:

Originally Posted by _1SMV_Gitano (Post 458651)
I guess bazooka rockets will be available on late variants.

I love what you're going to do with the P40 along with the new 3D model! Sensational...

What about P51 having bazooka rockets too? It would be nice.

BTW i know you guys have a lot of work but P51 also needs attention:

Correction of the P51B/C wing damage bug showing 3 mg when hit in leading edge,
Straight wings for P51B/C (not the D series wings we have now that make the P51B/C a frankenplane)
Higher positioned gunsight +inside mirror for Bs.

[dreaming mode on] And why not have a P51A? This is one sexy aircraft...[off]

ElAurens 09-08-2012 01:43 PM

A properly modeled P 51A/Mustang I would be an interesting aircraft.
At the at the time, and, altitudes it operated at, there was nothing on the Continent that could catch it.

RegRag1977 09-08-2012 02:00 PM

True
 
Quote:

Originally Posted by ElAurens (Post 459409)
A properly modeled P 51A/Mustang I would be an interesting aircraft.
At the at the time, and, altitudes it operated at, there was nothing on the Continent that could catch it.

True, and with this we should not forget it's range which was already great for its time.

IceFire 09-08-2012 03:08 PM

Quote:

Originally Posted by Pursuivant (Post 459307)
I suggested the P-47C because it's a relatively simple job to add it and the 3d model of the early series P-47 propeller needs to be changed anyhow. The prop modeled for the P-47 is the wide-bladed version which was only fitted on the D-22 and later versions of the plane.

The P-47D-26 to 30 production blocks would be easy to do since they could use the current 3d model for the P-47D-25.

The P-47D-40 and later production blocks would need the addition of the tail fillet to the 3d model and change to the cockpit (including the K-14 gun sight) as well as DM and FM work.

The P-47N and M models would require more extensive 3d work and new cockpits, as well as FM and DM work. Basically, they'd be entirely new planes, especially the N version which would need new skins due to the extended fuselage.

Unfortunately Republic was later bought by companies that are now ultimately owned by the "company that shall not be named" (and associated legal issues) and I doubt we'll see any further variants of the P-47 despite the desire to have something.

Fighterace 09-09-2012 10:18 AM

Quote:

Originally Posted by IceFire (Post 459421)
Unfortunately Republic was later bought by companies that are now ultimately owned by the "company that shall not be named" (and associated legal issues) and I doubt we'll see any further variants of the P-47 despite the desire to have something.

Oh...really??? :(

Pursuivant 09-09-2012 02:41 PM

Quote:

Originally Posted by IceFire (Post 459421)
Unfortunately Republic was later bought by companies that are now ultimately owned by the "company that shall not be named" (and associated legal issues) and I doubt we'll see any further variants of the P-47 despite the desire to have something.

Respectfully, I think you're wrong.

Admittedly, my source is Wikipedia, but the evolution of Republic Aviation appears to be:

1965 -> Republic Aviation bought by Fairchild-Hiller
1971 -> Name change to Fairchild Industries
1996 -> Name change to Fairchild-Dornier (Oops, I guess that means no Dornier products! :) )

After 1996 -> Name changed to Fairchild Aerospace

1999 -> Fairchild Aerospace purchased by Allianz A.G. and Clayton, Dubilier & Rice Inc. Bankruptcy ensues

2003 -> Remaining assets of Fairchild Aerospace purchased by M7.

2010 -> M7 purchased by Ebit Systems.

At no point in time was Republic ever under the control of Northrop-Grumman, nor do N-G or Republic appear to have cooperated in the past. About the only place where they might have overlapped is in modernization of the A-10 Thunderbolt II, and that's well beyond the scope of IL2!

But, you might be right, since fans haven't seen the exact wording of the consent decree. If the consent decree required Oleg Maddox to get the words "I love Northrop-Grumman!" tattooed on his forehead, and he agreed to do it, he'd be legally bound to do so, regardless of the logic and justice of such an action. So, if N-G told 1c/Ubisoft "No aircraft produced by Republic" in the consent decree, we'd be screwed.

shelby 09-09-2012 04:37 PM

Marshall Philippines and Aleutian islands maps and campaigns

IceFire 09-09-2012 11:59 PM

Quote:

Originally Posted by Pursuivant (Post 459566)
Respectfully, I think you're wrong.

