![]() |
Hmmm, what about Arado Ar-196? There is lack of flyable hydroplanes in il-2 1946 and the plane I've just mentioned would be good choice to make it flyable. It doesn't have any internal view but the external model is pretty nice so making the cockpit would be, in my opinion, good idea.
|
Quote:
As much as I’d also love to see the Ar-196 flyable in the sim as it is one of my sentimental favourites, it’s a simple but sad fact that the current mission set does not readily cater well to it or many of the other non-flyable recon types, sure it was armed with a 20mm cannon in each of the wings and a 7.9mm MG in the lower cowl, but these appear to be more or less ineffective against even the smallest water craft within the sim, at least this has been my experience as I’ve strafed and emptied magazines into enough of them on numerous occasions to no avail, however the ability to carry a 50kg bomb under each wing may be the only saving grace as these would be little more effective on such targets. Unfortunately unless or until the vulnerability of these smaller class of vessels is reduced, something that I’d like to add to the wish list by the way, then the only realistic option available to this plane is for it to continue being available only as target fodder :( |
Quote:
Due work on ground units objects? Don´t forgot that DT do not open interface for mods, for "public" it´s not open possibilty create skins for ground units and look how present winter skin on tank. But I understand: you need any mod tool IL2 model viewer :) |
Might it be possible to incorporate skins in the model viewer for a given AC or skinnable object? That way we could look at new skins without having to launch a mission.
|
Ah, a little error for the P-39N
This is the good pic: http://img163.imageshack.us/img163/6...n75galdtdt.jpg By null at 2012-07-21 |
Panzerschrek rocket loadout for FW190F8, The Luftwaffe seem lacking in this area
|
You mean the Panzerblitz? Panzerschreck was a shoulder launched AT rocket.
|
Quote:
|
I mean Panzerblitz rockets, I stand corrected
|
So I was thinking (always dangerous) that a few small scale dogfight maps could be really useful to have. Updated textures, new layout, something generic west/central Europe and generic Pacific islands/jungle would be great. Big enough to do some interesting stuff but with a low object count (NW Germany is great for example but high object count means we get too much lag on the map).
|
Just reading through the development of the P-40 and the fact that the skins will no-longer work due to the mirroring of part of the model being fixed I wonder if it will be possible to do the same with the P-38 model?
many years have passed since the P-38 model turned up in IL2 and yet historically accurate skins are almost impossible to be made for it as the tail is mirrored and any numbers or letters added are instantly reversed. I wonder if it will be possible to have (even a new P-38 version like the P-38J-25-LO) modelled so that the skins can be added correctly? This is a wish list thread...it's just a wish ;) (But if it's a choice between this and the P-47 cockpit remodel....P-47 every time ;) ) |
Quote:
|
1 Attachment(s)
Quote:
Aviar |
I think that smaller, but realistic (geographically speaking) areas are a good idea.
Usually dogfight servers do not use wide areas, but a good variety and historical resemblance is interesting. Historical and geographic resemblance gives the correct mood to the battles, the correct sense of being there. One great miss in stock version is some Philippines areas (Leite etc.) which are useful to build late war maps in the pacific teather (ki84s were used mainly there). |
Quote:
edited : Its cancelled now |
Quote:
|
A map of an area of South East China for late war 14th. Air Force operations during the large Japanese "Ichi Go" offensive would be great as well. We will have all the planes for that, give or take, too.
|
Quote:
Aside from that... yep that'd be a great place to go visit. |
Quote:
I do hope we will get a chance to 'skin' a P-38 without the mirroring issue though if the same can be done for the p-40? Cheers, MP |
Little Wish
@ Team Daidalos, can you Guys make a update of the EuroPlanes.txt and the PacificPlanes.txt? I'm working on a big DGen mod and going crazy that I can't add some new "stock" planes into the campaigns like Hs-123, Ju88 C-6, Do217, etc.
THX |
confirmation box for delete pilot or delete campaign
Would it be possible to have the standard windows confirmation box (the one with the "are you sure you want to delete" etc.) for when you want to delete a campaign or a pilot.
