Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   Death to Spies (http://forum.fulqrumpublishing.com/forumdisplay.php?f=91)
-   -   My DtS/MoT mod (http://forum.fulqrumpublishing.com/showthread.php?t=5502)

forlik 12-25-2008 09:36 AM

Quote:

Originally Posted by AHO (Post 63046)
?

:confused: == I don't know how to reactivate Save/Load in training level :)

forlik 12-25-2008 12:11 PM

Mission#0
 
There are no problems with training mission and I decided to add it to the mod :)

http://img144.imagevenue.com/loc1123...122_1123lo.jpghttp://img202.imagevenue.com/loc487/..._122_487lo.jpghttp://img25.imagevenue.com/loc1035/...122_1035lo.jpghttp://img200.imagevenue.com/loc418/..._122_418lo.jpghttp://img205.imagevenue.com/loc175/..._122_175lo.jpghttp://img256.imagevenue.com/loc4/th...20_122_4lo.jpghttp://img106.imagevenue.com/loc123/..._122_123lo.jpghttp://img242.imagevenue.com/loc236/..._122_236lo.jpghttp://img103.imagevenue.com/loc845/..._122_845lo.jpghttp://img181.imagevenue.com/loc68/t...3_122_68lo.jpghttp://img160.imagevenue.com/loc1108...122_1108lo.jpghttp://img24.imagevenue.com/loc765/t..._122_765lo.jpghttp://img253.imagevenue.com/loc537/..._122_537lo.jpghttp://img125.imagevenue.com/loc747/..._122_747lo.jpg

There is one thing: it's impossible to complete barbed wire task with backpack. So, you should take it off.

http://img243.imagevenue.com/loc44/t...2_122_44lo.jpghttp://img174.imagevenue.com/loc839/..._122_839lo.jpg

hykao 12-25-2008 04:30 PM

Very nice! THX for the training level too! :)

forlik 12-25-2008 05:41 PM

Quote:

Originally Posted by hykao (Post 63140)
Very nice! THX for the training level too! :)

Welcome :) I'm glad you like it.
As I see it's not easy to complete barbed wire task without backpack too. But I can't understand why :(

http://img103.imagevenue.com/loc808/..._122_808lo.jpg

forlik 12-27-2008 06:13 AM

Mission#10
 
This mission is fully playable now (cheat-codes were used while making these screenshots):

http://img209.imagevenue.com/loc549/..._122_549lo.jpghttp://img209.imagevenue.com/loc106/..._122_106lo.jpghttp://img19.imagevenue.com/loc1154/...122_1154lo.jpghttp://img163.imagevenue.com/loc1077...122_1077lo.jpghttp://img188.imagevenue.com/loc775/..._122_775lo.jpghttp://img244.imagevenue.com/loc385/..._122_385lo.jpghttp://img215.imagevenue.com/loc371/..._122_371lo.jpghttp://img243.imagevenue.com/loc223/..._122_223lo.jpghttp://img206.imagevenue.com/loc56/t...2_122_56lo.jpghttp://img223.imagevenue.com/loc34/t...3_122_34lo.jpghttp://img15.imagevenue.com/loc618/t..._122_618lo.jpghttp://img151.imagevenue.com/loc1109...122_1109lo.jpghttp://img230.imagevenue.com/loc229/..._122_229lo.jpghttp://img244.imagevenue.com/loc377/..._122_377lo.jpg

There are no Volkov's agents in MoT. So, to avoid artifacts like below, DtS models are used for all actors.

http://img178.imagevenue.com/loc91/t...0_122_91lo.jpghttp://img250.imagevenue.com/loc223/..._122_223lo.jpg

But I already have some ideas which actors can be used instead of agents.
Also there are several unresolved graphical problems:

http://img15.imagevenue.com/loc956/t..._122_956lo.jpg

So, all 11 missions are playable! Yippee!

UPD: All graphical problems are fixed /13.01.2009/.

http://img168.imagevenue.com/loc669/..._122_669lo.jpg

AHO 12-27-2008 07:32 PM

Quote:

Originally Posted by forlik (Post 63288)
So, all 11 missions are playable! Yippee!

I congratulate you. Very good work.

Quote:

Originally Posted by forlik (Post 63143)
As I see it's not easy to complete barbed wire task without backpack too. But I can't understand why :(

Strange but I remember somthing similar inside the scripts. The developers
left remarks at the places, where they fixed somthing inside the script
with patch 1.1. It has often to do something with the back pack.

Perhaps the solution is inside the scripts again.

forlik 12-27-2008 07:49 PM

Quote:

Originally Posted by AHO (Post 63328)
I congratulate you. Very good work.

Thanks, but my work isn't finished. Still a lot of graphical problems. And I'll try to fix them.

Quote:

Originally Posted by AHO (Post 63328)
Perhaps the solution is inside the scripts again.

Ok, I'll try to investigate this, thanks.

AHO 12-27-2008 08:13 PM

Quote:

Originally Posted by forlik (Post 63330)
Thanks, but my work isn't finished. Still a lot of graphical problems. And I'll try to fix them.

I know, but I believe in you :)


Quote:

Originally Posted by forlik (Post 63330)
Ok, I'll try to investigate this, thanks.

Example from the rasplata.lua
-- patch
local backpack = Level.FindContainer();
if (backpack != nil) then
Level.EnableItemPickup(backpack, true);
end

forlik 12-27-2008 09:07 PM

Quote:

Originally Posted by AHO (Post 63332)
-- patch
local backpack = Level.FindContainer();
if (backpack != nil) then
Level.EnableItemPickup(backpack, true);
end

I mean something another. When I creep under the barbed wire (without backpack) - it looks like something detains me. If I try to creep with backpack - it almost impossible.

forlik 01-03-2009 08:16 PM

Bug fixing
 
Fixed 2 bugs in the mission#7.

http://img175.imagevenue.com/loc695/..._122_695lo.jpghttp://img158.imagevenue.com/loc1119...122_1119lo.jpg


All times are GMT. The time now is 10:57 AM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.