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Great news the vertical alignment of the bombsight in 4.13.
The next great thing I'd like to see related to bombing is a "flag like marker" that would appear on impact and mark where the bomb contacted the ground. (training bomb, if you wish) and if that was able to log its position on eventlog - even better. That would really facilitate training as it would allow us to better judge the training bomb runs by seeing a mark that is in sync (servers/clients) what doesn't always happen in tracks and all clients. Nicely done, guys! té mais tityus |
Hi
I would suggest some improvements to the IL-2: - Channel Map; - Add radiator axis device link; - Implement mixture axis; - Implement more than 4 game controller (today IL-2 is limited only 4 devices); - Possibility to open map second monitor. The best regards =BLW=Ecosta |
wow, coolness!
Am looking forward to this update and the added goodies for Il-2 Sturmovik/1946! :grin: |
How difficult would it be to increase the limit of time compression? For some of the larger maps x8 isn't enough, at least for me. It would be great if the limit is raised to x16 or x32
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Any word on the scale of the New Guinea map?
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should be 3:4 scale
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But, even if there's not axis-like control for radiators, a long-standing bug is that you can always cycle through the radiator control settings as if they were on a pivot rather than a slider, in a way that's unrealistic for the mechanical controls involved. That is, you should only be able to go from 0-100% open (possibly in steps) and then back from 100-0%. Currently, you can go from 0-100% open (in steps) and then immediately back to 0%. Quote:
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Currently, the map overlay slightly interferes with your vision in one way or another, which is, IMO, realistic, since pilots had to split their attention between flying the plane and looking down at a map on a knee pad if they wanted to navigate. |
A fun feature that would be extremely helpful for bombers and night fighters, would be the option of getting more functionality from the other crew members, in addition to just shooting or dropping bombs.
Most of these "role playing" or "housekeeping" functions don't require animation, just adding the appropriate options to the commands menu, and maybe a bit of programming. All Crew Can inform the pilot of damage to parts of the plane the pilot can't see, but which they can. Can render first aid to wounded crewmen in their compartment rather than doing their main jobs. Can extinguish cabin fires if hand-held fire extinguishers are available rather than doing their main job. Can inform the pilot of the location of friendly and hostile planes WHEN ASKED (not just randomly calling off the positions of other planes in the sky like they do now.) Bombardier: Arms bombs - Realistically, this could take considerable amount of time and a bit of risk since the bombardier sometimes had to work on a narrow, cramped catwalk in the bomb bay. Navigator: Can inform you of your exact location, temporarily allowing the pilot to see names of map features, or the map, even when that information isn't normally available. (Realistically, there is also the possibility that the navigator is wrong, in which case you get the wrong names, and possibly even the wrong direction on the map!) Once you have a location fix (correct or incorrect), you can request ETA to a particular location at a particular airspeed. Again, realistically, this information might be incorrect. This same info could be obtained by any plane if you've got Ground Control Intercept. Flight Engineer: Can automatically trigger fire extinguishers to extinguish engine fires. Can automatically shut down and feather props on damaged engines. Can inform the pilot of rates of fuel or oil loss due to damage. Can inform the pilot of remaining flight time before an engine will stop due to oil or fuel loss. Can inform the pilot of engine overheat or overspeed problems. Radio Operator: Can communicate with friendly radar and GCI facilities. Can report that the radio is damaged/destroyed/isn't working. Can try to fix damaged or destroyed radio equipment (a small chance) Can report jamming attempts. Can send out SOS messages that increase the chance of rescue in campaigns, should the plane ditch at sea or in an unpopulated area. Note that unless some other crewman can operate the radio, a dead or badly wounded operator means that the pilot loses all benefits of having a radio. |
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It is 75% scale, and it's still a huge map. :cool: |
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