I'm stupid i know, but sometimes i just erased a pilot or campaign accidentaly with no room to recover... XD Being a pilot is such a dangerous job you know XD |
*HE112 rumanian air force
*include more maps of the east front please. (and fix the airfields, (stalingrad and Crimean map please) *more complete QMB with fix the bug in 4.11.1 (and more multiple options) *north italian new maps 1944-1945 *the Bachem 349 NAtter will be a nice improvment *korea map for QMB *better 109 cockpits details of cutface |
and cztx_Caucasus map for QMB !!!
|
Quote:
Yes this and the One Step Back on FMB. |
An option to bind an axis in the HOTAS to the pilots view. I use an analog gamepad to play from my laptop when away from home(my flightstick is too cumbersome and fragile to pack). I wish I could bind my view to one of the analog sticks, so I could look around with it. Then I wouldn't have to use a crummy mouse emulator to do it. Actually the mouse emulator wouldn't be bad if it could self center.
|
Is it possible to have the later J models of the P-38 w/dive recovery flaps or the earlier P-38 E,F,G or H variants with cockpits?
|
Quote:
+1 for the earier Models, especially the G Model for the Yamoto Mission :-) |
Quote:
I'd love to see some earlier models. Could do with a slightly lower performing model for mid war Pacific scenarios. |
Its is possible to have some SWOTL campagn, just curious ? Tks for all DT :)
|
Quote:
|
Quote:
|
I approve totally this idea for the first variants of P-38's.
Not only for PTO, it will be a good addition for MTO and ETO too. |
More Realism In p-38 Flight Model?
The p-38 was one of the most interesting fighters of the Second World War. It offered very good performance and possibly even greater potential that was never realized because of production choices made by factory and material planners. From what I have read, p-38's were relatively hard to fly as fighters because there was 2 of everything and the turbosupercharging created all sorts of problems with the Allisons that were never fully solved, especially in the earlier series; resulting in many blown engines. I have read that the cockpits did not have adequate heating at altitude which created further problems. And if you lost an engine while low and slow, you could die. And how difficult an aircraft is to fly definitely has a direct bearing in real world combat situations where split second decisions can result in either life or death; I think that the IL-2 simulator could be improved in that department although, of course, there would be many complaints by aficionados about how their favorite mount was "ruined". I do not know if this is already the case but perhaps some select online servers could require complex engine management CEM in order to participate as an advanced or expert player for those interested in achieving greater realism?
Fighting against slower Japanese aircraft at low altitude was one thing but tangling with the faster German fighters in the stratosphere proved to be quite another. That is partly why General Doolittle withdrew the p-38 from 8th Air force escort service even though he called it "the sweetest flying plane in the sky". I would like to see the p-38 model in game somehow reflect even more of this fascinating complexity in terms of its strengths and also its technical and ergonomic limitations. Could DT model an engine blown due to detonation? That would be a new and interesting feature! |
Quote:
|
I'd love to see an upgrade to the campaign system and the integration of NTRK cutscenes. Right now campaign NTRK's are played back in Excellent mode instead of Perfect and to my knowledge there is no way to change that. Also you have to use the sepia/film reel filter as there is no option to turn that on or off.
Not sure what's involved but it might be nice to implement the sepia/film filter in Perfect mode and then make that a toggle option for campaign cutscenes. |
It Would Keep Me Interested And Coming Back
Quote:
Learning about the frightful problems encountered with Hawker Typhoons, p-38's and b-29's makes the accomplishments of the men and women who built, flew, maintained and modified them to win battles seem that much greater to me. The b-29, rushed into production with little time to mature, for example had many, many problems including engines that tended to burn with alarming frequency. However, it is also perhaps the greatest plane of the war, faults and all, because it was used to successfully accomplish what no other could do - it ended things. |
Definitely! I love those little details... like Yak wings peeling off due to unauthorized paint use is another "favourite" of mine. And the Typhoons chronic tail shedding issues were definitely another big problem that never was fully solved.
