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-   -   What a tracer should look like (before spazzing just look). (http://forum.fulqrumpublishing.com/showthread.php?t=24496)

ATAG_Bliss 07-17-2011 12:34 AM

Yes tracers stay straight. Why do you think a sniper rifle can and will hit someone at over 1 click away? Because the path of a speeding bullet is a very straight line. It doesn't matter if I'm wearing a ballerina suit and smoking pixy dust. That bullet will always go straight. As far as what you SEE is changing, for the upteen time, THIS HAPPENS IN GAME. Pull some G's and you'll get bending light to your visual view, based EXACTLY on how you are turning, climbing, or diving while firing.

So you can't ask for someone to implement something in game that is ALREADY THERE. Good god.

ElAurens 07-17-2011 03:55 AM

Exactly.

Bullets do have a trajectory in the form of an arc. They rise after exiting the barrel then fall off (down) after some distance (100s of yards in the case of rifles and heavy machine guns). Bullets do not curve to either side no matter how fast the barrel is traversing. Once it leaves the barrel it travels in a straight line.

They are not like baseballs that can be made to curve mid flight because of aerodynamic effects on the stitching on the ball's cover. Bullets spin at a high rate for a reason. This is to make them stable in flight so they go straight.

Phazon 07-17-2011 05:33 AM

My main concern with the current tracers effect is its way too clean looking.

I would imagine in real-life a tracer would have a sort of burn-in effect on your eyes where you would see an afterimage of the tracer which would make it appear longer with a fading trail. The tracer rounds in ArmA 2 are like this and to me it looks more like the real-thing.

I'm only just going off things that I've seen that are really bright such as burning magnesium and welding, but I imagine tracer rounds would be very similar.

Wolf_Rider 07-17-2011 08:28 AM

I agree... a fading out, not a tapering off

winny 07-17-2011 09:51 AM

Quote:

Originally Posted by SYN_Bliss (Post 309692)
Yes tracers stay straight. Why do you think a sniper rifle can and will hit someone at over 1 click away? Because the path of a speeding bullet is a very straight line. It doesn't matter if I'm wearing a ballerina suit and smoking pixy dust. That bullet will always go straight. As far as what you SEE is changing, for the upteen time, THIS HAPPENS IN GAME. Pull some G's and you'll get bending light to your visual view, based EXACTLY on how you are turning, climbing, or diving while firing.

So you can't ask for someone to implement something in game that is ALREADY THERE. Good god.

How many times have I said that the bullet goes straight? Quite a few!

Forget about what the bullet is doing in 3D, its irrelevant, it's the path across the screen that matters.

I'm not takling about the cause, I'm talking about the effect.

It's not already there. The ones in game dont curve, it's a secondary effect created by the rendered streaks, in effect, tracer off the tracer.

Why are you shouting at me ?

I assure you I'm not stupid.

You've gone from telling me that what I said does not happen, to now say it's already in the game.. Despite the fact that according to you it doesn't happen.

yellonet 07-17-2011 10:15 AM

Quote:

Originally Posted by ElAurens (Post 309719)
Exactly.

Bullets do have a trajectory in the form of an arc. They rise after exiting the barrel then fall off (down) after some distance (100s of yards in the case of rifles and heavy machine guns).

Bullets only rise because the barrel is pointing up, and there's no set distance for when the bullet drops below the aim point, that's up to bullet speed and how high you aim.
Quote:

Originally Posted by ElAurens (Post 309719)
Bullets do not curve to either side no matter how fast the barrel is traversing. Once it leaves the barrel it travels in a straight line.

They don't curve, but the sidewards motion of the barrel will be transferred to the bullet. If the bullet travels in direction x while being fired it will continue to do so after it leaves the barrel.

yellonet 07-17-2011 10:18 AM

Could someone please create a movie of this effect in the game, I have not seen it.

ATAG_Bliss 07-17-2011 10:53 AM

Quote:

Originally Posted by winny (Post 309772)

You've gone from telling me that what I said does not happen, to now say it's already in the game.. Despite the fact that according to you it doesn't happen.

That's because you've gone from saying tracers should look like the same effect as someone waving a candle or flashlight to back peddling and saying the viewing angle is incorrect.

And for someone that says they are not stupid, then why don't you heed to the advice of someone who knows exactly what tracer ammunition looks like by being part of their job? You're trying to say that my daily experience with something is wrong because of what you read in a physics book.

All I can say is what we have in game, with regards to bending light and what your eye ball will see it as, is spot on. And unlike you, I know this from 1st hand experience virtually on a daily basis. I'm sick and tired of hearing the same BS from people like you that don't have the 1st clue about the subject in the 1st place. If you actually knew anything about physics then you'd also realize that at the speed of the bullet, your body would have to be jolted in such a way that's almost, if not entirely, life threatening to have any effect whatsoever with regards to how the round will look.

That's why it's laughable when your whole argument that you were talking about at SimHq with regards to a waving flashlight or candle is ridiculous. Once you realize that a tracer round from start to finish (in your viewing angle) disappears in a split second (depending on your offset / ammunition) you'll also realize that for the light to do anything in that short amount of time (through your naked eye) that your body has to be jolted in a HUGE way to even think about having any sort of effect of straightness of a tracer round to your naked eye.

You are not getting it, and by you arguing with someone that works with the subject matter on a daily basis, it's quite clear that you never will.

yellonet 07-17-2011 11:01 AM

Has anyone even bothered to watch the video I linked to? :confused:
So that we know that we are talking about the same effect.

ATAG_Bliss 07-17-2011 11:26 AM

Quote:

Originally Posted by yellonet (Post 309791)
Has anyone even bothered to watch the video I linked to? :confused:
So that we know that we are talking about the same effect.

yellonet,

Yes I have. Seen it before some time ago. But that slowed down video in no way, shape, or form represents anything close to what your naked eye sees with regards to tracer rounds. That's why there's this huge retarded argument in the 1st place. Everyone thinks tracers look like either what they see with a video or old gun cam footage and they simply don't. The camera is creating that effect. About the only time you can trust video footage is if both the camera and the weapon are stationary and/or it's a modern digital video recorder. Even then, streaks of light are much longer than what your eye will see them as. This is why modern electronic weapons use image stabilization to try and create a "float" effect with regards to how the weapons IR/VIS cameras are non-isolated, compared to a solid fixed mount that you would stare out of the optics with. Before imagestab was created, just watching a gunner screen (monitor) would make you have a headache with all the shaking around of the image. Imagestab is a huge improvement, but absolutely nothing like the ability of the water/flesh suspension system are bodies have for stabilizing an image.


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