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There's still the issue of a half dozen weapons not actually having been modeled. The Japanese aircraft are the worst in this respect... the two very different Type 99 cannons (99-1 and 99-2) are both represented by the MG-FF/M in code. The Type 89 machine guns are either a Vickers K or a MG17 depending on the aircraft. It's not even consistent... for the longest time the Ki-43-II had Browning .50cals with yellow tracers instead of the very same Ho-103 machine gun that the earlier Ki-43 and other Japanese Army aircraft had. That all blows my mind :) They really coded Pacific Fighters in a hurry with little research. Some Russian types were badly setup too... those have been fixed thankfully. |
One item that just came to me while playing.
There is no axis control for "Left engines" and "right engines" I can control each engine separately - that is fine in 2-engin birds but in PE-8 i cannot really trim yaw by putting slight difference in power to one side. I can do this by mapping "select lef/right/all engines" to buttons/keys and I do so. Beacuse of this inability to control left/right power via axis multi throttle controls is useless for me and I do not plan to invest in throttle quadrant just to be used on 1-2 planes (+B24 in future). I prefer to keep second throttle to set pitch insetad. |
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Luckily a fix for this is mentioned in 4.13. |
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The Korean-era P-51 pilots manual explains burst lengths and runaway gun heat issues. |
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I've been hunting for reliable information on the Type 99-1 and 99-2 but no luck. |
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Both SB-2s are great inclusions into the game. The inline version will be nice to add as a feature. Any famous SB-2 missions I can build? I was thinking of trying to do something with the M-103. |
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My guess is that preserving the life of the gun was less important, since even if you fry an entire machine gun, it's a trivial expense compared to the cost of an airplane. |
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