Some of these are probably more difficult to implement than others and sometimes so rare or specific to one circumstance that it's difficult to really do a full tally. Still cool to think about anyways. |
Please please PLEASE get rid of the stupidity where the players aircraft weathercocks into the wind whilst sitting stationary on the ground with the engine running.
|
Quote:
|
1 Attachment(s)
Quote:
Just create a lineup where you can easyly see your companions on the strip set a good side wind and watch how they easily hold direction, whilst your only chance is wheathercocking. Just give it a try: One mission where you start at the runway. Allyour companions are able to take of, you only turn into the wind. Maybe its better with pedals and one sided breaking. The other mission is the sabe, but you start out of the box and your goal is, to reach the runway and try to start. Good luck |
Since the difficulty menu now has several sub pages, could you stop it from resetting to default with every new campaign?
Also, wish you looked into the following issue: it happens quite often that when I switch from autopilot to manual at the moment of encountering enemy, it turns out that my aircraft has partially lowered flaps, which are stuck in that position. |
Since the P-36 is getting some love and the Finnish version will be flyable, perhaps TD would consider non-flyable variants of this ubiquitous early war fighter. Most of these models just require trivial FM/DM tweaks.
China - H75M - with fixed landing gear. It could also double for the H75N used by Thailand against the French and Japanese. France/Finland - H75A-1, H75A-2. Captured survivors of the Battle of France were later sold to Finland by the Germans. Great Britain - Mohawk I-IV. Basically, just H75A1-A4 from French stocks, but with slightly altered throttles and Vickers .303 machine guns. Could just be a loadout option for the H75A1-4, but also carried bombs. Used in East Africa by SAAF. Used by the RAF and RIAF the CBI until 1944. Finland - 1942 upgunned H75A, with 1 or 2 .50 caliber MG in the nose and 2-4 0.303 caliber BMG in each wing, or the 12.7mm Berezin UB or LKk/42 heavy machine guns. Might possibly just be a loadout option for existing H75A-4. Netherlands/KNIL - 75A-7. 1,200 hp Cyclone, 1 0.5 caliber MG and 1 0.303 MG in the cowl and 2 .303 MG in wings, or 4 .303 in - two in nose, one in each wing). Provision to carry up to 6 50 lb. bombs. Used extensively during defense of Dutch East Indies against the Japanese. USA - P-36A-3 mounting four .30 in (7.62 mm) machine guns in the wings in addition to nose armament. Served at Pearl Harbor, scoring two of the first U.S. kills of the war. |
As an avid offline player, my only major wish besides more planes would be more dynamic campaigns. I, for one, would especially love to see dynamic campaigns for the Italians in North Africa, American fighters and bombers in Italy and the East Indies, the Americans and RAF in Normandy, and dynamic campaigns for our new planes such as the Il-4 and Pe-8
|
Quote:
http://www.mission4today.com/ But, you're right. Nobody seems to have developed missions or campaigns for the new flyable aircraft. Official missions, which showcase the new aircraft in their historical context, would be welcome. |
Quote:
|
Quote:
http://www.axis-and-allies-paintwork...ad.php?list.55 The campaigns done by me require the new DGen by Asura. |
Quote:
Realistically, maybe just a few missions for the new planes since 4.10 that many people aren't familiar with, with realistic formations, operating altitudes, objectives and opponents. My top picks would be the new He-111 variants and the CW-21. He-111-6 and -12 Torpedo/Fritz X: Shipping Strike in the Gulf of Finland or off Norway. CW-21: KNIL vs. too many Japanese (A6M2 and/or G4M) over Malaysia. CW-21 or H75A: Hypothetical China, RAF or RIAF intercept against too many Ki-21/Ki-27 or A5M/G4M over Burma. |
Quote:
I do have to ask... you do know that we put together a half dozen to a dozen single missions featuring some of the new aircraft for the last couple of patches, right? The Hs-129 and IL-4 in particular get a bit of attention. There isn't much in the way of historical scenarios that could be done with the CW-21. They had a short combat career and not exactly on any maps we have although the Singapore map could provide some limited possibility. It's mostly a hopeless fight where the players side looses all of their aircraft :) |
We definitely need new dgen campaigns
We definitely need new dgen campaigns. I wonder if there is a TD plan to improve DGEN and to create some new ones? That would be nice...
