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ecania 06-02-2014 07:54 PM

Jeah I raised it to lvl71, didnt know if it was working or not :) not yet tested it, so great info Kiras.

Now im changing in lua script that you should get a normal amount of runes after lvl50 instead of 2-2-2 also changing the leadership count so it still is normal after lvl50.

Made a test change on standard priests, wich can be ok in beginning and then be changed to something else, buffed them up a bit, so they are harder to meet as enemy too.

Stats are:

cost 250g
Leadership: 90
attack 13
defense 13
speed 3
Health 70
Hitback 2
Heal 12
Bless - duration 3 turns and also give 2-7 rage - Downside is reload is 3 turns

EA

hasim 06-03-2014 06:22 AM

Quote:

Originally Posted by ecania (Post 661149)
LOL LOL Hasim, I worked 14 hours yesterday, and it is almost finished, hold out and I give a tremendous version to play very soon, I just want the last reports from Kiras that have done a wonderful work to run it through and report bugs, very well done....

EA

In case I am misunderstood, I would like to point out that I mean absolutely no offense. If anything I am thankful for the tremendous effort you are putting into this. And if I had grabbed a copy of it sooner than kiras I would be the one reporting bugs sniff :P (great work Kiras too mate!)

ecania 06-03-2014 03:48 PM

Quote:

Originally Posted by hasim (Post 661183)
In case I am misunderstood, I would like to point out that I mean absolutely no offense. If anything I am thankful for the tremendous effort you are putting into this. And if I had grabbed a copy of it sooner than kiras I would be the one reporting bugs sniff :P (great work Kiras too mate!)

no no Hasim you are not misunderstood in anyway, no worries mate, just told how much time im putting in this.

And Im very happy you playing the Campaign and if you find any bugs, thats just great.

Also got a little suprise in the next update, and I think you gonna like this one Hasim.

hasim 06-03-2014 05:50 PM

Quote:

Originally Posted by ecania (Post 661954)
no no Hasim you are not misunderstood in anyway, no worries mate, just told how much time im putting in this.

And Im very happy you playing the Campaign and if you find any bugs, thats just great.

Also got a little suprise in the next update, and I think you gonna like this one Hasim.

Damn now I can't wait!

ecania 06-03-2014 06:33 PM

Its the small things that takes a bit of time, have to go through Kiras last report and some other stuff.

Added Infernodragons to Dragonslyer medal.
Added Fire Mage medal up to lvl6
Added on fire mage medal - lowered enemy unit resistances to elemental dmg.
means poison,magic,fire,glacial,astral.

Bosses have more Health now.

EA

Kiras 06-03-2014 06:36 PM

I've finished all of your new content I think, unless you added something to the Red Sands island and the book in Elon. Those are all I have left to clear, I cleared Reha.

I feel overpowered, because my int is stupidly high. I have no idea how it would be as a warrior or a paladin though.

ecania 06-03-2014 06:54 PM

Jeah thats the problem with those type of games, every singel chest or stat you add makes it easier especially in middle and end game and this game is midgame alredy on Verona / montero and with this addition of land mass the midgame comes earlier.

But the choice is to not kill every army in the game, or kill them all.
With all those additions, the choice is to end it anytime you want.

And we all have different tastes how to play those types of games, some like short games and some very long, since they like to continue playing after getting strong.

To balance you must find as much negative stuff as positive, and if making hero weaker in beginning than what she is, isnt prolly very popular.

Also since enemy is scripted, its pretty easy to learn its moves, its hasnt an AI like Age of wonders and other similar games wich attacks your weakened points and you get challenge that way in middle and endgame.

If anyone has ideas about this issue please post them.

and thank you a lot for running it through Kiras, hope you liked the new zones.

EA

hasim 06-03-2014 06:59 PM

Quote:

Originally Posted by ecania (Post 661965)
Jeah thats the problem with those type of games, every singel chest or stat you add makes it easier especially in middle and end game and this game is midgame alredy on Verona / montero and with this addition of land mass the midgame comes earlier.

But the choice is to not kill every army in the game, or kill them all.
With all those additions, the choice is to end it anytime you want.

And we all have different tastes how to play those types of games, some like short games and some very long, since they like to continue playing after getting strong.

To balance you must find as much negative stuff as positive, and if making hero weaker in beginning than what she is, isnt prolly very popular.

Also since enemy is scripted, its pretty easy to learn its moves, its hasnt an AI like Age of wonders and other similar games wich attacks your weakened points and you get challenge that way in middle and endgame.

If anyone has ideas about this issue please post them.

and thank you a lot for running it through Kiras, hope you liked the new zones.

EA

E.g. I LIKE feeling ultra-powerful at the midgame :)

Kiras 06-03-2014 07:19 PM

Hm, going through my quest log, I haven't found the Contraband Searcher quest chests on Scarlet Wind. I just ran around hitting d everywhere and got nothing. You may have broken that quest with your additions to the island. Or I might have missed some corner of the island with the chests.

ecania 06-03-2014 07:54 PM

chests are there, but not very exactly after the map anymore, but I digged up both.

about the path issue in dulanic, cannot find anything wrong there, it can be the gate if closed that is the inv wall, I run around there with mouse and cant find the wall.

face fixed on draco
wells moved in dulanic Caves
some medals that give intelligence has been reworked
fixed an issue that made the game very slow starting

EA


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