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-   -   4.13 development update discussion and feedback (http://forum.fulqrumpublishing.com/showthread.php?t=40958)

tityus 09-16-2014 02:00 PM

Great news the vertical alignment of the bombsight in 4.13.

The next great thing I'd like to see related to bombing is a "flag like marker" that would appear on impact and mark where the bomb contacted the ground. (training bomb, if you wish) and if that was able to log its position on eventlog - even better.

That would really facilitate training as it would allow us to better judge the training bomb runs by seeing a mark that is in sync (servers/clients) what doesn't always happen in tracks and all clients.

Nicely done, guys!
té mais
tityus

ecosta 09-16-2014 08:56 PM

Hi
I would suggest some improvements to the IL-2:

- Channel Map;
- Add radiator axis device link;
- Implement mixture axis;
- Implement more than 4 game controller (today IL-2 is limited only 4 devices);
- Possibility to open map second monitor.

The best regards

=BLW=Ecosta

Ventura 09-16-2014 10:03 PM

wow, coolness!

Am looking forward to this update and the added goodies for Il-2 Sturmovik/1946! :grin:

optio 09-17-2014 09:32 AM

How difficult would it be to increase the limit of time compression? For some of the larger maps x8 isn't enough, at least for me. It would be great if the limit is raised to x16 or x32

Vendigo 09-17-2014 09:38 AM

Quote:

Originally Posted by optio (Post 706512)
How difficult would it be to increase the limit of time compression? For some of the larger maps x8 isn't enough, at least for me. It would be great if the limit is raised to x16 or x32

You can choose extra fast time compression with black screen by pressing Ctrl+F (but I am not sure whether I assigned that button combination myself or it was pre-assigned).

Feathered_IV 09-17-2014 11:36 AM

Any word on the scale of the New Guinea map?

_1SMV_Gitano 09-17-2014 11:52 AM

should be 3:4 scale

Pursuivant 09-17-2014 01:36 PM

Quote:

Originally Posted by ecosta (Post 706496)
- Add radiator axis device link;

Keep in mind that some planes didn't have fine control for the radiator/cowling flaps. Some had fixed slider settings, others just had "open" and "closed" positions.

But, even if there's not axis-like control for radiators, a long-standing bug is that you can always cycle through the radiator control settings as if they were on a pivot rather than a slider, in a way that's unrealistic for the mechanical controls involved.

That is, you should only be able to go from 0-100% open (possibly in steps) and then back from 100-0%. Currently, you can go from 0-100% open (in steps) and then immediately back to 0%.

Quote:

Originally Posted by ecosta (Post 706496)
- Implement mixture axis;

Again, not all planes had the option of allowing infinite levels of control over mixtures. Some just had "lean" or "rich" options, and some had automatic mixture controls. This is well modeled in the game.

Quote:

Originally Posted by ecosta (Post 706496)
- Possibility to open map second monitor.

This is an interesting idea. What would make it more useful is the option of having a different point of view (not just full map view) on the second screen, so that you could say, get a sense of what your tailgunner sees. In any case, this option could be seen as an unfair advantage in online play, so should have the option of being disabled in server settings.

Currently, the map overlay slightly interferes with your vision in one way or another, which is, IMO, realistic, since pilots had to split their attention between flying the plane and looking down at a map on a knee pad if they wanted to navigate.

Pursuivant 09-17-2014 01:56 PM

A fun feature that would be extremely helpful for bombers and night fighters, would be the option of getting more functionality from the other crew members, in addition to just shooting or dropping bombs.

Most of these "role playing" or "housekeeping" functions don't require animation, just adding the appropriate options to the commands menu, and maybe a bit of programming.

All Crew

Can inform the pilot of damage to parts of the plane the pilot can't see, but which they can.

Can render first aid to wounded crewmen in their compartment rather than doing their main jobs.

Can extinguish cabin fires if hand-held fire extinguishers are available rather than doing their main job.

Can inform the pilot of the location of friendly and hostile planes WHEN ASKED (not just randomly calling off the positions of other planes in the sky like they do now.)

Bombardier:

Arms bombs - Realistically, this could take considerable amount of time and a bit of risk since the bombardier sometimes had to work on a narrow, cramped catwalk in the bomb bay.

Navigator:

Can inform you of your exact location, temporarily allowing the pilot to see names of map features, or the map, even when that information isn't normally available. (Realistically, there is also the possibility that the navigator is wrong, in which case you get the wrong names, and possibly even the wrong direction on the map!)

Once you have a location fix (correct or incorrect), you can request ETA to a particular location at a particular airspeed. Again, realistically, this information might be incorrect.

This same info could be obtained by any plane if you've got Ground Control Intercept.

Flight Engineer:

Can automatically trigger fire extinguishers to extinguish engine fires.

Can automatically shut down and feather props on damaged engines.

Can inform the pilot of rates of fuel or oil loss due to damage.

Can inform the pilot of remaining flight time before an engine will stop due to oil or fuel loss.

Can inform the pilot of engine overheat or overspeed problems.


Radio Operator:

Can communicate with friendly radar and GCI facilities.

Can report that the radio is damaged/destroyed/isn't working.

Can try to fix damaged or destroyed radio equipment (a small chance)

Can report jamming attempts.

Can send out SOS messages that increase the chance of rescue in campaigns, should the plane ditch at sea or in an unpopulated area.

Note that unless some other crewman can operate the radio, a dead or badly wounded operator means that the pilot loses all benefits of having a radio.

ElAurens 09-17-2014 04:45 PM

Quote:

Originally Posted by _1SMV_Gitano (Post 706518)
should be 3:4 scale


It is 75% scale, and it's still a huge map.

:cool:


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