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-   IL-2 Sturmovik: Birds of Prey (http://forum.fulqrumpublishing.com/forumdisplay.php?f=132)
-   -   Suggesting to devs (http://forum.fulqrumpublishing.com/showthread.php?t=8616)

lothar29 06-14-2010 04:35 PM

We need that has to work with all the cabins of aircraft, because I think you draw on sale without finishing games because your dealer, I tightened the screws, if not, because Wings of Preys PC has them?
I think it would be time that ye would work a little as consumers of this game we paid € 70 for it!!

It should also Change the configuration of the tail rudder control, since it could be configured so that the buttons "R1-R2" outside the control of the tail rudder ..

The booths of the 109's are the most necessary I think along with the Fw190.

Good luck with this and I hope it was not too tough and realistic, but is that what it seems

Dizzy 08-30-2010 02:10 PM

Maybe add blackouts when turning at high speeds?
(on simulation)
Gt: dizzypotatoman

chromehead 08-30-2010 07:46 PM

Lancaster and B17 bombers,replay function
the ablity to open your cockpit
you dont need to do alot the game is great anyway

xbox360 version

Abbevilleboy 08-30-2010 08:55 PM

Would like ability and time to land and re-arm/re-fuel during missions on realistic and sim.

Would like cockpits for German a/c and missions from German perspective.


All of this may be just wishful thinking as I read somewhere that 1C/505 are too tight to do game updates because they have to pay to put it on XBL/PSN - they've never done this for any games in the past and BoP has been out for over a year with sweet FA in the way of new content.

If this is the case then why don't they just offer some paid-for DLC such as new map and skin packs to fund it???

Do we need some independents to put their heads together and make the very necessary improvements to this great but also deeply flawed game?

Bond007 10-13-2010 09:43 PM

Stuck in an infinte loop
 
Hi,

I have recently purchased the game IL2 STurmovik. And I have applied a patch that was recommended during the install process. thereafter I find the following.

When I do the tutorial no. 3 which is named "Aerial Combat", I am unable to complete the mission since the plane continues to show a primary target and on chasing that virtual target the game displays "Return to Battlefield". Kindly let me know if I am doing something wrong or if other people are also facing this. Also is this a side effect of the patch ?

I looked through the forums but didn't find anything on it.

Kindly let me know.

Thanks,

Bond

trk29 10-14-2010 12:55 PM

Welcome to the forum.
The devs are not responding to questions in here anymore. Your best bet is to use the search function on the main page and if you can not find the answer start a new thread and someone will try to help you, a lot of great people on this forum with a lot of knowledge.

Korsakov829 10-17-2010 05:44 PM

MiGs, Yaks, more weapons, zooming while in Gunner view, Japan, Finnland, Greece, Crete, Pearl Harbor, France, more cockpits. So much was left out of the game!

drkdeath5000 03-27-2011 03:23 PM

May be a bit late to be posting suggestions but if a sequel is still in the making my only suggestion would be to improve the lobby. More importantly we need a pre-game which would allow the game sessions to fill up more so instead of going straight to the lobby when a game is created it would instead go straight to the game allowing the host to fly around while players join. Also, we need the option to switch teams while games are running or at the very least a team balance function which auto switches. I have loads of suggestions but these two i think would help boost il2 the most. More game modes would also be beneficial ie zones and capture the flag, that way the players that enjoy a more casual experience can get involved.

If you want to see any of these ideas in action just play warhawk for ps3, while warhawk may be an old game its still one of the best and thats due to how well its all setup. I havent yet seen a game thats beaten warhawks setup and its going on 4 years now so please dev's use these ideas !

ATAG_Doc 04-06-2011 06:53 PM

Not happening.

ATAG_Doc 04-06-2011 06:56 PM

Quote:

Originally Posted by SEE (Post 141642)
I wouldn't bank on any sequel irrespective of what was said or promised in the past! BOP, I'm sad to say, appears to be regarded as a console failure by the Devs and publishers. The market for flight sims is best suited to the PC seems to be their current atttude. The problem is that a good quality flight sim needs to evolve with add ons (missions, a/c, maps, etc) that they can charge for. Any DLC, patches and upgrades just don't work on consoles due to the costs, licensing, QA requirements, file size limits, etc. The market is just too small to be profitable. Though the developers are not allowed to discuss the current title, due to contractual reasons, I cannot see any reason that would prevent them divulging development of a sequel. Which poses a question - when was the last comms from the devs regarding a console sequel? I would be most happy to be proved wrong or overly pessimistic believe me!

Very true. Flight sims are a niche all alone. Even a bigger niche on console. These devs are extremely busy putting the finishing touches on their latest creation IL-2 Cliffs of Dover that is due out in the west April 19. Already out in beta in the east.