|
Quote:
Quote:
Actually, historically, a U.S. pilot flying a demonstrator model of the CW-21 for the Chinese got a Japanese bomber. While you'd have to substitute the Ki-27 for the Br.20, it would make an interesting scenario. For the KNIL, course, unlike doomed Dutch pilots, players can refly missions where they're vastly outnumbered. If players are willing to use unlimited ammo, such missions might actually be survivable. Also, there's no rule that missions can't be fine-tuned to even the odds. Another possibility is to put the CW-21 in a position where it can really shine. Set up a scenario where Zeroes bounce a flight of hapless Buffalos and the Demons come to the rescue from superior altitude once the Zeroes are fully engaged. |
My apologies if this has already been requested but I feel it would be nice if we could specify the number of passes an ai aircraft would make over a ground attack target, i.e. an airfield.
This could also be useful for ai attacks on bombers, then you could program them to do 'hit and run' attacks. Thanks again for all your good work TD!:grin: |
Quote:
|
Quote:
|
Quote:
The number of passes but also the type of attack (i.e. dive bombing, level bombing, strafe/wheel of death, etc.). |
AB250 and SD250 loadouts for the me262A2. Their usual loadout against allied ground forces in the ETO.
|
Forward looking only F6
Have an option for a limited F6 (external lock) function, one that will lock on to enemies only in the front of the player's wing-line, or maybe only the front 270 degrees. This will allow bandits to sneak in on the player's six, while the player can still track the planes in front of him that he likely saw already.
|
Quote:
This would be very useful. It would also be useful if there was the option for your point of view to immediately snap back to forward view (or whatever) as soon as padlocked targets are no longer visible. I've nearly had heart attacks when I've been making attack run against a padlocked ground target and my point of view follows the target as it passes under my wings and behind me, when I really want my point of view to be forward as I pull out of my dive and maneuver to avoid flak. |
Quote:
I've been playing with Asura's Dgen mod lately and it rocks, much better than stock. The beauty of it is that I can add mod planes to the campaigns I already have and Asura is busy adding more maps for the next version. From experimenting myself I have learned that creating Dgen campaigns is a very time-consuming and tedious process. It's understandable that not many people are willing to put in the effort that it takes to complete them. I would love to see full use made of the new aircraft (And the old ones that have never had been available in Dgen) and features (Beacons, new loadouts, etc) as a part of official updates. It always puzzled me why this never happened when 1C was releasing things like the Aces Expansion Pack, and the Pe-2 stuff. After Pacific Fighters they just dumped new planes in the game, maybe with a static campaign, and then left it up to the player to make stuff which is far beyond what most people are capable of or just not prepared to do. Some kind of user configurable UI tool for Dgen like DCG with pre-made maps and all aircraft/features available would be an awesome addition because quick missions, single missions and linear campaigns just don't cut it for me. It would be a huge effort to get all of that completed but the demand is there for it and I think there are a fair few people who would put in their time to make it happen. (I know I would). |
The reason why the old DGen is static and grossly outdated is that it was never a Maddox Games program but an external one. And said developer disappeared years ago, taking the source code with him. As such there is simply no way to work with the old DGen anymore, at least not without jumping through too many hoops to justify the effort. This is also why Asura is writing a new DGen, the old one didn't offer enough flexibility and possibilities, not to mention that adding planes and maps was a chore.
Expecting TD to do any DGen work is therefor simply unrealistic. Support for Asura, yes that's being done, but anything beyond is simply not possible. |
I feel we lack french tanks in the game, I think i said it once and I'm saying it again, we lack the French tanks and ground units. For example the Char B1 tank is a french tank in WWII and it was also used by the Germans.