Admittedly, my source is Wikipedia, but the evolution of Republic Aviation appears to be:

1965 -> Republic Aviation bought by Fairchild-Hiller
1971 -> Name change to Fairchild Industries
1996 -> Name change to Fairchild-Dornier (Oops, I guess that means no Dornier products! :) )

After 1996 -> Name changed to Fairchild Aerospace

1999 -> Fairchild Aerospace purchased by Allianz A.G. and Clayton, Dubilier & Rice Inc. Bankruptcy ensues

2003 -> Remaining assets of Fairchild Aerospace purchased by M7.

2010 -> M7 purchased by Ebit Systems.

At no point in time was Republic ever under the control of Northrop-Grumman, nor do N-G or Republic appear to have cooperated in the past. About the only place where they might have overlapped is in modernization of the A-10 Thunderbolt II, and that's well beyond the scope of IL2!

But, you might be right, since fans haven't seen the exact wording of the consent decree. If the consent decree required Oleg Maddox to get the words "I love Northrop-Grumman!" tattooed on his forehead, and he agreed to do it, he'd be legally bound to do so, regardless of the logic and justice of such an action. So, if N-G told 1c/Ubisoft "No aircraft produced by Republic" in the consent decree, we'd be screwed.

Interesting... I was certain that P-47 was off the list and Republic aircraft were part of the issue. There was a time where a P-47N was being developed and the issues that came up killed the project. Shame because the N model is very interesting and would fit into that late Pacific war setup much better than the shorter ranged D model.

kennel 09-10-2012 08:17 AM

I would love to see the YAK 7B bubble top created & included in IL2. It gives a variation of the YAK 7B razorback.

I see quite a few photographs of this plane in & around the Stalingrad theatre

IceFire 09-10-2012 08:29 PM

Quote:

Originally Posted by kennel (Post 459714)
I would love to see the YAK 7B bubble top created & included in IL2. It gives a variation of the YAK 7B razorback.

I see quite a few photographs of this plane in & around the Stalingrad theatre

Shouldn't be too difficult if I remember right it's essentially the same as a Yak-9 worth a few smaller differences.

Fighterace 09-11-2012 07:06 AM

Quote:

Originally Posted by IceFire (Post 459675)
Interesting... I was certain that P-47 was off the list and Republic aircraft were part of the issue. There was a time where a P-47N was being developed and the issues that came up killed the project. Shame because the N model is very interesting and would fit into that late Pacific war setup much better than the shorter ranged D model.

Maybe they killed the P-47N project to be "Better safe than sorry" So if it isnt an issue, TD can possibly add it ?

Draken 09-11-2012 01:56 PM

My wish for 4.12 :
This request is not about an object , but about a function :
.ntrk tracks can only be read forward .

It would be very useful for movie makers to be able to read .ntrk tracks also backwards .

( so they will not have to launch the track from the beginning many times )

K_Freddie 09-11-2012 02:30 PM

Quote:

Originally Posted by Draken (Post 460030)
My wish for 4.12 :
It would be very useful for movie makers to be able to read .ntrk tracks also backwards .

AFAIK the ntrks only records positions of controls (Stick.. etc), speeds and directions. This allows for 'highly compressed' recording. The downside is as you mention as with this method of recording you need initial conditions and past conditions... and nothing in the future.

It might be and idea to only record positions and attitudes plus events. This might result in a bigger file, but will give you ability to play backwards.
Maybe TD can look at this. It should be viable as IL2 came out when PCs were a lot weaker. Nowdays with more powerful PCs, recording a more detailed ntrk shouldn't be a problem.
:)

Lagarto 09-12-2012 11:01 AM

1 Attachment(s)
Could we have some of these?

JtD 09-12-2012 03:16 PM

How do they look when they go around a turn in the road or across a change in gradient?

Lagarto 09-12-2012 04:18 PM

1 Attachment(s)
No idea if they have some pivot point, but they certainly look useful for campaign makers.

By the way, HMS Cossack looks great, doesn't it? :)

shelby 09-12-2012 04:44 PM

A6M8 zero sbd-2 sbd-4 sbd-6 Ki-102 J2M2

Fighterace 09-12-2012 08:01 PM

A Ki-83 :)

P-38L 09-13-2012 01:46 AM

Helldiver
 
Hello TD

My little request if possible:

* Curtiss SB2C Helldiver
* The possibility to have Rearm/Refuel/Repair option.

Thank you.

RegRag1977 09-13-2012 09:36 AM

Nice but...
 