Cryptic Phant0m 04-07-2011 02:10 PM

Quote:

Originally Posted by SEE (Post 141642)
I wouldn't bank on any sequel irrespective of what was said or promised in the past! BOP, I'm sad to say, appears to be regarded as a console failure by the Devs and publishers. The market for flight sims is best suited to the PC seems to be their current atttude. The problem is that a good quality flight sim needs to evolve with add ons (missions, a/c, maps, etc) that they can charge for. Any DLC, patches and upgrades just don't work on consoles due to the costs, licensing, QA requirements, file size limits, etc. The market is just too small to be profitable. Though the developers are not allowed to discuss the current title, due to contractual reasons, I cannot see any reason that would prevent them divulging development of a sequel. Which poses a question - when was the last comms from the devs regarding a console sequel? I would be most happy to be proved wrong or overly pessimistic believe me!

From the Macademic and Yudintsev interview.

MACADEMIC: Okay. Let's talk a bit more about the future...you mentioned earlier that you are very busy with a new game?

Anton Yudintsev: Yes, we are

MACADEMIC: As you can imagine your loyal audience is very interested to hear more...

Anton Yudintsev: Well, we have given a hint in Wings of Prey launch trailer (unintentionally). As for features, we have summarized community feedback, and also our own ideas. Unfortunately, I can unveil all details until announcement, but we are going to keep flight sim spirit, and make the game more online focused, and more community-friendly.

MACADEMIC: Hm...maybe a few more details? Can we expect the game to remain in the same time period? Will it come to all platforms PS3/XBOX360/PC?

Anton Yudintsev: It will be good old-fashion propeller planes. I can't announce platforms. We are working for consoles, but I won't give you exact list. Although you can guess.:)

Jihad_Joe 08-09-2011 12:04 PM

Whether arcade, realistic, or simulation mode, I wish the following to mimic real wwii air war:

1. When you are killed, you get deducted the same points you gained when killing another.
2. Ammunition and fuel are always limited according to the maximum payload of the plane. The only way to replenish is to land in a nearby friendly base.
3. When you are shot down, re-spawn should happen in the nearby friendly airbase and take off from there.
4. If you attempt to capture a hostile airbase, you can get shot down by AAs. To capture a hostile airbase you must reduce the AAs and parked fighters by say 80%.
5. There should be no free for all dogfight. Team planes should be grouped as either allied or axis, i.e. German planes cannot team up with British planes.
6. Planes should have rated performance according to maneuverability, durability, maximum speed, and firepower. An I-153 might have a rating of 10 for manueverability but 1 for durability and speed. A spit can have a rating of 5 for manueverability but 10 for speed and firepower, and an 8 for durability. In this way, we can realistically mimic the characteristics of the real planes.

Jihad_Joe 08-09-2011 01:10 PM

Quote:

Originally Posted by BRIGGBOY (Post 141626)
no lets keep it in tune with ww2 we have had so many modern fighter games on the console and to be honest they are a bit boring using missile lock all the time. I also agree with the kills to death ratio

Right on! "Dogfighting" online with modern jetfighters are indeed boring. WWI & WWII scenarios are more challenging.

Robotic Pope 08-09-2011 05:43 PM

Quote:

Originally Posted by Jihad_Joe (Post 321680)
Whether arcade, realistic, or simulation mode, I wish the following to mimic real wwii air war:

1. When you are killed, you get deducted the same points you gained when killing another.
2. Ammunition and fuel are always limited according to the maximum payload of the plane. The only way to replenish is to land in a nearby friendly base.
3. When you are shot down, re-spawn should happen in the nearby friendly airbase and take off from there.
4. If you attempt to capture a hostile airbase, you can get shot down by AAs. To capture a hostile airbase you must reduce the AAs and parked fighters by say 80%.
5. There should be no free for all dogfight. Team planes should be grouped as either allied or axis, i.e. German planes cannot team up with British planes.
6. Planes should have rated performance according to maneuverability, durability, maximum speed, and firepower. An I-153 might have a rating of 10 for manueverability but 1 for durability and speed. A spit can have a rating of 5 for manueverability but 10 for speed and firepower, and an 8 for durability. In this way, we can realistically mimic the characteristics of the real planes.

Whoa, deja vu? Did you read my reply to this the first time?

The developers don't visit here anymore by the way. You need to go to their new forum.

Malka4re 10-20-2011 08:44 AM

look around the cockpit is a tap of the stick.

quptj7196lasjdf 10-24-2011 02:35 AM

Cannon armed Spits only made a very small and brief appearance with 19 Sqn during the BoB period, and then again briefly with 92 Sqn after the Battle in November.

