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planespotter 01-19-2014 08:40 AM

Quote:

Originally Posted by salmo (Post 513449)
I'm terribly sorry to hear that the TF4.0 patch does not meet your expectations. Team Fusion will of course provide you with a full refund of your purchase price for this patch. Please get in touch with your contact details & let us know how much you paid for the patch.

In the meantime, as compensation for your inconvenience, we'd like to offer you free complimentary copies of our TF3.0 patch and the TF3.01 mini-patch. You can find links to download your free offer HERE.

Regards
Salmo
Senior Team Fusion member

Thankyou! Sarcasm is such fun. In the same spirit of irony :) ....

I would like refund the weekend I spent about ten hours with patch 4.0 and ruin a campaign I have playing up to mission 20 for weeks, because of lawndarts, before someone realises a problem.

Back to serious...

I think it takes TF time to realise you have to test as much for offline as online. Hotfixes for both TF patches have been need because of things broken but not seen in offline game. So in the past, you don't test enough. That is clear. In patch 3 it was mission builder problem, and wings falling off bombers, in patch 4 lawndarts.

Now I would be happy if the delay to fix lawndarts was because you are doing much testing.

But no, that work is done you say. The delay is all the other stuff. So I wait for fixed lawndarts, so other stuff can be cram into the hotfix.

Oh well. I am a patient one. But you should know, while I wait, you are losing players who are not so patient and go away forever. This cannot be what TF want.

Or?

So my advice...

A) fix what is broken. Quickly. Like you done on 3.01
B) then bring other 'stuff'

And do not smart talk to your fans even if they annoy you. It is not sympathetic and makes TF a bad image.

.

SlipBall 01-19-2014 09:27 AM

the 3.0 patch was pretty good so just pretend you never met the 4 :grin:...and just enjoy for a little while longer the 3 to have a good AI

salmo 01-19-2014 10:25 AM

Quote:

Originally Posted by planespotter (Post 513452)
Thankyou! Sarcasm is such fun. In the same spirit of irony :) ....

I would like refund the weekend I spent about ten hours with patch 4.0 and ruin a campaign I have playing up to mission 20 for weeks, because of lawndarts, before someone realises a problem.

Back to serious...

I think it takes TF time to realise you have to test as much for offline as online. Hotfixes for both TF patches have been need because of things broken but not seen in offline game. So in the past, you don't test enough. That is clear. In patch 3 it was mission builder problem, and wings falling off bombers, in patch 4 lawndarts.

Now I would be happy if the delay to fix lawndarts was because you are doing much testing.

But no, that work is done you say. The delay is all the other stuff. So I wait for fixed lawndarts, so other stuff can be cram into the hotfix.

Oh well. I am a patient one. But you should know, while I wait, you are losing players who are not so patient and go away forever. This cannot be what TF want.

Or?

So my advice...

A) fix what is broken. Quickly. Like you done on 3.01
B) then bring other 'stuff'

And do not smart talk to your fans even if they annoy you. It is not sympathetic and makes TF a bad image.

.

Revert your game to 3.01 & your problem goes away. Our volunteer beta testers are testing 4.01 right now, they test online & offline play. You too can be a beta tester, just go to the ATAG forum & send TF a PM & you can participate in the testing & help overcome potential issues.

Continu0 01-19-2014 12:21 PM

Quote:

Originally Posted by salmo (Post 513498)
You too can be a beta tester, just go to the ATAG forum & send TF a PM & you can participate in the testing & help overcome potential issues.

You should really do this, planespotter. Critical testers are always a help!

And I am serious about this, btw.

major_setback 01-19-2014 04:32 PM

From the mods thread. Mystic Puma's post with info and video on upcoming patch:

"TF 4.0 had AI elevators modeled with the modified high speed changes which were developed for more realism with player controlled aircraft. Because of the fact the AI were not able to cope with those changes and lawndarting became completely overdone, we have therefore reverted the TF 4.01 AI elevator control back to vanilla. This will see the Ai less likely to Lawndart."

Art-J 01-19-2014 05:16 PM

So AI will be able to pull off high speed manoeuvres impossible for human player again? Uh... either lawndarts or unrealistic AI turning performance. Damned if you do, damned if you don't! Not a great solution of the problem, but the only "quickfix" we can have at the moment, I guess.

planespotter 01-19-2014 08:24 PM

And now for some GOOD news!
 
Yes, serious good news... dare not say worth all the waiting, but this will make some fantastic play when the new 4.01 finally is released. Almost so much content my head explode!

http://simhq.com/forum/ubbthreads.ph...r_#Post3898207

http://i715.photobucket.com/albums/w...ps71bb2853.jpg

SlipBall 01-19-2014 08:43 PM

that is good news...are you a beta tester now as well ?

planespotter 01-19-2014 09:55 PM

Ha, me no, that would ruin my objectiveness!

SlipBall 01-20-2014 08:35 AM

Quote:

Originally Posted by planespotter (Post 513561)
Ha, me no, that would ruin my objectiveness!


I think that is a mistake but then I don't know your schedule. Better to examine for problems, so as to nip it at the bud before it is released.


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