Quote:

Originally Posted by Fighterace (Post 460331)
A Ki-83 :)


Why not start with a good old Ki44 instead?

Lagarto 09-13-2012 10:33 AM

Quote:

Originally Posted by RegRag1977 (Post 460416)
Why not start with a good old Ki44 instead?

Yes, exactly. Oleg and his team had a penchant for exotic stuff, that's why we got BI-1, BI-6, Go-229, He-L-IIIB2, I-185 (which, by the way, serves only as a stand-in for the Ki-44), I-250, MiG-9protoF-2, Ta-183 and other oddities - but not, for example, Hawker Typhoon. I really hope that DT will continue filling gaps in historical ranks, rather than produce more oddities.

Fighterace 09-13-2012 01:02 PM

I hate the Ta153 and the Lerche

Pursuivant 09-13-2012 07:31 PM

Quote:

Originally Posted by Lagarto (Post 460426)
Yes, exactly. Oleg and his team had a penchant for exotic stuff, that's why we got BI-1, BI-6, Go-229, He-L-IIIB2, I-185 (which, by the way, serves only as a stand-in for the Ki-44), I-250, MiG-9protoF-2, Ta-183 and other oddities - but not, for example, Hawker Typhoon. I really hope that DT will continue filling gaps in historical ranks, rather than produce more oddities.

That, and probably 10 billion email messages from people begging for "Luftwaffe 1946" stuff which historically never made it beyond sketches on the backs of napkins, produced by engineers desperate to avoid getting conscripted into the Volkssturm, but which allegedly would have won the war for the Nazis in some alternate universe.

Also, to be fair, a number of projects didn't make it into the game due to failures by third parties. I think that the Typhoon was one of those casualties.

bighog 09-13-2012 10:53 PM

4.12 wish list
 
1. P-51 control of tank fuel selection. P-51 pilots use more than half of the middle tank first then the wing tanks to have better center of gravity.

2. AI pilots be able to land (single or FMB missions) then Refuel, Rearm and Repair, take off and join the Wing Leader (me) back to the fight (example: Pear Harbor Map)

3. More control in tweaking the files to have longer and bigger fires and smoke (single or FMB missions). Example: Pear Harbor, the second wave had difficulty at the target because of the heavy smoke.

Thanks

bighog:rolleyes:

IceFire 09-13-2012 11:39 PM

Quote:

Originally Posted by Pursuivant (Post 460544)
Also, to be fair, a number of projects didn't make it into the game due to failures by third parties. I think that the Typhoon was one of those casualties.

Bingo.. there was great enthusiasm from many different people but for various reasons only some of those third party efforts ever made it to the stage where they could be incorporated into the game. There was a time when aircraft were reserved and this created a situation where someone would be reserved for an aircraft for long periods of time but without anything getting to the finishing stages.

It was never done maliciously. It just worked out that way. People get busy and life gets in the way. BUT... a great number of third party projects did make it into the game later on as well and we've got some great variety because of that.

New planes arriving all the time... but a Typhoon I would love to see. The Normandy map is definitely missing a key piece without it.

Fighterace 09-14-2012 02:29 AM

Bring on the Tiffie !!! :P

RegRag1977 09-14-2012 08:48 AM

Quote:

Originally Posted by IceFire (Post 460578)
Bingo.. there was great enthusiasm from many different people but for various reasons only some of those third party efforts ever made it to the stage where they could be incorporated into the game. There was a time when aircraft were reserved and this created a situation where someone would be reserved for an aircraft for long periods of time but without anything getting to the finishing stages.

It was never done maliciously. It just worked out that way. People get busy and life gets in the way. BUT... a great number of third party projects did make it into the game later on as well and we've got some great variety because of that.

New planes arriving all the time... but a Typhoon I would love to see. The Normandy map is definitely missing a key piece without it.

Typhoon is definitely a must have in the game, i'm sure there's a large consensus to have it, at least on these boards...I personally (dream mode on of course haha) would like to see "at least" two versions: an early mark with original "car door" canopy (my favorite: this bird rocks), and a late bubble canopy.

British bombers also need cockpits, but that's another question...

Lagarto 09-14-2012 09:23 AM

For Tiffie fans, courtesy of Nicolas Trudgian :)

http://www.nicolastrudgian.com/uploa...ctions/109.jpg

http://www.nicolastrudgian.com/uploa...ections/52.jpg

Fighterace 09-14-2012 01:55 PM

How about a video of the latest updates that's in patch 4.12? :)

Orangeman 09-14-2012 02:07 PM

Quote:

Originally Posted by RegRag1977 (Post 460416)
Why not start with a good old Ki44 instead?