I wish you can pick a tank then choose the country its used by so it won't be so confusing |
Quote:
|
Quote:
Some practical considerations have to be made. I'm all for adding pretty much anything to the game but I'd rather see some multi use, high value vehicles, tanks, aircraft, and other objects added that can be used in all sorts of areas. |
As a matter of fact, the Char B1 tank would be great to have (for the 1940 western front campaign), if only because there's nothing to substitute it with. And there's the Ardennes map to use it on. Or even the Normandy map.
|
Quote:
Also, before the war, some French tanks were sold to other nations. Likely suspects for modeling, in order of usefulness: Renault FT-17 - A WW1-vintage tank which was sold to just about every country which didn't have its own tank production facilities, and some that did. It holds the distinction of being the only tank used in both WW1 and WW2, since the Chinese, Finns, French and Yugoslavians were still using them in 1939-41. Additionally, the Japanese used them against the Soviets in Manchuria, and the Republicans used them during the Spanish Civil War. The Germans mostly used them for training purposes or modified them to serve as artillery tractors, but used some in 1944 during the street fighting in Paris. Renault R-35 - Used by France, Poland, Romania (captured Polish stocks), Hungary and Germany - the last stocks were ultimately used to oppose U.S. forces in Normandy! Souma S-35 - Used by France, Germany, Italy and Bulgaria. The Germans equipped an entire unit with the S-35 and used it in Finland. Hotchkiss H-36 - Used by France, Germany, Bulgaria and Israel. Germany used H-36 units in Finland and Yugoslavia. France used them against the U.S. in Morocco. Maps where French tanks were/might have been deployed include Ardennes, Bessarabia, Finnish Gulf/Leningrad, Manchuria, Normandy and Odessa. Quote:
|
Quote:
|
Quote:
Quote:
|
That said, I sorely miss some French birdies... Flyable MS 406/410, French Curtiss, some Bloch fighters, and the D.520, also for the Vichy thing... And AI stuff like Mureaux recons, fast two-engined Potez bombers and fighters, those interesting Breguet 690s... We have nothing of that kind...
And PLEASE, fix the PZL... Cr@plane as it was, it's still TOO helpless in this game, it flies like an U-2... And that cockpit just doesn't belong in this game. I see interesting and nice ideas around here. Thank, guys. |
Talking of French birdies... my choice would be Potez 63 - exported to Greece and Romania, saw more extensive service. The Romanians used them against the USSR and the Greeks against Italy.
|
Quote:
|
Quote:
Anyhow, Francophiles will get a "French" fighter when the H75A becomes flyable, although I too would love to see a flyable MS.406/410 and D.520. Another "French" plane which wouldn't require that much work to be flyable/get in the game is the DB-7 (AKA A-20 Havoc). The main problems are that it would need a different cockpit and the gunners stations would need to be reworked. |
Quote:
|
A list of changes/improvements for IL-2
Here is a few things I'd like to see the in 4.12 patch.
1. Reworked maps 2. New maps to cover all theaters of operations, specifically the ETO and MTO. 3. Give all aircraft there proper airspeed. 4. Reworked and/or new campaigns based of the type of aircraft the player is flying. i.e level bombers will be assigned to attack railyards, factories, troop concentrations while dive bombers attack road convoys, bridges, ships and so on. Its just really strange having a He-111 attack a bridge when thats the job of a Stuka. 5. More then two-three flyable aircraft in offline campaigns. 6. Have the AI aircraft have the same amount of ammo that players do and make the AI abide by the same laws of physics the players have, the AI have to deal with engine overheat,fix the AIs annoying ability to see behind them when the player is in a blind spot and the aircraft has no tail radar. 7. Please fix the trigger in all P-47 models, it has a trigger to fire all 8 guns not two triggers to fire all eight. 8. Please organize the objects in the full mission builder so that all objects are in categories i.e all airfield related objects are in the same category, all vehicles are in the same category, and so-on. 9. Fix the annoying engine overheat every 5 seconds with jet aircraft. 10. Fix the ground bump, not all of Earth is a plowed field. 11. Remove the bomb racks from aircraft when the aircraft isn't carrying bombs. 12. Fix the radiators causing massive drag on certain aircraft when the radiator is aerodynamically designed not to cause drag. 13. Fix the damage modelling so that two machine gun rounds don't automatically disable control surfaces like the rudder. |
Me-410 flyable
FW-Dora 9 w/ bigger tail Griffon engine spitfires |
2 Attachment(s)
what DT can fix in next patch very easy (this is from best book about yaks - "Истребители ЯК периода Великой Отечественной войны", Степанец А.Т." (ALL yaks MG do from this book))...
