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-   -   Oleg Maddox's Room #1 (http://forum.fulqrumpublishing.com/showthread.php?t=2039)

nearmiss 05-01-2008 03:18 PM

Quote:

Originally Posted by Bobb4 (Post 40870)
And the LA 7 is an incredibly dangerous opponent to dog-fight.
Its main flaw is poor dive performance. Engine management is all about listening to the engine and comes with experience. Playing with it’ fuel mixture and engaging and disengaging superchargers are all part of it’s charm.
Whenever one shoots me down, I feel that I have been truly outclassed because I know the pilot has had to work for his kill especially in a protracted engagement.
The first time I flew a Lagg I thought I had blown an engine before I learnt about fuel mixtures.
They take long to master do the Russian planes but once you do they are sweet and deadly.
So stick with the LA7, it is the best Red fighter mid to late war.

Interesting. ---------------- thanks for your response

I agree listening to the sound of the engine is about all you can do to get the Prop pitch and pwer setting correct. I haven't worked with mixture much, but I was trying to catch a 109 the other day and he was extending and pulling away as we got higher. I wasn't sputtering, but the LA-7 was definitely running out of power at a 12+ degree climb rate as we got higher.

I enjoy flying the LA-7, but that wiggling stick is a distraction I have a hard time accepting. Oleg, has been so good about things like that. Blocking the Slip and Ball, and the RPM gauge just doesn't fit with Oleg's penchant for flying C.E.M.

The visual is great from the LA-7. I hate the visually confined cockpits,i.e., late model Spits, FW190,BF109s...I hate the HUD more. Therefore I fly the aircraft with the least restricted cockpit viewing with as much of the right stuff as possible.

Tbag 05-04-2008 03:16 PM

Will the weather visuals in SOW be comparable to this?

http://www.realenvironmentxtreme.com/

Bobb4 05-05-2008 09:53 AM

Quote:

Originally Posted by Tbag (Post 41168)
Will the weather visuals in SOW be comparable to this?

http://www.realenvironmentxtreme.com/

Looks awesome

Kira 05-05-2008 02:54 PM

We're long overdue for some new BoB info. Oleg? New admin guy? Anyone?

zapatista 05-05-2008 03:51 PM

Hi Oleg,

will the dynamic campaign in BoB include...
- AI activity with unarmed cargo planes shuttling supplies and personel to forward air bases ?
- truck convoys with supplies on the roads to the frontline and airfields (fuel, munitions, plane parts etc..) ?
- civilian road activity, like buses on country roads, civilian cars (postal trucks maybe for ex)
- and new squadrons of replacement airplanes being flown to our airbases to replace the destroyed/lost aircraft ?
- construction crews activity (trucks, buldozers, cranes..) at an airfield to conduct repairs after it has been bombed/damaged by an enemy air raid ?

the problem is right now in il2 new aircraft can still spawn at an airfield even if that airfield has just been completely destroyed by an enemy air raid 60 sec earlier. on those destroyed airfields right now we can also still obtain fuel and new ammunition (by landing there and using "refly"). this reduces the "immersion" effect of flying in the il2 virtual world.

in the "Mig Alley" flightsim (almost 10 years old now) you could starve forward troops and airbases by destroying truck convoys, bridges, railways and and trains that were providing supplies to them, and weaken the enemy and cause the front line to shift.

will this be possible in the BoB dynamic campaign to ? for example ....
- when flying over enemy territory and spotting a ground vehicle, we have to make a better effort at identifying it as military or civilian
- when flying over friendly/enemy airspace there might be unarmed supply planes ferrying personnel or cargo etc..
- if we destroy all enemy planes on an airfield, then the enemy should not be able to spawn from that airfield again for X amount of time (till new replacement aircraft are flown in), this means if we keep atacking that airfield we can force it to stay closed and push the enemy airbases back further.
- and if the fuel dumps on that airfield are destroyed then they should not be able to refuel from there either (till a new truck convoy brings fresh fuel)
- if a runway has been bombed and damaged, then that runway section that is damaged should be unusable and if we land on that part (or taxi onto it) it will damage/destroy our aircraft
- before we land on a damaged airfield we should be able to get a msg from that airfield tower stating the status of the airfield (we can already speak to the tower in il2 and get a vector). the tower should be able to say "limited fuel available", "runway 1 damaged, use caution", or "all runways severely damaged, fuel and munitions destroyed, use alternate airfield" etc...

raaaid 05-05-2008 04:51 PM

dear oleg i hope you havent missed this:

http://forum.1cpublishing.eu/showthread.php?t=3165

posting it here in case, it has been a lot of work from me to reach this idea as to not to reach the person who can make it posible

Zorin 05-06-2008 04:06 PM

Quote:

Originally Posted by Kira (Post 41222)
We're long overdue for some new BoB info. Oleg? New admin guy? Anyone?

I'm pretty sure they hit a major snag which completely ruined their schedule. So better not expect any news before summer break.

DoolittleRaider 05-07-2008 06:01 PM

Quote:

Originally Posted by DoolittleRaider (Post 40386)
An IL2 Movie Competition has just begun. Details are in this Post at the Official 1C Forums. http://forum.1cpublishing.eu/showthread.php?t=3134

I believe this competition will result in more excellent IL2 Game Engine movies, meaning increased positive publicity for 1C and IL2 and potentially for SOW:BOB.

Would 1C be willing to offer a Prize of some sort to the Contest Winner? I would suggest a copy of one or more of 1C's products...or maybe even a commitment to send a copy of SOW:BOB when it is released in the future.

Thanks for giving this suggestion your consideration.

Hope no one minds, but I thought I'd repeat one more time this request for minimal Sponsorship of the IL2 Movie Competition.

Friedric 05-08-2008 03:07 PM

Quote:

Originally Posted by Tbag (Post 41168)
Will the weather visuals in SOW be comparable to this?

http://www.realenvironmentxtreme.com/

Wow man THATS AWSOME

wjc103 05-18-2008 03:55 AM

Will the new engine allow for the subtle sun reflection "glints" on exposed metal, painted finishes, and glass?

Its come up before on the boards that the lighting is really a key to the realism of the graphics.

Also, will g-loading be reflected by subtle shifts in pilot perspective as the shockwave simulations use?


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