Will the Ki-44 make 4.12 even as AI only?

Orangeman 09-14-2012 02:08 PM

Quote:

Originally Posted by Fighterace (Post 460585)
Bring on the Tiffie !!! :P

Yes a Typhoon would be great!

Lagarto 09-14-2012 04:28 PM

1 Attachment(s)
Actually, Ki-44 is a great choice. It came as a shock to Chennault's fighters in China, beating Warhawks at their own game, booming & zooming them at will.
By the way, was there any consideration within DT to make a map of south-east China, roughly the area marked on the map I've attached? Unlike many PTO battlefields, this one was active for at least three years.

ElAurens 09-14-2012 04:30 PM

I am in constant longing for just that map.

:cool:

_1SMV_Gitano 09-14-2012 05:01 PM

In my opinion that's not the best choice for a chinese map, because it misses most of the major allied airfields like Kweilin, Liuchow, Hengyang and Ling Ling. Furthermore, it would be quite big and populated with respect to other PTO areas. A reduced scale would be needed...

Lagarto 09-14-2012 05:26 PM

We're not that picky, any decent China map will do :) To me the most important thing is that such a map looks like China, not just another eastern front map with the same overused terrain tiles (see Manchuria map).

ElAurens 09-14-2012 09:36 PM

Agreed.

A reduced scale China map would be great.

I'll take whatever I can get in this regard. As long as it looks/feels like China.

IceFire 09-14-2012 09:59 PM

Quote:

Originally Posted by RegRag1977 (Post 460635)
Typhoon is definitely a must have in the game, i'm sure there's a large consensus to have it, at least on these boards...I personally (dream mode on of course haha) would like to see "at least" two versions: an early mark with original "car door" canopy (my favorite: this bird rocks), and a late bubble canopy.

British bombers also need cockpits, but that's another question...

I'd love that too. The biggest problem with the Typhoon has always been cockpit references. I'm sure they are out there but they are rare... and the "car door" style even moreso.

IceFire 09-14-2012 10:33 PM

Quote:

Originally Posted by Lagarto (Post 460926)
Actually, Ki-44 is a great choice. It came as a shock to Chennault's fighters in China, beating Warhawks at their own game, booming & zooming them at will.
By the way, was there any consideration within DT to make a map of south-east China, roughly the area marked on the map I've attached? Unlike many PTO battlefields, this one was active for at least three years.

A Ki-44 is high on my list as well. Really interesting and non-typical Japanese fighter for the time. Pilots initially didn't like it but some seemed to be quite successful later on... particularly against the P-40s and early P-51A models when they were first deployed.

RegRag1977 09-15-2012 09:12 AM

some low res pics i found
 
Quote:

Originally Posted by IceFire (Post 461065)
I'd love that too. The biggest problem with the Typhoon has always been cockpit references. I'm sure they are out there but they are rare... and the "car door" style even moreso.

Sadly pics of the Typhoon's cockpit are very rare, here are few of them i found on the web (actually i don't even know for sure if they are all Typhoon cockpits):

left side of the pit:

http://fighters.forumactif.com/t3580...-versus-bubble

right side of the pit:

http://normandie44.canalblog.com/arc.../23347908.html

Bubble:

http://www.airliners.net/photo/UK---...Mk4/0412497/L/

http://www.airliners.net/photo/Hawke....../0818953/M/

others:

http://static.rcgroups.net/forums/at...on_cockpit.jpg


nice video about a "Kiwi" pilot:

http://www.3news.co.nz/Kiwi-pilot-re...8/Default.aspx


I know, very small picture and not many details. I will check to see if i can find more...i hope someone will come with better pics.

Fighterace 09-16-2012 05:26 AM

Or the Hawker Tempest with 11lbs & 15lbs boost?

Pursuivant 09-16-2012 01:34 PM

Quote:

Originally Posted by Lagarto (Post 460926)
Actually, Ki-44 is a great choice. It came as a shock to Chennault's fighters in China, beating Warhawks at their own game, booming & zooming them at will.
By the way, was there any consideration within DT to make a map of south-east China, roughly the area marked on the map I've attached? Unlike many PTO battlefields, this one was active for at least three years.

