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thanks luthier, download
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Radio commands still not fixed. BIG disappointment as it is ruins the single player.
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Nice 21 fps increase in average on my bench track - very good (can't directly compare it to previous graphs as I'm fiddling around with the cpu OC right now and only running at 4ghz to see how low I can get the volts for a stable 4Ghz OC - will switch back to 4.7 later and try again . Not had time to check anything else yet but looking good :-)
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Hmm, when I try to pack out the rar in the games folder I get lots of errors saying "cannot delete output file".... - And the version number is not the new one when I start up. What am I doing wrong?
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Nice patch. improvement in FPS
But sometimes the view went down to seat automatic also ingame comms dont work ..still cannot tell my wingman to help me or return to base... etc q8300 @ 2,5 4GB DDR2 GForce GTX 570 Saitek X45 Win7 Home Premium |
Unfortunatally I only get the 'target' then back to steam library.
I have tried emptying the cache and shaders in the doc's folder but no joy. Any ideas please?? |
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Thank you 1C, thank you for your efforts, your patience, your dedication
minimal stutters riding the settings I was currently using and trying out some other settings, SSAO off, (it is 03:00 here in Oz +10hrs UTC) and realised I had left the EF on (D'oh!) then the reduced stutters just over low buildings/ low detail reduced even further. Was it a late night thing, but AA seemed to been working better? my 980x is happy to be getting a feed (PAM is commented out in config) and the whole user menu pages seem snappier to use. vga still maxed out and used 1200Meg of the 1500 |
7Hi,
Hardware Phenom 4 cores 4 Gb, Nvidia GTX260, Win7(64) Trying Hurricane & Spitfire Edit 16/04/2011 1045 zulu time (marked m) * Frame rate much nicer both SSAO on and off with high graphic level (~15 fps with, ~20 fps without) * Would lag/shake every second like if resynchronizing the frames to actual game situation * Following bug apears when elevator trim is attached to a proportionnal axis and disappears when trim reattached to a key : radiator, throttle and pitch use to get locked in their position, seems gear and flaps get unresponsive too, engine off will not react either, without any apparent reason * Grey square on the screen at map location, would never disappear * Artificial horizon fails to remain horizontal in certain circumstances and would become shifted * No way to set-up a quick mission with startup from the ground * Planes control (elevator rudder & bank) are a bit late compared to joystick (too much late for planes with fast control & roll rate such as spit and 109) * Firing is too much delayed from the joystick button * No crash against trees * Spitfire : the engine would constantly have instant freezes above 9 kft (same effect as instants of negative G) * Spitfire : no gun tracers * Turning the head with mouse, the speed (turn rate) would be limited but continuing for few degrees after mouse move has stopped (mouse move memory effect) |
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