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-   FMB, Mission & Campaign builder Discussions (http://forum.fulqrumpublishing.com/forumdisplay.php?f=203)
-   -   IL2DCE: A dynamic campaign engine for IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/showthread.php?t=25076)

JG301_HaJa 01-04-2012 04:51 PM

Great work,
perhaps it's time to try this sim again :)

salmo 01-05-2012 01:10 AM

I'm hoping their are plans for upgrading the DCE to include a "dynamic war" type system. Something akin to the old IL2-1946 Bellum code, or IL2 Wars, Southern Cross War etc.

What I mean is things like...

1. Persistent aircraft states - damage takes time to repair a given airplane, wear persists & increases from flight to flight, maintenance "repairs" wear. maybe maintentance rates could be related to number of workshops at airfield. Destroy workshops leads to reduced maintentance rate.

2. Peristent pilots - "same" AI pilot for a given plane. Same name, skill attributes increase with number of succcessful missions &/or number of kills, targets hit etc.

3. Moving front lines - based on outcome of missions & objectives achieved. Some script for moving front lines is already available.

4. Pilot replacement - Pehaps lost pilots can be replaced at a certain rate.

5. Plane replacement - Perhaps planes can be replaced at a certain rate, maybe related to the presence of aircraft factories. Destroy aircraft factories leads to reduce aircraft replacement rate.

Osprey 01-07-2012 10:56 PM

I'm looking into campaigns for my crew at the moment and this does look promising but there's no update for a while? Is it still being worked on? Just installed it, haven't had a play yet though.

Thank you to Banks, these types are the real heroes of IL2 :)

Raggz 03-19-2012 08:34 AM

Hi, just wondering if the project is still going and if there will be a new update? :)

Thanks!

41Sqn_Banks 03-19-2012 08:56 AM

I'm currently in a creative break. Actually I thought about continuing last week but I must admit that I need to finish two other projects first:
- website of 41 squadron which is about 90%
- a small historical static campaign of 41 squadron covering.

Honestly I think I lost a bit the track of the important features before I halted the development. I experimented to much in dynamic ground war and ship movement, which causes many problems with the current state of the game (e.g. missing bridges) and are not that important for major phases of the Battle of Britain.

When I continue development in a couple of weeks I will concentrate on a persistent world where destroyed objects remain destroyed and must be replaced by reinforcements/supplies. The targets will be static airfields and reinforcement/supply depots and not moving ground objects.

Raggz 03-19-2012 07:16 PM

Quote:

Originally Posted by 41Sqn_Banks (Post 400414)
I'm currently in a creative break. Actually I thought about continuing last week but I must admit that I need to finish two other projects first:
- website of 41 squadron which is about 90%
- a small historical static campaign of 41 squadron covering.

Honestly I think I lost a bit the track of the important features before I halted the development. I experimented to much in dynamic ground war and ship movement, which causes many problems with the current state of the game (e.g. missing bridges) and are not that important for major phases of the Battle of Britain.

When I continue development in a couple of weeks I will concentrate on a persistent world where destroyed objects remain destroyed and must be replaced by reinforcements/supplies. The targets will be static airfields and reinforcement/supply depots and not moving ground objects.

Thanks for the info :)

41Sqn_Banks 03-26-2012 11:09 PM

Today I officially resumed the work and committed the first change since December 28: The new airfield attack mission type.

As already said in my previous post I will concentrate on static targets (radar, airfields) to recreate "Operation Adlerangriff" for the next release. These targets work much more flawless compared to moving ground and sea units (of course they will be added with a later release). The next step is tracking looses of air units and then implementing some kind of reinforcements system.

Rowddy 03-27-2012 07:20 PM

awsome m8 looking forward to this :)

Raggz 03-27-2012 07:24 PM

That's great news. Looking forward to try the next build :)

adonys 03-27-2012 09:10 PM

Quote:

Originally Posted by 41Sqn_Banks (Post 403199)
Today I officially resumed the work and committed the first change since December 28: The new airfield attack mission type.

As already said in my previous post I will concentrate on static targets (radar, airfields) to recreate "Operation Adlerangriff" for the next release. These targets work much more flawless compared to moving ground and sea units (of course they will be added with a later release). The next step is tracking looses of air units and then implementing some kind of reinforcements system.

Hi mate, glad you're back! if you need any help, just let me know :)


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