There's a mod version of the Ki-44, with several variants, which is pretty good. I'm not sure it's quite up to DT standards, though.

As for maps of China, there's a modded Hankow and Taiwan/Formosa map which are reasonably good, but still not quite good enough. A few years back, someone did a number of "starter maps" for most of China, but these are nothing more than crude imports of STRM data, with no attempt to correct mistakes or add roads and the like.

The main problems with doing maps of China are very different terrain types and the fact that most areas of China are heavily populated.

The first issue is a massive limitation, because IL2 maps can only have two types of ground textures per map. So, map makers either have to make smaller maps or put up with unrealistic looking terrain on part of the map.

The second issue means that map-makers need to spend lots of time putting in roads, villages and railroads. And, it's a balancing act as to how much "civilization" you add, since lots of buildings reduce frame rates.

Another issue, somewhat unique to China, is that the major rivers in China were historically prone to extensive flooding, meaning that the terrain looked very different at different times of the year. During WW2, the Chinese also deliberately breached levee systems to deny territory to the Japanese, so areas which appear to be protected by levees on maps were actually flooded.

Finally, almost no other part of the world has seen as much change and population growth as China. Modern STRM data of the area will not accurately model the landscape as it was 60 or 70 years ago, and terrain images from Google Earth won't accurately depict the look of the terrain as it was then.

This means it's impossible to make realistic-looking maps of large areas of China, and very hard to create realistic-looking historical maps of specific areas. To do it right, you'd need to have at least 6 different maps of China, and even then that wouldn't cover the entire country!

This isn't to say that I wouldn't be thrilled to have such maps, just that it's not an easy project!

IceFire 09-16-2012 02:32 PM

Quote:

Originally Posted by Fighterace (Post 461393)
Or the Hawker Tempest with 11lbs & 15lbs boost?

Again, references seem to be the biggest problem here. I tried years ago without success to get a full range of charts. There are a couple of charts for 11 and 13lb boost and the different Sabre II engine variants but they weren't for a full range of altitudes nor were they including the climb rates either.

Allegedly Closterman (famous Tempest ace) had a late model Tempest V Series II with likely a Sabre IIC and Rotol propeller running at 13lbs of boost. This would be JF-E "Le Grande Charles". Some of that may be exaggeration by the author himself compounded with decades between writing his book and the actual events of when he wrote his diary for example but I'm not sure.

If I came to choice between a Typhoon (immensely useful from 1942 and on depending on model) or a high powered Tempest... I'd pick the Typhoon. Of course the work is not comparable. A flight model is likely a fairly "easy" thing to do with the right data versus modelling an aircraft.

fruitbat 09-16-2012 09:56 PM

Just wanted to say thanks to TeamD for the upcoming Beaufort in 4.12, been on my wish list for a long time, a much missed med theatre plane.

:cool:

magot 09-18-2012 08:48 PM

Quote:

Originally Posted by Pursuivant (Post 461468)
There's a mod version of the Ki-44, with several variants, which is pretty good. I'm not sure it's quite up to DT standards, though.

Creator of Ki-44 cooperate with DT on this model. But it´s not planned for 4.12.
(Only external model)

Hlander 09-18-2012 10:59 PM

Santa, I have been a very good boy most of the year. So, I would like to see more flyable Flying boats (e.g Grumman JRF Goose and/or Grumman J4F Widgeon)and Floatplanes (e.g Fokker T.VIII).

Keep up the good work Daidalos Team!

:D:D:D

dFrog 09-19-2012 03:48 PM

Well you have not been good boy enough otherwise Santa would let you know years ago that Grumman planes will not make it into official release.

DuxCorvan 09-19-2012 05:27 PM

Sant Claus (TM) is a Trade Mark by The Coca-Cola Co. (All Rights Reserved). Santa's Flying Sleigh (TM) is property of the NG Corporation and can't be modelled either.

Hlander 09-19-2012 05:50 PM

Quote:

Originally Posted by dFrog (Post 462339)
Well you have not been good boy enough otherwise Santa would let you know years ago that Grumman planes will not make it into official release.

Didn't know that, but they were just examples. Any ww2 era seaplanes would do. Loire or Saro's would be awesome, again just examples.

ElAurens 09-19-2012 09:47 PM

Quote:

Originally Posted by DuxCorvan (Post 462352)
Sant Claus (TM) is a Trade Mark by The Coca-Cola Co. (All Rights Reserved). Santa's Flying Sleigh (TM) is property of the NG Corporation and can't be modelled either.