ammoload for як-9-37 (як-9т) - Quote:
Quote:
so, i think in game for yak-9t and yak-9m with ns-37 we need (minimum) 2 historical correct ammo loads - default, 30 200, and something like "тщательная укладка боеприпасов" with 32 220... maybe, and 32 200 or 30 220 (240 rounds for yak-1b hints on something like this on all yak-9's, but i don't have docs about "240", only 220 from part from "справочник основных данных самолетов", attached)... total, 1 default and 3 other ammo loads (how i know, yak-9 with big guns don't take bombs)... (2 shells and 20 rounds, it's not so little - all guys who flying in online-wars on this yak tell you this too, like thx for fix:)... and in total, ammo loads of all or some other yaks need to be corrected too)... |
Please make all ordnance types and names in English (for the English version) so we would know what to choose and what is available!
It's very annoying trying to figure out the type of bombs or rockets when playing campaigns with non Anglo/American air forces since their types are only mentioned in the original language of the country you're flying (but written with English alphabet). Cheers. |
I'm not sure whether this has been mentioned...
How about better modelling for ground and surface (ships.. etc) objects, AI and warfare. It'll change the face of aerial warfare to encompass the whole concept of 'total war'. I realise that this might be a long term idea and it'll require large code modification.. but by the time (if) this is done, PCs will be that more powerful to handle all these extra effects. |
Quote:
|
One little request:
Could we have an additional key to turn off the MGs? (Just like we can turn off pods) Why? For tankbusters, be it in the 129 or the 110, we only need the big gun in certain situations. Now, for ppl without a gazillion fire buttons on the stick this means we have to reconfigure the fire buttons everytime we switch from - or to - one of the above mentioned planes. Well, actually this button would also have to disable the 20mm on the 129. On the 110 the MK108 is also connected to the cannon, so I'm no sure if this is even possible. :confused: |
On some airfields AI aircraft disappear after landing, and on others they don’t. Is it possible to stop them from disappearing?
|
Quote:
If you use Wikipedia you'll be able to look these up directly. My thinking is that if they were abstracted it would actually be harder to discover what was what. Maybe because I know the weapons so well now I don't see what you mean... |
There is a big one: We have 6DOF now, many of us uses Track IR or similliar, there is a POVMod (please implement), so why do we still need the Shift+F1 keys for the reticle or aiming view?
If it is possible to implement the option to switch automatically in shift&F1 mode if you move your head close to the screen in a defineable vicinnity, 70cm or 60cm or even closer. |
I'm wondering if it would be possible to have a stats page similar to the quick mission mode for the other gameplay modes such as the multiplayer dogfight or coop modes. A method to see things like number of kills and such on the current session or over time for those gameplay modes. Also if it was possible to log multiplayer mission results or stats to a text file that could be printed.
Regarding kills in general also if there was a more straightforward scoring option in the multiplayer modes instead of the points scoreboard that at times can seem difficult to decipher. Instead having a simple enemy/friendly/shared kills and maybe number of deaths/bailouts score table for each player able to be displayed in multiplayer modes during the game. |
Hi EJGr.Ost_Caspar and sorry for late reply.
