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-   -   4.101 RC - List of fixes (http://forum.fulqrumpublishing.com/showthread.php?t=18367)

F19_Klunk 01-27-2011 09:44 AM

Quote:

Originally Posted by Masi67 (Post 217120)
If I remeber it right, P38 suffered from this control compressibility until version with dive flaps came out. At somecase you could recover from dive with trim or by the help of denser air in lower altitude, but anyway steep dives were not prohibeted on P38. After 1943 problem was removed with dive flaps, if I recall.

http://www.youtube.com/watch?v=5J0lEHyKInw

swiss 01-27-2011 10:08 AM

Quote:

Originally Posted by DKoor (Post 217073)
WARNING!
This is whine/request!


Conclusion is clear... finally can we have a fix for P-38, please?

Please get rid of the ridiculous compressibility for P-38, either that (which is minor fix I think) or please put all others on compress list too... as it is now it is not fair.

My only request.:cry:

http://upload.wikimedia.org/wikipedi...ibility010.png

Where is it ingame?

vparez 01-27-2011 10:17 AM

TD, will you please do something about the Spitfire roll trim?

I think changing the defaultailerontrim back to 0.015 will be enough.

Even when I fly according to the pilot's manual: trimmed out at IAS 170mph to 200mph, I still get a roll into right. Why?

Oktoberfest 01-27-2011 11:52 AM

Quote:

Originally Posted by csThor (Post 216431)
No, it's a system I devised for 4.10. I wanted to give players without the in-depth historical knowledge (in this case I'm one of them) at least a bit of hint what types these units flew in WW2. I wanted to use the term "Strike" but that proved to be too long for the drop-down list. :(

It's not meant to demonstrate what kind of operations these units flew since that goes far beyond the scope of such a system. I could easily remove all (F), (FB), (TB), (B) and (T) from the list but then a not-so-informed player doesn't know what this or that unit did in WW2. Most thoughtless of the RAF and its sister air forces not to include some kind of hint as to what a squadron did. Couldn't they have taken a hint and done it like the Luftwaffe or the VVS? ;)

EDIT: I left out the night-bomber units on purpose since there are no aircraft for them in the game so far. I had to draw a line WRT workload somewhere. Sorry.


AHHH ! That's why the ZG76 crest disappeared from my 110 !

5AF_8FS_Doc 01-27-2011 10:09 PM

I just noticed something that really needs to be either added or fixed.

When you fly the 38 with the dual throttle/pitch controls and try to adjust the radiator it only opens up on engine one and not engine two. In order to get the radiator to open up on engine two you actually have to select engine two to get the setting to adjust correctly.

What this will cause is one engine with a wide open radiator while engine two will have a closed radiator causing single engine overheat status.

Either add a new radiator command for engine two or tie the radiators together somehow... it is frustrating to try and select engine two while micro managing your radiator, pitch and such with both engines.

S~

csThor 01-28-2011 04:55 AM

Quote:

Originally Posted by Oktoberfest (Post 217250)
AHHH ! That's why the ZG76 crest disappeared from my 110 !

Come again? :confused:

SaQSoN 01-28-2011 05:28 AM

Quote:

Originally Posted by 5AF_8FS_Doc (Post 217640)
it is frustrating to try and select engine two while micro managing your radiator, pitch and such with both engines.

There is a key in standard key set called "Select all engines" for that.

5AF_8FS_Doc 01-28-2011 03:46 PM

I know that - the point is that even with "select all" used, this problem still exists because you are using two separate axis' of control to control the 38's dual engines.

Basically, the radiator does not change unless the specific engine has been selected.

Also... any word on increasing the difficulty of complex engine management? Adding manual mixture control? Allowing most planes to overrev if flown incorrectly by the pilot?

S~

Azimech 01-28-2011 03:53 PM

Not in this patch.

Maybe in 4.11? Who knows.

Romanator21 01-29-2011 01:32 AM

Currently over-revving exists, but it seems much too difficult to do, and it's practically idiot proof. You really have to TRY to break your engine. :)

Regarding radiators, I would like it a lot if DT allowed key combinations to open and close them. Right now, I have "R" set for rad flaps, and I have to tap repeatedly to cycle them. It would be nice to simply press R+ and R- to open and close them incrementally.

Secondly, it would be nice to have an option of manual mixture control. Currently pitch can be controlled by Shift+ and Shift- with Shift0 toggling auto/manual pitch. I use Ctrl+ and Ctrl- for mix, and it would be nice to be able to toggle auto/manual mix with Ctrl0. Finer mixture adjustments would be nice too, but I don't think the game will ever be able to model EGT to get a good "rich of peak" setting for cruise, etc.


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