HA!!!!

http://imageshack.us/a/img121/5907/santp40.jpg

Everyone knows Santa flys a Curtiss.

DuxCorvan 09-19-2012 11:45 PM

And according to Raaaid, he's asking for "hos" there...

RegRag1977 09-20-2012 09:44 AM

Wrong! He's flying a Bell
 
Quote:

Originally Posted by ElAurens (Post 462382)
HA!!!!

http://imageshack.us/a/img121/5907/santp40.jpg

Everyone knows Santa flys a Curtiss.

Wrong! He's actually flying a Bell...Your picture was only taken for propaganda purpose...

http://img.photobucket.com/albums/v5...olor_Santa.jpg

Probably because it is more convenient for him to have all the "special gifts" fitted in the nose? haha Grabbing a bottle is also easier this way...isn't it?

RegRag1977 09-20-2012 10:08 AM

What reticle for lend lease P39?
 
Question: were all lend-lease Kobras fitted with the Russian reticle? Was it possible to keep the N9 gunsight and replace the reticle only (what we seem to have ingame)? I'm asking because now in stock game it appears the Russian reticle is too big to fit in the US gunsight and we can't use it correctly because we only have the small center part of it to use.... when it is well known that those big 37mm "pumpkins" need a hell of deflection haha.

My guess is that if Russian changed the US reticle the would also replace the gunsight in order to be able to use it completely? We cannot see the inner circle completely as is (not to talk about the outer circle): and because of that we don't have a complete reticle in the Airacobra!

1984 09-20-2012 04:34 PM

Quote:

Originally Posted by RegRag1977 (Post 462462)
Question: were all lend-lease Kobras fitted with the Russian reticle?

how i know (maybe wrong, because something like new info or forget) and how told me my friend-historian, all p-39 had original reticle...

well, i think it's right, no reasons for change here, especially, if not all soviet aircrafts have good reticle before 1943 (sometimes, only VV-1, or something like this)...

but it's not so important, how you know - be better, if DT replace armor plate on armor glass (полевая доработка for some late p-39, and maybe it's later in production too), and give to us new ammo loads like "without wing mg's" (полевая доработка, + to perfomance, like PF changes for US p-39) and some new bombs (not only heavy fab-250)...

maybe, how i heard, need correct fuel load (error with 454 kg fuel and weight=another perfomance), sometimes need correct weapon and ammo loads for MG's...

well, not so much, and this of course mainly for "soviet" p-39...

1984 09-20-2012 04:38 PM

Quote:

Originally Posted by kennel (Post 459714)
I would love to see the YAK 7B bubble top created & included in IL2. It gives a variation of the YAK 7B razorback.

I see quite a few photographs of this plane in & around the Stalingrad theatre

+1

and maybe it's not so obviously for someone's but yak-7b without gargrot need not only for history...

another, really GOOD weapon and little another perfomance, long life of production and lot of a aircrafts... i think, maybe, it's like fw190 serie with a-4 and a-8, but without a-5 and 6...:)

if DT do this and if with 3d model changes all good ( if DT can do this without any problems with authors etc), well, it's was be great...

just need to correct perfomance (little), ammo loads (only light bombs like ao-25 for all 7 (how i heard), no RS-82 in 43), and little 3d model (wings, cockpit, second ubs and maybe etc)...

not so much, and we have all info for this...


our first steps here (topic very reduced, don't know why and who did it)...

IceFire 09-20-2012 11:43 PM

Quote:

Originally Posted by 1984 (Post 462513)
+1

and maybe it's not so obviously for someone's but yak-7b without gargrot need not only for history...

another, really GOOD weapon and little another perfomance, long life of production and lot of a aircrafts... i think, maybe, it's like fw190 serie with a-4 and a-8, but without a-5 and 6...:)

if DT do this and if with 3d model changes all good ( if DT can do this without any problems with authors etc), well, it's was be great...

just need to correct perfomance (little), ammo loads (only light bombs like ao-25 for all 7 (how i heard), no RS-82 in 43), and little 3d model (wings, cockpit, second ubs and maybe etc)...

not so much, and we have all info for this...


our first steps here (topic very reduced, don't know why and who did it)...