The Spitfire featured in the XBOX Live demo and on the website is a MkVb - these did not become operational until Spring '41.
http://www.makemoneymakemoney.net/huang4.jpg
http://www.makemoneymakemoney.net/huang2.jpg
http://www.makemoneymakemoney.net/huang3.jpg

wilmamiller32 10-24-2011 02:42 PM

Thanks so much for posting this! This is a great help.
http://www.cuinsurance.org/7.jpghttp://www.cuinsurance.org/2.jpg http://www.cuinsurance.org/3.jpg

Gin33a44 10-27-2011 02:19 AM

Accurate P-51 cockpit!!!

edit: this is the only update I will request for this game.
http://www.makemoneymakemoney.net/1.jpg
http://www.makemoneymakemoney.net/2.jpg
http://www.makemoneymakemoney.net/6.jpg

Dolly8663 12-29-2011 05:01 AM

Accurate P-51 cockpit!!!

edit: this is the only update I will request for this game.http://www.worldwidegamingexchange.info/jh2.jpg
http://www.worldwidegamingexchange.info/22.jpg
http://www.worldwidegamingexchange.info/6.jpg

bobbysocks 12-29-2011 06:11 AM

dolly and roset...the devs dont watch this site very much any more because they have a new game coming out within the next several months. your comments are best directed to here:

http://forum.gaijinent.com/index.php...irds-of-steel/

but know its pretty late in the game for them to make many changes and hit the planed release date. if you check out that site and the game site

http://birdsofsteel.com/en/start/

you will probably be well pleased with what is coming out....very pleased.

CrashLanding 12-29-2011 06:50 AM

Quote:

Originally Posted by bobbysocks (Post 374304)
but know its pretty late in the game for them to make many changes and hit the planed release date. if you check out that site and the game site

PLANED release date? You mean there's an actual release date now? ;)

bobbysocks 12-29-2011 05:24 PM

Quote:

Originally Posted by CrashLanding (Post 374309)
PLANED release date? You mean there's an actual release date now? ;)

i am sure there is.... but that pearl of knowledge hasnt been bestowed to us mere mortals as of yet.

m-bachmann 01-02-2012 10:38 AM

http://www.webcam-steamate.com/cookies/35/b/happy.gif


Days ago, one of my firends blog that iOS has a fixed resolution for
iPhone and iPad while Android and other OSes have not. It makes very
different experience for application programmers and users. Apps for
iOS usually provide better user experience than apps for other OSes.
Because, iOS programmers have better chance to optimize UI for
devices.

It reminds me that PC has defacto(?) standard resolutions. Although,
you can use some wier resolution, but most people use 800x600,
1024x768, and recently 1280x720. Programmers have a chance to
optimize their application for these frequently used resolution,
although we don;t full-screen for most time.

For mobile devices, screen size and resolution are various today. If
there is an API that devices can suggest frequently used resolutions
(QVGA/WVGA/...), it can help app programmers to improve app UI. For a
device that does not provide frequently used resolution, it suggests
apps to use one of frequently used resolutions that the device can
rescale it well. For example, if the screen of a device is very
closed to WVGA, it can suggest applications to use WVGA, and rescale
and shift screen properly to get better user experience. All that app
programmers have to do is to optimize their UI for some (a few?)
frequently used resolutions to get better output. It also encourages
vendors to produce devices with frequently used resolutions.

I don't know UI well. It is just an idea that I got suddenly. I post
it here for finding some one who really knows this issue.

GaryDroBro 01-04-2012 03:45 PM

Host Migration
 
After playing another PS3 game I came across a host migration system. This stop a game from ending if the host quits. This would prove very useful in the new game.

irishjg10 01-04-2012 11:11 PM

Quote:

Originally Posted by GaryDroBro (Post 376212)
After playing another PS3 game I came across a host migration system. This stop a game from ending if the host quits. This would prove very useful in the new game.

hey big G. welcome man. there's a new forum for BoS. I've asked the very same question so we're thinking exactly the same. Not much point requesting anything from the devs on this forum as nothing new is being added to BoP OK. Try this link instead ok big G. See ya over dover this evening bro.

http://forum.gaijinent.com/index.php...irds-of-steel/

Mi7ch3a2el 10-20-2012 03:34 PM

haha ,awesome!humor...
http://www.qmmv.info/12.jpg
http://www.qmmv.info/13.jpg
http://www.qmmv.info/14.jpg

darlasxm54 05-23-2014 08:03 AM

these did not become operational until Spring '41.http://king.dedungecrawl.com/9.jpghttp://king.dedungecrawl.com/10.jpghttp://king.dedungecrawl.com/11.jpghttp://king.dedungecrawl.com/12.jpg


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