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Great work,
perhaps it's time to try this sim again :) |
I'm hoping their are plans for upgrading the DCE to include a "dynamic war" type system. Something akin to the old IL2-1946 Bellum code, or IL2 Wars, Southern Cross War etc.
What I mean is things like... 1. Persistent aircraft states - damage takes time to repair a given airplane, wear persists & increases from flight to flight, maintenance "repairs" wear. maybe maintentance rates could be related to number of workshops at airfield. Destroy workshops leads to reduced maintentance rate. 2. Peristent pilots - "same" AI pilot for a given plane. Same name, skill attributes increase with number of succcessful missions &/or number of kills, targets hit etc. 3. Moving front lines - based on outcome of missions & objectives achieved. Some script for moving front lines is already available. 4. Pilot replacement - Pehaps lost pilots can be replaced at a certain rate. 5. Plane replacement - Perhaps planes can be replaced at a certain rate, maybe related to the presence of aircraft factories. Destroy aircraft factories leads to reduce aircraft replacement rate. |
I'm looking into campaigns for my crew at the moment and this does look promising but there's no update for a while? Is it still being worked on? Just installed it, haven't had a play yet though.
Thank you to Banks, these types are the real heroes of IL2 :) |
Hi, just wondering if the project is still going and if there will be a new update? :)
Thanks! |
I'm currently in a creative break. Actually I thought about continuing last week but I must admit that I need to finish two other projects first:
- website of 41 squadron which is about 90% - a small historical static campaign of 41 squadron covering. Honestly I think I lost a bit the track of the important features before I halted the development. I experimented to much in dynamic ground war and ship movement, which causes many problems with the current state of the game (e.g. missing bridges) and are not that important for major phases of the Battle of Britain. When I continue development in a couple of weeks I will concentrate on a persistent world where destroyed objects remain destroyed and must be replaced by reinforcements/supplies. The targets will be static airfields and reinforcement/supply depots and not moving ground objects. |
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Today I officially resumed the work and committed the first change since December 28: The new airfield attack mission type.
As already said in my previous post I will concentrate on static targets (radar, airfields) to recreate "Operation Adlerangriff" for the next release. These targets work much more flawless compared to moving ground and sea units (of course they will be added with a later release). The next step is tracking looses of air units and then implementing some kind of reinforcements system. |
awsome m8 looking forward to this :)
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That's great news. Looking forward to try the next build :)
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