Did Karabas ever finish with the Yak-7B Late variation? Wouldn't mind having it even if it's not too distinctly different from the early Yak-9. I can't see it being a difficult fit into the game.

kennel 09-21-2012 04:39 AM

Quote:

Originally Posted by IceFire (Post 462608)
Did Karabas ever finish with the Yak-7B Late variation? Wouldn't mind having it even if it's not too distinctly different from the early Yak-9. I can't see it being a difficult fit into the game.

Yes it has been completed & is included in HSFX 6. I think is uses the Yak 9FM

LennysCopilot 09-22-2012 12:25 AM

Clock in Fokker D.XXI cockpit doesn't run
 
I was wondering if it would be possible to have a working clock in the Fokker D.XXI cockpit. It is a small thing, but if it could be fixed, that would be great. For now, it looks like the clock is stopped at the mission start time.

By the way, the Fokker campaign that came with 4.11 is great!

1984 09-22-2012 01:06 AM

Quote:

Originally Posted by IceFire (Post 462608)
Did Karabas ever finish with the Yak-7B Late variation?

i'm flew on this yak-7 in online and you can see him in all mod-forums...

about historical accuracy and standards of mod...

main external differences (all for fuselage of yak-9) - gunport and blister for second UBS, wings from yak-7 and cockpit from yak-9d (standart cockpit for new generation fighters in 43, if short) - were made, if i remember right, plus some change in perfomance and guns (here i can say what all good in total, but in fact need more series with different performance and need add "light" bombs, like ao-25 and - maybe - fab-50,100)...

maybe, all by standarts il2, because take original game parts, if i not wrong...

all minor external differences (if they were), i think no (+ here too much small differences of all series of yak-7, what hard to do)...

well, anyway, main work was made and anyway it's all need check...

and anytime you can contact with authors, i think (in 2010 or 11 i'm asked him about sending mod in DT, and he say "why not?" or something like this - don't found this post now)...

Quote:

Wouldn't mind having it even if it's not too distinctly different from the early Yak-9.
normal weight of yak-7b without gargrot - 3000-3050 kg, normal weight of "standart" yak-9 - 2850-2900 kg, and yak-7 have more powerful weapon and more ammo for weapon...

extra 100-150 kg and another weapon it's enough for include, i think...

and what i mean by "standart" yak-9, this is yak-9 1942 from game (early series in RL) and -
Quote:

От серийного Як-9 Як-9Д отличался в основном запасами горючего и смазочного материала.

...

В авиаполку "Нормандия" и в других частях, имевших на вооружении Як-9Д, по собственной инициативе заглушали консольные бензобаки, и все полеты совершали при заправке только корневых баков.

...

Согласно постановлению ГКО от 18 февраля 1943 г. все самолеты Як-9, в том числе Як-9Т, должны были с 1 марта выпускаться в варианте дальнего истребителя с запасом горючего 480 кг. Такая заправка в начальной стадии полета приводила к ухудшению летных характеристик, особенно скороподъемности и маневренности в вертикальной плоскости. Поэтому Як-9Т продолжали выпускаться с 330 кг горючего и полетной массой 3025 кг.

how you see, full fuel (and maybe oil) load of yak-9d was not used all time and not used for yak-9 with ns-37...

and this can be next request in wish list...


PS Sorry for so many edits...:)


and, sorry, little mistake here - normal weight of yak-9d with 320 kg fuel=полевая доработка, in avg 2970 kg, and not 2870 kg...

if and with 25 kg oil=2950...

plus, about ammo loads for yak-9, i forgot here these words about yak-7DI=prototype of yak-9, 9d -
Quote:

В заключении НИИ ВВС был также указан боезапас серийных самолетов: для пушки - 140 снарядов, для пулемета - 240 патронов. Бомбардировочное вооружение не предусматривалось.

Dami55an 09-22-2012 03:30 AM

I too would like a flyable official release of the me410
http://www.gqth.info/0.jpghttp://www.gqth.info/7.jpghttp://www.gqth.info/8.jpghttp://www.gqth.info/9.jpghttp://www.ymeu.info/test5.jpg

Fighterace 09-22-2012 04:37 PM

Quote:

Originally Posted by Dami55an (Post 462871)

With the A,B & D versions please

Gloomy_Aristocrat 09-22-2012 10:53 PM

Correct landing on objects
 
This is a rare situation, but must be taken into consideration for realism. Especially while it really happened at war.
After bailing out above Berlin, I watched how pilot is going right towards the roof of one of houses below. When his legs touched the roof, he begun to jump repeatedly together with parachute and move sidewards. Reaching the edge, he continued to descend until he was killed by finally meeting the ground.
The descending speed was normal, as I had enough altitude while engine caught fire, so I am sure there is an unresolved bug.