Quote:
But, for the German aircraft, for example, we have the The AB, SC, SP, W.GR, all of which abbreviations of their respective German words. For example the SP ordnance: S stands for some German word starting with S followed by another German word starting with P! Unfortunately I don't speak German, so I can't tell what those two words (starting with the S and the P) suppose to be!:confused: Same goes for the Russian abbreviations such as; FAB, VAP, RS, AO, BRS, PTAB-2.5, AJ-2, M-13.:confused: Quote:
All I'm asking is to have the German and Russian abbreviated words into their English counterparts ;), just as it's done for the Japanese ordnance (English words i.e designations used instead of their original Japanese ones). Cheers. |
Founded on the web in less than one minute...
http://forums.ubi.com/showthread.php...es-mean-Forums I think that you'll be able to find a tuto to learn how to scroll in the page linked above... :rolleyes: |
Quote:
I like those historical name ;) |
Just a small request, copied over from BFs forums:
can we force / limit the squadrons on the DF server in 4.12 like we do with airforces? |
Quote:
Quote:
By the way "those historical names" aren't names, they are abbreviated foreign words, and most of them are still in use (in their respective countries), so they are as "historical" as their English counter parts are such as; AT i.e Anti Tank, HE i.e High Explosive, which were used then and are still in use today. Cheers. |
Quote:
That said, if you can't work up a basic interest to do some research when you come across something you don't know about, then why are you bothering, really? I quite enjoy researching and learning new stuff, but that might just be me. Alternatively you could always follow idefix44's link and print a copy out. Quote:
It has been a long time since I read the pdfs that come with the game, but aren't all these weapons systems decribed in there anyway? The car manual so to speak? |
Not specifically aimed at 4.12, but it would be nice if the damage model sequence especially those related to wing or engine nacelle hits could trigger the dropping of one or both of the under cart, as this seems to be quite a regular occurrence in a lot of archival footage.
In regards to munitions naming debate above, I for one like it the way it is and when I'm in doubt I look it up. |
I do agree that it is just impossible to translate the names of loadouts or whatever into english. Why English by the way, and not Russian, German or Uzbek? Il2 is played world-wide.
Still I think it is too harsh to accuse people of lazyness, just because they do not know something or do not know how to look for it (Everything is just dead simple, if you only happen to know it). But some things are not as easy as they look at first sight. For example: what does "default load-out" mean for an ac that is not included into the data-base. A simple solution would be an update of the Database, that has not been done since the very beginning of the game. Including a new section: "load-outs". Imho it should not be too hard to do, because the TD guys have all the knowledge, information and sources (it still needs time, I know ...). Thus even casual players could find the info without leaving the game. Cheers, DerDa |
The perhaps the in-game encyclopaedia which is looking less and less encyclopaedic should be given an overhaul including sections on aircraft armaments (guns, ordnance etc) and ground & sea units & their armaments.
Perhaps TD could subcontract some of this work as I'd prefer to see them continue to spend their valuable and freely given time and effort on coding enhancements and new content. |
Quote:
It's not because they don't know, it's because they don't want to find out themselves, asking instead, that someone would make it more easy and convenient for them. Quote:
|
Some like to help. Some don´t.
By the way: I would volunteer to translate the texts from English to German. |
actualize p-39 armament rockets, fueltanks bombs
actualize i16 armament too actualize maps that are WIP or already finish- (and are very completed on forest and real airfields) specially east front. fix quick mission builder will be nice see new aircraft like ju188 - he177 - he112 - finissh aircaft armament modification - british bombers - early war biplanes |
Hey TD just a couple ideas!
More readable gauges for F4U, better rear view for Tempest, new engine frontal area for Fw190A.
Better positionned gunsight and reticle for P51B/C and P47 razorbacks. Tyre/shock absorber/brake sounds especially when landing Original gunsight for Airacobra. |
another idea: mid air collision
When two aircraft collide, the more robust in construction suffers less damage. Or at least both suffer fatal damages.
|
and these coul be nicwe fly it
http://i1172.photobucket.com/albums/.../92106kr-1.jpg |
A couple of things I've recently learned, which might be of interest to TD:
* The propeller for the P-47D-10 is actually the wider "paddle-blade" version, only fitted on the P-47D-22 series and later. It should be narrower. * The Finnish version of the Blenheim actually had a modified bomb bay and different ordinance loadouts than are modeled in the game. |
A Spitfire XIV or XVIe?
|
All times are GMT. The time now is 01:02 AM. |
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.