![]() |
Quote:
In your personal opinion. I found CloD to be a interesting and diverse flight sim experience, I just went into it not expecting to take a slight of P-38's up against a flight of FW-190's. It is all about personal taste and realistic expectations, your idea of interesting is yours as is the same with anyone else. |
Quote:
Well said, could not agree more, I feel much better 777 has the project, as I have seen what they CAN do and not what they endlessly PROMISE to do. May not be all the bells and whistles of Clod as planned, but in the long run, if it it does not work well, any game, its not gonna fly off the shelf, no pun intended. |
I think Luthier sums it up best....(notice no blame of forum posters)...
Project lead Ilya Yevchenko... "The situation sucks. I see no reason to sugarcoat it with bull. I don't want to go make empty promises or try to prove that black is white. We released a faulty game. We did more than even seemed possible to fix its faults and add improvements, but in the end it was not enough." |
CLoD was killed by its management. The biggest mistake was LYING at the release, pretending that HUGE problems that were in the game didnt exist. In Russia, they paid Kanobu game review site to review the game like HUGE problems did not exist. It was very-very bad psychology and very bad PR -and it was management's fault. PR remained horrible for the rest of the 1.5years.
And then there was managment problem with keeping focus on what Il2 was about. Oleg gave in to clickable pits demands (which drove costs/complexity - did you ever wonder why DCS sims are ONE plane games?), LOD problems were never given priority, FMs are very iffy still- landing a plane might as well happen in Blazing Angels, crazy collisions, AI was dumb and also had ability to do super fast barrel rolls, Sinlge player (90% of customer base according to Loft) was ABYSMAL, draw distance is horrible (nice graphics huh?)... What were they thinking? And to release it sneakily (not as a beta - people would forgive everything to beta! ANd most would buy it still- can you remember the hype?) Haters were horrible as well, but "Ilya with his talented management lads" has certainly fuelled the fires- and thus takes nearly all responsibility. I was really scared that CLoD would be the Silent Hunter 5 of flight sims - a DEAD END. Boy, are we lucky that there was another way... Last year I was also campaigning against the haters, explaining that "yes, its bad, but if we loose it we'll end up with with abandoned franchise that nobody will replace for many years". I now see that I was fighting wind mills, they way CloD was handled from the top, it could not have happened any other way. Quote:
B6 recently said that Afrika was discussed but rejected due to complexity of models needed for the Navy of the theatre. I thought that Afrika was easy money as well, but apparently not... |
I bought the software the day it was released, and suggested it to other 20 guys.
Then I waited half a year to see how the development was going on before I turned on CloD realizing that the issues were not "bugs" to be fixed... I don't feel I'm guilty. |
What again, raaaid? Are you already belonging to the big crowd of guys, who accept buggy releases? For sure, in such a genre, people accept more faults and we all did.
But after promises of fixing, the time it took and the bad set up comunity work forced many of us to get mad and in my opinion, totally understandable!! But what forced them to bury the game? No money and no community playing it. But this is also their fault. They exactly know, that comunity work is essential and that the game has to go in a direction, where a comunity can actively take place. They never heard on things like: we need tools to create our flight evenings. They never asked into deep, what a comunity needs to fill servers. So it for sure has nothing to do with any angry guy. It has to do something with the gamestate, the bad situation for all of us (and also them) in bug fixing, all the engine issues and then the totally wasted approach, which was simply too late to let them make any more benefit with this game. There were thousands of guys havin clod and just waiting to get the same possibilities like in il2 to switch to this game. But now it is too late. I can understand the haters currently, I can understand the decision of 1C and I can understand the guys trying to do the best out of this situation. But I cannot understand your "raaaid" on a couple of people and giving them a bash. Sorry, but this is normally rediculous to talk about such a posting. We are already in a situation, where we accept by far more bugs than ever before. It has to do with complexities of the games, but I think, that we are accepting enough bad issues in any game! :) |
If CoD had had the same tolerance and willingness to spend money by its fans that RoF had, the bean counters at 1c might have decided differently.
But the expectations were too high, by the fans and the bean counters, and the time frame too limited to make CoD an profitable base. Just remember, RoF complete, at the actual christmas sale, is about 287 Dollars. Makes one wonder what CoD could have become when the income were quadrupled, at least. But here the majority was whining abot 30, 50 or in some cases 70 Dollars, |
Quote:
That is a considerable price tag for ROF :shock: |
Quote:
Oh well, the new map only cost me $20, the Felix another $12.99, and another $20 or so on weapons mods and compasses this week. I can wait. :rolleyes: I'm hoping one day they will fix the FM's for some of the planes I bought but whats another year or two eh. Can't wait for the new il2. |
Hmmmm this thread explains a lot ... Some of the drama in this thread is like a Lifetime Movie.
Quote:
|
All times are GMT. The time now is 03:14 AM. |
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.