I offer three possible options:
1) adjust interaction of pilot and stationary objects;
2) allow player to control direction of descending (by bending parachute sidewards)
3) do those things both, as best option.

Fighterace 09-23-2012 07:48 AM

On the All Aircraft Simulation forums I saw a post that Monguse had submitted some updated US weapons & etc for TD. Will they be admitted for 4.12?

Woke Up Dead 09-25-2012 06:23 PM

What is the instrument above the wheel-brake lever and below the flap position indicator in this screenshot of the Pe-2 cockpit: http://www.mission4today.com/guides/.../Pe-2Front.jpg ?

If it's a dive-bombing calculator or sight, could we get it to work?

Thanks,

Woke Up Dead

1984 09-25-2012 10:42 PM

1. yak-9m with vk-105pf2 engine...

...

2. more historically correct weapon for yak-9ut (now shfk-37 or something like this?), because -

Quote:

При стрельбе Як-9УТ вел себя более устойчиво во всем диапазоне скоростей и при всех эволюциях, чем Як-9Т и Як-9К, за счет уменьшения силы отдачи пушки Н-37 по сравнению с НС-37, а также расширения диапазона скоростей. При длине очереди из Н-37 в 4-5 выстрелов прицеливание практически не сбивалось, что обеспечивало увеличение меткости огня.

3. and, maybe?:) prototype of not serial yak-9p, just need change UBS to Shvak...

Quote:

Як-9П (пушечный) с двигателем М-105ПФ являлся модификацией серийного Як-9, на котором синхронный пулемет УБС с боезапасом 200 патронов был заменен на синхронную пушку ШВАК (СП-20) с боезапасом 175 снарядов.

IceFire 09-26-2012 03:32 AM

Quote:

Originally Posted by 1984 (Post 463740)
2. more historically correct weapon for yak-9ut (now shfk-37 or something like this?), because -

This was corrected in a past patch thanks to some research by myself and several others.

Correct loadouts should be the NS-23 hub firing and two synchronized B-20S 20mm cannons in the upper decking. Alternatively the NS-37mm can be fitted along with the B-20S cannons. These changes were made thanks to Russian translated documents and a lot of digging.

Previously it was incorrect with an unused Sh37ki 37mm that was never fitted to the Yak-9UT (to my knowledge) and ShVAK 20mm in the decking. Also the flight model was altered slightly to reflect the pilots notes on the nose being noticeably heavier and slightly affecting handling. I still think it flies beautifully.

Quote:

and, maybe? prototype of not serial yak-9p, just need change UBS to Shvak...
Not all that different from the Yak-9UT. Aside from being all metal if memory serves, the notes I have state that the initial armament was the same as the Yak-9U (2xUBS and 1xShVAK) and was later changed to 3xB-20 (B-20M in the hub, B-20S in the decking) post war. I believe the N-37 and N-45 were also fitted but I'm not sure.

Artist 09-26-2012 03:45 PM

Radiators accessible through DeviceLink
 
Hi Team Daidalos,

yesterday I (author of YaDeLi - support for more than 4 usb game controllers in IL-2) received a request concerning support for the radiators. Thankfully you introduced axis control for radiators in 4.10. Unfortunately this is not accessible via DeviceLink, so I cannot make them acessible via YaDeLi.

Would you be so kind?

Artist

[URU]BlackFox 09-26-2012 04:27 PM

I don't remember if it's already been mentioned, but I'd like to suggest this:
  • Ground and Sea AI able to do some kind of "dodging" when enemy air units are around (maybe not ground AAA units, and not necessarily intelligent evasive manouvers, but taking the same heading as a torpedo plane approaching or some kind of zigzag when a dive bomber approaches)
  • Ships AI should identify other ships so they don't collide
  • Ship groups, something like ground columns. Example: Small convoy, Medium Convoy, Large Convoy, Carrier Group, etc.

I know it's a hell of a modification to ask, but it would be awesome to have these modelled.

ElAurens 09-26-2012 04:36 PM

Currently ships have no AI at all. They simply follow mission builder given way points.

What you are asking would be a huge task, as all the different types of ships would require their own discreet AI. Not to mention the load it would place on CPUs.

[URU]BlackFox 09-26-2012 05:13 PM

I know, but maybe it can be scheduled to be analyzed for... v4.15?


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